From bc2821adb11a30244fc4663f4fafb756877d9508 Mon Sep 17 00:00:00 2001 From: Yasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com> Date: Wed, 7 Oct 2026 23:09:40 +0900 Subject: bluebey-studio: public/ の外へ移動し非公開化 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../examples/jsm/controls/TransformControls.js | 2003 -------------------- 1 file changed, 2003 deletions(-) delete mode 100644 public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js (limited to 'public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js') diff --git a/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js b/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js deleted file mode 100644 index 88fc5e2..0000000 --- a/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js +++ /dev/null @@ -1,2003 +0,0 @@ -import { - BoxGeometry, - BufferGeometry, - Controls, - CylinderGeometry, - DoubleSide, - Euler, - Float32BufferAttribute, - Line, - LineBasicMaterial, - Matrix4, - Mesh, - MeshBasicMaterial, - Object3D, - OctahedronGeometry, - PlaneGeometry, - Quaternion, - Raycaster, - SphereGeometry, - TorusGeometry, - Vector3 -} from 'three'; - -const _raycaster = new Raycaster(); - -const _tempVector = new Vector3(); -const _tempVector2 = new Vector3(); -const _tempQuaternion = new Quaternion(); -const _unit = { - X: new Vector3( 1, 0, 0 ), - Y: new Vector3( 0, 1, 0 ), - Z: new Vector3( 0, 0, 1 ) -}; - -/** - * Fires if any type of change (object or property change) is performed. Property changes - * are separate events you can add event listeners to. The event type is "propertyname-changed". - * - * @event TransformControls#change - * @type {Object} - */ -const _changeEvent = { type: 'change' }; - -/** - * Fires if a pointer (mouse/touch) becomes active. - * - * @event TransformControls#mouseDown - * @type {Object} - */ -const _mouseDownEvent = { type: 'mouseDown', mode: null }; - -/** - * Fires if a pointer (mouse/touch) is no longer active. - * - * @event TransformControls#mouseUp - * @type {Object} - */ -const _mouseUpEvent = { type: 'mouseUp', mode: null }; - -/** - * Fires if the controlled 3D object is changed. - * - * @event TransformControls#objectChange - * @type {Object} - */ -const _objectChangeEvent = { type: 'objectChange' }; - -/** - * This class can be used to transform objects in 3D space by adapting a similar interaction model - * of DCC tools like Blender. Unlike other controls, it is not intended to transform the scene's camera. - * - * `TransformControls` expects that its attached 3D object is part of the scene graph. - * - * @augments Controls - * @three_import import { TransformControls } from 'three/addons/controls/TransformControls.js'; - */ -class TransformControls extends Controls { - - /** - * Constructs a new controls instance. - * - * @param {Camera} camera - The camera of the rendered scene. - * @param {?HTMLElement} domElement - The HTML element used for event listeners. - */ - constructor( camera, domElement = null ) { - - super( undefined, domElement ); - - const root = new TransformControlsRoot( this ); - this._root = root; - - const gizmo = new TransformControlsGizmo(); - this._gizmo = gizmo; - root.add( gizmo ); - - const plane = new TransformControlsPlane(); - this._plane = plane; - root.add( plane ); - - const scope = this; - - // Defined getter, setter and store for a property - function defineProperty( propName, defaultValue ) { - - let propValue = defaultValue; - - Object.defineProperty( scope, propName, { - - get: function () { - - return propValue !== undefined ? propValue : defaultValue; - - }, - - set: function ( value ) { - - if ( propValue !== value ) { - - propValue = value; - plane[ propName ] = value; - gizmo[ propName ] = value; - - scope.dispatchEvent( { type: propName + '-changed', value: value } ); - scope.dispatchEvent( _changeEvent ); - - } - - } - - } ); - - scope[ propName ] = defaultValue; - plane[ propName ] = defaultValue; - gizmo[ propName ] = defaultValue; - - } - - // Define properties with getters/setter - // Setting the defined property will automatically trigger change event - // Defined properties are passed down to gizmo and plane - - /** - * The camera of the rendered scene. - * - * @name TransformControls#camera - * @type {Camera} - */ - defineProperty( 'camera', camera ); - defineProperty( 'object', undefined ); - defineProperty( 'enabled', true ); - - /** - * The current transformation axis. - * - * @name TransformControls#axis - * @type {string} - */ - defineProperty( 'axis', null ); - - /** - * The current transformation axis. - * - * @name TransformControls#mode - * @type {('translate'|'rotate'|'scale')} - * @default 'translate' - */ - defineProperty( 'mode', 'translate' ); - - /** - * By default, 3D objects are continuously translated. If you set this property to a numeric - * value (world units), you can define in which steps the 3D object should be translated. - * - * @name TransformControls#translationSnap - * @type {?number} - * @default null - */ - defineProperty( 'translationSnap', null ); - - /** - * By default, 3D objects are continuously rotated. If you set this property to a numeric - * value (radians), you can define in which steps the 3D object should be rotated. - * - * @name TransformControls#rotationSnap - * @type {?number} - * @default null - */ - defineProperty( 'rotationSnap', null ); - - /** - * By default, 3D objects are continuously scaled. If you set this property to a numeric - * value, you can define in which steps the 3D object should be scaled. - * - * @name TransformControls#scaleSnap - * @type {?number} - * @default null - */ - defineProperty( 'scaleSnap', null ); - - /** - * Defines in which coordinate space transformations should be performed. - * - * @name TransformControls#space - * @type {('world'|'local')} - * @default 'world' - */ - defineProperty( 'space', 'world' ); - - /** - * The size of the helper UI (axes/planes). - * - * @name TransformControls#size - * @type {number} - * @default 1 - */ - defineProperty( 'size', 1 ); - - /** - * The viewport rectangle, in logical (CSS) pixels with the origin at the lower-left - * of the canvas. Set this when the renderer uses a sub-canvas viewport so pointer - * coordinates map to the correct region. If `null`, the full canvas is used. - * - * @name TransformControls#viewport - * @type {?Vector4} - * @default null - */ - this.viewport = null; - - /** - * Whether dragging is currently performed or not. - * - * @name TransformControls#dragging - * @type {boolean} - * @readonly - * @default false - */ - defineProperty( 'dragging', false ); - - /** - * Whether the x-axis helper should be visible or not. - * - * @name TransformControls#showX - * @type {boolean} - * @default true - */ - defineProperty( 'showX', true ); - - /** - * Whether the y-axis helper should be visible or not. - * - * @name TransformControls#showY - * @type {boolean} - * @default true - */ - defineProperty( 'showY', true ); - - /** - * Whether the z-axis helper should be visible or not. - * - * @name TransformControls#showZ - * @type {boolean} - * @default true - */ - defineProperty( 'showZ', true ); - - /** - * Whether the xy-plane helper should be visible or not. - * - * @name TransformControls#showXY - * @type {boolean} - * @default true - */ - defineProperty( 'showXY', true ); - - /** - * Whether the yz-plane helper should be visible or not. - * - * @name TransformControls#showYZ - * @type {boolean} - * @default true - */ - defineProperty( 'showYZ', true ); - - /** - * Whether the xz-axis helper should be visible or not. - * - * @name TransformControls#showXZ - * @type {boolean} - * @default true - */ - defineProperty( 'showXZ', true ); - - /** - * Whether the xyze rotation helper should be visible or not. - * - * @name TransformControls#showXYZE - * @type {boolean} - * @default true - */ - defineProperty( 'showXYZE', true ); - - /** - * Whether the e rotation helper should be visible or not. - * - * @name TransformControls#showE - * @type {boolean} - * @default true - */ - defineProperty( 'showE', true ); - - /** - * The minimum allowed X position during translation. - * - * @name TransformControls#minX - * @type {number} - * @default -Infinity - */ - defineProperty( 'minX', - Infinity ); - - /** - * The maximum allowed X position during translation. - * - * @name TransformControls#maxX - * @type {number} - * @default Infinity - */ - defineProperty( 'maxX', Infinity ); - - /** - * The minimum allowed y position during translation. - * - * @name TransformControls#minY - * @type {number} - * @default -Infinity - */ - defineProperty( 'minY', - Infinity ); - - /** - * The maximum allowed Y position during translation. - * - * @name TransformControls#maxY - * @type {number} - * @default Infinity - */ - defineProperty( 'maxY', Infinity ); - - /** - * The minimum allowed z position during translation. - * - * @name TransformControls#minZ - * @type {number} - * @default -Infinity - */ - defineProperty( 'minZ', - Infinity ); - - /** - * The maximum allowed Z position during translation. - * - * @name TransformControls#maxZ - * @type {number} - * @default Infinity - */ - defineProperty( 'maxZ', Infinity ); - - // Reusable utility variables - - const worldPosition = new Vector3(); - const worldPositionStart = new Vector3(); - const worldQuaternion = new Quaternion(); - const worldQuaternionStart = new Quaternion(); - const cameraPosition = new Vector3(); - const cameraQuaternion = new Quaternion(); - const pointStart = new Vector3(); - const pointEnd = new Vector3(); - const rotationAxis = new Vector3(); - const rotationAngle = 0; - const eye = new Vector3(); - - // TODO: remove properties unused in plane and gizmo - - defineProperty( 'worldPosition', worldPosition ); - defineProperty( 'worldPositionStart', worldPositionStart ); - defineProperty( 'worldQuaternion', worldQuaternion ); - defineProperty( 'worldQuaternionStart', worldQuaternionStart ); - defineProperty( 'cameraPosition', cameraPosition ); - defineProperty( 'cameraQuaternion', cameraQuaternion ); - defineProperty( 'pointStart', pointStart ); - defineProperty( 'pointEnd', pointEnd ); - defineProperty( 'rotationAxis', rotationAxis ); - defineProperty( 'rotationAngle', rotationAngle ); - defineProperty( 'eye', eye ); - - this._offset = new Vector3(); - this._startNorm = new Vector3(); - this._endNorm = new Vector3(); - this._cameraScale = new Vector3(); - - this._parentPosition = new Vector3(); - this._parentQuaternion = new Quaternion(); - this._parentQuaternionInv = new Quaternion(); - this._parentScale = new Vector3(); - - this._worldScaleStart = new Vector3(); - this._worldQuaternionInv = new Quaternion(); - this._worldScale = new Vector3(); - - this._positionStart = new Vector3(); - this._quaternionStart = new Quaternion(); - this._scaleStart = new Vector3(); - - this._getPointer = getPointer.bind( this ); - this._onPointerDown = onPointerDown.bind( this ); - this._onPointerHover = onPointerHover.bind( this ); - this._onPointerMove = onPointerMove.bind( this ); - this._onPointerUp = onPointerUp.bind( this ); - - if ( domElement !== null ) { - - this.connect( domElement ); - - } - - } - - connect( element ) { - - super.connect( element ); - - this.domElement.addEventListener( 'pointerdown', this._onPointerDown ); - this.domElement.addEventListener( 'pointermove', this._onPointerHover ); - this.domElement.addEventListener( 'pointerup', this._onPointerUp ); - - this.domElement.style.touchAction = 'none'; // Disable touch scroll - - } - - disconnect() { - - this.domElement.removeEventListener( 'pointerdown', this._onPointerDown ); - this.domElement.removeEventListener( 'pointermove', this._onPointerHover ); - this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); - this.domElement.removeEventListener( 'pointerup', this._onPointerUp ); - - this.domElement.style.touchAction = ''; // Restore touch scroll - - } - - /** - * Returns the visual representation of the controls. Add the helper to your scene to - * visually transform the attached 3D object. - * - * @return {TransformControlsRoot} The helper. - */ - getHelper() { - - return this._root; - - } - - pointerHover( pointer ) { - - if ( this.object === undefined || this.dragging === true ) return; - - if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); - - const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster ); - - if ( intersect ) { - - this.axis = intersect.object.name; - - } else { - - this.axis = null; - - } - - } - - pointerDown( pointer ) { - - if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return; - - if ( this.axis !== null ) { - - if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); - - const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true ); - - if ( planeIntersect ) { - - this.object.updateMatrixWorld(); - this.object.parent.updateMatrixWorld(); - - this._positionStart.copy( this.object.position ); - this._quaternionStart.copy( this.object.quaternion ); - this._scaleStart.copy( this.object.scale ); - - this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart ); - - this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart ); - - } - - this.dragging = true; - _mouseDownEvent.mode = this.mode; - this.dispatchEvent( _mouseDownEvent ); - - } - - } - - pointerMove( pointer ) { - - const axis = this.axis; - const mode = this.mode; - const object = this.object; - let space = this.space; - - if ( mode === 'scale' ) { - - space = 'local'; - - } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) { - - space = 'world'; - - } - - if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return; - - if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); - - const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true ); - - if ( ! planeIntersect ) return; - - this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart ); - - if ( mode === 'translate' ) { - - // Apply translate - - this._offset.copy( this.pointEnd ).sub( this.pointStart ); - - if ( space === 'local' && axis !== 'XYZ' ) { - - this._offset.applyQuaternion( this._worldQuaternionInv ); - - } - - if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0; - if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0; - if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0; - - if ( space === 'local' && axis !== 'XYZ' ) { - - this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale ); - - } else { - - this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale ); - - } - - object.position.copy( this._offset ).add( this._positionStart ); - - // Apply translation snap - - if ( this.translationSnap ) { - - if ( space === 'local' ) { - - object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() ); - - if ( axis.search( 'X' ) !== - 1 ) { - - object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; - - } - - if ( axis.search( 'Y' ) !== - 1 ) { - - object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; - - } - - if ( axis.search( 'Z' ) !== - 1 ) { - - object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; - - } - - object.position.applyQuaternion( this._quaternionStart ); - - } - - if ( space === 'world' ) { - - object.getWorldPosition( _tempVector ); - - if ( axis.search( 'X' ) !== - 1 ) { - - _tempVector.x = Math.round( _tempVector.x / this.translationSnap ) * this.translationSnap; - - } - - if ( axis.search( 'Y' ) !== - 1 ) { - - _tempVector.y = Math.round( _tempVector.y / this.translationSnap ) * this.translationSnap; - - } - - if ( axis.search( 'Z' ) !== - 1 ) { - - _tempVector.z = Math.round( _tempVector.z / this.translationSnap ) * this.translationSnap; - - } - - object.position.copy( object.parent.worldToLocal( _tempVector ) ); - - } - - } - - object.position.x = Math.max( this.minX, Math.min( this.maxX, object.position.x ) ); - object.position.y = Math.max( this.minY, Math.min( this.maxY, object.position.y ) ); - object.position.z = Math.max( this.minZ, Math.min( this.maxZ, object.position.z ) ); - - } else if ( mode === 'scale' ) { - - if ( axis.search( 'XYZ' ) !== - 1 ) { - - let d = this.pointEnd.length() / this.pointStart.length(); - - if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1; - - _tempVector2.set( d, d, d ); - - } else { - - _tempVector.copy( this.pointStart ); - _tempVector2.copy( this.pointEnd ); - - _tempVector.applyQuaternion( this._worldQuaternionInv ); - _tempVector2.applyQuaternion( this._worldQuaternionInv ); - - _tempVector2.divide( _tempVector ); - - if ( axis.search( 'X' ) === - 1 ) { - - _tempVector2.x = 1; - - } - - if ( axis.search( 'Y' ) === - 1 ) { - - _tempVector2.y = 1; - - } - - if ( axis.search( 'Z' ) === - 1 ) { - - _tempVector2.z = 1; - - } - - } - - // Apply scale - - object.scale.copy( this._scaleStart ).multiply( _tempVector2 ); - - if ( this.scaleSnap ) { - - if ( axis.search( 'X' ) !== - 1 ) { - - object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; - - } - - if ( axis.search( 'Y' ) !== - 1 ) { - - object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; - - } - - if ( axis.search( 'Z' ) !== - 1 ) { - - object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; - - } - - } - - } else if ( mode === 'rotate' ) { - - this._offset.copy( this.pointEnd ).sub( this.pointStart ); - - const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) ); - - let _inPlaneRotation = false; - - if ( axis === 'XYZE' ) { - - this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize(); - this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED; - - } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) { - - this.rotationAxis.copy( _unit[ axis ] ); - - _tempVector.copy( _unit[ axis ] ); - - if ( space === 'local' ) { - - _tempVector.applyQuaternion( this.worldQuaternion ); - - } - - _tempVector.cross( this.eye ); - - // When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic. - if ( _tempVector.length() === 0 ) { - - _inPlaneRotation = true; - - } else { - - this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED; - - } - - - } - - if ( axis === 'E' || _inPlaneRotation ) { - - this.rotationAxis.copy( this.eye ); - this.rotationAngle = this.pointEnd.angleTo( this.pointStart ); - - this._startNorm.copy( this.pointStart ).normalize(); - this._endNorm.copy( this.pointEnd ).normalize(); - - this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 ); - - } - - // Apply rotation snap - - if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap; - - // Apply rotate - if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) { - - object.quaternion.copy( this._quaternionStart ); - object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize(); - - } else { - - this.rotationAxis.applyQuaternion( this._parentQuaternionInv ); - object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ); - object.quaternion.multiply( this._quaternionStart ).normalize(); - - } - - } - - this.dispatchEvent( _changeEvent ); - this.dispatchEvent( _objectChangeEvent ); - - } - - pointerUp( pointer ) { - - if ( pointer !== null && pointer.button !== 0 ) return; - - if ( this.dragging && ( this.axis !== null ) ) { - - _mouseUpEvent.mode = this.mode; - this.dispatchEvent( _mouseUpEvent ); - - } - - this.dragging = false; - this.axis = null; - - } - - dispose() { - - this.disconnect(); - - this._root.dispose(); - - } - - /** - * Sets the 3D object that should be transformed and ensures the controls UI is visible. - * - * @param {Object3D} object - The 3D object that should be transformed. - * @return {TransformControls} A reference to this controls. - */ - attach( object ) { - - this.object = object; - this._root.visible = true; - - return this; - - } - - /** - * Removes the current 3D object from the controls and makes the helper UI invisible. - * - * @return {TransformControls} A reference to this controls. - */ - detach() { - - this.object = undefined; - this.axis = null; - - this._root.visible = false; - - return this; - - } - - /** - * Resets the object's position, rotation and scale to when the current transform began. - */ - reset() { - - if ( ! this.enabled ) return; - - if ( this.dragging ) { - - this.object.position.copy( this._positionStart ); - this.object.quaternion.copy( this._quaternionStart ); - this.object.scale.copy( this._scaleStart ); - - this.dispatchEvent( _changeEvent ); - this.dispatchEvent( _objectChangeEvent ); - - this.pointStart.copy( this.pointEnd ); - - } - - } - - /** - * Returns the raycaster that is used for user interaction. This object is shared between all - * instances of `TransformControls`. - * - * @returns {Raycaster} The internal raycaster. - */ - getRaycaster() { - - return _raycaster; - - } - - /** - * Returns the transformation mode. - * - * @returns {'translate'|'rotate'|'scale'} The transformation mode. - */ - getMode() { - - return this.mode; - - } - - /** - * Sets the given transformation mode. - * - * @param {'translate'|'rotate'|'scale'} mode - The transformation mode to set. - */ - setMode( mode ) { - - this.mode = mode; - - } - - /** - * Sets the translation snap. - * - * @param {?number} translationSnap - The translation snap to set. - */ - setTranslationSnap( translationSnap ) { - - this.translationSnap = translationSnap; - - } - - /** - * Sets the rotation snap. - * - * @param {?number} rotationSnap - The rotation snap to set. - */ - setRotationSnap( rotationSnap ) { - - this.rotationSnap = rotationSnap; - - } - - /** - * Sets the scale snap. - * - * @param {?number} scaleSnap - The scale snap to set. - */ - setScaleSnap( scaleSnap ) { - - this.scaleSnap = scaleSnap; - - } - - /** - * Sets the size of the helper UI. - * - * @param {number} size - The size to set. - */ - setSize( size ) { - - this.size = size; - - } - - /** - * Sets the coordinate space in which transformations are applied. - * - * @param {'world'|'local'} space - The space to set. - */ - setSpace( space ) { - - this.space = space; - - } - - /** - * Sets the colors of the control's gizmo. - * - * @param {number|Color|string} xAxis - The x-axis color. - * @param {number|Color|string} yAxis - The y-axis color. - * @param {number|Color|string} zAxis - The z-axis color. - * @param {number|Color|string} active - The color for active elements. - */ - setColors( xAxis, yAxis, zAxis, active ) { - - const materialLib = this._gizmo.materialLib; - - materialLib.xAxis.color.set( xAxis ); - materialLib.yAxis.color.set( yAxis ); - materialLib.zAxis.color.set( zAxis ); - materialLib.active.color.set( active ); - materialLib.xAxisTransparent.color.set( xAxis ); - materialLib.yAxisTransparent.color.set( yAxis ); - materialLib.zAxisTransparent.color.set( zAxis ); - materialLib.activeTransparent.color.set( active ); - - // update color caches - - if ( materialLib.xAxis._color ) materialLib.xAxis._color.set( xAxis ); - if ( materialLib.yAxis._color ) materialLib.yAxis._color.set( yAxis ); - if ( materialLib.zAxis._color ) materialLib.zAxis._color.set( zAxis ); - if ( materialLib.active._color ) materialLib.active._color.set( active ); - if ( materialLib.xAxisTransparent._color ) materialLib.xAxisTransparent._color.set( xAxis ); - if ( materialLib.yAxisTransparent._color ) materialLib.yAxisTransparent._color.set( yAxis ); - if ( materialLib.zAxisTransparent._color ) materialLib.zAxisTransparent._color.set( zAxis ); - if ( materialLib.activeTransparent._color ) materialLib.activeTransparent._color.set( active ); - - } - -} - -// mouse / touch event handlers - -function getPointer( event ) { - - if ( this.domElement.ownerDocument.pointerLockElement ) { - - return { - x: 0, - y: 0, - button: event.button - }; - - } else { - - const rect = this.domElement.getBoundingClientRect(); - const viewport = this.viewport; - - let originX, originY, regionWidth, regionHeight; - - if ( viewport !== null ) { - - originX = viewport.x; - originY = rect.height - viewport.y - viewport.w; - regionWidth = viewport.z; - regionHeight = viewport.w; - - } else { - - originX = 0; - originY = 0; - regionWidth = rect.width; - regionHeight = rect.height; - - } - - return { - x: ( event.clientX - rect.left - originX ) / regionWidth * 2 - 1, - y: - ( event.clientY - rect.top - originY ) / regionHeight * 2 + 1, - button: event.button - }; - - } - -} - -function onPointerHover( event ) { - - if ( ! this.enabled ) return; - - switch ( event.pointerType ) { - - case 'mouse': - case 'pen': - this.pointerHover( this._getPointer( event ) ); - break; - - } - -} - -function onPointerDown( event ) { - - if ( ! this.enabled ) return; - - if ( ! document.pointerLockElement ) { - - this.domElement.setPointerCapture( event.pointerId ); - - } - - this.domElement.addEventListener( 'pointermove', this._onPointerMove ); - - this.pointerHover( this._getPointer( event ) ); - this.pointerDown( this._getPointer( event ) ); - -} - -function onPointerMove( event ) { - - if ( ! this.enabled ) return; - - this.pointerMove( this._getPointer( event ) ); - -} - -function onPointerUp( event ) { - - if ( ! this.enabled ) return; - - this.domElement.releasePointerCapture( event.pointerId ); - - this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); - - this.pointerUp( this._getPointer( event ) ); - -} - -function intersectObjectWithRay( object, raycaster, includeInvisible ) { - - const allIntersections = raycaster.intersectObject( object, true ); - - for ( let i = 0; i < allIntersections.length; i ++ ) { - - if ( allIntersections[ i ].object.visible || includeInvisible ) { - - return allIntersections[ i ]; - - } - - } - - return false; - -} - -// - -// Reusable utility variables - -const _tempEuler = new Euler(); -const _alignVector = new Vector3( 0, 1, 0 ); -const _zeroVector = new Vector3( 0, 0, 0 ); -const _lookAtMatrix = new Matrix4(); -const _tempQuaternion2 = new Quaternion(); -const _identityQuaternion = new Quaternion(); -const _dirVector = new Vector3(); -const _tempMatrix = new Matrix4(); - -const _unitX = new Vector3( 1, 0, 0 ); -const _unitY = new Vector3( 0, 1, 0 ); -const _unitZ = new Vector3( 0, 0, 1 ); - -const _v1 = new Vector3(); -const _v2 = new Vector3(); -const _v3 = new Vector3(); - -class TransformControlsRoot extends Object3D { - - constructor( controls ) { - - super(); - - this.isTransformControlsRoot = true; - - this.controls = controls; - this.visible = false; - - } - - // updateMatrixWorld updates key transformation variables - updateMatrixWorld( force ) { - - const controls = this.controls; - - if ( controls.object !== undefined ) { - - controls.object.updateMatrixWorld(); - - if ( controls.object.parent === null ) { - - console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' ); - - } else { - - controls.object.parent.matrixWorld.decompose( controls._parentPosition, controls._parentQuaternion, controls._parentScale ); - - } - - controls.object.matrixWorld.decompose( controls.worldPosition, controls.worldQuaternion, controls._worldScale ); - - controls._parentQuaternionInv.copy( controls._parentQuaternion ).invert(); - controls._worldQuaternionInv.copy( controls.worldQuaternion ).invert(); - - } - - controls.camera.updateMatrixWorld(); - controls.camera.matrixWorld.decompose( controls.cameraPosition, controls.cameraQuaternion, controls._cameraScale ); - - if ( controls.camera.isOrthographicCamera ) { - - controls.camera.getWorldDirection( controls.eye ).negate(); - - } else { - - controls.eye.copy( controls.cameraPosition ).sub( controls.worldPosition ).normalize(); - - } - - // Cancel out the parent's transform so the gizmo stays world-aligned. - - if ( this.parent ) { - - _tempMatrix.copy( this.parent.matrixWorld ).invert(); - _tempMatrix.decompose( this.position, this.quaternion, this.scale ); - - } - - super.updateMatrixWorld( force ); - - } - - dispose() { - - this.traverse( function ( child ) { - - if ( child.geometry ) child.geometry.dispose(); - if ( child.material ) child.material.dispose(); - - } ); - - } - -} - -class TransformControlsGizmo extends Object3D { - - constructor() { - - super(); - - this.isTransformControlsGizmo = true; - - this.type = 'TransformControlsGizmo'; - - // shared materials - - const gizmoMaterial = new MeshBasicMaterial( { - depthTest: false, - depthWrite: false, - fog: false, - toneMapped: false, - transparent: true - } ); - - const gizmoLineMaterial = new LineBasicMaterial( { - depthTest: false, - depthWrite: false, - fog: false, - toneMapped: false, - transparent: true - } ); - - // Make unique material for each axis/color - - const matInvisible = gizmoMaterial.clone(); - matInvisible.opacity = 0.15; - - const matHelper = gizmoLineMaterial.clone(); - matHelper.opacity = 0.5; - - const matRed = gizmoMaterial.clone(); - matRed.color.setHex( 0xff0000 ); - - const matGreen = gizmoMaterial.clone(); - matGreen.color.setHex( 0x00ff00 ); - - const matBlue = gizmoMaterial.clone(); - matBlue.color.setHex( 0x0000ff ); - - const matRedTransparent = gizmoMaterial.clone(); - matRedTransparent.color.setHex( 0xff0000 ); - matRedTransparent.opacity = 0.5; - - const matGreenTransparent = gizmoMaterial.clone(); - matGreenTransparent.color.setHex( 0x00ff00 ); - matGreenTransparent.opacity = 0.5; - - const matBlueTransparent = gizmoMaterial.clone(); - matBlueTransparent.color.setHex( 0x0000ff ); - matBlueTransparent.opacity = 0.5; - - const matWhiteTransparent = gizmoMaterial.clone(); - matWhiteTransparent.opacity = 0.25; - - const matYellowTransparent = gizmoMaterial.clone(); - matYellowTransparent.color.setHex( 0xffff00 ); - matYellowTransparent.opacity = 0.25; - - const matYellow = gizmoMaterial.clone(); - matYellow.color.setHex( 0xffff00 ); - - const matGray = gizmoMaterial.clone(); - matGray.color.setHex( 0x787878 ); - - // materials in the below property are configurable via setColors() - - this.materialLib = { - xAxis: matRed, - yAxis: matGreen, - zAxis: matBlue, - active: matYellow, - xAxisTransparent: matRedTransparent, - yAxisTransparent: matGreenTransparent, - zAxisTransparent: matBlueTransparent, - activeTransparent: matYellowTransparent - }; - - // reusable geometry - - const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 ); - arrowGeometry.translate( 0, 0.05, 0 ); - - const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 ); - scaleHandleGeometry.translate( 0, 0.04, 0 ); - - const lineGeometry = new BufferGeometry(); - lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) ); - - const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 ); - lineGeometry2.translate( 0, 0.25, 0 ); - - function CircleGeometry( radius, arc ) { - - const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 ); - geometry.rotateY( Math.PI / 2 ); - geometry.rotateX( Math.PI / 2 ); - return geometry; - - } - - // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position - - function TranslateHelperGeometry() { - - const geometry = new BufferGeometry(); - - geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) ); - - return geometry; - - } - - // Gizmo definitions - custom hierarchy definitions for setupGizmo() function - - const gizmoTranslate = { - X: [ - [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], - [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]], - [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]] - ], - Y: [ - [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]], - [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]], - [ new Mesh( lineGeometry2, matGreen ) ] - ], - Z: [ - [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], - [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]], - [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]] - ], - XYZ: [ - [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent ), [ 0, 0, 0 ]] - ], - XY: [ - [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]] - ], - YZ: [ - [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] - ], - XZ: [ - [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] - ] - }; - - const pickerTranslate = { - X: [ - [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], - [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]] - ], - Y: [ - [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], - [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]] - ], - Z: [ - [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], - [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]] - ], - XYZ: [ - [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ] - ], - XY: [ - [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]] - ], - YZ: [ - [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] - ], - XZ: [ - [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] - ] - }; - - const helperTranslate = { - START: [ - [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ] - ], - END: [ - [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ] - ], - DELTA: [ - [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ] - ], - X: [ - [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] - ], - Y: [ - [ new Line( lineGeometry, matHelper ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ] - ], - Z: [ - [ new Line( lineGeometry, matHelper ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ] - ] - }; - - const gizmoRotate = { - XYZE: [ - [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]] - ], - X: [ - [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ] - ], - Y: [ - [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]] - ], - Z: [ - [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]] - ], - E: [ - [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]] - ] - }; - - const helperRotate = { - AXIS: [ - [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] - ] - }; - - const pickerRotate = { - XYZE: [ - [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ] - ], - X: [ - [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]], - ], - Y: [ - [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]], - ], - Z: [ - [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], - ], - E: [ - [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ] - ] - }; - - const gizmoScale = { - X: [ - [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], - [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], - [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]], - ], - Y: [ - [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]], - [ new Mesh( lineGeometry2, matGreen ) ], - [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]], - ], - Z: [ - [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], - [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]], - [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]] - ], - XY: [ - [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]] - ], - YZ: [ - [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] - ], - XZ: [ - [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] - ], - XYZ: [ - [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent ) ], - ] - }; - - const pickerScale = { - X: [ - [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], - [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]] - ], - Y: [ - [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], - [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]] - ], - Z: [ - [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], - [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]] - ], - XY: [ - [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]], - ], - YZ: [ - [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]], - ], - XZ: [ - [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]], - ], - XYZ: [ - [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]], - ] - }; - - const helperScale = { - X: [ - [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] - ], - Y: [ - [ new Line( lineGeometry, matHelper ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ] - ], - Z: [ - [ new Line( lineGeometry, matHelper ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ] - ] - }; - - // Creates an Object3D with gizmos described in custom hierarchy definition. - - function setupGizmo( gizmoMap ) { - - const gizmo = new Object3D(); - - for ( const name in gizmoMap ) { - - for ( let i = gizmoMap[ name ].length; i --; ) { - - const object = gizmoMap[ name ][ i ][ 0 ].clone(); - const position = gizmoMap[ name ][ i ][ 1 ]; - const rotation = gizmoMap[ name ][ i ][ 2 ]; - const scale = gizmoMap[ name ][ i ][ 3 ]; - const tag = gizmoMap[ name ][ i ][ 4 ]; - - // name and tag properties are essential for picking and updating logic. - object.name = name; - object.tag = tag; - - if ( position ) { - - object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] ); - - } - - if ( rotation ) { - - object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] ); - - } - - if ( scale ) { - - object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] ); - - } - - object.updateMatrix(); - - const tempGeometry = object.geometry.clone(); - tempGeometry.applyMatrix4( object.matrix ); - object.geometry = tempGeometry; - object.renderOrder = Infinity; - - object.position.set( 0, 0, 0 ); - object.rotation.set( 0, 0, 0 ); - object.scale.set( 1, 1, 1 ); - - gizmo.add( object ); - - } - - } - - return gizmo; - - } - - // Gizmo creation - - this.gizmo = {}; - this.picker = {}; - this.helper = {}; - - this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) ); - this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) ); - this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) ); - this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) ); - this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) ); - this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) ); - this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) ); - this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) ); - this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) ); - - // Pickers should be hidden always - - this.picker[ 'translate' ].visible = false; - this.picker[ 'rotate' ].visible = false; - this.picker[ 'scale' ].visible = false; - - } - - // updateMatrixWorld will update transformations and appearance of individual handles - - updateMatrixWorld( force ) { - - const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation - - const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion; - - // Show only gizmos for current transform mode - - this.gizmo[ 'translate' ].visible = this.mode === 'translate'; - this.gizmo[ 'rotate' ].visible = this.mode === 'rotate'; - this.gizmo[ 'scale' ].visible = this.mode === 'scale'; - - this.helper[ 'translate' ].visible = this.mode === 'translate'; - this.helper[ 'rotate' ].visible = this.mode === 'rotate'; - this.helper[ 'scale' ].visible = this.mode === 'scale'; - - - let handles = []; - handles = handles.concat( this.picker[ this.mode ].children ); - handles = handles.concat( this.gizmo[ this.mode ].children ); - handles = handles.concat( this.helper[ this.mode ].children ); - - for ( let i = 0; i < handles.length; i ++ ) { - - const handle = handles[ i ]; - - // hide aligned to camera - - handle.visible = true; - handle.rotation.set( 0, 0, 0 ); - handle.position.copy( this.worldPosition ); - - let factor; - - if ( this.camera.isOrthographicCamera ) { - - factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom; - - } else { - - factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 ); - - } - - handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 ); - - // TODO: simplify helpers and consider decoupling from gizmo - - if ( handle.tag === 'helper' ) { - - handle.visible = false; - - if ( handle.name === 'AXIS' ) { - - handle.visible = !! this.axis; - - if ( this.axis === 'X' ) { - - _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) ); - handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); - - if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { - - handle.visible = false; - - } - - } - - if ( this.axis === 'Y' ) { - - _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) ); - handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); - - if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { - - handle.visible = false; - - } - - } - - if ( this.axis === 'Z' ) { - - _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) ); - handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); - - if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { - - handle.visible = false; - - } - - } - - if ( this.axis === 'XYZE' ) { - - _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) ); - _alignVector.copy( this.rotationAxis ); - handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) ); - handle.quaternion.multiply( _tempQuaternion ); - handle.visible = this.dragging; - - } - - if ( this.axis === 'E' ) { - - handle.visible = false; - - } - - - } else if ( handle.name === 'START' ) { - - handle.position.copy( this.worldPositionStart ); - handle.visible = this.dragging; - - } else if ( handle.name === 'END' ) { - - handle.position.copy( this.worldPosition ); - handle.visible = this.dragging; - - } else if ( handle.name === 'DELTA' ) { - - handle.position.copy( this.worldPositionStart ); - handle.quaternion.copy( this.worldQuaternionStart ); - _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 ); - _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() ); - handle.scale.copy( _tempVector ); - handle.visible = this.dragging; - - } else { - - handle.quaternion.copy( quaternion ); - - if ( this.dragging ) { - - handle.position.copy( this.worldPositionStart ); - - } else { - - handle.position.copy( this.worldPosition ); - - } - - if ( this.axis ) { - - handle.visible = this.axis.search( handle.name ) !== - 1; - - } - - } - - // If updating helper, skip rest of the loop - continue; - - } - - // Align handles to current local or world rotation - - handle.quaternion.copy( quaternion ); - - if ( this.mode === 'translate' || this.mode === 'scale' ) { - - // Hide translate and scale axis facing the camera - - const AXIS_HIDE_THRESHOLD = 0.99; - const PLANE_HIDE_THRESHOLD = 0.2; - - if ( handle.name === 'X' ) { - - if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { - - handle.scale.set( 1e-10, 1e-10, 1e-10 ); - handle.visible = false; - - } - - } - - if ( handle.name === 'Y' ) { - - if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { - - handle.scale.set( 1e-10, 1e-10, 1e-10 ); - handle.visible = false; - - } - - } - - if ( handle.name === 'Z' ) { - - if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { - - handle.scale.set( 1e-10, 1e-10, 1e-10 ); - handle.visible = false; - - } - - } - - if ( handle.name === 'XY' ) { - - if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { - - handle.scale.set( 1e-10, 1e-10, 1e-10 ); - handle.visible = false; - - } - - } - - if ( handle.name === 'YZ' ) { - - if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { - - handle.scale.set( 1e-10, 1e-10, 1e-10 ); - handle.visible = false; - - } - - } - - if ( handle.name === 'XZ' ) { - - if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { - - handle.scale.set( 1e-10, 1e-10, 1e-10 ); - handle.visible = false; - - } - - } - - } else if ( this.mode === 'rotate' ) { - - // Align handles to current local or world rotation - - _tempQuaternion2.copy( quaternion ); - _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() ); - - if ( handle.name.search( 'E' ) !== - 1 ) { - - handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) ); - - } - - if ( handle.name === 'X' ) { - - _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) ); - _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); - handle.quaternion.copy( _tempQuaternion ); - - } - - if ( handle.name === 'Y' ) { - - _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) ); - _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); - handle.quaternion.copy( _tempQuaternion ); - - } - - if ( handle.name === 'Z' ) { - - _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) ); - _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); - handle.quaternion.copy( _tempQuaternion ); - - } - - } - - // Hide disabled axes - handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX ); - handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY ); - handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ ); - handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) ); - - // Hide disabled plane helpers - handle.visible = handle.visible && ( handle.name.indexOf( 'XY' ) === - 1 || this.showXY ); - handle.visible = handle.visible && ( handle.name.indexOf( 'YZ' ) === - 1 || this.showYZ ); - handle.visible = handle.visible && ( handle.name.indexOf( 'XZ' ) === - 1 || this.showXZ ); - - // Hide disabled rotation helpers - handle.visible = handle.visible && ( handle.name !== 'E' || this.showE ); - handle.visible = handle.visible && ( handle.name !== 'XYZE' || this.showXYZE ); - - // highlight selected axis - - handle.material._color = handle.material._color || handle.material.color.clone(); - handle.material._opacity = handle.material._opacity || handle.material.opacity; - - handle.material.color.copy( handle.material._color ); - handle.material.opacity = handle.material._opacity; - - if ( this.enabled && this.axis ) { - - if ( handle.name === this.axis ) { - - handle.material.color.copy( this.materialLib.active.color ); - handle.material.opacity = 1.0; - - } else if ( this.axis.split( '' ).some( function ( a ) { - - return handle.name === a; - - } ) ) { - - handle.material.color.copy( this.materialLib.active.color ); - handle.material.opacity = 1.0; - - } - - } - - } - - super.updateMatrixWorld( force ); - - } - -} - -// - -class TransformControlsPlane extends Mesh { - - constructor() { - - super( - new PlaneGeometry( 100000, 100000, 2, 2 ), - new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } ) - ); - - this.isTransformControlsPlane = true; - - this.type = 'TransformControlsPlane'; - - } - - updateMatrixWorld( force ) { - - let space = this.space; - - this.position.copy( this.worldPosition ); - - if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation - - _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); - _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); - _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); - - // Align the plane for current transform mode, axis and space. - - _alignVector.copy( _v2 ); - - switch ( this.mode ) { - - case 'translate': - case 'scale': - switch ( this.axis ) { - - case 'X': - _alignVector.copy( this.eye ).cross( _v1 ); - _dirVector.copy( _v1 ).cross( _alignVector ); - break; - case 'Y': - _alignVector.copy( this.eye ).cross( _v2 ); - _dirVector.copy( _v2 ).cross( _alignVector ); - break; - case 'Z': - _alignVector.copy( this.eye ).cross( _v3 ); - _dirVector.copy( _v3 ).cross( _alignVector ); - break; - case 'XY': - _dirVector.copy( _v3 ); - break; - case 'YZ': - _dirVector.copy( _v1 ); - break; - case 'XZ': - _alignVector.copy( _v3 ); - _dirVector.copy( _v2 ); - break; - case 'XYZ': - case 'E': - _dirVector.set( 0, 0, 0 ); - break; - - } - - break; - case 'rotate': - default: - // special case for rotate - _dirVector.set( 0, 0, 0 ); - - } - - if ( _dirVector.length() === 0 ) { - - // If in rotate mode, make the plane parallel to camera - this.quaternion.copy( this.cameraQuaternion ); - - } else { - - _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector ); - - this.quaternion.setFromRotationMatrix( _tempMatrix ); - - } - - super.updateMatrixWorld( force ); - - } - -} - -export { TransformControls, TransformControlsGizmo, TransformControlsPlane }; -- cgit v1.3.1