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authorYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-07 23:09:40 +0900
committerYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-07 23:09:40 +0900
commitbc2821adb11a30244fc4663f4fafb756877d9508 (patch)
treefea8d30d2eb1e67f895097dbf7ec4d152361243e /public/bluebey-studio/vendor/three/examples/jsm/exporters
parent0d50c5ede0812ba7b67b775c9cd0bf52d7b65e02 (diff)
bluebey-studio: public/ の外へ移動し非公開化
Diffstat (limited to 'public/bluebey-studio/vendor/three/examples/jsm/exporters')
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/exporters/GLTFExporter.js3856
1 files changed, 0 insertions, 3856 deletions
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/exporters/GLTFExporter.js b/public/bluebey-studio/vendor/three/examples/jsm/exporters/GLTFExporter.js
deleted file mode 100644
index dc439d7..0000000
--- a/public/bluebey-studio/vendor/three/examples/jsm/exporters/GLTFExporter.js
+++ /dev/null
@@ -1,3856 +0,0 @@
-import {
- BufferAttribute,
- ClampToEdgeWrapping,
- Color,
- DoubleSide,
- InterpolateDiscrete,
- InterpolateLinear,
- NoColorSpace,
- LinearFilter,
- LinearMipmapLinearFilter,
- LinearMipmapNearestFilter,
- MathUtils,
- Matrix4,
- MirroredRepeatWrapping,
- NearestFilter,
- NearestMipmapLinearFilter,
- NearestMipmapNearestFilter,
- PropertyBinding,
- RGBAFormat,
- RepeatWrapping,
- Scene,
- SRGBColorSpace,
- TextureSource,
- CompressedTexture,
- Vector3,
- Quaternion,
- REVISION,
- ImageUtils
-} from 'three';
-
-/**
- * The KHR_mesh_quantization extension allows these extra attribute component types
- *
- * @see https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_mesh_quantization/README.md#extending-mesh-attributes
- */
-const KHR_mesh_quantization_ExtraAttrTypes = {
- POSITION: [
- 'byte',
- 'byte normalized',
- 'unsigned byte',
- 'unsigned byte normalized',
- 'short',
- 'short normalized',
- 'unsigned short',
- 'unsigned short normalized',
- ],
- NORMAL: [
- 'byte normalized',
- 'short normalized',
- ],
- TANGENT: [
- 'byte normalized',
- 'short normalized',
- ],
- TEXCOORD: [
- 'byte',
- 'byte normalized',
- 'unsigned byte',
- 'short',
- 'short normalized',
- 'unsigned short',
- ],
-};
-
-/**
- * An exporter for `glTF` 2.0.
- *
- * glTF (GL Transmission Format) is an [open format specification](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0)
- * for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf)
- * or binary (.glb) format. External files store textures (.jpg, .png) and additional binary
- * data (.bin). A glTF asset may deliver one or more scenes, including meshes, materials,
- * textures, skins, skeletons, morph targets, animations, lights, and/or cameras.
- *
- * GLTFExporter supports the [glTF 2.0 extensions](https://github.com/KhronosGroup/glTF/tree/master/extensions/):
- *
- * - KHR_lights_punctual
- * - KHR_materials_clearcoat
- * - KHR_materials_dispersion
- * - KHR_materials_emissive_strength
- * - KHR_materials_ior
- * - KHR_materials_iridescence
- * - KHR_materials_specular
- * - KHR_materials_sheen
- * - KHR_materials_transmission
- * - KHR_materials_unlit
- * - KHR_materials_volume
- * - KHR_mesh_quantization
- * - KHR_texture_transform
- * - EXT_materials_bump
- * - EXT_mesh_gpu_instancing
- * - EXT_texture_webp
- *
- * The following glTF 2.0 extension is supported by an external user plugin:
- *
- * - [KHR_materials_variants](https://github.com/takahirox/three-gltf-extensions)
- *
- * ```js
- * const exporter = new GLTFExporter();
- * const data = await exporter.parseAsync( scene, options );
- * ```
- *
- * @three_import import { GLTFExporter } from 'three/addons/exporters/GLTFExporter.js';
- */
-class GLTFExporter {
-
- /**
- * Constructs a new glTF exporter.
- */
- constructor() {
-
- /**
- * A reference to a texture utils module.
- *
- * @type {?(WebGLTextureUtils|WebGPUTextureUtils)}
- * @default null
- */
- this.textureUtils = null;
-
- this.pluginCallbacks = [];
-
- this.register( function ( writer ) {
-
- return new GLTFLightExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsUnlitExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsTransmissionExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsVolumeExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsIorExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsSpecularExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsClearcoatExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsDispersionExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsIridescenceExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsSheenExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsAnisotropyExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsEmissiveStrengthExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsBumpExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMeshGpuInstancing( writer );
-
- } );
-
- }
-
- /**
- * Registers a plugin callback. This API is internally used to implement the various
- * glTF extensions but can also used by third-party code to add additional logic
- * to the exporter.
- *
- * @param {function(writer:GLTFWriter)} callback - The callback function to register.
- * @return {GLTFExporter} A reference to this exporter.
- */
- register( callback ) {
-
- if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
-
- this.pluginCallbacks.push( callback );
-
- }
-
- return this;
-
- }
-
- /**
- * Unregisters a plugin callback.
- *
- * @param {Function} callback - The callback function to unregister.
- * @return {GLTFExporter} A reference to this exporter.
- */
- unregister( callback ) {
-
- if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
-
- this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
-
- }
-
- return this;
-
- }
-
- /**
- * Sets the texture utils for this exporter. Only relevant when compressed textures have to be exported.
- *
- * Depending on whether you use {@link WebGLRenderer} or {@link WebGPURenderer}, you must inject the
- * corresponding texture utils {@link module:WebGLTextureUtils} or {@link module:WebGPUTextureUtils}.
- *
- * @param {WebGLTextureUtils|WebGPUTextureUtils} utils - The texture utils.
- * @return {GLTFExporter} A reference to this exporter.
- */
- setTextureUtils( utils ) {
-
- this.textureUtils = utils;
-
- return this;
-
- }
-
- /**
- * Parses the given scenes and generates the glTF output.
- *
- * @param {Scene|Array<Scene>} input - A scene or an array of scenes.
- * @param {GLTFExporter~OnDone} onDone - A callback function that is executed when the export has finished.
- * @param {GLTFExporter~OnError} onError - A callback function that is executed when an error happens.
- * @param {GLTFExporter~Options} options - options
- */
- parse( input, onDone, onError, options ) {
-
- const writer = new GLTFWriter();
- const plugins = [];
-
- for ( let i = 0, il = this.pluginCallbacks.length; i < il; i ++ ) {
-
- plugins.push( this.pluginCallbacks[ i ]( writer ) );
-
- }
-
- writer.setPlugins( plugins );
- writer.setTextureUtils( this.textureUtils );
- writer.writeAsync( input, onDone, options ).catch( onError );
-
- }
-
- /**
- * Async version of {@link GLTFExporter#parse}.
- *
- * @param {Scene|Array<Scene>} input - A scene or an array of scenes.
- * @param {GLTFExporter~Options} options - options.
- * @return {Promise<ArrayBuffer|string>} A Promise that resolved with the exported glTF data.
- */
- parseAsync( input, options ) {
-
- const scope = this;
-
- return new Promise( function ( resolve, reject ) {
-
- scope.parse( input, resolve, reject, options );
-
- } );
-
- }
-
-}
-
-//------------------------------------------------------------------------------
-// Constants
-//------------------------------------------------------------------------------
-
-const WEBGL_CONSTANTS = {
- POINTS: 0x0000,
- LINES: 0x0001,
- LINE_LOOP: 0x0002,
- LINE_STRIP: 0x0003,
- TRIANGLES: 0x0004,
- TRIANGLE_STRIP: 0x0005,
- TRIANGLE_FAN: 0x0006,
-
- BYTE: 0x1400,
- UNSIGNED_BYTE: 0x1401,
- SHORT: 0x1402,
- UNSIGNED_SHORT: 0x1403,
- INT: 0x1404,
- UNSIGNED_INT: 0x1405,
- FLOAT: 0x1406,
-
- ARRAY_BUFFER: 0x8892,
- ELEMENT_ARRAY_BUFFER: 0x8893,
-
- NEAREST: 0x2600,
- LINEAR: 0x2601,
- NEAREST_MIPMAP_NEAREST: 0x2700,
- LINEAR_MIPMAP_NEAREST: 0x2701,
- NEAREST_MIPMAP_LINEAR: 0x2702,
- LINEAR_MIPMAP_LINEAR: 0x2703,
-
- CLAMP_TO_EDGE: 33071,
- MIRRORED_REPEAT: 33648,
- REPEAT: 10497
-};
-
-const KHR_MESH_QUANTIZATION = 'KHR_mesh_quantization';
-
-const THREE_TO_WEBGL = {};
-
-THREE_TO_WEBGL[ NearestFilter ] = WEBGL_CONSTANTS.NEAREST;
-THREE_TO_WEBGL[ NearestMipmapNearestFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST;
-THREE_TO_WEBGL[ NearestMipmapLinearFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR;
-THREE_TO_WEBGL[ LinearFilter ] = WEBGL_CONSTANTS.LINEAR;
-THREE_TO_WEBGL[ LinearMipmapNearestFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST;
-THREE_TO_WEBGL[ LinearMipmapLinearFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR;
-
-THREE_TO_WEBGL[ ClampToEdgeWrapping ] = WEBGL_CONSTANTS.CLAMP_TO_EDGE;
-THREE_TO_WEBGL[ RepeatWrapping ] = WEBGL_CONSTANTS.REPEAT;
-THREE_TO_WEBGL[ MirroredRepeatWrapping ] = WEBGL_CONSTANTS.MIRRORED_REPEAT;
-
-const PATH_PROPERTIES = {
- scale: 'scale',
- position: 'translation',
- quaternion: 'rotation',
- morphTargetInfluences: 'weights'
-};
-
-const DEFAULT_SPECULAR_COLOR = new Color();
-
-// GLB constants
-// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
-
-const GLB_HEADER_BYTES = 12;
-const GLB_HEADER_MAGIC = 0x46546C67;
-const GLB_VERSION = 2;
-
-const GLB_CHUNK_PREFIX_BYTES = 8;
-const GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
-const GLB_CHUNK_TYPE_BIN = 0x004E4942;
-
-//------------------------------------------------------------------------------
-// Utility functions
-//------------------------------------------------------------------------------
-
-/**
- * Compare two arrays
- *
- * @private
- * @param {Array} array1 Array 1 to compare
- * @param {Array} array2 Array 2 to compare
- * @return {boolean} Returns true if both arrays are equal
- */
-function equalArray( array1, array2 ) {
-
- return ( array1.length === array2.length ) && array1.every( function ( element, index ) {
-
- return element === array2[ index ];
-
- } );
-
-}
-
-/**
- * Converts a string to an ArrayBuffer.
- *
- * @private
- * @param {string} text
- * @return {ArrayBuffer}
- */
-function stringToArrayBuffer( text ) {
-
- return new TextEncoder().encode( text ).buffer;
-
-}
-
-/**
- * Is identity matrix
- *
- * @private
- * @param {Matrix4} matrix
- * @returns {boolean} Returns true, if parameter is identity matrix
- */
-function isIdentityMatrix( matrix ) {
-
- return equalArray( matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] );
-
-}
-
-/**
- * Get the min and max vectors from the given attribute
- *
- * @private
- * @param {BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
- * @param {number} start Start index
- * @param {number} count Range to cover
- * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
- */
-function getMinMax( attribute, start, count ) {
-
- const output = {
-
- min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
- max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
-
- };
-
- for ( let i = start; i < start + count; i ++ ) {
-
- for ( let a = 0; a < attribute.itemSize; a ++ ) {
-
- let value;
-
- if ( attribute.itemSize > 4 ) {
-
- // no support for interleaved data for itemSize > 4
-
- value = attribute.array[ i * attribute.itemSize + a ];
-
- } else {
-
- if ( a === 0 ) value = attribute.getX( i );
- else if ( a === 1 ) value = attribute.getY( i );
- else if ( a === 2 ) value = attribute.getZ( i );
- else if ( a === 3 ) value = attribute.getW( i );
-
- if ( attribute.normalized === true ) {
-
- value = MathUtils.normalize( value, attribute.array );
-
- }
-
- }
-
- output.min[ a ] = Math.min( output.min[ a ], value );
- output.max[ a ] = Math.max( output.max[ a ], value );
-
- }
-
- }
-
- return output;
-
-}
-
-/**
- * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
- * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
- *
- * @private
- * @param {number} bufferSize The size the original buffer. Should be an integer.
- * @returns {number} new buffer size with required padding as an integer.
- *
- */
-function getPaddedBufferSize( bufferSize ) {
-
- return Math.ceil( bufferSize / 4 ) * 4;
-
-}
-
-/**
- * Returns a buffer aligned to 4-byte boundary.
- *
- * @private
- * @param {ArrayBuffer} arrayBuffer Buffer to pad
- * @param {number} [paddingByte=0] Should be an integer
- * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
- */
-function getPaddedArrayBuffer( arrayBuffer, paddingByte = 0 ) {
-
- const paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
-
- if ( paddedLength !== arrayBuffer.byteLength ) {
-
- const array = new Uint8Array( paddedLength );
- array.set( new Uint8Array( arrayBuffer ) );
-
- if ( paddingByte !== 0 ) {
-
- for ( let i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
-
- array[ i ] = paddingByte;
-
- }
-
- }
-
- return array.buffer;
-
- }
-
- return arrayBuffer;
-
-}
-
-function getCanvas() {
-
- if ( typeof document === 'undefined' && typeof OffscreenCanvas !== 'undefined' ) {
-
- return new OffscreenCanvas( 1, 1 );
-
- }
-
- return document.createElement( 'canvas' );
-
-}
-
-function getToBlobPromise( canvas, mimeType ) {
-
- if ( typeof OffscreenCanvas !== 'undefined' && canvas instanceof OffscreenCanvas ) {
-
- let quality;
-
- // Blink's implementation of convertToBlob seems to default to a quality level of 100%
- // Use the Blink default quality levels of toBlob instead so that file sizes are comparable.
- if ( mimeType === 'image/jpeg' ) {
-
- quality = 0.92;
-
- } else if ( mimeType === 'image/webp' ) {
-
- quality = 0.8;
-
- }
-
- return canvas.convertToBlob( {
-
- type: mimeType,
- quality: quality
-
- } );
-
- } else {
-
- // HTMLCanvasElement code path
-
- return new Promise( ( resolve ) => canvas.toBlob( resolve, mimeType ) );
-
- }
-
-}
-
-/**
- * Writer
- *
- * @private
- */
-class GLTFWriter {
-
- constructor() {
-
- this.plugins = [];
-
- this.options = {};
- this.pending = [];
- this.buffers = [];
-
- this.byteOffset = 0;
- this.buffers = [];
- this.nodeMap = new Map();
- this.skins = [];
-
- this.extensionsUsed = {};
- this.extensionsRequired = {};
-
- this.uids = new Map();
- this.uid = 0;
-
- this.json = {
- asset: {
- version: '2.0',
- generator: 'THREE.GLTFExporter r' + REVISION
- }
- };
-
- this.cache = {
- meshes: new Map(),
- attributes: new Map(),
- attributesNormalized: new Map(),
- materials: new Map(),
- textures: new Map(),
- images: new Map(),
- normalMaps: new Map()
- };
-
- this.textureUtils = null;
-
- }
-
- setPlugins( plugins ) {
-
- this.plugins = plugins;
-
- }
-
- setTextureUtils( utils ) {
-
- this.textureUtils = utils;
-
- }
-
- /**
- * Parse scenes and generate GLTF output
- *
- * @param {Scene|Array<Scene>} input Scene or Array of THREE.Scenes
- * @param {Function} onDone Callback on completed
- * @param {Object} options options
- */
- async writeAsync( input, onDone, options = {} ) {
-
- this.options = Object.assign( {
- // default options
- binary: false,
- trs: false,
- onlyVisible: true,
- maxTextureSize: Infinity,
- animations: [],
- includeCustomExtensions: false,
- copyright: null
- }, options );
-
- if ( this.options.animations.length > 0 ) {
-
- // Only TRS properties, and not matrices, may be targeted by animation.
- this.options.trs = true;
-
- }
-
- await this.processInputAsync( input );
-
- await Promise.all( this.pending );
-
- const writer = this;
- const buffers = writer.buffers;
- const json = writer.json;
- options = writer.options;
-
- const extensionsUsed = writer.extensionsUsed;
- const extensionsRequired = writer.extensionsRequired;
-
- // Merge buffers.
- const blob = new Blob( buffers, { type: 'application/octet-stream' } );
-
- // Declare extensions.
- const extensionsUsedList = Object.keys( extensionsUsed );
- const extensionsRequiredList = Object.keys( extensionsRequired );
-
- if ( extensionsUsedList.length > 0 ) json.extensionsUsed = extensionsUsedList;
- if ( extensionsRequiredList.length > 0 ) json.extensionsRequired = extensionsRequiredList;
-
- // Update bytelength of the single buffer.
- if ( json.buffers && json.buffers.length > 0 ) json.buffers[ 0 ].byteLength = blob.size;
-
- if ( options.copyright ) json.asset.copyright = options.copyright;
-
- if ( options.binary === true ) {
-
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
-
- const reader = new FileReader();
- reader.readAsArrayBuffer( blob );
- reader.onloadend = function () {
-
- // Binary chunk.
- const binaryChunk = getPaddedArrayBuffer( reader.result );
- const binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
- binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
- binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true );
-
- // JSON chunk.
- const jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( json ) ), 0x20 );
- const jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
- jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
- jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true );
-
- // GLB header.
- const header = new ArrayBuffer( GLB_HEADER_BYTES );
- const headerView = new DataView( header );
- headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
- headerView.setUint32( 4, GLB_VERSION, true );
- const totalByteLength = GLB_HEADER_BYTES
- + jsonChunkPrefix.byteLength + jsonChunk.byteLength
- + binaryChunkPrefix.byteLength + binaryChunk.byteLength;
- headerView.setUint32( 8, totalByteLength, true );
-
- const glbBlob = new Blob( [
- header,
- jsonChunkPrefix,
- jsonChunk,
- binaryChunkPrefix,
- binaryChunk
- ], { type: 'application/octet-stream' } );
-
- const glbReader = new FileReader();
- glbReader.readAsArrayBuffer( glbBlob );
- glbReader.onloadend = function () {
-
- onDone( glbReader.result );
-
- };
-
- };
-
- } else {
-
- if ( json.buffers && json.buffers.length > 0 ) {
-
- const reader = new FileReader();
- reader.readAsDataURL( blob );
- reader.onloadend = function () {
-
- const base64data = reader.result;
- json.buffers[ 0 ].uri = base64data;
- onDone( json );
-
- };
-
- } else {
-
- onDone( json );
-
- }
-
- }
-
-
- }
-
- /**
- * Serializes a userData.
- *
- * @param {THREE.Object3D|THREE.Material|THREE.BufferGeometry|THREE.AnimationClip} object
- * @param {Object} objectDef
- */
- serializeUserData( object, objectDef ) {
-
- if ( Object.keys( object.userData ).length === 0 ) return;
-
- const options = this.options;
- const extensionsUsed = this.extensionsUsed;
-
- try {
-
- const json = JSON.parse( JSON.stringify( object.userData ) );
-
- if ( options.includeCustomExtensions && json.gltfExtensions ) {
-
- if ( objectDef.extensions === undefined ) objectDef.extensions = {};
-
- for ( const extensionName in json.gltfExtensions ) {
-
- objectDef.extensions[ extensionName ] = json.gltfExtensions[ extensionName ];
- extensionsUsed[ extensionName ] = true;
-
- }
-
- delete json.gltfExtensions;
-
- }
-
- if ( Object.keys( json ).length > 0 ) objectDef.extras = json;
-
- } catch ( error ) {
-
- console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' +
- 'won\'t be serialized because of JSON.stringify error - ' + error.message );
-
- }
-
- }
-
- /**
- * Returns ids for buffer attributes.
- *
- * @param {Object} attribute
- * @param {boolean} [isRelativeCopy=false]
- * @return {number} An integer
- */
- getUID( attribute, isRelativeCopy = false ) {
-
- if ( this.uids.has( attribute ) === false ) {
-
- const uids = new Map();
-
- uids.set( true, this.uid ++ );
- uids.set( false, this.uid ++ );
-
- this.uids.set( attribute, uids );
-
- }
-
- const uids = this.uids.get( attribute );
-
- return uids.get( isRelativeCopy );
-
- }
-
- /**
- * Checks if normal attribute values are normalized.
- *
- * @param {BufferAttribute} normal
- * @returns {boolean}
- */
- isNormalizedNormalAttribute( normal ) {
-
- const cache = this.cache;
-
- if ( cache.attributesNormalized.has( normal ) ) return false;
-
- const v = new Vector3();
-
- for ( let i = 0, il = normal.count; i < il; i ++ ) {
-
- // 0.0005 is from glTF-validator
- if ( Math.abs( v.fromBufferAttribute( normal, i ).length() - 1.0 ) > 0.0005 ) return false;
-
- }
-
- return true;
-
- }
-
- /**
- * Creates normalized normal buffer attribute.
- *
- * @param {BufferAttribute} normal
- * @returns {BufferAttribute}
- *
- */
- createNormalizedNormalAttribute( normal ) {
-
- const cache = this.cache;
-
- if ( cache.attributesNormalized.has( normal ) ) return cache.attributesNormalized.get( normal );
-
- const attribute = normal.clone();
- const v = new Vector3();
-
- for ( let i = 0, il = attribute.count; i < il; i ++ ) {
-
- v.fromBufferAttribute( attribute, i );
-
- if ( v.x === 0 && v.y === 0 && v.z === 0 ) {
-
- // if values can't be normalized set (1, 0, 0)
- v.setX( 1.0 );
-
- } else {
-
- v.normalize();
-
- }
-
- attribute.setXYZ( i, v.x, v.y, v.z );
-
- }
-
- cache.attributesNormalized.set( normal, attribute );
-
- return attribute;
-
- }
-
- /**
- * Applies a texture transform, if present, to the map definition. Requires
- * the KHR_texture_transform extension.
- *
- * @param {Object} mapDef
- * @param {THREE.Texture} texture
- */
- applyTextureTransform( mapDef, texture ) {
-
- let didTransform = false;
- const transformDef = {};
-
- if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {
-
- transformDef.offset = texture.offset.toArray();
- didTransform = true;
-
- }
-
- if ( texture.rotation !== 0 ) {
-
- transformDef.rotation = texture.rotation;
- didTransform = true;
-
- }
-
- if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {
-
- transformDef.scale = texture.repeat.toArray();
- didTransform = true;
-
- }
-
- if ( didTransform ) {
-
- mapDef.extensions = mapDef.extensions || {};
- mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
- this.extensionsUsed[ 'KHR_texture_transform' ] = true;
-
- }
-
- }
-
- async buildMetalRoughTextureAsync( metalnessMap, roughnessMap ) {
-
- if ( metalnessMap === roughnessMap ) return metalnessMap;
-
- function getEncodingConversion( map ) {
-
- if ( map.colorSpace === SRGBColorSpace ) {
-
- return function SRGBToLinear( c ) {
-
- return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
-
- };
-
- }
-
- return function LinearToLinear( c ) {
-
- return c;
-
- };
-
- }
-
- if ( metalnessMap instanceof CompressedTexture ) {
-
- metalnessMap = await this.decompressTextureAsync( metalnessMap );
-
- }
-
- if ( roughnessMap instanceof CompressedTexture ) {
-
- roughnessMap = await this.decompressTextureAsync( roughnessMap );
-
- }
-
- const metalness = metalnessMap ? metalnessMap.image : null;
- const roughness = roughnessMap ? roughnessMap.image : null;
-
- const width = Math.max( metalness ? metalness.width : 0, roughness ? roughness.width : 0 );
- const height = Math.max( metalness ? metalness.height : 0, roughness ? roughness.height : 0 );
-
- const canvas = getCanvas();
- canvas.width = width;
- canvas.height = height;
-
- const context = canvas.getContext( '2d', {
- willReadFrequently: true,
- } );
- context.fillStyle = '#00ffff';
- context.fillRect( 0, 0, width, height );
-
- const composite = context.getImageData( 0, 0, width, height );
-
- if ( metalness ) {
-
- context.drawImage( metalness, 0, 0, width, height );
-
- const convert = getEncodingConversion( metalnessMap );
- const data = context.getImageData( 0, 0, width, height ).data;
-
- for ( let i = 2; i < data.length; i += 4 ) {
-
- composite.data[ i ] = convert( data[ i ] / 256 ) * 256;
-
- }
-
- }
-
- if ( roughness ) {
-
- context.drawImage( roughness, 0, 0, width, height );
-
- const convert = getEncodingConversion( roughnessMap );
- const data = context.getImageData( 0, 0, width, height ).data;
-
- for ( let i = 1; i < data.length; i += 4 ) {
-
- composite.data[ i ] = convert( data[ i ] / 256 ) * 256;
-
- }
-
- }
-
- context.putImageData( composite, 0, 0 );
-
- //
-
- const reference = metalnessMap || roughnessMap;
-
- const texture = reference.clone();
-
- texture.source = new TextureSource( canvas );
- texture.colorSpace = NoColorSpace;
- texture.channel = ( metalnessMap || roughnessMap ).channel;
-
- if ( metalnessMap && roughnessMap && metalnessMap.channel !== roughnessMap.channel ) {
-
- console.warn( 'THREE.GLTFExporter: UV channels for metalnessMap and roughnessMap textures must match.' );
-
- }
-
- console.warn( 'THREE.GLTFExporter: Merged metalnessMap and roughnessMap textures.' );
-
- return texture;
-
- }
-
-
- /**
- * Builds a copy of the given normal map with the red and/or green channels
- * inverted (`color = 255 - color`). This is used to bake the sign of
- * `material.normalScale` and the tangent-space convention into the texture,
- * since glTF only supports OpenGL-style normal maps with a univariate,
- * positive scale.
- *
- * @param {THREE.Texture} normalMap The source normal map.
- * @param {boolean} flipX Whether to invert the red channel (normal X).
- * @param {boolean} flipY Whether to invert the green channel (normal Y).
- * @return {Promise<THREE.Texture>} The derived normal map texture.
- */
- async buildNormalMapTextureAsync( normalMap, flipX, flipY ) {
-
- if ( normalMap instanceof CompressedTexture ) {
-
- normalMap = await this.decompressTextureAsync( normalMap );
-
- }
-
- const image = normalMap.image;
-
- const canvas = getCanvas();
- canvas.width = image.width;
- canvas.height = image.height;
-
- const context = canvas.getContext( '2d', {
- willReadFrequently: true,
- } );
-
- context.drawImage( image, 0, 0, canvas.width, canvas.height );
-
- const imageData = context.getImageData( 0, 0, canvas.width, canvas.height );
- const data = imageData.data;
-
- for ( let i = 0; i < data.length; i += 4 ) {
-
- if ( flipX ) data[ i + 0 ] = 255 - data[ i + 0 ];
- if ( flipY ) data[ i + 1 ] = 255 - data[ i + 1 ];
-
- }
-
- context.putImageData( imageData, 0, 0 );
-
- const texture = normalMap.clone();
- texture.source = new TextureSource( canvas );
-
- return texture;
-
- }
-
- async decompressTextureAsync( texture, maxTextureSize = Infinity ) {
-
- if ( this.textureUtils === null ) {
-
- throw new Error( 'THREE.GLTFExporter: setTextureUtils() must be called to process compressed textures.' );
-
- }
-
- return await this.textureUtils.decompress( texture, maxTextureSize );
-
- }
-
- /**
- * Process a buffer to append to the default one.
- * @param {ArrayBuffer} buffer
- * @return {0}
- */
- processBuffer( buffer ) {
-
- const json = this.json;
- const buffers = this.buffers;
-
- if ( ! json.buffers ) json.buffers = [ { byteLength: 0 } ];
-
- // All buffers are merged before export.
- buffers.push( buffer );
-
- return 0;
-
- }
-
- /**
- * Process and generate a BufferView
- * @param {BufferAttribute} attribute
- * @param {number} componentType
- * @param {number} start
- * @param {number} count
- * @param {number} [target] Target usage of the BufferView
- * @return {Object}
- */
- processBufferView( attribute, componentType, start, count, target ) {
-
- const json = this.json;
-
- if ( ! json.bufferViews ) json.bufferViews = [];
-
- // Create a new dataview and dump the attribute's array into it
-
- let componentSize;
-
- switch ( componentType ) {
-
- case WEBGL_CONSTANTS.BYTE:
- case WEBGL_CONSTANTS.UNSIGNED_BYTE:
-
- componentSize = 1;
-
- break;
-
- case WEBGL_CONSTANTS.SHORT:
- case WEBGL_CONSTANTS.UNSIGNED_SHORT:
-
- componentSize = 2;
-
- break;
-
- default:
-
- componentSize = 4;
-
- }
-
- let byteStride = attribute.itemSize * componentSize;
-
- if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
-
- // Each element of a vertex attribute MUST be aligned to 4-byte boundaries
- // inside a bufferView
- byteStride = Math.ceil( byteStride / 4 ) * 4;
-
- }
-
- const byteLength = getPaddedBufferSize( count * byteStride );
- const dataView = new DataView( new ArrayBuffer( byteLength ) );
- let offset = 0;
-
- for ( let i = start; i < start + count; i ++ ) {
-
- for ( let a = 0; a < attribute.itemSize; a ++ ) {
-
- let value;
-
- if ( attribute.itemSize > 4 ) {
-
- // no support for interleaved data for itemSize > 4
-
- value = attribute.array[ i * attribute.itemSize + a ];
-
- } else {
-
- if ( a === 0 ) value = attribute.getX( i );
- else if ( a === 1 ) value = attribute.getY( i );
- else if ( a === 2 ) value = attribute.getZ( i );
- else if ( a === 3 ) value = attribute.getW( i );
-
- if ( attribute.normalized === true ) {
-
- value = MathUtils.normalize( value, attribute.array );
-
- }
-
- }
-
- if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
-
- dataView.setFloat32( offset, value, true );
-
- } else if ( componentType === WEBGL_CONSTANTS.INT ) {
-
- dataView.setInt32( offset, value, true );
-
- } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
-
- dataView.setUint32( offset, value, true );
-
- } else if ( componentType === WEBGL_CONSTANTS.SHORT ) {
-
- dataView.setInt16( offset, value, true );
-
- } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
-
- dataView.setUint16( offset, value, true );
-
- } else if ( componentType === WEBGL_CONSTANTS.BYTE ) {
-
- dataView.setInt8( offset, value );
-
- } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
-
- dataView.setUint8( offset, value );
-
- }
-
- offset += componentSize;
-
- }
-
- if ( ( offset % byteStride ) !== 0 ) {
-
- offset += byteStride - ( offset % byteStride );
-
- }
-
- }
-
- const bufferViewDef = {
-
- buffer: this.processBuffer( dataView.buffer ),
- byteOffset: this.byteOffset,
- byteLength: byteLength
-
- };
-
- if ( target !== undefined ) bufferViewDef.target = target;
-
- if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
-
- // Only define byteStride for vertex attributes.
- bufferViewDef.byteStride = byteStride;
-
- }
-
- this.byteOffset += byteLength;
-
- json.bufferViews.push( bufferViewDef );
-
- // @TODO Merge bufferViews where possible.
- const output = {
-
- id: json.bufferViews.length - 1,
- byteLength: 0
-
- };
-
- return output;
-
- }
-
- /**
- * Process and generate a BufferView from an image Blob.
- * @param {Blob} blob
- * @return {Promise<number>} An integer
- */
- processBufferViewImage( blob ) {
-
- const writer = this;
- const json = writer.json;
-
- if ( ! json.bufferViews ) json.bufferViews = [];
-
- return new Promise( function ( resolve ) {
-
- const reader = new FileReader();
- reader.readAsArrayBuffer( blob );
- reader.onloadend = function () {
-
- const buffer = getPaddedArrayBuffer( reader.result );
-
- const bufferViewDef = {
- buffer: writer.processBuffer( buffer ),
- byteOffset: writer.byteOffset,
- byteLength: buffer.byteLength
- };
-
- writer.byteOffset += buffer.byteLength;
- resolve( json.bufferViews.push( bufferViewDef ) - 1 );
-
- };
-
- } );
-
- }
-
- /**
- * Process attribute to generate an accessor
- * @param {BufferAttribute} attribute Attribute to process
- * @param {?BufferGeometry} [geometry] Geometry used for truncated draw range
- * @param {number} [start=0]
- * @param {number} [count=Infinity]
- * @return {?number} Index of the processed accessor on the "accessors" array
- */
- processAccessor( attribute, geometry, start, count ) {
-
- const json = this.json;
-
- const types = {
-
- 1: 'SCALAR',
- 2: 'VEC2',
- 3: 'VEC3',
- 4: 'VEC4',
- 9: 'MAT3',
- 16: 'MAT4'
-
- };
-
- let componentType;
-
- // Detect the component type of the attribute array
- if ( attribute.array.constructor === Float32Array ) {
-
- componentType = WEBGL_CONSTANTS.FLOAT;
-
- } else if ( attribute.array.constructor === Int32Array ) {
-
- componentType = WEBGL_CONSTANTS.INT;
-
- } else if ( attribute.array.constructor === Uint32Array ) {
-
- componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
-
- } else if ( attribute.array.constructor === Int16Array ) {
-
- componentType = WEBGL_CONSTANTS.SHORT;
-
- } else if ( attribute.array.constructor === Uint16Array ) {
-
- componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
-
- } else if ( attribute.array.constructor === Int8Array ) {
-
- componentType = WEBGL_CONSTANTS.BYTE;
-
- } else if ( attribute.array.constructor === Uint8Array ) {
-
- componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;
-
- } else {
-
- throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type: ' + attribute.array.constructor.name );
-
- }
-
- if ( start === undefined ) start = 0;
- if ( count === undefined || count === Infinity ) count = attribute.count;
-
- // Skip creating an accessor if the attribute doesn't have data to export
- if ( count === 0 ) return null;
-
- const minMax = getMinMax( attribute, start, count );
- let bufferViewTarget;
-
- // If geometry isn't provided, don't infer the target usage of the bufferView. For
- // animation samplers, target must not be set.
- if ( geometry !== undefined ) {
-
- bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
-
- }
-
- const bufferView = this.processBufferView( attribute, componentType, start, count, bufferViewTarget );
-
- const accessorDef = {
-
- bufferView: bufferView.id,
- byteOffset: bufferView.byteOffset,
- componentType: componentType,
- count: count,
- max: minMax.max,
- min: minMax.min,
- type: types[ attribute.itemSize ]
-
- };
-
- if ( attribute.normalized === true ) accessorDef.normalized = true;
- if ( ! json.accessors ) json.accessors = [];
-
- return json.accessors.push( accessorDef ) - 1;
-
- }
-
- /**
- * Process image
- * @param {Image} image to process
- * @param {number} format Identifier of the format (RGBAFormat)
- * @param {boolean} flipY before writing out the image
- * @param {string} mimeType export format
- * @return {number} Index of the processed texture in the "images" array
- */
- processImage( image, format, flipY, mimeType = 'image/png' ) {
-
- if ( image !== null ) {
-
- const writer = this;
- const cache = writer.cache;
- const json = writer.json;
- const options = writer.options;
- const pending = writer.pending;
-
- if ( ! cache.images.has( image ) ) cache.images.set( image, {} );
-
- const cachedImages = cache.images.get( image );
-
- const key = mimeType + ':flipY/' + flipY.toString();
-
- if ( cachedImages[ key ] !== undefined ) return cachedImages[ key ];
-
- if ( ! json.images ) json.images = [];
-
- const imageDef = { mimeType: mimeType };
-
- const canvas = getCanvas();
-
- canvas.width = Math.min( image.width, options.maxTextureSize );
- canvas.height = Math.min( image.height, options.maxTextureSize );
-
- const ctx = canvas.getContext( '2d', {
- willReadFrequently: true,
- } );
-
- if ( flipY === true ) {
-
- ctx.translate( 0, canvas.height );
- ctx.scale( 1, - 1 );
-
- }
-
- if ( image.data !== undefined ) { // THREE.DataTexture
-
- if ( format !== RGBAFormat ) {
-
- console.error( 'GLTFExporter: Only RGBAFormat is supported.', format );
-
- }
-
- if ( image.width > options.maxTextureSize || image.height > options.maxTextureSize ) {
-
- console.warn( 'GLTFExporter: Image size is bigger than maxTextureSize', image );
-
- }
-
- const data = new Uint8ClampedArray( image.height * image.width * 4 );
-
- for ( let i = 0; i < data.length; i += 4 ) {
-
- data[ i + 0 ] = image.data[ i + 0 ];
- data[ i + 1 ] = image.data[ i + 1 ];
- data[ i + 2 ] = image.data[ i + 2 ];
- data[ i + 3 ] = image.data[ i + 3 ];
-
- }
-
- ctx.putImageData( new ImageData( data, image.width, image.height ), 0, 0 );
-
- } else {
-
- if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
- ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
- ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ||
- ( typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas ) ) {
-
- ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
-
- } else {
-
- throw new Error( 'THREE.GLTFExporter: Invalid image type. Use HTMLImageElement, HTMLCanvasElement, ImageBitmap or OffscreenCanvas.' );
-
- }
-
- }
-
- if ( options.binary === true ) {
-
- pending.push(
-
- getToBlobPromise( canvas, mimeType )
- .then( blob => writer.processBufferViewImage( blob ) )
- .then( bufferViewIndex => {
-
- imageDef.bufferView = bufferViewIndex;
-
- } )
-
- );
-
- } else {
-
- imageDef.uri = ImageUtils.getDataURL( canvas, mimeType );
-
- }
-
- const index = json.images.push( imageDef ) - 1;
- cachedImages[ key ] = index;
- return index;
-
- } else {
-
- throw new Error( 'THREE.GLTFExporter: No valid image data found. Unable to process texture.' );
-
- }
-
- }
-
- /**
- * Process sampler
- * @param {Texture} map Texture to process
- * @return {number} Index of the processed texture in the "samplers" array
- */
- processSampler( map ) {
-
- const json = this.json;
-
- if ( ! json.samplers ) json.samplers = [];
-
- const samplerDef = {
- magFilter: THREE_TO_WEBGL[ map.magFilter ],
- minFilter: THREE_TO_WEBGL[ map.minFilter ],
- wrapS: THREE_TO_WEBGL[ map.wrapS ],
- wrapT: THREE_TO_WEBGL[ map.wrapT ]
- };
-
- return json.samplers.push( samplerDef ) - 1;
-
- }
-
- /**
- * Process texture
- * @param {Texture} map Map to process
- * @return {Promise<number>} Index of the processed texture in the "textures" array
- */
- async processTextureAsync( map ) {
-
- const writer = this;
- const options = writer.options;
- const cache = this.cache;
- const json = this.json;
-
- if ( cache.textures.has( map ) ) return cache.textures.get( map );
-
- if ( ! json.textures ) json.textures = [];
-
- // make non-readable textures (e.g. CompressedTexture) readable by blitting them into a new texture
- if ( map instanceof CompressedTexture ) {
-
- map = await this.decompressTextureAsync( map, options.maxTextureSize );
-
- }
-
- const mimeType = map.userData.mimeType;
-
- const imageIndex = this.processImage( map.image, map.format, map.flipY, mimeType );
-
- const textureDef = {
- sampler: this.processSampler( map )
- };
-
- if ( mimeType === 'image/webp' ) {
-
- textureDef.extensions = textureDef.extensions || {};
- textureDef.extensions[ 'EXT_texture_webp' ] = {
- source: imageIndex
- };
-
- this.extensionsUsed[ 'EXT_texture_webp' ] = true;
- this.extensionsRequired[ 'EXT_texture_webp' ] = true;
-
- } else {
-
- textureDef.source = imageIndex;
-
- }
-
- if ( map.name ) textureDef.name = map.name;
-
- await this._invokeAllAsync( async function ( ext ) {
-
- ext.writeTexture && await ext.writeTexture( map, textureDef );
-
- } );
-
- const index = json.textures.push( textureDef ) - 1;
- cache.textures.set( map, index );
- return index;
-
- }
-
- /**
- * Process material
- * @param {THREE.Material} material Material to process
- * @param {THREE.BufferGeometry} [geometry] Geometry the material is used with.
- * @return {Promise<?number>} Index of the processed material in the "materials" array
- */
- async processMaterialAsync( material, geometry ) {
-
- const cache = this.cache;
- const json = this.json;
-
- // Whether the geometry provides explicit tangents. The exported normal map depends on
- // this, so it is part of the material cache key.
- const hasTangent = geometry !== undefined && geometry.hasAttribute( 'tangent' );
- const cacheKey = material.normalMap ? material.uuid + ':' + hasTangent : material.uuid;
-
- if ( cache.materials.has( cacheKey ) ) return cache.materials.get( cacheKey );
-
- if ( material.isShaderMaterial ) {
-
- console.warn( 'GLTFExporter: THREE.ShaderMaterial not supported.' );
- return null;
-
- }
-
- if ( ! json.materials ) json.materials = [];
-
- // @QUESTION Should we avoid including any attribute that has the default value?
- const materialDef = { pbrMetallicRoughness: {} };
-
- if ( material.isMeshStandardMaterial !== true && material.isMeshBasicMaterial !== true ) {
-
- console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );
-
- }
-
- // pbrMetallicRoughness.baseColorFactor
- const color = material.color.toArray().concat( [ material.opacity ] );
-
- if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
-
- materialDef.pbrMetallicRoughness.baseColorFactor = color;
-
- }
-
- if ( material.isMeshStandardMaterial ) {
-
- materialDef.pbrMetallicRoughness.metallicFactor = material.metalness;
- materialDef.pbrMetallicRoughness.roughnessFactor = material.roughness;
-
- } else {
-
- materialDef.pbrMetallicRoughness.metallicFactor = 0;
- materialDef.pbrMetallicRoughness.roughnessFactor = 1;
-
- }
-
- // pbrMetallicRoughness.metallicRoughnessTexture
- if ( material.metalnessMap || material.roughnessMap ) {
-
- const metalRoughTexture = await this.buildMetalRoughTextureAsync( material.metalnessMap, material.roughnessMap );
-
- const metalRoughMapDef = {
- index: await this.processTextureAsync( metalRoughTexture ),
- texCoord: metalRoughTexture.channel
- };
- this.applyTextureTransform( metalRoughMapDef, metalRoughTexture );
- materialDef.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
-
- }
-
- // pbrMetallicRoughness.baseColorTexture
- if ( material.map ) {
-
- const baseColorMapDef = {
- index: await this.processTextureAsync( material.map ),
- texCoord: material.map.channel
- };
- this.applyTextureTransform( baseColorMapDef, material.map );
- materialDef.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
-
- }
-
- if ( material.emissive ) {
-
- const emissive = material.emissive;
- const maxEmissiveComponent = Math.max( emissive.r, emissive.g, emissive.b );
-
- if ( maxEmissiveComponent > 0 ) {
-
- materialDef.emissiveFactor = material.emissive.toArray();
-
- }
-
- // emissiveTexture
- if ( material.emissiveMap ) {
-
- const emissiveMapDef = {
- index: await this.processTextureAsync( material.emissiveMap ),
- texCoord: material.emissiveMap.channel
- };
- this.applyTextureTransform( emissiveMapDef, material.emissiveMap );
- materialDef.emissiveTexture = emissiveMapDef;
-
- }
-
- }
-
- // normalTexture
- if ( material.normalMap ) {
-
- const normalScale = material.normalScale;
-
- // glTF only supports OpenGL-style normal maps with a univariate, positive scale.
- // A negative `normalScale` component is baked into the texture by inverting the
- // corresponding channel. Meshes without explicit tangents use the opposite
- // green-channel convention, so the green channel is inverted in that case too.
- //
- // The no-tangent green flip is the counterpart of GLTFLoader, which negates
- // `normalScale.y` on import for the same case.
- const flipX = normalScale.x < 0;
- const flipY = hasTangent ? normalScale.y < 0 : normalScale.y > 0;
-
- let normalMap = material.normalMap;
-
- if ( flipX || flipY ) {
-
- if ( cache.normalMaps.has( material.normalMap ) === false ) cache.normalMaps.set( material.normalMap, {} );
-
- const cachedVariants = cache.normalMaps.get( material.normalMap );
- const cacheKey = `${flipX}:${flipY}`;
-
- if ( cachedVariants[ cacheKey ] === undefined ) {
-
- cachedVariants[ cacheKey ] = await this.buildNormalMapTextureAsync( material.normalMap, flipX, flipY );
-
- }
-
- normalMap = cachedVariants[ cacheKey ];
-
- }
-
- const normalMapDef = {
- index: await this.processTextureAsync( normalMap ),
- texCoord: material.normalMap.channel
- };
-
- if ( Math.abs( normalScale.x ) !== 1 ) {
-
- // glTF normal scale is univariate. The magnitude of `x` is used; the sign of
- // both components has already been baked into the texture above.
- normalMapDef.scale = Math.abs( normalScale.x );
-
- }
-
- this.applyTextureTransform( normalMapDef, material.normalMap );
- materialDef.normalTexture = normalMapDef;
-
- }
-
- // occlusionTexture
- if ( material.aoMap ) {
-
- const occlusionMapDef = {
- index: await this.processTextureAsync( material.aoMap ),
- texCoord: material.aoMap.channel
- };
-
- if ( material.aoMapIntensity !== 1.0 ) {
-
- occlusionMapDef.strength = material.aoMapIntensity;
-
- }
-
- this.applyTextureTransform( occlusionMapDef, material.aoMap );
- materialDef.occlusionTexture = occlusionMapDef;
-
- }
-
- // alphaMode
- if ( material.transparent ) {
-
- materialDef.alphaMode = 'BLEND';
-
- } else {
-
- if ( material.alphaTest > 0.0 ) {
-
- materialDef.alphaMode = 'MASK';
- materialDef.alphaCutoff = material.alphaTest;
-
- }
-
- }
-
- // doubleSided
- if ( material.side === DoubleSide ) materialDef.doubleSided = true;
- if ( material.name !== '' ) materialDef.name = material.name;
-
- this.serializeUserData( material, materialDef );
-
- await this._invokeAllAsync( async function ( ext ) {
-
- ext.writeMaterialAsync && await ext.writeMaterialAsync( material, materialDef );
-
- } );
-
- const index = json.materials.push( materialDef ) - 1;
- cache.materials.set( cacheKey, index );
- return index;
-
- }
-
- /**
- * Process mesh
- * @param {THREE.Mesh} mesh Mesh to process
- * @return {Promise<?number>} Index of the processed mesh in the "meshes" array
- */
- async processMeshAsync( mesh ) {
-
- const cache = this.cache;
- const json = this.json;
-
- const meshCacheKeyParts = [ mesh.geometry.uuid ];
-
- if ( Array.isArray( mesh.material ) ) {
-
- for ( let i = 0, l = mesh.material.length; i < l; i ++ ) {
-
- meshCacheKeyParts.push( mesh.material[ i ].uuid );
-
- }
-
- } else {
-
- meshCacheKeyParts.push( mesh.material.uuid );
-
- }
-
- const meshCacheKey = meshCacheKeyParts.join( ':' );
-
- if ( cache.meshes.has( meshCacheKey ) ) return cache.meshes.get( meshCacheKey );
-
- const geometry = mesh.geometry;
-
- let mode;
-
- // Use the correct mode
- if ( mesh.isLineSegments ) {
-
- mode = WEBGL_CONSTANTS.LINES;
-
- } else if ( mesh.isLineLoop ) {
-
- mode = WEBGL_CONSTANTS.LINE_LOOP;
-
- } else if ( mesh.isLine ) {
-
- mode = WEBGL_CONSTANTS.LINE_STRIP;
-
- } else if ( mesh.isPoints ) {
-
- mode = WEBGL_CONSTANTS.POINTS;
-
- } else {
-
- mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
-
- }
-
- const meshDef = {};
- const attributes = {};
- const primitives = [];
- const targets = [];
-
- // Conversion between attributes names in threejs and gltf spec
- const nameConversion = {
- uv: 'TEXCOORD_0',
- uv1: 'TEXCOORD_1',
- uv2: 'TEXCOORD_2',
- uv3: 'TEXCOORD_3',
- color: 'COLOR_0',
- skinWeight: 'WEIGHTS_0',
- skinIndex: 'JOINTS_0'
- };
-
- const originalNormal = geometry.getAttribute( 'normal' );
-
- if ( originalNormal !== undefined && ! this.isNormalizedNormalAttribute( originalNormal ) ) {
-
- console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
-
- geometry.setAttribute( 'normal', this.createNormalizedNormalAttribute( originalNormal ) );
-
- }
-
- // @QUESTION Detect if .vertexColors = true?
- // For every attribute create an accessor
- let modifiedAttribute = null;
-
- for ( let attributeName in geometry.attributes ) {
-
- // Ignore morph target attributes, which are exported later.
- if ( attributeName.slice( 0, 5 ) === 'morph' ) continue;
-
- const attribute = geometry.attributes[ attributeName ];
- attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
-
- // Prefix all geometry attributes except the ones specifically
- // listed in the spec; non-spec attributes are considered custom.
- const validVertexAttributes =
- /^(POSITION|NORMAL|TANGENT|TEXCOORD_\d+|COLOR_\d+|JOINTS_\d+|WEIGHTS_\d+)$/;
-
- if ( ! validVertexAttributes.test( attributeName ) && ! attributeName.startsWith( '_' ) ) attributeName = '_' + attributeName;
-
- if ( cache.attributes.has( this.getUID( attribute ) ) ) {
-
- attributes[ attributeName ] = cache.attributes.get( this.getUID( attribute ) );
- continue;
-
- }
-
- // Enforce glTF vertex attribute requirements:
- // - JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT
- // - Only custom attributes may be INT or UNSIGNED_INT
- modifiedAttribute = null;
- const array = attribute.array;
-
- if ( attributeName === 'JOINTS_0' &&
- ! ( array instanceof Uint16Array ) &&
- ! ( array instanceof Uint8Array ) ) {
-
- console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
- modifiedAttribute = GLTFExporter.Utils.toTypedBufferAttribute( attribute, Uint16Array );
-
- } else if ( ( array instanceof Uint32Array || array instanceof Int32Array ) && ! attributeName.startsWith( '_' ) ) {
-
- console.warn( `GLTFExporter: Attribute "${ attributeName }" converted to type FLOAT.` );
- modifiedAttribute = GLTFExporter.Utils.toTypedBufferAttribute( attribute, Float32Array );
-
- }
-
- const accessor = this.processAccessor( modifiedAttribute || attribute, geometry );
-
- if ( accessor !== null ) {
-
- if ( ! attributeName.startsWith( '_' ) ) {
-
- this.detectMeshQuantization( attributeName, attribute );
-
- }
-
- attributes[ attributeName ] = accessor;
- cache.attributes.set( this.getUID( attribute ), accessor );
-
- }
-
- }
-
- if ( originalNormal !== undefined ) geometry.setAttribute( 'normal', originalNormal );
-
- // Skip if no exportable attributes found
- if ( Object.keys( attributes ).length === 0 ) return null;
-
- // Morph targets
- if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {
-
- const weights = [];
- const targetNames = [];
- const reverseDictionary = {};
-
- if ( mesh.morphTargetDictionary !== undefined ) {
-
- for ( const key in mesh.morphTargetDictionary ) {
-
- reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;
-
- }
-
- }
-
- for ( let i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {
-
- const target = {};
- let warned = false;
-
- for ( const attributeName in geometry.morphAttributes ) {
-
- // glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
- // Three.js doesn't support TANGENT yet.
-
- if ( attributeName !== 'position' && attributeName !== 'normal' ) {
-
- if ( ! warned ) {
-
- console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
- warned = true;
-
- }
-
- continue;
-
- }
-
- const attribute = geometry.morphAttributes[ attributeName ][ i ];
- const gltfAttributeName = attributeName.toUpperCase();
-
- // Three.js morph attribute has absolute values while the one of glTF has relative values.
- //
- // glTF 2.0 Specification:
- // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets
-
- const baseAttribute = geometry.attributes[ attributeName ];
-
- if ( cache.attributes.has( this.getUID( attribute, true ) ) ) {
-
- target[ gltfAttributeName ] = cache.attributes.get( this.getUID( attribute, true ) );
- continue;
-
- }
-
- // Clones attribute not to override
- const relativeAttribute = attribute.clone();
-
- if ( ! geometry.morphTargetsRelative ) {
-
- for ( let j = 0, jl = attribute.count; j < jl; j ++ ) {
-
- for ( let a = 0; a < attribute.itemSize; a ++ ) {
-
- if ( a === 0 ) relativeAttribute.setX( j, attribute.getX( j ) - baseAttribute.getX( j ) );
- if ( a === 1 ) relativeAttribute.setY( j, attribute.getY( j ) - baseAttribute.getY( j ) );
- if ( a === 2 ) relativeAttribute.setZ( j, attribute.getZ( j ) - baseAttribute.getZ( j ) );
- if ( a === 3 ) relativeAttribute.setW( j, attribute.getW( j ) - baseAttribute.getW( j ) );
-
- }
-
- }
-
- }
-
- target[ gltfAttributeName ] = this.processAccessor( relativeAttribute, geometry );
- cache.attributes.set( this.getUID( baseAttribute, true ), target[ gltfAttributeName ] );
-
- }
-
- targets.push( target );
-
- weights.push( mesh.morphTargetInfluences[ i ] );
-
- if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
-
- }
-
- meshDef.weights = weights;
-
- if ( targetNames.length > 0 ) {
-
- meshDef.extras = {};
- meshDef.extras.targetNames = targetNames;
-
- }
-
- }
-
- const isMultiMaterial = Array.isArray( mesh.material );
-
- if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
-
- let didForceIndices = false;
-
- if ( isMultiMaterial && geometry.index === null ) {
-
- const indices = [];
-
- for ( let i = 0, il = geometry.attributes.position.count; i < il; i ++ ) {
-
- indices[ i ] = i;
-
- }
-
- geometry.setIndex( indices );
-
- didForceIndices = true;
-
- }
-
- const materials = isMultiMaterial ? mesh.material : [ mesh.material ];
- const groups = isMultiMaterial ? geometry.groups : [ { materialIndex: 0, start: undefined, count: undefined } ];
-
- for ( let i = 0, il = groups.length; i < il; i ++ ) {
-
- const primitive = {
- mode: mode,
- attributes: attributes,
- };
-
- this.serializeUserData( geometry, primitive );
-
- if ( targets.length > 0 ) primitive.targets = targets;
-
- if ( geometry.index !== null ) {
-
- let cacheKey = this.getUID( geometry.index );
-
- if ( groups[ i ].start !== undefined || groups[ i ].count !== undefined ) {
-
- cacheKey += ':' + groups[ i ].start + ':' + groups[ i ].count;
-
- }
-
- if ( cache.attributes.has( cacheKey ) ) {
-
- primitive.indices = cache.attributes.get( cacheKey );
-
- } else {
-
- primitive.indices = this.processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
- cache.attributes.set( cacheKey, primitive.indices );
-
- }
-
- if ( primitive.indices === null ) delete primitive.indices;
-
- }
-
- const material = await this.processMaterialAsync( materials[ groups[ i ].materialIndex ], geometry );
-
- if ( material !== null ) primitive.material = material;
-
- primitives.push( primitive );
-
- }
-
- if ( didForceIndices === true ) {
-
- geometry.setIndex( null );
-
- }
-
- meshDef.primitives = primitives;
-
- if ( ! json.meshes ) json.meshes = [];
-
- await this._invokeAllAsync( function ( ext ) {
-
- ext.writeMesh && ext.writeMesh( mesh, meshDef );
-
- } );
-
- const index = json.meshes.push( meshDef ) - 1;
- cache.meshes.set( meshCacheKey, index );
- return index;
-
- }
-
- /**
- * If a vertex attribute with a
- * [non-standard data type](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview)
- * is used, it is checked whether it is a valid data type according to the
- * [KHR_mesh_quantization](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_mesh_quantization/README.md)
- * extension.
- * In this case the extension is automatically added to the list of used extensions.
- *
- * @param {string} attributeName
- * @param {THREE.BufferAttribute} attribute
- */
- detectMeshQuantization( attributeName, attribute ) {
-
- if ( this.extensionsUsed[ KHR_MESH_QUANTIZATION ] ) return;
-
- let attrType = undefined;
-
- switch ( attribute.array.constructor ) {
-
- case Int8Array:
-
- attrType = 'byte';
-
- break;
-
- case Uint8Array:
-
- attrType = 'unsigned byte';
-
- break;
-
- case Int16Array:
-
- attrType = 'short';
-
- break;
-
- case Uint16Array:
-
- attrType = 'unsigned short';
-
- break;
-
- default:
-
- return;
-
- }
-
- if ( attribute.normalized ) attrType += ' normalized';
-
- const attrNamePrefix = attributeName.split( '_', 1 )[ 0 ];
-
- if ( KHR_mesh_quantization_ExtraAttrTypes[ attrNamePrefix ] && KHR_mesh_quantization_ExtraAttrTypes[ attrNamePrefix ].includes( attrType ) ) {
-
- this.extensionsUsed[ KHR_MESH_QUANTIZATION ] = true;
- this.extensionsRequired[ KHR_MESH_QUANTIZATION ] = true;
-
- }
-
- }
-
- /**
- * Process camera
- * @param {THREE.Camera} camera Camera to process
- * @return {number} Index of the processed mesh in the "camera" array
- */
- processCamera( camera ) {
-
- const json = this.json;
-
- if ( ! json.cameras ) json.cameras = [];
-
- const isOrtho = camera.isOrthographicCamera;
-
- const cameraDef = {
- type: isOrtho ? 'orthographic' : 'perspective'
- };
-
- if ( isOrtho ) {
-
- cameraDef.orthographic = {
- xmag: camera.right * 2,
- ymag: camera.top * 2,
- zfar: camera.far <= 0 ? 0.001 : camera.far,
- znear: camera.near < 0 ? 0 : camera.near
- };
-
- } else {
-
- cameraDef.perspective = {
- aspectRatio: camera.aspect,
- yfov: MathUtils.degToRad( camera.fov ),
- zfar: camera.far <= 0 ? 0.001 : camera.far,
- znear: camera.near < 0 ? 0 : camera.near
- };
-
- }
-
- // Question: Is saving "type" as name intentional?
- if ( camera.name !== '' ) cameraDef.name = camera.type;
-
- return json.cameras.push( cameraDef ) - 1;
-
- }
-
- /**
- * Creates glTF animation entry from AnimationClip object.
- *
- * Status:
- * - Only properties listed in PATH_PROPERTIES may be animated.
- *
- * @param {THREE.AnimationClip} clip
- * @param {THREE.Object3D} root
- * @return {?number}
- */
- processAnimation( clip, root ) {
-
- const json = this.json;
- const nodeMap = this.nodeMap;
-
- if ( ! json.animations ) json.animations = [];
-
- clip = GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
-
- const tracks = clip.tracks;
- const channels = [];
- const samplers = [];
-
- for ( let i = 0; i < tracks.length; ++ i ) {
-
- const track = tracks[ i ];
- const trackBinding = PropertyBinding.parseTrackName( track.name );
- let trackNode = PropertyBinding.findNode( root, trackBinding.nodeName );
- const trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];
-
- if ( trackBinding.objectName === 'bones' ) {
-
- if ( trackNode.isSkinnedMesh === true ) {
-
- trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );
-
- } else {
-
- trackNode = undefined;
-
- }
-
- }
-
- if ( ! trackNode || ! trackProperty ) {
-
- console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
- continue;
-
- }
-
- const inputItemSize = 1;
- let outputItemSize = track.values.length / track.times.length;
-
- if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {
-
- outputItemSize /= trackNode.morphTargetInfluences.length;
-
- }
-
- let interpolation;
-
- // @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE
-
- // Detecting glTF cubic spline interpolant by checking factory method's special property
- // GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
- // valid value from .getInterpolation().
- if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
-
- interpolation = 'CUBICSPLINE';
-
- // itemSize of CUBICSPLINE keyframe is 9
- // (VEC3 * 3: inTangent, splineVertex, and outTangent)
- // but needs to be stored as VEC3 so dividing by 3 here.
- outputItemSize /= 3;
-
- } else if ( track.getInterpolation() === InterpolateDiscrete ) {
-
- interpolation = 'STEP';
-
- } else {
-
- interpolation = 'LINEAR';
-
- }
-
- samplers.push( {
- input: this.processAccessor( new BufferAttribute( track.times, inputItemSize ) ),
- output: this.processAccessor( new BufferAttribute( track.values, outputItemSize ) ),
- interpolation: interpolation
- } );
-
- channels.push( {
- sampler: samplers.length - 1,
- target: {
- node: nodeMap.get( trackNode ),
- path: trackProperty
- }
- } );
-
- }
-
- const animationDef = {
- name: clip.name || 'clip_' + json.animations.length,
- samplers: samplers,
- channels: channels
- };
-
- this.serializeUserData( clip, animationDef );
-
- json.animations.push( animationDef );
-
- return json.animations.length - 1;
-
- }
-
- /**
- * @param {THREE.Object3D} object
- * @return {?number}
- */
- processSkin( object ) {
-
- const json = this.json;
- const nodeMap = this.nodeMap;
-
- const node = json.nodes[ nodeMap.get( object ) ];
-
- const skeleton = object.skeleton;
-
- if ( skeleton === undefined ) return null;
-
- const rootJoint = object.skeleton.bones[ 0 ];
-
- if ( rootJoint === undefined ) return null;
-
- const joints = [];
- const inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );
- const temporaryBoneInverse = new Matrix4();
-
- for ( let i = 0; i < skeleton.bones.length; ++ i ) {
-
- joints.push( nodeMap.get( skeleton.bones[ i ] ) );
- temporaryBoneInverse.copy( skeleton.boneInverses[ i ] );
- temporaryBoneInverse.multiply( object.bindMatrix ).toArray( inverseBindMatrices, i * 16 );
-
- }
-
- if ( json.skins === undefined ) json.skins = [];
-
- json.skins.push( {
- inverseBindMatrices: this.processAccessor( new BufferAttribute( inverseBindMatrices, 16 ) ),
- joints: joints,
- skeleton: nodeMap.get( rootJoint )
- } );
-
- const skinIndex = node.skin = json.skins.length - 1;
-
- return skinIndex;
-
- }
-
- /**
- * Process Object3D node
- * @param {THREE.Object3D} object Object3D to processNodeAsync
- * @return {Promise<number>} Index of the node in the nodes list
- */
- async processNodeAsync( object ) {
-
- const json = this.json;
- const options = this.options;
- const nodeMap = this.nodeMap;
-
- if ( ! json.nodes ) json.nodes = [];
-
- // Handle pivot by creating a container node
- if ( object.pivot !== null ) {
-
- return await this._processNodeWithPivotAsync( object );
-
- }
-
- const nodeDef = {};
-
- if ( options.trs ) {
-
- const rotation = object.quaternion.toArray();
- const position = object.position.toArray();
- const scale = object.scale.toArray();
-
- if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
-
- nodeDef.rotation = rotation;
-
- }
-
- if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
-
- nodeDef.translation = position;
-
- }
-
- if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
-
- nodeDef.scale = scale;
-
- }
-
- } else {
-
- if ( object.matrixAutoUpdate ) {
-
- object.updateMatrix();
-
- }
-
- if ( isIdentityMatrix( object.matrix ) === false ) {
-
- nodeDef.matrix = object.matrix.elements;
-
- }
-
- }
-
- // We don't export empty strings name because it represents no-name in Three.js.
- if ( object.name !== '' ) nodeDef.name = String( object.name );
-
- this.serializeUserData( object, nodeDef );
-
- if ( object.isMesh || object.isLine || object.isPoints ) {
-
- const meshIndex = await this.processMeshAsync( object );
-
- if ( meshIndex !== null ) nodeDef.mesh = meshIndex;
-
- } else if ( object.isCamera ) {
-
- nodeDef.camera = this.processCamera( object );
-
- }
-
- if ( object.isSkinnedMesh ) this.skins.push( object );
-
- const nodeIndex = json.nodes.push( nodeDef ) - 1;
- nodeMap.set( object, nodeIndex );
-
- if ( object.children.length > 0 ) {
-
- const children = [];
-
- for ( let i = 0, l = object.children.length; i < l; i ++ ) {
-
- const child = object.children[ i ];
-
- if ( child.visible || options.onlyVisible === false ) {
-
- const childNodeIndex = await this.processNodeAsync( child );
-
- if ( childNodeIndex !== null ) children.push( childNodeIndex );
-
- }
-
- }
-
- if ( children.length > 0 ) nodeDef.children = children;
-
- }
-
- await this._invokeAllAsync( function ( ext ) {
-
- ext.writeNode && ext.writeNode( object, nodeDef );
-
- } );
-
- return nodeIndex;
-
- }
-
- /**
- * Process Object3D node with pivot using container approach
- * @param {THREE.Object3D} object Object3D with pivot
- * @return {Promise<number>} Index of the container node
- */
- async _processNodeWithPivotAsync( object ) {
-
- const json = this.json;
- const options = this.options;
- const nodeMap = this.nodeMap;
-
- const pivot = object.pivot;
-
- // Container node: holds position + pivot offset, rotation, scale
- // Animations will target this node
- const containerDef = {};
-
- const rotation = object.quaternion.toArray();
- const position = [
- object.position.x + pivot.x,
- object.position.y + pivot.y,
- object.position.z + pivot.z
- ];
- const scale = object.scale.toArray();
-
- if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
-
- containerDef.rotation = rotation;
-
- }
-
- if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
-
- containerDef.translation = position;
-
- }
-
- if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
-
- containerDef.scale = scale;
-
- }
-
- // Store pivot in extras for round-trip reconstruction
- containerDef.extras = { pivot: pivot.toArray() };
-
- if ( object.name !== '' ) containerDef.name = String( object.name );
-
- this.serializeUserData( object, containerDef );
-
- const containerIndex = json.nodes.push( containerDef ) - 1;
-
- // Map original object to container so animations target it
- nodeMap.set( object, containerIndex );
-
- // Child node: holds mesh with -pivot offset
- const childDef = {};
-
- const childPosition = [ - pivot.x, - pivot.y, - pivot.z ];
-
- if ( ! equalArray( childPosition, [ 0, 0, 0 ] ) ) {
-
- childDef.translation = childPosition;
-
- }
-
- if ( object.isMesh || object.isLine || object.isPoints ) {
-
- const meshIndex = await this.processMeshAsync( object );
-
- if ( meshIndex !== null ) childDef.mesh = meshIndex;
-
- } else if ( object.isCamera ) {
-
- childDef.camera = this.processCamera( object );
-
- }
-
- if ( object.isSkinnedMesh ) this.skins.push( object );
-
- const childIndex = json.nodes.push( childDef ) - 1;
-
- // Build children array for container
- const containerChildren = [ childIndex ];
-
- // Process object's children as children of the child node
- if ( object.children.length > 0 ) {
-
- const grandchildren = [];
-
- for ( let i = 0, l = object.children.length; i < l; i ++ ) {
-
- const child = object.children[ i ];
-
- if ( child.visible || options.onlyVisible === false ) {
-
- const childNodeIndex = await this.processNodeAsync( child );
-
- if ( childNodeIndex !== null ) grandchildren.push( childNodeIndex );
-
- }
-
- }
-
- if ( grandchildren.length > 0 ) childDef.children = grandchildren;
-
- }
-
- containerDef.children = containerChildren;
-
- await this._invokeAllAsync( function ( ext ) {
-
- ext.writeNode && ext.writeNode( object, containerDef );
-
- } );
-
- return containerIndex;
-
- }
-
- /**
- * Process Scene
- * @param {Scene} scene Scene to process
- */
- async processSceneAsync( scene ) {
-
- const json = this.json;
- const options = this.options;
-
- if ( ! json.scenes ) {
-
- json.scenes = [];
- json.scene = 0;
-
- }
-
- const sceneDef = {};
-
- if ( scene.name !== '' ) sceneDef.name = scene.name;
-
- json.scenes.push( sceneDef );
-
- const nodes = [];
-
- for ( let i = 0, l = scene.children.length; i < l; i ++ ) {
-
- const child = scene.children[ i ];
-
- if ( child.visible || options.onlyVisible === false ) {
-
- const nodeIndex = await this.processNodeAsync( child );
-
- if ( nodeIndex !== null ) nodes.push( nodeIndex );
-
- }
-
- }
-
- if ( nodes.length > 0 ) sceneDef.nodes = nodes;
-
- this.serializeUserData( scene, sceneDef );
-
- }
-
- /**
- * Creates a Scene to hold a list of objects and parse it
- * @param {Array<THREE.Object3D>} objects List of objects to process
- */
- async processObjectsAsync( objects ) {
-
- const scene = new Scene();
- scene.name = 'AuxScene';
-
- for ( let i = 0; i < objects.length; i ++ ) {
-
- // We push directly to children instead of calling `add` to prevent
- // modify the .parent and break its original scene and hierarchy
- scene.children.push( objects[ i ] );
-
- }
-
- await this.processSceneAsync( scene );
-
- }
-
- /**
- * @param {THREE.Object3D|Array<THREE.Object3D>} input
- */
- async processInputAsync( input ) {
-
- const options = this.options;
-
- input = input instanceof Array ? input : [ input ];
-
- await this._invokeAllAsync( function ( ext ) {
-
- ext.beforeParse && ext.beforeParse( input );
-
- } );
-
- const objectsWithoutScene = [];
-
- for ( let i = 0; i < input.length; i ++ ) {
-
- if ( input[ i ] instanceof Scene ) {
-
- await this.processSceneAsync( input[ i ] );
-
- } else {
-
- objectsWithoutScene.push( input[ i ] );
-
- }
-
- }
-
- if ( objectsWithoutScene.length > 0 ) {
-
- await this.processObjectsAsync( objectsWithoutScene );
-
- }
-
- for ( let i = 0; i < this.skins.length; ++ i ) {
-
- this.processSkin( this.skins[ i ] );
-
- }
-
- // animations
-
- if ( input.length === 1 ) {
-
- // default: single input, flat animations array
-
- for ( let i = 0; i < options.animations.length; ++ i ) {
-
- this.processAnimation( options.animations[ i ], input[ 0 ] );
-
- }
-
- } else {
-
- // multi-input with multi-dimensional animations array
-
- for ( let i = 0; i < input.length; i ++ ) {
-
- const animations = options.animations[ i ] || [];
-
- for ( let j = 0; j < animations.length; ++ j ) {
-
- this.processAnimation( animations[ j ], input[ i ] );
-
- }
-
- }
-
- }
-
- await this._invokeAllAsync( function ( ext ) {
-
- ext.afterParse && ext.afterParse( input );
-
- } );
-
- }
-
- async _invokeAllAsync( func ) {
-
- for ( let i = 0, il = this.plugins.length; i < il; i ++ ) {
-
- await func( this.plugins[ i ] );
-
- }
-
- }
-
-}
-
-/**
- * Punctual Lights Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
- *
- * @private
- */
-class GLTFLightExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_lights_punctual';
-
- }
-
- writeNode( light, nodeDef ) {
-
- if ( ! light.isLight ) return;
-
- if ( ! light.isDirectionalLight && ! light.isPointLight && ! light.isSpotLight ) {
-
- console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.', light );
- return;
-
- }
-
- const writer = this.writer;
- const json = writer.json;
- const extensionsUsed = writer.extensionsUsed;
-
- const lightDef = {};
-
- if ( light.name ) lightDef.name = light.name;
-
- lightDef.color = light.color.toArray();
-
- lightDef.intensity = light.intensity;
-
- if ( light.isDirectionalLight ) {
-
- lightDef.type = 'directional';
-
- } else if ( light.isPointLight ) {
-
- lightDef.type = 'point';
-
- if ( light.distance > 0 ) lightDef.range = light.distance;
-
- } else if ( light.isSpotLight ) {
-
- lightDef.type = 'spot';
-
- if ( light.distance > 0 ) lightDef.range = light.distance;
-
- lightDef.spot = {};
- lightDef.spot.innerConeAngle = ( 1.0 - light.penumbra ) * light.angle;
- lightDef.spot.outerConeAngle = light.angle;
-
- }
-
- if ( light.decay !== undefined && light.decay !== 2 ) {
-
- console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, '
- + 'and expects light.decay=2.' );
-
- }
-
- if ( light.target
- && ( light.target.parent !== light
- || light.target.position.x !== 0
- || light.target.position.y !== 0
- || light.target.position.z !== - 1 ) ) {
-
- console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, '
- + 'make light.target a child of the light with position 0,0,-1.' );
-
- }
-
- if ( ! extensionsUsed[ this.name ] ) {
-
- json.extensions = json.extensions || {};
- json.extensions[ this.name ] = { lights: [] };
- extensionsUsed[ this.name ] = true;
-
- }
-
- const lights = json.extensions[ this.name ].lights;
- lights.push( lightDef );
-
- nodeDef.extensions = nodeDef.extensions || {};
- nodeDef.extensions[ this.name ] = { light: lights.length - 1 };
-
- }
-
-}
-
-/**
- * Unlit Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
- *
- * @private
- */
-class GLTFMaterialsUnlitExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_unlit';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshBasicMaterial ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = {};
-
- extensionsUsed[ this.name ] = true;
-
- materialDef.pbrMetallicRoughness.metallicFactor = 0.0;
- materialDef.pbrMetallicRoughness.roughnessFactor = 0.9;
-
- }
-
-}
-
-/**
- * Clearcoat Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
- *
- * @private
- */
-class GLTFMaterialsClearcoatExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_clearcoat';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || material.clearcoat === 0 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- extensionDef.clearcoatFactor = material.clearcoat;
-
- if ( material.clearcoatMap ) {
-
- const clearcoatMapDef = {
- index: await writer.processTextureAsync( material.clearcoatMap ),
- texCoord: material.clearcoatMap.channel
- };
- writer.applyTextureTransform( clearcoatMapDef, material.clearcoatMap );
- extensionDef.clearcoatTexture = clearcoatMapDef;
-
- }
-
- extensionDef.clearcoatRoughnessFactor = material.clearcoatRoughness;
-
- if ( material.clearcoatRoughnessMap ) {
-
- const clearcoatRoughnessMapDef = {
- index: await writer.processTextureAsync( material.clearcoatRoughnessMap ),
- texCoord: material.clearcoatRoughnessMap.channel
- };
- writer.applyTextureTransform( clearcoatRoughnessMapDef, material.clearcoatRoughnessMap );
- extensionDef.clearcoatRoughnessTexture = clearcoatRoughnessMapDef;
-
- }
-
- if ( material.clearcoatNormalMap ) {
-
- const clearcoatNormalMapDef = {
- index: await writer.processTextureAsync( material.clearcoatNormalMap ),
- texCoord: material.clearcoatNormalMap.channel
- };
-
- if ( material.clearcoatNormalScale.x !== 1 ) clearcoatNormalMapDef.scale = material.clearcoatNormalScale.x;
-
- writer.applyTextureTransform( clearcoatNormalMapDef, material.clearcoatNormalMap );
- extensionDef.clearcoatNormalTexture = clearcoatNormalMapDef;
-
- }
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
-
- }
-
-}
-
-/**
- * Materials dispersion Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_dispersion
- *
- * @private
- */
-class GLTFMaterialsDispersionExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_dispersion';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || material.dispersion === 0 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- extensionDef.dispersion = material.dispersion;
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Iridescence Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence
- *
- * @private
- */
-class GLTFMaterialsIridescenceExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_iridescence';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || material.iridescence === 0 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- extensionDef.iridescenceFactor = material.iridescence;
-
- if ( material.iridescenceMap ) {
-
- const iridescenceMapDef = {
- index: await writer.processTextureAsync( material.iridescenceMap ),
- texCoord: material.iridescenceMap.channel
- };
- writer.applyTextureTransform( iridescenceMapDef, material.iridescenceMap );
- extensionDef.iridescenceTexture = iridescenceMapDef;
-
- }
-
- extensionDef.iridescenceIor = material.iridescenceIOR;
- extensionDef.iridescenceThicknessMinimum = material.iridescenceThicknessRange[ 0 ];
- extensionDef.iridescenceThicknessMaximum = material.iridescenceThicknessRange[ 1 ];
-
- if ( material.iridescenceThicknessMap ) {
-
- const iridescenceThicknessMapDef = {
- index: await writer.processTextureAsync( material.iridescenceThicknessMap ),
- texCoord: material.iridescenceThicknessMap.channel
- };
- writer.applyTextureTransform( iridescenceThicknessMapDef, material.iridescenceThicknessMap );
- extensionDef.iridescenceThicknessTexture = iridescenceThicknessMapDef;
-
- }
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Transmission Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
- *
- * @private
- */
-class GLTFMaterialsTransmissionExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_transmission';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || material.transmission === 0 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- extensionDef.transmissionFactor = material.transmission;
-
- if ( material.transmissionMap ) {
-
- const transmissionMapDef = {
- index: await writer.processTextureAsync( material.transmissionMap ),
- texCoord: material.transmissionMap.channel
- };
- writer.applyTextureTransform( transmissionMapDef, material.transmissionMap );
- extensionDef.transmissionTexture = transmissionMapDef;
-
- }
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Materials Volume Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
- *
- * @private
- */
-class GLTFMaterialsVolumeExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_volume';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || material.transmission === 0 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- extensionDef.thicknessFactor = material.thickness;
-
- if ( material.thicknessMap ) {
-
- const thicknessMapDef = {
- index: await writer.processTextureAsync( material.thicknessMap ),
- texCoord: material.thicknessMap.channel
- };
- writer.applyTextureTransform( thicknessMapDef, material.thicknessMap );
- extensionDef.thicknessTexture = thicknessMapDef;
-
- }
-
- if ( material.attenuationDistance !== Infinity ) {
-
- extensionDef.attenuationDistance = material.attenuationDistance;
-
- }
-
- extensionDef.attenuationColor = material.attenuationColor.toArray();
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Materials ior Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior
- *
- * @private
- */
-class GLTFMaterialsIorExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_ior';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || material.ior === 1.5 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- extensionDef.ior = material.ior;
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Materials specular Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular
- *
- * @private
- */
-class GLTFMaterialsSpecularExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_specular';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || ( material.specularIntensity === 1.0 &&
- material.specularColor.equals( DEFAULT_SPECULAR_COLOR ) &&
- ! material.specularIntensityMap && ! material.specularColorMap ) ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- if ( material.specularIntensityMap ) {
-
- const specularIntensityMapDef = {
- index: await writer.processTextureAsync( material.specularIntensityMap ),
- texCoord: material.specularIntensityMap.channel
- };
- writer.applyTextureTransform( specularIntensityMapDef, material.specularIntensityMap );
- extensionDef.specularTexture = specularIntensityMapDef;
-
- }
-
- if ( material.specularColorMap ) {
-
- const specularColorMapDef = {
- index: await writer.processTextureAsync( material.specularColorMap ),
- texCoord: material.specularColorMap.channel
- };
- writer.applyTextureTransform( specularColorMapDef, material.specularColorMap );
- extensionDef.specularColorTexture = specularColorMapDef;
-
- }
-
- extensionDef.specularFactor = material.specularIntensity;
- extensionDef.specularColorFactor = material.specularColor.toArray();
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Sheen Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_sheen
- *
- * @private
- */
-class GLTFMaterialsSheenExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_sheen';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || material.sheen == 0.0 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- if ( material.sheenRoughnessMap ) {
-
- const sheenRoughnessMapDef = {
- index: await writer.processTextureAsync( material.sheenRoughnessMap ),
- texCoord: material.sheenRoughnessMap.channel
- };
- writer.applyTextureTransform( sheenRoughnessMapDef, material.sheenRoughnessMap );
- extensionDef.sheenRoughnessTexture = sheenRoughnessMapDef;
-
- }
-
- if ( material.sheenColorMap ) {
-
- const sheenColorMapDef = {
- index: await writer.processTextureAsync( material.sheenColorMap ),
- texCoord: material.sheenColorMap.channel
- };
- writer.applyTextureTransform( sheenColorMapDef, material.sheenColorMap );
- extensionDef.sheenColorTexture = sheenColorMapDef;
-
- }
-
- extensionDef.sheenRoughnessFactor = material.sheenRoughness;
- extensionDef.sheenColorFactor = material.sheenColor.toArray();
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Anisotropy Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_anisotropy
- *
- * @private
- */
-class GLTFMaterialsAnisotropyExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_anisotropy';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || material.anisotropy == 0.0 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- if ( material.anisotropyMap ) {
-
- const anisotropyMapDef = { index: await writer.processTextureAsync( material.anisotropyMap ) };
- writer.applyTextureTransform( anisotropyMapDef, material.anisotropyMap );
- extensionDef.anisotropyTexture = anisotropyMapDef;
-
- }
-
- extensionDef.anisotropyStrength = material.anisotropy;
- extensionDef.anisotropyRotation = material.anisotropyRotation;
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Materials Emissive Strength Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/blob/5768b3ce0ef32bc39cdf1bef10b948586635ead3/extensions/2.0/Khronos/KHR_materials_emissive_strength/README.md
- *
- * @private
- */
-class GLTFMaterialsEmissiveStrengthExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_emissive_strength';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshStandardMaterial || material.emissiveIntensity === 1.0 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- extensionDef.emissiveStrength = material.emissiveIntensity;
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-
-/**
- * Materials bump Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/EXT_materials_bump
- *
- * @private
- */
-class GLTFMaterialsBumpExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'EXT_materials_bump';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshStandardMaterial || (
- material.bumpScale === 1 &&
- ! material.bumpMap ) ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- if ( material.bumpMap ) {
-
- const bumpMapDef = {
- index: await writer.processTextureAsync( material.bumpMap ),
- texCoord: material.bumpMap.channel
- };
- writer.applyTextureTransform( bumpMapDef, material.bumpMap );
- extensionDef.bumpTexture = bumpMapDef;
-
- }
-
- extensionDef.bumpFactor = material.bumpScale;
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * GPU Instancing Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_mesh_gpu_instancing
- *
- * @private
- */
-class GLTFMeshGpuInstancing {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'EXT_mesh_gpu_instancing';
-
- }
-
- writeNode( object, nodeDef ) {
-
- if ( ! object.isInstancedMesh ) return;
-
- const writer = this.writer;
-
- const mesh = object;
-
- const translationAttr = new Float32Array( mesh.count * 3 );
- const rotationAttr = new Float32Array( mesh.count * 4 );
- const scaleAttr = new Float32Array( mesh.count * 3 );
-
- const matrix = new Matrix4();
- const position = new Vector3();
- const quaternion = new Quaternion();
- const scale = new Vector3();
-
- for ( let i = 0; i < mesh.count; i ++ ) {
-
- mesh.getMatrixAt( i, matrix );
- matrix.decompose( position, quaternion, scale );
-
- position.toArray( translationAttr, i * 3 );
- quaternion.toArray( rotationAttr, i * 4 );
- scale.toArray( scaleAttr, i * 3 );
-
- }
-
- const attributes = {
- TRANSLATION: writer.processAccessor( new BufferAttribute( translationAttr, 3 ) ),
- ROTATION: writer.processAccessor( new BufferAttribute( rotationAttr, 4 ) ),
- SCALE: writer.processAccessor( new BufferAttribute( scaleAttr, 3 ) ),
- };
-
- if ( mesh.instanceColor )
- attributes._COLOR_0 = writer.processAccessor( mesh.instanceColor );
-
- nodeDef.extensions = nodeDef.extensions || {};
- nodeDef.extensions[ this.name ] = { attributes };
-
- writer.extensionsUsed[ this.name ] = true;
- writer.extensionsRequired[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Static utility functions
- *
- * @private
- */
-GLTFExporter.Utils = {
-
- insertKeyframe: function ( track, time ) {
-
- const tolerance = 0.001; // 1ms
- const valueSize = track.getValueSize();
-
- const times = new track.TimeBufferType( track.times.length + 1 );
- const values = new track.ValueBufferType( track.values.length + valueSize );
- const interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );
-
- let index;
-
- if ( track.times.length === 0 ) {
-
- times[ 0 ] = time;
-
- for ( let i = 0; i < valueSize; i ++ ) {
-
- values[ i ] = 0;
-
- }
-
- index = 0;
-
- } else if ( time < track.times[ 0 ] ) {
-
- if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;
-
- times[ 0 ] = time;
- times.set( track.times, 1 );
-
- values.set( interpolant.evaluate( time ), 0 );
- values.set( track.values, valueSize );
-
- index = 0;
-
- } else if ( time > track.times[ track.times.length - 1 ] ) {
-
- if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {
-
- return track.times.length - 1;
-
- }
-
- times[ times.length - 1 ] = time;
- times.set( track.times, 0 );
-
- values.set( track.values, 0 );
- values.set( interpolant.evaluate( time ), track.values.length );
-
- index = times.length - 1;
-
- } else {
-
- for ( let i = 0; i < track.times.length; i ++ ) {
-
- if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;
-
- if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {
-
- times.set( track.times.slice( 0, i + 1 ), 0 );
- times[ i + 1 ] = time;
- times.set( track.times.slice( i + 1 ), i + 2 );
-
- values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
- values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
- values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );
-
- index = i + 1;
-
- break;
-
- }
-
- }
-
- }
-
- track.times = times;
- track.values = values;
-
- return index;
-
- },
-
- mergeMorphTargetTracks: function ( clip, root ) {
-
- const tracks = [];
- const mergedTracks = {};
- const sourceTracks = clip.tracks;
-
- for ( let i = 0; i < sourceTracks.length; ++ i ) {
-
- let sourceTrack = sourceTracks[ i ];
- const sourceTrackBinding = PropertyBinding.parseTrackName( sourceTrack.name );
- const sourceTrackNode = PropertyBinding.findNode( root, sourceTrackBinding.nodeName );
-
- if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
-
- // Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
- tracks.push( sourceTrack );
- continue;
-
- }
-
- if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete
- && sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {
-
- if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
-
- // This should never happen, because glTF morph target animations
- // affect all targets already.
- throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );
-
- }
-
- console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );
-
- sourceTrack = sourceTrack.clone();
- sourceTrack.setInterpolation( InterpolateLinear );
-
- }
-
- const targetCount = sourceTrackNode.morphTargetInfluences.length;
- const targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];
-
- if ( targetIndex === undefined ) {
-
- throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );
-
- }
-
- let mergedTrack;
-
- // If this is the first time we've seen this object, create a new
- // track to store merged keyframe data for each morph target.
- if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {
-
- mergedTrack = sourceTrack.clone();
-
- const values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );
-
- for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
-
- values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];
-
- }
-
- // We need to take into consideration the intended target node
- // of our original un-merged morphTarget animation.
- mergedTrack.name = ( sourceTrackBinding.nodeName || '' ) + '.morphTargetInfluences';
- mergedTrack.values = values;
-
- mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
- tracks.push( mergedTrack );
-
- continue;
-
- }
-
- const sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );
-
- mergedTrack = mergedTracks[ sourceTrackNode.uuid ];
-
- // For every existing keyframe of the merged track, write a (possibly
- // interpolated) value from the source track.
- for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
-
- mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );
-
- }
-
- // For every existing keyframe of the source track, write a (possibly
- // new) keyframe to the merged track. Values from the previous loop may
- // be written again, but keyframes are de-duplicated.
- for ( let j = 0; j < sourceTrack.times.length; j ++ ) {
-
- const keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
- mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];
-
- }
-
- }
-
- clip.tracks = tracks;
-
- return clip;
-
- },
-
- toTypedBufferAttribute: function ( srcAttribute, TypedArray ) {
-
- const dstAttribute = new BufferAttribute( new TypedArray( srcAttribute.count * srcAttribute.itemSize ), srcAttribute.itemSize, false );
-
- if ( ! srcAttribute.normalized && ! srcAttribute.isInterleavedBufferAttribute ) {
-
- dstAttribute.array.set( srcAttribute.array );
-
- return dstAttribute;
-
- }
-
- for ( let i = 0, il = srcAttribute.count; i < il; i ++ ) {
-
- for ( let j = 0; j < srcAttribute.itemSize; j ++ ) {
-
- dstAttribute.setComponent( i, j, srcAttribute.getComponent( i, j ) );
-
- }
-
- }
-
- return dstAttribute;
-
- }
-
-};
-
-/**
- * Export options of `GLTFExporter`.
- *
- * @typedef {Object} GLTFExporter~Options
- * @property {boolean} [trs=false] - Export position, rotation and scale instead of matrix per node.
- * @property {boolean} [onlyVisible=true] - Export only visible 3D objects.
- * @property {boolean} [binary=false] - Export in binary (.glb) format, returning an ArrayBuffer.
- * @property {number} [maxTextureSize=Infinity] - Restricts the image maximum size (both width and height) to the given value.
- * @property {Array<AnimationClip>|Array<Array<AnimationClip>>} [animations=[]] - List of animations to be included in the export. When exporting a single 3D object or scene, this is a flat list of clips.
- * When exporting an array of multiple scenes, this must be a nested array with one list of clips per scene, matched to the input by index.
- * @property {boolean} [includeCustomExtensions=false] - Export custom glTF extensions defined on an object's `userData.gltfExtensions` property.
- * @property {string} [copyright=null] - Export with a copyright notice embedded in the glTF.
- **/
-
-/**
- * onDone callback of `GLTFExporter`.
- *
- * @callback GLTFExporter~OnDone
- * @param {ArrayBuffer|string} result - The generated .gltf (JSON) or .glb (binary).
- */
-
-/**
- * onError callback of `GLTFExporter`.
- *
- * @callback GLTFExporter~OnError
- * @param {Error} error - The error object.
- */
-
-export { GLTFExporter };