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authorYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-07 23:09:40 +0900
committerYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-07 23:09:40 +0900
commitbc2821adb11a30244fc4663f4fafb756877d9508 (patch)
treefea8d30d2eb1e67f895097dbf7ec4d152361243e /public/bluebey-studio/src/panel.js
parent0d50c5ede0812ba7b67b775c9cd0bf52d7b65e02 (diff)
bluebey-studio: public/ の外へ移動し非公開化
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-import {
- h, section as uiSection, subhead, hint, slider, check, segmented, buttons,
- colorField, xyPad, tailPad, selectField, controlRow, tabs, details, toast, icon, svgIcon,
-} from './ui.js';
-import {
- FACE_PRESETS, POSE_PRESETS, THEMES, BUBBLE_STYLES, CAPTION_PRESETS,
- defaultState, applyPatch, BEARD_KIND_DEFAULTS, HEAD_MARK_KIND_DEFAULTS,
-} from './presets.js';
-import { STYLE_DEFS } from './styles.js';
-import { ENVIRONMENTS } from './look.js';
-import { BACKGROUND_PRESETS, EFFECT_PRESETS } from './background.js';
-import { PROP_LIBRARY, applyPropFaceScale, applyPropText } from './props.js';
-import { HAT_LIBRARY } from './hats.js';
-import {
- GION_SHEETS, gionSheetUrl, cropFromMarquee, fitSheet, normalizeRect, clamp, DEFAULT_STAMP_WIDTH,
-} from './gion.js';
-
-/**
- * A small icon for each section heading, so the list a tab shows can be scanned
- * at a glance. Keyed by the section title; a title with no icon just shows text.
- */
-const SECTION_ICONS = {
- 'ポーズ例': 'M12 3.6a2.1 2.1 0 1 1 0 4.2 2.1 2.1 0 1 1 0-4.2ZM12 7.8v6.4M12 10.3 8.4 12.5M12 10.3l3.6 2.2M12 14.2 9 20.4M12 14.2l3 6.2',
- '全身とボーンのスライダー': 'M4 7h16M4 12h16M4 17h16M8 7h.01M15 12h.01M11 17h.01',
- '操作': 'M7 4l10 6-4.3 1.3L10.8 16 7 4Z',
- 'うごき': 'M8 5l10 7-10 7V5Z',
- 'プリセット': 'M12 3.6a8.4 8.4 0 1 1 0 16.8 8.4 8.4 0 1 1 0-16.8ZM8.9 9.8v1M15.1 9.8v1M8.3 13.9a4.7 4.7 0 0 0 7.4 0',
- '目': 'M2.5 12s3.6-6 9.5-6 9.5 6 9.5 6-3.6 6-9.5 6-9.5-6-9.5-6ZM12 14.6a2.6 2.6 0 1 0 0-5.2 2.6 2.6 0 0 0 0 5.2Z',
- '眉': 'M4 11q3.2-3.2 7-2M13 9q3.8-1.2 7 2',
- '眼鏡・サングラス': 'M8 10.2a3.2 3.2 0 1 0 0 6.4 3.2 3.2 0 0 0 0-6.4ZM16 10.2a3.2 3.2 0 1 0 0 6.4 3.2 3.2 0 0 0 0-6.4ZM11.2 13h1.6M4.8 11.7 3 10.3M19.2 11.7 21 10.3',
- '髪': 'M4 14c0-4.8 3.6-7.6 8-7.6s8 2.8 8 7.6M4 14c2.6-1.4 5.3-1.9 8-1.8M20 14c-2.6-1.4-5.3-1.9-8-1.8',
- 'ほっぺ': 'M6.4 14.6a2 1.4 0 1 0 0 .01ZM17.6 14.6a2 1.4 0 1 0 0 .01ZM12 4a8 8 0 1 0 0 16 8 8 0 0 0 0-16Z',
- '鼻ちょうちん': 'M15 4.6a4.6 4.6 0 1 0 0 9.2 4.6 4.6 0 0 0 0-9.2ZM10.6 9.6 4.8 11.4',
- 'ひげ': 'M4.4 11.2c2.6-1.2 5.2-.6 7.6 2 2.4-2.6 5-3.2 7.6-2',
- '口': 'M4.6 10c3 4.8 11.8 4.8 14.8 0',
- '口パク(声は出ません)': 'M4 9v6h3l4 3V6L7 9H4ZM15.5 9.5l4 5M19.5 9.5l-4 5',
- '見る先': 'M12 3.5v3M12 17.5v3M3.5 12h3M17.5 12h3M12 8.2a3.8 3.8 0 1 0 0 7.6 3.8 3.8 0 0 0 0-7.6Z',
- 'スタイル': 'M4 20l3.4-.8L20 6.6 17.4 4 4.8 16.6 4 20Z',
- '体の色': 'M12 3.4s6 6.2 6 10.1a6 6 0 0 1-12 0C6 9.6 12 3.4 12 3.4Z',
- '見た目の調整': 'M4 8h16M4 16h16M9.5 8h.01M15 16h.01',
- '背景': 'M4 4.5h16a1.5 1.5 0 0 1 1.5 1.5v12a1.5 1.5 0 0 1-1.5 1.5H4A1.5 1.5 0 0 1 2.5 18V6A1.5 1.5 0 0 1 4 4.5ZM3 16l4-3.5 3.6 3 3.1-2.8 4.3 3.7M15.8 8.8h.01',
- '舞台': 'M4 20V9l8-5 8 5v11M4 20h16M9.5 20v-5h5v5',
- 'セリフ(フキダシ)': 'M4 5h16v10H9l-4 4v-4H4V5Z',
- '画面・光': 'M12 7.5a4.5 4.5 0 1 0 0 9 4.5 4.5 0 0 0 0-9ZM12 2.5v2M12 19.5v2M2.5 12h2M19.5 12h2M5.2 5.2l1.4 1.4M17.4 17.4l1.4 1.4M18.8 5.2l-1.4 1.4M6.6 17.4 5.2 18.8',
- '画面の情報': 'M12 4a8 8 0 1 0 0 16 8 8 0 0 0 0-16ZM12 11v5M12 8h.01',
- '画像': 'M4 5h16v14H4zM4 15l5-4 4 3 4-3.5 3 2.5M15.5 9h.01',
- 'まんが': 'M4 4h7v7H4zM13 4h7v7h-7zM4 13h7v7H4zM13 13h7v7h-7z',
- '共有': 'M8.2 10.6a2 2 0 1 0 0-3.2 2 2 0 0 0 0 3.2ZM17 6.4a2 2 0 1 0 0-3.2 2 2 0 0 0 0 3.2ZM17 20.8a2 2 0 1 0 0-3.2 2 2 0 0 0 0 3.2ZM10 10.4l5-2.6M10 13.6l5 2.6',
- 'テクスチャの下地を書き出す': 'M4 4h16v16H4zM4 9.3h16M4 14.7h16M9.3 4v16M14.7 4v16',
- '設定': 'M12 8.6a3.4 3.4 0 1 0 0 6.8 3.4 3.4 0 0 0 0-6.8ZM12 2.6v2.4M12 19v2.4M2.6 12H5M19 12h2.4M5.2 5.2l1.7 1.7M17.1 17.1l1.7 1.7M18.8 5.2l-1.7 1.7M6.9 17.1l-1.7 1.7',
-};
-
-/** `section`, with the heading icon looked up from its title. */
-const section = (parent, title, options) => uiSection(parent, title, { icon: SECTION_ICONS[title], ...options });
-
-/** Fallbacks for the fields an older settings file may predate. */
-const BODY_COLOR_FALLBACKS = {
- body: '#c8b0f0', accent: '#8a4fe0', nose: '#7a4fb0',
- leaf: '#a6dd6a', vein: '#7fbf3f', feet: '#7a4fb0',
-};
-const CAPTION_SLIDER_FALLBACKS = {
- fontSize: 34, lineHeight: 1.42, padding: 18, radius: 24, borderWidth: 4,
-};
-const CAPTION_COLOR_FALLBACKS = { textColor: '#3f2b52', bubbleColor: '#ffffff', borderColor: '#55386e' };
-const MOUTH_FLAP_FALLBACKS = { rate: 1, mouthGain: 1 };
-const LOOK_AT_FALLBACKS = { x: 0, y: 2.6, z: 3, amount: 1 };
-
-/**
- * The licence reminder the three image-import buttons show before they open the
- * file picker. Kept in one place so the wording can change without hunting for
- * each button.
- */
-const IMAGE_LICENSE_NOTICE = '読み込む画像は、ご自身で権利をお持ちか、利用許諾のあるものに限ります。ライセンスをご確認ください。';
-
-/** True when the user confirmed they have the right to use the image. */
-function confirmImageLicense() {
- return window.confirm(IMAGE_LICENSE_NOTICE);
-}
-
-/**
- * The panel had no multi-line field, and the two features that take free prose
- * (the caption and the spoken text) want the same shape, so it is built once
- * here rather than growing the widget kit for a single caller.
- */
-function textArea({ label, value = '', rows = 3, onChange }) {
- const input = h('textarea', {
- rows,
- style: {
- width: '100%',
- boxSizing: 'border-box',
- resize: 'vertical',
- font: 'inherit',
- fontFamily: 'ui-monospace, "Hiragino Kaku Gothic ProN", "Noto Sans JP", monospace',
- fontSize: '11.5px',
- lineHeight: '1.5',
- padding: '6px 8px',
- border: '1px solid #e4dff0',
- borderRadius: '8px',
- background: '#fff',
- color: '#2b2433',
- },
- });
- input.value = value ?? '';
- input.addEventListener('input', () => onChange?.(input.value));
- return {
- el: controlRow(label, input, { wide: true }),
- // Assigning the same text again would jump the caret to the end, so only
- // write when the value actually differs.
- set(v) { const next = v ?? ''; if (input.value !== next) input.value = next; },
- get: () => input.value,
- };
-}
-
-/**
- * The placed prop groups, in state order.
- *
- * WHY this climbs the scene: the app owns the prop rebuild (see `applyProps` in
- * src/main.js) and hands `props.js` only the whole-prop scale, so a sign's
- * per-item `faceScale` has to be re-applied to the freshly built mesh by the one
- * place that knows that value - this panel. There is no direct scene reference
- * here, so this walks up from the model's container and collects the props: they
- * are the only objects tagged `userData.propId`, and the app adds them in order.
- */
-function placedPropGroups(app) {
- const scene = app.container?.parent;
- if (!scene) return [];
- const groups = [];
- scene.traverse((object) => {
- if (object.userData?.propId) groups.push(object);
- });
- return groups;
-}
-
-/**
- * Builds the whole control panel and wires it to the app state.
- *
- * Widgets never call the heavy "apply everything" path while they are being
- * dragged; they patch one scope and ask the app to refresh just that part.
- */
-export function buildPanel(app, root) {
- const state = app.state;
- const model = app.model;
- const rig = app.rig;
-
- const syncers = [];
- const boneSyncers = [];
- const sync = () => { for (const fn of syncers) fn(); };
- const syncBones = () => { for (const fn of boneSyncers) fn(); };
-
- /**
- * Grey out (and disable) a control whose setting has no effect in the current
- * mode - e.g. the brow's angle while the brow is a loaded picture.
- */
- const setRowEnabled = (widget, on) => {
- const row = widget.el.closest?.('.row') ?? widget.el;
- const input = row.querySelector?.('input, select, button');
- if (input) input.disabled = !on;
- row.classList?.toggle('is-off', !on);
- };
-
- /** Patch one scope of the state without re-reading the whole UI. */
- /** Replace the state and re-read every widget (used by presets and loads). */
- const replace = (value, scope = 'all') => app.actions.applyState(value, { scope, sync: true });
-
- root.replaceChildren();
-
- // --- randomising ----------------------------------------------------------
- // Shared by 「顔をランダムに」 (face tab) and 「すべてをランダムに」 (the top bar).
- const rnd = (min, max) => min + (max - min) * Math.random();
- const pick = (list) => list[Math.floor(Math.random() * list.length)];
- const randomEye = () => ({
- open: +rnd(0.4, 1).toFixed(2),
- lookX: +rnd(-0.35, 0.35).toFixed(2),
- lookY: +rnd(-0.25, 0.25).toFixed(2),
- eyeX: Math.round(rnd(-16, 16)),
- });
- const randomGlasses = () => {
- const kind = pick(['glasses', 'sunglasses']);
- const dark = kind === 'sunglasses';
- return {
- enabled: true,
- kind,
- frameColor: pick(['#2a1e33', '#12101a', '#7a5c2e', '#c9c2d6']),
- lensColor: pick(['#2b2433', '#1a1620', '#3a2f4a', '#7a3b1e']),
- lensOpacity: dark ? +rnd(0.85, 1).toFixed(2) : +rnd(0, 0.35).toFixed(2),
- lensGap: Math.round(rnd(-24, 56)),
- frameWidth: +rnd(0.6, 1.8).toFixed(2),
- scale: +rnd(0.9, 1.15).toFixed(2),
- offsetY: Math.round(rnd(-18, 18)),
- tilt: Math.round(rnd(-12, 12)),
- };
- };
- const randomBeard = (shape) => {
- const base = BEARD_KIND_DEFAULTS[shape] ?? { size: 1, offsetY: 0, spacing: 0 };
- if (shape === 'off') return { shape };
- return {
- shape,
- ...base,
- size: +((base.size ?? 1) * rnd(0.8, 1.25)).toFixed(2),
- offsetY: Math.round((base.offsetY ?? 0) + rnd(-16, 16)),
- };
- };
- const randomHeadMark = () => {
- const shape = pick(['off', 'cap', 'fringe', 'fringe-up', 'curve']);
- return { shape, ...(HEAD_MARK_KIND_DEFAULTS[shape] ?? {}) };
- };
- const randomFacePatch = () => {
- const beardShape = pick(['off', 'scotch', 'kaiser', 'cat']);
- return {
- eyes: {
- left: randomEye(),
- right: randomEye(),
- cheeks: { enabled: Math.random() < 0.5 },
- // 眼鏡・サングラスも要素に含める(かける/かけない、各種設定)。
- glasses: Math.random() < 0.5 ? { enabled: false } : randomGlasses(),
- beard: randomBeard(beardShape),
- headMark: randomHeadMark(),
- brow: {
- enabled: true,
- // Random brows are line drawings, never ゴル風's loaded picture.
- image: false,
- angle: Math.round(rnd(-30, 40)),
- height: Math.round(rnd(-10, 50)),
- length: +rnd(0.6, 2.6).toFixed(2),
- thickness: +rnd(1.2, 3.4).toFixed(2),
- curve: +rnd(0, 0.3).toFixed(2),
- spacing: Math.round(rnd(-120, 30)),
- taper: +rnd(0, 1).toFixed(2),
- },
- },
- // The mouth takes the height and the tilt too, so the face really changes.
- mouth: {
- smile: +rnd(-1, 1.2).toFixed(2),
- // ときどき丸く開く口(O)にする。
- round: Math.random() < 0.3 ? +rnd(0.35, 1).toFixed(2) : 0,
- open: +rnd(0, 0.5).toFixed(2),
- width: +rnd(0.7, 1.3).toFixed(2),
- thickness: +rnd(0.7, 1.6).toFixed(2),
- tilt: Math.round(rnd(-12, 12)),
- offsetY: Math.round(rnd(-16, 16)),
- },
- };
- };
- const randomFace = () => replace({ face: randomFacePatch() }, 'face');
- const randomAll = () => {
- // 後ろを向く(180°)や大きく傾くポーズは避ける。見える顔が変わる範囲だけ。
- const poses = POSE_PRESETS.filter((preset) => {
- const m = preset.pose?.bones?.master ?? [0, 0, 0];
- return Math.abs(m[0]) <= 45 && Math.abs(m[1]) <= 40 && Math.abs(m[2]) <= 40;
- });
- const pose = pick(poses.length ? poses : POSE_PRESETS);
- const theme = pick(THEMES);
- app.actions.applyPosePreset?.(pose.id);
- app.actions.applyTheme?.(theme.id);
- // The viewer style (実写/フラット/線画) and 左右反転 are deliberately left alone.
- replace({ face: randomFacePatch() }, 'face');
- sync();
- };
-
- // A small action bar above the tabs: undo/redo apply to every tab, so they must
- // not be buried inside one of them. 「すべてをランダムに」 sits here too.
- const topBar = h('div', { class: 'panel-topbar' });
- const iconButton = (label, d, onClick) => {
- const button = h('button', { type: 'button', class: 'icon-btn', title: label, 'aria-label': label });
- button.append(icon(d));
- button.addEventListener('click', onClick);
- return button;
- };
- topBar.append(
- iconButton('元に戻す', 'M4.8 11.5h9.7a5.2 5.2 0 0 1 0 10.4h-3.6M4.8 11.5 9.6 6.7M4.8 11.5 9.6 16.3', () => app.actions.undo()),
- iconButton('やり直す', 'M19.2 11.5h-9.7a5.2 5.2 0 0 0 0 10.4h3.6M19.2 11.5 14.4 6.7M19.2 11.5 14.4 16.3', () => app.actions.redo()),
- iconButton('すべてをランダムに', 'M7.2 9.4a2.6 2.6 0 1 1 3.9 2.3c-.9.5-1.3 1.2-1.3 2.1v.4M9.2 17.4h.01M16.8 6.8v6.1M16.8 15.6h.01', () => randomAll()),
- );
- root.append(topBar);
-
- // Tabs instead of one long scroll: the panel used to be a wall of controls,
- // and everything is easier to find this way. Each tab is a small stroke icon
- // (its name is the tooltip and the accessible label) sitting on the top edge
- // of the content, so the row reads as tabs rather than buttons.
- const tabBar = tabs(root, [
- {
- id: 'pose',
- label: 'ポーズ',
- // A standing figure: head, body, arms and legs.
- icon: 'M12 3.6a2.1 2.1 0 1 1 0 4.2 2.1 2.1 0 1 1 0-4.2ZM12 7.8v6.4M12 10.3 8.4 12.5M12 10.3l3.6 2.2M12 14.2 9 20.4M12 14.2l3 6.2',
- },
- {
- id: 'face',
- label: '顔',
- // A smiley face: an outline, two eyes and a smile.
- icon: 'M12 3.6a8.4 8.4 0 1 1 0 16.8 8.4 8.4 0 1 1 0-16.8ZM8.9 9.8v1M15.1 9.8v1M8.3 13.9a4.7 4.7 0 0 0 7.4 0',
- },
- {
- id: 'view',
- label: '見た目',
- // A painter's palette: the outline, the thumb hole and four colour dots.
- icon: 'M12 2C6.5 2 2 6.5 2 12s4.5 10 10 10c.9 0 1.6-.7 1.6-1.7 0-.4-.2-.8-.4-1.1-.3-.3-.4-.7-.4-1.1a1.6 1.6 0 0 1 1.7-1.7h2c3 0 5.5-2.5 5.5-5.6C22 6 17.5 2 12 2ZM13.5 6.5h.01M17.5 10.5h.01M8.5 7.5h.01M6.5 12.5h.01',
- },
- {
- id: 'scene',
- label: 'シーン',
- // A framed picture: background, stage and light all sit inside the frame.
- icon: 'M4 4.5h16a1.5 1.5 0 0 1 1.5 1.5v12a1.5 1.5 0 0 1-1.5 1.5H4A1.5 1.5 0 0 1 2.5 18V6A1.5 1.5 0 0 1 4 4.5ZM3 16l4-3.5 3.6 3 3.1-2.8 4.3 3.7M15.8 8.8h.01',
- },
- {
- id: 'export',
- label: '書き出し',
- // A download arrow dropping into a tray.
- icon: 'M12 3.8v9.6M8.2 9.8 12 13.6l3.8-3.8M4.5 16.5v1.6a1.8 1.8 0 0 0 1.8 1.8h11.4a1.8 1.8 0 0 0 1.8-1.8v-1.6',
- },
- ]);
- const tabPose = tabBar.panels.pose;
- const tabFace = tabBar.panels.face;
- const tabView = tabBar.panels.view;
- const tabScene = tabBar.panels.scene;
- const tabExport = tabBar.panels.export;
-
- /* ------------------------------------------------------------------ pose */
-
- // ポーズ例: ready-made poses, because most people start by picking one.
- const posePresetSection = section(tabPose, 'ポーズ例');
- posePresetSection.add(buttons({
- items: POSE_PRESETS.map((preset) => ({
- id: preset.id,
- label: preset.label,
- onClick: () => applyPosePreset(preset),
- })),
- }));
-
- // 全身とボーンのスライダー: pick a bone, then turn it on the three axes.
- const poseSection = section(tabPose, '全身とボーンのスライダー');
-
- const boneList = h('div', { class: 'bone-list' });
- const boneButtons = new Map();
- for (const bone of model.bones) {
- const button = h('button', { type: 'button', class: 'bone-item' },
- h('span', { text: bone.label }),
- h('small', { text: bone.name }));
- button.addEventListener('click', () => rig.select(bone.name));
- boneButtons.set(bone.name, button);
- boneList.append(button);
- }
- poseSection.add(controlRow(null, boneList, { wide: true }));
-
- const axisSliders = {
- x: slider({ label: 'よこ(X)', min: -180, max: 180, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, onInput: (v) => setAxis('x', v) }),
- y: slider({ label: 'たて(Y)', min: -180, max: 180, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, onInput: (v) => setAxis('y', v) }),
- z: slider({ label: 'ねじり(Z)', min: -180, max: 180, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, onInput: (v) => setAxis('z', v) }),
- };
- for (const widget of Object.values(axisSliders)) poseSection.add(widget.el);
-
- function setAxis(axis, value) {
- const name = rig.selected;
- if (!name) return;
- const delta = rig.getDelta(name);
- delta[axis] = value;
- rig.setDelta(name, delta);
- app.actions.capturePose();
- app.needsRender = true;
- }
-
- poseSection.add(hint('ボーンは上の一覧から選びます。スライダーは「休めの姿勢からの差」です。'
- + 'ビューポートのぶるべーは、ドラッグで移動、Shift+ドラッグで向きを変えられます。'));
-
- // こまかい設定: the whole-body nudge and the rotation gizmo are tweaks, not the
- // main way in, so they stay folded away inside the bone section.
- const rootSliders = [
- { label: 'よこ移動', min: -20, max: 20 },
- { label: 'たて移動', min: -10, max: 20 },
- { label: 'おくゆき', min: -20, max: 20 },
- ].map(({ label, min, max }, index) => slider({
- label, min, max, step: 0.01, value: 0,
- format: (v) => v.toFixed(2),
- onInput: (v) => { state.pose.root[index] = v; app.needsRender = true; },
- }));
- const poseBox = details(poseSection.body, 'こまかい設定(ぜんたいをずらす・回転ギズモ)');
- for (const widget of rootSliders) poseBox.add(widget.el);
-
- const gizmoToggle = check({
- label: '回転ギズモを表示',
- // Off by default: the rings belong to the model's surface, so having them
- // drawn on top of the character is not what you want while composing a
- // picture. The 'g' key toggles it too.
- value: false,
- onChange: (value) => { rig.setGizmoVisible(value); app.needsRender = true; },
- });
- poseBox.add(controlRow(null, gizmoToggle.el, { wide: true }));
-
- // --- 操作 -----------------------------------------------------------------
- // Deliberately NOT wrapped in a collapsible section: 「ポーズを全部戻す」 and the
- // undo/redo pair are used often enough that they should be on screen without
- // opening anything first.
- tabPose.append(buttons({
- items: [
- { id: 'resetBone', label: 'このボーンを戻す', onClick: () => { rig.reset(rig.selected); app.actions.capturePose(); syncBones(); app.needsRender = true; } },
- { id: 'resetAll', label: 'ポーズを全部戻す', onClick: () => app.actions.resetPose() },
- { id: 'random', label: '少しランダムに', onClick: () => randomPose() },
- ],
- }).el);
- tabPose.append(hint('「元に戻す」「やり直す」は、パネル上部のアイコンにあります(どのタブでも使えます)。'));
-
- /** Accepts a preset object (from the buttons) or a preset id (from tools). */
- function applyPosePreset(presetOrId) {
- const preset = typeof presetOrId === 'string'
- ? POSE_PRESETS.find((item) => item.id === presetOrId)
- : presetOrId;
- if (!preset) return;
- // Some poses already raise the arms; leaving the てをふる motion running would
- // add to the arm the pose just set and fold the flipper over the face, so
- // switching to any pose stops that motion.
- if (state.anim.mode === 'wave') {
- state.anim.mode = 'off';
- app.animator.reset();
- app.needsRender = true;
- }
- state.pose = { bones: {}, root: [0, 0, 0] };
- applyPatch(state.pose, preset.pose ?? {});
- if (!state.pose.root) state.pose.root = [0, 0, 0];
- replace({}, 'pose');
- sync();
- }
-
- function randomPose() {
- const names = model.bones.map((bone) => bone.name);
- for (const name of names) {
- if (name === 'master') continue;
- const scale = name.startsWith('arm') ? 22 : 12;
- rig.setDelta(name, {
- x: (Math.random() - 0.5) * scale,
- y: (Math.random() - 0.5) * scale,
- z: (Math.random() - 0.5) * scale,
- });
- }
- app.actions.capturePose();
- syncBones();
- app.needsRender = true;
- }
-
- /* ------------------------------------------------------------------ face */
-
- let faceSection = section(tabFace, 'プリセット');
-
- // The face tab's sections are created here in the order they should read on
- // screen (プリセット -> 髪 -> 眉 -> 目 -> 見る先 -> ...), but filled further
- // down where the widgets are built: the DOM order is fixed at creation.
- const faceTabSections = {
- hair: section(tabFace, '髪'),
- brow: section(tabFace, '眉'),
- eye: section(tabFace, '目'),
- look: section(tabFace, '見る先'),
- glasses: section(tabFace, '眼鏡・サングラス'),
- cheeks: section(tabFace, 'ほっぺ'),
- snot: section(tabFace, '鼻ちょうちん'),
- beard: section(tabFace, 'ひげ'),
- mouth: section(tabFace, '口'),
- };
-
- faceSection.add(buttons({
- items: FACE_PRESETS.map((preset) => ({
- id: preset.id,
- label: preset.label,
- onClick: () => applyFacePreset(preset.id),
- })),
- }));
-
- function applyFacePreset(id) {
- const preset = FACE_PRESETS.find((item) => item.id === id);
- if (!preset) return;
- state.face = defaultState().face;
- applyPatch(state.face, preset.face);
- app.actions.refresh('face');
- sync();
- }
-
- // --- eyes
- faceSection = faceTabSections.eye;
-
- /** Tear sliders, which are added to the こまかい設定 box once it exists. */
- const tearWidgets = [];
- // The link switch sits directly above the *left* eye's open slider, because that
- // is the slider it drives - it was previously below both eyes, where it looked
- // like it belonged to whatever came next.
- const linkedToggle = check({
- label: '左右を連動させる',
- value: true,
- onChange: (value) => {
- state.face.eyes.linked = value;
- if (value) {
- // Catch the two eyes up with each other, so switching the link on does
- // something visible even if they had drifted apart.
- state.face.eyes.right.open = state.face.eyes.left.open;
- state.face.eyes.right.closed = state.face.eyes.left.closed;
- state.face.eyes.right.closedLines = state.face.eyes.left.closedLines;
- state.face.eyes.right.irisShape = state.face.eyes.left.irisShape;
- state.face.eyes.right.shape = state.face.eyes.left.shape;
- // The lids are per eye now too, so link them along with the rest.
- state.face.eyes.right.lowerLid = state.face.eyes.left.lowerLid;
- state.face.eyes.right.lidShape = state.face.eyes.left.lidShape;
- state.face.eyes.right.lidWidth = state.face.eyes.left.lidWidth;
- state.face.eyes.right.lidTilt = state.face.eyes.left.lidTilt;
- state.face.eyes.right.lashes = state.face.eyes.left.lashes;
- state.face.eyes.right.lashAngle = state.face.eyes.left.lashAngle;
- state.face.eyes.right.lashPos = state.face.eyes.left.lashPos;
- state.face.eyes.right.white = state.face.eyes.left.white ?? null;
- state.face.eyes.right.highlight = state.face.eyes.left.highlight ?? null;
- state.face.eyes.right.lookX = state.face.eyes.left.lookX;
- state.face.eyes.right.lookY = state.face.eyes.left.lookY;
- // The tears mirror as a pair: the size and the height match, while the
- // sideways position and the tilt flip sign.
- state.face.eyes.right.tear = state.face.eyes.left.tear ?? 0;
- state.face.eyes.right.tearY = state.face.eyes.left.tearY ?? 0;
- state.face.eyes.right.tearX = -(state.face.eyes.left.tearX ?? 0);
- state.face.eyes.right.tearTilt = -(state.face.eyes.left.tearTilt ?? 0);
- }
- app.actions.refresh('face');
- sync();
- },
- });
- // The eye "shape" folds the old 閉じ方 (line/3/わらう) and the heart pupil into
- // one menu. `open`/`closed`/`irisShape` stay the stored fields; this reads and
- // writes them together so the menu always shows the current look.
- const eyeShapeOf = (eye) => {
- const shape = eye.shape;
- const explicitShut = shape === 'three' || shape === 'arch'
- || (typeof shape === 'string' && shape.startsWith('line'));
- if (explicitShut) return shape;
- if ((eye.open ?? 1) <= 0.02) {
- if (!shape) {
- if (eye.closed === 'three') return 'three';
- if (eye.closed === 'arch') return 'arch';
- return `line${Math.min(3, Math.max(1, Math.round(eye.closedLines ?? 1)))}`;
- }
- // An open/heart eye whose lid is all the way down is just a blink.
- return 'line1';
- }
- if (shape) return shape;
- return (eye.irisShape ?? 'circle') === 'heart' ? 'heart' : 'open';
- };
- const applyEyeShape = (eye, value) => {
- eye.shape = value;
- eye.irisShape = value === 'heart' ? 'heart' : 'circle';
- if (value === 'open' || value === 'heart') {
- eye.open = 1;
- // Clear any stale shut fields so a blink (open -> 0) shows a plain line and
- // never the 3 or the arch that was picked before.
- eye.closed = 'line';
- eye.closedLines = 1;
- return;
- }
- // A shut artwork is drawn as the eye's content with the lids open; the lid
- // height is its own slider (上まぶたの高さ), so selecting one opens the lid.
- eye.open = 1;
- if (value.startsWith('line')) {
- eye.closed = 'line';
- eye.closedLines = Number(value.slice(4)) || 1;
- return;
- }
- eye.closed = value;
- };
- const eyeWhiteOf = (eye) => {
- if (eye.white != null) return eye.white === true;
- // The usual: an open eye shows its white; a shut eye or a heart does not.
- return eyeShapeOf(eye) === 'open';
- };
- const eyeHighlightOf = (eye) => (eye.highlight != null
- ? eye.highlight === true
- : state.face.eyes.highlight !== false);
-
- const EYE_ICONS = {
- both: '<circle cx="7" cy="12" r="3.8"/><circle cx="17" cy="12" r="3.8"/><circle cx="7" cy="12" r="1.3" fill="currentColor" stroke="none"/><circle cx="17" cy="12" r="1.3" fill="currentColor" stroke="none"/>',
- left: '<path d="M3 12h4"/><path d="M5 9.5l2.5 2.5-2.5 2.5"/><circle cx="15" cy="12" r="3.8"/><circle cx="15" cy="12" r="1.3" fill="currentColor" stroke="none"/>',
- right: '<path d="M21 12h-4"/><path d="M19 9.5l-2.5 2.5 2.5 2.5"/><circle cx="9" cy="12" r="3.8"/><circle cx="9" cy="12" r="1.3" fill="currentColor" stroke="none"/>',
- lid: '<path d="M3 14c2.5-6.5 15.5-6.5 18 0"/><path d="M6 16v3M12 16v3M18 16v3"/>',
- };
- // Each eye group carries the same controls. Linked, one group ("両目") drives
- // both eyes; unlinked, a group per eye appears and the gaze pad doubles.
- const eyeGroup = (title, icon = null) => {
- const body = h('div', { class: 'eye-group-body' });
- const head = h('div', { class: 'eye-group-head' },
- icon ? svgIcon(EYE_ICONS[icon] ?? '') : null,
- h('span', { text: title }));
- const el = h('div', { class: 'eye-group' }, head, body);
- return {
- el,
- add: (child) => (body.append(child?.el ?? child), child),
- setVisible: (visible) => { el.style.display = visible ? '' : 'none'; },
- };
- };
-
- const makeEyeControls = (mode) => {
- const keys = mode === 'both' ? ['left', 'right'] : [mode];
- const primary = keys[0];
- const write = (fn) => { for (const k of keys) fn(state.face.eyes[k]); };
- const touched = () => { app.actions.refresh('face'); sync(); };
- const group = eyeGroup(mode === 'both' ? '両目' : (mode === 'left' ? '左目' : '右目'), mode);
-
- // --- まぶた (per eye) ------------------------------------------------
- // 上まぶたの高さ and 下まぶたの高さ share one opening, so each is held to the
- // other: the lower lid cannot rise past the upper, and the upper cannot drop
- // below the lower. The sliders' own limits are kept in step in `syncOne`.
- const lidSub = eyeGroup('まぶた', 'lid');
- const open = slider({
- label: '上まぶたの高さ', min: 0, max: 1, step: 0.01, value: 1,
- format: (v) => (v < 0.02 ? '閉じ' : v > 0.98 ? '開き' : `${Math.round(v * 100)}%`),
- onInput: (v) => {
- const floor = state.face.eyes[primary].lowerLid ?? state.face.eyes.lowerLid ?? 0;
- const vv = Math.max(v, floor);
- write((e) => { e.open = vv; });
- if (vv !== v) open.set(vv);
- touched();
- },
- });
- const lowerLid = slider({
- label: '下まぶたの高さ', min: 0, max: 1, step: 0.01, value: 0, format: (v) => v.toFixed(2),
- onInput: (v) => {
- const ceil = state.face.eyes[primary].open ?? 1;
- const vv = Math.min(v, ceil);
- write((e) => { e.lowerLid = vv; });
- if (vv !== v) lowerLid.set(vv);
- touched();
- },
- });
- const lidShape = segmented({
- label: 'まぶたの形',
- options: [
- { value: 'curve', label: '曲線' },
- { value: 'flat', label: '直線(平ら)' },
- ],
- value: 'curve',
- onChange: (v) => { write((e) => { e.lidShape = v; }); touched(); },
- });
- const lidWidth = slider({
- label: 'まぶたの太さ', min: 0, max: 30, step: 1, value: 14, format: (v) => `${Math.round(v)}`,
- onInput: (v) => { write((e) => { e.lidWidth = v; }); touched(); },
- });
- const lidTilt = slider({
- label: 'まぶたの傾き', min: -40, max: 40, step: 1, value: 0, format: (v) => `${Math.round(v)}°`,
- onInput: (v) => { write((e) => { e.lidTilt = v; }); touched(); },
- });
- const lashes = check({
- label: 'まつげをつける',
- value: false,
- onChange: (v) => { write((e) => { e.lashes = v; }); touched(); },
- });
- const lashAngle = slider({
- label: 'まつげの角度', min: -80, max: 80, step: 1, value: 0, format: (v) => `${Math.round(v)}°`,
- onInput: (v) => { write((e) => { e.lashAngle = v; }); touched(); },
- });
- const lashPos = slider({
- label: 'まつげの位置', min: -80, max: 80, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- onInput: (v) => { write((e) => { e.lashPos = v; }); touched(); },
- });
- lidSub.add(lidShape);
- lidSub.add(open);
- lidSub.add(lowerLid);
- lidSub.add(lidWidth);
- lidSub.add(lidTilt);
- lidSub.add(controlRow(null, lashes.el, { wide: true }));
- lidSub.add(lashAngle);
- lidSub.add(lashPos);
- group.add(lidSub);
- const openInput = open.el.querySelector('input');
- const lowerLidInput = lowerLid.el.querySelector('input');
-
- // 目の形: the artwork the eye shows. A shut shape is drawn with the lids open,
- // so 上まぶたの高さ can then be lowered onto it.
- const shape = segmented({
- label: '目の形',
- options: [
- { value: 'open', label: 'ふつう' },
- { value: 'line1', label: '1線' },
- { value: 'line2', label: '2線' },
- { value: 'line3', label: '3線' },
- { value: 'three', label: '3の目' },
- { value: 'arch', label: 'わらう' },
- { value: 'heart', label: 'ハート' },
- ],
- value: 'open',
- onChange: (v) => { write((e) => applyEyeShape(e, v)); touched(); },
- });
- // The heart colour only matters for the heart, so it sits right under 目の形
- // and shows only then.
- const heartColor = colorField({
- label: 'ハートの色', value: '#e0344f',
- swatches: ['#e0344f', '#ff5f8f', '#c2185b', '#150e1b'],
- onChange: (v) => { state.face.eyes.heartColor = v; touched(); },
- });
- // 大きさ: one knob for the iris, the heart and the shut artwork.
- const size = slider({
- label: '大きさ', min: 0.4, max: 1.8, step: 0.01, value: 1, format: (v) => v.toFixed(2),
- onInput: (v) => { state.face.eyes.irisScale = v; touched(); },
- });
- const threeFlip = segmented({
- label: '3の向き',
- options: [
- { value: 'normal', label: '3' },
- { value: 'flip', label: '3(逆)' },
- ],
- value: 'normal',
- onChange: (v) => { write((e) => { e.threeFlip = v === 'flip'; applyEyeShape(e, 'three'); }); touched(); },
- });
- const white = check({
- label: '白目を出す',
- value: true,
- onChange: (v) => { write((e) => { e.white = v; }); touched(); },
- });
- const highlight = check({
- label: '光彩(瞳の白い丸)を出す',
- value: true,
- onChange: (v) => { write((e) => { e.highlight = v; }); touched(); },
- });
- const pad = xyPad({
- value: { x: 0, y: 0 },
- center: 'eye',
- onChange: ({ x, y }) => { write((e) => { e.lookX = x; e.lookY = y; }); touched(); },
- });
- // 涙: per eye. Linked, one set drives both - size and height match, while the
- // sideways position and the tilt mirror so the pair stays symmetric.
- const tearOn = check({
- label: '涙を出す',
- value: false,
- onChange: (v) => { write((e) => { e.tearOn = v; }); touched(); },
- });
- const writeTear = (patch) => {
- Object.assign(state.face.eyes[primary], patch);
- if (mode === 'both') {
- const mirrored = { ...patch };
- if (patch.tearX != null) mirrored.tearX = -patch.tearX;
- if (patch.tearTilt != null) mirrored.tearTilt = -patch.tearTilt;
- Object.assign(state.face.eyes[primary === 'left' ? 'right' : 'left'], mirrored);
- }
- touched();
- };
- const tear = slider({
- label: '涙の大きさ', min: 0.3, max: 1.6, step: 0.01, value: 0.3, format: (v) => v.toFixed(2),
- onInput: (v) => writeTear({ tear: v }),
- });
- const tearY = slider({
- label: '涙の高さ', min: -80, max: 140, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- onInput: (v) => writeTear({ tearY: v }),
- });
- const tearX = slider({
- label: '涙のよこ位置', min: -150, max: 150, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- onInput: (v) => writeTear({ tearX: v }),
- });
- const tearTilt = slider({
- label: '涙の傾き', min: -60, max: 60, step: 1, value: 0, format: (v) => `${Math.round(v)}°`,
- onInput: (v) => writeTear({ tearTilt: v }),
- });
-
- group.add(shape);
- group.add(heartColor);
- group.add(size);
- group.add(threeFlip);
- group.add(controlRow(null, white.el, { wide: true }));
- group.add(controlRow(null, highlight.el, { wide: true }));
- group.add(controlRow(null, tearOn.el, { wide: true }));
- group.add(tear);
- group.add(tearY);
- group.add(tearX);
- group.add(tearTilt);
- group.add(controlRow('目線', h('div', { class: 'pad-wrap' }, pad.el,
- h('p', { class: 'hint', text: 'ドラッグで目線。ダブルクリックで正面に戻ります。' }))));
-
- const syncOne = () => {
- const e = state.face.eyes[primary];
- const shapeValue = eyeShapeOf(e);
- const lower = e.lowerLid ?? state.face.eyes.lowerLid ?? 0;
- const upper = e.open ?? 1;
- // Keep each lid's slider range from crossing the other before applying the
- // values, so the displayed thumb cannot sit past the other lid either.
- if (openInput) openInput.min = String(Math.min(lower, upper));
- if (lowerLidInput) lowerLidInput.max = String(Math.max(lower, upper));
- open.set(upper);
- lowerLid.set(lower);
- lidShape.set(e.lidShape ?? state.face.eyes.lidShape ?? 'curve');
- lidWidth.set(e.lidWidth ?? state.face.eyes.lidWidth ?? 14);
- lidTilt.set(e.lidTilt ?? state.face.eyes.lidTilt ?? 0);
- lashes.set((e.lashes ?? state.face.eyes.lashes) === true);
- const lashesOn = (e.lashes ?? state.face.eyes.lashes) === true;
- lashAngle.set(e.lashAngle ?? state.face.eyes.lashAngle ?? 0);
- lashPos.set(e.lashPos ?? state.face.eyes.lashPos ?? 0);
- lashAngle.el.style.display = lashesOn ? '' : 'none';
- lashPos.el.style.display = lashesOn ? '' : 'none';
- shape.set(shapeValue);
- heartColor.set(state.face.eyes.heartColor ?? '#e0344f');
- heartColor.el.style.display = shapeValue === 'heart' ? '' : 'none';
- size.set(state.face.eyes.irisScale ?? 1);
- threeFlip.set(e.threeFlip ? 'flip' : 'normal');
- threeFlip.el.style.display = shapeValue === 'three' ? '' : 'none';
- white.set(eyeWhiteOf(e));
- highlight.set(eyeHighlightOf(e));
- const tearShown = e.tearOn === true;
- tearOn.set(tearShown);
- for (const widget of [tear, tearY, tearX, tearTilt]) {
- widget.el.style.display = tearShown ? '' : 'none';
- }
- tear.set(e.tear ?? 0.3);
- tearY.set(e.tearY ?? 0);
- tearX.set(e.tearX ?? 0);
- tearTilt.set(e.tearTilt ?? 0);
- pad.set({ x: e.lookX ?? 0, y: e.lookY ?? 0 });
- };
- return { group, sync: syncOne };
- };
-
- const bothControls = makeEyeControls('both');
- const leftControls = makeEyeControls('left');
- const rightControls = makeEyeControls('right');
-
- faceSection.add(controlRow(null, linkedToggle.el, { wide: true }));
- faceSection.add(bothControls.group);
- faceSection.add(leftControls.group);
- faceSection.add(rightControls.group);
- faceSection.add(hint('「目の形」の「2線」「3線」は端点がつながった形になります。'
- + '閉じ目の形も、上まぶた・下まぶたで上下から隠せます。'));
-
- // 横位置 (per eye) rarely changes, so it gets its own small box.
- const eyeAdvancedWidgets = {};
- for (const key of ['left', 'right']) {
- const label = key === 'left' ? '左目' : '右目';
- const eyeX = slider({
- label: `${label}の横位置`, min: -200, max: 200, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- onInput: (value) => { state.face.eyes[key].eyeX = value; app.actions.refresh('face'); },
- });
- eyeAdvancedWidgets[key] = { eyeX };
- tearWidgets.push(eyeX.el);
- }
-
- // One button to put every eye setting back to the artwork's defaults. The
- // artwork *source* is kept: resetting the numbers should not throw away a
- // hand-drawn image the user loaded.
- faceSection.add(buttons({
- items: [{
- id: 'eyesReset',
- label: '目の設定をリセット',
- onClick: () => {
- const source = state.face.eyes.source;
- state.face.eyes = { ...defaultState().face.eyes, source };
- app.actions.refresh('face');
- sync();
- },
- }],
- }));
-
- faceSection.add(hint('「まぶた」は目のグループごとに設定できます。「左右を連動させる」を入れると「両目」の設定が1つだけ出て、'
- + 'まぶた・目の形・大きさ・白目・光彩・目線が両目でそろいます。'
- + 'はずすと「左目」「右目」の設定がそれぞれに出て、目線のパッドも2つになります。'
- + '「左目」「右目」は、ぶるべー自身から見た左右です(正面から見ると、画面では左右が入れ替わって見えます)。'));
-
- const eyeColors = {
- white: colorField({ label: '白目', value: '#ffffff', onChange: (v) => { state.face.eyes.white = v; app.actions.refresh('face'); } }),
- iris: colorField({ label: '瞳', value: '#150e1b', onChange: (v) => { state.face.eyes.iris = v; app.actions.refresh('face'); } }),
- line: colorField({ label: 'まぶたの線', value: '#55386e', onChange: (v) => { state.face.eyes.line = v; app.actions.refresh('face'); } }),
- };
- const eyeColorBox = details(faceSection.body, '色(白目・瞳・まぶたの線)');
- for (const widget of Object.values(eyeColors)) eyeColorBox.add(widget.el);
-
- // 横位置 (per eye) is rarely used, so it stays in its own small box.
- const tearBox = details(faceSection.body, '横位置(左右べつ)');
- for (const el of tearWidgets) tearBox.add(el);
-
- // --- eyebrows (the original character has none; this is extra range)
- faceSection = faceTabSections.brow;
- faceSection.add(hint('ぶるべーには眉がありません。怒った顔など、必要なときだけ出してください。'));
-
- const browToggle = check({
- label: '眉を表示',
- value: false,
- onChange: (value) => { state.face.eyes.brow.enabled = value; app.actions.refresh('face'); },
- });
- faceSection.add(controlRow(null, browToggle.el, { wide: true }));
-
- const browSliders = {
- angle: slider({
- label: '角度', min: -40, max: 40, step: 1, value: 0, format: (v) => `${Math.round(v)}°`,
- onInput: (v) => { state.face.eyes.brow.angle = v; app.actions.refresh('face'); },
- }),
- height: slider({
- label: '高さ', min: -40, max: 80, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- onInput: (v) => { state.face.eyes.brow.height = v; app.actions.refresh('face'); },
- }),
- length: slider({
- label: '長さ', min: 0, max: 4, step: 0.01, value: 1,
- format: (v) => (v < 0.02 ? '点' : v.toFixed(2)),
- onInput: (v) => { state.face.eyes.brow.length = v; app.actions.refresh('face'); },
- }),
- thickness: slider({
- label: '太さ', min: 0.4, max: 3.5, step: 0.01, value: 1, format: (v) => v.toFixed(2),
- onInput: (v) => { state.face.eyes.brow.thickness = v; app.actions.refresh('face'); },
- }),
- spacing: slider({
- label: '間隔', min: -220, max: 60, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- onInput: (v) => { state.face.eyes.brow.spacing = v; app.actions.refresh('face'); },
- }),
- curve: slider({
- label: '曲がり', min: 0, max: 0.4, step: 0.01, value: 0.14, format: (v) => v.toFixed(2),
- onInput: (v) => { state.face.eyes.brow.curve = v; app.actions.refresh('face'); },
- }),
- taper: slider({
- label: '鼻側の細さ', min: 0, max: 1, step: 0.01, value: 1,
- format: (v) => (v >= 0.995 ? 'そのまま' : (v <= 0.005 ? 'とがる' : v.toFixed(2))),
- onInput: (v) => { state.face.eyes.brow.taper = v; app.actions.refresh('face'); },
- }),
- };
- faceSection.add(hint('+の角度で内側が下がり、怒った感じになります。-で困り顔。'
- + '高さは + で上がり、- にすると目にかくれて見えなくなります。'));
- faceSection.add(browSliders.angle.el);
- const browBox = details(faceSection.body, 'こまかい設定(高さ・長さ・太さ・色)');
- browBox.add(browSliders.height.el);
- browBox.add(browSliders.length.el);
- browBox.add(browSliders.thickness.el);
- browBox.add(browSliders.spacing.el);
- browBox.add(browSliders.curve.el);
- browBox.add(browSliders.taper.el);
- const browColor = colorField({
- label: '眉の色', value: '#55386e',
- swatches: ['#55386e', '#2a1e33', '#7a5c2e', '#8a4a5e'],
- onChange: (v) => { state.face.eyes.brow.color = v; app.actions.refresh('face'); },
- });
- browBox.add(browColor.el);
- browBox.add(hint('「間隔」は左右の眉のへだたりです(+で広がり、-で内側に寄って、'
- + '大きく-にすると左右がくっつきます)。「長さ」を 0 にすると点になります。'
- + '「鼻側の細さ」を 0 にすると鼻側がとがります。'));
- browBox.add(buttons({
- items: [
- {
- id: 'golgo',
- label: 'ゴル風(画像)',
- onClick: () => {
- // ゴルゴ13: a very thick, almost straight black wedge, wide at the outer
- // end and tapering to a point at the nose, angled steeply down towards
- // it, with the two brows sitting close together.
- Object.assign(state.face.eyes.brow, {
- enabled: true,
- image: true,
- angle: 34,
- height: 33,
- length: 2.82,
- thickness: 3.6,
- curve: 0,
- taper: 0,
- spacing: -59,
- color: '#2a1e33',
- });
- app.actions.refresh('face');
- sync();
- },
- },
- {
- id: 'ryotsu',
- label: '両風(線の眉)',
- onClick: () => {
- // 両津勘吉: thick げじげじ brows that are joined in the middle, sitting
- // low over the eyes. `spacing` is what closes the gap - at this length
- // the two inner ends meet over the nose (see the panel's note). Turning
- // `image` off is what makes the line drawing take over from ゴル風's
- // loaded picture.
- Object.assign(state.face.eyes.brow, {
- enabled: true,
- image: false,
- angle: 10,
- height: 4,
- length: 2.86,
- thickness: 3.29,
- curve: 0.4,
- taper: 1,
- spacing: -50,
- color: '#181220',
- });
- app.actions.refresh('face');
- sync();
- },
- },
- ],
- }));
-
- faceSection.add(hint('「ゴル風(画像)」は読み込んだ画像(assets/brows/gol-right.png)で眉を描きます。'
- + '画像のときは角度・太さ・曲がり・鼻側の細さが効かないので、灰色になります。'
- + '「両風(線の眉)」など線で描く眉に切り替えると、この画像は使われません。'));
-
- // --- glasses / sunglasses (drawn into the same texture as the eyes and brows)
- faceSection = faceTabSections.glasses;
- faceSection.add(hint('眼鏡やサングラスを、目や眉と同じ絵にかけます。'
- + '線画のときはレンズを塗らず、フレームの線だけになります。'));
-
- // 眼鏡とサングラスの違いは、レンズの形だけではない。サングラスはレンズが不透明
- // なので、目を開けたままだと瞳が透けて見えてしまう。種類を変えたらその種類の
- // 既定値(レンズの色・濃さ・高さ)を一緒に持ってきて、サングラスのときは両目を
- // 閉じる。フレームや大きさには触らないので、作りこんだフレームは種類を変えても
- // 失われない。
- const GLASSES_KINDS = {
- glasses: { lensColor: '#2b2433', lensOpacity: 0.22, offsetY: 0 },
- sunglasses: { lensColor: '#1a1620', lensOpacity: 1, offsetY: -40 },
- };
- const wearSunglasses = () => {
- state.face.eyes.glasses.lensOpacity = 1;
- state.face.eyes.left.open = 0;
- state.face.eyes.right.open = 0;
- };
- const setGlassesKind = (kind) => {
- Object.assign(state.face.eyes.glasses, { kind, ...GLASSES_KINDS[kind] });
- // サングラス hides the eye behind an opaque lens, so both eyes shut with it;
- // 眼鏡's lens is clear, so switching back opens them again.
- const open = kind === 'sunglasses' ? 0 : 1;
- state.face.eyes.left.open = open;
- state.face.eyes.right.open = open;
- };
-
- const glassesToggle = check({
- label: '眼鏡をかける',
- value: false,
- onChange: (value) => {
- state.face.eyes.glasses.enabled = value;
- // A loaded state can already be on サングラス, so enabling the shades also
- // shuts the eyes rather than showing them through the opaque lens.
- if (value && state.face.eyes.glasses.kind === 'sunglasses') wearSunglasses();
- app.actions.refresh('face');
- sync();
- },
- });
- faceSection.add(controlRow(null, glassesToggle.el, { wide: true }));
-
- const glassesKindSegment = segmented({
- label: '種類',
- options: [
- { value: 'glasses', label: '眼鏡' },
- { value: 'sunglasses', label: 'サングラス' },
- ],
- value: 'glasses',
- onChange: (value) => {
- setGlassesKind(value);
- // Picking a kind means you mean to wear it, so put the glasses on rather
- // than leaving the checkbox off and nothing showing on the face.
- state.face.eyes.glasses.enabled = true;
- glassesToggle.set(true);
- app.actions.refresh('face');
- sync();
- },
- });
- faceSection.add(glassesKindSegment.el);
-
- const glassesSliders = {
- scale: slider({
- label: '大きさ', min: 0.7, max: 1.5, step: 0.01, value: 1, format: (v) => v.toFixed(2),
- onInput: (v) => { state.face.eyes.glasses.scale = v; app.actions.refresh('face'); },
- }),
- lensOpacity: slider({
- label: 'レンズの濃さ', min: 0, max: 1, step: 0.01, value: 0.22,
- format: (v) => (v <= 0.005 ? '透明' : v.toFixed(2)),
- onInput: (v) => { state.face.eyes.glasses.lensOpacity = v; app.actions.refresh('face'); },
- }),
- lensGap: slider({
- label: '左右レンズの間隔', min: -40, max: 120, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- onInput: (v) => { state.face.eyes.glasses.lensGap = v; app.actions.refresh('face'); },
- }),
- frameWidth: slider({
- label: 'フレームの太さ', min: 0.2, max: 3, step: 0.01, value: 1, format: (v) => v.toFixed(2),
- onInput: (v) => { state.face.eyes.glasses.frameWidth = v; app.actions.refresh('face'); },
- }),
- offsetY: slider({
- label: '高さ', min: -60, max: 60, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- onInput: (v) => { state.face.eyes.glasses.offsetY = v; app.actions.refresh('face'); },
- }),
- tilt: slider({
- label: '傾き', min: -30, max: 30, step: 1, value: 0, format: (v) => `${Math.round(v)}°`,
- onInput: (v) => { state.face.eyes.glasses.tilt = v; app.actions.refresh('face'); },
- }),
- };
- faceSection.add(glassesSliders.scale.el);
- faceSection.add(glassesSliders.lensOpacity.el);
- const glassesBox = details(faceSection.body, 'こまかい設定(フレーム・位置・色)');
- glassesBox.add(glassesSliders.frameWidth.el);
- glassesBox.add(glassesSliders.offsetY.el);
- glassesBox.add(glassesSliders.tilt.el);
- glassesBox.add(glassesSliders.lensGap.el);
- const glassesFrameColor = colorField({
- label: 'フレームの色', value: '#2a1e33',
- swatches: ['#2a1e33', '#12101a', '#7a5c2e', '#c9c2d6'],
- onChange: (v) => { state.face.eyes.glasses.frameColor = v; app.actions.refresh('face'); },
- });
- const glassesLensColor = colorField({
- label: 'レンズの色', value: '#2b2433',
- swatches: ['#2b2433', '#1a1620', '#3a2f4a', '#7a3b1e'],
- onChange: (v) => { state.face.eyes.glasses.lensColor = v; app.actions.refresh('face'); },
- });
- glassesBox.add(glassesFrameColor.el);
- glassesBox.add(glassesLensColor.el);
- glassesBox.add(hint('「レンズの濃さ」を 0 にするとレンズは透明になり、フレームだけの眼鏡になります。'
- + '「高さ」は眼鏡全体を上下に動かします(+で下がります)。'
- + '「傾き」は左右のレンズが一緒に傾きます。'));
- glassesBox.add(buttons({
- items: [
- {
- id: 'glasses',
- label: '眼鏡',
- onClick: () => {
- setGlassesKind('glasses');
- state.face.eyes.glasses.enabled = true;
- app.actions.refresh('face');
- sync();
- },
- },
- {
- id: 'sunglasses',
- label: 'サングラス',
- onClick: () => {
- setGlassesKind('sunglasses');
- state.face.eyes.glasses.enabled = true;
- app.actions.refresh('face');
- sync();
- },
- },
- ],
- }));
-
- // --- ほっぺ (a manga blush)
- faceSection = faceTabSections.cheeks;
- faceSection.add(hint('ほっぺ(マンガの赤らみ)を、目や眉と同じ絵にかけます。'
- + '決まったキャラクターの絵ではなく、よくあるマンガの記号として用意しました。'
- + 'はじめは出ていません。'));
-
- const cheeksToggle = check({
- label: 'ほっぺを出す',
- value: false,
- onChange: (value) => { state.face.eyes.cheeks.enabled = value; app.actions.refresh('face'); },
- });
- faceSection.add(controlRow(null, cheeksToggle.el, { wide: true }));
-
- const cheekSliders = {
- size: slider({
- label: '大きさ', min: 0.4, max: 2.2, step: 0.01, value: 1, format: (v) => v.toFixed(2),
- onInput: (v) => { state.face.eyes.cheeks.size = v; app.actions.refresh('face'); },
- }),
- offsetY: slider({
- label: 'たかさ', min: -80, max: 120, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- onInput: (v) => { state.face.eyes.cheeks.offsetY = v; app.actions.refresh('face'); },
- }),
- spacing: slider({
- label: 'よこの間隔', min: -60, max: 80, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- onInput: (v) => { state.face.eyes.cheeks.spacing = v; app.actions.refresh('face'); },
- }),
- };
- faceSection.add(cheekSliders.size.el);
- const cheekBox = details(faceSection.body, 'こまかい設定(位置・色)');
- cheekBox.add(cheekSliders.offsetY.el);
- cheekBox.add(cheekSliders.spacing.el);
- const cheekColor = colorField({
- label: 'ほっぺの色', value: '#f6a6b8',
- swatches: ['#f6a6b8', '#f19ab0', '#f7b9a0', '#e88aa8'],
- onChange: (v) => { state.face.eyes.cheeks.color = v; app.actions.refresh('face'); },
- });
- cheekBox.add(cheekColor.el);
- cheekBox.add(hint('線はいつも4本です。「よこの間隔」は左右のほっぺのへだたり、'
- + '「たかさ」は目からの下がり具合です。'));
-
- // --- 髪 (a hair-like covering over the whole head; its own section, above 眉)
- faceSection = faceTabSections.hair;
- faceSection.add(hint('髪を頭にかぶせます。決まったキャラクターの髪ではなく、'
- + 'よくあるマンガの形として用意しました。はじめは出ていません。'));
-
- const headMarkShape = segmented({
- label: '髪',
- options: [
- { value: 'off', label: 'なし' },
- { value: 'cap', label: 'かぶせ' },
- { value: 'fringe', label: 'ぎざぎざ' },
- { value: 'fringe-up', label: 'はちわれ' },
- { value: 'curve', label: 'カーブ' },
- ],
- value: 'off',
- onChange: (value) => {
- const mark = state.face.eyes.headMark;
- mark.shape = value;
- // Entering a shape applies its own starting size (ぎざぎざ is smaller and
- // shallower than the shared defaults). Other shapes just keep the values.
- Object.assign(mark, HEAD_MARK_KIND_DEFAULTS[value] ?? {});
- app.actions.refresh('face');
- sync();
- },
- });
- faceSection.add(headMarkShape.el);
-
- const headMarkOverEyes = check({
- label: '髪を目の前に出す',
- value: true,
- onChange: (value) => { state.face.eyes.headMark.overEyes = value; app.actions.refresh('face'); },
- });
- faceSection.add(controlRow(null, headMarkOverEyes.el, { wide: true }));
-
- const headMarkSliders = {
- size: slider({
- label: '大きさ', min: 0.05, max: 2.2, step: 0.01, value: 1, format: (v) => v.toFixed(2),
- onInput: (v) => { state.face.eyes.headMark.size = v; app.actions.refresh('face'); },
- }),
- teeth: slider({
- label: '歯の深さ', min: 0.02, max: 0.4, step: 0.01, value: 0.12, format: (v) => v.toFixed(2),
- onInput: (v) => { state.face.eyes.headMark.teeth = v; app.actions.refresh('face'); },
- }),
- offsetX: slider({
- label: 'よこの位置', min: -260, max: 260, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- onInput: (v) => { state.face.eyes.headMark.offsetX = v; app.actions.refresh('face'); },
- }),
- offsetY: slider({
- label: 'たかさ', min: -300, max: 300, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- onInput: (v) => { state.face.eyes.headMark.offsetY = v; app.actions.refresh('face'); },
- }),
- };
- faceSection.add(headMarkSliders.size.el);
- faceSection.add(headMarkSliders.teeth.el);
- //「歯の深さ」はぎざぎざのときだけ意味があるので、それ以外では隠します。
- const headMarkBox = details(faceSection.body, 'こまかい設定(位置・色)');
- headMarkBox.add(headMarkSliders.offsetX.el);
- headMarkBox.add(headMarkSliders.offsetY.el);
- const headMarkColor = colorField({
- label: '髪の色', value: '#8a4fe0',
- swatches: ['#8a4fe0', '#2a1e33', '#e0344f', '#7a5c2e'],
- onChange: (v) => { state.face.eyes.headMark.color = v; app.actions.refresh('face'); },
- });
- const headMarkColor2 = colorField({
- label: '2色目', value: '#ffffff',
- swatches: ['#ffffff', '#f3ead9', '#ffe08a', '#7fd8ff'],
- onChange: (v) => { state.face.eyes.headMark.color2 = v; app.actions.refresh('face'); },
- });
- headMarkBox.add(headMarkColor.el);
- headMarkBox.add(headMarkColor2.el);
- headMarkBox.add(hint('「かぶせ」は頭にかぶせる丸い髪、「ぎざぎざ」は生え際がギザギザにとがった髪(「歯の深さ」でギザギザの深さを変えられます)、'
- + '「はちわれ」は中央が鋭く持ち上がった生え際、「カーブ」はドラえもんのように単純にカーブした髪です。'
- + '「たかさ」で生え際を目の中心あたりまで下げられます。'
- + '「髪を目の前に出す」を切ると、髪が目の後ろに回ります。'));
-
- // --- 鼻ちょうちん: the snot bubble of a sleeping face.
- faceSection = faceTabSections.snot;
- const snotToggle = check({
- label: '鼻ちょうちんを出す',
- value: false,
- onChange: (value) => { state.face.eyes.snot.enabled = value; app.actions.refresh('face'); },
- });
- faceSection.add(controlRow(null, snotToggle.el, { wide: true }));
- const snotSize = slider({
- label: '大きさ', min: 0.4, max: 2.2, step: 0.01, value: 1, format: (v) => v.toFixed(2),
- onInput: (v) => { state.face.eyes.snot.size = v; app.actions.refresh('face'); },
- });
- faceSection.add(snotSize.el);
- const snotBox = details(faceSection.body, 'こまかい設定(位置・色)');
- const snotSliders = {
- offsetX: slider({
- label: 'よこの位置', min: -160, max: 160, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- onInput: (v) => { state.face.eyes.snot.offsetX = v; app.actions.refresh('face'); },
- }),
- offsetY: slider({
- label: 'たかさ', min: -160, max: 160, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- onInput: (v) => { state.face.eyes.snot.offsetY = v; app.actions.refresh('face'); },
- }),
- offsetZ: slider({
- label: 'おくゆき', min: -10, max: 160, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- onInput: (v) => { state.face.eyes.snot.offsetZ = v; app.actions.refresh('face'); },
- }),
- };
- for (const widget of Object.values(snotSliders)) snotBox.add(widget.el);
- const snotColor = colorField({
- label: '泡の色', value: '#e3ecff',
- swatches: ['#e3ecff', '#ffffff', '#cfe0ff', '#bfe8d0'],
- onChange: (v) => { state.face.eyes.snot.color = v; app.actions.refresh('face'); },
- });
- snotBox.add(snotColor.el);
- snotBox.add(hint('寝ている顔の横に、鼻から出る泡を描きます。'
- + '「ねている」ポーズと組み合わせると、いねむりしているように見えます。'
- + '泡は鼻の横に出るので、位置は「よこの位置」「たかさ」で調整できます。'));
-
- // --- ひげ: mustaches and beards, hung under the nose.
- faceSection = faceTabSections.beard;
- const beardShape = segmented({
- label: 'ひげ',
- options: [
- { value: 'off', label: 'なし' },
- { value: 'scotch', label: 'ちょびひげ' },
- { value: 'kaiser', label: 'ダリ' },
- { value: 'cat', label: 'ねこ' },
- ],
- value: 'off',
- onChange: (value) => {
- const beard = state.face.eyes.beard;
- beard.shape = value;
- // Each kind starts at its own size and height (a textured kind is drawn at a
- // different scale from the built-in strokes). A kind with no entry resets to
- // the neutral values, so switching kinds cannot leave a stray size behind.
- Object.assign(beard, BEARD_KIND_DEFAULTS[value] ?? { size: 1, offsetY: 0, spacing: 0 });
- app.actions.refresh('face');
- sync();
- },
- });
- faceSection.add(beardShape.el);
- const beardSliders = {
- size: slider({
- label: '大きさ', min: 0.4, max: 2.4, step: 0.01, value: 1, format: (v) => v.toFixed(2),
- onInput: (v) => { state.face.eyes.beard.size = v; app.actions.refresh('face'); },
- }),
- spacing: slider({
- label: '左右の間隔', min: 0, max: 250, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- // Shown 10 higher than the value stored, so the default (stored -10) reads 0.
- onInput: (v) => { state.face.eyes.beard.spacing = v - 10; app.actions.refresh('face'); },
- }),
- offsetY: slider({
- label: 'たかさ', min: -160, max: 160, step: 1, value: 0, format: (v) => `${Math.round(v)}`,
- onInput: (v) => { state.face.eyes.beard.offsetY = v; app.actions.refresh('face'); },
- }),
- length: slider({
- label: 'ひげの長さ(ねこ)', min: 0.2, max: 3, step: 0.01, value: 1, format: (v) => v.toFixed(2),
- onInput: (v) => { state.face.eyes.beard.length = v; app.actions.refresh('face'); },
- }),
- lineGap: slider({
- label: '線の間隔(ねこ)', min: 0.2, max: 3, step: 0.01, value: 1, format: (v) => v.toFixed(2),
- onInput: (v) => { state.face.eyes.beard.lineGap = v; app.actions.refresh('face'); },
- }),
- };
- faceSection.add(beardSliders.size.el);
- const beardBox = details(faceSection.body, 'こまかい設定(位置・色)');
- beardBox.add(beardSliders.spacing.el);
- beardBox.add(beardSliders.offsetY.el);
- beardBox.add(beardSliders.length.el);
- beardBox.add(beardSliders.lineGap.el);
- const beardColor = colorField({
- label: 'ひげの色', value: '#1c1624',
- swatches: ['#1c1624', '#000000', '#3a2a4a', '#6b4a2a', '#8a8a94'],
- onChange: (v) => { state.face.eyes.beard.color = v; app.actions.refresh('face'); },
- });
- beardBox.add(beardColor.el);
- beardBox.add(hint('鼻の下に、ちょびひげ・ダリ・ねこ、の瓢を描きます。'
- + '「左右の間隔」「瓢の長さ」「線の間隔」は「ねこ」で使います。'));
-
- // --- mouth
- faceSection = faceTabSections.mouth;
-
- const mouthToggle = check({
- label: '口を表示',
- value: true,
- onChange: (value) => { state.face.mouth.visible = value; app.actions.refresh('face'); },
- });
- faceSection.add(controlRow(null, mouthToggle.el, { wide: true }));
-
- // 口角の角度は「笑いの深さ」に比例して動かす(笑いの深さ 1 で -8°、-1 で 70°、
- // その間は直線)。笑いの深さを動かすと追従し、手で微調整したいときのために
- // スライダー自体は残してある。
- const cornerAngleFor = (smile) => Math.round(31 - 39 * Math.max(-1, Math.min(1.4, smile)));
-
- const mouthSliders = {
- smile: slider({ label: '曲げ', min: -1, max: 1.4, step: 0.01, value: 1, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.smile = v; state.face.mouth.cornerAngle = cornerAngleFor(v); app.actions.refresh('face'); sync(); } }),
- open: slider({ label: '開き', min: 0, max: 1, step: 0.01, value: 0, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.open = v; app.actions.refresh('face'); } }),
- round: slider({ label: 'Oの大きさ', min: 0, max: 1, step: 0.01, value: 0, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.round = v; app.actions.refresh('face'); } }),
- width: slider({ label: '幅', min: 0.2, max: 1.6, step: 0.01, value: 1, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.width = v; app.actions.refresh('face'); } }),
- thickness: slider({ label: '太さ', min: 0.2, max: 3, step: 0.01, value: 1, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.thickness = v; app.actions.refresh('face'); } }),
- tilt: slider({ label: '傾き', min: -30, max: 30, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, onInput: (v) => { state.face.mouth.tilt = v; app.actions.refresh('face'); } }),
- offsetY: slider({ label: '高さ', min: -140, max: 140, step: 1, value: 0, format: (v) => `${Math.round(v)}`, onInput: (v) => { state.face.mouth.offsetY = v; app.actions.refresh('face'); } }),
- tongue: slider({ label: '舌の大きさ', min: 0, max: 1.6, step: 0.01, value: 0.96, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.tongue = v; app.actions.refresh('face'); } }),
- tonguePos: slider({ label: '舌の位置', min: 0.05, max: 0.95, step: 0.01, value: 0.84, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.tonguePos = v; app.actions.refresh('face'); } }),
- corners: slider({ label: '口角の長さ', min: 0, max: 1.6, step: 0.01, value: 0.71, format: (v) => v.toFixed(2), onInput: (v) => { state.face.mouth.corners = v; app.actions.refresh('face'); } }),
- cornerAngle: slider({ label: '口角の角度', min: -70, max: 70, step: 1, value: -8, format: (v) => `${Math.round(v)}°`, onInput: (v) => { state.face.mouth.cornerAngle = v; app.actions.refresh('face'); } }),
- };
- // 口には「ふつうの口」と「丸く開く(O)」の2つの形があり、使うスライダーが
- // まったく違う。形を切り替えると、その形で使うものだけを出す。
- const mouthModeOf = (mouth) => (mouth.round > 0.004 ? 'round' : 'curve');
- const mouthRowKeys = {
- curve: ['smile', 'width', 'thickness', 'open', 'tongue', 'tonguePos', 'corners', 'cornerAngle', 'tilt', 'offsetY'],
- round: ['round', 'width', 'thickness', 'tongue', 'tilt', 'offsetY'],
- };
- // DOM order is fixed here; the mode only shows or hides rows.
- const mouthRowOrder = ['round', 'smile', 'width', 'thickness', 'open', 'tilt', 'offsetY', 'tongue', 'tonguePos', 'corners', 'cornerAngle'];
- const mouthMode = segmented({
- label: '口の形',
- options: [
- { value: 'curve', label: 'ふつうの口' },
- { value: 'round', label: '丸く開く(O)' },
- ],
- value: 'curve',
- onChange: (shape) => {
- if (shape === 'round') {
- if (!(state.face.mouth.round > 0.004)) state.face.mouth.round = 0.6;
- } else {
- state.face.mouth.round = 0;
- }
- app.actions.refresh('face');
- sync();
- },
- });
- faceSection.add(mouthMode);
- for (const key of mouthRowOrder) faceSection.add(mouthSliders[key].el);
- faceSection.add(hint('「口の形」を切り替えると、その形で使うスライダーだけが出ます。'
- + 'ふつうの口は「曲げ」と「開き」、丸く開く口(O)は「Oの大きさ」で形が決まります。'));
- faceSection.add(buttons({
- items: [{
- id: 'mouthreset',
- label: '口を初期値に戻す',
- onClick: () => {
- state.face.mouth = defaultState().face.mouth;
- app.actions.refresh('face');
- sync();
- },
- }],
- }));
-
- const mouthColors = {
- color: colorField({ label: '口の線', value: '#ff1a44', onChange: (v) => { state.face.mouth.color = v; app.actions.refresh('face'); } }),
- innerColor: colorField({ label: '口の中', value: '#4a0f1e', onChange: (v) => { state.face.mouth.innerColor = v; app.actions.refresh('face'); } }),
- tongueColor: colorField({ label: '舌', value: '#ff2d2d', onChange: (v) => { state.face.mouth.tongueColor = v; app.actions.refresh('face'); } }),
- cornerColor: colorField({ label: '口角', value: '#725497', onChange: (v) => { state.face.mouth.cornerColor = v; app.actions.refresh('face'); } }),
- };
- const mouthColorBox = details(faceSection.body, '色(口の線・中・舌・口角)');
- for (const widget of Object.values(mouthColors)) mouthColorBox.add(widget.el);
-
- /* ---------------------------------------------------------------- caption */
-
- const captionSection = section(tabScene, 'セリフ(フキダシ)');
-
- // Two bubbles share this one set of controls: the selector says which bubble
- // they are editing, and every handler below reads the active one when it runs,
- // so switching does not have to rewire anything.
- let activeCaption = 'caption';
- const cap = () => state[activeCaption];
- const captionBubbleSegment = segmented({
- label: 'どの吹き出し',
- options: [
- { value: 'caption', label: '①' },
- { value: 'caption2', label: '②' },
- { value: 'narration', label: 'ナレーション' },
- ],
- value: 'caption',
- onChange: (value) => { activeCaption = value; sync(); },
- });
- captionSection.add(captionBubbleSegment.el);
- captionSection.add(hint('吹き出しは①と②の2つ、ナレーション枠が1つ出せます。切り替えて、それぞれ別の位置・形・色・縦書きにできます。'));
-
- const captionToggle = check({
- label: 'この吹き出しを出す',
- value: false,
- onChange: (value) => { cap().enabled = value; app.actions.refresh('caption'); sync(); },
- });
- captionSection.add(controlRow(null, captionToggle.el, { wide: true }));
-
- const captionText = textArea({
- label: 'セリフ',
- value: '',
- rows: 3,
- onChange: (value) => { cap().text = value; app.actions.refresh('caption'); },
- });
- captionSection.add(captionText.el);
-
- const verticalToggle = check({
- label: '縦書きにする',
- value: false,
- onChange: (v) => { cap().vertical = v; app.actions.refresh('caption'); sync(); },
- });
- captionSection.add(controlRow(null, verticalToggle.el, { wide: true }));
-
- captionSection.add(buttons({
- label: '例',
- items: CAPTION_PRESETS.map((preset) => ({
- id: preset.id,
- label: preset.label,
- onClick: () => { Object.assign(cap(), preset.caption); app.actions.refresh('caption'); sync(); },
- })),
- }));
-
- const bubbleSegment = segmented({
- label: '形',
- options: BUBBLE_STYLES,
- value: 'round',
- onChange: (value) => { cap().bubble = value; app.actions.refresh('caption'); },
- });
- const tailSegment = tailPad({
- label: 'しっぽ',
- value: 'left',
- onChange: (value) => { cap().tail = value; app.actions.refresh('caption'); },
- });
- captionSection.add(bubbleSegment.el);
- captionSection.add(tailSegment.el);
-
- const captionSliders = {
- fontSize: slider({
- label: '文字の大きさ', min: 16, max: 72, step: 1, value: 34, format: (v) => `${Math.round(v)}px`,
- onInput: (v) => { cap().fontSize = v; app.actions.refresh('caption'); },
- }),
- lineHeight: slider({
- label: '行の高さ', min: 1, max: 2, step: 0.01, value: 1.42, format: (v) => v.toFixed(2),
- onInput: (v) => { cap().lineHeight = v; app.actions.refresh('caption'); },
- }),
- padding: slider({
- label: '内側の余白', min: 4, max: 40, step: 1, value: 18, format: (v) => `${Math.round(v)}px`,
- onInput: (v) => { cap().padding = v; app.actions.refresh('caption'); },
- }),
- radius: slider({
- label: '角の丸み', min: 0, max: 60, step: 1, value: 24, format: (v) => `${Math.round(v)}px`,
- onInput: (v) => { cap().radius = v; app.actions.refresh('caption'); },
- }),
- borderWidth: slider({
- label: '線の太さ', min: 0, max: 12, step: 0.5, value: 4, format: (v) => `${v.toFixed(1)}px`,
- onInput: (v) => { cap().borderWidth = v; app.actions.refresh('caption'); },
- }),
- };
- for (const widget of Object.values(captionSliders)) captionSection.add(widget.el);
-
- const captionPosition = {
- x: slider({
- label: '横位置', min: 0, max: 1, step: 0.01, value: 0.58, format: (v) => v.toFixed(2),
- onInput: (v) => { cap().x = v; app.actions.refresh('caption'); },
- }),
- y: slider({
- label: '縦位置', min: 0, max: 1, step: 0.01, value: 0.16, format: (v) => v.toFixed(2),
- onInput: (v) => { cap().y = v; app.actions.refresh('caption'); },
- }),
- };
- captionSection.add(captionPosition.x.el);
- captionSection.add(captionPosition.y.el);
-
- const captionMaxWidthSlider = slider({
- label: 'はば', min: 0.15, max: 0.8, step: 0.01, value: 0.36, format: (v) => v.toFixed(2),
- onInput: (v) => { cap().maxWidth = v; app.actions.refresh('caption'); },
- });
- captionSection.add(captionMaxWidthSlider.el);
-
- const alignSegment = segmented({
- label: 'そろえ',
- options: [
- { value: 'left', label: '左' },
- { value: 'center', label: '中' },
- { value: 'right', label: '右' },
- ],
- value: 'left',
- onChange: (value) => { cap().align = value; app.actions.refresh('caption'); },
- });
- captionSection.add(alignSegment.el);
-
- const boldToggle = check({
- label: '太字', value: false,
- onChange: (value) => { cap().bold = value; app.actions.refresh('caption'); },
- });
- const systemFontToggle = check({
- label: '標準フォントを使う', value: false,
- onChange: (value) => { cap().font = value ? 'system' : 'rounded'; app.actions.refresh('caption'); },
- });
- captionSection.add(controlRow(null, boldToggle.el, { wide: true }));
- captionSection.add(controlRow(null, systemFontToggle.el, { wide: true }));
-
- const captionColors = {
- textColor: colorField({ label: '文字の色', value: '#3f2b52', onChange: (v) => { cap().textColor = v; app.actions.refresh('caption'); } }),
- bubbleColor: colorField({ label: '吹き出しの色', value: '#ffffff', onChange: (v) => { cap().bubbleColor = v; app.actions.refresh('caption'); } }),
- borderColor: colorField({ label: '線の色', value: '#55386e', onChange: (v) => { cap().borderColor = v; app.actions.refresh('caption'); } }),
- };
- for (const widget of Object.values(captionColors)) captionSection.add(widget.el);
- captionSection.add(hint('セリフはプレビューと書き出し画像の両方に描きこまれます。位置は画像全体を0〜1とした割合です。'
- + 'ビューポートで吹き出しをドラッグしても動かせます。'));
-
- /* -------------------------------------------------------------- 口パク */
-
- // 口パク lives inside うごき on the pose tab (see below): talking is something
- // the character *does*, and it is usually recorded together with the motion.
-
- /* ------------------------------------------------------ movement (pose tab) */
-
- // This is the pose tab's うごき section; the widgets sit here because they are
- // driven by the animator alongside the pose state.
- const moveSection = section(tabPose, 'うごき');
-
- const animWidgets = {
- blink: check({ label: 'まばたきする', value: true, onChange: (v) => { state.anim.blink = v; app.animator.reset(); } }),
- lookAround: check({ label: '目線がうごく', value: false, onChange: (v) => { state.anim.lookAround = v; app.animator.reset(); } }),
- };
-
- const motionSegment = segmented({
- label: 'からだのうごき',
- options: [
- { value: 'off', label: 'とまる' },
- { value: 'idle', label: 'ゆれる' },
- { value: 'walk', label: '歩く' },
- { value: 'wave', label: 'てをふる' },
- { value: 'sleep', label: 'ねている' },
- ],
- value: 'off',
- onChange: (value) => {
- state.anim.mode = value;
- // Sleeping always shows the snot bubble, so the motion reads without having
- // to switch the bubble on as well.
- if (value === 'sleep') {
- state.face.eyes.snot.enabled = true;
- snotToggle.set(true);
- app.actions.refresh('face');
- }
- app.animator.reset();
- app.needsRender = true;
- },
- });
- moveSection.add(motionSegment.el);
- for (const widget of Object.values(animWidgets)) moveSection.add(controlRow(null, widget.el, { wide: true }));
-
- moveSection.add(slider({
- label: 'まばたきの間隔', min: 1, max: 8, step: 0.1, value: 3.4, format: (v) => `${v.toFixed(1)}秒`,
- onInput: (v) => { state.anim.blinkInterval = v; },
- }));
- moveSection.add(slider({
- label: '動きの速さ', min: 0.2, max: 2, step: 0.05, value: 1, format: (v) => `${v.toFixed(2)}倍`,
- onInput: (v) => { state.anim.speed = v; },
- }));
-
- const recordButton = buttons({
- items: [{ id: 'record', label: '録画を開始', primary: true, onClick: () => app.actions.toggleRecording() }],
- });
- moveSection.add(recordButton.el);
- moveSection.add(hint('スペースキーで演出の開始・停止。録画はWebM(動画)として保存されます。'));
-
- // 口パク: the mouth moves as if talking, and no sound is made at all. It lives
- // in うごき because talking is motion - and it is usually recorded with it.
- // (The studio used to read the line with the device's own speech voices, but
- // those belong to the device, so a recording of them is not ours to hand out.)
- const flapSection = details(moveSection.body, '口パク(声は出ません)');
- const flapText = textArea({
- label: '口パクするセリフ',
- value: '',
- rows: 3,
- onChange: (value) => { state.mouthFlap.text = value; },
- });
- flapSection.add(flapText.el);
- flapSection.add(buttons({
- items: [{ id: 'flap', label: '口パク/止める', primary: true, onClick: () => app.actions.toggleMouthFlap() }],
- }));
- const flapSliders = {
- rate: slider({
- label: 'はやさ', min: 0.5, max: 2, step: 0.05, value: 1, format: (v) => `${v.toFixed(2)}倍`,
- onInput: (v) => { state.mouthFlap.rate = v; },
- }),
- mouthGain: slider({
- label: '口の開き', min: 0.2, max: 2, step: 0.01, value: 1, format: (v) => v.toFixed(2),
- onInput: (v) => { state.mouthFlap.mouthGain = v; },
- }),
- };
- for (const widget of Object.values(flapSliders)) flapSection.add(widget.el);
- flapSection.add(hint('音は出ません。セリフの長さぶん口が動いて、自動で止まります。'
- + '「シーン」タブの「セリフ(フキダシ)」の文とは別で、こちらは長さにだけ使います。'));
-
- // --- 見る先 (moved here, next to the face controls, from the pose tab) ----
- const lookAtSection = faceTabSections.look;
- // `lookAt` moves the eyes and the face only, so the face has to be rebuilt too.
- const refreshLookAt = () => {
- app.actions.refresh('lookAt');
- app.actions.refresh('face');
- sync();
- };
- const lookAtToggle = check({
- label: '指定した場所を見る',
- value: false,
- onChange: (value) => { state.lookAt.enabled = value; refreshLookAt(); },
- });
- lookAtSection.add(controlRow(null, lookAtToggle.el, { wide: true }));
- const lookAtSliders = {
- x: slider({
- label: 'よこ(X)', min: -6, max: 6, step: 0.05, value: 0, format: (v) => v.toFixed(2),
- onInput: (v) => { state.lookAt.x = v; refreshLookAt(); },
- }),
- y: slider({
- label: 'たかさ(Y)', min: 0, max: 5, step: 0.05, value: 2.6, format: (v) => v.toFixed(2),
- onInput: (v) => { state.lookAt.y = v; refreshLookAt(); },
- }),
- z: slider({
- label: 'おくゆき(Z)', min: -6, max: 6, step: 0.05, value: 3, format: (v) => v.toFixed(2),
- onInput: (v) => { state.lookAt.z = v; refreshLookAt(); },
- }),
- amount: slider({
- label: '強さ', min: 0, max: 1, step: 0.01, value: 1, format: (v) => v.toFixed(2),
- onInput: (v) => { state.lookAt.amount = v; refreshLookAt(); },
- }),
- };
- for (const widget of Object.values(lookAtSliders)) lookAtSection.add(widget.el);
- const turnBodyToggle = check({
- label: '体も向ける',
- value: false,
- onChange: (value) => { state.lookAt.turnBody = value; refreshLookAt(); },
- });
- lookAtSection.add(controlRow(null, turnBodyToggle.el, { wide: true }));
- lookAtSection.add(hint('ビューポートを**クリック**すると、その場所を見るように目と髪が向きます(ドラッグと区別するため、動かさずに押して離してください)。数値でも同じ値を動かせます。'));
-
- /* ---------------------------------------------------------------- display */
-
- // The face tab's bottom line: a quick way out of whatever has been built up.
- tabFace.append(buttons({
- items: [
- { id: 'faceReset', label: '顔をリセット', onClick: () => replace({ face: defaultState().face }, 'face') },
- { id: 'faceRandom', label: '顔をランダムに', onClick: () => randomFace() },
- ],
- }).el);
-
- const displaySection = section(tabView, 'スタイル');
-
- const styleSegment = segmented({
- label: 'スタイル',
- options: STYLE_DEFS.map((style) => ({ value: style.value, label: style.label })),
- value: 'real',
- onChange: (value) => replace({ render: { style: value } }, 'render'),
- });
- displaySection.add(styleSegment.el);
- displaySection.add(hint('線画は輪郭線+白ぬりです(体に色がつきません)。線だけを他の絵に重ねたいときは、「書き出し」タブで「PNGの背景を透明にする」を入れてください。'));
-
- const outlineToggle = check({
- label: '輪郭線を出す', value: true,
- onChange: (value) => { state.render.outline = value; app.actions.refresh('render'); },
- });
- displaySection.add(controlRow(null, outlineToggle.el, { wide: true }));
- const outlineWidthSlider = slider({
- label: '線の太さ(体・手足)', min: 0, max: 0.08, step: 0.001, value: 0.022, format: (v) => v.toFixed(3),
- onInput: (v) => { state.render.outlineWidth = v; app.actions.refresh('render'); },
- });
- displaySection.add(outlineWidthSlider.el);
- const outlinePixelsSlider = slider({
- label: '線の太さ(葉っぱ・鼻)', min: 1, max: 5, step: 0.1, value: 2,
- format: (v) => `${v.toFixed(1)} px`,
- onInput: (v) => { state.render.outlinePixels = v; app.actions.refresh('render'); },
- });
- displaySection.add(outlinePixelsSlider.el);
- displaySection.add(colorField({
- label: '線の色', value: '#2a1e33',
- swatches: ['#2a1e33', '#111111', '#55386e', '#0f5c8c', '#8c4a0f'],
- onChange: (v) => { state.render.outlineColor = v; app.actions.refresh('render'); },
- }));
- displaySection.add(colorField({
- label: '紙の色', value: '#ffffff',
- swatches: ['#ffffff', '#fdf8ee', '#f4f0fb'],
- onChange: (v) => { state.render.paper = v; app.actions.refresh('render'); },
- }));
- const leafBodyLineCheck = check({
- label: '葉っぱと体の境目に線を出す', value: true,
- onChange: (v) => { state.render.leafBodyLine = v; app.actions.refresh('render'); },
- title: '線画では体も葉っぱも紙なので、切ると葉っぱと体の区別がつかなくなります。'
- + '「葉が体にめり込んで見える」のが気になるときに切ってください',
- });
- displaySection.add(controlRow(null, leafBodyLineCheck.el, { wide: true }));
- displaySection.add(hint('「葉っぱと体の境目に線を出す」を切ると、葉は体の後ろに回り込むだけになります(すっきりしますが、線画では葉と体が同じ白になって見分けにくくなります)。'));
- displaySection.add(buttons({
- items: [{
- id: 'resetStyle',
- label: 'プリセットのスタイルに戻す',
- onClick: () => replace({
- render: {
- style: 'real', outline: true, outlineWidth: 0.022, outlinePixels: 2,
- outlineColor: '#2a1e33', paper: '#ffffff', leafBodyLine: true,
- },
- }, 'render'),
- }],
- }));
-
- /* ------------------------------------------------------------- 帽子 */
-
- const hatSection = section(tabView, '帽子');
- hatSection.add(hint('ぶるべーの頭に帽子をかぶせます。「なし」を選ぶと外れます。'));
- const hatSegment = segmented({
- label: '帽子',
- options: HAT_LIBRARY.map((hat) => ({ value: hat.id, label: hat.label })),
- value: 'none',
- onChange: (value) => {
- state.face.hat.kind = value;
- // Picking one of the built-in hats (including なし) also clears any GLB hat
- // the user imported, so なし really removes the hat.
- state.face.hat.custom = false;
- app.actions.refresh('all');
- },
- });
- hatSection.add(hatSegment.el);
- syncers.push(() => hatSegment.set(state.face.hat?.custom === true ? 'none' : (state.face.hat?.kind ?? 'none')));
-
- // 帽子モデル(GLB)の取り込み。頭に乗るよう自動で位置と大きさを合わせる。
- const hatFilePicker = h('input', { type: 'file', accept: '.glb,.gltf,model/gltf-binary,model/gltf+json', style: { display: 'none' } });
- hatFilePicker.addEventListener('change', async () => {
- const file = hatFilePicker.files?.[0];
- hatFilePicker.value = '';
- if (!file) return;
- try {
- await app.actions.loadHatModel(file);
- toast(`帽子「${file.name}」を読み込みました`);
- } catch (error) {
- console.error(error);
- toast('帽子モデルを読み込めませんでした(GLBをお使いください)');
- }
- });
- hatSection.add(hatFilePicker);
- hatSection.add(buttons({
- items: [{ id: 'hatfile', label: '帽子モデルを読み込む(GLB)', onClick: () => hatFilePicker.click() }],
- }));
- hatSection.add(hint('GLBの帽子を頭に乗せます。大きさと位置は自動で合わせます。'));
-
- const hatBox = details(hatSection.body, '位置と傾き');
- const hatSliders = {
- height: slider({
- label: '高さ', min: -1.2, max: 1.2, step: 0.01, value: 0, format: (v) => v.toFixed(2),
- onInput: (v) => { state.face.hat.height = v; app.actions.refresh('all'); },
- }),
- x: slider({
- label: 'よこ位置', min: -1.2, max: 1.2, step: 0.01, value: 0, format: (v) => v.toFixed(2),
- onInput: (v) => { state.face.hat.x = v; app.actions.refresh('all'); },
- }),
- z: slider({
- label: 'おくゆき', min: -1.2, max: 1.2, step: 0.01, value: 0, format: (v) => v.toFixed(2),
- onInput: (v) => { state.face.hat.z = v; app.actions.refresh('all'); },
- }),
- tiltX: slider({
- label: '前後の傾き', min: -45, max: 45, step: 1, value: 0, format: (v) => `${Math.round(v)}°`,
- onInput: (v) => { state.face.hat.tiltX = v; app.actions.refresh('all'); },
- }),
- tiltZ: slider({
- label: '左右の傾き', min: -45, max: 45, step: 1, value: 0, format: (v) => `${Math.round(v)}°`,
- onInput: (v) => { state.face.hat.tiltZ = v; app.actions.refresh('all'); },
- }),
- };
- for (const widget of Object.values(hatSliders)) hatBox.add(widget.el);
- hatBox.add(hint('「高さ」「よこ位置」「おくゆき」で帽子を動かし、「前後の傾き」「左右の傾き」で斜めにかぶせられます。'));
- syncers.push(() => {
- hatSliders.height.set(state.face.hat?.height ?? 0);
- hatSliders.x.set(state.face.hat?.x ?? 0);
- hatSliders.z.set(state.face.hat?.z ?? 0);
- hatSliders.tiltX.set(state.face.hat?.tiltX ?? 0);
- hatSliders.tiltZ.set(state.face.hat?.tiltZ ?? 0);
- });
-
- /* ------------------------------------------------------------- body colour */
-
- const colourSection = section(tabView, '体の色');
- const themeSegment = segmented({
- label: 'テーマ',
- options: THEMES.map((theme) => ({ value: theme.id, label: theme.label })),
- value: 'original',
- onChange: (id) => { app.actions.applyTheme(id); sync(); },
- });
- colourSection.add(themeSegment.el);
- colourSection.add(hint('テーマは出発点です。選んだあとでパーツごとに色を変えられます。'));
-
- /** Write one part colour, creating `colors` if an old settings file lacked it. */
- const setBodyColor = (part, value) => {
- state.render.colors = state.render.colors ?? {};
- state.render.colors[part] = value;
- app.actions.refresh('render');
- };
- const bodyColors = {
- body: colorField({ label: '体', value: '#c8b0f0', onChange: (v) => setBodyColor('body', v) }),
- accent: colorField({ label: '手', value: '#8a4fe0', onChange: (v) => setBodyColor('accent', v) }),
- nose: colorField({ label: '鼻', value: '#7a4fb0', onChange: (v) => setBodyColor('nose', v) }),
- leaf: colorField({ label: '葉', value: '#a6dd6a', onChange: (v) => setBodyColor('leaf', v) }),
- vein: colorField({ label: '葉脈', value: '#7fbf3f', onChange: (v) => setBodyColor('vein', v) }),
- feet: colorField({ label: '足', value: '#7a4fb0', onChange: (v) => setBodyColor('feet', v) }),
- };
- for (const widget of Object.values(bodyColors)) colourSection.add(widget.el);
-
- const envIntensitySlider = slider({
- label: '環境の映りこみ', min: 0, max: 2, step: 0.05, value: 1, format: (v) => v.toFixed(2),
- onInput: (v) => { state.render.envIntensity = v; app.actions.refresh('render'); },
- });
- colourSection.add(envIntensitySlider.el);
- colourSection.add(buttons({
- items: [{
- id: 'resetColors',
- label: 'プリセットの色に戻す',
- onClick: () => { app.actions.applyTheme(state.render.theme ?? 'original'); sync(); },
- }],
- }));
-
- /* -------------------------------------------------------------------- look */
-
- const lookSection = section(tabView, '見た目の調整');
- const mirrorToggle = check({
- label: '左右反転',
- value: false,
- onChange: (value) => { state.render.mirror = value; app.actions.refresh('render'); sync(); },
- });
- lookSection.add(controlRow(null, mirrorToggle.el, { wide: true }));
- lookSection.add(hint('体だけでなく、目や口の位置までふくめて反転します。文字と並べるときの向きを決めるときに使います。'));
-
- const shadowCheck = check({
- label: '影を落とす',
- value: true,
- onChange: (value) => { state.render.shadow = value; app.actions.refresh('render'); },
- });
- lookSection.add(controlRow(null, shadowCheck.el, { wide: true }));
- const shadowOpacitySlider = slider({
- label: '濃さ', min: 0, max: 0.6, step: 0.01, value: 0.22, format: (v) => v.toFixed(2),
- onInput: (v) => { state.render.shadowOpacity = v; app.actions.refresh('render'); },
- });
- const shadowSoftnessSlider = slider({
- label: 'ぼかし', min: 0, max: 3, step: 0.05, value: 1.6, format: (v) => v.toFixed(2),
- onInput: (v) => { state.render.shadowSoftness = v; app.actions.refresh('render'); },
- });
- lookSection.add(shadowOpacitySlider.el);
- lookSection.add(shadowSoftnessSlider.el);
- const contactShadowToggle = check({
- label: '接地影だけ',
- value: false,
- onChange: (value) => { state.render.contactShadow = value; app.actions.refresh('render'); },
- });
- lookSection.add(controlRow(null, contactShadowToggle.el, { wide: true }));
- const contactBlobToggle = check({
- label: '足もとの丸い影',
- value: false,
- onChange: (value) => { state.render.contactBlob = value; app.actions.refresh('render'); },
- });
- lookSection.add(controlRow(null, contactBlobToggle.el, { wide: true }));
- lookSection.add(hint('影の向きは「ひかり」の光の向き(パッド)にしたがって変わります。'
- + '「接地影だけ」は足もとの丸い影だけにします。'
- + '「足もとの丸い影」は、足もとに薄く敷く丸い影です(はじめは出ていません)。'));
-
- const environmentSegment = segmented({
- label: '照明の種類',
- options: ENVIRONMENTS.map((env) => ({ value: env.value, label: env.label })),
- value: 'gradient',
- onChange: (value) => { state.render.environment = value; app.actions.refresh('render'); },
- });
- // 照明の種類は「シーン」タブの「画面・光」に置く(環境の映りこみの元を選ぶものなので)。
- lookSection.add(buttons({
- items: [{
- id: 'resetLook',
- label: 'プリセットに戻す',
- onClick: () => replace({
- render: {
- mirror: false, shadow: true, shadowOpacity: 0.22, shadowSoftness: 1.6,
- contactShadow: false, contactBlob: false, environment: 'gradient', envIntensity: 1,
- },
- }, 'render'),
- }],
- }));
-
- /* -------------------------------------------------------------- background */
-
- const backdropSection = section(tabScene, '背景');
- // 素材 is one button for two state values (a photo or an effect line). This
- // remembers which of the two was picked last, so leaving 素材 and coming back
- // returns to it instead of always jumping to the photos.
- let lastMaterial = 'preset';
- const backgroundModeSegment = segmented({
- label: '背景',
- options: [
- { value: 'solid', label: '単色' },
- { value: 'transparent', label: '透明' },
- { value: 'material', label: '素材' },
- { value: 'image', label: '自分の画像' },
- { value: 'camera', label: 'カメラ=AR' },
- ],
- value: 'solid',
- onChange: (value) => {
- if (value === 'camera') {
- // The action owns the stream, so let it decide and re-read the state after.
- Promise.resolve(app.actions.toggleCamera(true)).then(() => sync());
- return;
- }
- if (state.view.background === 'camera') app.actions.toggleCamera(false);
- state.view.background = value === 'material' ? lastMaterial : value;
- app.actions.refresh('view');
- sync();
- },
- });
- backdropSection.add(backgroundModeSegment.el);
- // 背景の色 only shows in the 単色 mode; it used to live in the スタイル section.
- const backgroundColour = colorField({
- label: '背景の色', value: '#ffffff',
- swatches: ['#ffffff', '#f4f0fb', '#d9f0ff', '#fff0f4', '#1b1230'],
- onChange: (v) => { state.view.backgroundColor = v; app.actions.refresh('view'); },
- });
- backdropSection.add(backgroundColour.el);
-
- const photoButtons = buttons({
- label: '写真',
- items: BACKGROUND_PRESETS.map((preset) => ({
- id: preset.name,
- label: preset.label,
- onClick: () => {
- state.view.backgroundPreset = preset.name;
- lastMaterial = 'preset';
- state.view.background = 'preset';
- app.actions.refresh('view');
- sync();
- },
- })),
- });
-
- const effectButtons = buttons({
- label: '効果線(まんが)',
- items: EFFECT_PRESETS.map((effect) => ({
- id: `effect-${effect.name}`,
- label: effect.label,
- onClick: () => {
- state.view.backgroundEffect = effect.name;
- lastMaterial = 'effect';
- state.view.background = 'effect';
- app.actions.refresh('view');
- sync();
- },
- })),
- });
-
- // The two rows are shown only while 素材 is the active mode (see the syncer
- // below); the border groups them so they read as one choice, not two.
- const materialGroup = h('div', {
- class: 'material-group',
- style: { display: 'none', paddingLeft: '8px', borderLeft: '2px solid #e4dff0' },
- }, photoButtons.el, effectButtons.el, hint('効果線はアプリが描いています(画像ファイルなし・ネット不要)。集中線=放射、落ち込み線=上から下、疾走線=左右です。'));
- backdropSection.add(materialGroup);
-
- const backgroundImagePicker = h('input', { type: 'file', accept: 'image/*', style: { display: 'none' } });
- backgroundImagePicker.addEventListener('change', async () => {
- const file = backgroundImagePicker.files?.[0];
- backgroundImagePicker.value = '';
- if (!file) return;
- try {
- const dataUrl = await app.backdrop.loadImageFile(file);
- state.view.backgroundImage = dataUrl;
- state.view.background = 'image';
- app.actions.refresh('view');
- sync();
- toast(`背景の画像「${file.name}」を読み込みました`);
- } catch (error) {
- console.error(error);
- toast('画像を読み込めませんでした(PNG / JPG をお使いください)');
- }
- });
- backdropSection.add(backgroundImagePicker);
- backdropSection.add(buttons({
- items: [{ id: 'bgimg', label: '画像を読み込む', onClick: () => { if (confirmImageLicense()) backgroundImagePicker.click(); } }],
- }));
-
- const backgroundFitSegment = segmented({
- label: '合わせ方',
- options: [
- { value: 'cover', label: '全体' },
- { value: 'contain', label: '収める' },
- { value: 'stretch', label: '伸ばす' },
- { value: 'tile', label: '並べる' },
- ],
- value: 'cover',
- onChange: (value) => { state.view.backgroundFit = value; app.actions.refresh('view'); },
- });
- const backgroundBlurSlider = slider({
- label: 'ぼかし', min: 0, max: 20, step: 0.5, value: 0, format: (v) => `${v.toFixed(1)}px`,
- onInput: (v) => { state.view.backgroundBlur = v; app.actions.refresh('view'); },
- });
- const backgroundDarkenSlider = slider({
- label: '暗さ', min: 0, max: 0.8, step: 0.01, value: 0, format: (v) => v.toFixed(2),
- onInput: (v) => { state.view.backgroundDarken = v; app.actions.refresh('view'); },
- });
- const backgroundScaleSlider = slider({
- label: '大きさ', min: 0.5, max: 2, step: 0.01, value: 1, format: (v) => v.toFixed(2),
- onInput: (v) => { state.view.backgroundScale = v; app.actions.refresh('view'); },
- });
- backdropSection.add(backgroundFitSegment.el);
- backdropSection.add(backgroundBlurSlider.el);
- backdropSection.add(backgroundDarkenSlider.el);
- backdropSection.add(backgroundScaleSlider.el);
-
- const cameraFacingSegment = segmented({
- label: 'カメラ',
- options: [
- { value: 'user', label: '前' },
- { value: 'environment', label: '後ろ' },
- ],
- value: 'environment',
- onChange: (value) => {
- state.view.cameraFacing = value;
- // Only a live stream has to be restarted on the other lens.
- if (state.view.background === 'camera') {
- Promise.resolve(app.actions.toggleCamera(true)).then(() => sync());
- return;
- }
- app.actions.refresh('view');
- },
- });
- const cameraMirrorToggle = check({
- label: '左右反転',
- value: false,
- onChange: (value) => { state.view.cameraMirror = value; app.actions.refresh('view'); },
- });
- backdropSection.add(cameraFacingSegment.el);
- backdropSection.add(controlRow(null, cameraMirrorToggle.el, { wide: true }));
-
- // A gyro reading is a delta from the pose the device held when the switch was
- // turned on, so the camera does not jump when it starts listening.
- let gyroBase = null;
- let gyroOff = null;
- const gyroToggle = check({
- label: '端末を傾けて見る',
- value: false,
- onChange: (value) => {
- state.view.gyro = value;
- if (!value) {
- gyroBase = null;
- if (gyroOff) { gyroOff(); gyroOff = null; }
- return;
- }
- gyroBase = { azimuth: Number(state.view.azimuth) || 0, polar: Number(state.view.polar) || 76 };
- app.backdrop?.requestGyro?.();
- gyroOff = gyroOff ?? app.backdrop?.onGyro?.((reading) => {
- if (!gyroBase) return;
- const yaw = reading?.yaw ?? 0;
- const pitch = reading?.pitch ?? 0;
- state.view.azimuth = Math.max(-180, Math.min(180, gyroBase.azimuth - yaw));
- state.view.polar = Math.max(1, Math.min(179, gyroBase.polar - pitch));
- app.actions.refresh('view');
- }) ?? null;
- },
- });
- backdropSection.add(controlRow(null, gyroToggle.el, { wide: true }));
- backdropSection.add(hint('カメラ(AR)を使うには、https のサイトか localhost で開いてください。http のLANアドレスでは、どのブラウザでもカメラは使えません。使えるときは、URLバーのアイコンを「許可」にし、端末の設定でもアプリにカメラを許可してください。'));
- backdropSection.add(buttons({
- items: [{ id: 'bgshot', label: 'この背景で写真を撮る', primary: true, onClick: () => app.actions.savePNG() }],
- }));
-
- /* ------------------------------------------------------------------- props */
-
- // 小物: the things you put the character *among*. Each stage feature gets its
- // own top-level section rather than one shared 舞台 drawer, so they are easier
- // to find and open independently.
- const propSection = section(tabScene, '小物');
- propSection.add(buttons({
- label: '追加',
- items: PROP_LIBRARY.map((entry) => ({
- id: entry.id,
- label: entry.label,
- onClick: () => { app.actions.addProp(entry.id); sync(); },
- })),
- }));
- propSection.add(hint('小物はキャラクターのまわりに置かれ、背景と同じくそのまま写真に写ります。'
- + 'ビューポートで小物をドラッグすると移動できます(数値でも動かせます)。'));
- const propListBox = h('div', { class: 'prop-list' });
- propSection.add(controlRow(null, propListBox, { wide: true }));
-
- const propWidgets = [];
- let propShape = '';
-
- /**
- * Rebuild the list only when the *set* of props changes: a rebuild mid-drag
- * would replace the slider the user is holding. The handlers read the item by
- * index rather than keeping a reference, so a state swap (undo, load) is safe.
- */
- const renderProps = () => {
- const items = state.props?.items ?? [];
- const shape = items.map((item) => item.kind).join('|');
- if (shape === propShape && propWidgets.length === items.length) return;
- propShape = shape;
- propWidgets.length = 0;
- propListBox.replaceChildren();
- items.forEach((item, index) => {
- const label = PROP_LIBRARY.find((entry) => entry.id === item.kind)?.label ?? item.kind;
- const block = h('div', {
- class: 'prop-item',
- style: { borderTop: '1px dashed #e4dff0', paddingTop: '8px', display: 'grid', gap: '6px' },
- }, subhead(items.length > 1 ? `${label} ${index + 1}` : label));
- const patch = (key) => (value) => {
- const target = state.props?.items?.[index];
- if (target) target[key] = value;
- app.actions.refresh('render');
- sync();
- };
- const sliders = {
- x: slider({ label: 'よこ(X)', min: -4, max: 4, step: 0.05, value: 0, format: (v) => v.toFixed(2), onInput: patch('x') }),
- y: slider({ label: 'たかさ(Y)', min: 0, max: 2, step: 0.05, value: 0, format: (v) => v.toFixed(2), onInput: patch('y') }),
- z: slider({ label: 'おくゆき(Z)', min: -4, max: 4, step: 0.05, value: 0, format: (v) => v.toFixed(2), onInput: patch('z') }),
- rotX: slider({ label: '前後の傾き', min: -180, max: 180, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, onInput: patch('rotX') }),
- rotY: slider({ label: '回転(よこ)', min: -180, max: 180, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, onInput: patch('rotY') }),
- rotZ: slider({ label: '左右の傾き', min: -180, max: 180, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, onInput: patch('rotZ') }),
- scale: slider({ label: '大きさ', min: 0.4, max: 2, step: 0.01, value: 1, format: (v) => v.toFixed(2), onInput: patch('scale') }),
- };
- // The numbers are only a fallback for the drag, so they stay folded away.
- const numbers = details(block, '数値で調整');
- for (const widget of Object.values(sliders)) numbers.add(widget.el);
- // 看板 only: the writing area (face *and* frame) can be enlarged on its
- // own, so the posts and base stay put. The app rebuilds the props from the
- // state and carries only the whole-prop scale, so the props syncer
- // re-applies this to the fresh mesh (see `applyPropFaceScale`).
- let faceScale = null;
- let signText = null;
- if (item.kind === 'sign') {
- signText = textArea({
- label: '看板の文字(改行できます)',
- value: '',
- onChange: (value) => {
- const target = state.props?.items?.[index];
- if (target) target.text = value;
- // Paint straight onto the live face rather than rebuilding every prop
- // on each keystroke; a later rebuild re-applies it (see main.js).
- applyPropText(placedPropGroups(app)[index], value);
- app.needsRender = true;
- },
- });
- block.insertBefore(signText.el, numbers.el);
- faceScale = slider({
- label: '文字部分の大きさ', min: 0.4, max: 2.4, step: 0.01, value: 1,
- format: (v) => v.toFixed(2), onInput: patch('faceScale'),
- });
- block.insertBefore(faceScale.el, numbers.el);
- }
- block.append(buttons({
- items: [{
- id: 'remove',
- label: '削除',
- onClick: () => {
- state.props = state.props ?? { items: [] };
- state.props.items = (state.props.items ?? []).filter((_, i) => i !== index);
- app.actions.refresh('render');
- renderProps();
- sync();
- },
- }],
- }).el);
- propListBox.append(block);
- propWidgets.push({ index, sliders, faceScale, signText });
- });
- };
- renderProps();
-
- /* ------------------------------------------------------------- 擬音 */
-
- // 擬音: manga onomatopoeia as stickers over the picture. The sheets are dense,
- // so the user picks the crop with a marquee instead of the app slicing them
- // (see src/gion.js for why). Only the sheet name and the crop rectangle live in
- // the state - never the bitmap - so a shared link stays small.
- const gionSection = section(tabScene, '擬音(マンガのオノマトペ)');
- gionSection.add(hint('擬音(ドドド、バン!など)の画像から、四角く切り出したスタンプを画面に貼れます。'
- + '「擬音をえらぶ」で画像を開き、ドラッグで四角を描いて「追加」を押してください。'
- + '貼ったあとはビューポートでドラッグして動かせます。'));
-
- const gionSheetSelect = selectField({
- label: 'シート',
- options: GION_SHEETS.map((sheet) => ({ value: sheet.name, label: sheet.label })),
- value: GION_SHEETS[0]?.name ?? '',
- onChange: () => {},
- });
- if (GION_SHEETS.length) {
- gionSection.add(gionSheetSelect.el);
- gionSection.add(buttons({
- items: [{
- id: 'pick',
- label: '擬音をえらぶ',
- primary: true,
- onClick: () => openGionPicker(gionSheetSelect.get()),
- }],
- }));
- } else {
- // No sheet ships with the studio (see src/gion.js), so there is nothing to
- // pick yet - the section stays, but only with a note on how to add one.
- gionSection.add(hint('擬音の画像がまだありません。assets/manga-gion/ に画像を置き、'
- + 'src/gion.js の GION_SHEETS に登録すると使えます。'));
- }
-
- const gionListBox = h('div', { class: 'gion-list' });
- gionSection.add(controlRow(null, gionListBox, { wide: true }));
-
- let gionShape = '';
- const gionWidgets = [];
-
- /** Select a stamp: the viewport outlines it and the list highlights it. */
- const selectGion = (id) => {
- app.gionSelected = id ?? null;
- app.actions.refresh('gion');
- sync();
- };
-
- /**
- * A little canvas preview of a stamp's crop, drawn from the sheet once it has
- * loaded. The sheet itself is only fetched when a stamp first needs it.
- */
- const gionPreviews = new Map();
- function gionPreview(item) {
- const canvas = h('canvas', { class: 'gion-thumb', width: 84, height: 56 });
- const draw = (image) => {
- if (!image?.naturalWidth) return;
- const ctx = canvas.getContext('2d');
- ctx.clearRect(0, 0, canvas.width, canvas.height);
- const scale = Math.min(canvas.width / item.sw, canvas.height / item.sh);
- const w = item.sw * scale;
- const h = item.sh * scale;
- ctx.drawImage(image, item.sx, item.sy, item.sw, item.sh,
- (canvas.width - w) / 2, (canvas.height - h) / 2, w, h);
- };
- const known = gionPreviews.get(item.sheet);
- if (known) {
- draw(known);
- } else {
- const image = new Image();
- image.onload = () => draw(image);
- image.src = gionSheetUrl(item.sheet);
- gionPreviews.set(item.sheet, image);
- }
- return canvas;
- }
-
- /** Rebuild the list only when the *set* of stamps changes (see `renderProps`). */
- const renderGion = () => {
- const items = state.gion?.items ?? [];
- const shape = items
- .map((item) => `${item.id}:${item.sheet}:${item.sx},${item.sy},${item.sw},${item.sh}`)
- .join('|');
- if (shape === gionShape && gionWidgets.length === items.length) return;
- gionShape = shape;
- gionWidgets.length = 0;
- gionListBox.replaceChildren();
- if (!items.some((item) => item.id === app.gionSelected)) app.gionSelected = null;
- if (items.length === 0) {
- gionListBox.append(h('p', { class: 'hint', text: 'まだ擬音は貼られていません。' }));
- return;
- }
- items.forEach((item, index) => {
- const label = GION_SHEETS.find((sheet) => sheet.name === item.sheet)?.label ?? item.sheet;
- const block = h('div', {
- class: 'gion-item',
- style: { borderTop: '1px dashed #e4dff0', paddingTop: '8px', display: 'grid', gap: '6px' },
- });
- const preview = gionPreview(item);
- preview.title = 'クリックで選択';
- preview.addEventListener('click', () => selectGion(item.id));
- const head = h('div', { class: 'gion-item-head' }, preview,
- subhead(`擬音 ${index + 1}(${label})`));
- block.append(head);
-
- const patch = (key) => (value) => {
- const target = state.gion?.items?.[index];
- if (target) target[key] = value;
- app.actions.refresh('gion');
- sync();
- };
- const sliders = {
- w: slider({
- label: '大きさ', min: 40, max: 900, step: 1, value: DEFAULT_STAMP_WIDTH,
- format: (v) => `${Math.round(v)}px`, onInput: patch('w'),
- }),
- rot: slider({
- label: '回転', min: -180, max: 180, step: 1, value: 0,
- format: (v) => `${Math.round(v)}°`, onInput: patch('rot'),
- }),
- };
- const flip = check({ label: '左右反転', value: false, onChange: patch('flip') });
- block.append(sliders.w.el, sliders.rot.el, controlRow(null, flip.el, { wide: true }));
- block.append(buttons({
- items: [
- { id: 'select', label: 'この擬音を選ぶ', onClick: () => selectGion(item.id) },
- {
- id: 'remove',
- label: '削除',
- onClick: () => {
- state.gion = state.gion ?? { items: [] };
- state.gion.items = (state.gion.items ?? []).filter((_, i) => i !== index);
- if (app.gionSelected === item.id) app.gionSelected = null;
- app.actions.refresh('gion');
- renderGion();
- sync();
- },
- },
- ],
- }).el);
- gionListBox.append(block);
- gionWidgets.push({ id: item.id, sliders, flip, block });
- });
- };
- renderGion();
-
- /**
- * The picker: a full-screen overlay showing the whole sheet, on which the user
- * drags a rectangle. "追加" turns that rectangle into a stamp in the middle of
- * the picture; Esc or キャンセル closes without adding anything.
- */
- const openGionPicker = (sheetName) => {
- const sheet = GION_SHEETS.find((entry) => entry.name === sheetName) ?? GION_SHEETS[0];
- if (!sheet) { toast('擬音のシートがありません'); return; }
-
- const image = h('img', { class: 'gion-picker-sheet', alt: sheet.label, src: gionSheetUrl(sheet.name) });
- const marquee = h('div', { class: 'gion-picker-marquee' });
- const board = h('div', { class: 'gion-picker-board' }, image, marquee);
- const addButton = h('button', { type: 'button', class: 'btn primary', text: '追加', disabled: true });
- const cancelButton = h('button', { type: 'button', class: 'btn', text: 'キャンセル' });
- const overlay = h('div', { class: 'gion-picker' },
- h('div', { class: 'gion-picker-bar' },
- h('div', { class: 'gion-picker-title', text: `「${sheet.label}」から擬音をえらぶ` }),
- h('div', { class: 'gion-picker-actions' },
- h('span', { class: 'hint', text: 'ドラッグで四角を描く/Escで閉じる' }),
- addButton,
- cancelButton)),
- board);
-
- /** Where the sheet is currently displayed, in board pixels. */
- let sheetRect = null;
- /** The marquee the user is drawing, or the last one drawn. */
- let current = null;
- let start = null;
-
- const layoutSheet = () => {
- if (!image.naturalWidth) return;
- const rect = fitSheet(image, { width: board.clientWidth, height: board.clientHeight }, { padding: 12 });
- image.style.left = `${rect.x}px`;
- image.style.top = `${rect.y}px`;
- image.style.width = `${rect.w}px`;
- image.style.height = `${rect.h}px`;
- sheetRect = rect;
- };
-
- const updateAdd = () => {
- addButton.disabled = !(current && current.w >= 6 && current.h >= 6 && sheetRect);
- };
-
- const drawMarquee = () => {
- if (!current) { marquee.style.display = 'none'; return; }
- marquee.style.display = 'block';
- marquee.style.left = `${current.x}px`;
- marquee.style.top = `${current.y}px`;
- marquee.style.width = `${current.w}px`;
- marquee.style.height = `${current.h}px`;
- };
-
- const pointIn = (event, bounds) => ({
- x: clamp(event.clientX - bounds.left, 0, bounds.width),
- y: clamp(event.clientY - bounds.top, 0, bounds.height),
- });
-
- board.addEventListener('pointerdown', (event) => {
- if (event.pointerType === 'mouse' && event.button !== 0) return;
- start = pointIn(event, board.getBoundingClientRect());
- current = null;
- drawMarquee();
- updateAdd();
- try { board.setPointerCapture(event.pointerId); } catch { /* a nicety, not a need */ }
- });
- board.addEventListener('pointermove', (event) => {
- if (!start) return;
- current = normalizeRect(start, pointIn(event, board.getBoundingClientRect()));
- drawMarquee();
- updateAdd();
- });
- const endMarquee = (event) => {
- if (!start) return;
- start = null;
- try { if (board.hasPointerCapture(event.pointerId)) board.releasePointerCapture(event.pointerId); } catch { /* done anyway */ }
- updateAdd();
- };
- board.addEventListener('pointerup', endMarquee);
- board.addEventListener('pointercancel', endMarquee);
- image.addEventListener('load', () => { layoutSheet(); updateAdd(); });
-
- addButton.addEventListener('click', () => {
- if (!current || !sheetRect) return;
- const crop = cropFromMarquee(current, sheetRect, image);
- app.actions.addGionStamp({ sheet: sheet.name, ...crop });
- close();
- });
- cancelButton.addEventListener('click', () => close());
- overlay.addEventListener('pointerdown', (event) => { if (event.target === overlay) close(); });
-
- const onKey = (event) => {
- if (event.key !== 'Escape') return;
- event.preventDefault();
- close();
- };
- const onResize = () => layoutSheet();
-
- let closed = false;
- const close = () => {
- if (closed) return;
- closed = true;
- document.removeEventListener('keydown', onKey);
- window.removeEventListener('resize', onResize);
- overlay.remove();
- };
-
- document.addEventListener('keydown', onKey);
- window.addEventListener('resize', onResize);
- document.body.append(overlay);
- // A cached sheet is already loaded, so the `load` event never fires for it.
- if (image.complete && image.naturalWidth) { layoutSheet(); updateAdd(); }
- };
-
- /* ------------------------------------------------------------- 見えない壁 */
-
- // 見えない壁: place up to two finite "boards" and bury the character in them, so
- // only the part in front still shows. A wall's position is kept *relative to the
- // character*, so moving ぶるべー carries its walls along (see src/clip.js).
- const wallSection = section(tabScene, '見えない壁');
- wallSection.add(hint('見えない板(有限の壁)を置くと、その向こう側が隠れます。'
- + 'ぶるべーを壁に埋め込むと、体の一部だけが見えるようになります。'
- + '板は2枚まで置けます。板の位置はぶるべーからの相対なので、ぶるべーを動かすと壁も一緒に動きます。'
- + '板そのものは透明です(下の「板を表示」をオンにしたときだけ見えます)。'));
-
- const WALL_SLOTS = [
- { key: 'wall', label: '壁 1' },
- { key: 'wall2', label: '壁 2' },
- ];
-
- const wallGroups = WALL_SLOTS.map(({ key, label }) => {
- const box = details(wallSection.body, label);
- const cfg = () => (state.render[key] = state.render[key] ?? defaultState().render[key]);
- const toggle = check({
- label: `${label}で一部を隠す`,
- value: false,
- onChange: (value) => { cfg().on = value; app.actions.refresh('render'); sync(); },
- });
- box.add(controlRow(null, toggle.el, { wide: true }));
- const sliders = {
- x: slider({ label: 'よこ(X)', min: -4, max: 4, step: 0.05, value: 0, format: (v) => v.toFixed(2), onInput: (v) => { cfg().x = v; app.actions.refresh('render'); sync(); } }),
- y: slider({ label: 'たかさ(Y)', min: -2, max: 4, step: 0.05, value: 0, format: (v) => v.toFixed(2), onInput: (v) => { cfg().y = v; app.actions.refresh('render'); sync(); } }),
- z: slider({ label: 'おくゆき(Z)', min: -4, max: 4, step: 0.05, value: 0, format: (v) => v.toFixed(2), onInput: (v) => { cfg().z = v; app.actions.refresh('render'); sync(); } }),
- yaw: slider({ label: '向き(左右)', min: -180, max: 180, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, onInput: (v) => { cfg().yaw = v; app.actions.refresh('render'); sync(); } }),
- tilt: slider({ label: '傾き(前後)', min: -90, max: 90, step: 1, value: 0, format: (v) => `${Math.round(v)}°`, onInput: (v) => { cfg().tilt = v; app.actions.refresh('render'); sync(); } }),
- size: slider({ label: '大きさ', min: 0.2, max: 8, step: 0.1, value: 1, format: (v) => v.toFixed(1), onInput: (v) => { cfg().size = v; app.actions.refresh('render'); sync(); } }),
- };
- for (const widget of Object.values(sliders)) box.add(widget.el);
-
- // The wall writes depth but no colour, so it hides what is behind it without
- // being visible. The guide is the tinted copy of that same rectangle, shown
- // only while placing - and it is also the switch that says "I am placing the
- // wall now", so with it off the wall cannot swallow an orbit drag.
- const guide = check({
- label: '板を表示(ビューポートでドラッグして動かせます)',
- value: false,
- onChange: (value) => { cfg().guide = value; app.actions.refresh('render'); sync(); },
- });
- box.add(controlRow(null, guide.el, { wide: true }));
- return { key, label, toggle, sliders, guide };
- });
-
- wallSection.add(hint('板は「大きさ」の四角い壁そのもので、**その後ろ側が隠れます**'
- + '(カメラから見て板の後ろになる部分が隠れるので、カメラを回すと見え方も変わります)。'
- + '「板を表示」を切ると板は完全に透明になり、カメラ操作のじゃまもしません。'
- + '「板を表示」した板は、ビューポートでドラッグしても動かせます。'));
- wallSection.add(buttons({
- items: [{
- id: 'wallReset',
- label: '見えない壁をリセット',
- onClick: () => {
- state.render.wall = defaultState().render.wall;
- state.render.wall2 = defaultState().render.wall2;
- app.actions.refresh('render');
- sync();
- },
- }],
- }));
-
- /* ------------------------------------------------------------------ light */
-
- // 画面・光: the light rig and the camera, which together decide how the picture
- // is lit and framed.
- const screenLightSection = section(tabScene, '画面・光');
- const lightSection = details(screenLightSection.body, 'ひかり');
- const lightPad = xyPad({
- value: { x: -0.2, y: 0.45 },
- onChange: ({ x, y }) => {
- state.render.lightAzimuth = x * 180;
- state.render.lightElevation = 5 + Math.max(0, y) * 80;
- app.actions.refresh('render');
- },
- });
- lightSection.add(controlRow('光の向き', h('div', { class: 'pad-wrap' },
- lightPad.el,
- h('p', { class: 'hint', text: 'ドラッグで光源の向きを変えられます。' }))));
- const lightIntensitySlider = slider({
- label: '明るさ', min: 0, max: 5, step: 0.05, value: 2.1, format: (v) => v.toFixed(2),
- onInput: (v) => { state.render.lightIntensity = v; app.actions.refresh('render'); },
- });
- const ambientSlider = slider({
- label: '環境光', min: 0, max: 3, step: 0.05, value: 0.9, format: (v) => v.toFixed(2),
- onInput: (v) => { state.render.ambient = v; app.actions.refresh('render'); },
- });
- const exposureSlider = slider({
- label: '露光', min: 0.4, max: 2, step: 0.02, value: 1, format: (v) => v.toFixed(2),
- onInput: (v) => { state.render.exposure = v; app.actions.refresh('render'); },
- });
- const lightColorField = colorField({
- label: '光の色', value: '#ffffff',
- swatches: ['#ffffff', '#fff3d6', '#d6e8ff', '#ffd9c9', '#e6dcff'],
- onChange: (v) => { state.render.lightColor = v; app.actions.refresh('render'); },
- });
- const ambientColorField = colorField({
- label: '環境光の色', value: '#ffffff',
- swatches: ['#ffffff', '#d9d0f2', '#cfe6ff', '#ffe6cc', '#e8ffe0'],
- onChange: (v) => { state.render.ambientColor = v; app.actions.refresh('render'); },
- });
- lightSection.add(environmentSegment.el);
- lightSection.add(lightIntensitySlider.el);
- lightSection.add(ambientSlider.el);
- lightSection.add(lightColorField.el);
- lightSection.add(ambientColorField.el);
- lightSection.add(exposureSlider.el);
- lightSection.add(hint('「照明の種類」は環境の映りこみの元(グラデーション/部屋/なし)です。'
- + '「光の色」でライトの色、「環境光の色」で影側の色を変えられます。'
- + 'テクスチャ(環境)の映りこみの強さは「見た目」タブの「環境の映りこみ」で調整できます。'));
-
- /* ----------------------------------------------------------------- camera */
-
- const cameraSection = details(screenLightSection.body, 'カメラ');
-
- const projectionSegment = segmented({
- label: '映し方',
- options: [
- { value: 'persp', label: '遠近あり' },
- { value: 'ortho', label: '正投影' },
- ],
- value: 'persp',
- onChange: (value) => replace({ view: { projection: value } }, 'view'),
- });
- cameraSection.add(projectionSegment.el);
- cameraSection.add(hint('正投影にすると遠近のゆがみが消え、図面のような絵になります。'));
-
- cameraSection.add(buttons({
- label: '向き',
- items: [
- { id: 'front', label: '正面', onClick: () => app.actions.setCameraPreset('front') },
- { id: 'threeQuarter', label: '斜め', onClick: () => app.actions.setCameraPreset('threeQuarter') },
- { id: 'side', label: '横', onClick: () => app.actions.setCameraPreset('side') },
- { id: 'back', label: '後ろ', onClick: () => app.actions.setCameraPreset('back') },
- { id: 'top', label: '見下ろし', onClick: () => app.actions.setCameraPreset('top') },
- ],
- }));
-
- const cameraSliders = {
- azimuth: slider({
- label: '回転', min: -180, max: 180, step: 1, value: 0, format: (v) => `${Math.round(v)}°`,
- onInput: (v) => { state.view.azimuth = v; app.actions.refresh('view'); },
- }),
- polar: slider({
- label: '高さ', min: 1, max: 179, step: 1, value: 76, format: (v) => `${Math.round(v)}°`,
- onInput: (v) => { state.view.polar = v; app.actions.refresh('view'); },
- }),
- size: slider({
- label: '大きさ', min: 2, max: 200, step: 0.1, value: 12, format: (v) => v.toFixed(1),
- onInput: (v) => {
- if (state.view.projection === 'ortho') state.view.orthoHeight = v;
- else state.view.distance = v;
- app.actions.refresh('view');
- },
- }),
- targetY: slider({
- label: '見る高さ', min: 0, max: Math.max(2, model.size.y * 1.2), step: 0.05, value: model.size.y * 0.5, format: (v) => v.toFixed(2),
- onInput: (v) => { state.view.targetY = v; app.actions.refresh('view'); },
- }),
- };
- for (const widget of Object.values(cameraSliders)) cameraSection.add(widget.el);
-
- const autoRotateToggle = check({
- label: '自動で回す', value: false,
- onChange: (v) => { state.view.autoRotate = v; app.actions.refresh('view'); },
- });
- cameraSection.add(controlRow(null, autoRotateToggle.el, { wide: true }));
- cameraSection.add(slider({
- label: '回す速さ', min: 0.2, max: 4, step: 0.1, value: 0.8, format: (v) => v.toFixed(1),
- onInput: (v) => { state.view.autoRotateSpeed = v; app.actions.refresh('view'); },
- }));
-
- /* ------------------------------------------------------------------ export */
-
- const exportSection = section(tabExport, '画像');
-
- exportSection.add(segmented({
- label: 'PNGの大きさ',
- options: [
- { value: '1', label: '1倍' },
- { value: '2', label: '2倍' },
- { value: '3', label: '3倍' },
- { value: '4', label: '4倍' },
- ],
- value: '2',
- onChange: (value) => { state.render.pngScale = Number(value); },
- }));
- exportSection.add(buttons({
- items: [
- { id: 'png', label: 'PNGを保存', primary: true, onClick: () => app.actions.savePNG() },
- { id: 'copy', label: 'クリップボードにコピー', onClick: () => app.actions.copyPNG() },
- ],
- }));
- const transparentCheck = check({
- label: 'PNGの背景を透明にする', value: false,
- onChange: (v) => { state.render.pngTransparent = v; },
- });
- exportSection.add(transparentCheck.el);
- exportSection.add(hint('線画のときに透明にすると、体の白ぬりも透明になって線だけが残ります(他の絵に重ねられます)。ふつう・フラットでは体の色はそのまま残ります。'));
-
- // まんが(コマ)gets its own section: it is a different kind of output.
- const comicSection = section(tabExport, 'まんが');
- const storyScaleSegment = segmented({
- label: '書き出しの大きさ',
- options: [
- { value: '1', label: '1×(軽い)' },
- { value: '1.5', label: '1.5×' },
- { value: '2', label: '2×(きれい)' },
- ],
- value: '1.5',
- hint: 'コマ1枚の画素数は「いまの画面の大きさ × この倍率」です。'
- + '2× だと台紙のPNGがとても大きくなります(重いときは 1× か 1.5×)',
- onChange: (value) => { state.story.scale = Number(value); },
- });
- comicSection.add(storyScaleSegment.el);
- const storyColumnsSlider = slider({
- label: '列数', min: 1, max: 4, step: 1, value: 1, format: (v) => `${Math.round(v)}列`,
- onInput: (v) => { state.story.columns = Math.round(v); },
- });
- const storyGapSlider = slider({
- label: '間隔', min: 0, max: 40, step: 1, value: 12, format: (v) => `${Math.round(v)}px`,
- onInput: (v) => { state.story.gap = v; },
- });
- const storyBackgroundField = colorField({
- label: '台紙の色', value: '#ffffff',
- onChange: (v) => { state.story.sheetBackground = v; },
- });
- comicSection.add(storyColumnsSlider.el);
- comicSection.add(storyGapSlider.el);
- comicSection.add(storyBackgroundField.el);
- comicSection.add(buttons({
- items: [
- { id: 'addPanel', label: '今の状態をコマに追加', onClick: () => { app.actions.addStoryPanel(); sync(); } },
- { id: 'saveStory', label: 'まんがを書き出す', primary: true, onClick: () => app.actions.saveStory({ scale: state.story?.scale ?? 1.5 }) },
- ],
- }));
- comicSection.add(hint('2列以上で3コマ以上のときは、読む順にコーナーへ番号を付けます。'));
- const storyPanelBox = h('div', { class: 'story-panels', style: { display: 'grid', gap: '6px' } });
- comicSection.add(controlRow(null, storyPanelBox, { wide: true }));
- let storyShape = '';
-
- /** Bring back everything a panel saved: pose, face, both bubbles and the camera. */
- const recallStoryPanel = (index) => {
- const panel = state.story?.panels?.[index];
- if (!panel) return;
- // Replace the bones outright: a merged pose would keep bones the panel never had.
- state.pose = { bones: {}, root: [0, 0, 0] };
- app.actions.applyState({
- pose: panel.pose ?? {},
- face: panel.face ?? {},
- caption: panel.caption ?? {},
- caption2: panel.caption2 ?? {},
- // The 擬音 on the shot. A panel saved before this existed clears them, so
- // recalling it shows what it actually recorded rather than a leftover.
- gion: panel.gion ?? { items: [] },
- // The camera it was recorded with, so the view comes back too. A panel
- // saved before this existed simply keeps the current camera.
- ...(panel.view ? { view: panel.view } : {}),
- }, { scope: 'all', sync: true });
- };
-
- const removeStoryPanel = (index) => {
- state.story = state.story ?? {};
- state.story.panels = (state.story.panels ?? []).filter((_, i) => i !== index);
- // The empty patch is only here to route the edit through the app's own apply
- // path: that is what records an undo step and re-reads the panel.
- app.actions.applyState({}, { scope: 'caption', sync: true });
- };
-
- /**
- * Same rebuild policy as the prop list: only when the set of panels changes.
- *
- * A preview arrives a moment *after* its panel does (it needs a render), so its
- * version is part of the identity: when one turns up, the row is drawn again
- * with it.
- */
- const renderStoryPanels = () => {
- const panels = state.story?.panels ?? [];
- const thumbs = app.actions.storyThumbs?.() ?? null;
- const shape = `${panels.length}:${panels
- .map((panel) => `${panel.id ?? ''}:${thumbs?.get?.(panel.id)?.version ?? 0}`)
- .join('|')}`;
- if (shape === storyShape) return;
- storyShape = shape;
- storyPanelBox.replaceChildren();
- panels.forEach((panel, index) => {
- const thumb = thumbs?.get?.(panel.id)?.url;
- const preview = thumb
- ? h('img', {
- class: 'story-thumb',
- alt: panel.label ?? `コマ${index + 1}`,
- src: thumb,
- title: 'クリックでこのコマを呼び出す',
- style: {
- width: '100%', height: '76px', objectFit: 'contain', cursor: 'pointer',
- background: '#f3f0fa', border: '1px solid #e4dff0', borderRadius: '8px',
- },
- onClick: () => recallStoryPanel(index),
- })
- : h('div', {
- text: '(プレビューなし)',
- style: {
- padding: '6px 8px', borderRadius: '8px', background: '#f7f5fd',
- color: '#8a80a0', fontSize: '11px',
- },
- });
- const block = h('div', {
- class: 'story-panel',
- style: { borderTop: '1px dashed #e4dff0', paddingTop: '6px', display: 'grid', gap: '4px' },
- }, subhead(panel.label ?? `コマ${index + 1}`), preview);
- block.append(buttons({
- items: [
- { id: 'recall', label: 'このコマを呼び出す', onClick: () => recallStoryPanel(index) },
- { id: 'remove', label: '削除', onClick: () => removeStoryPanel(index) },
- ],
- }).el);
- storyPanelBox.append(block);
- });
- };
- renderStoryPanels();
-
- // The share section comes after まんが, so the reading order is 画像 → まんが →
- // 共有 (the order the outputs are usually wanted in).
- /* ------------------------------------------------------------ extra export */
-
- const extraExportSection = section(tabExport, '共有');
- extraExportSection.add(buttons({
- items: [
- { id: 'share-image', label: '画像をシェア', primary: true, onClick: () => app.actions.shareImage() },
- { id: 'share-x', label: 'Xで投稿', onClick: () => app.actions.shareImage('x') },
- { id: 'share-fb', label: 'Facebookでシェア', onClick: () => app.actions.shareImage('facebook') },
- { id: 'share-link', label: 'この見た目のリンクをコピー', onClick: () => app.actions.copyShareLink() },
- ],
- }));
- extraExportSection.add(hint('いまの画面を画像にして「#ぶるべースタジオ」を付けて投稿します。'
- + 'スマートフォンでは端末の共有画面が開きます。パソコンでは画像をコピーして投稿画面を開くので、貼り付けて投稿してください(Ctrl+V)。'));
-
- // 手描きの顔パーツを描くための下地。画面を切り取る他の書き出しと違って、これは
- // 「スタジオが読み込む大きさ・位置そのまま」の素材なので、別のセクションにして
- // 共有のあとに置く(素材を作る → 見せる、の順)。
- const faceMapSection = section(tabExport, 'テクスチャの下地を書き出す');
- faceMapSection.add(buttons({
- items: [
- { id: 'facemap-eyes', label: '目の下地を書き出す', onClick: () => app.actions.saveFaceMap('eyes') },
- { id: 'facemap-mouth', label: '口の下地を書き出す', onClick: () => app.actions.saveFaceMap('mouth') },
- { id: 'facemap-hair', label: '髪の下地を書き出す', onClick: () => app.actions.saveFaceMap('hair') },
- ],
- }));
- faceMapSection.add(hint('書き出したPNGは、スタジオが読み込む大きさ・位置そのものです。'
- + 'そのまま絵を描いて(たとえば目にゴルゴ風の眉を描く)「目の画像を読み込む(PNG)」や'
- + '「口の画像を読み込む(PNG)」で読み込むと、描いた場所にそのまま入ります。'
- + '青い線は位置合わせの目安です。使う前に消すか、上から塗ってください。'
- + '「髪の下地」は、頭をぐるりと巻いたテクスチャを開いたもので、横が頭の角度、'
- + 'たてが高さです。左右の端が頭の後ろ(合わせ目)、青いたて線が顔の正面、'
- + '青いよこ線が既定の生え際です。'));
-
- /* --------------------------------------------------------------- settings */
-
- const settingsSection = section(tabExport, '設定');
-
- settingsSection.add(buttons({
- items: [
- { id: 'save', label: '設定を保存(JSON)', onClick: () => app.actions.saveSettings() },
- { id: 'load', label: '設定を読み込む', onClick: () => settingsPicker.click() },
- ],
- }));
-
- const settingsPicker = h('input', { type: 'file', accept: '.json,application/json', style: { display: 'none' } });
- settingsPicker.addEventListener('change', async () => {
- const file = settingsPicker.files?.[0];
- settingsPicker.value = '';
- if (!file) return;
- try {
- const text = await file.text();
- app.actions.loadSettings(text);
- } catch (error) {
- console.error(error);
- toast('設定ファイルを読み込めませんでした');
- }
- });
- settingsSection.add(settingsPicker);
-
- /* -------------------------------------------------------------------- sync */
-
- // A tiny read-out of what the renderer is actually doing: if the picture ever
- // looks wrong or never appears, this says why (buffer size, quality, fps).
- const infoSection = section(tabScene, '画面の情報');
- const statsLine = h('p', { class: 'hint', text: '計測中…' });
- infoSection.add(statsLine);
- infoSection.add(hint('動きが重い環境では、負荷を下げるために画質(描画バッファの倍率)を自動で下げます。'));
-
- // シーン: the scene controls are built wherever they belong in the code (the
- // speech bubble sits with the face controls), so put them on the tab in the
- // order the user meets them: what is behind the character, what is beside it,
- // the speech bubble, then the light and the read-out.
- tabScene.append(
- backdropSection.el, propSection.el, gionSection.el, wallSection.el,
- captionSection.el, screenLightSection.el, infoSection.el,
- );
-
- boneSyncers.push(() => {
- const name = rig.selected;
- for (const [key, button] of boneButtons) button.classList.toggle('active', key === name);
- const delta = name ? rig.getDelta(name) : { x: 0, y: 0, z: 0 };
- axisSliders.x.set(delta.x);
- axisSliders.y.set(delta.y);
- axisSliders.z.set(delta.z);
- const root = state.pose.root ?? [0, 0, 0];
- rootSliders.forEach((widget, index) => widget.set(root[index] ?? 0));
- });
-
- syncers.push(...boneSyncers);
-
- syncers.push(() => {
- const linked = state.face.eyes.linked !== false;
- bothControls.group.setVisible(linked);
- leftControls.group.setVisible(!linked);
- rightControls.group.setVisible(!linked);
- bothControls.sync();
- leftControls.sync();
- rightControls.sync();
-
- for (const key of ['left', 'right']) {
- const eye = state.face.eyes[key];
- const w = eyeAdvancedWidgets[key];
- w.eyeX.set(eye.eyeX ?? 0);
- }
-
- browToggle.set(state.face.eyes.brow.enabled);
- browSliders.angle.set(state.face.eyes.brow.angle);
- browSliders.height.set(state.face.eyes.brow.height);
- browSliders.length.set(state.face.eyes.brow.length);
- browSliders.thickness.set(state.face.eyes.brow.thickness);
- browSliders.spacing.set(state.face.eyes.brow.spacing ?? 0);
- browSliders.curve.set(state.face.eyes.brow.curve);
- browSliders.taper.set(state.face.eyes.brow.taper ?? 1);
- // A loaded ゴル風 picture ignores the shape sliders, so grey those out rather
- // than leave them looking like they should do something.
- const browIsImage = state.face.eyes.brow.image === true;
- for (const key of ['angle', 'thickness', 'curve', 'taper']) {
- setRowEnabled(browSliders[key], !browIsImage);
- }
- browColor.set(state.face.eyes.brow.color);
- glassesToggle.set(state.face.eyes.glasses.enabled === true);
- glassesKindSegment.set(state.face.eyes.glasses.kind ?? 'glasses');
- for (const [key, widget] of Object.entries(glassesSliders)) widget.set(state.face.eyes.glasses[key]);
- glassesFrameColor.set(state.face.eyes.glasses.frameColor);
- glassesLensColor.set(state.face.eyes.glasses.lensColor);
- eyeColors.white.set(state.face.eyes.white);
- eyeColors.iris.set(state.face.eyes.iris);
- eyeColors.line.set(state.face.eyes.line);
- });
-
- syncers.push(() => {
- cheeksToggle.set(state.face.eyes.cheeks.enabled === true);
- for (const [key, widget] of Object.entries(cheekSliders)) widget.set(state.face.eyes.cheeks[key]);
- cheekColor.set(state.face.eyes.cheeks.color);
- headMarkShape.set(state.face.eyes.headMark.shape ?? 'off');
- headMarkSliders.teeth.el.style.display = (state.face.eyes.headMark.shape === 'fringe') ? '' : 'none';
- headMarkOverEyes.set(state.face.eyes.headMark.overEyes !== false);
- for (const [key, widget] of Object.entries(headMarkSliders)) widget.set(state.face.eyes.headMark[key]);
- headMarkColor.set(state.face.eyes.headMark.color);
- headMarkColor2.set(state.face.eyes.headMark.color2 ?? '#ffffff');
- snotToggle.set(state.face.eyes.snot.enabled === true);
- snotSize.set(state.face.eyes.snot.size);
- for (const [key, widget] of Object.entries(snotSliders)) widget.set(state.face.eyes.snot[key]);
- snotColor.set(state.face.eyes.snot.color);
- beardShape.set(state.face.eyes.beard.shape ?? 'off');
- for (const [key, widget] of Object.entries(beardSliders)) widget.set(state.face.eyes.beard[key]);
- // 「左右の間隔」は内部値より+10して表示する(既定の -10 が 0 に見える)。
- beardSliders.spacing.set((state.face.eyes.beard.spacing ?? 0) + 10);
- beardColor.set(state.face.eyes.beard.color);
- });
-
- syncers.push(() => {
- mouthToggle.set(state.face.mouth.visible);
- for (const [key, widget] of Object.entries(mouthSliders)) widget.set(state.face.mouth[key]);
- for (const [key, widget] of Object.entries(mouthColors)) widget.set(state.face.mouth[key]);
- const mouthShape = mouthModeOf(state.face.mouth);
- mouthMode.set(mouthShape);
- const shown = new Set(mouthRowKeys[mouthShape]);
- for (const key of mouthRowOrder) mouthSliders[key].el.style.display = shown.has(key) ? '' : 'none';
- });
-
- syncers.push(() => {
- motionSegment.set(state.anim.mode ?? 'off');
- animWidgets.blink.set(state.anim.blink);
- animWidgets.lookAround.set(state.anim.lookAround);
- });
-
- syncers.push(() => {
- styleSegment.set(state.render.style);
- outlineToggle.set(state.render.outline);
- outlinePixelsSlider.set(state.render.outlinePixels ?? 2);
- leafBodyLineCheck.set(state.render.leafBodyLine !== false);
- transparentCheck.set(state.render.pngTransparent);
- lightPad.set({
- x: state.render.lightAzimuth / 180,
- y: Math.max(0, (state.render.lightElevation - 5) / 80),
- });
- lightIntensitySlider.set(state.render.lightIntensity ?? 2.1);
- ambientSlider.set(state.render.ambient ?? 0.9);
- lightColorField.set(state.render.lightColor ?? '#ffffff');
- ambientColorField.set(state.render.ambientColor ?? '#ffffff');
- exposureSlider.set(state.render.exposure ?? 1);
- const line = ['lineart', 'outline'].includes(state.render.style);
- outlineToggle.el.querySelector('input').disabled = line;
- });
-
- syncers.push(() => {
- projectionSegment.set(state.view.projection);
- cameraSliders.azimuth.set(state.view.azimuth);
- cameraSliders.polar.set(state.view.polar);
- const ortho = state.view.projection === 'ortho';
- cameraSliders.size.set(ortho ? (state.view.orthoHeight || 7.5) : (state.view.distance || 12));
- cameraSliders.targetY.set(state.view.targetY || model.size.y * 0.5);
- autoRotateToggle.set(state.view.autoRotate);
- });
-
- syncers.push(() => {
- lookAtToggle.set(state.lookAt?.enabled === true);
- for (const [key, widget] of Object.entries(lookAtSliders)) {
- widget.set(state.lookAt?.[key] ?? LOOK_AT_FALLBACKS[key]);
- }
- turnBodyToggle.set(state.lookAt?.turnBody === true);
- });
-
- syncers.push(() => {
- themeSegment.set(state.render?.theme ?? 'original');
- for (const [key, widget] of Object.entries(bodyColors)) {
- widget.set(state.render?.colors?.[key] ?? BODY_COLOR_FALLBACKS[key]);
- }
- envIntensitySlider.set(state.render?.envIntensity ?? 1);
- });
-
- syncers.push(() => {
- mirrorToggle.set(state.render?.mirror === true);
- shadowCheck.set(state.render?.shadow !== false);
- shadowOpacitySlider.set(state.render?.shadowOpacity ?? 0.22);
- shadowSoftnessSlider.set(state.render?.shadowSoftness ?? 1.6);
- contactShadowToggle.set(state.render?.contactShadow === true);
- contactBlobToggle.set(state.render?.contactBlob === true);
- environmentSegment.set(state.render?.environment ?? 'gradient');
- });
-
- syncers.push(() => {
- const background = state.view?.background ?? 'solid';
- // 素材 is active for either half of it, and its rows show only then.
- const isMaterial = background === 'preset' || background === 'effect';
- backgroundModeSegment.set(isMaterial ? 'material' : background);
- materialGroup.style.display = isMaterial ? '' : 'none';
- backgroundColour.set(state.view?.backgroundColor ?? '#ffffff');
- backgroundFitSegment.set(state.view?.backgroundFit ?? 'cover');
- backgroundBlurSlider.set(state.view?.backgroundBlur ?? 0);
- backgroundDarkenSlider.set(state.view?.backgroundDarken ?? 0);
- backgroundScaleSlider.set(state.view?.backgroundScale ?? 1);
- cameraFacingSegment.set(state.view?.cameraFacing ?? 'environment');
- cameraMirrorToggle.set(state.view?.cameraMirror === true);
- gyroToggle.set(state.view?.gyro === true);
- });
-
- syncers.push(() => {
- renderProps();
- const items = state.props?.items ?? [];
- // A rebuild only carries the whole-prop scale, so re-apply each sign's face
- // size to the freshly built mesh here (see `placedPropGroups`).
- const groups = placedPropGroups(app);
- for (const entry of propWidgets) {
- const item = items[entry.index] ?? {};
- entry.sliders.x.set(item.x ?? 0);
- entry.sliders.y.set(item.y ?? 0);
- entry.sliders.z.set(item.z ?? 0);
- entry.sliders.rotX.set(item.rotX ?? 0);
- entry.sliders.rotY.set(item.rotY ?? 0);
- entry.sliders.rotZ.set(item.rotZ ?? 0);
- entry.sliders.scale.set(item.scale ?? 1);
- entry.faceScale?.set(item.faceScale ?? 1);
- applyPropFaceScale(groups[entry.index], item.faceScale);
- entry.signText?.set(item.text ?? '');
- }
- });
-
- syncers.push(() => {
- renderGion();
- const items = state.gion?.items ?? [];
- for (const entry of gionWidgets) {
- const item = items.find((candidate) => candidate.id === entry.id);
- if (!item) continue;
- entry.sliders.w.set(item.w ?? DEFAULT_STAMP_WIDTH);
- entry.sliders.rot.set(item.rot ?? 0);
- entry.flip.set(item.flip === true);
- entry.block.classList.toggle('active', item.id === app.gionSelected);
- }
- });
-
- syncers.push(() => {
- for (const group of wallGroups) {
- const wall = state.render?.[group.key] ?? defaultState().render[group.key];
- group.toggle.set(wall.on === true);
- for (const [key, widget] of Object.entries(group.sliders)) widget.set(wall[key] ?? (key === 'size' ? 1 : 0));
- group.guide.set(wall.guide === true);
- }
- });
-
- syncers.push(() => {
- captionBubbleSegment.set(activeCaption);
- const bubble = cap() ?? {};
- captionToggle.set(bubble.enabled === true);
- captionText.set(bubble.text ?? '');
- verticalToggle.set(bubble.vertical === true);
- bubbleSegment.set(bubble.bubble ?? 'round');
- tailSegment.set(bubble.tail ?? 'left');
- for (const [key, widget] of Object.entries(captionSliders)) {
- widget.set(bubble[key] ?? CAPTION_SLIDER_FALLBACKS[key]);
- }
- captionPosition.x.set(bubble.x ?? 0.58);
- captionPosition.y.set(bubble.y ?? 0.16);
- captionMaxWidthSlider.set(bubble.maxWidth ?? 0.36);
- alignSegment.set(bubble.align ?? 'left');
- boldToggle.set(bubble.bold === true);
- systemFontToggle.set(bubble.font === 'system');
- for (const [key, widget] of Object.entries(captionColors)) {
- widget.set(bubble[key] ?? CAPTION_COLOR_FALLBACKS[key]);
- }
- });
-
- syncers.push(() => {
- flapText.set(state.mouthFlap?.text ?? '');
- for (const [key, widget] of Object.entries(flapSliders)) {
- widget.set(state.mouthFlap?.[key] ?? MOUTH_FLAP_FALLBACKS[key]);
- }
- });
-
- syncers.push(() => {
- storyScaleSegment.set(String(state.story?.scale ?? 1.5));
- storyColumnsSlider.set(state.story?.columns ?? 1);
- storyGapSlider.set(state.story?.gap ?? 12);
- storyBackgroundField.set(state.story?.sheetBackground ?? '#ffffff');
- renderStoryPanels();
- });
-
- app.actions.applyFacePreset = applyFacePreset;
- app.actions.applyPosePreset = applyPosePreset;
-
- sync();
-
- // The 'g' key toggles the gizmo behind the panel's back, so the checkbox
- // follows the rig rather than the other way round.
- syncers.push(() => gizmoToggle.set(rig.helper.visible === true));
-
- return {
- sync,
- onRigChanged: syncBones,
- /** Which bubble the caption controls are editing (a drag on it calls this). */
- selectCaption(key) {
- if (key !== 'caption' && key !== 'caption2' && key !== 'narration') return;
- activeCaption = key;
- sync();
- },
- /** Which 擬音 stamp the viewport should outline (a drag on it calls this). */
- selectGion(id) {
- app.gionSelected = id ?? null;
- sync();
- },
- /** Open the crop picker for a sheet (the 擬音 section's button calls this). */
- openGionPicker(sheet) {
- openGionPicker(sheet ?? gionSheetSelect.get());
- },
- setStats(text) { statsLine.textContent = text; },
- setRecording(recording) {
- recordButton.setLabel('record', recording ? '録画を停止' : '録画を開始');
- },
- };
-}