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authorYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-07 23:09:40 +0900
committerYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-07 23:09:40 +0900
commitbc2821adb11a30244fc4663f4fafb756877d9508 (patch)
treefea8d30d2eb1e67f895097dbf7ec4d152361243e /public/bluebey-studio/vendor/three/examples/jsm/controls
parent0d50c5ede0812ba7b67b775c9cd0bf52d7b65e02 (diff)
bluebey-studio: public/ の外へ移動し非公開化
Diffstat (limited to 'public/bluebey-studio/vendor/three/examples/jsm/controls')
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js1972
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js2003
2 files changed, 0 insertions, 3975 deletions
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js b/public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js
deleted file mode 100644
index 3b49ec2..0000000
--- a/public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js
+++ /dev/null
@@ -1,1972 +0,0 @@
-import {
- Controls,
- MOUSE,
- Quaternion,
- Spherical,
- TOUCH,
- Vector2,
- Vector3,
- Plane,
- Ray,
- MathUtils
-} from 'three';
-
-/**
- * Fires when the camera has been transformed by the controls.
- *
- * @event OrbitControls#change
- * @type {Object}
- */
-const _changeEvent = { type: 'change' };
-
-/**
- * Fires when an interaction was initiated.
- *
- * @event OrbitControls#start
- * @type {Object}
- */
-const _startEvent = { type: 'start' };
-
-/**
- * Fires when an interaction has finished.
- *
- * @event OrbitControls#end
- * @type {Object}
- */
-const _endEvent = { type: 'end' };
-
-const _ray = new Ray();
-const _plane = new Plane();
-const _TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD );
-
-const _v = new Vector3();
-const _twoPI = 2 * Math.PI;
-
-const _STATE = {
- NONE: - 1,
- ROTATE: 0,
- DOLLY: 1,
- PAN: 2,
- TOUCH_ROTATE: 3,
- TOUCH_PAN: 4,
- TOUCH_DOLLY_PAN: 5,
- TOUCH_DOLLY_ROTATE: 6
-};
-const _EPS = 0.000001;
-
-
-/**
- * Orbit controls allow the camera to orbit around a target.
- *
- * OrbitControls performs orbiting, dollying (zooming), and panning. Unlike {@link TrackballControls},
- * it maintains the "up" direction `object.up` (+Y by default).
- *
- * - Orbit: Left mouse / touch: one-finger move.
- * - Zoom: Middle mouse, or mousewheel / touch: two-finger spread or squish.
- * - Pan: Right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move.
- *
- * ```js
- * const controls = new OrbitControls( camera, renderer.domElement );
- *
- * // controls.update() must be called after any manual changes to the camera's transform
- * camera.position.set( 0, 20, 100 );
- * controls.update();
- *
- * function animate() {
- *
- * // required if controls.enableDamping or controls.autoRotate are set to true
- * controls.update();
- *
- * renderer.render( scene, camera );
- *
- * }
- * ```
- *
- * @augments Controls
- * @three_import import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- */
-class OrbitControls extends Controls {
-
- /**
- * Constructs a new controls instance.
- *
- * @param {Object3D} object - The object that is managed by the controls.
- * @param {?HTMLElement} domElement - The HTML element used for event listeners.
- */
- constructor( object, domElement = null ) {
-
- super( object, domElement );
-
- this.state = _STATE.NONE;
-
- /**
- * The focus point of the controls, the `object` orbits around this.
- * It can be updated manually at any point to change the focus of the controls.
- *
- * @type {Vector3}
- */
- this.target = new Vector3();
-
- /**
- * The focus point of the `minTargetRadius` and `maxTargetRadius` limits.
- * It can be updated manually at any point to change the center of interest
- * for the `target`.
- *
- * @type {Vector3}
- */
- this.cursor = new Vector3();
-
- /**
- * How far you can dolly in (perspective camera only).
- *
- * @type {number}
- * @default 0
- */
- this.minDistance = 0;
-
- /**
- * How far you can dolly out (perspective camera only).
- *
- * @type {number}
- * @default Infinity
- */
- this.maxDistance = Infinity;
-
- /**
- * How far you can zoom in (orthographic camera only).
- *
- * @type {number}
- * @default 0
- */
- this.minZoom = 0;
-
- /**
- * How far you can zoom out (orthographic camera only).
- *
- * @type {number}
- * @default Infinity
- */
- this.maxZoom = Infinity;
-
- /**
- * How close you can get the target to the 3D `cursor`.
- *
- * @type {number}
- * @default 0
- */
- this.minTargetRadius = 0;
-
- /**
- * How far you can move the target from the 3D `cursor`.
- *
- * @type {number}
- * @default Infinity
- */
- this.maxTargetRadius = Infinity;
-
- /**
- * How far you can orbit vertically, lower limit. Range is `[0, Math.PI]` radians.
- *
- * @type {number}
- * @default 0
- */
- this.minPolarAngle = 0;
-
- /**
- * How far you can orbit vertically, upper limit. Range is `[0, Math.PI]` radians.
- *
- * @type {number}
- * @default Math.PI
- */
- this.maxPolarAngle = Math.PI;
-
- /**
- * How far you can orbit horizontally, lower limit. If set, the interval `[ min, max ]`
- * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`.
- *
- * @type {number}
- * @default -Infinity
- */
- this.minAzimuthAngle = - Infinity;
-
- /**
- * How far you can orbit horizontally, upper limit. If set, the interval `[ min, max ]`
- * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`.
- *
- * @type {number}
- * @default -Infinity
- */
- this.maxAzimuthAngle = Infinity;
-
- /**
- * Set to `true` to enable damping (inertia), which can be used to give a sense of weight
- * to the controls. Note that if this is enabled, you must call `update()` in your animation
- * loop.
- *
- * @type {boolean}
- * @default false
- */
- this.enableDamping = false;
-
- /**
- * The damping inertia used if `enableDamping` is set to `true`.
- *
- * Note that for this to work, you must call `update()` in your animation loop.
- *
- * @type {number}
- * @default 0.05
- */
- this.dampingFactor = 0.05;
-
- /**
- * Enable or disable zooming (dollying) of the camera.
- *
- * @type {boolean}
- * @default true
- */
- this.enableZoom = true;
-
- /**
- * Speed of zooming / dollying.
- *
- * @type {number}
- * @default 1
- */
- this.zoomSpeed = 1.0;
-
- /**
- * Enable or disable horizontal and vertical rotation of the camera.
- *
- * Note that it is possible to disable a single axis by setting the min and max of the
- * `minPolarAngle` or `minAzimuthAngle` to the same value, which will cause the vertical
- * or horizontal rotation to be fixed at that value.
- *
- * @type {boolean}
- * @default true
- */
- this.enableRotate = true;
-
- /**
- * Speed of rotation.
- *
- * @type {number}
- * @default 1
- */
- this.rotateSpeed = 1.0;
-
- /**
- * How fast to rotate the camera when the keyboard is used.
- *
- * @type {number}
- * @default 1
- */
- this.keyRotateSpeed = 1.0;
-
- /**
- * Enable or disable camera panning.
- *
- * @type {boolean}
- * @default true
- */
- this.enablePan = true;
-
- /**
- * Speed of panning.
- *
- * @type {number}
- * @default 1
- */
- this.panSpeed = 1.0;
-
- /**
- * Defines how the camera's position is translated when panning. If `true`, the camera pans
- * in screen space. Otherwise, the camera pans in the plane orthogonal to the camera's up
- * direction.
- *
- * @type {boolean}
- * @default true
- */
- this.screenSpacePanning = true;
-
- /**
- * How fast to pan the camera when the keyboard is used in
- * pixels per keypress.
- *
- * @type {number}
- * @default 7
- */
- this.keyPanSpeed = 7.0;
-
- /**
- * Setting this property to `true` allows to zoom to the cursor's position.
- *
- * @type {boolean}
- * @default false
- */
- this.zoomToCursor = false;
-
- /**
- * Set to true to automatically rotate around the target
- *
- * Note that if this is enabled, you must call `update()` in your animation loop.
- * If you want the auto-rotate speed to be independent of the frame rate (the refresh
- * rate of the display), you must pass the time `deltaTime`, in seconds, to `update()`.
- *
- * @type {boolean}
- * @default false
- */
- this.autoRotate = false;
-
- /**
- * How fast to rotate around the target if `autoRotate` is `true`. The default equates to 30 seconds
- * per orbit at 60fps.
- *
- * Note that if `autoRotate` is enabled, you must call `update()` in your animation loop.
- *
- * @type {number}
- * @default 2
- */
- this.autoRotateSpeed = 2.0;
-
- /**
- * This object contains references to the keycodes for controlling camera panning.
- *
- * ```js
- * controls.keys = {
- * LEFT: 'ArrowLeft', //left arrow
- * UP: 'ArrowUp', // up arrow
- * RIGHT: 'ArrowRight', // right arrow
- * BOTTOM: 'ArrowDown' // down arrow
- * }
- * ```
- * @type {Object}
- */
- this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
-
- /**
- * This object contains references to the mouse actions used by the controls.
- *
- * ```js
- * controls.mouseButtons = {
- * LEFT: THREE.MOUSE.ROTATE,
- * MIDDLE: THREE.MOUSE.DOLLY,
- * RIGHT: THREE.MOUSE.PAN
- * }
- * ```
- * @type {Object}
- */
- this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
-
- /**
- * This object contains references to the touch actions used by the controls.
- *
- * ```js
- * controls.mouseButtons = {
- * ONE: THREE.TOUCH.ROTATE,
- * TWO: THREE.TOUCH.DOLLY_PAN
- * }
- * ```
- * @type {Object}
- */
- this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
-
- /**
- * Used internally by `saveState()` and `reset()`.
- *
- * @type {Vector3}
- */
- this.target0 = this.target.clone();
-
- /**
- * Used internally by `saveState()` and `reset()`.
- *
- * @type {Vector3}
- */
- this.position0 = this.object.position.clone();
-
- /**
- * Used internally by `saveState()` and `reset()`.
- *
- * @type {number}
- */
- this.zoom0 = this.object.zoom;
-
- this._cursorStyle = 'auto';
-
- // the target DOM element for key events
- this._domElementKeyEvents = null;
-
- // internals
-
- this._lastPosition = new Vector3();
- this._lastQuaternion = new Quaternion();
- this._lastTargetPosition = new Vector3();
-
- // so camera.up is the orbit axis
- this._quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
- this._quatInverse = this._quat.clone().invert();
-
- // current position in spherical coordinates
- this._spherical = new Spherical();
- this._sphericalDelta = new Spherical();
-
- this._scale = 1;
- this._panOffset = new Vector3();
-
- this._rotateStart = new Vector2();
- this._rotateEnd = new Vector2();
- this._rotateDelta = new Vector2();
-
- this._panStart = new Vector2();
- this._panEnd = new Vector2();
- this._panDelta = new Vector2();
-
- this._dollyStart = new Vector2();
- this._dollyEnd = new Vector2();
- this._dollyDelta = new Vector2();
-
- this._dollyDirection = new Vector3();
- this._mouse = new Vector2();
- this._performCursorZoom = false;
-
- this._pointers = [];
- this._pointerPositions = {};
-
- this._controlActive = false;
-
- // event listeners
-
- this._onPointerMove = onPointerMove.bind( this );
- this._onPointerDown = onPointerDown.bind( this );
- this._onPointerUp = onPointerUp.bind( this );
- this._onContextMenu = onContextMenu.bind( this );
- this._onMouseWheel = onMouseWheel.bind( this );
- this._onKeyDown = onKeyDown.bind( this );
-
- this._onTouchStart = onTouchStart.bind( this );
- this._onTouchMove = onTouchMove.bind( this );
-
- this._onMouseDown = onMouseDown.bind( this );
- this._onMouseMove = onMouseMove.bind( this );
-
- this._interceptControlDown = interceptControlDown.bind( this );
- this._interceptControlUp = interceptControlUp.bind( this );
-
- //
-
- if ( this.domElement !== null ) {
-
- this.connect( this.domElement );
-
- }
-
- this.update();
-
- }
-
- /**
- * Defines the visual representation of the cursor.
- *
- * @type {('auto'|'grab')}
- * @default 'auto'
- */
- set cursorStyle( type ) {
-
- this._cursorStyle = type;
-
- if ( type === 'grab' ) {
-
- this.domElement.style.cursor = 'grab';
-
- } else {
-
- this.domElement.style.cursor = 'auto';
-
- }
-
- }
-
- get cursorStyle() {
-
- return this._cursorStyle;
-
- }
-
- connect( element ) {
-
- super.connect( element );
-
- this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
- this.domElement.addEventListener( 'pointercancel', this._onPointerUp );
-
- this.domElement.addEventListener( 'contextmenu', this._onContextMenu );
- this.domElement.addEventListener( 'wheel', this._onMouseWheel, { passive: false } );
-
- const document = this.domElement.getRootNode(); // offscreen canvas compatibility
- document.addEventListener( 'keydown', this._interceptControlDown, { passive: true, capture: true } );
-
- this.domElement.style.touchAction = 'none'; // Disable touch scroll
-
- }
-
- disconnect() {
-
- this.state = _STATE.NONE;
-
- this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
- this.domElement.ownerDocument.removeEventListener( 'pointermove', this._onPointerMove );
- this.domElement.ownerDocument.removeEventListener( 'pointerup', this._onPointerUp );
- this.domElement.removeEventListener( 'pointercancel', this._onPointerUp );
-
- this.domElement.removeEventListener( 'wheel', this._onMouseWheel );
- this.domElement.removeEventListener( 'contextmenu', this._onContextMenu );
-
- this.stopListenToKeyEvents();
-
- const document = this.domElement.getRootNode(); // offscreen canvas compatibility
- document.removeEventListener( 'keydown', this._interceptControlDown, { capture: true } );
- document.removeEventListener( 'keyup', this._interceptControlUp, { capture: true } );
-
- this._controlActive = false;
-
- this._pointers.length = 0;
- this._pointerPositions = {};
-
- this.domElement.style.touchAction = ''; // Restore touch scroll
- this.domElement.style.cursor = 'auto';
-
- }
-
- dispose() {
-
- this.disconnect();
-
- }
-
- /**
- * Get the current vertical rotation, in radians.
- *
- * @return {number} The current vertical rotation, in radians.
- */
- getPolarAngle() {
-
- return this._spherical.phi;
-
- }
-
- /**
- * Get the current horizontal rotation, in radians.
- *
- * @return {number} The current horizontal rotation, in radians.
- */
- getAzimuthalAngle() {
-
- return this._spherical.theta;
-
- }
-
- /**
- * Returns the distance from the camera to the target.
- *
- * @return {number} The distance from the camera to the target.
- */
- getDistance() {
-
- return this.object.position.distanceTo( this.target );
-
- }
-
- /**
- * Adds key event listeners to the given DOM element.
- * `window` is a recommended argument for using this method.
- *
- * @param {HTMLElement} domElement - The DOM element
- */
- listenToKeyEvents( domElement ) {
-
- domElement.addEventListener( 'keydown', this._onKeyDown );
- this._domElementKeyEvents = domElement;
-
- }
-
- /**
- * Removes the key event listener previously defined with `listenToKeyEvents()`.
- */
- stopListenToKeyEvents() {
-
- if ( this._domElementKeyEvents !== null ) {
-
- this._domElementKeyEvents.removeEventListener( 'keydown', this._onKeyDown );
- this._domElementKeyEvents = null;
-
- }
-
- }
-
- /**
- * Save the current state of the controls. This can later be recovered with `reset()`.
- */
- saveState() {
-
- this.target0.copy( this.target );
- this.position0.copy( this.object.position );
- this.zoom0 = this.object.zoom;
-
- }
-
- /**
- * Reset the controls to their state from either the last time the `saveState()`
- * was called, or the initial state.
- */
- reset() {
-
- this.target.copy( this.target0 );
- this.object.position.copy( this.position0 );
- this.object.zoom = this.zoom0;
-
- this.object.updateProjectionMatrix();
- this.dispatchEvent( _changeEvent );
-
- this.update();
-
- this.state = _STATE.NONE;
-
- }
-
- /**
- * Programmatically pan the camera.
- *
- * @param {number} deltaX - The horizontal pan amount in pixels.
- * @param {number} deltaY - The vertical pan amount in pixels.
- */
- pan( deltaX, deltaY ) {
-
- this._pan( deltaX, deltaY );
- this.update();
-
- }
-
- /**
- * Programmatically dolly in (zoom in for perspective camera).
- *
- * @param {number} dollyScale - The dolly scale factor.
- */
- dollyIn( dollyScale ) {
-
- this._dollyIn( dollyScale );
- this.update();
-
- }
-
- /**
- * Programmatically dolly out (zoom out for perspective camera).
- *
- * @param {number} dollyScale - The dolly scale factor.
- */
- dollyOut( dollyScale ) {
-
- this._dollyOut( dollyScale );
- this.update();
-
- }
-
- /**
- * Programmatically rotate the camera left (around the vertical axis).
- *
- * @param {number} angle - The rotation angle in radians.
- */
- rotateLeft( angle ) {
-
- this._rotateLeft( angle );
- this.update();
-
- }
-
- /**
- * Programmatically rotate the camera up (around the horizontal axis).
- *
- * @param {number} angle - The rotation angle in radians.
- */
- rotateUp( angle ) {
-
- this._rotateUp( angle );
- this.update();
-
- }
-
- update( deltaTime = null ) {
-
- const position = this.object.position;
-
- _v.copy( position ).sub( this.target );
-
- // rotate offset to "y-axis-is-up" space
- _v.applyQuaternion( this._quat );
-
- // angle from z-axis around y-axis
- this._spherical.setFromVector3( _v );
-
- if ( this.autoRotate && this.state === _STATE.NONE ) {
-
- this._rotateLeft( this._getAutoRotationAngle( deltaTime ) );
-
- }
-
- if ( this.enableDamping ) {
-
- this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor;
- this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor;
-
- } else {
-
- this._spherical.theta += this._sphericalDelta.theta;
- this._spherical.phi += this._sphericalDelta.phi;
-
- }
-
- // restrict theta to be between desired limits
-
- let min = this.minAzimuthAngle;
- let max = this.maxAzimuthAngle;
-
- if ( isFinite( min ) && isFinite( max ) ) {
-
- if ( min < - Math.PI ) min += _twoPI; else if ( min > Math.PI ) min -= _twoPI;
-
- if ( max < - Math.PI ) max += _twoPI; else if ( max > Math.PI ) max -= _twoPI;
-
- if ( min <= max ) {
-
- this._spherical.theta = Math.max( min, Math.min( max, this._spherical.theta ) );
-
- } else {
-
- this._spherical.theta = ( this._spherical.theta > ( min + max ) / 2 ) ?
- Math.max( min, this._spherical.theta ) :
- Math.min( max, this._spherical.theta );
-
- }
-
- }
-
- // restrict phi to be between desired limits
- this._spherical.phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, this._spherical.phi ) );
-
- this._spherical.makeSafe();
-
-
- // move target to panned location
-
- if ( this.enableDamping === true ) {
-
- this.target.addScaledVector( this._panOffset, this.dampingFactor );
-
- } else {
-
- this.target.add( this._panOffset );
-
- }
-
- // Limit the target distance from the cursor to create a sphere around the center of interest
- this.target.sub( this.cursor );
- this.target.clampLength( this.minTargetRadius, this.maxTargetRadius );
- this.target.add( this.cursor );
-
- let zoomChanged = false;
- // adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera
- // we adjust zoom later in these cases
- if ( this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera ) {
-
- this._spherical.radius = this._clampDistance( this._spherical.radius );
-
- } else {
-
- const prevRadius = this._spherical.radius;
- this._spherical.radius = this._clampDistance( this._spherical.radius * this._scale );
- zoomChanged = prevRadius != this._spherical.radius;
-
- }
-
- _v.setFromSpherical( this._spherical );
-
- // rotate offset back to "camera-up-vector-is-up" space
- _v.applyQuaternion( this._quatInverse );
-
- position.copy( this.target ).add( _v );
-
- this.object.lookAt( this.target );
-
- if ( this.enableDamping === true ) {
-
- this._sphericalDelta.theta *= ( 1 - this.dampingFactor );
- this._sphericalDelta.phi *= ( 1 - this.dampingFactor );
-
- this._panOffset.multiplyScalar( 1 - this.dampingFactor );
-
- } else {
-
- this._sphericalDelta.set( 0, 0, 0 );
-
- this._panOffset.set( 0, 0, 0 );
-
- }
-
- // adjust camera position
- if ( this.zoomToCursor && this._performCursorZoom ) {
-
- let newRadius = null;
- if ( this.object.isPerspectiveCamera ) {
-
- // move the camera down the pointer ray
- // this method avoids floating point error
- const prevRadius = _v.length();
- newRadius = this._clampDistance( prevRadius * this._scale );
-
- const radiusDelta = prevRadius - newRadius;
- this.object.position.addScaledVector( this._dollyDirection, radiusDelta );
- this.object.updateMatrixWorld();
-
- zoomChanged = !! radiusDelta;
-
- } else if ( this.object.isOrthographicCamera ) {
-
- // adjust the ortho camera position based on zoom changes
- const mouseBefore = new Vector3( this._mouse.x, this._mouse.y, 0 );
- mouseBefore.unproject( this.object );
-
- const prevZoom = this.object.zoom;
- this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
- this.object.updateProjectionMatrix();
-
- zoomChanged = prevZoom !== this.object.zoom;
-
- const mouseAfter = new Vector3( this._mouse.x, this._mouse.y, 0 );
- mouseAfter.unproject( this.object );
-
- this.object.position.sub( mouseAfter ).add( mouseBefore );
- this.object.updateMatrixWorld();
-
- newRadius = _v.length();
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' );
- this.zoomToCursor = false;
-
- }
-
- // handle the placement of the target
- if ( newRadius !== null ) {
-
- if ( this.screenSpacePanning ) {
-
- // position the orbit target in front of the new camera position
- this.target.set( 0, 0, - 1 )
- .transformDirection( this.object.matrix )
- .multiplyScalar( newRadius )
- .add( this.object.position );
-
- } else {
-
- // get the ray and translation plane to compute target
- _ray.origin.copy( this.object.position );
- _ray.direction.set( 0, 0, - 1 ).transformDirection( this.object.matrix );
-
- // if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid
- // extremely large values
- if ( Math.abs( this.object.up.dot( _ray.direction ) ) < _TILT_LIMIT ) {
-
- this.object.lookAt( this.target );
-
- } else {
-
- _plane.setFromNormalAndCoplanarPoint( this.object.up, this.target );
- _ray.intersectPlane( _plane, this.target );
-
- }
-
- }
-
- }
-
- } else if ( this.object.isOrthographicCamera ) {
-
- const prevZoom = this.object.zoom;
- this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
-
- if ( prevZoom !== this.object.zoom ) {
-
- this.object.updateProjectionMatrix();
- zoomChanged = true;
-
- }
-
- }
-
- this._scale = 1;
- this._performCursorZoom = false;
-
- // update condition is:
- // min(camera displacement, camera rotation in radians)^2 > EPS
- // using small-angle approximation cos(x/2) = 1 - x^2 / 8
-
- if ( zoomChanged ||
- this._lastPosition.distanceToSquared( this.object.position ) > _EPS ||
- 8 * ( 1 - this._lastQuaternion.dot( this.object.quaternion ) ) > _EPS ||
- this._lastTargetPosition.distanceToSquared( this.target ) > _EPS ) {
-
- this.dispatchEvent( _changeEvent );
-
- this._lastPosition.copy( this.object.position );
- this._lastQuaternion.copy( this.object.quaternion );
- this._lastTargetPosition.copy( this.target );
-
- return true;
-
- }
-
- return false;
-
- }
-
- _getAutoRotationAngle( deltaTime ) {
-
- if ( deltaTime !== null ) {
-
- return ( _twoPI / 60 * this.autoRotateSpeed ) * deltaTime;
-
- } else {
-
- return _twoPI / 60 / 60 * this.autoRotateSpeed;
-
- }
-
- }
-
- _getZoomScale( delta ) {
-
- const normalizedDelta = Math.abs( delta * 0.01 );
- return Math.pow( 0.95, this.zoomSpeed * normalizedDelta );
-
- }
-
- _rotateLeft( angle ) {
-
- this._sphericalDelta.theta -= angle;
-
- }
-
- _rotateUp( angle ) {
-
- this._sphericalDelta.phi -= angle;
-
- }
-
- _panLeft( distance, objectMatrix ) {
-
- _v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
- _v.multiplyScalar( - distance );
-
- this._panOffset.add( _v );
-
- }
-
- _panUp( distance, objectMatrix ) {
-
- if ( this.screenSpacePanning === true ) {
-
- _v.setFromMatrixColumn( objectMatrix, 1 );
-
- } else {
-
- _v.setFromMatrixColumn( objectMatrix, 0 );
- _v.crossVectors( this.object.up, _v );
-
- }
-
- _v.multiplyScalar( distance );
-
- this._panOffset.add( _v );
-
- }
-
- // deltaX and deltaY are in pixels; right and down are positive
- _pan( deltaX, deltaY ) {
-
- const element = this.domElement;
-
- if ( this.object.isPerspectiveCamera ) {
-
- // perspective
- const position = this.object.position;
- _v.copy( position ).sub( this.target );
- let targetDistance = _v.length();
-
- // half of the fov is center to top of screen
- targetDistance *= Math.tan( ( this.object.fov / 2 ) * Math.PI / 180.0 );
-
- // we use only clientHeight here so aspect ratio does not distort speed
- this._panLeft( 2 * deltaX * targetDistance / element.clientHeight, this.object.matrix );
- this._panUp( 2 * deltaY * targetDistance / element.clientHeight, this.object.matrix );
-
- } else if ( this.object.isOrthographicCamera ) {
-
- // orthographic
- this._panLeft( deltaX * ( this.object.right - this.object.left ) / this.object.zoom / element.clientWidth, this.object.matrix );
- this._panUp( deltaY * ( this.object.top - this.object.bottom ) / this.object.zoom / element.clientHeight, this.object.matrix );
-
- } else {
-
- // camera neither orthographic nor perspective
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
- this.enablePan = false;
-
- }
-
- }
-
- _dollyOut( dollyScale ) {
-
- if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {
-
- this._scale /= dollyScale;
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- this.enableZoom = false;
-
- }
-
- }
-
- _dollyIn( dollyScale ) {
-
- if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {
-
- this._scale *= dollyScale;
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- this.enableZoom = false;
-
- }
-
- }
-
- _updateZoomParameters( x, y ) {
-
- if ( ! this.zoomToCursor ) {
-
- return;
-
- }
-
- this._performCursorZoom = true;
-
- const rect = this.domElement.getBoundingClientRect();
- const dx = x - rect.left;
- const dy = y - rect.top;
- const w = rect.width;
- const h = rect.height;
-
- this._mouse.x = ( dx / w ) * 2 - 1;
- this._mouse.y = - ( dy / h ) * 2 + 1;
-
- this._dollyDirection.set( this._mouse.x, this._mouse.y, 1 ).unproject( this.object ).sub( this.object.position ).normalize();
-
- }
-
- _clampDistance( dist ) {
-
- return Math.max( this.minDistance, Math.min( this.maxDistance, dist ) );
-
- }
-
- //
- // event callbacks - update the object state
- //
-
- _handleMouseDownRotate( event ) {
-
- this._rotateStart.set( event.clientX, event.clientY );
-
- }
-
- _handleMouseDownDolly( event ) {
-
- this._updateZoomParameters( event.clientX, event.clientX );
- this._dollyStart.set( event.clientX, event.clientY );
-
- }
-
- _handleMouseDownPan( event ) {
-
- this._panStart.set( event.clientX, event.clientY );
-
- }
-
- _handleMouseMoveRotate( event ) {
-
- this._rotateEnd.set( event.clientX, event.clientY );
-
- this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );
-
- const element = this.domElement;
-
- this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height
-
- this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );
-
- this._rotateStart.copy( this._rotateEnd );
-
- this.update();
-
- }
-
- _handleMouseMoveDolly( event ) {
-
- this._dollyEnd.set( event.clientX, event.clientY );
-
- this._dollyDelta.subVectors( this._dollyEnd, this._dollyStart );
-
- if ( this._dollyDelta.y > 0 ) {
-
- this._dollyOut( this._getZoomScale( this._dollyDelta.y ) );
-
- } else if ( this._dollyDelta.y < 0 ) {
-
- this._dollyIn( this._getZoomScale( this._dollyDelta.y ) );
-
- }
-
- this._dollyStart.copy( this._dollyEnd );
-
- this.update();
-
- }
-
- _handleMouseMovePan( event ) {
-
- this._panEnd.set( event.clientX, event.clientY );
-
- this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );
-
- this._pan( this._panDelta.x, this._panDelta.y );
-
- this._panStart.copy( this._panEnd );
-
- this.update();
-
- }
-
- _handleMouseWheel( event ) {
-
- this._updateZoomParameters( event.clientX, event.clientY );
-
- if ( event.deltaY < 0 ) {
-
- this._dollyIn( this._getZoomScale( event.deltaY ) );
-
- } else if ( event.deltaY > 0 ) {
-
- this._dollyOut( this._getZoomScale( event.deltaY ) );
-
- }
-
- this.update();
-
- }
-
- _handleKeyDown( event ) {
-
- let needsUpdate = false;
-
- switch ( event.code ) {
-
- case this.keys.UP:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enableRotate ) {
-
- this._rotateUp( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
-
- }
-
- } else {
-
- if ( this.enablePan ) {
-
- this._pan( 0, this.keyPanSpeed );
-
- }
-
- }
-
- needsUpdate = true;
- break;
-
- case this.keys.BOTTOM:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enableRotate ) {
-
- this._rotateUp( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
-
- }
-
- } else {
-
- if ( this.enablePan ) {
-
- this._pan( 0, - this.keyPanSpeed );
-
- }
-
- }
-
- needsUpdate = true;
- break;
-
- case this.keys.LEFT:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enableRotate ) {
-
- this._rotateLeft( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
-
- }
-
- } else {
-
- if ( this.enablePan ) {
-
- this._pan( this.keyPanSpeed, 0 );
-
- }
-
- }
-
- needsUpdate = true;
- break;
-
- case this.keys.RIGHT:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enableRotate ) {
-
- this._rotateLeft( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
-
- }
-
- } else {
-
- if ( this.enablePan ) {
-
- this._pan( - this.keyPanSpeed, 0 );
-
- }
-
- }
-
- needsUpdate = true;
- break;
-
- }
-
- if ( needsUpdate ) {
-
- // prevent the browser from scrolling on cursor keys
- event.preventDefault();
-
- this.update();
-
- }
-
-
- }
-
- _handleTouchStartRotate( event ) {
-
- if ( this._pointers.length === 1 ) {
-
- this._rotateStart.set( event.pageX, event.pageY );
-
- } else {
-
- const position = this._getSecondPointerPosition( event );
-
- const x = 0.5 * ( event.pageX + position.x );
- const y = 0.5 * ( event.pageY + position.y );
-
- this._rotateStart.set( x, y );
-
- }
-
- }
-
- _handleTouchStartPan( event ) {
-
- if ( this._pointers.length === 1 ) {
-
- this._panStart.set( event.pageX, event.pageY );
-
- } else {
-
- const position = this._getSecondPointerPosition( event );
-
- const x = 0.5 * ( event.pageX + position.x );
- const y = 0.5 * ( event.pageY + position.y );
-
- this._panStart.set( x, y );
-
- }
-
- }
-
- _handleTouchStartDolly( event ) {
-
- const position = this._getSecondPointerPosition( event );
-
- const dx = event.pageX - position.x;
- const dy = event.pageY - position.y;
-
- const distance = Math.sqrt( dx * dx + dy * dy );
-
- this._dollyStart.set( 0, distance );
-
- }
-
- _handleTouchStartDollyPan( event ) {
-
- if ( this.enableZoom ) this._handleTouchStartDolly( event );
-
- if ( this.enablePan ) this._handleTouchStartPan( event );
-
- }
-
- _handleTouchStartDollyRotate( event ) {
-
- if ( this.enableZoom ) this._handleTouchStartDolly( event );
-
- if ( this.enableRotate ) this._handleTouchStartRotate( event );
-
- }
-
- _handleTouchMoveRotate( event ) {
-
- if ( this._pointers.length == 1 ) {
-
- this._rotateEnd.set( event.pageX, event.pageY );
-
- } else {
-
- const position = this._getSecondPointerPosition( event );
-
- const x = 0.5 * ( event.pageX + position.x );
- const y = 0.5 * ( event.pageY + position.y );
-
- this._rotateEnd.set( x, y );
-
- }
-
- this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );
-
- const element = this.domElement;
-
- this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height
-
- this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );
-
- this._rotateStart.copy( this._rotateEnd );
-
- }
-
- _handleTouchMovePan( event ) {
-
- if ( this._pointers.length === 1 ) {
-
- this._panEnd.set( event.pageX, event.pageY );
-
- } else {
-
- const position = this._getSecondPointerPosition( event );
-
- const x = 0.5 * ( event.pageX + position.x );
- const y = 0.5 * ( event.pageY + position.y );
-
- this._panEnd.set( x, y );
-
- }
-
- this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );
-
- this._pan( this._panDelta.x, this._panDelta.y );
-
- this._panStart.copy( this._panEnd );
-
- }
-
- _handleTouchMoveDolly( event ) {
-
- const position = this._getSecondPointerPosition( event );
-
- const dx = event.pageX - position.x;
- const dy = event.pageY - position.y;
-
- const distance = Math.sqrt( dx * dx + dy * dy );
-
- this._dollyEnd.set( 0, distance );
-
- this._dollyDelta.set( 0, Math.pow( this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed ) );
-
- this._dollyOut( this._dollyDelta.y );
-
- this._dollyStart.copy( this._dollyEnd );
-
- const centerX = ( event.pageX + position.x ) * 0.5;
- const centerY = ( event.pageY + position.y ) * 0.5;
-
- this._updateZoomParameters( centerX, centerY );
-
- }
-
- _handleTouchMoveDollyPan( event ) {
-
- if ( this.enableZoom ) this._handleTouchMoveDolly( event );
-
- if ( this.enablePan ) this._handleTouchMovePan( event );
-
- }
-
- _handleTouchMoveDollyRotate( event ) {
-
- if ( this.enableZoom ) this._handleTouchMoveDolly( event );
-
- if ( this.enableRotate ) this._handleTouchMoveRotate( event );
-
- }
-
- // pointers
-
- _addPointer( event ) {
-
- this._pointers.push( event.pointerId );
-
- }
-
- _removePointer( event ) {
-
- delete this._pointerPositions[ event.pointerId ];
-
- for ( let i = 0; i < this._pointers.length; i ++ ) {
-
- if ( this._pointers[ i ] == event.pointerId ) {
-
- this._pointers.splice( i, 1 );
- return;
-
- }
-
- }
-
- }
-
- _isTrackingPointer( event ) {
-
- for ( let i = 0; i < this._pointers.length; i ++ ) {
-
- if ( this._pointers[ i ] == event.pointerId ) return true;
-
- }
-
- return false;
-
- }
-
- _trackPointer( event ) {
-
- let position = this._pointerPositions[ event.pointerId ];
-
- if ( position === undefined ) {
-
- position = new Vector2();
- this._pointerPositions[ event.pointerId ] = position;
-
- }
-
- position.set( event.pageX, event.pageY );
-
- }
-
- _getSecondPointerPosition( event ) {
-
- const pointerId = ( event.pointerId === this._pointers[ 0 ] ) ? this._pointers[ 1 ] : this._pointers[ 0 ];
-
- return this._pointerPositions[ pointerId ];
-
- }
-
- //
-
- _customWheelEvent( event ) {
-
- const mode = event.deltaMode;
-
- // minimal wheel event altered to meet delta-zoom demand
- const newEvent = {
- clientX: event.clientX,
- clientY: event.clientY,
- deltaY: event.deltaY,
- };
-
- switch ( mode ) {
-
- case 1: // LINE_MODE
- newEvent.deltaY *= 16;
- break;
-
- case 2: // PAGE_MODE
- newEvent.deltaY *= 100;
- break;
-
- }
-
- // detect if event was triggered by pinching
- if ( event.ctrlKey && ! this._controlActive ) {
-
- newEvent.deltaY *= 10;
-
- }
-
- return newEvent;
-
- }
-
-}
-
-function onPointerDown( event ) {
-
- if ( this.enabled === false ) return;
-
- if ( this._pointers.length === 0 ) {
-
- this.domElement.setPointerCapture( event.pointerId );
-
- this.domElement.ownerDocument.addEventListener( 'pointermove', this._onPointerMove );
- this.domElement.ownerDocument.addEventListener( 'pointerup', this._onPointerUp );
-
- }
-
- //
-
- if ( this._isTrackingPointer( event ) ) return;
-
- //
-
- this._addPointer( event );
-
- if ( event.pointerType === 'touch' ) {
-
- this._onTouchStart( event );
-
- } else {
-
- this._onMouseDown( event );
-
- }
-
- if ( this._cursorStyle === 'grab' ) {
-
- this.domElement.style.cursor = 'grabbing';
-
- }
-
-}
-
-function onPointerMove( event ) {
-
- if ( this.enabled === false ) return;
-
- if ( event.pointerType === 'touch' ) {
-
- this._onTouchMove( event );
-
- } else {
-
- this._onMouseMove( event );
-
- }
-
-}
-
-function onPointerUp( event ) {
-
- this._removePointer( event );
-
- switch ( this._pointers.length ) {
-
- case 0:
-
- this.domElement.releasePointerCapture( event.pointerId );
-
- this.domElement.ownerDocument.removeEventListener( 'pointermove', this._onPointerMove );
- this.domElement.ownerDocument.removeEventListener( 'pointerup', this._onPointerUp );
-
- this.dispatchEvent( _endEvent );
-
- this.state = _STATE.NONE;
-
- if ( this._cursorStyle === 'grab' ) {
-
- this.domElement.style.cursor = 'grab';
-
- }
-
- break;
-
- case 1:
-
- const pointerId = this._pointers[ 0 ];
- const position = this._pointerPositions[ pointerId ];
-
- // minimal placeholder event - allows state correction on pointer-up
- this._onTouchStart( { pointerId: pointerId, pageX: position.x, pageY: position.y } );
-
- break;
-
- }
-
-}
-
-function onMouseDown( event ) {
-
- let mouseAction;
-
- switch ( event.button ) {
-
- case 0:
-
- mouseAction = this.mouseButtons.LEFT;
- break;
-
- case 1:
-
- mouseAction = this.mouseButtons.MIDDLE;
- break;
-
- case 2:
-
- mouseAction = this.mouseButtons.RIGHT;
- break;
-
- default:
-
- mouseAction = - 1;
-
- }
-
- switch ( mouseAction ) {
-
- case MOUSE.DOLLY:
-
- if ( this.enableZoom === false ) return;
-
- this._handleMouseDownDolly( event );
-
- this.state = _STATE.DOLLY;
-
- break;
-
- case MOUSE.ROTATE:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enablePan === false ) return;
-
- this._handleMouseDownPan( event );
-
- this.state = _STATE.PAN;
-
- } else {
-
- if ( this.enableRotate === false ) return;
-
- this._handleMouseDownRotate( event );
-
- this.state = _STATE.ROTATE;
-
- }
-
- break;
-
- case MOUSE.PAN:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enableRotate === false ) return;
-
- this._handleMouseDownRotate( event );
-
- this.state = _STATE.ROTATE;
-
- } else {
-
- if ( this.enablePan === false ) return;
-
- this._handleMouseDownPan( event );
-
- this.state = _STATE.PAN;
-
- }
-
- break;
-
- default:
-
- this.state = _STATE.NONE;
-
- }
-
- if ( this.state !== _STATE.NONE ) {
-
- this.dispatchEvent( _startEvent );
-
- }
-
-}
-
-function onMouseMove( event ) {
-
- switch ( this.state ) {
-
- case _STATE.ROTATE:
-
- if ( this.enableRotate === false ) return;
-
- this._handleMouseMoveRotate( event );
-
- break;
-
- case _STATE.DOLLY:
-
- if ( this.enableZoom === false ) return;
-
- this._handleMouseMoveDolly( event );
-
- break;
-
- case _STATE.PAN:
-
- if ( this.enablePan === false ) return;
-
- this._handleMouseMovePan( event );
-
- break;
-
- }
-
-}
-
-function onMouseWheel( event ) {
-
- if ( this.enabled === false || this.enableZoom === false || this.state !== _STATE.NONE ) return;
-
- event.preventDefault();
-
- this.dispatchEvent( _startEvent );
-
- this._handleMouseWheel( this._customWheelEvent( event ) );
-
- this.dispatchEvent( _endEvent );
-
-}
-
-function onKeyDown( event ) {
-
- if ( this.enabled === false ) return;
-
- this._handleKeyDown( event );
-
-}
-
-function onTouchStart( event ) {
-
- this._trackPointer( event );
-
- switch ( this._pointers.length ) {
-
- case 1:
-
- switch ( this.touches.ONE ) {
-
- case TOUCH.ROTATE:
-
- if ( this.enableRotate === false ) return;
-
- this._handleTouchStartRotate( event );
-
- this.state = _STATE.TOUCH_ROTATE;
-
- break;
-
- case TOUCH.PAN:
-
- if ( this.enablePan === false ) return;
-
- this._handleTouchStartPan( event );
-
- this.state = _STATE.TOUCH_PAN;
-
- break;
-
- default:
-
- this.state = _STATE.NONE;
-
- }
-
- break;
-
- case 2:
-
- switch ( this.touches.TWO ) {
-
- case TOUCH.DOLLY_PAN:
-
- if ( this.enableZoom === false && this.enablePan === false ) return;
-
- this._handleTouchStartDollyPan( event );
-
- this.state = _STATE.TOUCH_DOLLY_PAN;
-
- break;
-
- case TOUCH.DOLLY_ROTATE:
-
- if ( this.enableZoom === false && this.enableRotate === false ) return;
-
- this._handleTouchStartDollyRotate( event );
-
- this.state = _STATE.TOUCH_DOLLY_ROTATE;
-
- break;
-
- default:
-
- this.state = _STATE.NONE;
-
- }
-
- break;
-
- default:
-
- this.state = _STATE.NONE;
-
- }
-
- if ( this.state !== _STATE.NONE ) {
-
- this.dispatchEvent( _startEvent );
-
- }
-
-}
-
-function onTouchMove( event ) {
-
- this._trackPointer( event );
-
- switch ( this.state ) {
-
- case _STATE.TOUCH_ROTATE:
-
- if ( this.enableRotate === false ) return;
-
- this._handleTouchMoveRotate( event );
-
- this.update();
-
- break;
-
- case _STATE.TOUCH_PAN:
-
- if ( this.enablePan === false ) return;
-
- this._handleTouchMovePan( event );
-
- this.update();
-
- break;
-
- case _STATE.TOUCH_DOLLY_PAN:
-
- if ( this.enableZoom === false && this.enablePan === false ) return;
-
- this._handleTouchMoveDollyPan( event );
-
- this.update();
-
- break;
-
- case _STATE.TOUCH_DOLLY_ROTATE:
-
- if ( this.enableZoom === false && this.enableRotate === false ) return;
-
- this._handleTouchMoveDollyRotate( event );
-
- this.update();
-
- break;
-
- default:
-
- this.state = _STATE.NONE;
-
- }
-
-}
-
-function onContextMenu( event ) {
-
- if ( this.enabled === false ) return;
-
- event.preventDefault();
-
-}
-
-function interceptControlDown( event ) {
-
- if ( event.key === 'Control' ) {
-
- this._controlActive = true;
-
- const document = this.domElement.getRootNode(); // offscreen canvas compatibility
-
- document.addEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } );
-
- }
-
-}
-
-function interceptControlUp( event ) {
-
- if ( event.key === 'Control' ) {
-
- this._controlActive = false;
-
- const document = this.domElement.getRootNode(); // offscreen canvas compatibility
-
- document.removeEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } );
-
- }
-
-}
-
-export { OrbitControls };
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js b/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js
deleted file mode 100644
index 88fc5e2..0000000
--- a/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js
+++ /dev/null
@@ -1,2003 +0,0 @@
-import {
- BoxGeometry,
- BufferGeometry,
- Controls,
- CylinderGeometry,
- DoubleSide,
- Euler,
- Float32BufferAttribute,
- Line,
- LineBasicMaterial,
- Matrix4,
- Mesh,
- MeshBasicMaterial,
- Object3D,
- OctahedronGeometry,
- PlaneGeometry,
- Quaternion,
- Raycaster,
- SphereGeometry,
- TorusGeometry,
- Vector3
-} from 'three';
-
-const _raycaster = new Raycaster();
-
-const _tempVector = new Vector3();
-const _tempVector2 = new Vector3();
-const _tempQuaternion = new Quaternion();
-const _unit = {
- X: new Vector3( 1, 0, 0 ),
- Y: new Vector3( 0, 1, 0 ),
- Z: new Vector3( 0, 0, 1 )
-};
-
-/**
- * Fires if any type of change (object or property change) is performed. Property changes
- * are separate events you can add event listeners to. The event type is "propertyname-changed".
- *
- * @event TransformControls#change
- * @type {Object}
- */
-const _changeEvent = { type: 'change' };
-
-/**
- * Fires if a pointer (mouse/touch) becomes active.
- *
- * @event TransformControls#mouseDown
- * @type {Object}
- */
-const _mouseDownEvent = { type: 'mouseDown', mode: null };
-
-/**
- * Fires if a pointer (mouse/touch) is no longer active.
- *
- * @event TransformControls#mouseUp
- * @type {Object}
- */
-const _mouseUpEvent = { type: 'mouseUp', mode: null };
-
-/**
- * Fires if the controlled 3D object is changed.
- *
- * @event TransformControls#objectChange
- * @type {Object}
- */
-const _objectChangeEvent = { type: 'objectChange' };
-
-/**
- * This class can be used to transform objects in 3D space by adapting a similar interaction model
- * of DCC tools like Blender. Unlike other controls, it is not intended to transform the scene's camera.
- *
- * `TransformControls` expects that its attached 3D object is part of the scene graph.
- *
- * @augments Controls
- * @three_import import { TransformControls } from 'three/addons/controls/TransformControls.js';
- */
-class TransformControls extends Controls {
-
- /**
- * Constructs a new controls instance.
- *
- * @param {Camera} camera - The camera of the rendered scene.
- * @param {?HTMLElement} domElement - The HTML element used for event listeners.
- */
- constructor( camera, domElement = null ) {
-
- super( undefined, domElement );
-
- const root = new TransformControlsRoot( this );
- this._root = root;
-
- const gizmo = new TransformControlsGizmo();
- this._gizmo = gizmo;
- root.add( gizmo );
-
- const plane = new TransformControlsPlane();
- this._plane = plane;
- root.add( plane );
-
- const scope = this;
-
- // Defined getter, setter and store for a property
- function defineProperty( propName, defaultValue ) {
-
- let propValue = defaultValue;
-
- Object.defineProperty( scope, propName, {
-
- get: function () {
-
- return propValue !== undefined ? propValue : defaultValue;
-
- },
-
- set: function ( value ) {
-
- if ( propValue !== value ) {
-
- propValue = value;
- plane[ propName ] = value;
- gizmo[ propName ] = value;
-
- scope.dispatchEvent( { type: propName + '-changed', value: value } );
- scope.dispatchEvent( _changeEvent );
-
- }
-
- }
-
- } );
-
- scope[ propName ] = defaultValue;
- plane[ propName ] = defaultValue;
- gizmo[ propName ] = defaultValue;
-
- }
-
- // Define properties with getters/setter
- // Setting the defined property will automatically trigger change event
- // Defined properties are passed down to gizmo and plane
-
- /**
- * The camera of the rendered scene.
- *
- * @name TransformControls#camera
- * @type {Camera}
- */
- defineProperty( 'camera', camera );
- defineProperty( 'object', undefined );
- defineProperty( 'enabled', true );
-
- /**
- * The current transformation axis.
- *
- * @name TransformControls#axis
- * @type {string}
- */
- defineProperty( 'axis', null );
-
- /**
- * The current transformation axis.
- *
- * @name TransformControls#mode
- * @type {('translate'|'rotate'|'scale')}
- * @default 'translate'
- */
- defineProperty( 'mode', 'translate' );
-
- /**
- * By default, 3D objects are continuously translated. If you set this property to a numeric
- * value (world units), you can define in which steps the 3D object should be translated.
- *
- * @name TransformControls#translationSnap
- * @type {?number}
- * @default null
- */
- defineProperty( 'translationSnap', null );
-
- /**
- * By default, 3D objects are continuously rotated. If you set this property to a numeric
- * value (radians), you can define in which steps the 3D object should be rotated.
- *
- * @name TransformControls#rotationSnap
- * @type {?number}
- * @default null
- */
- defineProperty( 'rotationSnap', null );
-
- /**
- * By default, 3D objects are continuously scaled. If you set this property to a numeric
- * value, you can define in which steps the 3D object should be scaled.
- *
- * @name TransformControls#scaleSnap
- * @type {?number}
- * @default null
- */
- defineProperty( 'scaleSnap', null );
-
- /**
- * Defines in which coordinate space transformations should be performed.
- *
- * @name TransformControls#space
- * @type {('world'|'local')}
- * @default 'world'
- */
- defineProperty( 'space', 'world' );
-
- /**
- * The size of the helper UI (axes/planes).
- *
- * @name TransformControls#size
- * @type {number}
- * @default 1
- */
- defineProperty( 'size', 1 );
-
- /**
- * The viewport rectangle, in logical (CSS) pixels with the origin at the lower-left
- * of the canvas. Set this when the renderer uses a sub-canvas viewport so pointer
- * coordinates map to the correct region. If `null`, the full canvas is used.
- *
- * @name TransformControls#viewport
- * @type {?Vector4}
- * @default null
- */
- this.viewport = null;
-
- /**
- * Whether dragging is currently performed or not.
- *
- * @name TransformControls#dragging
- * @type {boolean}
- * @readonly
- * @default false
- */
- defineProperty( 'dragging', false );
-
- /**
- * Whether the x-axis helper should be visible or not.
- *
- * @name TransformControls#showX
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showX', true );
-
- /**
- * Whether the y-axis helper should be visible or not.
- *
- * @name TransformControls#showY
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showY', true );
-
- /**
- * Whether the z-axis helper should be visible or not.
- *
- * @name TransformControls#showZ
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showZ', true );
-
- /**
- * Whether the xy-plane helper should be visible or not.
- *
- * @name TransformControls#showXY
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showXY', true );
-
- /**
- * Whether the yz-plane helper should be visible or not.
- *
- * @name TransformControls#showYZ
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showYZ', true );
-
- /**
- * Whether the xz-axis helper should be visible or not.
- *
- * @name TransformControls#showXZ
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showXZ', true );
-
- /**
- * Whether the xyze rotation helper should be visible or not.
- *
- * @name TransformControls#showXYZE
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showXYZE', true );
-
- /**
- * Whether the e rotation helper should be visible or not.
- *
- * @name TransformControls#showE
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showE', true );
-
- /**
- * The minimum allowed X position during translation.
- *
- * @name TransformControls#minX
- * @type {number}
- * @default -Infinity
- */
- defineProperty( 'minX', - Infinity );
-
- /**
- * The maximum allowed X position during translation.
- *
- * @name TransformControls#maxX
- * @type {number}
- * @default Infinity
- */
- defineProperty( 'maxX', Infinity );
-
- /**
- * The minimum allowed y position during translation.
- *
- * @name TransformControls#minY
- * @type {number}
- * @default -Infinity
- */
- defineProperty( 'minY', - Infinity );
-
- /**
- * The maximum allowed Y position during translation.
- *
- * @name TransformControls#maxY
- * @type {number}
- * @default Infinity
- */
- defineProperty( 'maxY', Infinity );
-
- /**
- * The minimum allowed z position during translation.
- *
- * @name TransformControls#minZ
- * @type {number}
- * @default -Infinity
- */
- defineProperty( 'minZ', - Infinity );
-
- /**
- * The maximum allowed Z position during translation.
- *
- * @name TransformControls#maxZ
- * @type {number}
- * @default Infinity
- */
- defineProperty( 'maxZ', Infinity );
-
- // Reusable utility variables
-
- const worldPosition = new Vector3();
- const worldPositionStart = new Vector3();
- const worldQuaternion = new Quaternion();
- const worldQuaternionStart = new Quaternion();
- const cameraPosition = new Vector3();
- const cameraQuaternion = new Quaternion();
- const pointStart = new Vector3();
- const pointEnd = new Vector3();
- const rotationAxis = new Vector3();
- const rotationAngle = 0;
- const eye = new Vector3();
-
- // TODO: remove properties unused in plane and gizmo
-
- defineProperty( 'worldPosition', worldPosition );
- defineProperty( 'worldPositionStart', worldPositionStart );
- defineProperty( 'worldQuaternion', worldQuaternion );
- defineProperty( 'worldQuaternionStart', worldQuaternionStart );
- defineProperty( 'cameraPosition', cameraPosition );
- defineProperty( 'cameraQuaternion', cameraQuaternion );
- defineProperty( 'pointStart', pointStart );
- defineProperty( 'pointEnd', pointEnd );
- defineProperty( 'rotationAxis', rotationAxis );
- defineProperty( 'rotationAngle', rotationAngle );
- defineProperty( 'eye', eye );
-
- this._offset = new Vector3();
- this._startNorm = new Vector3();
- this._endNorm = new Vector3();
- this._cameraScale = new Vector3();
-
- this._parentPosition = new Vector3();
- this._parentQuaternion = new Quaternion();
- this._parentQuaternionInv = new Quaternion();
- this._parentScale = new Vector3();
-
- this._worldScaleStart = new Vector3();
- this._worldQuaternionInv = new Quaternion();
- this._worldScale = new Vector3();
-
- this._positionStart = new Vector3();
- this._quaternionStart = new Quaternion();
- this._scaleStart = new Vector3();
-
- this._getPointer = getPointer.bind( this );
- this._onPointerDown = onPointerDown.bind( this );
- this._onPointerHover = onPointerHover.bind( this );
- this._onPointerMove = onPointerMove.bind( this );
- this._onPointerUp = onPointerUp.bind( this );
-
- if ( domElement !== null ) {
-
- this.connect( domElement );
-
- }
-
- }
-
- connect( element ) {
-
- super.connect( element );
-
- this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
- this.domElement.addEventListener( 'pointermove', this._onPointerHover );
- this.domElement.addEventListener( 'pointerup', this._onPointerUp );
-
- this.domElement.style.touchAction = 'none'; // Disable touch scroll
-
- }
-
- disconnect() {
-
- this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
- this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
- this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
- this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
-
- this.domElement.style.touchAction = ''; // Restore touch scroll
-
- }
-
- /**
- * Returns the visual representation of the controls. Add the helper to your scene to
- * visually transform the attached 3D object.
- *
- * @return {TransformControlsRoot} The helper.
- */
- getHelper() {
-
- return this._root;
-
- }
-
- pointerHover( pointer ) {
-
- if ( this.object === undefined || this.dragging === true ) return;
-
- if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
-
- const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
-
- if ( intersect ) {
-
- this.axis = intersect.object.name;
-
- } else {
-
- this.axis = null;
-
- }
-
- }
-
- pointerDown( pointer ) {
-
- if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return;
-
- if ( this.axis !== null ) {
-
- if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
-
- const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
-
- if ( planeIntersect ) {
-
- this.object.updateMatrixWorld();
- this.object.parent.updateMatrixWorld();
-
- this._positionStart.copy( this.object.position );
- this._quaternionStart.copy( this.object.quaternion );
- this._scaleStart.copy( this.object.scale );
-
- this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
-
- this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
-
- }
-
- this.dragging = true;
- _mouseDownEvent.mode = this.mode;
- this.dispatchEvent( _mouseDownEvent );
-
- }
-
- }
-
- pointerMove( pointer ) {
-
- const axis = this.axis;
- const mode = this.mode;
- const object = this.object;
- let space = this.space;
-
- if ( mode === 'scale' ) {
-
- space = 'local';
-
- } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
-
- space = 'world';
-
- }
-
- if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return;
-
- if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
-
- const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
-
- if ( ! planeIntersect ) return;
-
- this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
-
- if ( mode === 'translate' ) {
-
- // Apply translate
-
- this._offset.copy( this.pointEnd ).sub( this.pointStart );
-
- if ( space === 'local' && axis !== 'XYZ' ) {
-
- this._offset.applyQuaternion( this._worldQuaternionInv );
-
- }
-
- if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
- if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
- if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
-
- if ( space === 'local' && axis !== 'XYZ' ) {
-
- this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
-
- } else {
-
- this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
-
- }
-
- object.position.copy( this._offset ).add( this._positionStart );
-
- // Apply translation snap
-
- if ( this.translationSnap ) {
-
- if ( space === 'local' ) {
-
- object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
-
- if ( axis.search( 'X' ) !== - 1 ) {
-
- object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
-
- }
-
- if ( axis.search( 'Y' ) !== - 1 ) {
-
- object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
-
- }
-
- if ( axis.search( 'Z' ) !== - 1 ) {
-
- object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
-
- }
-
- object.position.applyQuaternion( this._quaternionStart );
-
- }
-
- if ( space === 'world' ) {
-
- object.getWorldPosition( _tempVector );
-
- if ( axis.search( 'X' ) !== - 1 ) {
-
- _tempVector.x = Math.round( _tempVector.x / this.translationSnap ) * this.translationSnap;
-
- }
-
- if ( axis.search( 'Y' ) !== - 1 ) {
-
- _tempVector.y = Math.round( _tempVector.y / this.translationSnap ) * this.translationSnap;
-
- }
-
- if ( axis.search( 'Z' ) !== - 1 ) {
-
- _tempVector.z = Math.round( _tempVector.z / this.translationSnap ) * this.translationSnap;
-
- }
-
- object.position.copy( object.parent.worldToLocal( _tempVector ) );
-
- }
-
- }
-
- object.position.x = Math.max( this.minX, Math.min( this.maxX, object.position.x ) );
- object.position.y = Math.max( this.minY, Math.min( this.maxY, object.position.y ) );
- object.position.z = Math.max( this.minZ, Math.min( this.maxZ, object.position.z ) );
-
- } else if ( mode === 'scale' ) {
-
- if ( axis.search( 'XYZ' ) !== - 1 ) {
-
- let d = this.pointEnd.length() / this.pointStart.length();
-
- if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
-
- _tempVector2.set( d, d, d );
-
- } else {
-
- _tempVector.copy( this.pointStart );
- _tempVector2.copy( this.pointEnd );
-
- _tempVector.applyQuaternion( this._worldQuaternionInv );
- _tempVector2.applyQuaternion( this._worldQuaternionInv );
-
- _tempVector2.divide( _tempVector );
-
- if ( axis.search( 'X' ) === - 1 ) {
-
- _tempVector2.x = 1;
-
- }
-
- if ( axis.search( 'Y' ) === - 1 ) {
-
- _tempVector2.y = 1;
-
- }
-
- if ( axis.search( 'Z' ) === - 1 ) {
-
- _tempVector2.z = 1;
-
- }
-
- }
-
- // Apply scale
-
- object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
-
- if ( this.scaleSnap ) {
-
- if ( axis.search( 'X' ) !== - 1 ) {
-
- object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
-
- }
-
- if ( axis.search( 'Y' ) !== - 1 ) {
-
- object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
-
- }
-
- if ( axis.search( 'Z' ) !== - 1 ) {
-
- object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
-
- }
-
- }
-
- } else if ( mode === 'rotate' ) {
-
- this._offset.copy( this.pointEnd ).sub( this.pointStart );
-
- const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
-
- let _inPlaneRotation = false;
-
- if ( axis === 'XYZE' ) {
-
- this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
- this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
-
- } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
-
- this.rotationAxis.copy( _unit[ axis ] );
-
- _tempVector.copy( _unit[ axis ] );
-
- if ( space === 'local' ) {
-
- _tempVector.applyQuaternion( this.worldQuaternion );
-
- }
-
- _tempVector.cross( this.eye );
-
- // When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic.
- if ( _tempVector.length() === 0 ) {
-
- _inPlaneRotation = true;
-
- } else {
-
- this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED;
-
- }
-
-
- }
-
- if ( axis === 'E' || _inPlaneRotation ) {
-
- this.rotationAxis.copy( this.eye );
- this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
-
- this._startNorm.copy( this.pointStart ).normalize();
- this._endNorm.copy( this.pointEnd ).normalize();
-
- this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
-
- }
-
- // Apply rotation snap
-
- if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
-
- // Apply rotate
- if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
-
- object.quaternion.copy( this._quaternionStart );
- object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
-
- } else {
-
- this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
- object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
- object.quaternion.multiply( this._quaternionStart ).normalize();
-
- }
-
- }
-
- this.dispatchEvent( _changeEvent );
- this.dispatchEvent( _objectChangeEvent );
-
- }
-
- pointerUp( pointer ) {
-
- if ( pointer !== null && pointer.button !== 0 ) return;
-
- if ( this.dragging && ( this.axis !== null ) ) {
-
- _mouseUpEvent.mode = this.mode;
- this.dispatchEvent( _mouseUpEvent );
-
- }
-
- this.dragging = false;
- this.axis = null;
-
- }
-
- dispose() {
-
- this.disconnect();
-
- this._root.dispose();
-
- }
-
- /**
- * Sets the 3D object that should be transformed and ensures the controls UI is visible.
- *
- * @param {Object3D} object - The 3D object that should be transformed.
- * @return {TransformControls} A reference to this controls.
- */
- attach( object ) {
-
- this.object = object;
- this._root.visible = true;
-
- return this;
-
- }
-
- /**
- * Removes the current 3D object from the controls and makes the helper UI invisible.
- *
- * @return {TransformControls} A reference to this controls.
- */
- detach() {
-
- this.object = undefined;
- this.axis = null;
-
- this._root.visible = false;
-
- return this;
-
- }
-
- /**
- * Resets the object's position, rotation and scale to when the current transform began.
- */
- reset() {
-
- if ( ! this.enabled ) return;
-
- if ( this.dragging ) {
-
- this.object.position.copy( this._positionStart );
- this.object.quaternion.copy( this._quaternionStart );
- this.object.scale.copy( this._scaleStart );
-
- this.dispatchEvent( _changeEvent );
- this.dispatchEvent( _objectChangeEvent );
-
- this.pointStart.copy( this.pointEnd );
-
- }
-
- }
-
- /**
- * Returns the raycaster that is used for user interaction. This object is shared between all
- * instances of `TransformControls`.
- *
- * @returns {Raycaster} The internal raycaster.
- */
- getRaycaster() {
-
- return _raycaster;
-
- }
-
- /**
- * Returns the transformation mode.
- *
- * @returns {'translate'|'rotate'|'scale'} The transformation mode.
- */
- getMode() {
-
- return this.mode;
-
- }
-
- /**
- * Sets the given transformation mode.
- *
- * @param {'translate'|'rotate'|'scale'} mode - The transformation mode to set.
- */
- setMode( mode ) {
-
- this.mode = mode;
-
- }
-
- /**
- * Sets the translation snap.
- *
- * @param {?number} translationSnap - The translation snap to set.
- */
- setTranslationSnap( translationSnap ) {
-
- this.translationSnap = translationSnap;
-
- }
-
- /**
- * Sets the rotation snap.
- *
- * @param {?number} rotationSnap - The rotation snap to set.
- */
- setRotationSnap( rotationSnap ) {
-
- this.rotationSnap = rotationSnap;
-
- }
-
- /**
- * Sets the scale snap.
- *
- * @param {?number} scaleSnap - The scale snap to set.
- */
- setScaleSnap( scaleSnap ) {
-
- this.scaleSnap = scaleSnap;
-
- }
-
- /**
- * Sets the size of the helper UI.
- *
- * @param {number} size - The size to set.
- */
- setSize( size ) {
-
- this.size = size;
-
- }
-
- /**
- * Sets the coordinate space in which transformations are applied.
- *
- * @param {'world'|'local'} space - The space to set.
- */
- setSpace( space ) {
-
- this.space = space;
-
- }
-
- /**
- * Sets the colors of the control's gizmo.
- *
- * @param {number|Color|string} xAxis - The x-axis color.
- * @param {number|Color|string} yAxis - The y-axis color.
- * @param {number|Color|string} zAxis - The z-axis color.
- * @param {number|Color|string} active - The color for active elements.
- */
- setColors( xAxis, yAxis, zAxis, active ) {
-
- const materialLib = this._gizmo.materialLib;
-
- materialLib.xAxis.color.set( xAxis );
- materialLib.yAxis.color.set( yAxis );
- materialLib.zAxis.color.set( zAxis );
- materialLib.active.color.set( active );
- materialLib.xAxisTransparent.color.set( xAxis );
- materialLib.yAxisTransparent.color.set( yAxis );
- materialLib.zAxisTransparent.color.set( zAxis );
- materialLib.activeTransparent.color.set( active );
-
- // update color caches
-
- if ( materialLib.xAxis._color ) materialLib.xAxis._color.set( xAxis );
- if ( materialLib.yAxis._color ) materialLib.yAxis._color.set( yAxis );
- if ( materialLib.zAxis._color ) materialLib.zAxis._color.set( zAxis );
- if ( materialLib.active._color ) materialLib.active._color.set( active );
- if ( materialLib.xAxisTransparent._color ) materialLib.xAxisTransparent._color.set( xAxis );
- if ( materialLib.yAxisTransparent._color ) materialLib.yAxisTransparent._color.set( yAxis );
- if ( materialLib.zAxisTransparent._color ) materialLib.zAxisTransparent._color.set( zAxis );
- if ( materialLib.activeTransparent._color ) materialLib.activeTransparent._color.set( active );
-
- }
-
-}
-
-// mouse / touch event handlers
-
-function getPointer( event ) {
-
- if ( this.domElement.ownerDocument.pointerLockElement ) {
-
- return {
- x: 0,
- y: 0,
- button: event.button
- };
-
- } else {
-
- const rect = this.domElement.getBoundingClientRect();
- const viewport = this.viewport;
-
- let originX, originY, regionWidth, regionHeight;
-
- if ( viewport !== null ) {
-
- originX = viewport.x;
- originY = rect.height - viewport.y - viewport.w;
- regionWidth = viewport.z;
- regionHeight = viewport.w;
-
- } else {
-
- originX = 0;
- originY = 0;
- regionWidth = rect.width;
- regionHeight = rect.height;
-
- }
-
- return {
- x: ( event.clientX - rect.left - originX ) / regionWidth * 2 - 1,
- y: - ( event.clientY - rect.top - originY ) / regionHeight * 2 + 1,
- button: event.button
- };
-
- }
-
-}
-
-function onPointerHover( event ) {
-
- if ( ! this.enabled ) return;
-
- switch ( event.pointerType ) {
-
- case 'mouse':
- case 'pen':
- this.pointerHover( this._getPointer( event ) );
- break;
-
- }
-
-}
-
-function onPointerDown( event ) {
-
- if ( ! this.enabled ) return;
-
- if ( ! document.pointerLockElement ) {
-
- this.domElement.setPointerCapture( event.pointerId );
-
- }
-
- this.domElement.addEventListener( 'pointermove', this._onPointerMove );
-
- this.pointerHover( this._getPointer( event ) );
- this.pointerDown( this._getPointer( event ) );
-
-}
-
-function onPointerMove( event ) {
-
- if ( ! this.enabled ) return;
-
- this.pointerMove( this._getPointer( event ) );
-
-}
-
-function onPointerUp( event ) {
-
- if ( ! this.enabled ) return;
-
- this.domElement.releasePointerCapture( event.pointerId );
-
- this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
-
- this.pointerUp( this._getPointer( event ) );
-
-}
-
-function intersectObjectWithRay( object, raycaster, includeInvisible ) {
-
- const allIntersections = raycaster.intersectObject( object, true );
-
- for ( let i = 0; i < allIntersections.length; i ++ ) {
-
- if ( allIntersections[ i ].object.visible || includeInvisible ) {
-
- return allIntersections[ i ];
-
- }
-
- }
-
- return false;
-
-}
-
-//
-
-// Reusable utility variables
-
-const _tempEuler = new Euler();
-const _alignVector = new Vector3( 0, 1, 0 );
-const _zeroVector = new Vector3( 0, 0, 0 );
-const _lookAtMatrix = new Matrix4();
-const _tempQuaternion2 = new Quaternion();
-const _identityQuaternion = new Quaternion();
-const _dirVector = new Vector3();
-const _tempMatrix = new Matrix4();
-
-const _unitX = new Vector3( 1, 0, 0 );
-const _unitY = new Vector3( 0, 1, 0 );
-const _unitZ = new Vector3( 0, 0, 1 );
-
-const _v1 = new Vector3();
-const _v2 = new Vector3();
-const _v3 = new Vector3();
-
-class TransformControlsRoot extends Object3D {
-
- constructor( controls ) {
-
- super();
-
- this.isTransformControlsRoot = true;
-
- this.controls = controls;
- this.visible = false;
-
- }
-
- // updateMatrixWorld updates key transformation variables
- updateMatrixWorld( force ) {
-
- const controls = this.controls;
-
- if ( controls.object !== undefined ) {
-
- controls.object.updateMatrixWorld();
-
- if ( controls.object.parent === null ) {
-
- console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
-
- } else {
-
- controls.object.parent.matrixWorld.decompose( controls._parentPosition, controls._parentQuaternion, controls._parentScale );
-
- }
-
- controls.object.matrixWorld.decompose( controls.worldPosition, controls.worldQuaternion, controls._worldScale );
-
- controls._parentQuaternionInv.copy( controls._parentQuaternion ).invert();
- controls._worldQuaternionInv.copy( controls.worldQuaternion ).invert();
-
- }
-
- controls.camera.updateMatrixWorld();
- controls.camera.matrixWorld.decompose( controls.cameraPosition, controls.cameraQuaternion, controls._cameraScale );
-
- if ( controls.camera.isOrthographicCamera ) {
-
- controls.camera.getWorldDirection( controls.eye ).negate();
-
- } else {
-
- controls.eye.copy( controls.cameraPosition ).sub( controls.worldPosition ).normalize();
-
- }
-
- // Cancel out the parent's transform so the gizmo stays world-aligned.
-
- if ( this.parent ) {
-
- _tempMatrix.copy( this.parent.matrixWorld ).invert();
- _tempMatrix.decompose( this.position, this.quaternion, this.scale );
-
- }
-
- super.updateMatrixWorld( force );
-
- }
-
- dispose() {
-
- this.traverse( function ( child ) {
-
- if ( child.geometry ) child.geometry.dispose();
- if ( child.material ) child.material.dispose();
-
- } );
-
- }
-
-}
-
-class TransformControlsGizmo extends Object3D {
-
- constructor() {
-
- super();
-
- this.isTransformControlsGizmo = true;
-
- this.type = 'TransformControlsGizmo';
-
- // shared materials
-
- const gizmoMaterial = new MeshBasicMaterial( {
- depthTest: false,
- depthWrite: false,
- fog: false,
- toneMapped: false,
- transparent: true
- } );
-
- const gizmoLineMaterial = new LineBasicMaterial( {
- depthTest: false,
- depthWrite: false,
- fog: false,
- toneMapped: false,
- transparent: true
- } );
-
- // Make unique material for each axis/color
-
- const matInvisible = gizmoMaterial.clone();
- matInvisible.opacity = 0.15;
-
- const matHelper = gizmoLineMaterial.clone();
- matHelper.opacity = 0.5;
-
- const matRed = gizmoMaterial.clone();
- matRed.color.setHex( 0xff0000 );
-
- const matGreen = gizmoMaterial.clone();
- matGreen.color.setHex( 0x00ff00 );
-
- const matBlue = gizmoMaterial.clone();
- matBlue.color.setHex( 0x0000ff );
-
- const matRedTransparent = gizmoMaterial.clone();
- matRedTransparent.color.setHex( 0xff0000 );
- matRedTransparent.opacity = 0.5;
-
- const matGreenTransparent = gizmoMaterial.clone();
- matGreenTransparent.color.setHex( 0x00ff00 );
- matGreenTransparent.opacity = 0.5;
-
- const matBlueTransparent = gizmoMaterial.clone();
- matBlueTransparent.color.setHex( 0x0000ff );
- matBlueTransparent.opacity = 0.5;
-
- const matWhiteTransparent = gizmoMaterial.clone();
- matWhiteTransparent.opacity = 0.25;
-
- const matYellowTransparent = gizmoMaterial.clone();
- matYellowTransparent.color.setHex( 0xffff00 );
- matYellowTransparent.opacity = 0.25;
-
- const matYellow = gizmoMaterial.clone();
- matYellow.color.setHex( 0xffff00 );
-
- const matGray = gizmoMaterial.clone();
- matGray.color.setHex( 0x787878 );
-
- // materials in the below property are configurable via setColors()
-
- this.materialLib = {
- xAxis: matRed,
- yAxis: matGreen,
- zAxis: matBlue,
- active: matYellow,
- xAxisTransparent: matRedTransparent,
- yAxisTransparent: matGreenTransparent,
- zAxisTransparent: matBlueTransparent,
- activeTransparent: matYellowTransparent
- };
-
- // reusable geometry
-
- const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
- arrowGeometry.translate( 0, 0.05, 0 );
-
- const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
- scaleHandleGeometry.translate( 0, 0.04, 0 );
-
- const lineGeometry = new BufferGeometry();
- lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
-
- const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
- lineGeometry2.translate( 0, 0.25, 0 );
-
- function CircleGeometry( radius, arc ) {
-
- const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
- geometry.rotateY( Math.PI / 2 );
- geometry.rotateX( Math.PI / 2 );
- return geometry;
-
- }
-
- // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
-
- function TranslateHelperGeometry() {
-
- const geometry = new BufferGeometry();
-
- geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
-
- return geometry;
-
- }
-
- // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
-
- const gizmoTranslate = {
- X: [
- [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
- [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
- ],
- Y: [
- [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
- [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
- [ new Mesh( lineGeometry2, matGreen ) ]
- ],
- Z: [
- [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
- [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
- [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
- ],
- XYZ: [
- [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent ), [ 0, 0, 0 ]]
- ],
- XY: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
- ],
- YZ: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
- ],
- XZ: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
- ]
- };
-
- const pickerTranslate = {
- X: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
- ],
- Y: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
- ],
- Z: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
- ],
- XYZ: [
- [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
- ],
- XY: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
- ],
- YZ: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
- ],
- XZ: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
- ]
- };
-
- const helperTranslate = {
- START: [
- [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
- ],
- END: [
- [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
- ],
- DELTA: [
- [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
- ],
- X: [
- [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
- ],
- Y: [
- [ new Line( lineGeometry, matHelper ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
- ],
- Z: [
- [ new Line( lineGeometry, matHelper ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
- ]
- };
-
- const gizmoRotate = {
- XYZE: [
- [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
- ],
- X: [
- [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
- ],
- Y: [
- [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
- ],
- Z: [
- [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
- ],
- E: [
- [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
- ]
- };
-
- const helperRotate = {
- AXIS: [
- [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
- ]
- };
-
- const pickerRotate = {
- XYZE: [
- [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
- ],
- X: [
- [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
- ],
- Y: [
- [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
- ],
- Z: [
- [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- ],
- E: [
- [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
- ]
- };
-
- const gizmoScale = {
- X: [
- [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
- ],
- Y: [
- [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
- [ new Mesh( lineGeometry2, matGreen ) ],
- [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
- ],
- Z: [
- [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
- [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
- [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
- ],
- XY: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
- ],
- YZ: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
- ],
- XZ: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
- ],
- XYZ: [
- [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent ) ],
- ]
- };
-
- const pickerScale = {
- X: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
- ],
- Y: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
- ],
- Z: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
- ],
- XY: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
- ],
- YZ: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
- ],
- XZ: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
- ],
- XYZ: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
- ]
- };
-
- const helperScale = {
- X: [
- [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
- ],
- Y: [
- [ new Line( lineGeometry, matHelper ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
- ],
- Z: [
- [ new Line( lineGeometry, matHelper ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
- ]
- };
-
- // Creates an Object3D with gizmos described in custom hierarchy definition.
-
- function setupGizmo( gizmoMap ) {
-
- const gizmo = new Object3D();
-
- for ( const name in gizmoMap ) {
-
- for ( let i = gizmoMap[ name ].length; i --; ) {
-
- const object = gizmoMap[ name ][ i ][ 0 ].clone();
- const position = gizmoMap[ name ][ i ][ 1 ];
- const rotation = gizmoMap[ name ][ i ][ 2 ];
- const scale = gizmoMap[ name ][ i ][ 3 ];
- const tag = gizmoMap[ name ][ i ][ 4 ];
-
- // name and tag properties are essential for picking and updating logic.
- object.name = name;
- object.tag = tag;
-
- if ( position ) {
-
- object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
-
- }
-
- if ( rotation ) {
-
- object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
-
- }
-
- if ( scale ) {
-
- object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
-
- }
-
- object.updateMatrix();
-
- const tempGeometry = object.geometry.clone();
- tempGeometry.applyMatrix4( object.matrix );
- object.geometry = tempGeometry;
- object.renderOrder = Infinity;
-
- object.position.set( 0, 0, 0 );
- object.rotation.set( 0, 0, 0 );
- object.scale.set( 1, 1, 1 );
-
- gizmo.add( object );
-
- }
-
- }
-
- return gizmo;
-
- }
-
- // Gizmo creation
-
- this.gizmo = {};
- this.picker = {};
- this.helper = {};
-
- this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
- this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
- this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
- this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
- this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
- this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
- this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
- this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
- this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
-
- // Pickers should be hidden always
-
- this.picker[ 'translate' ].visible = false;
- this.picker[ 'rotate' ].visible = false;
- this.picker[ 'scale' ].visible = false;
-
- }
-
- // updateMatrixWorld will update transformations and appearance of individual handles
-
- updateMatrixWorld( force ) {
-
- const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
-
- const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
-
- // Show only gizmos for current transform mode
-
- this.gizmo[ 'translate' ].visible = this.mode === 'translate';
- this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
- this.gizmo[ 'scale' ].visible = this.mode === 'scale';
-
- this.helper[ 'translate' ].visible = this.mode === 'translate';
- this.helper[ 'rotate' ].visible = this.mode === 'rotate';
- this.helper[ 'scale' ].visible = this.mode === 'scale';
-
-
- let handles = [];
- handles = handles.concat( this.picker[ this.mode ].children );
- handles = handles.concat( this.gizmo[ this.mode ].children );
- handles = handles.concat( this.helper[ this.mode ].children );
-
- for ( let i = 0; i < handles.length; i ++ ) {
-
- const handle = handles[ i ];
-
- // hide aligned to camera
-
- handle.visible = true;
- handle.rotation.set( 0, 0, 0 );
- handle.position.copy( this.worldPosition );
-
- let factor;
-
- if ( this.camera.isOrthographicCamera ) {
-
- factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
-
- } else {
-
- factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
-
- }
-
- handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
-
- // TODO: simplify helpers and consider decoupling from gizmo
-
- if ( handle.tag === 'helper' ) {
-
- handle.visible = false;
-
- if ( handle.name === 'AXIS' ) {
-
- handle.visible = !! this.axis;
-
- if ( this.axis === 'X' ) {
-
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
-
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
-
- handle.visible = false;
-
- }
-
- }
-
- if ( this.axis === 'Y' ) {
-
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
-
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
-
- handle.visible = false;
-
- }
-
- }
-
- if ( this.axis === 'Z' ) {
-
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
-
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
-
- handle.visible = false;
-
- }
-
- }
-
- if ( this.axis === 'XYZE' ) {
-
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
- _alignVector.copy( this.rotationAxis );
- handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
- handle.quaternion.multiply( _tempQuaternion );
- handle.visible = this.dragging;
-
- }
-
- if ( this.axis === 'E' ) {
-
- handle.visible = false;
-
- }
-
-
- } else if ( handle.name === 'START' ) {
-
- handle.position.copy( this.worldPositionStart );
- handle.visible = this.dragging;
-
- } else if ( handle.name === 'END' ) {
-
- handle.position.copy( this.worldPosition );
- handle.visible = this.dragging;
-
- } else if ( handle.name === 'DELTA' ) {
-
- handle.position.copy( this.worldPositionStart );
- handle.quaternion.copy( this.worldQuaternionStart );
- _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
- _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
- handle.scale.copy( _tempVector );
- handle.visible = this.dragging;
-
- } else {
-
- handle.quaternion.copy( quaternion );
-
- if ( this.dragging ) {
-
- handle.position.copy( this.worldPositionStart );
-
- } else {
-
- handle.position.copy( this.worldPosition );
-
- }
-
- if ( this.axis ) {
-
- handle.visible = this.axis.search( handle.name ) !== - 1;
-
- }
-
- }
-
- // If updating helper, skip rest of the loop
- continue;
-
- }
-
- // Align handles to current local or world rotation
-
- handle.quaternion.copy( quaternion );
-
- if ( this.mode === 'translate' || this.mode === 'scale' ) {
-
- // Hide translate and scale axis facing the camera
-
- const AXIS_HIDE_THRESHOLD = 0.99;
- const PLANE_HIDE_THRESHOLD = 0.2;
-
- if ( handle.name === 'X' ) {
-
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
-
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
-
- }
-
- }
-
- if ( handle.name === 'Y' ) {
-
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
-
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
-
- }
-
- }
-
- if ( handle.name === 'Z' ) {
-
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
-
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
-
- }
-
- }
-
- if ( handle.name === 'XY' ) {
-
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
-
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
-
- }
-
- }
-
- if ( handle.name === 'YZ' ) {
-
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
-
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
-
- }
-
- }
-
- if ( handle.name === 'XZ' ) {
-
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
-
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
-
- }
-
- }
-
- } else if ( this.mode === 'rotate' ) {
-
- // Align handles to current local or world rotation
-
- _tempQuaternion2.copy( quaternion );
- _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
-
- if ( handle.name.search( 'E' ) !== - 1 ) {
-
- handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
-
- }
-
- if ( handle.name === 'X' ) {
-
- _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
- handle.quaternion.copy( _tempQuaternion );
-
- }
-
- if ( handle.name === 'Y' ) {
-
- _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
- handle.quaternion.copy( _tempQuaternion );
-
- }
-
- if ( handle.name === 'Z' ) {
-
- _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
- handle.quaternion.copy( _tempQuaternion );
-
- }
-
- }
-
- // Hide disabled axes
- handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
- handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
- handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
- handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
-
- // Hide disabled plane helpers
- handle.visible = handle.visible && ( handle.name.indexOf( 'XY' ) === - 1 || this.showXY );
- handle.visible = handle.visible && ( handle.name.indexOf( 'YZ' ) === - 1 || this.showYZ );
- handle.visible = handle.visible && ( handle.name.indexOf( 'XZ' ) === - 1 || this.showXZ );
-
- // Hide disabled rotation helpers
- handle.visible = handle.visible && ( handle.name !== 'E' || this.showE );
- handle.visible = handle.visible && ( handle.name !== 'XYZE' || this.showXYZE );
-
- // highlight selected axis
-
- handle.material._color = handle.material._color || handle.material.color.clone();
- handle.material._opacity = handle.material._opacity || handle.material.opacity;
-
- handle.material.color.copy( handle.material._color );
- handle.material.opacity = handle.material._opacity;
-
- if ( this.enabled && this.axis ) {
-
- if ( handle.name === this.axis ) {
-
- handle.material.color.copy( this.materialLib.active.color );
- handle.material.opacity = 1.0;
-
- } else if ( this.axis.split( '' ).some( function ( a ) {
-
- return handle.name === a;
-
- } ) ) {
-
- handle.material.color.copy( this.materialLib.active.color );
- handle.material.opacity = 1.0;
-
- }
-
- }
-
- }
-
- super.updateMatrixWorld( force );
-
- }
-
-}
-
-//
-
-class TransformControlsPlane extends Mesh {
-
- constructor() {
-
- super(
- new PlaneGeometry( 100000, 100000, 2, 2 ),
- new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
- );
-
- this.isTransformControlsPlane = true;
-
- this.type = 'TransformControlsPlane';
-
- }
-
- updateMatrixWorld( force ) {
-
- let space = this.space;
-
- this.position.copy( this.worldPosition );
-
- if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
-
- _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
- _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
- _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
-
- // Align the plane for current transform mode, axis and space.
-
- _alignVector.copy( _v2 );
-
- switch ( this.mode ) {
-
- case 'translate':
- case 'scale':
- switch ( this.axis ) {
-
- case 'X':
- _alignVector.copy( this.eye ).cross( _v1 );
- _dirVector.copy( _v1 ).cross( _alignVector );
- break;
- case 'Y':
- _alignVector.copy( this.eye ).cross( _v2 );
- _dirVector.copy( _v2 ).cross( _alignVector );
- break;
- case 'Z':
- _alignVector.copy( this.eye ).cross( _v3 );
- _dirVector.copy( _v3 ).cross( _alignVector );
- break;
- case 'XY':
- _dirVector.copy( _v3 );
- break;
- case 'YZ':
- _dirVector.copy( _v1 );
- break;
- case 'XZ':
- _alignVector.copy( _v3 );
- _dirVector.copy( _v2 );
- break;
- case 'XYZ':
- case 'E':
- _dirVector.set( 0, 0, 0 );
- break;
-
- }
-
- break;
- case 'rotate':
- default:
- // special case for rotate
- _dirVector.set( 0, 0, 0 );
-
- }
-
- if ( _dirVector.length() === 0 ) {
-
- // If in rotate mode, make the plane parallel to camera
- this.quaternion.copy( this.cameraQuaternion );
-
- } else {
-
- _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
-
- this.quaternion.setFromRotationMatrix( _tempMatrix );
-
- }
-
- super.updateMatrixWorld( force );
-
- }
-
-}
-
-export { TransformControls, TransformControlsGizmo, TransformControlsPlane };