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Diffstat (limited to 'public/bluebey-studio/src/panel.js')
| -rw-r--r-- | public/bluebey-studio/src/panel.js | 2508 |
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diff --git a/public/bluebey-studio/src/panel.js b/public/bluebey-studio/src/panel.js new file mode 100644 index 0000000..28ea8f9 --- /dev/null +++ b/public/bluebey-studio/src/panel.js @@ -0,0 +1,2508 @@ +import { + h, section, subhead, hint, slider, check, segmented, buttons, + colorField, xyPad, tailPad, selectField, controlRow, tabs, details, toast, +} from './ui.js'; +import { + FACE_PRESETS, POSE_PRESETS, THEMES, BUBBLE_STYLES, CAPTION_PRESETS, + defaultState, applyPatch, +} from './presets.js'; +import { STYLE_DEFS } from './styles.js'; +import { EYE_VARIANTS } from './model.js'; +import { ENVIRONMENTS } from './look.js'; +import { BACKGROUND_PRESETS, EFFECT_PRESETS } from './background.js'; +import { PROP_LIBRARY, applyPropFaceScale } from './props.js'; +import { + GION_SHEETS, gionSheetUrl, cropFromMarquee, fitSheet, normalizeRect, clamp, DEFAULT_STAMP_WIDTH, +} from './gion.js'; + +/** Fallbacks for the fields an older settings file may predate. */ +const BODY_COLOR_FALLBACKS = { + body: '#c8b0f0', accent: '#8a4fe0', nose: '#7a4fb0', + leaf: '#a6dd6a', vein: '#7fbf3f', feet: '#7a4fb0', +}; +const CAPTION_SLIDER_FALLBACKS = { + fontSize: 34, lineHeight: 1.42, padding: 18, radius: 24, borderWidth: 4, +}; +const CAPTION_COLOR_FALLBACKS = { textColor: '#3f2b52', bubbleColor: '#ffffff', borderColor: '#55386e' }; +const MOUTH_FLAP_FALLBACKS = { rate: 1, mouthGain: 1 }; +const LOOK_AT_FALLBACKS = { x: 0, y: 2.6, z: 3, amount: 1 }; + +/** + * The licence reminder the three image-import buttons show before they open the + * file picker. Kept in one place so the wording can change without hunting for + * each button. + */ +const IMAGE_LICENSE_NOTICE = '読み込む画像は、ご自身で権利をお持ちか、利用許諾のあるものに限ります。ライセンスをご確認ください。'; + +/** True when the user confirmed they have the right to use the image. */ +function confirmImageLicense() { + return window.confirm(IMAGE_LICENSE_NOTICE); +} + +/** + * The panel had no multi-line field, and the two features that take free prose + * (the caption and the spoken text) want the same shape, so it is built once + * here rather than growing the widget kit for a single caller. + */ +function textArea({ label, value = '', rows = 3, onChange }) { + const input = h('textarea', { + rows, + style: { + width: '100%', + boxSizing: 'border-box', + resize: 'vertical', + font: 'inherit', + fontFamily: 'ui-monospace, "Hiragino Kaku Gothic ProN", "Noto Sans JP", monospace', + fontSize: '11.5px', + lineHeight: '1.5', + padding: '6px 8px', + border: '1px solid #e4dff0', + borderRadius: '8px', + background: '#fff', + color: '#2b2433', + }, + }); + input.value = value ?? ''; + input.addEventListener('input', () => onChange?.(input.value)); + return { + el: controlRow(label, input, { wide: true }), + // Assigning the same text again would jump the caret to the end, so only + // write when the value actually differs. + set(v) { const next = v ?? ''; if (input.value !== next) input.value = next; }, + get: () => input.value, + }; +} + +/** + * The placed prop groups, in state order. + * + * WHY this climbs the scene: the app owns the prop rebuild (see `applyProps` in + * src/main.js) and hands `props.js` only the whole-prop scale, so a sign's + * per-item `faceScale` has to be re-applied to the freshly built mesh by the one + * place that knows that value - this panel. There is no direct scene reference + * here, so this walks up from the model's container and collects the props: they + * are the only objects tagged `userData.propId`, and the app adds them in order. + */ +function placedPropGroups(app) { + const scene = app.container?.parent; + if (!scene) return []; + const groups = []; + scene.traverse((object) => { + if (object.userData?.propId) groups.push(object); + }); + return groups; +} + +/** + * Builds the whole control panel and wires it to the app state. + * + * Widgets never call the heavy "apply everything" path while they are being + * dragged; they patch one scope and ask the app to refresh just that part. + */ +export function buildPanel(app, root) { + const state = app.state; + const model = app.model; + const rig = app.rig; + + const syncers = []; + const boneSyncers = []; + const sync = () => { for (const fn of syncers) fn(); }; + const syncBones = () => { for (const fn of boneSyncers) fn(); }; + + /** Patch one scope of the state without re-reading the whole UI. */ + /** Replace the state and re-read every widget (used by presets and loads). */ + const replace = (value, scope = 'all') => app.actions.applyState(value, { scope, sync: true }); + + root.replaceChildren(); + + // Four tabs instead of one long scroll: the panel used to be a wall of + // controls, and everything is easier to find this way. Each tab now carries a + // small stroke icon so the row can be scanned at a glance. + const tabBar = tabs(root, [ + { + id: 'pose', + label: 'ポーズ', + // A standing figure: head, body, arms and legs. + icon: 'M12 3.6a2.1 2.1 0 1 1 0 4.2 2.1 2.1 0 1 1 0-4.2ZM12 7.8v6.4M12 10.3 8.4 12.5M12 10.3l3.6 2.2M12 14.2 9 20.4M12 14.2l3 6.2', + }, + { + id: 'face', + label: '表情', + // A smiley face: an outline, two eyes and a smile. + icon: 'M12 3.6a8.4 8.4 0 1 1 0 16.8 8.4 8.4 0 1 1 0-16.8ZM8.9 9.8v1M15.1 9.8v1M8.3 13.9a4.7 4.7 0 0 0 7.4 0', + }, + { + id: 'view', + label: '見た目', + // A painter's palette: the outline, the thumb hole and four colour dots. + icon: 'M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10c.9 0 1.6-.7 1.6-1.7 0-.4-.2-.8-.4-1.1-.3-.3-.4-.7-.4-1.1a1.6 1.6 0 0 1 1.7-1.7h2c3 0 5.5-2.5 5.5-5.6C22 6 17.5 2 12 2ZM13.5 6.5h.01M17.5 10.5h.01M8.5 7.5h.01M6.5 12.5h.01', + }, + { + id: 'export', + label: '書き出し', + // A download arrow dropping into a tray. + icon: 'M12 3.8v9.6M8.2 9.8 12 13.6l3.8-3.8M4.5 16.5v1.6a1.8 1.8 0 0 0 1.8 1.8h11.4a1.8 1.8 0 0 0 1.8-1.8v-1.6', + }, + ]); + const tabPose = tabBar.panels.pose; + const tabFace = tabBar.panels.face; + const tabView = tabBar.panels.view; + const tabExport = tabBar.panels.export; + + /* ------------------------------------------------------------------ pose */ + + // ポーズ例: ready-made poses, because most people start by picking one. + const posePresetSection = section(tabPose, 'ポーズ例'); + posePresetSection.add(buttons({ + items: POSE_PRESETS.map((preset) => ({ + id: preset.id, + label: preset.label, + onClick: () => applyPosePreset(preset), + })), + })); + + // 全身とボーンのスライダー: pick a bone, then turn it on the three axes. + const poseSection = section(tabPose, '全身とボーンのスライダー'); + + const boneList = h('div', { class: 'bone-list' }); + const boneButtons = new Map(); + for (const bone of model.bones) { + const button = h('button', { type: 'button', class: 'bone-item' }, + h('span', { text: bone.label }), + h('small', { text: bone.name })); + button.addEventListener('click', () => rig.select(bone.name)); + boneButtons.set(bone.name, button); + boneList.append(button); + } + poseSection.add(controlRow(null, boneList, { wide: true })); + + const axisSliders = { + x: slider({ label: 'よこ(X)', min: -180, max: 180, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, onInput: (v) => setAxis('x', v) }), + y: slider({ label: 'たて(Y)', min: -180, max: 180, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, onInput: (v) => setAxis('y', v) }), + z: slider({ label: 'ねじり(Z)', min: -180, max: 180, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, onInput: (v) => setAxis('z', v) }), + }; + for (const widget of Object.values(axisSliders)) poseSection.add(widget.el); + + function setAxis(axis, value) { + const name = rig.selected; + if (!name) return; + const delta = rig.getDelta(name); + delta[axis] = value; + rig.setDelta(name, delta); + app.actions.capturePose(); + app.needsRender = true; + } + + poseSection.add(hint('モデルをクリックすると、その場所にいちばん近いボーンが選ばれます。スライダーは「休めの姿勢からの差」です。')); + + // こまかい設定: the whole-body nudge and the rotation gizmo are tweaks, not the + // main way in, so they stay folded away inside the bone section. + const rootSliders = ['よこ移動', 'たて移動', 'おくゆき'].map((label, index) => slider({ + label, min: -2, max: 2, step: 0.01, value: 0, + format: (v) => v.toFixed(2), + onInput: (v) => { state.pose.root[index] = v; app.needsRender = true; }, + })); + const poseBox = details(poseSection.body, 'こまかい設定(ぜんたいをずらす・回転ギズモ)'); + for (const widget of rootSliders) poseBox.add(widget.el); + + const gizmoToggle = check({ + label: '回転ギズモを表示', + // Off by default: the rings belong to the model's surface, so having them + // drawn on top of the character is not what you want while composing a + // picture. The 'g' key toggles it too. + value: false, + onChange: (value) => { rig.setGizmoVisible(value); app.needsRender = true; }, + }); + poseBox.add(controlRow(null, gizmoToggle.el, { wide: true })); + + // --- 操作 ----------------------------------------------------------------- + const poseActions = section(tabPose, '操作'); + poseActions.add(buttons({ + items: [ + { id: 'resetBone', label: 'このボーンを戻す', onClick: () => { rig.reset(rig.selected); app.actions.capturePose(); syncBones(); app.needsRender = true; } }, + { id: 'resetAll', label: 'ポーズを全部戻す', onClick: () => app.actions.resetPose() }, + { id: 'random', label: '少しランダムに', onClick: () => randomPose() }, + { id: 'undo', label: '元に戻す', onClick: () => app.actions.undo() }, + { id: 'redo', label: 'やり直す', onClick: () => app.actions.redo() }, + ], + })); + poseActions.add(hint('「元に戻す」「やり直す」は、ポーズだけでなく色や背景など、すべての操作に効きます。')); + + /** Accepts a preset object (from the buttons) or a preset id (from tools). */ + function applyPosePreset(presetOrId) { + const preset = typeof presetOrId === 'string' + ? POSE_PRESETS.find((item) => item.id === presetOrId) + : presetOrId; + if (!preset) return; + state.pose = { bones: {}, root: [0, 0, 0] }; + applyPatch(state.pose, preset.pose ?? {}); + if (!state.pose.root) state.pose.root = [0, 0, 0]; + replace({}, 'pose'); + } + + function randomPose() { + const names = model.bones.map((bone) => bone.name); + for (const name of names) { + if (name === 'master') continue; + const scale = name.startsWith('arm') ? 22 : 12; + rig.setDelta(name, { + x: (Math.random() - 0.5) * scale, + y: (Math.random() - 0.5) * scale, + z: (Math.random() - 0.5) * scale, + }); + } + app.actions.capturePose(); + syncBones(); + app.needsRender = true; + } + + /* ------------------------------------------------------------------ face */ + + let faceSection = section(tabFace, 'プリセット'); + + faceSection.add(buttons({ + items: FACE_PRESETS.map((preset) => ({ + id: preset.id, + label: preset.label, + onClick: () => applyFacePreset(preset.id), + })), + })); + + function applyFacePreset(id) { + const preset = FACE_PRESETS.find((item) => item.id === id); + if (!preset) return; + state.face = defaultState().face; + applyPatch(state.face, preset.face); + app.actions.refresh('face'); + sync(); + } + + // --- eyes + faceSection = section(tabFace, '目'); + + const eyeWidgets = {}; + // The link switch sits directly above the *left* eye's open slider, because that + // is the slider it drives - it was previously below both eyes, where it looked + // like it belonged to whatever came next. + const linkedToggle = check({ + label: '左右を連動させる', + value: true, + onChange: (value) => { + state.face.eyes.linked = value; + if (value) { + // Catch the two eyes up with each other, so switching the link on does + // something visible even if they had drifted apart. + state.face.eyes.right.open = state.face.eyes.left.open; + state.face.eyes.right.closed = state.face.eyes.left.closed; + state.face.eyes.right.closedLines = state.face.eyes.left.closedLines; + // The tears mirror as a pair: the size and the height match, while the + // sideways position and the tilt flip sign. + state.face.eyes.right.tear = state.face.eyes.left.tear ?? 0; + state.face.eyes.right.tearY = state.face.eyes.left.tearY ?? 0; + state.face.eyes.right.tearX = -(state.face.eyes.left.tearX ?? 0); + state.face.eyes.right.tearTilt = -(state.face.eyes.left.tearTilt ?? 0); + } + app.actions.refresh('face'); + sync(); + }, + }); + for (const key of ['left', 'right']) { + const label = key === 'left' ? '左の目' : '右の目'; + const open = slider({ + label: `${label}の開き`, + min: 0, max: 1, step: 0.01, value: 1, + format: (v) => (v < 0.02 ? '閉じ' : v > 0.98 ? '開き' : `${Math.round(v * 100)}%`), + onInput: (value) => { + state.face.eyes[key].open = value; + if (state.face.eyes.linked) state.face.eyes[key === 'left' ? 'right' : 'left'].open = value; + app.actions.refresh('face'); + sync(); + }, + }); + const closed = segmented({ + label: `${label}の閉じ方`, + options: [ + { value: 'line', label: '線' }, + { value: 'three', label: '3の目' }, + { value: 'arch', label: 'わらう' }, + ], + value: 'line', + onChange: (value) => { + state.face.eyes[key].closed = value; + // 線 and わらう are the shut-eye artwork, so shut the eye for the user. + state.face.eyes[key].open = 0; + if (state.face.eyes.linked) { + const other = state.face.eyes[key === 'left' ? 'right' : 'left']; + other.open = 0; + other.closed = value; + } + app.actions.refresh('face'); + sync(); + }, + }); + const closedLines = segmented({ + label: `${label}の線の数`, + options: [ + { value: '1', label: '1本' }, + { value: '2', label: '2本' }, + { value: '3', label: '3本' }, + ], + value: '1', + hint: '2本以上は端点がつながった形になります', + onChange: (value) => { + state.face.eyes[key].closedLines = Number(value); + state.face.eyes[key].closed = 'line'; + state.face.eyes[key].open = 0; + if (state.face.eyes.linked) { + const other = state.face.eyes[key === 'left' ? 'right' : 'left']; + other.open = 0; + other.closed = 'line'; + other.closedLines = Number(value); + } + app.actions.refresh('face'); + sync(); + }, + }); + // The direction of a "3" eye. It used to be tied to the nose side, which made + // the pair a mirror image; now each eye says which way its 3 faces. + const threeFlip = segmented({ + label: `${label}の3の向き`, + options: [ + { value: 'normal', label: '3' }, + { value: 'flip', label: '3(逆)' }, + ], + value: 'normal', + hint: '「3の目」のときの向きです。左右で別々に選べます', + onChange: (value) => { + state.face.eyes[key].threeFlip = value === 'flip'; + state.face.eyes[key].closed = 'three'; + state.face.eyes[key].open = 0; + app.actions.refresh('face'); + sync(); + }, + }); + // Where this eye sits: per eye, so a lopsided face (one eye slid across) is + // possible. + const eyeX = slider({ + label: `${label}のよこ位置`, min: -200, max: 200, step: 1, value: 0, format: (v) => `${Math.round(v)}`, + onInput: (value) => { state.face.eyes[key].eyeX = value; app.actions.refresh('face'); }, + }); + // Tears are per eye, and so are where they hang and which way they lean. + // When the eyes are linked, a tear edit mirrors onto the other eye: the size + // and the height are copied, but the sideways position and the tilt flip + // sign. Two drops leaning the same way read as a tilted face, not as crying. + const otherKey = key === 'left' ? 'right' : 'left'; + const setTear = (patch) => { + Object.assign(state.face.eyes[key], patch); + if (state.face.eyes.linked) { + const mirrored = { ...patch }; + if (patch.tearX != null) mirrored.tearX = -patch.tearX; + if (patch.tearTilt != null) mirrored.tearTilt = -patch.tearTilt; + Object.assign(state.face.eyes[otherKey], mirrored); + } + app.actions.refresh('face'); + sync(); + }; + const tear = slider({ + label: `${label}の涙`, min: 0, max: 1.6, step: 0.01, value: 0, format: (v) => v.toFixed(2), + onInput: (value) => setTear({ tear: value }), + }); + const tearY = slider({ + label: `${label}の涙の高さ`, min: -80, max: 140, step: 1, value: 0, format: (v) => `${Math.round(v)}`, + onInput: (value) => setTear({ tearY: value }), + }); + const tearX = slider({ + label: `${label}の涙のよこ位置`, min: -150, max: 150, step: 1, value: 0, format: (v) => `${Math.round(v)}`, + onInput: (value) => setTear({ tearX: value }), + }); + const tearTilt = slider({ + label: `${label}の涙の傾き`, min: -60, max: 60, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, + onInput: (value) => setTear({ tearTilt: value }), + }); + eyeWidgets[key] = { open, closed, closedLines, threeFlip, eyeX, tear, tearY, tearX, tearTilt }; + if (key === 'left') faceSection.add(controlRow(null, linkedToggle.el, { wide: true })); + faceSection.add(open.el); + faceSection.add(closed.el); + faceSection.add(closedLines.el); + faceSection.add(threeFlip.el); + faceSection.add(eyeX.el); + faceSection.add(tear.el); + faceSection.add(tearY.el); + faceSection.add(tearX.el); + faceSection.add(tearTilt.el); + } + + // One button to put every eye setting back to the artwork's defaults. The + // artwork *source* is kept: resetting the numbers should not throw away a + // hand-drawn image the user loaded. + faceSection.add(buttons({ + items: [{ + id: 'eyesReset', + label: '目の設定をリセット', + onClick: () => { + const source = state.face.eyes.source; + state.face.eyes = { ...defaultState().face.eyes, source }; + app.actions.refresh('face'); + sync(); + }, + }], + })); + + const irisShapeSegment = segmented({ + label: '瞳の形', + options: [ + { value: 'circle', label: '丸' }, + { value: 'heart', label: 'ハート' }, + ], + value: 'circle', + onChange: (value) => { + state.face.eyes.left.irisShape = value; + state.face.eyes.right.irisShape = value; + app.actions.refresh('face'); + }, + }); + faceSection.add(irisShapeSegment.el); + + const linkedNote = hint('「左右を連動させる」を入れると、開き・閉じ方・線の数・涙が両目でそろいます。涙のよこ位置と傾きは左右で反転し、線対称になります。はずすと片目ずつ変えられるので、ウインクも作れます。'); + faceSection.add(linkedNote); + + const lookPad = xyPad({ + value: { x: 0, y: 0 }, + center: 'eye', + onChange: ({ x, y }) => { + state.face.eyes.left.lookX = x; + state.face.eyes.left.lookY = y; + state.face.eyes.right.lookX = x; + state.face.eyes.right.lookY = y; + app.actions.refresh('face'); + sync(); + }, + }); + faceSection.add(controlRow('目線', h('div', { class: 'pad-wrap' }, + lookPad.el, + h('p', { class: 'hint', text: 'ドラッグで両目が動きます。ダブルクリックで正面に戻ります。' })))); + + const eyeAdvanced = details(faceSection.body, 'こまかい設定(瞳・ハート・涙・まぶた)'); + const irisScaleSlider = slider({ + label: '瞳の大きさ', min: 0.4, max: 1.4, step: 0.01, value: 1, format: (v) => v.toFixed(2), + onInput: (value) => { state.face.eyes.irisScale = value; app.actions.refresh('face'); }, + }); + const heartScaleSlider = slider({ + label: 'ハートの大きさ', min: 0.4, max: 2.6, step: 0.01, value: 2, format: (v) => v.toFixed(2), + onInput: (value) => { state.face.eyes.heartScale = value; app.actions.refresh('face'); }, + }); + const heartWhiteToggle = check({ + label: 'ハートのとき白目を消す', + value: true, + onChange: (value) => { state.face.eyes.heartHideWhite = value; app.actions.refresh('face'); }, + }); + const heartColorField = colorField({ + label: 'ハートの色', value: '#e0344f', + swatches: ['#e0344f', '#ff5f8f', '#c2185b', '#150e1b'], + onChange: (v) => { state.face.eyes.heartColor = v; app.actions.refresh('face'); }, + }); + const lookMaxSlider = slider({ + label: '目線の振れ幅', min: 0, max: 1.2, step: 0.01, value: 1, format: (v) => v.toFixed(2), + onInput: (value) => { state.face.eyes.lookMax = value; app.actions.refresh('face'); }, + }); + const lidWidthSlider = slider({ + label: 'まぶたの太さ', min: 0, max: 30, step: 1, value: 14, format: (v) => `${Math.round(v)}`, + onInput: (value) => { state.face.eyes.lidWidth = value; app.actions.refresh('face'); }, + }); + const lowerLidSlider = slider({ + label: '下まぶた', min: 0, max: 1, step: 0.01, value: 0, format: (v) => v.toFixed(2), + onInput: (value) => { state.face.eyes.lowerLid = value; app.actions.refresh('face'); }, + }); + eyeAdvanced.add(irisScaleSlider.el); + eyeAdvanced.add(heartScaleSlider.el); + eyeAdvanced.add(controlRow(null, heartWhiteToggle.el, { wide: true })); + eyeAdvanced.add(heartColorField.el); + eyeAdvanced.add(lookMaxSlider.el); + eyeAdvanced.add(lidWidthSlider.el); + eyeAdvanced.add(lowerLidSlider.el); + + const highlightToggle = check({ + label: '瞳のハイライト', + value: true, + onChange: (value) => { state.face.eyes.highlight = value; app.actions.refresh('face'); }, + }); + eyeAdvanced.add(controlRow(null, highlightToggle.el, { wide: true })); + + const eyeColors = { + white: colorField({ label: '白目', value: '#ffffff', onChange: (v) => { state.face.eyes.white = v; app.actions.refresh('face'); } }), + iris: colorField({ label: '瞳', value: '#150e1b', onChange: (v) => { state.face.eyes.iris = v; app.actions.refresh('face'); } }), + line: colorField({ label: 'まぶたの線', value: '#55386e', onChange: (v) => { state.face.eyes.line = v; app.actions.refresh('face'); } }), + }; + const eyeColorBox = details(faceSection.body, '色(白目・瞳・まぶたの線)'); + for (const widget of Object.values(eyeColors)) eyeColorBox.add(widget.el); + + const eyeSource = selectField({ + label: '目のパーツ', + // 実際にモデルに入っている手描きパーツだけを一覧に出す(消したものが残ると混乱するため) + options: [ + { value: 'parametric', label: 'パラメータで作る(おすすめ)' }, + ...EYE_VARIANTS.filter((variant) => model.originals.eyes[variant.key]) + .map((variant) => ({ value: variant.key, label: `手描き:${variant.label}` })), + ], + value: 'parametric', + onChange: (value) => { state.face.eyes.source = value; app.actions.refresh('face'); }, + }); + faceSection.add(eyeSource.el); + + // 手描き画像の読み込み(GIMP などで描いた PNG をそのまま使えます) + const rebuildEyeOptions = () => { + const select = eyeSource.el.querySelector('select'); + if (!select) return; + const current = select.value; + select.replaceChildren(); + select.append(h('option', { value: 'parametric', text: 'パラメータで作る(おすすめ)' })); + for (const variant of EYE_VARIANTS) { + if (model.originals.eyes[variant.key]) { + select.append(h('option', { value: variant.key, text: `手描き:${variant.label}` })); + } + } + for (const [key, name] of app.face.customNames) { + select.append(h('option', { value: key, text: `読み込み:${name}` })); + } + select.value = current; + }; + rebuildEyeOptions(); + + const eyeImagePicker = h('input', { type: 'file', accept: 'image/*', style: { display: 'none' } }); + eyeImagePicker.addEventListener('change', async () => { + const file = eyeImagePicker.files?.[0]; + eyeImagePicker.value = ''; + if (!file) return; + try { + await app.face.loadImage('eyes', file); + state.face.eyes.source = app.face.eyeSource; + rebuildEyeOptions(); + sync(); + toast(`目の画像「${file.name}」を読み込みました`); + } catch (error) { + console.error(error); + toast('画像を読み込めませんでした(PNG / JPG をお使いください)'); + } + }); + faceSection.add(eyeImagePicker); + faceSection.add(buttons({ + items: [{ id: 'eyeimg', label: '目の画像を読み込む(PNG)', onClick: () => { if (confirmImageLicense()) eyeImagePicker.click(); } }], + })); + + // --- eyebrows (the original character has none; this is extra range) + faceSection = section(tabFace, '眉'); + faceSection.add(hint('ぶるべーには眉がありません。怒った顔など、必要なときだけ出してください。')); + + const browToggle = check({ + label: '眉を表示', + value: false, + onChange: (value) => { state.face.eyes.brow.enabled = value; app.actions.refresh('face'); }, + }); + faceSection.add(controlRow(null, browToggle.el, { wide: true })); + + const browSliders = { + angle: slider({ + label: '角度', min: -40, max: 40, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, + onInput: (v) => { state.face.eyes.brow.angle = v; app.actions.refresh('face'); }, + }), + height: slider({ + label: '高さ', min: -40, max: 80, step: 1, value: 0, format: (v) => `${Math.round(v)}`, + onInput: (v) => { state.face.eyes.brow.height = v; app.actions.refresh('face'); }, + }), + length: slider({ + label: '長さ', min: 0, max: 1.6, step: 0.01, value: 1, + format: (v) => (v < 0.02 ? '点' : v.toFixed(2)), + onInput: (v) => { state.face.eyes.brow.length = v; app.actions.refresh('face'); }, + }), + thickness: slider({ + label: '太さ', min: 0.4, max: 3.5, step: 0.01, value: 1, format: (v) => v.toFixed(2), + onInput: (v) => { state.face.eyes.brow.thickness = v; app.actions.refresh('face'); }, + }), + spacing: slider({ + label: '間隔', min: -220, max: 60, step: 1, value: 0, format: (v) => `${Math.round(v)}`, + onInput: (v) => { state.face.eyes.brow.spacing = v; app.actions.refresh('face'); }, + }), + curve: slider({ + label: '曲がり', min: 0, max: 0.4, step: 0.01, value: 0.14, format: (v) => v.toFixed(2), + onInput: (v) => { state.face.eyes.brow.curve = v; app.actions.refresh('face'); }, + }), + taper: slider({ + label: '鼻側の細さ', min: 0, max: 1, step: 0.01, value: 1, + format: (v) => (v >= 0.995 ? 'そのまま' : (v <= 0.005 ? 'とがる' : v.toFixed(2))), + onInput: (v) => { state.face.eyes.brow.taper = v; app.actions.refresh('face'); }, + }), + }; + faceSection.add(hint('+の角度で内側が下がり、怒った感じになります。-で困り顔。' + + '高さは + で上がり、- にすると目にかくれて見えなくなります。')); + faceSection.add(browSliders.angle.el); + const browBox = details(faceSection.body, 'こまかい設定(高さ・長さ・太さ・色)'); + browBox.add(browSliders.height.el); + browBox.add(browSliders.length.el); + browBox.add(browSliders.thickness.el); + browBox.add(browSliders.spacing.el); + browBox.add(browSliders.curve.el); + browBox.add(browSliders.taper.el); + const browColor = colorField({ + label: '眉の色', value: '#55386e', + swatches: ['#55386e', '#2a1e33', '#7a5c2e', '#8a4a5e'], + onChange: (v) => { state.face.eyes.brow.color = v; app.actions.refresh('face'); }, + }); + browBox.add(browColor.el); + browBox.add(hint('「間隔」は左右の眉のへだたりです(+で広がり、-で内側に寄って、' + + '大きく-にすると左右がくっつきます)。「長さ」を 0 にすると点になります。' + + '「鼻側の細さ」を 0 にすると鼻側がとがります。')); + browBox.add(buttons({ + items: [ + { + id: 'golgo', + label: 'ゴル風', + onClick: () => { + // ゴルゴ13: a very thick, almost straight black wedge, wide at the outer + // end and tapering to a point at the nose, angled steeply down towards + // it, with the two brows sitting close together. + Object.assign(state.face.eyes.brow, { + enabled: true, + angle: 36, + height: 6, + length: 1.1, + thickness: 3.5, + curve: 0, + taper: 0, + spacing: -10, + color: '#12101a', + }); + app.actions.refresh('face'); + sync(); + }, + }, + { + id: 'ryotsu', + label: '両風', + onClick: () => { + // 両津勘吉: thick げじげじ brows that are joined in the middle, sitting + // low over the eyes. `spacing` is what closes the gap - at this length + // the two inner ends meet over the nose (see the panel's note). + Object.assign(state.face.eyes.brow, { + enabled: true, + angle: 10, + height: 4, + length: 0.6, + thickness: 3.5, + curve: 0.1, + taper: 1, + spacing: -205, + color: '#181220', + }); + app.actions.refresh('face'); + sync(); + }, + }, + ], + })); + + // --- glasses / sunglasses (drawn into the same texture as the eyes and brows) + faceSection = section(tabFace, '眼鏡・サングラス'); + faceSection.add(hint('眼鏡やサングラスを、目や眉と同じ絵にかけます。' + + '線画のときはレンズを塗らず、フレームの線だけになります。')); + + const glassesToggle = check({ + label: '眼鏡をかける', + value: false, + onChange: (value) => { state.face.eyes.glasses.enabled = value; app.actions.refresh('face'); }, + }); + faceSection.add(controlRow(null, glassesToggle.el, { wide: true })); + + // 眼鏡とサングラスの違いは、おもにレンズの濃さ。切り替えたらその種類のレンズの + // 既定値(色と濃さ)を一緒に持ってくる。フレームや大きさには触らないので、 + // 作りこんだフレームは種類を変えても失われない。 + const GLASSES_KINDS = { + glasses: { lensColor: '#2b2433', lensOpacity: 0.22 }, + sunglasses: { lensColor: '#1a1620', lensOpacity: 0.75 }, + }; + const setGlassesKind = (kind) => { + Object.assign(state.face.eyes.glasses, { kind, ...GLASSES_KINDS[kind] }); + }; + + const glassesKindSegment = segmented({ + label: '種類', + options: [ + { value: 'glasses', label: '眼鏡' }, + { value: 'sunglasses', label: 'サングラス' }, + ], + value: 'glasses', + onChange: (value) => { + setGlassesKind(value); + app.actions.refresh('face'); + sync(); + }, + }); + faceSection.add(glassesKindSegment.el); + + const glassesSliders = { + scale: slider({ + label: '大きさ', min: 0.7, max: 1.5, step: 0.01, value: 1, format: (v) => v.toFixed(2), + onInput: (v) => { state.face.eyes.glasses.scale = v; app.actions.refresh('face'); }, + }), + lensOpacity: slider({ + label: 'レンズの濃さ', min: 0, max: 1, step: 0.01, value: 0.22, + format: (v) => (v <= 0.005 ? '透明' : v.toFixed(2)), + onInput: (v) => { state.face.eyes.glasses.lensOpacity = v; app.actions.refresh('face'); }, + }), + frameWidth: slider({ + label: 'フレームの太さ', min: 0.2, max: 3, step: 0.01, value: 1, format: (v) => v.toFixed(2), + onInput: (v) => { state.face.eyes.glasses.frameWidth = v; app.actions.refresh('face'); }, + }), + offsetY: slider({ + label: '高さ', min: -60, max: 60, step: 1, value: 0, format: (v) => `${Math.round(v)}`, + onInput: (v) => { state.face.eyes.glasses.offsetY = v; app.actions.refresh('face'); }, + }), + tilt: slider({ + label: '傾き', min: -30, max: 30, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, + onInput: (v) => { state.face.eyes.glasses.tilt = v; app.actions.refresh('face'); }, + }), + }; + faceSection.add(glassesSliders.scale.el); + faceSection.add(glassesSliders.lensOpacity.el); + const glassesBox = details(faceSection.body, 'こまかい設定(フレーム・位置・色)'); + glassesBox.add(glassesSliders.frameWidth.el); + glassesBox.add(glassesSliders.offsetY.el); + glassesBox.add(glassesSliders.tilt.el); + const glassesFrameColor = colorField({ + label: 'フレームの色', value: '#2a1e33', + swatches: ['#2a1e33', '#12101a', '#7a5c2e', '#c9c2d6'], + onChange: (v) => { state.face.eyes.glasses.frameColor = v; app.actions.refresh('face'); }, + }); + const glassesLensColor = colorField({ + label: 'レンズの色', value: '#2b2433', + swatches: ['#2b2433', '#1a1620', '#3a2f4a', '#7a3b1e'], + onChange: (v) => { state.face.eyes.glasses.lensColor = v; app.actions.refresh('face'); }, + }); + glassesBox.add(glassesFrameColor.el); + glassesBox.add(glassesLensColor.el); + glassesBox.add(hint('「レンズの濃さ」を 0 にするとレンズは透明になり、フレームだけの眼鏡になります。' + + '「高さ」は眼鏡全体を上下に動かします(+で下がります)。' + + '「傾き」は左右のレンズが一緒に傾きます。')); + glassesBox.add(buttons({ + items: [ + { + id: 'glasses', + label: '眼鏡', + onClick: () => { + setGlassesKind('glasses'); + state.face.eyes.glasses.enabled = true; + app.actions.refresh('face'); + sync(); + }, + }, + { + id: 'sunglasses', + label: 'サングラス', + onClick: () => { + setGlassesKind('sunglasses'); + state.face.eyes.glasses.enabled = true; + app.actions.refresh('face'); + sync(); + }, + }, + ], + })); + + // --- ほっぺ (a manga blush) and 頭の模様 (a mark on the head) + faceSection = section(tabFace, 'ほっぺ・頭の模様'); + faceSection.add(hint('ほっぺ(マンガの赤らみ)と、頭の模様を、目や眉と同じ絵にかけます。' + + 'どちらも決まったキャラクターの絵ではなく、よくあるマンガの記号として用意しました。' + + 'はじめは両方とも出ていません。')); + + const cheeksToggle = check({ + label: 'ほっぺを出す', + value: false, + onChange: (value) => { state.face.eyes.cheeks.enabled = value; app.actions.refresh('face'); }, + }); + faceSection.add(controlRow(null, cheeksToggle.el, { wide: true })); + + const cheekSliders = { + size: slider({ + label: '大きさ', min: 0.4, max: 2.2, step: 0.01, value: 1, format: (v) => v.toFixed(2), + onInput: (v) => { state.face.eyes.cheeks.size = v; app.actions.refresh('face'); }, + }), + offsetY: slider({ + label: 'たかさ', min: -80, max: 120, step: 1, value: 0, format: (v) => `${Math.round(v)}`, + onInput: (v) => { state.face.eyes.cheeks.offsetY = v; app.actions.refresh('face'); }, + }), + spacing: slider({ + label: 'よこの間隔', min: -60, max: 80, step: 1, value: 0, format: (v) => `${Math.round(v)}`, + onInput: (v) => { state.face.eyes.cheeks.spacing = v; app.actions.refresh('face'); }, + }), + lines: slider({ + label: '線の数', min: 0, max: 7, step: 1, value: 4, + format: (v) => (v < 0.5 ? 'なし' : `${Math.round(v)}本`), + onInput: (v) => { state.face.eyes.cheeks.lines = Math.round(v); app.actions.refresh('face'); }, + }), + }; + faceSection.add(cheekSliders.size.el); + const cheekBox = details(faceSection.body, 'こまかい設定(位置・線・色)'); + cheekBox.add(cheekSliders.offsetY.el); + cheekBox.add(cheekSliders.spacing.el); + cheekBox.add(cheekSliders.lines.el); + const cheekColor = colorField({ + label: 'ほっぺの色', value: '#f6a6b8', + swatches: ['#f6a6b8', '#f19ab0', '#f7b9a0', '#e88aa8'], + onChange: (v) => { state.face.eyes.cheeks.color = v; app.actions.refresh('face'); }, + }); + cheekBox.add(cheekColor.el); + cheekBox.add(hint('「線の数」を 0 にすると、線のないほっぺになります。' + + '「よこの間隔」は左右のほっぺのへだたり、「たかさ」は目からの下がり具合です。')); + + const headMarkShape = segmented({ + label: '頭の模様', + options: [ + { value: 'off', label: 'なし' }, + { value: 'hook', label: 'かぎ' }, + { value: 'spiral', label: 'うずまき' }, + { value: 'strokes', label: '三本線' }, + { value: 'dots', label: '点' }, + ], + value: 'off', + onChange: (value) => { state.face.eyes.headMark.shape = value; app.actions.refresh('face'); }, + }); + faceSection.add(headMarkShape.el); + + const headMarkSliders = { + size: slider({ + label: '大きさ', min: 0.4, max: 2.2, step: 0.01, value: 1, format: (v) => v.toFixed(2), + onInput: (v) => { state.face.eyes.headMark.size = v; app.actions.refresh('face'); }, + }), + offsetX: slider({ + label: 'よこの位置', min: -260, max: 260, step: 1, value: 0, format: (v) => `${Math.round(v)}`, + onInput: (v) => { state.face.eyes.headMark.offsetX = v; app.actions.refresh('face'); }, + }), + offsetY: slider({ + label: 'たかさ', min: -60, max: 120, step: 1, value: 0, format: (v) => `${Math.round(v)}`, + onInput: (v) => { state.face.eyes.headMark.offsetY = v; app.actions.refresh('face'); }, + }), + lineWidth: slider({ + label: '太さ', min: 0.4, max: 3, step: 0.01, value: 1, format: (v) => v.toFixed(2), + onInput: (v) => { state.face.eyes.headMark.lineWidth = v; app.actions.refresh('face'); }, + }), + }; + faceSection.add(headMarkSliders.size.el); + const headMarkBox = details(faceSection.body, 'こまかい設定(位置・太さ・色)'); + headMarkBox.add(headMarkSliders.offsetX.el); + headMarkBox.add(headMarkSliders.offsetY.el); + headMarkBox.add(headMarkSliders.lineWidth.el); + const headMarkColor = colorField({ + label: '模様の色', value: '#8a4fe0', + swatches: ['#8a4fe0', '#2a1e33', '#e0344f', '#7a5c2e'], + onChange: (v) => { state.face.eyes.headMark.color = v; app.actions.refresh('face'); }, + }); + headMarkBox.add(headMarkColor.el); + headMarkBox.add(hint('「頭の模様」を選ぶと出ます。決まったキャラクターの絵ではなく、' + + 'よくあるマンガの記号です。色・大きさ・位置は自由に変えられます。')); + + // --- mouth + faceSection = section(tabFace, '口'); + + const mouthToggle = check({ + label: '口を表示', + value: true, + onChange: (value) => { state.face.mouth.visible = value; app.actions.refresh('face'); }, + }); + faceSection.add(controlRow(null, mouthToggle.el, { wide: true })); + + // 口角の角度は「笑いの深さ」に比例して動かす(笑いの深さ 1 で -8°、-1 で 70°、 + // その間は直線)。笑いの深さを動かすと追従し、手で微調整したいときのために + // スライダー自体は残してある。 + const cornerAngleFor = (smile) => Math.round(31 - 39 * Math.max(-1, Math.min(1.4, smile))); + + const mouthSliders = { + smile: slider({ label: '笑いの深さ', min: -1, max: 1.4, step: 0.01, value: 1, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.smile = v; state.face.mouth.cornerAngle = cornerAngleFor(v); app.actions.refresh('face'); sync(); } }), + open: slider({ label: '口の開き', min: 0, max: 1, step: 0.01, value: 0, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.open = v; app.actions.refresh('face'); } }), + round: slider({ label: '丸く開く(Oの口)', min: 0, max: 1, step: 0.01, value: 0, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.round = v; app.actions.refresh('face'); } }), + width: slider({ label: '口の幅', min: 0.2, max: 1.6, step: 0.01, value: 1, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.width = v; app.actions.refresh('face'); } }), + thickness: slider({ label: '口の太さ', min: 0.2, max: 3, step: 0.01, value: 1, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.thickness = v; app.actions.refresh('face'); } }), + tilt: slider({ label: '口の傾き', min: -30, max: 30, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, onInput: (v) => { state.face.mouth.tilt = v; app.actions.refresh('face'); } }), + offsetY: slider({ label: '口の高さ', min: -140, max: 140, step: 1, value: 0, format: (v) => `${Math.round(v)}`, onInput: (v) => { state.face.mouth.offsetY = v; app.actions.refresh('face'); } }), + tongue: slider({ label: '舌の大きさ', min: 0, max: 1.6, step: 0.01, value: 0.96, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.tongue = v; app.actions.refresh('face'); } }), + tonguePos: slider({ label: '舌の位置', min: 0.05, max: 0.95, step: 0.01, value: 0.84, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.tonguePos = v; app.actions.refresh('face'); } }), + tongueOut: slider({ label: '舌を外に出す', min: 0, max: 1, step: 0.01, value: 0, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.tongueOut = v; app.actions.refresh('face'); } }), + tongueOutPos: slider({ label: '外に出す舌の位置', min: 0.05, max: 0.95, step: 0.01, value: 0.5, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.tongueOutPos = v; app.actions.refresh('face'); } }), + corners: slider({ label: '口角の長さ', min: 0, max: 1.6, step: 0.01, value: 0.71, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.corners = v; app.actions.refresh('face'); } }), + cornerAngle: slider({ label: '口角の角度', min: -70, max: 70, step: 1, value: -8, format: (v) => `${Math.round(v)}°`, onInput: (v) => { state.face.mouth.cornerAngle = v; app.actions.refresh('face'); } }), + }; + const mouthVisible = ['smile', 'round', 'width', 'thickness', 'tilt', 'offsetY']; + for (const key of mouthVisible) faceSection.add(mouthSliders[key].el); + const mouthBox = details(faceSection.body, 'こまかい設定(開き・舌・口角)'); + for (const key of ['open', 'tongue', 'tonguePos', 'tongueOut', 'tongueOutPos', 'corners', 'cornerAngle']) mouthBox.add(mouthSliders[key].el); + mouthBox.add(buttons({ + items: [{ + id: 'mouthreset', + label: '口を初期値に戻す', + onClick: () => { + state.face.mouth = defaultState().face.mouth; + app.actions.refresh('face'); + sync(); + }, + }], + })); + + const mouthColors = { + color: colorField({ label: '口の線', value: '#ff1a44', onChange: (v) => { state.face.mouth.color = v; app.actions.refresh('face'); } }), + innerColor: colorField({ label: '口の中', value: '#4a0f1e', onChange: (v) => { state.face.mouth.innerColor = v; app.actions.refresh('face'); } }), + tongueColor: colorField({ label: '舌', value: '#ff2d2d', onChange: (v) => { state.face.mouth.tongueColor = v; app.actions.refresh('face'); } }), + cornerColor: colorField({ label: '口角', value: '#725497', onChange: (v) => { state.face.mouth.cornerColor = v; app.actions.refresh('face'); } }), + }; + const mouthColorBox = details(faceSection.body, '色(口の線・中・舌・口角)'); + for (const widget of Object.values(mouthColors)) mouthColorBox.add(widget.el); + + const mouthSource = selectField({ + label: '口のパーツ', + options: [ + { value: 'parametric', label: 'パラメータで作る(おすすめ)' }, + { value: 'original', label: '手描き(原本)' }, + ], + value: 'parametric', + onChange: (value) => { state.face.mouth.source = value; app.actions.refresh('face'); }, + }); + faceSection.add(mouthSource.el); + + const mouthImagePicker = h('input', { type: 'file', accept: 'image/*', style: { display: 'none' } }); + mouthImagePicker.addEventListener('change', async () => { + const file = mouthImagePicker.files?.[0]; + mouthImagePicker.value = ''; + if (!file) return; + try { + await app.face.loadImage('mouth', file); + state.face.mouth.source = 'original'; + sync(); + toast(`口の画像「${file.name}」を読み込みました`); + } catch (error) { + console.error(error); + toast('画像を読み込めませんでした(PNG / JPG をお使いください)'); + } + }); + faceSection.add(mouthImagePicker); + faceSection.add(buttons({ + items: [{ id: 'mouthimg', label: '口の画像を読み込む(PNG)', onClick: () => { if (confirmImageLicense()) mouthImagePicker.click(); } }], + })); + + /* ---------------------------------------------------------------- caption */ + + const captionSection = section(tabFace, 'セリフ(吹き出し)'); + + // Two bubbles share this one set of controls: the selector says which bubble + // they are editing, and every handler below reads the active one when it runs, + // so switching does not have to rewire anything. + let activeCaption = 'caption'; + const cap = () => state[activeCaption]; + const captionBubbleSegment = segmented({ + label: 'どの吹き出し', + options: [ + { value: 'caption', label: '①' }, + { value: 'caption2', label: '②' }, + ], + value: 'caption', + onChange: (value) => { activeCaption = value; sync(); }, + }); + captionSection.add(captionBubbleSegment.el); + captionSection.add(hint('吹き出しは 2 つまで出せます。①と②を切り替えて、それぞれ別の位置・形・色にできます。')); + + const captionToggle = check({ + label: 'この吹き出しを出す', + value: false, + onChange: (value) => { cap().enabled = value; app.actions.refresh('caption'); sync(); }, + }); + captionSection.add(controlRow(null, captionToggle.el, { wide: true })); + + const captionText = textArea({ + label: 'セリフ', + value: '', + rows: 3, + onChange: (value) => { cap().text = value; app.actions.refresh('caption'); }, + }); + captionSection.add(captionText.el); + + captionSection.add(buttons({ + label: '例', + items: CAPTION_PRESETS.map((preset) => ({ + id: preset.id, + label: preset.label, + onClick: () => { Object.assign(cap(), preset.caption); app.actions.refresh('caption'); sync(); }, + })), + })); + + const bubbleSegment = segmented({ + label: '形', + options: BUBBLE_STYLES, + value: 'round', + onChange: (value) => { cap().bubble = value; app.actions.refresh('caption'); }, + }); + const tailSegment = tailPad({ + label: 'しっぽ', + value: 'left', + onChange: (value) => { cap().tail = value; app.actions.refresh('caption'); }, + }); + captionSection.add(bubbleSegment.el); + captionSection.add(tailSegment.el); + + const captionSliders = { + fontSize: slider({ + label: '文字の大きさ', min: 16, max: 72, step: 1, value: 34, format: (v) => `${Math.round(v)}px`, + onInput: (v) => { cap().fontSize = v; app.actions.refresh('caption'); }, + }), + lineHeight: slider({ + label: '行の高さ', min: 1, max: 2, step: 0.01, value: 1.42, format: (v) => v.toFixed(2), + onInput: (v) => { cap().lineHeight = v; app.actions.refresh('caption'); }, + }), + padding: slider({ + label: '内側の余白', min: 4, max: 40, step: 1, value: 18, format: (v) => `${Math.round(v)}px`, + onInput: (v) => { cap().padding = v; app.actions.refresh('caption'); }, + }), + radius: slider({ + label: '角の丸み', min: 0, max: 60, step: 1, value: 24, format: (v) => `${Math.round(v)}px`, + onInput: (v) => { cap().radius = v; app.actions.refresh('caption'); }, + }), + borderWidth: slider({ + label: '線の太さ', min: 0, max: 12, step: 0.5, value: 4, format: (v) => `${v.toFixed(1)}px`, + onInput: (v) => { cap().borderWidth = v; app.actions.refresh('caption'); }, + }), + }; + for (const widget of Object.values(captionSliders)) captionSection.add(widget.el); + + const captionPosition = { + x: slider({ + label: '横位置', min: 0, max: 1, step: 0.01, value: 0.58, format: (v) => v.toFixed(2), + onInput: (v) => { cap().x = v; app.actions.refresh('caption'); }, + }), + y: slider({ + label: '縦位置', min: 0, max: 1, step: 0.01, value: 0.16, format: (v) => v.toFixed(2), + onInput: (v) => { cap().y = v; app.actions.refresh('caption'); }, + }), + }; + captionSection.add(captionPosition.x.el); + captionSection.add(captionPosition.y.el); + + const captionMaxWidthSlider = slider({ + label: 'はば', min: 0.15, max: 0.8, step: 0.01, value: 0.36, format: (v) => v.toFixed(2), + onInput: (v) => { cap().maxWidth = v; app.actions.refresh('caption'); }, + }); + captionSection.add(captionMaxWidthSlider.el); + + const alignSegment = segmented({ + label: 'そろえ', + options: [ + { value: 'left', label: '左' }, + { value: 'center', label: '中' }, + { value: 'right', label: '右' }, + ], + value: 'left', + onChange: (value) => { cap().align = value; app.actions.refresh('caption'); }, + }); + captionSection.add(alignSegment.el); + + const boldToggle = check({ + label: '太字', value: false, + onChange: (value) => { cap().bold = value; app.actions.refresh('caption'); }, + }); + const systemFontToggle = check({ + label: '標準フォントを使う', value: false, + onChange: (value) => { cap().font = value ? 'system' : 'rounded'; app.actions.refresh('caption'); }, + }); + captionSection.add(controlRow(null, boldToggle.el, { wide: true })); + captionSection.add(controlRow(null, systemFontToggle.el, { wide: true })); + + const captionColors = { + textColor: colorField({ label: '文字の色', value: '#3f2b52', onChange: (v) => { cap().textColor = v; app.actions.refresh('caption'); } }), + bubbleColor: colorField({ label: '吹き出しの色', value: '#ffffff', onChange: (v) => { cap().bubbleColor = v; app.actions.refresh('caption'); } }), + borderColor: colorField({ label: '線の色', value: '#55386e', onChange: (v) => { cap().borderColor = v; app.actions.refresh('caption'); } }), + }; + for (const widget of Object.values(captionColors)) captionSection.add(widget.el); + captionSection.add(hint('セリフはプレビューと書き出し画像の両方に描きこまれます。位置は画像全体を0〜1とした割合です。' + + 'ビューポートで吹き出しをドラッグしても動かせます。')); + + /* -------------------------------------------------------------- 口パク */ + + // 口パク only: the mouth moves as if talking, and no sound is made at all. + // (The studio used to read the line with the device's own speech voices, but + // those belong to the device, so a recording of them is not ours to hand out.) + const flapSection = section(tabFace, '口パク(声は出ません)'); + const flapText = textArea({ + label: '口パクするセリフ', + value: '', + rows: 3, + onChange: (value) => { state.mouthFlap.text = value; }, + }); + flapSection.add(flapText.el); + flapSection.add(buttons({ + items: [{ id: 'flap', label: '口パク/止める', primary: true, onClick: () => app.actions.toggleMouthFlap() }], + })); + + const flapSliders = { + rate: slider({ + label: 'はやさ', min: 0.5, max: 2, step: 0.05, value: 1, format: (v) => `${v.toFixed(2)}倍`, + onInput: (v) => { state.mouthFlap.rate = v; }, + }), + mouthGain: slider({ + label: '口の開き', min: 0.2, max: 2, step: 0.01, value: 1, format: (v) => v.toFixed(2), + onInput: (v) => { state.mouthFlap.mouthGain = v; }, + }), + }; + for (const widget of Object.values(flapSliders)) flapSection.add(widget.el); + flapSection.add(hint('音は出ません。セリフの長さぶん口が動いて、自動で止まります。' + + '上の「セリフ(吹き出し)」の文とは別で、こちらは長さにだけ使います。')); + + /* ------------------------------------------------------ movement (pose tab) */ + + // This is the pose tab's うごき section; the widgets sit here because they are + // driven by the animator alongside the pose state. + const moveSection = section(tabPose, 'うごき'); + + const animWidgets = { + blink: check({ label: 'まばたきする', value: true, onChange: (v) => { state.anim.blink = v; app.animator.reset(); } }), + lookAround: check({ label: '目線がうごく', value: false, onChange: (v) => { state.anim.lookAround = v; app.animator.reset(); } }), + }; + + const motionSegment = segmented({ + label: 'からだのうごき', + options: [ + { value: 'off', label: 'とまる' }, + { value: 'idle', label: 'ゆれる' }, + { value: 'walk', label: '歩く' }, + ], + value: 'off', + onChange: (value) => { state.anim.mode = value; app.animator.reset(); app.needsRender = true; }, + }); + moveSection.add(motionSegment.el); + for (const widget of Object.values(animWidgets)) moveSection.add(controlRow(null, widget.el, { wide: true })); + + moveSection.add(slider({ + label: 'まばたきの間隔', min: 1, max: 8, step: 0.1, value: 3.4, format: (v) => `${v.toFixed(1)}秒`, + onInput: (v) => { state.anim.blinkInterval = v; }, + })); + moveSection.add(slider({ + label: '動きの速さ', min: 0.2, max: 2, step: 0.05, value: 1, format: (v) => `${v.toFixed(2)}倍`, + onInput: (v) => { state.anim.speed = v; }, + })); + + const recordButton = buttons({ + items: [{ id: 'record', label: '録画を開始', primary: true, onClick: () => app.actions.toggleRecording() }], + }); + moveSection.add(recordButton.el); + moveSection.add(hint('スペースキーで演出の開始・停止。録画はWebM(動画)として保存されます。')); + + // --- 見る先 (moved here, next to the face controls, from the pose tab) ---- + const lookAtSection = section(tabFace, '見る先'); + // `lookAt` moves the eyes and the face only, so the face has to be rebuilt too. + const refreshLookAt = () => { + app.actions.refresh('lookAt'); + app.actions.refresh('face'); + sync(); + }; + const lookAtToggle = check({ + label: '指定した場所を見る', + value: false, + onChange: (value) => { state.lookAt.enabled = value; refreshLookAt(); }, + }); + lookAtSection.add(controlRow(null, lookAtToggle.el, { wide: true })); + const lookAtSliders = { + x: slider({ + label: 'よこ(X)', min: -6, max: 6, step: 0.05, value: 0, format: (v) => v.toFixed(2), + onInput: (v) => { state.lookAt.x = v; refreshLookAt(); }, + }), + y: slider({ + label: 'たかさ(Y)', min: 0, max: 5, step: 0.05, value: 2.6, format: (v) => v.toFixed(2), + onInput: (v) => { state.lookAt.y = v; refreshLookAt(); }, + }), + z: slider({ + label: 'おくゆき(Z)', min: -6, max: 6, step: 0.05, value: 3, format: (v) => v.toFixed(2), + onInput: (v) => { state.lookAt.z = v; refreshLookAt(); }, + }), + amount: slider({ + label: '強さ', min: 0, max: 1, step: 0.01, value: 1, format: (v) => v.toFixed(2), + onInput: (v) => { state.lookAt.amount = v; refreshLookAt(); }, + }), + }; + for (const widget of Object.values(lookAtSliders)) lookAtSection.add(widget.el); + const turnBodyToggle = check({ + label: '体も向ける', + value: false, + onChange: (value) => { state.lookAt.turnBody = value; refreshLookAt(); }, + }); + lookAtSection.add(controlRow(null, turnBodyToggle.el, { wide: true })); + lookAtSection.add(hint('ビューポートを**クリック**すると、その場所を見るように目と髪が向きます(ドラッグと区別するため、動かさずに押して離してください)。数値でも同じ値を動かせます。')); + + /* ---------------------------------------------------------------- display */ + + const displaySection = section(tabView, 'スタイル'); + + const styleSegment = segmented({ + label: 'スタイル', + options: STYLE_DEFS.map((style) => ({ value: style.value, label: style.label })), + value: 'real', + onChange: (value) => replace({ render: { style: value } }, 'render'), + }); + displaySection.add(styleSegment.el); + displaySection.add(hint('線画は輪郭線+白ぬりです(体に色がつきません)。線だけを他の絵に重ねたいときは、「書き出し」タブで「PNGの背景を透明にする」を入れてください。')); + + const outlineToggle = check({ + label: '輪郭線を出す', value: true, + onChange: (value) => { state.render.outline = value; app.actions.refresh('render'); }, + }); + displaySection.add(controlRow(null, outlineToggle.el, { wide: true })); + const outlineWidthSlider = slider({ + label: '線の太さ(体・手足)', min: 0, max: 0.08, step: 0.001, value: 0.022, format: (v) => v.toFixed(3), + onInput: (v) => { state.render.outlineWidth = v; app.actions.refresh('render'); }, + }); + displaySection.add(outlineWidthSlider.el); + const outlinePixelsSlider = slider({ + label: '線の太さ(葉っぱ・鼻)', min: 1, max: 5, step: 0.1, value: 2, + format: (v) => `${v.toFixed(1)} px`, + onInput: (v) => { state.render.outlinePixels = v; app.actions.refresh('render'); }, + }); + displaySection.add(outlinePixelsSlider.el); + displaySection.add(colorField({ + label: '線の色', value: '#2a1e33', + swatches: ['#2a1e33', '#111111', '#55386e', '#0f5c8c', '#8c4a0f'], + onChange: (v) => { state.render.outlineColor = v; app.actions.refresh('render'); }, + })); + displaySection.add(colorField({ + label: '紙の色', value: '#ffffff', + swatches: ['#ffffff', '#fdf8ee', '#f4f0fb'], + onChange: (v) => { state.render.paper = v; app.actions.refresh('render'); }, + })); + const leafBodyLineCheck = check({ + label: '葉っぱと体の境目に線を出す', value: true, + onChange: (v) => { state.render.leafBodyLine = v; app.actions.refresh('render'); }, + title: '線画では体も葉っぱも紙なので、切ると葉っぱと体の区別がつかなくなります。' + + '「葉が体にめり込んで見える」のが気になるときに切ってください', + }); + displaySection.add(controlRow(null, leafBodyLineCheck.el, { wide: true })); + displaySection.add(hint('「葉っぱと体の境目に線を出す」を切ると、葉は体の後ろに回り込むだけになります(すっきりしますが、線画では葉と体が同じ白になって見分けにくくなります)。')); + + /* ------------------------------------------------------------- body colour */ + + const colourSection = section(tabView, '体の色'); + const themeSegment = segmented({ + label: 'テーマ', + options: THEMES.map((theme) => ({ value: theme.id, label: theme.label })), + value: 'original', + onChange: (id) => { app.actions.applyTheme(id); sync(); }, + }); + colourSection.add(themeSegment.el); + colourSection.add(hint('テーマは出発点です。選んだあとでパーツごとに色を変えられます。')); + + /** Write one part colour, creating `colors` if an old settings file lacked it. */ + const setBodyColor = (part, value) => { + state.render.colors = state.render.colors ?? {}; + state.render.colors[part] = value; + app.actions.refresh('render'); + }; + const bodyColors = { + body: colorField({ label: '体', value: '#c8b0f0', onChange: (v) => setBodyColor('body', v) }), + accent: colorField({ label: '手', value: '#8a4fe0', onChange: (v) => setBodyColor('accent', v) }), + nose: colorField({ label: '鼻', value: '#7a4fb0', onChange: (v) => setBodyColor('nose', v) }), + leaf: colorField({ label: '葉', value: '#a6dd6a', onChange: (v) => setBodyColor('leaf', v) }), + vein: colorField({ label: '葉脈', value: '#7fbf3f', onChange: (v) => setBodyColor('vein', v) }), + feet: colorField({ label: '足', value: '#7a4fb0', onChange: (v) => setBodyColor('feet', v) }), + }; + for (const widget of Object.values(bodyColors)) colourSection.add(widget.el); + + const envIntensitySlider = slider({ + label: '環境の映りこみ', min: 0, max: 2, step: 0.05, value: 1, format: (v) => v.toFixed(2), + onInput: (v) => { state.render.envIntensity = v; app.actions.refresh('render'); }, + }); + colourSection.add(envIntensitySlider.el); + colourSection.add(buttons({ + items: [{ + id: 'resetColors', + label: 'プリセットの色に戻す', + onClick: () => { app.actions.applyTheme(state.render.theme ?? 'original'); sync(); }, + }], + })); + + /* -------------------------------------------------------------------- look */ + + const lookSection = section(tabView, '見た目の調整'); + const mirrorToggle = check({ + label: '左右反転', + value: false, + onChange: (value) => { state.render.mirror = value; app.actions.refresh('render'); sync(); }, + }); + lookSection.add(controlRow(null, mirrorToggle.el, { wide: true })); + lookSection.add(hint('体だけでなく、目や口の位置までふくめて反転します。文字と並べるときの向きを決めるときに使います。')); + + const shadowCheck = check({ + label: '影を落とす', + value: true, + onChange: (value) => { state.render.shadow = value; app.actions.refresh('render'); }, + }); + lookSection.add(controlRow(null, shadowCheck.el, { wide: true })); + const shadowOpacitySlider = slider({ + label: '濃さ', min: 0, max: 0.6, step: 0.01, value: 0.22, format: (v) => v.toFixed(2), + onInput: (v) => { state.render.shadowOpacity = v; app.actions.refresh('render'); }, + }); + const shadowSoftnessSlider = slider({ + label: 'ぼかし', min: 0, max: 3, step: 0.05, value: 1.6, format: (v) => v.toFixed(2), + onInput: (v) => { state.render.shadowSoftness = v; app.actions.refresh('render'); }, + }); + lookSection.add(shadowOpacitySlider.el); + lookSection.add(shadowSoftnessSlider.el); + const contactShadowToggle = check({ + label: '接地影だけ', + value: false, + onChange: (value) => { state.render.contactShadow = value; app.actions.refresh('render'); }, + }); + lookSection.add(controlRow(null, contactShadowToggle.el, { wide: true })); + lookSection.add(hint('影の向きは「ひかり」の光の向き(パッド)にしたがって変わります。「接地影だけ」は足もとの丸い影だけにします。')); + + const environmentSegment = segmented({ + label: '照明の種類', + options: ENVIRONMENTS.map((env) => ({ value: env.value, label: env.label })), + value: 'gradient', + onChange: (value) => { state.render.environment = value; app.actions.refresh('render'); }, + }); + lookSection.add(environmentSegment.el); + + /* -------------------------------------------------------------- background */ + + const backdropSection = section(tabView, '背景'); + // 素材 is one button for two state values (a photo or an effect line). This + // remembers which of the two was picked last, so leaving 素材 and coming back + // returns to it instead of always jumping to the photos. + let lastMaterial = 'preset'; + const backgroundModeSegment = segmented({ + label: '背景', + options: [ + { value: 'solid', label: '単色' }, + { value: 'transparent', label: '透明' }, + { value: 'material', label: '素材' }, + { value: 'image', label: '自分の画像' }, + { value: 'camera', label: 'カメラ=AR' }, + ], + value: 'solid', + onChange: (value) => { + if (value === 'camera') { + // The action owns the stream, so let it decide and re-read the state after. + Promise.resolve(app.actions.toggleCamera(true)).then(() => sync()); + return; + } + if (state.view.background === 'camera') app.actions.toggleCamera(false); + state.view.background = value === 'material' ? lastMaterial : value; + app.actions.refresh('view'); + sync(); + }, + }); + backdropSection.add(backgroundModeSegment.el); + // 背景の色 only shows in the 単色 mode; it used to live in the スタイル section. + const backgroundColour = colorField({ + label: '背景の色', value: '#ffffff', + swatches: ['#ffffff', '#f4f0fb', '#d9f0ff', '#fff0f4', '#1b1230'], + onChange: (v) => { state.view.backgroundColor = v; app.actions.refresh('view'); }, + }); + backdropSection.add(backgroundColour.el); + + const photoButtons = buttons({ + label: '写真', + items: BACKGROUND_PRESETS.map((preset) => ({ + id: preset.name, + label: preset.label, + onClick: () => { + state.view.backgroundPreset = preset.name; + lastMaterial = 'preset'; + state.view.background = 'preset'; + app.actions.refresh('view'); + sync(); + }, + })), + }); + + const effectButtons = buttons({ + label: '効果線(まんが)', + items: EFFECT_PRESETS.map((effect) => ({ + id: `effect-${effect.name}`, + label: effect.label, + onClick: () => { + state.view.backgroundEffect = effect.name; + lastMaterial = 'effect'; + state.view.background = 'effect'; + app.actions.refresh('view'); + sync(); + }, + })), + }); + + // The two rows are shown only while 素材 is the active mode (see the syncer + // below); the border groups them so they read as one choice, not two. + const materialGroup = h('div', { + class: 'material-group', + style: { display: 'none', paddingLeft: '8px', borderLeft: '2px solid #e4dff0' }, + }, photoButtons.el, effectButtons.el, hint('効果線はアプリが描いています(画像ファイルなし・ネット不要)。集中線=放射、落ち込み線=上から下、疾走線=左右です。')); + backdropSection.add(materialGroup); + + const backgroundImagePicker = h('input', { type: 'file', accept: 'image/*', style: { display: 'none' } }); + backgroundImagePicker.addEventListener('change', async () => { + const file = backgroundImagePicker.files?.[0]; + backgroundImagePicker.value = ''; + if (!file) return; + try { + const dataUrl = await app.backdrop.loadImageFile(file); + state.view.backgroundImage = dataUrl; + state.view.background = 'image'; + app.actions.refresh('view'); + sync(); + toast(`背景の画像「${file.name}」を読み込みました`); + } catch (error) { + console.error(error); + toast('画像を読み込めませんでした(PNG / JPG をお使いください)'); + } + }); + backdropSection.add(backgroundImagePicker); + backdropSection.add(buttons({ + items: [{ id: 'bgimg', label: '画像を読み込む', onClick: () => { if (confirmImageLicense()) backgroundImagePicker.click(); } }], + })); + + const backgroundFitSegment = segmented({ + label: '合わせ方', + options: [ + { value: 'cover', label: '全体' }, + { value: 'contain', label: '収める' }, + { value: 'stretch', label: '伸ばす' }, + { value: 'tile', label: '並べる' }, + ], + value: 'cover', + onChange: (value) => { state.view.backgroundFit = value; app.actions.refresh('view'); }, + }); + const backgroundBlurSlider = slider({ + label: 'ぼかし', min: 0, max: 20, step: 0.5, value: 0, format: (v) => `${v.toFixed(1)}px`, + onInput: (v) => { state.view.backgroundBlur = v; app.actions.refresh('view'); }, + }); + const backgroundDarkenSlider = slider({ + label: '暗さ', min: 0, max: 0.8, step: 0.01, value: 0, format: (v) => v.toFixed(2), + onInput: (v) => { state.view.backgroundDarken = v; app.actions.refresh('view'); }, + }); + const backgroundScaleSlider = slider({ + label: '大きさ', min: 0.5, max: 2, step: 0.01, value: 1, format: (v) => v.toFixed(2), + onInput: (v) => { state.view.backgroundScale = v; app.actions.refresh('view'); }, + }); + backdropSection.add(backgroundFitSegment.el); + backdropSection.add(backgroundBlurSlider.el); + backdropSection.add(backgroundDarkenSlider.el); + backdropSection.add(backgroundScaleSlider.el); + + const cameraFacingSegment = segmented({ + label: 'カメラ', + options: [ + { value: 'user', label: '前' }, + { value: 'environment', label: '後ろ' }, + ], + value: 'environment', + onChange: (value) => { + state.view.cameraFacing = value; + // Only a live stream has to be restarted on the other lens. + if (state.view.background === 'camera') { + Promise.resolve(app.actions.toggleCamera(true)).then(() => sync()); + return; + } + app.actions.refresh('view'); + }, + }); + const cameraMirrorToggle = check({ + label: '左右反転', + value: false, + onChange: (value) => { state.view.cameraMirror = value; app.actions.refresh('view'); }, + }); + backdropSection.add(cameraFacingSegment.el); + backdropSection.add(controlRow(null, cameraMirrorToggle.el, { wide: true })); + + // A gyro reading is a delta from the pose the device held when the switch was + // turned on, so the camera does not jump when it starts listening. + let gyroBase = null; + let gyroOff = null; + const gyroToggle = check({ + label: '端末を傾けて見る', + value: false, + onChange: (value) => { + state.view.gyro = value; + if (!value) { + gyroBase = null; + if (gyroOff) { gyroOff(); gyroOff = null; } + return; + } + gyroBase = { azimuth: Number(state.view.azimuth) || 0, polar: Number(state.view.polar) || 76 }; + app.backdrop?.requestGyro?.(); + gyroOff = gyroOff ?? app.backdrop?.onGyro?.((reading) => { + if (!gyroBase) return; + const yaw = reading?.yaw ?? 0; + const pitch = reading?.pitch ?? 0; + state.view.azimuth = Math.max(-180, Math.min(180, gyroBase.azimuth - yaw)); + state.view.polar = Math.max(1, Math.min(179, gyroBase.polar - pitch)); + app.actions.refresh('view'); + }) ?? null; + }, + }); + backdropSection.add(controlRow(null, gyroToggle.el, { wide: true })); + backdropSection.add(hint('カメラを使うには https か localhost で開いてください(カメラの使用の許可も必要です)。')); + backdropSection.add(buttons({ + items: [{ id: 'bgshot', label: 'この背景で写真を撮る', primary: true, onClick: () => app.actions.savePNG() }], + })); + + /* ------------------------------------------------------------------- props */ + + // 舞台: the things you put the character *among* - the props and the wall - in + // one place, since they are set up together. + const stageSection = section(tabView, '舞台'); + const propSection = details(stageSection.body, '小物'); + propSection.add(buttons({ + label: '追加', + items: PROP_LIBRARY.map((entry) => ({ + id: entry.id, + label: entry.label, + onClick: () => { app.actions.addProp(entry.id); sync(); }, + })), + })); + propSection.add(hint('小物はキャラクターのまわりに置かれ、背景と同じくそのまま写真に写ります。' + + 'ビューポートで小物をドラッグすると移動できます(数値でも動かせます)。')); + const propListBox = h('div', { class: 'prop-list' }); + propSection.add(controlRow(null, propListBox, { wide: true })); + + const propWidgets = []; + let propShape = ''; + + /** + * Rebuild the list only when the *set* of props changes: a rebuild mid-drag + * would replace the slider the user is holding. The handlers read the item by + * index rather than keeping a reference, so a state swap (undo, load) is safe. + */ + const renderProps = () => { + const items = state.props?.items ?? []; + const shape = items.map((item) => item.kind).join('|'); + if (shape === propShape && propWidgets.length === items.length) return; + propShape = shape; + propWidgets.length = 0; + propListBox.replaceChildren(); + items.forEach((item, index) => { + const label = PROP_LIBRARY.find((entry) => entry.id === item.kind)?.label ?? item.kind; + const block = h('div', { + class: 'prop-item', + style: { borderTop: '1px dashed #e4dff0', paddingTop: '8px', display: 'grid', gap: '6px' }, + }, subhead(items.length > 1 ? `${label} ${index + 1}` : label)); + const patch = (key) => (value) => { + const target = state.props?.items?.[index]; + if (target) target[key] = value; + app.actions.refresh('render'); + sync(); + }; + const sliders = { + x: slider({ label: 'よこ(X)', min: -4, max: 4, step: 0.05, value: 0, format: (v) => v.toFixed(2), onInput: patch('x') }), + y: slider({ label: 'たかさ(Y)', min: 0, max: 2, step: 0.05, value: 0, format: (v) => v.toFixed(2), onInput: patch('y') }), + z: slider({ label: 'おくゆき(Z)', min: -4, max: 4, step: 0.05, value: 0, format: (v) => v.toFixed(2), onInput: patch('z') }), + rotY: slider({ label: '回転', min: -180, max: 180, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, onInput: patch('rotY') }), + scale: slider({ label: '大きさ', min: 0.4, max: 2, step: 0.01, value: 1, format: (v) => v.toFixed(2), onInput: patch('scale') }), + }; + // The numbers are only a fallback for the drag, so they stay folded away. + const numbers = details(block, '数値で調整'); + for (const widget of Object.values(sliders)) numbers.add(widget.el); + // 看板 only: the writing surface can be enlarged on its own, so the frame + // and posts stay put. The app rebuilds the props from the state and carries + // only the whole-prop scale, so the props syncer re-applies this to the + // fresh mesh (see `applyPropFaceScale`). + let faceScale = null; + if (item.kind === 'sign') { + faceScale = slider({ + label: '文字部分の大きさ', min: 0.4, max: 2.4, step: 0.01, value: 1, + format: (v) => v.toFixed(2), onInput: patch('faceScale'), + }); + block.insertBefore(faceScale.el, numbers.el); + } + block.append(buttons({ + items: [{ + id: 'remove', + label: '削除', + onClick: () => { + state.props = state.props ?? { items: [] }; + state.props.items = (state.props.items ?? []).filter((_, i) => i !== index); + app.actions.refresh('render'); + renderProps(); + sync(); + }, + }], + }).el); + propListBox.append(block); + propWidgets.push({ index, sliders, faceScale }); + }); + }; + renderProps(); + + /* ------------------------------------------------------------- 擬音 */ + + // 擬音: manga onomatopoeia as stickers over the picture. The sheets are dense, + // so the user picks the crop with a marquee instead of the app slicing them + // (see src/gion.js for why). Only the sheet name and the crop rectangle live in + // the state - never the bitmap - so a shared link stays small. + const gionSection = details(stageSection.body, '擬音(マンガのオノマトペ)'); + gionSection.add(hint('擬音(ドドド、バン!など)の画像から、四角く切り出したスタンプを画面に貼れます。' + + '「擬音をえらぶ」で画像を開き、ドラッグで四角を描いて「追加」を押してください。' + + '貼ったあとはビューポートでドラッグして動かせます。')); + + const gionSheetSelect = selectField({ + label: 'シート', + options: GION_SHEETS.map((sheet) => ({ value: sheet.name, label: sheet.label })), + value: GION_SHEETS[0]?.name ?? '', + onChange: () => {}, + }); + if (GION_SHEETS.length) { + gionSection.add(gionSheetSelect.el); + gionSection.add(buttons({ + items: [{ + id: 'pick', + label: '擬音をえらぶ', + primary: true, + onClick: () => openGionPicker(gionSheetSelect.get()), + }], + })); + } else { + // No sheet ships with the studio (see src/gion.js), so there is nothing to + // pick yet - the section stays, but only with a note on how to add one. + gionSection.add(hint('擬音の画像がまだありません。assets/manga-gion/ に画像を置き、' + + 'src/gion.js の GION_SHEETS に登録すると使えます。')); + } + + const gionListBox = h('div', { class: 'gion-list' }); + gionSection.add(controlRow(null, gionListBox, { wide: true })); + + let gionShape = ''; + const gionWidgets = []; + + /** Select a stamp: the viewport outlines it and the list highlights it. */ + const selectGion = (id) => { + app.gionSelected = id ?? null; + app.actions.refresh('gion'); + sync(); + }; + + /** + * A little canvas preview of a stamp's crop, drawn from the sheet once it has + * loaded. The sheet itself is only fetched when a stamp first needs it. + */ + const gionPreviews = new Map(); + function gionPreview(item) { + const canvas = h('canvas', { class: 'gion-thumb', width: 84, height: 56 }); + const draw = (image) => { + if (!image?.naturalWidth) return; + const ctx = canvas.getContext('2d'); + ctx.clearRect(0, 0, canvas.width, canvas.height); + const scale = Math.min(canvas.width / item.sw, canvas.height / item.sh); + const w = item.sw * scale; + const h = item.sh * scale; + ctx.drawImage(image, item.sx, item.sy, item.sw, item.sh, + (canvas.width - w) / 2, (canvas.height - h) / 2, w, h); + }; + const known = gionPreviews.get(item.sheet); + if (known) { + draw(known); + } else { + const image = new Image(); + image.onload = () => draw(image); + image.src = gionSheetUrl(item.sheet); + gionPreviews.set(item.sheet, image); + } + return canvas; + } + + /** Rebuild the list only when the *set* of stamps changes (see `renderProps`). */ + const renderGion = () => { + const items = state.gion?.items ?? []; + const shape = items + .map((item) => `${item.id}:${item.sheet}:${item.sx},${item.sy},${item.sw},${item.sh}`) + .join('|'); + if (shape === gionShape && gionWidgets.length === items.length) return; + gionShape = shape; + gionWidgets.length = 0; + gionListBox.replaceChildren(); + if (!items.some((item) => item.id === app.gionSelected)) app.gionSelected = null; + if (items.length === 0) { + gionListBox.append(h('p', { class: 'hint', text: 'まだ擬音は貼られていません。' })); + return; + } + items.forEach((item, index) => { + const label = GION_SHEETS.find((sheet) => sheet.name === item.sheet)?.label ?? item.sheet; + const block = h('div', { + class: 'gion-item', + style: { borderTop: '1px dashed #e4dff0', paddingTop: '8px', display: 'grid', gap: '6px' }, + }); + const preview = gionPreview(item); + preview.title = 'クリックで選択'; + preview.addEventListener('click', () => selectGion(item.id)); + const head = h('div', { class: 'gion-item-head' }, preview, + subhead(`擬音 ${index + 1}(${label})`)); + block.append(head); + + const patch = (key) => (value) => { + const target = state.gion?.items?.[index]; + if (target) target[key] = value; + app.actions.refresh('gion'); + sync(); + }; + const sliders = { + w: slider({ + label: '大きさ', min: 40, max: 900, step: 1, value: DEFAULT_STAMP_WIDTH, + format: (v) => `${Math.round(v)}px`, onInput: patch('w'), + }), + rot: slider({ + label: '回転', min: -180, max: 180, step: 1, value: 0, + format: (v) => `${Math.round(v)}°`, onInput: patch('rot'), + }), + }; + const flip = check({ label: '左右反転', value: false, onChange: patch('flip') }); + block.append(sliders.w.el, sliders.rot.el, controlRow(null, flip.el, { wide: true })); + block.append(buttons({ + items: [ + { id: 'select', label: 'この擬音を選ぶ', onClick: () => selectGion(item.id) }, + { + id: 'remove', + label: '削除', + onClick: () => { + state.gion = state.gion ?? { items: [] }; + state.gion.items = (state.gion.items ?? []).filter((_, i) => i !== index); + if (app.gionSelected === item.id) app.gionSelected = null; + app.actions.refresh('gion'); + renderGion(); + sync(); + }, + }, + ], + }).el); + gionListBox.append(block); + gionWidgets.push({ id: item.id, sliders, flip, block }); + }); + }; + renderGion(); + + /** + * The picker: a full-screen overlay showing the whole sheet, on which the user + * drags a rectangle. "追加" turns that rectangle into a stamp in the middle of + * the picture; Esc or キャンセル closes without adding anything. + */ + const openGionPicker = (sheetName) => { + const sheet = GION_SHEETS.find((entry) => entry.name === sheetName) ?? GION_SHEETS[0]; + if (!sheet) { toast('擬音のシートがありません'); return; } + + const image = h('img', { class: 'gion-picker-sheet', alt: sheet.label, src: gionSheetUrl(sheet.name) }); + const marquee = h('div', { class: 'gion-picker-marquee' }); + const board = h('div', { class: 'gion-picker-board' }, image, marquee); + const addButton = h('button', { type: 'button', class: 'btn primary', text: '追加', disabled: true }); + const cancelButton = h('button', { type: 'button', class: 'btn', text: 'キャンセル' }); + const overlay = h('div', { class: 'gion-picker' }, + h('div', { class: 'gion-picker-bar' }, + h('div', { class: 'gion-picker-title', text: `「${sheet.label}」から擬音をえらぶ` }), + h('div', { class: 'gion-picker-actions' }, + h('span', { class: 'hint', text: 'ドラッグで四角を描く/Escで閉じる' }), + addButton, + cancelButton)), + board); + + /** Where the sheet is currently displayed, in board pixels. */ + let sheetRect = null; + /** The marquee the user is drawing, or the last one drawn. */ + let current = null; + let start = null; + + const layoutSheet = () => { + if (!image.naturalWidth) return; + const rect = fitSheet(image, { width: board.clientWidth, height: board.clientHeight }, { padding: 12 }); + image.style.left = `${rect.x}px`; + image.style.top = `${rect.y}px`; + image.style.width = `${rect.w}px`; + image.style.height = `${rect.h}px`; + sheetRect = rect; + }; + + const updateAdd = () => { + addButton.disabled = !(current && current.w >= 6 && current.h >= 6 && sheetRect); + }; + + const drawMarquee = () => { + if (!current) { marquee.style.display = 'none'; return; } + marquee.style.display = 'block'; + marquee.style.left = `${current.x}px`; + marquee.style.top = `${current.y}px`; + marquee.style.width = `${current.w}px`; + marquee.style.height = `${current.h}px`; + }; + + const pointIn = (event, bounds) => ({ + x: clamp(event.clientX - bounds.left, 0, bounds.width), + y: clamp(event.clientY - bounds.top, 0, bounds.height), + }); + + board.addEventListener('pointerdown', (event) => { + if (event.pointerType === 'mouse' && event.button !== 0) return; + start = pointIn(event, board.getBoundingClientRect()); + current = null; + drawMarquee(); + updateAdd(); + try { board.setPointerCapture(event.pointerId); } catch { /* a nicety, not a need */ } + }); + board.addEventListener('pointermove', (event) => { + if (!start) return; + current = normalizeRect(start, pointIn(event, board.getBoundingClientRect())); + drawMarquee(); + updateAdd(); + }); + const endMarquee = (event) => { + if (!start) return; + start = null; + try { if (board.hasPointerCapture(event.pointerId)) board.releasePointerCapture(event.pointerId); } catch { /* done anyway */ } + updateAdd(); + }; + board.addEventListener('pointerup', endMarquee); + board.addEventListener('pointercancel', endMarquee); + image.addEventListener('load', () => { layoutSheet(); updateAdd(); }); + + addButton.addEventListener('click', () => { + if (!current || !sheetRect) return; + const crop = cropFromMarquee(current, sheetRect, image); + app.actions.addGionStamp({ sheet: sheet.name, ...crop }); + close(); + }); + cancelButton.addEventListener('click', () => close()); + overlay.addEventListener('pointerdown', (event) => { if (event.target === overlay) close(); }); + + const onKey = (event) => { + if (event.key !== 'Escape') return; + event.preventDefault(); + close(); + }; + const onResize = () => layoutSheet(); + + let closed = false; + const close = () => { + if (closed) return; + closed = true; + document.removeEventListener('keydown', onKey); + window.removeEventListener('resize', onResize); + overlay.remove(); + }; + + document.addEventListener('keydown', onKey); + window.addEventListener('resize', onResize); + document.body.append(overlay); + // A cached sheet is already loaded, so the `load` event never fires for it. + if (image.complete && image.naturalWidth) { layoutSheet(); updateAdd(); } + }; + + /* ------------------------------------------------------------- 見えない壁 */ + + // 見えない壁: place a clip plane and bury the character in it, so only the + // part in front of the wall still shows. It is the same cut the camera's own + // far plane makes, put where you want it (see src/clip.js). + const wallSection = details(stageSection.body, '見えない壁'); + const wallConfig = () => (state.render.wall = state.render.wall ?? defaultState().render.wall); + wallSection.add(hint('見えない板(有限の壁)を置くと、その向こう側が隠れます。' + + 'ぶるべーを壁に埋め込むと、体の一部だけが見えるようになります。' + + '板そのものは透明です(下の「板を表示」をオンにしたときだけ見えます)。')); + + const wallToggle = check({ + label: '見えない壁で一部を隠す', + value: false, + onChange: (value) => { wallConfig().on = value; app.actions.refresh('render'); sync(); }, + }); + const wallSliders = { + x: slider({ label: 'よこ(X)', min: -4, max: 4, step: 0.05, value: 0, format: (v) => v.toFixed(2), onInput: (v) => { wallConfig().x = v; app.actions.refresh('render'); sync(); } }), + y: slider({ label: 'たかさ(Y)', min: -2, max: 4, step: 0.05, value: 0, format: (v) => v.toFixed(2), onInput: (v) => { wallConfig().y = v; app.actions.refresh('render'); sync(); } }), + z: slider({ label: 'おくゆき(Z)', min: -4, max: 4, step: 0.05, value: 0, format: (v) => v.toFixed(2), onInput: (v) => { wallConfig().z = v; app.actions.refresh('render'); sync(); } }), + yaw: slider({ label: '向き(左右)', min: -180, max: 180, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, onInput: (v) => { wallConfig().yaw = v; app.actions.refresh('render'); sync(); } }), + tilt: slider({ label: '傾き(前後)', min: -90, max: 90, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, onInput: (v) => { wallConfig().tilt = v; app.actions.refresh('render'); sync(); } }), + size: slider({ label: '大きさ', min: 0.2, max: 8, step: 0.1, value: 1, format: (v) => v.toFixed(1), onInput: (v) => { wallConfig().size = v; app.actions.refresh('render'); sync(); } }), + }; + wallSection.add(wallToggle.el); + for (const widget of Object.values(wallSliders)) wallSection.add(widget.el); + + // The wall writes depth but no colour, so it hides what is behind it without + // being visible. The guide is the tinted copy of that same rectangle, shown + // only while placing - and it is also the switch that says "I am placing the + // wall now", so with it off the wall cannot swallow an orbit drag. + const wallGuideToggle = check({ + label: '板を表示(ビューポートでドラッグして動かせます)', + value: false, + onChange: (value) => { wallConfig().guide = value; app.actions.refresh('render'); sync(); }, + }); + wallSection.add(controlRow(null, wallGuideToggle.el, { wide: true })); + wallSection.add(hint('板は「大きさ」の四角い壁そのもので、**その後ろ側が隠れます**' + + '(カメラから見て板の後ろになる部分が隠れるので、カメラを回すと見え方も変わります)。' + + '「板を表示」を切ると板は完全に透明になり、カメラ操作のじゃまもしません。')); + wallSection.add(buttons({ + items: [{ + id: 'wallReset', + label: '見えない壁をリセット', + onClick: () => { + state.render.wall = defaultState().render.wall; + app.actions.refresh('render'); + sync(); + }, + }], + })); + + /* ------------------------------------------------------------------ light */ + + // 画面・光: the light rig and the camera, which together decide how the picture + // is lit and framed. + const screenLightSection = section(tabView, '画面・光'); + const lightSection = details(screenLightSection.body, 'ひかり'); + const lightPad = xyPad({ + value: { x: -0.2, y: 0.45 }, + onChange: ({ x, y }) => { + state.render.lightAzimuth = x * 180; + state.render.lightElevation = 5 + Math.max(0, y) * 80; + app.actions.refresh('render'); + }, + }); + lightSection.add(controlRow('光の向き', h('div', { class: 'pad-wrap' }, + lightPad.el, + h('p', { class: 'hint', text: 'ドラッグで光源の向きを変えられます。' })))); + const lightIntensitySlider = slider({ + label: '明るさ', min: 0, max: 5, step: 0.05, value: 2.1, format: (v) => v.toFixed(2), + onInput: (v) => { state.render.lightIntensity = v; app.actions.refresh('render'); }, + }); + const ambientSlider = slider({ + label: '環境光', min: 0, max: 3, step: 0.05, value: 0.9, format: (v) => v.toFixed(2), + onInput: (v) => { state.render.ambient = v; app.actions.refresh('render'); }, + }); + const exposureSlider = slider({ + label: '露光', min: 0.4, max: 2, step: 0.02, value: 1, format: (v) => v.toFixed(2), + onInput: (v) => { state.render.exposure = v; app.actions.refresh('render'); }, + }); + lightSection.add(lightIntensitySlider.el); + lightSection.add(ambientSlider.el); + lightSection.add(exposureSlider.el); + + /* ----------------------------------------------------------------- camera */ + + const cameraSection = details(screenLightSection.body, 'カメラ'); + + const projectionSegment = segmented({ + label: '映し方', + options: [ + { value: 'persp', label: '遠近あり' }, + { value: 'ortho', label: '正投影' }, + ], + value: 'persp', + onChange: (value) => replace({ view: { projection: value } }, 'view'), + }); + cameraSection.add(projectionSegment.el); + cameraSection.add(hint('正投影にすると遠近のゆがみが消え、図面のような絵になります。')); + + cameraSection.add(buttons({ + label: '向き', + items: [ + { id: 'front', label: '正面', onClick: () => app.actions.setCameraPreset('front') }, + { id: 'threeQuarter', label: '斜め', onClick: () => app.actions.setCameraPreset('threeQuarter') }, + { id: 'side', label: '横', onClick: () => app.actions.setCameraPreset('side') }, + { id: 'back', label: '後ろ', onClick: () => app.actions.setCameraPreset('back') }, + { id: 'top', label: '見下ろし', onClick: () => app.actions.setCameraPreset('top') }, + ], + })); + + const cameraSliders = { + azimuth: slider({ + label: '回転', min: -180, max: 180, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, + onInput: (v) => { state.view.azimuth = v; app.actions.refresh('view'); }, + }), + polar: slider({ + label: '高さ', min: 1, max: 179, step: 1, value: 76, format: (v) => `${Math.round(v)}°`, + onInput: (v) => { state.view.polar = v; app.actions.refresh('view'); }, + }), + size: slider({ + label: '大きさ', min: 2, max: 200, step: 0.1, value: 12, format: (v) => v.toFixed(1), + onInput: (v) => { + if (state.view.projection === 'ortho') state.view.orthoHeight = v; + else state.view.distance = v; + app.actions.refresh('view'); + }, + }), + targetY: slider({ + label: '見る高さ', min: 0, max: Math.max(2, model.size.y * 1.2), step: 0.05, value: model.size.y * 0.5, format: (v) => v.toFixed(2), + onInput: (v) => { state.view.targetY = v; app.actions.refresh('view'); }, + }), + }; + for (const widget of Object.values(cameraSliders)) cameraSection.add(widget.el); + + const autoRotateToggle = check({ + label: '自動で回す', value: false, + onChange: (v) => { state.view.autoRotate = v; app.actions.refresh('view'); }, + }); + cameraSection.add(controlRow(null, autoRotateToggle.el, { wide: true })); + cameraSection.add(slider({ + label: '回す速さ', min: 0.2, max: 4, step: 0.1, value: 0.8, format: (v) => v.toFixed(1), + onInput: (v) => { state.view.autoRotateSpeed = v; app.actions.refresh('view'); }, + })); + + /* ------------------------------------------------------------------ export */ + + const exportSection = section(tabExport, '画像'); + + exportSection.add(segmented({ + label: 'PNGの大きさ', + options: [ + { value: '1', label: '1倍' }, + { value: '2', label: '2倍' }, + { value: '3', label: '3倍' }, + { value: '4', label: '4倍' }, + ], + value: '2', + onChange: (value) => { state.render.pngScale = Number(value); }, + })); + exportSection.add(buttons({ + items: [ + { id: 'png', label: 'PNGを保存', primary: true, onClick: () => app.actions.savePNG() }, + { id: 'copy', label: 'クリップボードにコピー', onClick: () => app.actions.copyPNG() }, + ], + })); + const transparentCheck = check({ + label: 'PNGの背景を透明にする', value: false, + onChange: (v) => { state.render.pngTransparent = v; }, + }); + exportSection.add(transparentCheck.el); + exportSection.add(hint('線画のときに透明にすると、体の白ぬりも透明になって線だけが残ります(他の絵に重ねられます)。ふつう・フラットでは体の色はそのまま残ります。')); + + // まんが(コマ)gets its own section: it is a different kind of output. + const comicSection = section(tabExport, 'まんが'); + const storyScaleSegment = segmented({ + label: '書き出しの大きさ', + options: [ + { value: '1', label: '1×(軽い)' }, + { value: '1.5', label: '1.5×' }, + { value: '2', label: '2×(きれい)' }, + ], + value: '1.5', + hint: 'コマ1枚の画素数は「いまの画面の大きさ × この倍率」です。' + + '2× だと台紙のPNGがとても大きくなります(重いときは 1× か 1.5×)', + onChange: (value) => { state.story.scale = Number(value); }, + }); + comicSection.add(storyScaleSegment.el); + const storyColumnsSlider = slider({ + label: '列数', min: 1, max: 4, step: 1, value: 1, format: (v) => `${Math.round(v)}列`, + onInput: (v) => { state.story.columns = Math.round(v); }, + }); + const storyGapSlider = slider({ + label: '間隔', min: 0, max: 40, step: 1, value: 12, format: (v) => `${Math.round(v)}px`, + onInput: (v) => { state.story.gap = v; }, + }); + const storyBackgroundField = colorField({ + label: '台紙の色', value: '#ffffff', + onChange: (v) => { state.story.sheetBackground = v; }, + }); + comicSection.add(storyColumnsSlider.el); + comicSection.add(storyGapSlider.el); + comicSection.add(storyBackgroundField.el); + comicSection.add(buttons({ + items: [ + { id: 'addPanel', label: '今の状態をコマに追加', onClick: () => { app.actions.addStoryPanel(); sync(); } }, + { id: 'saveStory', label: 'まんがを書き出す', primary: true, onClick: () => app.actions.saveStory({ scale: state.story?.scale ?? 1.5 }) }, + ], + })); + comicSection.add(hint('2列以上で3コマ以上のときは、読む順にコーナーへ番号を付けます。')); + const storyPanelBox = h('div', { class: 'story-panels', style: { display: 'grid', gap: '6px' } }); + comicSection.add(controlRow(null, storyPanelBox, { wide: true })); + let storyShape = ''; + + /** Bring back everything a panel saved: pose, face, both bubbles and the camera. */ + const recallStoryPanel = (index) => { + const panel = state.story?.panels?.[index]; + if (!panel) return; + // Replace the bones outright: a merged pose would keep bones the panel never had. + state.pose = { bones: {}, root: [0, 0, 0] }; + app.actions.applyState({ + pose: panel.pose ?? {}, + face: panel.face ?? {}, + caption: panel.caption ?? {}, + caption2: panel.caption2 ?? {}, + // The 擬音 on the shot. A panel saved before this existed clears them, so + // recalling it shows what it actually recorded rather than a leftover. + gion: panel.gion ?? { items: [] }, + // The camera it was recorded with, so the view comes back too. A panel + // saved before this existed simply keeps the current camera. + ...(panel.view ? { view: panel.view } : {}), + }, { scope: 'all', sync: true }); + }; + + const removeStoryPanel = (index) => { + state.story = state.story ?? {}; + state.story.panels = (state.story.panels ?? []).filter((_, i) => i !== index); + // The empty patch is only here to route the edit through the app's own apply + // path: that is what records an undo step and re-reads the panel. + app.actions.applyState({}, { scope: 'caption', sync: true }); + }; + + /** + * Same rebuild policy as the prop list: only when the set of panels changes. + * + * A preview arrives a moment *after* its panel does (it needs a render), so its + * version is part of the identity: when one turns up, the row is drawn again + * with it. + */ + const renderStoryPanels = () => { + const panels = state.story?.panels ?? []; + const thumbs = app.actions.storyThumbs?.() ?? null; + const shape = `${panels.length}:${panels + .map((panel) => `${panel.id ?? ''}:${thumbs?.get?.(panel.id)?.version ?? 0}`) + .join('|')}`; + if (shape === storyShape) return; + storyShape = shape; + storyPanelBox.replaceChildren(); + panels.forEach((panel, index) => { + const thumb = thumbs?.get?.(panel.id)?.url; + const preview = thumb + ? h('img', { + class: 'story-thumb', + alt: panel.label ?? `コマ${index + 1}`, + src: thumb, + title: 'クリックでこのコマを呼び出す', + style: { + width: '100%', height: '76px', objectFit: 'contain', cursor: 'pointer', + background: '#f3f0fa', border: '1px solid #e4dff0', borderRadius: '8px', + }, + onClick: () => recallStoryPanel(index), + }) + : h('div', { + text: '(プレビューなし)', + style: { + padding: '6px 8px', borderRadius: '8px', background: '#f7f5fd', + color: '#8a80a0', fontSize: '11px', + }, + }); + const block = h('div', { + class: 'story-panel', + style: { borderTop: '1px dashed #e4dff0', paddingTop: '6px', display: 'grid', gap: '4px' }, + }, subhead(panel.label ?? `コマ${index + 1}`), preview); + block.append(buttons({ + items: [ + { id: 'recall', label: 'このコマを呼び出す', onClick: () => recallStoryPanel(index) }, + { id: 'remove', label: '削除', onClick: () => removeStoryPanel(index) }, + ], + }).el); + storyPanelBox.append(block); + }); + }; + renderStoryPanels(); + + // The share section comes after まんが, so the reading order is 画像 → まんが → + // 共有 (the order the outputs are usually wanted in). + /* ------------------------------------------------------------ extra export */ + + const extraExportSection = section(tabExport, '共有'); + extraExportSection.add(buttons({ + items: [ + { id: 'share-image', label: '画像をシェア', primary: true, onClick: () => app.actions.shareImage() }, + { id: 'share-x', label: 'Xで投稿', onClick: () => app.actions.shareImage('x') }, + { id: 'share-fb', label: 'Facebookでシェア', onClick: () => app.actions.shareImage('facebook') }, + { id: 'share-link', label: 'この見た目のリンクをコピー', onClick: () => app.actions.copyShareLink() }, + ], + })); + extraExportSection.add(hint('いまの画面を画像にして「#ぶるべースタジオ」を付けて投稿します。' + + 'スマートフォンでは端末の共有画面が開きます。パソコンでは画像をコピーして投稿画面を開くので、貼り付けて投稿してください(Ctrl+V)。')); + + // 手描きの顔パーツを描くための下地。画面を切り取る他の書き出しと違って、これは + // 「スタジオが読み込む大きさ・位置そのまま」の素材なので、別のセクションにして + // 共有のあとに置く(素材を作る → 見せる、の順)。 + const faceMapSection = section(tabExport, 'テクスチャの下地を書き出す'); + faceMapSection.add(buttons({ + items: [ + { id: 'facemap-eyes', label: '目の下地を書き出す', onClick: () => app.actions.saveFaceMap('eyes') }, + { id: 'facemap-mouth', label: '口の下地を書き出す', onClick: () => app.actions.saveFaceMap('mouth') }, + ], + })); + faceMapSection.add(hint('書き出したPNGは、スタジオが読み込む大きさ・位置そのものです。' + + 'そのまま絵を描いて(たとえば目にゴルゴ風の眉を描く)「目の画像を読み込む(PNG)」や' + + '「口の画像を読み込む(PNG)」で読み込むと、描いた場所にそのまま入ります。' + + '青い線は位置合わせの目安です。使う前に消すか、上から塗ってください。')); + + /* --------------------------------------------------------------- settings */ + + const settingsSection = section(tabExport, '設定'); + + settingsSection.add(buttons({ + items: [ + { id: 'save', label: '設定を保存(JSON)', onClick: () => app.actions.saveSettings() }, + { id: 'load', label: '設定を読み込む', onClick: () => settingsPicker.click() }, + ], + })); + + const settingsPicker = h('input', { type: 'file', accept: '.json,application/json', style: { display: 'none' } }); + settingsPicker.addEventListener('change', async () => { + const file = settingsPicker.files?.[0]; + settingsPicker.value = ''; + if (!file) return; + try { + const text = await file.text(); + app.actions.loadSettings(text); + } catch (error) { + console.error(error); + toast('設定ファイルを読み込めませんでした'); + } + }); + settingsSection.add(settingsPicker); + + /* -------------------------------------------------------------------- sync */ + + // A tiny read-out of what the renderer is actually doing: if the picture ever + // looks wrong or never appears, this says why (buffer size, quality, fps). + const infoSection = section(tabView, '画面の情報'); + const statsLine = h('p', { class: 'hint', text: '計測中…' }); + infoSection.add(statsLine); + infoSection.add(hint('動きが重い環境では、負荷を下げるために画質(描画バッファの倍率)を自動で下げます。')); + + boneSyncers.push(() => { + const name = rig.selected; + for (const [key, button] of boneButtons) button.classList.toggle('active', key === name); + const delta = name ? rig.getDelta(name) : { x: 0, y: 0, z: 0 }; + axisSliders.x.set(delta.x); + axisSliders.y.set(delta.y); + axisSliders.z.set(delta.z); + const root = state.pose.root ?? [0, 0, 0]; + rootSliders.forEach((widget, index) => widget.set(root[index] ?? 0)); + }); + + syncers.push(...boneSyncers); + + syncers.push(() => { + for (const key of ['left', 'right']) { + eyeWidgets[key].open.set(state.face.eyes[key].open); + eyeWidgets[key].closed.set(state.face.eyes[key].closed); + eyeWidgets[key].closedLines.set(String(state.face.eyes[key].closedLines ?? 1)); + eyeWidgets[key].threeFlip.set(state.face.eyes[key].threeFlip ? 'flip' : 'normal'); + // The direction only means anything for the "3" eye. + eyeWidgets[key].threeFlip.el.style.display = state.face.eyes[key].closed === 'three' ? '' : 'none'; + eyeWidgets[key].tear.set(state.face.eyes[key].tear ?? 0); + eyeWidgets[key].tearY.set(state.face.eyes[key].tearY ?? 0); + eyeWidgets[key].tearX.set(state.face.eyes[key].tearX ?? 0); + eyeWidgets[key].tearTilt.set(state.face.eyes[key].tearTilt ?? 0); + eyeWidgets[key].eyeX.set(state.face.eyes[key].eyeX ?? 0); + } + irisShapeSegment.set(state.face.eyes.left.irisShape ?? 'circle'); + + lookPad.set({ x: state.face.eyes.left.lookX, y: state.face.eyes.left.lookY }); + highlightToggle.set(state.face.eyes.highlight); + irisScaleSlider.set(state.face.eyes.irisScale); + heartScaleSlider.set(state.face.eyes.heartScale ?? 0.85); + heartWhiteToggle.set(state.face.eyes.heartHideWhite === true); + heartColorField.set(state.face.eyes.heartColor ?? '#e0344f'); + lookMaxSlider.set(state.face.eyes.lookMax ?? 1); + lidWidthSlider.set(state.face.eyes.lidWidth ?? 14); + lowerLidSlider.set(state.face.eyes.lowerLid ?? 0); + browToggle.set(state.face.eyes.brow.enabled); + browSliders.angle.set(state.face.eyes.brow.angle); + browSliders.height.set(state.face.eyes.brow.height); + browSliders.length.set(state.face.eyes.brow.length); + browSliders.thickness.set(state.face.eyes.brow.thickness); + browSliders.spacing.set(state.face.eyes.brow.spacing ?? 0); + browSliders.curve.set(state.face.eyes.brow.curve); + browSliders.taper.set(state.face.eyes.brow.taper ?? 1); + browColor.set(state.face.eyes.brow.color); + glassesToggle.set(state.face.eyes.glasses.enabled === true); + glassesKindSegment.set(state.face.eyes.glasses.kind ?? 'glasses'); + for (const [key, widget] of Object.entries(glassesSliders)) widget.set(state.face.eyes.glasses[key]); + glassesFrameColor.set(state.face.eyes.glasses.frameColor); + glassesLensColor.set(state.face.eyes.glasses.lensColor); + eyeColors.white.set(state.face.eyes.white); + eyeColors.iris.set(state.face.eyes.iris); + eyeColors.line.set(state.face.eyes.line); + eyeSource.set(state.face.eyes.source); + }); + + syncers.push(() => { + cheeksToggle.set(state.face.eyes.cheeks.enabled === true); + for (const [key, widget] of Object.entries(cheekSliders)) widget.set(state.face.eyes.cheeks[key]); + cheekColor.set(state.face.eyes.cheeks.color); + headMarkShape.set(state.face.eyes.headMark.shape ?? 'off'); + for (const [key, widget] of Object.entries(headMarkSliders)) widget.set(state.face.eyes.headMark[key]); + headMarkColor.set(state.face.eyes.headMark.color); + }); + + syncers.push(() => { + mouthToggle.set(state.face.mouth.visible); + for (const [key, widget] of Object.entries(mouthSliders)) widget.set(state.face.mouth[key]); + for (const [key, widget] of Object.entries(mouthColors)) widget.set(state.face.mouth[key]); + mouthSource.set(state.face.mouth.source); + }); + + syncers.push(() => { + motionSegment.set(state.anim.mode ?? 'off'); + animWidgets.blink.set(state.anim.blink); + animWidgets.lookAround.set(state.anim.lookAround); + }); + + syncers.push(() => { + styleSegment.set(state.render.style); + outlineToggle.set(state.render.outline); + outlinePixelsSlider.set(state.render.outlinePixels ?? 2); + leafBodyLineCheck.set(state.render.leafBodyLine !== false); + transparentCheck.set(state.render.pngTransparent); + lightPad.set({ + x: state.render.lightAzimuth / 180, + y: Math.max(0, (state.render.lightElevation - 5) / 80), + }); + lightIntensitySlider.set(state.render.lightIntensity ?? 2.1); + ambientSlider.set(state.render.ambient ?? 0.9); + exposureSlider.set(state.render.exposure ?? 1); + const line = ['lineart', 'outline'].includes(state.render.style); + outlineToggle.el.querySelector('input').disabled = line; + }); + + syncers.push(() => { + projectionSegment.set(state.view.projection); + cameraSliders.azimuth.set(state.view.azimuth); + cameraSliders.polar.set(state.view.polar); + const ortho = state.view.projection === 'ortho'; + cameraSliders.size.set(ortho ? (state.view.orthoHeight || 7.5) : (state.view.distance || 12)); + cameraSliders.targetY.set(state.view.targetY || model.size.y * 0.5); + autoRotateToggle.set(state.view.autoRotate); + }); + + syncers.push(() => { + lookAtToggle.set(state.lookAt?.enabled === true); + for (const [key, widget] of Object.entries(lookAtSliders)) { + widget.set(state.lookAt?.[key] ?? LOOK_AT_FALLBACKS[key]); + } + turnBodyToggle.set(state.lookAt?.turnBody === true); + }); + + syncers.push(() => { + themeSegment.set(state.render?.theme ?? 'original'); + for (const [key, widget] of Object.entries(bodyColors)) { + widget.set(state.render?.colors?.[key] ?? BODY_COLOR_FALLBACKS[key]); + } + envIntensitySlider.set(state.render?.envIntensity ?? 1); + }); + + syncers.push(() => { + mirrorToggle.set(state.render?.mirror === true); + shadowCheck.set(state.render?.shadow !== false); + shadowOpacitySlider.set(state.render?.shadowOpacity ?? 0.22); + shadowSoftnessSlider.set(state.render?.shadowSoftness ?? 1.6); + contactShadowToggle.set(state.render?.contactShadow === true); + environmentSegment.set(state.render?.environment ?? 'gradient'); + }); + + syncers.push(() => { + const background = state.view?.background ?? 'solid'; + // 素材 is active for either half of it, and its rows show only then. + const isMaterial = background === 'preset' || background === 'effect'; + backgroundModeSegment.set(isMaterial ? 'material' : background); + materialGroup.style.display = isMaterial ? '' : 'none'; + backgroundColour.set(state.view?.backgroundColor ?? '#ffffff'); + backgroundFitSegment.set(state.view?.backgroundFit ?? 'cover'); + backgroundBlurSlider.set(state.view?.backgroundBlur ?? 0); + backgroundDarkenSlider.set(state.view?.backgroundDarken ?? 0); + backgroundScaleSlider.set(state.view?.backgroundScale ?? 1); + cameraFacingSegment.set(state.view?.cameraFacing ?? 'environment'); + cameraMirrorToggle.set(state.view?.cameraMirror === true); + gyroToggle.set(state.view?.gyro === true); + }); + + syncers.push(() => { + renderProps(); + const items = state.props?.items ?? []; + // A rebuild only carries the whole-prop scale, so re-apply each sign's face + // size to the freshly built mesh here (see `placedPropGroups`). + const groups = placedPropGroups(app); + for (const entry of propWidgets) { + const item = items[entry.index] ?? {}; + entry.sliders.x.set(item.x ?? 0); + entry.sliders.y.set(item.y ?? 0); + entry.sliders.z.set(item.z ?? 0); + entry.sliders.rotY.set(item.rotY ?? 0); + entry.sliders.scale.set(item.scale ?? 1); + entry.faceScale?.set(item.faceScale ?? 1); + applyPropFaceScale(groups[entry.index], item.faceScale); + } + }); + + syncers.push(() => { + renderGion(); + const items = state.gion?.items ?? []; + for (const entry of gionWidgets) { + const item = items.find((candidate) => candidate.id === entry.id); + if (!item) continue; + entry.sliders.w.set(item.w ?? DEFAULT_STAMP_WIDTH); + entry.sliders.rot.set(item.rot ?? 0); + entry.flip.set(item.flip === true); + entry.block.classList.toggle('active', item.id === app.gionSelected); + } + }); + + syncers.push(() => { + const wall = state.render?.wall ?? defaultState().render.wall; + wallToggle.set(wall.on === true); + for (const [key, widget] of Object.entries(wallSliders)) widget.set(wall[key] ?? (key === 'size' ? 1 : 0)); + wallGuideToggle.set(wall.guide === true); + }); + + syncers.push(() => { + captionBubbleSegment.set(activeCaption); + const bubble = cap() ?? {}; + captionToggle.set(bubble.enabled === true); + captionText.set(bubble.text ?? ''); + bubbleSegment.set(bubble.bubble ?? 'round'); + tailSegment.set(bubble.tail ?? 'left'); + for (const [key, widget] of Object.entries(captionSliders)) { + widget.set(bubble[key] ?? CAPTION_SLIDER_FALLBACKS[key]); + } + captionPosition.x.set(bubble.x ?? 0.58); + captionPosition.y.set(bubble.y ?? 0.16); + captionMaxWidthSlider.set(bubble.maxWidth ?? 0.36); + alignSegment.set(bubble.align ?? 'left'); + boldToggle.set(bubble.bold === true); + systemFontToggle.set(bubble.font === 'system'); + for (const [key, widget] of Object.entries(captionColors)) { + widget.set(bubble[key] ?? CAPTION_COLOR_FALLBACKS[key]); + } + }); + + syncers.push(() => { + flapText.set(state.mouthFlap?.text ?? ''); + for (const [key, widget] of Object.entries(flapSliders)) { + widget.set(state.mouthFlap?.[key] ?? MOUTH_FLAP_FALLBACKS[key]); + } + }); + + syncers.push(() => { + storyScaleSegment.set(String(state.story?.scale ?? 1.5)); + storyColumnsSlider.set(state.story?.columns ?? 1); + storyGapSlider.set(state.story?.gap ?? 12); + storyBackgroundField.set(state.story?.sheetBackground ?? '#ffffff'); + renderStoryPanels(); + }); + + app.actions.applyFacePreset = applyFacePreset; + app.actions.applyPosePreset = applyPosePreset; + + sync(); + + // The 'g' key toggles the gizmo behind the panel's back, so the checkbox + // follows the rig rather than the other way round. + syncers.push(() => gizmoToggle.set(rig.helper.visible === true)); + + return { + sync, + onRigChanged: syncBones, + /** Which bubble the caption controls are editing (a drag on it calls this). */ + selectCaption(key) { + if (key !== 'caption' && key !== 'caption2') return; + activeCaption = key; + sync(); + }, + /** Which 擬音 stamp the viewport should outline (a drag on it calls this). */ + selectGion(id) { + app.gionSelected = id ?? null; + sync(); + }, + /** Open the crop picker for a sheet (the 擬音 section's button calls this). */ + openGionPicker(sheet) { + openGionPicker(sheet ?? gionSheetSelect.get()); + }, + setStats(text) { statsLine.textContent = text; }, + setRecording(recording) { + recordButton.setLabel('record', recording ? '録画を停止' : '録画を開始'); + }, + }; +} |
