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authorYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-09 11:25:13 +0900
committerYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-09 11:25:13 +0900
commit9f1ad51de527d8dcafd6f5d13f6d8cc8b5919a3f (patch)
treedc0a21b619760b7318c15cf8dbda4f7dd1e25f91 /public/bluebey-studio/src/exporter.js
parent2720c8441829414e3287176377a3ee3c4dfa80c9 (diff)
bluebey-studio: テクスチャの下地を書き出す機能を削除
案内ページからも下地の説明を削除した。
Diffstat (limited to 'public/bluebey-studio/src/exporter.js')
-rw-r--r--public/bluebey-studio/src/exporter.js92
1 files changed, 0 insertions, 92 deletions
diff --git a/public/bluebey-studio/src/exporter.js b/public/bluebey-studio/src/exporter.js
index ea9356e..cc9c1ca 100644
--- a/public/bluebey-studio/src/exporter.js
+++ b/public/bluebey-studio/src/exporter.js
@@ -1,6 +1,5 @@
import { traceAlphaContours, contoursToPathData } from './trace.js';
import { roughenContours } from './handDrawn.js';
-import { EYE_LAYOUT, MOUTH_LAYOUT } from './faceArt.js';
/**
* Export helpers.
@@ -175,97 +174,6 @@ ${rect}<path fill="${lineColor}"${widthAttr} fill-rule="evenodd" d="${d}"/>
};
}
-/** Alignment guides: blue on the white paper, light enough to paint over. */
-const FACE_MAP_GUIDE = 'rgba(90, 140, 220, 0.55)';
-/** Half-length of the centre ticks, in artwork-window pixels. */
-const FACE_MAP_TICK = 16;
-
-/**
- * Build the「下地」image an author paints a custom face texture on.
- *
- * The studio loads a hand-drawn image by drawing it at the artwork window's own
- * offset and size (see `Face.loadImage` / `placeInWindow`), so an image the size
- * of the *plate canvas*, with its artwork aligned to `offsetX/offsetY`, imports
- * 1:1. That is exactly what this hands out: the live drawing as a reference, an
- * opaque white window to paint on, and faint guides for the eye centres, the lid
- * line or the mouth chord.
- *
- * The white and the guides go on a **copy**: the plate canvas *is* the live
- * texture, and painting it would show up in the view.
- *
- * @param {import('./face.js').Face} face
- * @param {'eyes'|'mouth'} kind
- * @returns {HTMLCanvasElement}
- */
-export function buildFaceMap(face, kind) {
- const eyes = kind === 'eyes';
- const layout = eyes ? face.eyeLayout : face.mouthLayout;
- const plate = eyes ? face.eyeCanvas : face.mouthCanvas;
-
- const canvas = document.createElement('canvas');
- canvas.width = layout.width;
- canvas.height = layout.height;
- const ctx = canvas.getContext('2d');
- ctx.drawImage(plate, 0, 0);
-
- const { offsetX, offsetY, window: win } = layout;
- // `destination-over` so the white paper lands *under* the copy: filling it
- // normally would erase the very drawing the author lines the new art up against.
- ctx.globalCompositeOperation = 'destination-over';
- ctx.fillStyle = '#ffffff';
- ctx.fillRect(offsetX, offsetY, win.width, win.height);
- ctx.globalCompositeOperation = 'source-over';
-
- // The plate canvas keeps the artwork at its original pixel size (only the canvas
- // grows around it), so a fixed-width stroke reads the same on both parts.
- ctx.strokeStyle = FACE_MAP_GUIDE;
- ctx.fillStyle = FACE_MAP_GUIDE;
- ctx.lineWidth = 2;
-
- // Where the drawing has to fit, and where its middle is. The cross uses short
- // ticks, not full-width lines, so it cannot be mistaken for artwork.
- ctx.strokeRect(offsetX, offsetY, win.width, win.height);
- const cx = offsetX + win.width / 2;
- const cy = offsetY + win.height / 2;
- guideLine(ctx, cx - FACE_MAP_TICK, cy, cx + FACE_MAP_TICK, cy);
- guideLine(ctx, cx, cy - FACE_MAP_TICK, cx, cy + FACE_MAP_TICK);
-
- if (eyes) {
- // Both eyeballs (`radius`) and the lid line through their centres, so a
- // hand-drawn brow or eye can be placed against the parametric ones.
- const [a, b] = EYE_LAYOUT.eyes;
- const y = offsetY + a.cy;
- guideLine(ctx, offsetX + a.cx, y, offsetX + b.cx, y);
- for (const eye of EYE_LAYOUT.eyes) {
- const ex = offsetX + eye.cx;
- const ey = offsetY + eye.cy;
- ctx.beginPath();
- ctx.arc(ex, ey, EYE_LAYOUT.radius, 0, Math.PI * 2);
- ctx.stroke();
- // A small dot marks the exact centre, where the eyeball pivots.
- ctx.beginPath();
- ctx.arc(ex, ey, ctx.lineWidth * 1.5, 0, Math.PI * 2);
- ctx.fill();
- }
- } else {
- // The lip line the mouth is drawn around: end to end, plus a tick at the centre.
- const y = offsetY + MOUTH_LAYOUT.chordY;
- const { centreX, halfChord } = MOUTH_LAYOUT;
- guideLine(ctx, offsetX + centreX - halfChord, y, offsetX + centreX + halfChord, y);
- guideLine(ctx, offsetX + centreX, y - FACE_MAP_TICK, offsetX + centreX, y + FACE_MAP_TICK);
- }
-
- return canvas;
-}
-
-/** One guide segment, kept out of the map builders so the placements stay readable. */
-function guideLine(ctx, x0, y0, x1, y1) {
- ctx.beginPath();
- ctx.moveTo(x0, y0);
- ctx.lineTo(x1, y1);
- ctx.stroke();
-}
-
export function downloadBlob(blob, filename) {
const url = URL.createObjectURL(blob);
const link = document.createElement('a');