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authorYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-02 23:51:34 +0900
committerYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-02 23:51:34 +0900
commite332019acb312ec64893c26cf3d797d5ce472f26 (patch)
treed97eaca75ad6d1d41658854d6b80519f6cd1ab79 /public/bluebey-studio/vendor/three/examples/jsm
parent99204ebe327657ed4aaaa92d7f2d6e0cb04a6b3b (diff)
bluebey: ぶるべー スタジオのページを公開
Diffstat (limited to 'public/bluebey-studio/vendor/three/examples/jsm')
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js1972
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js2003
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/environments/RoomEnvironment.js185
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/exporters/GLTFExporter.js3856
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/loaders/GLTFLoader.js4925
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/utils/BufferGeometryUtils.js1501
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/utils/SkeletonUtils.js496
7 files changed, 14938 insertions, 0 deletions
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js b/public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js
new file mode 100644
index 0000000..3b49ec2
--- /dev/null
+++ b/public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js
@@ -0,0 +1,1972 @@
+import {
+ Controls,
+ MOUSE,
+ Quaternion,
+ Spherical,
+ TOUCH,
+ Vector2,
+ Vector3,
+ Plane,
+ Ray,
+ MathUtils
+} from 'three';
+
+/**
+ * Fires when the camera has been transformed by the controls.
+ *
+ * @event OrbitControls#change
+ * @type {Object}
+ */
+const _changeEvent = { type: 'change' };
+
+/**
+ * Fires when an interaction was initiated.
+ *
+ * @event OrbitControls#start
+ * @type {Object}
+ */
+const _startEvent = { type: 'start' };
+
+/**
+ * Fires when an interaction has finished.
+ *
+ * @event OrbitControls#end
+ * @type {Object}
+ */
+const _endEvent = { type: 'end' };
+
+const _ray = new Ray();
+const _plane = new Plane();
+const _TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD );
+
+const _v = new Vector3();
+const _twoPI = 2 * Math.PI;
+
+const _STATE = {
+ NONE: - 1,
+ ROTATE: 0,
+ DOLLY: 1,
+ PAN: 2,
+ TOUCH_ROTATE: 3,
+ TOUCH_PAN: 4,
+ TOUCH_DOLLY_PAN: 5,
+ TOUCH_DOLLY_ROTATE: 6
+};
+const _EPS = 0.000001;
+
+
+/**
+ * Orbit controls allow the camera to orbit around a target.
+ *
+ * OrbitControls performs orbiting, dollying (zooming), and panning. Unlike {@link TrackballControls},
+ * it maintains the "up" direction `object.up` (+Y by default).
+ *
+ * - Orbit: Left mouse / touch: one-finger move.
+ * - Zoom: Middle mouse, or mousewheel / touch: two-finger spread or squish.
+ * - Pan: Right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move.
+ *
+ * ```js
+ * const controls = new OrbitControls( camera, renderer.domElement );
+ *
+ * // controls.update() must be called after any manual changes to the camera's transform
+ * camera.position.set( 0, 20, 100 );
+ * controls.update();
+ *
+ * function animate() {
+ *
+ * // required if controls.enableDamping or controls.autoRotate are set to true
+ * controls.update();
+ *
+ * renderer.render( scene, camera );
+ *
+ * }
+ * ```
+ *
+ * @augments Controls
+ * @three_import import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
+ */
+class OrbitControls extends Controls {
+
+ /**
+ * Constructs a new controls instance.
+ *
+ * @param {Object3D} object - The object that is managed by the controls.
+ * @param {?HTMLElement} domElement - The HTML element used for event listeners.
+ */
+ constructor( object, domElement = null ) {
+
+ super( object, domElement );
+
+ this.state = _STATE.NONE;
+
+ /**
+ * The focus point of the controls, the `object` orbits around this.
+ * It can be updated manually at any point to change the focus of the controls.
+ *
+ * @type {Vector3}
+ */
+ this.target = new Vector3();
+
+ /**
+ * The focus point of the `minTargetRadius` and `maxTargetRadius` limits.
+ * It can be updated manually at any point to change the center of interest
+ * for the `target`.
+ *
+ * @type {Vector3}
+ */
+ this.cursor = new Vector3();
+
+ /**
+ * How far you can dolly in (perspective camera only).
+ *
+ * @type {number}
+ * @default 0
+ */
+ this.minDistance = 0;
+
+ /**
+ * How far you can dolly out (perspective camera only).
+ *
+ * @type {number}
+ * @default Infinity
+ */
+ this.maxDistance = Infinity;
+
+ /**
+ * How far you can zoom in (orthographic camera only).
+ *
+ * @type {number}
+ * @default 0
+ */
+ this.minZoom = 0;
+
+ /**
+ * How far you can zoom out (orthographic camera only).
+ *
+ * @type {number}
+ * @default Infinity
+ */
+ this.maxZoom = Infinity;
+
+ /**
+ * How close you can get the target to the 3D `cursor`.
+ *
+ * @type {number}
+ * @default 0
+ */
+ this.minTargetRadius = 0;
+
+ /**
+ * How far you can move the target from the 3D `cursor`.
+ *
+ * @type {number}
+ * @default Infinity
+ */
+ this.maxTargetRadius = Infinity;
+
+ /**
+ * How far you can orbit vertically, lower limit. Range is `[0, Math.PI]` radians.
+ *
+ * @type {number}
+ * @default 0
+ */
+ this.minPolarAngle = 0;
+
+ /**
+ * How far you can orbit vertically, upper limit. Range is `[0, Math.PI]` radians.
+ *
+ * @type {number}
+ * @default Math.PI
+ */
+ this.maxPolarAngle = Math.PI;
+
+ /**
+ * How far you can orbit horizontally, lower limit. If set, the interval `[ min, max ]`
+ * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`.
+ *
+ * @type {number}
+ * @default -Infinity
+ */
+ this.minAzimuthAngle = - Infinity;
+
+ /**
+ * How far you can orbit horizontally, upper limit. If set, the interval `[ min, max ]`
+ * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`.
+ *
+ * @type {number}
+ * @default -Infinity
+ */
+ this.maxAzimuthAngle = Infinity;
+
+ /**
+ * Set to `true` to enable damping (inertia), which can be used to give a sense of weight
+ * to the controls. Note that if this is enabled, you must call `update()` in your animation
+ * loop.
+ *
+ * @type {boolean}
+ * @default false
+ */
+ this.enableDamping = false;
+
+ /**
+ * The damping inertia used if `enableDamping` is set to `true`.
+ *
+ * Note that for this to work, you must call `update()` in your animation loop.
+ *
+ * @type {number}
+ * @default 0.05
+ */
+ this.dampingFactor = 0.05;
+
+ /**
+ * Enable or disable zooming (dollying) of the camera.
+ *
+ * @type {boolean}
+ * @default true
+ */
+ this.enableZoom = true;
+
+ /**
+ * Speed of zooming / dollying.
+ *
+ * @type {number}
+ * @default 1
+ */
+ this.zoomSpeed = 1.0;
+
+ /**
+ * Enable or disable horizontal and vertical rotation of the camera.
+ *
+ * Note that it is possible to disable a single axis by setting the min and max of the
+ * `minPolarAngle` or `minAzimuthAngle` to the same value, which will cause the vertical
+ * or horizontal rotation to be fixed at that value.
+ *
+ * @type {boolean}
+ * @default true
+ */
+ this.enableRotate = true;
+
+ /**
+ * Speed of rotation.
+ *
+ * @type {number}
+ * @default 1
+ */
+ this.rotateSpeed = 1.0;
+
+ /**
+ * How fast to rotate the camera when the keyboard is used.
+ *
+ * @type {number}
+ * @default 1
+ */
+ this.keyRotateSpeed = 1.0;
+
+ /**
+ * Enable or disable camera panning.
+ *
+ * @type {boolean}
+ * @default true
+ */
+ this.enablePan = true;
+
+ /**
+ * Speed of panning.
+ *
+ * @type {number}
+ * @default 1
+ */
+ this.panSpeed = 1.0;
+
+ /**
+ * Defines how the camera's position is translated when panning. If `true`, the camera pans
+ * in screen space. Otherwise, the camera pans in the plane orthogonal to the camera's up
+ * direction.
+ *
+ * @type {boolean}
+ * @default true
+ */
+ this.screenSpacePanning = true;
+
+ /**
+ * How fast to pan the camera when the keyboard is used in
+ * pixels per keypress.
+ *
+ * @type {number}
+ * @default 7
+ */
+ this.keyPanSpeed = 7.0;
+
+ /**
+ * Setting this property to `true` allows to zoom to the cursor's position.
+ *
+ * @type {boolean}
+ * @default false
+ */
+ this.zoomToCursor = false;
+
+ /**
+ * Set to true to automatically rotate around the target
+ *
+ * Note that if this is enabled, you must call `update()` in your animation loop.
+ * If you want the auto-rotate speed to be independent of the frame rate (the refresh
+ * rate of the display), you must pass the time `deltaTime`, in seconds, to `update()`.
+ *
+ * @type {boolean}
+ * @default false
+ */
+ this.autoRotate = false;
+
+ /**
+ * How fast to rotate around the target if `autoRotate` is `true`. The default equates to 30 seconds
+ * per orbit at 60fps.
+ *
+ * Note that if `autoRotate` is enabled, you must call `update()` in your animation loop.
+ *
+ * @type {number}
+ * @default 2
+ */
+ this.autoRotateSpeed = 2.0;
+
+ /**
+ * This object contains references to the keycodes for controlling camera panning.
+ *
+ * ```js
+ * controls.keys = {
+ * LEFT: 'ArrowLeft', //left arrow
+ * UP: 'ArrowUp', // up arrow
+ * RIGHT: 'ArrowRight', // right arrow
+ * BOTTOM: 'ArrowDown' // down arrow
+ * }
+ * ```
+ * @type {Object}
+ */
+ this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
+
+ /**
+ * This object contains references to the mouse actions used by the controls.
+ *
+ * ```js
+ * controls.mouseButtons = {
+ * LEFT: THREE.MOUSE.ROTATE,
+ * MIDDLE: THREE.MOUSE.DOLLY,
+ * RIGHT: THREE.MOUSE.PAN
+ * }
+ * ```
+ * @type {Object}
+ */
+ this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
+
+ /**
+ * This object contains references to the touch actions used by the controls.
+ *
+ * ```js
+ * controls.mouseButtons = {
+ * ONE: THREE.TOUCH.ROTATE,
+ * TWO: THREE.TOUCH.DOLLY_PAN
+ * }
+ * ```
+ * @type {Object}
+ */
+ this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
+
+ /**
+ * Used internally by `saveState()` and `reset()`.
+ *
+ * @type {Vector3}
+ */
+ this.target0 = this.target.clone();
+
+ /**
+ * Used internally by `saveState()` and `reset()`.
+ *
+ * @type {Vector3}
+ */
+ this.position0 = this.object.position.clone();
+
+ /**
+ * Used internally by `saveState()` and `reset()`.
+ *
+ * @type {number}
+ */
+ this.zoom0 = this.object.zoom;
+
+ this._cursorStyle = 'auto';
+
+ // the target DOM element for key events
+ this._domElementKeyEvents = null;
+
+ // internals
+
+ this._lastPosition = new Vector3();
+ this._lastQuaternion = new Quaternion();
+ this._lastTargetPosition = new Vector3();
+
+ // so camera.up is the orbit axis
+ this._quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
+ this._quatInverse = this._quat.clone().invert();
+
+ // current position in spherical coordinates
+ this._spherical = new Spherical();
+ this._sphericalDelta = new Spherical();
+
+ this._scale = 1;
+ this._panOffset = new Vector3();
+
+ this._rotateStart = new Vector2();
+ this._rotateEnd = new Vector2();
+ this._rotateDelta = new Vector2();
+
+ this._panStart = new Vector2();
+ this._panEnd = new Vector2();
+ this._panDelta = new Vector2();
+
+ this._dollyStart = new Vector2();
+ this._dollyEnd = new Vector2();
+ this._dollyDelta = new Vector2();
+
+ this._dollyDirection = new Vector3();
+ this._mouse = new Vector2();
+ this._performCursorZoom = false;
+
+ this._pointers = [];
+ this._pointerPositions = {};
+
+ this._controlActive = false;
+
+ // event listeners
+
+ this._onPointerMove = onPointerMove.bind( this );
+ this._onPointerDown = onPointerDown.bind( this );
+ this._onPointerUp = onPointerUp.bind( this );
+ this._onContextMenu = onContextMenu.bind( this );
+ this._onMouseWheel = onMouseWheel.bind( this );
+ this._onKeyDown = onKeyDown.bind( this );
+
+ this._onTouchStart = onTouchStart.bind( this );
+ this._onTouchMove = onTouchMove.bind( this );
+
+ this._onMouseDown = onMouseDown.bind( this );
+ this._onMouseMove = onMouseMove.bind( this );
+
+ this._interceptControlDown = interceptControlDown.bind( this );
+ this._interceptControlUp = interceptControlUp.bind( this );
+
+ //
+
+ if ( this.domElement !== null ) {
+
+ this.connect( this.domElement );
+
+ }
+
+ this.update();
+
+ }
+
+ /**
+ * Defines the visual representation of the cursor.
+ *
+ * @type {('auto'|'grab')}
+ * @default 'auto'
+ */
+ set cursorStyle( type ) {
+
+ this._cursorStyle = type;
+
+ if ( type === 'grab' ) {
+
+ this.domElement.style.cursor = 'grab';
+
+ } else {
+
+ this.domElement.style.cursor = 'auto';
+
+ }
+
+ }
+
+ get cursorStyle() {
+
+ return this._cursorStyle;
+
+ }
+
+ connect( element ) {
+
+ super.connect( element );
+
+ this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
+ this.domElement.addEventListener( 'pointercancel', this._onPointerUp );
+
+ this.domElement.addEventListener( 'contextmenu', this._onContextMenu );
+ this.domElement.addEventListener( 'wheel', this._onMouseWheel, { passive: false } );
+
+ const document = this.domElement.getRootNode(); // offscreen canvas compatibility
+ document.addEventListener( 'keydown', this._interceptControlDown, { passive: true, capture: true } );
+
+ this.domElement.style.touchAction = 'none'; // Disable touch scroll
+
+ }
+
+ disconnect() {
+
+ this.state = _STATE.NONE;
+
+ this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
+ this.domElement.ownerDocument.removeEventListener( 'pointermove', this._onPointerMove );
+ this.domElement.ownerDocument.removeEventListener( 'pointerup', this._onPointerUp );
+ this.domElement.removeEventListener( 'pointercancel', this._onPointerUp );
+
+ this.domElement.removeEventListener( 'wheel', this._onMouseWheel );
+ this.domElement.removeEventListener( 'contextmenu', this._onContextMenu );
+
+ this.stopListenToKeyEvents();
+
+ const document = this.domElement.getRootNode(); // offscreen canvas compatibility
+ document.removeEventListener( 'keydown', this._interceptControlDown, { capture: true } );
+ document.removeEventListener( 'keyup', this._interceptControlUp, { capture: true } );
+
+ this._controlActive = false;
+
+ this._pointers.length = 0;
+ this._pointerPositions = {};
+
+ this.domElement.style.touchAction = ''; // Restore touch scroll
+ this.domElement.style.cursor = 'auto';
+
+ }
+
+ dispose() {
+
+ this.disconnect();
+
+ }
+
+ /**
+ * Get the current vertical rotation, in radians.
+ *
+ * @return {number} The current vertical rotation, in radians.
+ */
+ getPolarAngle() {
+
+ return this._spherical.phi;
+
+ }
+
+ /**
+ * Get the current horizontal rotation, in radians.
+ *
+ * @return {number} The current horizontal rotation, in radians.
+ */
+ getAzimuthalAngle() {
+
+ return this._spherical.theta;
+
+ }
+
+ /**
+ * Returns the distance from the camera to the target.
+ *
+ * @return {number} The distance from the camera to the target.
+ */
+ getDistance() {
+
+ return this.object.position.distanceTo( this.target );
+
+ }
+
+ /**
+ * Adds key event listeners to the given DOM element.
+ * `window` is a recommended argument for using this method.
+ *
+ * @param {HTMLElement} domElement - The DOM element
+ */
+ listenToKeyEvents( domElement ) {
+
+ domElement.addEventListener( 'keydown', this._onKeyDown );
+ this._domElementKeyEvents = domElement;
+
+ }
+
+ /**
+ * Removes the key event listener previously defined with `listenToKeyEvents()`.
+ */
+ stopListenToKeyEvents() {
+
+ if ( this._domElementKeyEvents !== null ) {
+
+ this._domElementKeyEvents.removeEventListener( 'keydown', this._onKeyDown );
+ this._domElementKeyEvents = null;
+
+ }
+
+ }
+
+ /**
+ * Save the current state of the controls. This can later be recovered with `reset()`.
+ */
+ saveState() {
+
+ this.target0.copy( this.target );
+ this.position0.copy( this.object.position );
+ this.zoom0 = this.object.zoom;
+
+ }
+
+ /**
+ * Reset the controls to their state from either the last time the `saveState()`
+ * was called, or the initial state.
+ */
+ reset() {
+
+ this.target.copy( this.target0 );
+ this.object.position.copy( this.position0 );
+ this.object.zoom = this.zoom0;
+
+ this.object.updateProjectionMatrix();
+ this.dispatchEvent( _changeEvent );
+
+ this.update();
+
+ this.state = _STATE.NONE;
+
+ }
+
+ /**
+ * Programmatically pan the camera.
+ *
+ * @param {number} deltaX - The horizontal pan amount in pixels.
+ * @param {number} deltaY - The vertical pan amount in pixels.
+ */
+ pan( deltaX, deltaY ) {
+
+ this._pan( deltaX, deltaY );
+ this.update();
+
+ }
+
+ /**
+ * Programmatically dolly in (zoom in for perspective camera).
+ *
+ * @param {number} dollyScale - The dolly scale factor.
+ */
+ dollyIn( dollyScale ) {
+
+ this._dollyIn( dollyScale );
+ this.update();
+
+ }
+
+ /**
+ * Programmatically dolly out (zoom out for perspective camera).
+ *
+ * @param {number} dollyScale - The dolly scale factor.
+ */
+ dollyOut( dollyScale ) {
+
+ this._dollyOut( dollyScale );
+ this.update();
+
+ }
+
+ /**
+ * Programmatically rotate the camera left (around the vertical axis).
+ *
+ * @param {number} angle - The rotation angle in radians.
+ */
+ rotateLeft( angle ) {
+
+ this._rotateLeft( angle );
+ this.update();
+
+ }
+
+ /**
+ * Programmatically rotate the camera up (around the horizontal axis).
+ *
+ * @param {number} angle - The rotation angle in radians.
+ */
+ rotateUp( angle ) {
+
+ this._rotateUp( angle );
+ this.update();
+
+ }
+
+ update( deltaTime = null ) {
+
+ const position = this.object.position;
+
+ _v.copy( position ).sub( this.target );
+
+ // rotate offset to "y-axis-is-up" space
+ _v.applyQuaternion( this._quat );
+
+ // angle from z-axis around y-axis
+ this._spherical.setFromVector3( _v );
+
+ if ( this.autoRotate && this.state === _STATE.NONE ) {
+
+ this._rotateLeft( this._getAutoRotationAngle( deltaTime ) );
+
+ }
+
+ if ( this.enableDamping ) {
+
+ this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor;
+ this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor;
+
+ } else {
+
+ this._spherical.theta += this._sphericalDelta.theta;
+ this._spherical.phi += this._sphericalDelta.phi;
+
+ }
+
+ // restrict theta to be between desired limits
+
+ let min = this.minAzimuthAngle;
+ let max = this.maxAzimuthAngle;
+
+ if ( isFinite( min ) && isFinite( max ) ) {
+
+ if ( min < - Math.PI ) min += _twoPI; else if ( min > Math.PI ) min -= _twoPI;
+
+ if ( max < - Math.PI ) max += _twoPI; else if ( max > Math.PI ) max -= _twoPI;
+
+ if ( min <= max ) {
+
+ this._spherical.theta = Math.max( min, Math.min( max, this._spherical.theta ) );
+
+ } else {
+
+ this._spherical.theta = ( this._spherical.theta > ( min + max ) / 2 ) ?
+ Math.max( min, this._spherical.theta ) :
+ Math.min( max, this._spherical.theta );
+
+ }
+
+ }
+
+ // restrict phi to be between desired limits
+ this._spherical.phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, this._spherical.phi ) );
+
+ this._spherical.makeSafe();
+
+
+ // move target to panned location
+
+ if ( this.enableDamping === true ) {
+
+ this.target.addScaledVector( this._panOffset, this.dampingFactor );
+
+ } else {
+
+ this.target.add( this._panOffset );
+
+ }
+
+ // Limit the target distance from the cursor to create a sphere around the center of interest
+ this.target.sub( this.cursor );
+ this.target.clampLength( this.minTargetRadius, this.maxTargetRadius );
+ this.target.add( this.cursor );
+
+ let zoomChanged = false;
+ // adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera
+ // we adjust zoom later in these cases
+ if ( this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera ) {
+
+ this._spherical.radius = this._clampDistance( this._spherical.radius );
+
+ } else {
+
+ const prevRadius = this._spherical.radius;
+ this._spherical.radius = this._clampDistance( this._spherical.radius * this._scale );
+ zoomChanged = prevRadius != this._spherical.radius;
+
+ }
+
+ _v.setFromSpherical( this._spherical );
+
+ // rotate offset back to "camera-up-vector-is-up" space
+ _v.applyQuaternion( this._quatInverse );
+
+ position.copy( this.target ).add( _v );
+
+ this.object.lookAt( this.target );
+
+ if ( this.enableDamping === true ) {
+
+ this._sphericalDelta.theta *= ( 1 - this.dampingFactor );
+ this._sphericalDelta.phi *= ( 1 - this.dampingFactor );
+
+ this._panOffset.multiplyScalar( 1 - this.dampingFactor );
+
+ } else {
+
+ this._sphericalDelta.set( 0, 0, 0 );
+
+ this._panOffset.set( 0, 0, 0 );
+
+ }
+
+ // adjust camera position
+ if ( this.zoomToCursor && this._performCursorZoom ) {
+
+ let newRadius = null;
+ if ( this.object.isPerspectiveCamera ) {
+
+ // move the camera down the pointer ray
+ // this method avoids floating point error
+ const prevRadius = _v.length();
+ newRadius = this._clampDistance( prevRadius * this._scale );
+
+ const radiusDelta = prevRadius - newRadius;
+ this.object.position.addScaledVector( this._dollyDirection, radiusDelta );
+ this.object.updateMatrixWorld();
+
+ zoomChanged = !! radiusDelta;
+
+ } else if ( this.object.isOrthographicCamera ) {
+
+ // adjust the ortho camera position based on zoom changes
+ const mouseBefore = new Vector3( this._mouse.x, this._mouse.y, 0 );
+ mouseBefore.unproject( this.object );
+
+ const prevZoom = this.object.zoom;
+ this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
+ this.object.updateProjectionMatrix();
+
+ zoomChanged = prevZoom !== this.object.zoom;
+
+ const mouseAfter = new Vector3( this._mouse.x, this._mouse.y, 0 );
+ mouseAfter.unproject( this.object );
+
+ this.object.position.sub( mouseAfter ).add( mouseBefore );
+ this.object.updateMatrixWorld();
+
+ newRadius = _v.length();
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' );
+ this.zoomToCursor = false;
+
+ }
+
+ // handle the placement of the target
+ if ( newRadius !== null ) {
+
+ if ( this.screenSpacePanning ) {
+
+ // position the orbit target in front of the new camera position
+ this.target.set( 0, 0, - 1 )
+ .transformDirection( this.object.matrix )
+ .multiplyScalar( newRadius )
+ .add( this.object.position );
+
+ } else {
+
+ // get the ray and translation plane to compute target
+ _ray.origin.copy( this.object.position );
+ _ray.direction.set( 0, 0, - 1 ).transformDirection( this.object.matrix );
+
+ // if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid
+ // extremely large values
+ if ( Math.abs( this.object.up.dot( _ray.direction ) ) < _TILT_LIMIT ) {
+
+ this.object.lookAt( this.target );
+
+ } else {
+
+ _plane.setFromNormalAndCoplanarPoint( this.object.up, this.target );
+ _ray.intersectPlane( _plane, this.target );
+
+ }
+
+ }
+
+ }
+
+ } else if ( this.object.isOrthographicCamera ) {
+
+ const prevZoom = this.object.zoom;
+ this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
+
+ if ( prevZoom !== this.object.zoom ) {
+
+ this.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ }
+
+ }
+
+ this._scale = 1;
+ this._performCursorZoom = false;
+
+ // update condition is:
+ // min(camera displacement, camera rotation in radians)^2 > EPS
+ // using small-angle approximation cos(x/2) = 1 - x^2 / 8
+
+ if ( zoomChanged ||
+ this._lastPosition.distanceToSquared( this.object.position ) > _EPS ||
+ 8 * ( 1 - this._lastQuaternion.dot( this.object.quaternion ) ) > _EPS ||
+ this._lastTargetPosition.distanceToSquared( this.target ) > _EPS ) {
+
+ this.dispatchEvent( _changeEvent );
+
+ this._lastPosition.copy( this.object.position );
+ this._lastQuaternion.copy( this.object.quaternion );
+ this._lastTargetPosition.copy( this.target );
+
+ return true;
+
+ }
+
+ return false;
+
+ }
+
+ _getAutoRotationAngle( deltaTime ) {
+
+ if ( deltaTime !== null ) {
+
+ return ( _twoPI / 60 * this.autoRotateSpeed ) * deltaTime;
+
+ } else {
+
+ return _twoPI / 60 / 60 * this.autoRotateSpeed;
+
+ }
+
+ }
+
+ _getZoomScale( delta ) {
+
+ const normalizedDelta = Math.abs( delta * 0.01 );
+ return Math.pow( 0.95, this.zoomSpeed * normalizedDelta );
+
+ }
+
+ _rotateLeft( angle ) {
+
+ this._sphericalDelta.theta -= angle;
+
+ }
+
+ _rotateUp( angle ) {
+
+ this._sphericalDelta.phi -= angle;
+
+ }
+
+ _panLeft( distance, objectMatrix ) {
+
+ _v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
+ _v.multiplyScalar( - distance );
+
+ this._panOffset.add( _v );
+
+ }
+
+ _panUp( distance, objectMatrix ) {
+
+ if ( this.screenSpacePanning === true ) {
+
+ _v.setFromMatrixColumn( objectMatrix, 1 );
+
+ } else {
+
+ _v.setFromMatrixColumn( objectMatrix, 0 );
+ _v.crossVectors( this.object.up, _v );
+
+ }
+
+ _v.multiplyScalar( distance );
+
+ this._panOffset.add( _v );
+
+ }
+
+ // deltaX and deltaY are in pixels; right and down are positive
+ _pan( deltaX, deltaY ) {
+
+ const element = this.domElement;
+
+ if ( this.object.isPerspectiveCamera ) {
+
+ // perspective
+ const position = this.object.position;
+ _v.copy( position ).sub( this.target );
+ let targetDistance = _v.length();
+
+ // half of the fov is center to top of screen
+ targetDistance *= Math.tan( ( this.object.fov / 2 ) * Math.PI / 180.0 );
+
+ // we use only clientHeight here so aspect ratio does not distort speed
+ this._panLeft( 2 * deltaX * targetDistance / element.clientHeight, this.object.matrix );
+ this._panUp( 2 * deltaY * targetDistance / element.clientHeight, this.object.matrix );
+
+ } else if ( this.object.isOrthographicCamera ) {
+
+ // orthographic
+ this._panLeft( deltaX * ( this.object.right - this.object.left ) / this.object.zoom / element.clientWidth, this.object.matrix );
+ this._panUp( deltaY * ( this.object.top - this.object.bottom ) / this.object.zoom / element.clientHeight, this.object.matrix );
+
+ } else {
+
+ // camera neither orthographic nor perspective
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
+ this.enablePan = false;
+
+ }
+
+ }
+
+ _dollyOut( dollyScale ) {
+
+ if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {
+
+ this._scale /= dollyScale;
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+ this.enableZoom = false;
+
+ }
+
+ }
+
+ _dollyIn( dollyScale ) {
+
+ if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {
+
+ this._scale *= dollyScale;
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+ this.enableZoom = false;
+
+ }
+
+ }
+
+ _updateZoomParameters( x, y ) {
+
+ if ( ! this.zoomToCursor ) {
+
+ return;
+
+ }
+
+ this._performCursorZoom = true;
+
+ const rect = this.domElement.getBoundingClientRect();
+ const dx = x - rect.left;
+ const dy = y - rect.top;
+ const w = rect.width;
+ const h = rect.height;
+
+ this._mouse.x = ( dx / w ) * 2 - 1;
+ this._mouse.y = - ( dy / h ) * 2 + 1;
+
+ this._dollyDirection.set( this._mouse.x, this._mouse.y, 1 ).unproject( this.object ).sub( this.object.position ).normalize();
+
+ }
+
+ _clampDistance( dist ) {
+
+ return Math.max( this.minDistance, Math.min( this.maxDistance, dist ) );
+
+ }
+
+ //
+ // event callbacks - update the object state
+ //
+
+ _handleMouseDownRotate( event ) {
+
+ this._rotateStart.set( event.clientX, event.clientY );
+
+ }
+
+ _handleMouseDownDolly( event ) {
+
+ this._updateZoomParameters( event.clientX, event.clientX );
+ this._dollyStart.set( event.clientX, event.clientY );
+
+ }
+
+ _handleMouseDownPan( event ) {
+
+ this._panStart.set( event.clientX, event.clientY );
+
+ }
+
+ _handleMouseMoveRotate( event ) {
+
+ this._rotateEnd.set( event.clientX, event.clientY );
+
+ this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );
+
+ const element = this.domElement;
+
+ this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height
+
+ this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );
+
+ this._rotateStart.copy( this._rotateEnd );
+
+ this.update();
+
+ }
+
+ _handleMouseMoveDolly( event ) {
+
+ this._dollyEnd.set( event.clientX, event.clientY );
+
+ this._dollyDelta.subVectors( this._dollyEnd, this._dollyStart );
+
+ if ( this._dollyDelta.y > 0 ) {
+
+ this._dollyOut( this._getZoomScale( this._dollyDelta.y ) );
+
+ } else if ( this._dollyDelta.y < 0 ) {
+
+ this._dollyIn( this._getZoomScale( this._dollyDelta.y ) );
+
+ }
+
+ this._dollyStart.copy( this._dollyEnd );
+
+ this.update();
+
+ }
+
+ _handleMouseMovePan( event ) {
+
+ this._panEnd.set( event.clientX, event.clientY );
+
+ this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );
+
+ this._pan( this._panDelta.x, this._panDelta.y );
+
+ this._panStart.copy( this._panEnd );
+
+ this.update();
+
+ }
+
+ _handleMouseWheel( event ) {
+
+ this._updateZoomParameters( event.clientX, event.clientY );
+
+ if ( event.deltaY < 0 ) {
+
+ this._dollyIn( this._getZoomScale( event.deltaY ) );
+
+ } else if ( event.deltaY > 0 ) {
+
+ this._dollyOut( this._getZoomScale( event.deltaY ) );
+
+ }
+
+ this.update();
+
+ }
+
+ _handleKeyDown( event ) {
+
+ let needsUpdate = false;
+
+ switch ( event.code ) {
+
+ case this.keys.UP:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( this.enableRotate ) {
+
+ this._rotateUp( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
+
+ }
+
+ } else {
+
+ if ( this.enablePan ) {
+
+ this._pan( 0, this.keyPanSpeed );
+
+ }
+
+ }
+
+ needsUpdate = true;
+ break;
+
+ case this.keys.BOTTOM:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( this.enableRotate ) {
+
+ this._rotateUp( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
+
+ }
+
+ } else {
+
+ if ( this.enablePan ) {
+
+ this._pan( 0, - this.keyPanSpeed );
+
+ }
+
+ }
+
+ needsUpdate = true;
+ break;
+
+ case this.keys.LEFT:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( this.enableRotate ) {
+
+ this._rotateLeft( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
+
+ }
+
+ } else {
+
+ if ( this.enablePan ) {
+
+ this._pan( this.keyPanSpeed, 0 );
+
+ }
+
+ }
+
+ needsUpdate = true;
+ break;
+
+ case this.keys.RIGHT:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( this.enableRotate ) {
+
+ this._rotateLeft( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
+
+ }
+
+ } else {
+
+ if ( this.enablePan ) {
+
+ this._pan( - this.keyPanSpeed, 0 );
+
+ }
+
+ }
+
+ needsUpdate = true;
+ break;
+
+ }
+
+ if ( needsUpdate ) {
+
+ // prevent the browser from scrolling on cursor keys
+ event.preventDefault();
+
+ this.update();
+
+ }
+
+
+ }
+
+ _handleTouchStartRotate( event ) {
+
+ if ( this._pointers.length === 1 ) {
+
+ this._rotateStart.set( event.pageX, event.pageY );
+
+ } else {
+
+ const position = this._getSecondPointerPosition( event );
+
+ const x = 0.5 * ( event.pageX + position.x );
+ const y = 0.5 * ( event.pageY + position.y );
+
+ this._rotateStart.set( x, y );
+
+ }
+
+ }
+
+ _handleTouchStartPan( event ) {
+
+ if ( this._pointers.length === 1 ) {
+
+ this._panStart.set( event.pageX, event.pageY );
+
+ } else {
+
+ const position = this._getSecondPointerPosition( event );
+
+ const x = 0.5 * ( event.pageX + position.x );
+ const y = 0.5 * ( event.pageY + position.y );
+
+ this._panStart.set( x, y );
+
+ }
+
+ }
+
+ _handleTouchStartDolly( event ) {
+
+ const position = this._getSecondPointerPosition( event );
+
+ const dx = event.pageX - position.x;
+ const dy = event.pageY - position.y;
+
+ const distance = Math.sqrt( dx * dx + dy * dy );
+
+ this._dollyStart.set( 0, distance );
+
+ }
+
+ _handleTouchStartDollyPan( event ) {
+
+ if ( this.enableZoom ) this._handleTouchStartDolly( event );
+
+ if ( this.enablePan ) this._handleTouchStartPan( event );
+
+ }
+
+ _handleTouchStartDollyRotate( event ) {
+
+ if ( this.enableZoom ) this._handleTouchStartDolly( event );
+
+ if ( this.enableRotate ) this._handleTouchStartRotate( event );
+
+ }
+
+ _handleTouchMoveRotate( event ) {
+
+ if ( this._pointers.length == 1 ) {
+
+ this._rotateEnd.set( event.pageX, event.pageY );
+
+ } else {
+
+ const position = this._getSecondPointerPosition( event );
+
+ const x = 0.5 * ( event.pageX + position.x );
+ const y = 0.5 * ( event.pageY + position.y );
+
+ this._rotateEnd.set( x, y );
+
+ }
+
+ this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );
+
+ const element = this.domElement;
+
+ this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height
+
+ this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );
+
+ this._rotateStart.copy( this._rotateEnd );
+
+ }
+
+ _handleTouchMovePan( event ) {
+
+ if ( this._pointers.length === 1 ) {
+
+ this._panEnd.set( event.pageX, event.pageY );
+
+ } else {
+
+ const position = this._getSecondPointerPosition( event );
+
+ const x = 0.5 * ( event.pageX + position.x );
+ const y = 0.5 * ( event.pageY + position.y );
+
+ this._panEnd.set( x, y );
+
+ }
+
+ this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );
+
+ this._pan( this._panDelta.x, this._panDelta.y );
+
+ this._panStart.copy( this._panEnd );
+
+ }
+
+ _handleTouchMoveDolly( event ) {
+
+ const position = this._getSecondPointerPosition( event );
+
+ const dx = event.pageX - position.x;
+ const dy = event.pageY - position.y;
+
+ const distance = Math.sqrt( dx * dx + dy * dy );
+
+ this._dollyEnd.set( 0, distance );
+
+ this._dollyDelta.set( 0, Math.pow( this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed ) );
+
+ this._dollyOut( this._dollyDelta.y );
+
+ this._dollyStart.copy( this._dollyEnd );
+
+ const centerX = ( event.pageX + position.x ) * 0.5;
+ const centerY = ( event.pageY + position.y ) * 0.5;
+
+ this._updateZoomParameters( centerX, centerY );
+
+ }
+
+ _handleTouchMoveDollyPan( event ) {
+
+ if ( this.enableZoom ) this._handleTouchMoveDolly( event );
+
+ if ( this.enablePan ) this._handleTouchMovePan( event );
+
+ }
+
+ _handleTouchMoveDollyRotate( event ) {
+
+ if ( this.enableZoom ) this._handleTouchMoveDolly( event );
+
+ if ( this.enableRotate ) this._handleTouchMoveRotate( event );
+
+ }
+
+ // pointers
+
+ _addPointer( event ) {
+
+ this._pointers.push( event.pointerId );
+
+ }
+
+ _removePointer( event ) {
+
+ delete this._pointerPositions[ event.pointerId ];
+
+ for ( let i = 0; i < this._pointers.length; i ++ ) {
+
+ if ( this._pointers[ i ] == event.pointerId ) {
+
+ this._pointers.splice( i, 1 );
+ return;
+
+ }
+
+ }
+
+ }
+
+ _isTrackingPointer( event ) {
+
+ for ( let i = 0; i < this._pointers.length; i ++ ) {
+
+ if ( this._pointers[ i ] == event.pointerId ) return true;
+
+ }
+
+ return false;
+
+ }
+
+ _trackPointer( event ) {
+
+ let position = this._pointerPositions[ event.pointerId ];
+
+ if ( position === undefined ) {
+
+ position = new Vector2();
+ this._pointerPositions[ event.pointerId ] = position;
+
+ }
+
+ position.set( event.pageX, event.pageY );
+
+ }
+
+ _getSecondPointerPosition( event ) {
+
+ const pointerId = ( event.pointerId === this._pointers[ 0 ] ) ? this._pointers[ 1 ] : this._pointers[ 0 ];
+
+ return this._pointerPositions[ pointerId ];
+
+ }
+
+ //
+
+ _customWheelEvent( event ) {
+
+ const mode = event.deltaMode;
+
+ // minimal wheel event altered to meet delta-zoom demand
+ const newEvent = {
+ clientX: event.clientX,
+ clientY: event.clientY,
+ deltaY: event.deltaY,
+ };
+
+ switch ( mode ) {
+
+ case 1: // LINE_MODE
+ newEvent.deltaY *= 16;
+ break;
+
+ case 2: // PAGE_MODE
+ newEvent.deltaY *= 100;
+ break;
+
+ }
+
+ // detect if event was triggered by pinching
+ if ( event.ctrlKey && ! this._controlActive ) {
+
+ newEvent.deltaY *= 10;
+
+ }
+
+ return newEvent;
+
+ }
+
+}
+
+function onPointerDown( event ) {
+
+ if ( this.enabled === false ) return;
+
+ if ( this._pointers.length === 0 ) {
+
+ this.domElement.setPointerCapture( event.pointerId );
+
+ this.domElement.ownerDocument.addEventListener( 'pointermove', this._onPointerMove );
+ this.domElement.ownerDocument.addEventListener( 'pointerup', this._onPointerUp );
+
+ }
+
+ //
+
+ if ( this._isTrackingPointer( event ) ) return;
+
+ //
+
+ this._addPointer( event );
+
+ if ( event.pointerType === 'touch' ) {
+
+ this._onTouchStart( event );
+
+ } else {
+
+ this._onMouseDown( event );
+
+ }
+
+ if ( this._cursorStyle === 'grab' ) {
+
+ this.domElement.style.cursor = 'grabbing';
+
+ }
+
+}
+
+function onPointerMove( event ) {
+
+ if ( this.enabled === false ) return;
+
+ if ( event.pointerType === 'touch' ) {
+
+ this._onTouchMove( event );
+
+ } else {
+
+ this._onMouseMove( event );
+
+ }
+
+}
+
+function onPointerUp( event ) {
+
+ this._removePointer( event );
+
+ switch ( this._pointers.length ) {
+
+ case 0:
+
+ this.domElement.releasePointerCapture( event.pointerId );
+
+ this.domElement.ownerDocument.removeEventListener( 'pointermove', this._onPointerMove );
+ this.domElement.ownerDocument.removeEventListener( 'pointerup', this._onPointerUp );
+
+ this.dispatchEvent( _endEvent );
+
+ this.state = _STATE.NONE;
+
+ if ( this._cursorStyle === 'grab' ) {
+
+ this.domElement.style.cursor = 'grab';
+
+ }
+
+ break;
+
+ case 1:
+
+ const pointerId = this._pointers[ 0 ];
+ const position = this._pointerPositions[ pointerId ];
+
+ // minimal placeholder event - allows state correction on pointer-up
+ this._onTouchStart( { pointerId: pointerId, pageX: position.x, pageY: position.y } );
+
+ break;
+
+ }
+
+}
+
+function onMouseDown( event ) {
+
+ let mouseAction;
+
+ switch ( event.button ) {
+
+ case 0:
+
+ mouseAction = this.mouseButtons.LEFT;
+ break;
+
+ case 1:
+
+ mouseAction = this.mouseButtons.MIDDLE;
+ break;
+
+ case 2:
+
+ mouseAction = this.mouseButtons.RIGHT;
+ break;
+
+ default:
+
+ mouseAction = - 1;
+
+ }
+
+ switch ( mouseAction ) {
+
+ case MOUSE.DOLLY:
+
+ if ( this.enableZoom === false ) return;
+
+ this._handleMouseDownDolly( event );
+
+ this.state = _STATE.DOLLY;
+
+ break;
+
+ case MOUSE.ROTATE:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( this.enablePan === false ) return;
+
+ this._handleMouseDownPan( event );
+
+ this.state = _STATE.PAN;
+
+ } else {
+
+ if ( this.enableRotate === false ) return;
+
+ this._handleMouseDownRotate( event );
+
+ this.state = _STATE.ROTATE;
+
+ }
+
+ break;
+
+ case MOUSE.PAN:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( this.enableRotate === false ) return;
+
+ this._handleMouseDownRotate( event );
+
+ this.state = _STATE.ROTATE;
+
+ } else {
+
+ if ( this.enablePan === false ) return;
+
+ this._handleMouseDownPan( event );
+
+ this.state = _STATE.PAN;
+
+ }
+
+ break;
+
+ default:
+
+ this.state = _STATE.NONE;
+
+ }
+
+ if ( this.state !== _STATE.NONE ) {
+
+ this.dispatchEvent( _startEvent );
+
+ }
+
+}
+
+function onMouseMove( event ) {
+
+ switch ( this.state ) {
+
+ case _STATE.ROTATE:
+
+ if ( this.enableRotate === false ) return;
+
+ this._handleMouseMoveRotate( event );
+
+ break;
+
+ case _STATE.DOLLY:
+
+ if ( this.enableZoom === false ) return;
+
+ this._handleMouseMoveDolly( event );
+
+ break;
+
+ case _STATE.PAN:
+
+ if ( this.enablePan === false ) return;
+
+ this._handleMouseMovePan( event );
+
+ break;
+
+ }
+
+}
+
+function onMouseWheel( event ) {
+
+ if ( this.enabled === false || this.enableZoom === false || this.state !== _STATE.NONE ) return;
+
+ event.preventDefault();
+
+ this.dispatchEvent( _startEvent );
+
+ this._handleMouseWheel( this._customWheelEvent( event ) );
+
+ this.dispatchEvent( _endEvent );
+
+}
+
+function onKeyDown( event ) {
+
+ if ( this.enabled === false ) return;
+
+ this._handleKeyDown( event );
+
+}
+
+function onTouchStart( event ) {
+
+ this._trackPointer( event );
+
+ switch ( this._pointers.length ) {
+
+ case 1:
+
+ switch ( this.touches.ONE ) {
+
+ case TOUCH.ROTATE:
+
+ if ( this.enableRotate === false ) return;
+
+ this._handleTouchStartRotate( event );
+
+ this.state = _STATE.TOUCH_ROTATE;
+
+ break;
+
+ case TOUCH.PAN:
+
+ if ( this.enablePan === false ) return;
+
+ this._handleTouchStartPan( event );
+
+ this.state = _STATE.TOUCH_PAN;
+
+ break;
+
+ default:
+
+ this.state = _STATE.NONE;
+
+ }
+
+ break;
+
+ case 2:
+
+ switch ( this.touches.TWO ) {
+
+ case TOUCH.DOLLY_PAN:
+
+ if ( this.enableZoom === false && this.enablePan === false ) return;
+
+ this._handleTouchStartDollyPan( event );
+
+ this.state = _STATE.TOUCH_DOLLY_PAN;
+
+ break;
+
+ case TOUCH.DOLLY_ROTATE:
+
+ if ( this.enableZoom === false && this.enableRotate === false ) return;
+
+ this._handleTouchStartDollyRotate( event );
+
+ this.state = _STATE.TOUCH_DOLLY_ROTATE;
+
+ break;
+
+ default:
+
+ this.state = _STATE.NONE;
+
+ }
+
+ break;
+
+ default:
+
+ this.state = _STATE.NONE;
+
+ }
+
+ if ( this.state !== _STATE.NONE ) {
+
+ this.dispatchEvent( _startEvent );
+
+ }
+
+}
+
+function onTouchMove( event ) {
+
+ this._trackPointer( event );
+
+ switch ( this.state ) {
+
+ case _STATE.TOUCH_ROTATE:
+
+ if ( this.enableRotate === false ) return;
+
+ this._handleTouchMoveRotate( event );
+
+ this.update();
+
+ break;
+
+ case _STATE.TOUCH_PAN:
+
+ if ( this.enablePan === false ) return;
+
+ this._handleTouchMovePan( event );
+
+ this.update();
+
+ break;
+
+ case _STATE.TOUCH_DOLLY_PAN:
+
+ if ( this.enableZoom === false && this.enablePan === false ) return;
+
+ this._handleTouchMoveDollyPan( event );
+
+ this.update();
+
+ break;
+
+ case _STATE.TOUCH_DOLLY_ROTATE:
+
+ if ( this.enableZoom === false && this.enableRotate === false ) return;
+
+ this._handleTouchMoveDollyRotate( event );
+
+ this.update();
+
+ break;
+
+ default:
+
+ this.state = _STATE.NONE;
+
+ }
+
+}
+
+function onContextMenu( event ) {
+
+ if ( this.enabled === false ) return;
+
+ event.preventDefault();
+
+}
+
+function interceptControlDown( event ) {
+
+ if ( event.key === 'Control' ) {
+
+ this._controlActive = true;
+
+ const document = this.domElement.getRootNode(); // offscreen canvas compatibility
+
+ document.addEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } );
+
+ }
+
+}
+
+function interceptControlUp( event ) {
+
+ if ( event.key === 'Control' ) {
+
+ this._controlActive = false;
+
+ const document = this.domElement.getRootNode(); // offscreen canvas compatibility
+
+ document.removeEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } );
+
+ }
+
+}
+
+export { OrbitControls };
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js b/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js
new file mode 100644
index 0000000..88fc5e2
--- /dev/null
+++ b/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js
@@ -0,0 +1,2003 @@
+import {
+ BoxGeometry,
+ BufferGeometry,
+ Controls,
+ CylinderGeometry,
+ DoubleSide,
+ Euler,
+ Float32BufferAttribute,
+ Line,
+ LineBasicMaterial,
+ Matrix4,
+ Mesh,
+ MeshBasicMaterial,
+ Object3D,
+ OctahedronGeometry,
+ PlaneGeometry,
+ Quaternion,
+ Raycaster,
+ SphereGeometry,
+ TorusGeometry,
+ Vector3
+} from 'three';
+
+const _raycaster = new Raycaster();
+
+const _tempVector = new Vector3();
+const _tempVector2 = new Vector3();
+const _tempQuaternion = new Quaternion();
+const _unit = {
+ X: new Vector3( 1, 0, 0 ),
+ Y: new Vector3( 0, 1, 0 ),
+ Z: new Vector3( 0, 0, 1 )
+};
+
+/**
+ * Fires if any type of change (object or property change) is performed. Property changes
+ * are separate events you can add event listeners to. The event type is "propertyname-changed".
+ *
+ * @event TransformControls#change
+ * @type {Object}
+ */
+const _changeEvent = { type: 'change' };
+
+/**
+ * Fires if a pointer (mouse/touch) becomes active.
+ *
+ * @event TransformControls#mouseDown
+ * @type {Object}
+ */
+const _mouseDownEvent = { type: 'mouseDown', mode: null };
+
+/**
+ * Fires if a pointer (mouse/touch) is no longer active.
+ *
+ * @event TransformControls#mouseUp
+ * @type {Object}
+ */
+const _mouseUpEvent = { type: 'mouseUp', mode: null };
+
+/**
+ * Fires if the controlled 3D object is changed.
+ *
+ * @event TransformControls#objectChange
+ * @type {Object}
+ */
+const _objectChangeEvent = { type: 'objectChange' };
+
+/**
+ * This class can be used to transform objects in 3D space by adapting a similar interaction model
+ * of DCC tools like Blender. Unlike other controls, it is not intended to transform the scene's camera.
+ *
+ * `TransformControls` expects that its attached 3D object is part of the scene graph.
+ *
+ * @augments Controls
+ * @three_import import { TransformControls } from 'three/addons/controls/TransformControls.js';
+ */
+class TransformControls extends Controls {
+
+ /**
+ * Constructs a new controls instance.
+ *
+ * @param {Camera} camera - The camera of the rendered scene.
+ * @param {?HTMLElement} domElement - The HTML element used for event listeners.
+ */
+ constructor( camera, domElement = null ) {
+
+ super( undefined, domElement );
+
+ const root = new TransformControlsRoot( this );
+ this._root = root;
+
+ const gizmo = new TransformControlsGizmo();
+ this._gizmo = gizmo;
+ root.add( gizmo );
+
+ const plane = new TransformControlsPlane();
+ this._plane = plane;
+ root.add( plane );
+
+ const scope = this;
+
+ // Defined getter, setter and store for a property
+ function defineProperty( propName, defaultValue ) {
+
+ let propValue = defaultValue;
+
+ Object.defineProperty( scope, propName, {
+
+ get: function () {
+
+ return propValue !== undefined ? propValue : defaultValue;
+
+ },
+
+ set: function ( value ) {
+
+ if ( propValue !== value ) {
+
+ propValue = value;
+ plane[ propName ] = value;
+ gizmo[ propName ] = value;
+
+ scope.dispatchEvent( { type: propName + '-changed', value: value } );
+ scope.dispatchEvent( _changeEvent );
+
+ }
+
+ }
+
+ } );
+
+ scope[ propName ] = defaultValue;
+ plane[ propName ] = defaultValue;
+ gizmo[ propName ] = defaultValue;
+
+ }
+
+ // Define properties with getters/setter
+ // Setting the defined property will automatically trigger change event
+ // Defined properties are passed down to gizmo and plane
+
+ /**
+ * The camera of the rendered scene.
+ *
+ * @name TransformControls#camera
+ * @type {Camera}
+ */
+ defineProperty( 'camera', camera );
+ defineProperty( 'object', undefined );
+ defineProperty( 'enabled', true );
+
+ /**
+ * The current transformation axis.
+ *
+ * @name TransformControls#axis
+ * @type {string}
+ */
+ defineProperty( 'axis', null );
+
+ /**
+ * The current transformation axis.
+ *
+ * @name TransformControls#mode
+ * @type {('translate'|'rotate'|'scale')}
+ * @default 'translate'
+ */
+ defineProperty( 'mode', 'translate' );
+
+ /**
+ * By default, 3D objects are continuously translated. If you set this property to a numeric
+ * value (world units), you can define in which steps the 3D object should be translated.
+ *
+ * @name TransformControls#translationSnap
+ * @type {?number}
+ * @default null
+ */
+ defineProperty( 'translationSnap', null );
+
+ /**
+ * By default, 3D objects are continuously rotated. If you set this property to a numeric
+ * value (radians), you can define in which steps the 3D object should be rotated.
+ *
+ * @name TransformControls#rotationSnap
+ * @type {?number}
+ * @default null
+ */
+ defineProperty( 'rotationSnap', null );
+
+ /**
+ * By default, 3D objects are continuously scaled. If you set this property to a numeric
+ * value, you can define in which steps the 3D object should be scaled.
+ *
+ * @name TransformControls#scaleSnap
+ * @type {?number}
+ * @default null
+ */
+ defineProperty( 'scaleSnap', null );
+
+ /**
+ * Defines in which coordinate space transformations should be performed.
+ *
+ * @name TransformControls#space
+ * @type {('world'|'local')}
+ * @default 'world'
+ */
+ defineProperty( 'space', 'world' );
+
+ /**
+ * The size of the helper UI (axes/planes).
+ *
+ * @name TransformControls#size
+ * @type {number}
+ * @default 1
+ */
+ defineProperty( 'size', 1 );
+
+ /**
+ * The viewport rectangle, in logical (CSS) pixels with the origin at the lower-left
+ * of the canvas. Set this when the renderer uses a sub-canvas viewport so pointer
+ * coordinates map to the correct region. If `null`, the full canvas is used.
+ *
+ * @name TransformControls#viewport
+ * @type {?Vector4}
+ * @default null
+ */
+ this.viewport = null;
+
+ /**
+ * Whether dragging is currently performed or not.
+ *
+ * @name TransformControls#dragging
+ * @type {boolean}
+ * @readonly
+ * @default false
+ */
+ defineProperty( 'dragging', false );
+
+ /**
+ * Whether the x-axis helper should be visible or not.
+ *
+ * @name TransformControls#showX
+ * @type {boolean}
+ * @default true
+ */
+ defineProperty( 'showX', true );
+
+ /**
+ * Whether the y-axis helper should be visible or not.
+ *
+ * @name TransformControls#showY
+ * @type {boolean}
+ * @default true
+ */
+ defineProperty( 'showY', true );
+
+ /**
+ * Whether the z-axis helper should be visible or not.
+ *
+ * @name TransformControls#showZ
+ * @type {boolean}
+ * @default true
+ */
+ defineProperty( 'showZ', true );
+
+ /**
+ * Whether the xy-plane helper should be visible or not.
+ *
+ * @name TransformControls#showXY
+ * @type {boolean}
+ * @default true
+ */
+ defineProperty( 'showXY', true );
+
+ /**
+ * Whether the yz-plane helper should be visible or not.
+ *
+ * @name TransformControls#showYZ
+ * @type {boolean}
+ * @default true
+ */
+ defineProperty( 'showYZ', true );
+
+ /**
+ * Whether the xz-axis helper should be visible or not.
+ *
+ * @name TransformControls#showXZ
+ * @type {boolean}
+ * @default true
+ */
+ defineProperty( 'showXZ', true );
+
+ /**
+ * Whether the xyze rotation helper should be visible or not.
+ *
+ * @name TransformControls#showXYZE
+ * @type {boolean}
+ * @default true
+ */
+ defineProperty( 'showXYZE', true );
+
+ /**
+ * Whether the e rotation helper should be visible or not.
+ *
+ * @name TransformControls#showE
+ * @type {boolean}
+ * @default true
+ */
+ defineProperty( 'showE', true );
+
+ /**
+ * The minimum allowed X position during translation.
+ *
+ * @name TransformControls#minX
+ * @type {number}
+ * @default -Infinity
+ */
+ defineProperty( 'minX', - Infinity );
+
+ /**
+ * The maximum allowed X position during translation.
+ *
+ * @name TransformControls#maxX
+ * @type {number}
+ * @default Infinity
+ */
+ defineProperty( 'maxX', Infinity );
+
+ /**
+ * The minimum allowed y position during translation.
+ *
+ * @name TransformControls#minY
+ * @type {number}
+ * @default -Infinity
+ */
+ defineProperty( 'minY', - Infinity );
+
+ /**
+ * The maximum allowed Y position during translation.
+ *
+ * @name TransformControls#maxY
+ * @type {number}
+ * @default Infinity
+ */
+ defineProperty( 'maxY', Infinity );
+
+ /**
+ * The minimum allowed z position during translation.
+ *
+ * @name TransformControls#minZ
+ * @type {number}
+ * @default -Infinity
+ */
+ defineProperty( 'minZ', - Infinity );
+
+ /**
+ * The maximum allowed Z position during translation.
+ *
+ * @name TransformControls#maxZ
+ * @type {number}
+ * @default Infinity
+ */
+ defineProperty( 'maxZ', Infinity );
+
+ // Reusable utility variables
+
+ const worldPosition = new Vector3();
+ const worldPositionStart = new Vector3();
+ const worldQuaternion = new Quaternion();
+ const worldQuaternionStart = new Quaternion();
+ const cameraPosition = new Vector3();
+ const cameraQuaternion = new Quaternion();
+ const pointStart = new Vector3();
+ const pointEnd = new Vector3();
+ const rotationAxis = new Vector3();
+ const rotationAngle = 0;
+ const eye = new Vector3();
+
+ // TODO: remove properties unused in plane and gizmo
+
+ defineProperty( 'worldPosition', worldPosition );
+ defineProperty( 'worldPositionStart', worldPositionStart );
+ defineProperty( 'worldQuaternion', worldQuaternion );
+ defineProperty( 'worldQuaternionStart', worldQuaternionStart );
+ defineProperty( 'cameraPosition', cameraPosition );
+ defineProperty( 'cameraQuaternion', cameraQuaternion );
+ defineProperty( 'pointStart', pointStart );
+ defineProperty( 'pointEnd', pointEnd );
+ defineProperty( 'rotationAxis', rotationAxis );
+ defineProperty( 'rotationAngle', rotationAngle );
+ defineProperty( 'eye', eye );
+
+ this._offset = new Vector3();
+ this._startNorm = new Vector3();
+ this._endNorm = new Vector3();
+ this._cameraScale = new Vector3();
+
+ this._parentPosition = new Vector3();
+ this._parentQuaternion = new Quaternion();
+ this._parentQuaternionInv = new Quaternion();
+ this._parentScale = new Vector3();
+
+ this._worldScaleStart = new Vector3();
+ this._worldQuaternionInv = new Quaternion();
+ this._worldScale = new Vector3();
+
+ this._positionStart = new Vector3();
+ this._quaternionStart = new Quaternion();
+ this._scaleStart = new Vector3();
+
+ this._getPointer = getPointer.bind( this );
+ this._onPointerDown = onPointerDown.bind( this );
+ this._onPointerHover = onPointerHover.bind( this );
+ this._onPointerMove = onPointerMove.bind( this );
+ this._onPointerUp = onPointerUp.bind( this );
+
+ if ( domElement !== null ) {
+
+ this.connect( domElement );
+
+ }
+
+ }
+
+ connect( element ) {
+
+ super.connect( element );
+
+ this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
+ this.domElement.addEventListener( 'pointermove', this._onPointerHover );
+ this.domElement.addEventListener( 'pointerup', this._onPointerUp );
+
+ this.domElement.style.touchAction = 'none'; // Disable touch scroll
+
+ }
+
+ disconnect() {
+
+ this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
+ this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
+ this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
+
+ this.domElement.style.touchAction = ''; // Restore touch scroll
+
+ }
+
+ /**
+ * Returns the visual representation of the controls. Add the helper to your scene to
+ * visually transform the attached 3D object.
+ *
+ * @return {TransformControlsRoot} The helper.
+ */
+ getHelper() {
+
+ return this._root;
+
+ }
+
+ pointerHover( pointer ) {
+
+ if ( this.object === undefined || this.dragging === true ) return;
+
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
+
+ const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
+
+ if ( intersect ) {
+
+ this.axis = intersect.object.name;
+
+ } else {
+
+ this.axis = null;
+
+ }
+
+ }
+
+ pointerDown( pointer ) {
+
+ if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return;
+
+ if ( this.axis !== null ) {
+
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
+
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
+
+ if ( planeIntersect ) {
+
+ this.object.updateMatrixWorld();
+ this.object.parent.updateMatrixWorld();
+
+ this._positionStart.copy( this.object.position );
+ this._quaternionStart.copy( this.object.quaternion );
+ this._scaleStart.copy( this.object.scale );
+
+ this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
+
+ this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
+
+ }
+
+ this.dragging = true;
+ _mouseDownEvent.mode = this.mode;
+ this.dispatchEvent( _mouseDownEvent );
+
+ }
+
+ }
+
+ pointerMove( pointer ) {
+
+ const axis = this.axis;
+ const mode = this.mode;
+ const object = this.object;
+ let space = this.space;
+
+ if ( mode === 'scale' ) {
+
+ space = 'local';
+
+ } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
+
+ space = 'world';
+
+ }
+
+ if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return;
+
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
+
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
+
+ if ( ! planeIntersect ) return;
+
+ this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
+
+ if ( mode === 'translate' ) {
+
+ // Apply translate
+
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
+
+ if ( space === 'local' && axis !== 'XYZ' ) {
+
+ this._offset.applyQuaternion( this._worldQuaternionInv );
+
+ }
+
+ if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
+ if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
+ if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
+
+ if ( space === 'local' && axis !== 'XYZ' ) {
+
+ this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
+
+ } else {
+
+ this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
+
+ }
+
+ object.position.copy( this._offset ).add( this._positionStart );
+
+ // Apply translation snap
+
+ if ( this.translationSnap ) {
+
+ if ( space === 'local' ) {
+
+ object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
+
+ if ( axis.search( 'X' ) !== - 1 ) {
+
+ object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
+
+ }
+
+ if ( axis.search( 'Y' ) !== - 1 ) {
+
+ object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
+
+ }
+
+ if ( axis.search( 'Z' ) !== - 1 ) {
+
+ object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
+
+ }
+
+ object.position.applyQuaternion( this._quaternionStart );
+
+ }
+
+ if ( space === 'world' ) {
+
+ object.getWorldPosition( _tempVector );
+
+ if ( axis.search( 'X' ) !== - 1 ) {
+
+ _tempVector.x = Math.round( _tempVector.x / this.translationSnap ) * this.translationSnap;
+
+ }
+
+ if ( axis.search( 'Y' ) !== - 1 ) {
+
+ _tempVector.y = Math.round( _tempVector.y / this.translationSnap ) * this.translationSnap;
+
+ }
+
+ if ( axis.search( 'Z' ) !== - 1 ) {
+
+ _tempVector.z = Math.round( _tempVector.z / this.translationSnap ) * this.translationSnap;
+
+ }
+
+ object.position.copy( object.parent.worldToLocal( _tempVector ) );
+
+ }
+
+ }
+
+ object.position.x = Math.max( this.minX, Math.min( this.maxX, object.position.x ) );
+ object.position.y = Math.max( this.minY, Math.min( this.maxY, object.position.y ) );
+ object.position.z = Math.max( this.minZ, Math.min( this.maxZ, object.position.z ) );
+
+ } else if ( mode === 'scale' ) {
+
+ if ( axis.search( 'XYZ' ) !== - 1 ) {
+
+ let d = this.pointEnd.length() / this.pointStart.length();
+
+ if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
+
+ _tempVector2.set( d, d, d );
+
+ } else {
+
+ _tempVector.copy( this.pointStart );
+ _tempVector2.copy( this.pointEnd );
+
+ _tempVector.applyQuaternion( this._worldQuaternionInv );
+ _tempVector2.applyQuaternion( this._worldQuaternionInv );
+
+ _tempVector2.divide( _tempVector );
+
+ if ( axis.search( 'X' ) === - 1 ) {
+
+ _tempVector2.x = 1;
+
+ }
+
+ if ( axis.search( 'Y' ) === - 1 ) {
+
+ _tempVector2.y = 1;
+
+ }
+
+ if ( axis.search( 'Z' ) === - 1 ) {
+
+ _tempVector2.z = 1;
+
+ }
+
+ }
+
+ // Apply scale
+
+ object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
+
+ if ( this.scaleSnap ) {
+
+ if ( axis.search( 'X' ) !== - 1 ) {
+
+ object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
+
+ }
+
+ if ( axis.search( 'Y' ) !== - 1 ) {
+
+ object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
+
+ }
+
+ if ( axis.search( 'Z' ) !== - 1 ) {
+
+ object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
+
+ }
+
+ }
+
+ } else if ( mode === 'rotate' ) {
+
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
+
+ const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
+
+ let _inPlaneRotation = false;
+
+ if ( axis === 'XYZE' ) {
+
+ this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
+ this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
+
+ } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
+
+ this.rotationAxis.copy( _unit[ axis ] );
+
+ _tempVector.copy( _unit[ axis ] );
+
+ if ( space === 'local' ) {
+
+ _tempVector.applyQuaternion( this.worldQuaternion );
+
+ }
+
+ _tempVector.cross( this.eye );
+
+ // When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic.
+ if ( _tempVector.length() === 0 ) {
+
+ _inPlaneRotation = true;
+
+ } else {
+
+ this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED;
+
+ }
+
+
+ }
+
+ if ( axis === 'E' || _inPlaneRotation ) {
+
+ this.rotationAxis.copy( this.eye );
+ this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
+
+ this._startNorm.copy( this.pointStart ).normalize();
+ this._endNorm.copy( this.pointEnd ).normalize();
+
+ this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
+
+ }
+
+ // Apply rotation snap
+
+ if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
+
+ // Apply rotate
+ if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
+
+ object.quaternion.copy( this._quaternionStart );
+ object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
+
+ } else {
+
+ this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
+ object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
+ object.quaternion.multiply( this._quaternionStart ).normalize();
+
+ }
+
+ }
+
+ this.dispatchEvent( _changeEvent );
+ this.dispatchEvent( _objectChangeEvent );
+
+ }
+
+ pointerUp( pointer ) {
+
+ if ( pointer !== null && pointer.button !== 0 ) return;
+
+ if ( this.dragging && ( this.axis !== null ) ) {
+
+ _mouseUpEvent.mode = this.mode;
+ this.dispatchEvent( _mouseUpEvent );
+
+ }
+
+ this.dragging = false;
+ this.axis = null;
+
+ }
+
+ dispose() {
+
+ this.disconnect();
+
+ this._root.dispose();
+
+ }
+
+ /**
+ * Sets the 3D object that should be transformed and ensures the controls UI is visible.
+ *
+ * @param {Object3D} object - The 3D object that should be transformed.
+ * @return {TransformControls} A reference to this controls.
+ */
+ attach( object ) {
+
+ this.object = object;
+ this._root.visible = true;
+
+ return this;
+
+ }
+
+ /**
+ * Removes the current 3D object from the controls and makes the helper UI invisible.
+ *
+ * @return {TransformControls} A reference to this controls.
+ */
+ detach() {
+
+ this.object = undefined;
+ this.axis = null;
+
+ this._root.visible = false;
+
+ return this;
+
+ }
+
+ /**
+ * Resets the object's position, rotation and scale to when the current transform began.
+ */
+ reset() {
+
+ if ( ! this.enabled ) return;
+
+ if ( this.dragging ) {
+
+ this.object.position.copy( this._positionStart );
+ this.object.quaternion.copy( this._quaternionStart );
+ this.object.scale.copy( this._scaleStart );
+
+ this.dispatchEvent( _changeEvent );
+ this.dispatchEvent( _objectChangeEvent );
+
+ this.pointStart.copy( this.pointEnd );
+
+ }
+
+ }
+
+ /**
+ * Returns the raycaster that is used for user interaction. This object is shared between all
+ * instances of `TransformControls`.
+ *
+ * @returns {Raycaster} The internal raycaster.
+ */
+ getRaycaster() {
+
+ return _raycaster;
+
+ }
+
+ /**
+ * Returns the transformation mode.
+ *
+ * @returns {'translate'|'rotate'|'scale'} The transformation mode.
+ */
+ getMode() {
+
+ return this.mode;
+
+ }
+
+ /**
+ * Sets the given transformation mode.
+ *
+ * @param {'translate'|'rotate'|'scale'} mode - The transformation mode to set.
+ */
+ setMode( mode ) {
+
+ this.mode = mode;
+
+ }
+
+ /**
+ * Sets the translation snap.
+ *
+ * @param {?number} translationSnap - The translation snap to set.
+ */
+ setTranslationSnap( translationSnap ) {
+
+ this.translationSnap = translationSnap;
+
+ }
+
+ /**
+ * Sets the rotation snap.
+ *
+ * @param {?number} rotationSnap - The rotation snap to set.
+ */
+ setRotationSnap( rotationSnap ) {
+
+ this.rotationSnap = rotationSnap;
+
+ }
+
+ /**
+ * Sets the scale snap.
+ *
+ * @param {?number} scaleSnap - The scale snap to set.
+ */
+ setScaleSnap( scaleSnap ) {
+
+ this.scaleSnap = scaleSnap;
+
+ }
+
+ /**
+ * Sets the size of the helper UI.
+ *
+ * @param {number} size - The size to set.
+ */
+ setSize( size ) {
+
+ this.size = size;
+
+ }
+
+ /**
+ * Sets the coordinate space in which transformations are applied.
+ *
+ * @param {'world'|'local'} space - The space to set.
+ */
+ setSpace( space ) {
+
+ this.space = space;
+
+ }
+
+ /**
+ * Sets the colors of the control's gizmo.
+ *
+ * @param {number|Color|string} xAxis - The x-axis color.
+ * @param {number|Color|string} yAxis - The y-axis color.
+ * @param {number|Color|string} zAxis - The z-axis color.
+ * @param {number|Color|string} active - The color for active elements.
+ */
+ setColors( xAxis, yAxis, zAxis, active ) {
+
+ const materialLib = this._gizmo.materialLib;
+
+ materialLib.xAxis.color.set( xAxis );
+ materialLib.yAxis.color.set( yAxis );
+ materialLib.zAxis.color.set( zAxis );
+ materialLib.active.color.set( active );
+ materialLib.xAxisTransparent.color.set( xAxis );
+ materialLib.yAxisTransparent.color.set( yAxis );
+ materialLib.zAxisTransparent.color.set( zAxis );
+ materialLib.activeTransparent.color.set( active );
+
+ // update color caches
+
+ if ( materialLib.xAxis._color ) materialLib.xAxis._color.set( xAxis );
+ if ( materialLib.yAxis._color ) materialLib.yAxis._color.set( yAxis );
+ if ( materialLib.zAxis._color ) materialLib.zAxis._color.set( zAxis );
+ if ( materialLib.active._color ) materialLib.active._color.set( active );
+ if ( materialLib.xAxisTransparent._color ) materialLib.xAxisTransparent._color.set( xAxis );
+ if ( materialLib.yAxisTransparent._color ) materialLib.yAxisTransparent._color.set( yAxis );
+ if ( materialLib.zAxisTransparent._color ) materialLib.zAxisTransparent._color.set( zAxis );
+ if ( materialLib.activeTransparent._color ) materialLib.activeTransparent._color.set( active );
+
+ }
+
+}
+
+// mouse / touch event handlers
+
+function getPointer( event ) {
+
+ if ( this.domElement.ownerDocument.pointerLockElement ) {
+
+ return {
+ x: 0,
+ y: 0,
+ button: event.button
+ };
+
+ } else {
+
+ const rect = this.domElement.getBoundingClientRect();
+ const viewport = this.viewport;
+
+ let originX, originY, regionWidth, regionHeight;
+
+ if ( viewport !== null ) {
+
+ originX = viewport.x;
+ originY = rect.height - viewport.y - viewport.w;
+ regionWidth = viewport.z;
+ regionHeight = viewport.w;
+
+ } else {
+
+ originX = 0;
+ originY = 0;
+ regionWidth = rect.width;
+ regionHeight = rect.height;
+
+ }
+
+ return {
+ x: ( event.clientX - rect.left - originX ) / regionWidth * 2 - 1,
+ y: - ( event.clientY - rect.top - originY ) / regionHeight * 2 + 1,
+ button: event.button
+ };
+
+ }
+
+}
+
+function onPointerHover( event ) {
+
+ if ( ! this.enabled ) return;
+
+ switch ( event.pointerType ) {
+
+ case 'mouse':
+ case 'pen':
+ this.pointerHover( this._getPointer( event ) );
+ break;
+
+ }
+
+}
+
+function onPointerDown( event ) {
+
+ if ( ! this.enabled ) return;
+
+ if ( ! document.pointerLockElement ) {
+
+ this.domElement.setPointerCapture( event.pointerId );
+
+ }
+
+ this.domElement.addEventListener( 'pointermove', this._onPointerMove );
+
+ this.pointerHover( this._getPointer( event ) );
+ this.pointerDown( this._getPointer( event ) );
+
+}
+
+function onPointerMove( event ) {
+
+ if ( ! this.enabled ) return;
+
+ this.pointerMove( this._getPointer( event ) );
+
+}
+
+function onPointerUp( event ) {
+
+ if ( ! this.enabled ) return;
+
+ this.domElement.releasePointerCapture( event.pointerId );
+
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
+
+ this.pointerUp( this._getPointer( event ) );
+
+}
+
+function intersectObjectWithRay( object, raycaster, includeInvisible ) {
+
+ const allIntersections = raycaster.intersectObject( object, true );
+
+ for ( let i = 0; i < allIntersections.length; i ++ ) {
+
+ if ( allIntersections[ i ].object.visible || includeInvisible ) {
+
+ return allIntersections[ i ];
+
+ }
+
+ }
+
+ return false;
+
+}
+
+//
+
+// Reusable utility variables
+
+const _tempEuler = new Euler();
+const _alignVector = new Vector3( 0, 1, 0 );
+const _zeroVector = new Vector3( 0, 0, 0 );
+const _lookAtMatrix = new Matrix4();
+const _tempQuaternion2 = new Quaternion();
+const _identityQuaternion = new Quaternion();
+const _dirVector = new Vector3();
+const _tempMatrix = new Matrix4();
+
+const _unitX = new Vector3( 1, 0, 0 );
+const _unitY = new Vector3( 0, 1, 0 );
+const _unitZ = new Vector3( 0, 0, 1 );
+
+const _v1 = new Vector3();
+const _v2 = new Vector3();
+const _v3 = new Vector3();
+
+class TransformControlsRoot extends Object3D {
+
+ constructor( controls ) {
+
+ super();
+
+ this.isTransformControlsRoot = true;
+
+ this.controls = controls;
+ this.visible = false;
+
+ }
+
+ // updateMatrixWorld updates key transformation variables
+ updateMatrixWorld( force ) {
+
+ const controls = this.controls;
+
+ if ( controls.object !== undefined ) {
+
+ controls.object.updateMatrixWorld();
+
+ if ( controls.object.parent === null ) {
+
+ console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
+
+ } else {
+
+ controls.object.parent.matrixWorld.decompose( controls._parentPosition, controls._parentQuaternion, controls._parentScale );
+
+ }
+
+ controls.object.matrixWorld.decompose( controls.worldPosition, controls.worldQuaternion, controls._worldScale );
+
+ controls._parentQuaternionInv.copy( controls._parentQuaternion ).invert();
+ controls._worldQuaternionInv.copy( controls.worldQuaternion ).invert();
+
+ }
+
+ controls.camera.updateMatrixWorld();
+ controls.camera.matrixWorld.decompose( controls.cameraPosition, controls.cameraQuaternion, controls._cameraScale );
+
+ if ( controls.camera.isOrthographicCamera ) {
+
+ controls.camera.getWorldDirection( controls.eye ).negate();
+
+ } else {
+
+ controls.eye.copy( controls.cameraPosition ).sub( controls.worldPosition ).normalize();
+
+ }
+
+ // Cancel out the parent's transform so the gizmo stays world-aligned.
+
+ if ( this.parent ) {
+
+ _tempMatrix.copy( this.parent.matrixWorld ).invert();
+ _tempMatrix.decompose( this.position, this.quaternion, this.scale );
+
+ }
+
+ super.updateMatrixWorld( force );
+
+ }
+
+ dispose() {
+
+ this.traverse( function ( child ) {
+
+ if ( child.geometry ) child.geometry.dispose();
+ if ( child.material ) child.material.dispose();
+
+ } );
+
+ }
+
+}
+
+class TransformControlsGizmo extends Object3D {
+
+ constructor() {
+
+ super();
+
+ this.isTransformControlsGizmo = true;
+
+ this.type = 'TransformControlsGizmo';
+
+ // shared materials
+
+ const gizmoMaterial = new MeshBasicMaterial( {
+ depthTest: false,
+ depthWrite: false,
+ fog: false,
+ toneMapped: false,
+ transparent: true
+ } );
+
+ const gizmoLineMaterial = new LineBasicMaterial( {
+ depthTest: false,
+ depthWrite: false,
+ fog: false,
+ toneMapped: false,
+ transparent: true
+ } );
+
+ // Make unique material for each axis/color
+
+ const matInvisible = gizmoMaterial.clone();
+ matInvisible.opacity = 0.15;
+
+ const matHelper = gizmoLineMaterial.clone();
+ matHelper.opacity = 0.5;
+
+ const matRed = gizmoMaterial.clone();
+ matRed.color.setHex( 0xff0000 );
+
+ const matGreen = gizmoMaterial.clone();
+ matGreen.color.setHex( 0x00ff00 );
+
+ const matBlue = gizmoMaterial.clone();
+ matBlue.color.setHex( 0x0000ff );
+
+ const matRedTransparent = gizmoMaterial.clone();
+ matRedTransparent.color.setHex( 0xff0000 );
+ matRedTransparent.opacity = 0.5;
+
+ const matGreenTransparent = gizmoMaterial.clone();
+ matGreenTransparent.color.setHex( 0x00ff00 );
+ matGreenTransparent.opacity = 0.5;
+
+ const matBlueTransparent = gizmoMaterial.clone();
+ matBlueTransparent.color.setHex( 0x0000ff );
+ matBlueTransparent.opacity = 0.5;
+
+ const matWhiteTransparent = gizmoMaterial.clone();
+ matWhiteTransparent.opacity = 0.25;
+
+ const matYellowTransparent = gizmoMaterial.clone();
+ matYellowTransparent.color.setHex( 0xffff00 );
+ matYellowTransparent.opacity = 0.25;
+
+ const matYellow = gizmoMaterial.clone();
+ matYellow.color.setHex( 0xffff00 );
+
+ const matGray = gizmoMaterial.clone();
+ matGray.color.setHex( 0x787878 );
+
+ // materials in the below property are configurable via setColors()
+
+ this.materialLib = {
+ xAxis: matRed,
+ yAxis: matGreen,
+ zAxis: matBlue,
+ active: matYellow,
+ xAxisTransparent: matRedTransparent,
+ yAxisTransparent: matGreenTransparent,
+ zAxisTransparent: matBlueTransparent,
+ activeTransparent: matYellowTransparent
+ };
+
+ // reusable geometry
+
+ const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
+ arrowGeometry.translate( 0, 0.05, 0 );
+
+ const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
+ scaleHandleGeometry.translate( 0, 0.04, 0 );
+
+ const lineGeometry = new BufferGeometry();
+ lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
+
+ const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
+ lineGeometry2.translate( 0, 0.25, 0 );
+
+ function CircleGeometry( radius, arc ) {
+
+ const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
+ geometry.rotateY( Math.PI / 2 );
+ geometry.rotateX( Math.PI / 2 );
+ return geometry;
+
+ }
+
+ // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
+
+ function TranslateHelperGeometry() {
+
+ const geometry = new BufferGeometry();
+
+ geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
+
+ return geometry;
+
+ }
+
+ // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
+
+ const gizmoTranslate = {
+ X: [
+ [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
+ [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
+ ],
+ Y: [
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
+ [ new Mesh( lineGeometry2, matGreen ) ]
+ ],
+ Z: [
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
+ [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
+ ],
+ XYZ: [
+ [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent ), [ 0, 0, 0 ]]
+ ],
+ XY: [
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
+ ],
+ YZ: [
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
+ ],
+ XZ: [
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
+ ]
+ };
+
+ const pickerTranslate = {
+ X: [
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
+ ],
+ Y: [
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
+ ],
+ Z: [
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
+ ],
+ XYZ: [
+ [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
+ ],
+ XY: [
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
+ ],
+ YZ: [
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
+ ],
+ XZ: [
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
+ ]
+ };
+
+ const helperTranslate = {
+ START: [
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
+ ],
+ END: [
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
+ ],
+ DELTA: [
+ [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
+ ],
+ X: [
+ [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
+ ],
+ Y: [
+ [ new Line( lineGeometry, matHelper ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
+ ],
+ Z: [
+ [ new Line( lineGeometry, matHelper ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
+ ]
+ };
+
+ const gizmoRotate = {
+ XYZE: [
+ [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
+ ],
+ X: [
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
+ ],
+ Y: [
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
+ ],
+ Z: [
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
+ ],
+ E: [
+ [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
+ ]
+ };
+
+ const helperRotate = {
+ AXIS: [
+ [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
+ ]
+ };
+
+ const pickerRotate = {
+ XYZE: [
+ [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
+ ],
+ X: [
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
+ ],
+ Y: [
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
+ ],
+ Z: [
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
+ ],
+ E: [
+ [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
+ ]
+ };
+
+ const gizmoScale = {
+ X: [
+ [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
+ [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
+ ],
+ Y: [
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
+ [ new Mesh( lineGeometry2, matGreen ) ],
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
+ ],
+ Z: [
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
+ [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
+ ],
+ XY: [
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
+ ],
+ YZ: [
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
+ ],
+ XZ: [
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
+ ],
+ XYZ: [
+ [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent ) ],
+ ]
+ };
+
+ const pickerScale = {
+ X: [
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
+ ],
+ Y: [
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
+ ],
+ Z: [
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
+ ],
+ XY: [
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
+ ],
+ YZ: [
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
+ ],
+ XZ: [
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
+ ],
+ XYZ: [
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
+ ]
+ };
+
+ const helperScale = {
+ X: [
+ [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
+ ],
+ Y: [
+ [ new Line( lineGeometry, matHelper ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
+ ],
+ Z: [
+ [ new Line( lineGeometry, matHelper ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
+ ]
+ };
+
+ // Creates an Object3D with gizmos described in custom hierarchy definition.
+
+ function setupGizmo( gizmoMap ) {
+
+ const gizmo = new Object3D();
+
+ for ( const name in gizmoMap ) {
+
+ for ( let i = gizmoMap[ name ].length; i --; ) {
+
+ const object = gizmoMap[ name ][ i ][ 0 ].clone();
+ const position = gizmoMap[ name ][ i ][ 1 ];
+ const rotation = gizmoMap[ name ][ i ][ 2 ];
+ const scale = gizmoMap[ name ][ i ][ 3 ];
+ const tag = gizmoMap[ name ][ i ][ 4 ];
+
+ // name and tag properties are essential for picking and updating logic.
+ object.name = name;
+ object.tag = tag;
+
+ if ( position ) {
+
+ object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
+
+ }
+
+ if ( rotation ) {
+
+ object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
+
+ }
+
+ if ( scale ) {
+
+ object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
+
+ }
+
+ object.updateMatrix();
+
+ const tempGeometry = object.geometry.clone();
+ tempGeometry.applyMatrix4( object.matrix );
+ object.geometry = tempGeometry;
+ object.renderOrder = Infinity;
+
+ object.position.set( 0, 0, 0 );
+ object.rotation.set( 0, 0, 0 );
+ object.scale.set( 1, 1, 1 );
+
+ gizmo.add( object );
+
+ }
+
+ }
+
+ return gizmo;
+
+ }
+
+ // Gizmo creation
+
+ this.gizmo = {};
+ this.picker = {};
+ this.helper = {};
+
+ this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
+ this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
+ this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
+ this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
+ this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
+ this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
+ this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
+ this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
+ this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
+
+ // Pickers should be hidden always
+
+ this.picker[ 'translate' ].visible = false;
+ this.picker[ 'rotate' ].visible = false;
+ this.picker[ 'scale' ].visible = false;
+
+ }
+
+ // updateMatrixWorld will update transformations and appearance of individual handles
+
+ updateMatrixWorld( force ) {
+
+ const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
+
+ const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
+
+ // Show only gizmos for current transform mode
+
+ this.gizmo[ 'translate' ].visible = this.mode === 'translate';
+ this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
+ this.gizmo[ 'scale' ].visible = this.mode === 'scale';
+
+ this.helper[ 'translate' ].visible = this.mode === 'translate';
+ this.helper[ 'rotate' ].visible = this.mode === 'rotate';
+ this.helper[ 'scale' ].visible = this.mode === 'scale';
+
+
+ let handles = [];
+ handles = handles.concat( this.picker[ this.mode ].children );
+ handles = handles.concat( this.gizmo[ this.mode ].children );
+ handles = handles.concat( this.helper[ this.mode ].children );
+
+ for ( let i = 0; i < handles.length; i ++ ) {
+
+ const handle = handles[ i ];
+
+ // hide aligned to camera
+
+ handle.visible = true;
+ handle.rotation.set( 0, 0, 0 );
+ handle.position.copy( this.worldPosition );
+
+ let factor;
+
+ if ( this.camera.isOrthographicCamera ) {
+
+ factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
+
+ } else {
+
+ factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
+
+ }
+
+ handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
+
+ // TODO: simplify helpers and consider decoupling from gizmo
+
+ if ( handle.tag === 'helper' ) {
+
+ handle.visible = false;
+
+ if ( handle.name === 'AXIS' ) {
+
+ handle.visible = !! this.axis;
+
+ if ( this.axis === 'X' ) {
+
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
+
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
+
+ handle.visible = false;
+
+ }
+
+ }
+
+ if ( this.axis === 'Y' ) {
+
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
+
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
+
+ handle.visible = false;
+
+ }
+
+ }
+
+ if ( this.axis === 'Z' ) {
+
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
+
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
+
+ handle.visible = false;
+
+ }
+
+ }
+
+ if ( this.axis === 'XYZE' ) {
+
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
+ _alignVector.copy( this.rotationAxis );
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
+ handle.quaternion.multiply( _tempQuaternion );
+ handle.visible = this.dragging;
+
+ }
+
+ if ( this.axis === 'E' ) {
+
+ handle.visible = false;
+
+ }
+
+
+ } else if ( handle.name === 'START' ) {
+
+ handle.position.copy( this.worldPositionStart );
+ handle.visible = this.dragging;
+
+ } else if ( handle.name === 'END' ) {
+
+ handle.position.copy( this.worldPosition );
+ handle.visible = this.dragging;
+
+ } else if ( handle.name === 'DELTA' ) {
+
+ handle.position.copy( this.worldPositionStart );
+ handle.quaternion.copy( this.worldQuaternionStart );
+ _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
+ _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
+ handle.scale.copy( _tempVector );
+ handle.visible = this.dragging;
+
+ } else {
+
+ handle.quaternion.copy( quaternion );
+
+ if ( this.dragging ) {
+
+ handle.position.copy( this.worldPositionStart );
+
+ } else {
+
+ handle.position.copy( this.worldPosition );
+
+ }
+
+ if ( this.axis ) {
+
+ handle.visible = this.axis.search( handle.name ) !== - 1;
+
+ }
+
+ }
+
+ // If updating helper, skip rest of the loop
+ continue;
+
+ }
+
+ // Align handles to current local or world rotation
+
+ handle.quaternion.copy( quaternion );
+
+ if ( this.mode === 'translate' || this.mode === 'scale' ) {
+
+ // Hide translate and scale axis facing the camera
+
+ const AXIS_HIDE_THRESHOLD = 0.99;
+ const PLANE_HIDE_THRESHOLD = 0.2;
+
+ if ( handle.name === 'X' ) {
+
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
+
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
+ handle.visible = false;
+
+ }
+
+ }
+
+ if ( handle.name === 'Y' ) {
+
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
+
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
+ handle.visible = false;
+
+ }
+
+ }
+
+ if ( handle.name === 'Z' ) {
+
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
+
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
+ handle.visible = false;
+
+ }
+
+ }
+
+ if ( handle.name === 'XY' ) {
+
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
+
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
+ handle.visible = false;
+
+ }
+
+ }
+
+ if ( handle.name === 'YZ' ) {
+
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
+
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
+ handle.visible = false;
+
+ }
+
+ }
+
+ if ( handle.name === 'XZ' ) {
+
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
+
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
+ handle.visible = false;
+
+ }
+
+ }
+
+ } else if ( this.mode === 'rotate' ) {
+
+ // Align handles to current local or world rotation
+
+ _tempQuaternion2.copy( quaternion );
+ _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
+
+ if ( handle.name.search( 'E' ) !== - 1 ) {
+
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
+
+ }
+
+ if ( handle.name === 'X' ) {
+
+ _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
+ handle.quaternion.copy( _tempQuaternion );
+
+ }
+
+ if ( handle.name === 'Y' ) {
+
+ _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
+ handle.quaternion.copy( _tempQuaternion );
+
+ }
+
+ if ( handle.name === 'Z' ) {
+
+ _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
+ handle.quaternion.copy( _tempQuaternion );
+
+ }
+
+ }
+
+ // Hide disabled axes
+ handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
+ handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
+
+ // Hide disabled plane helpers
+ handle.visible = handle.visible && ( handle.name.indexOf( 'XY' ) === - 1 || this.showXY );
+ handle.visible = handle.visible && ( handle.name.indexOf( 'YZ' ) === - 1 || this.showYZ );
+ handle.visible = handle.visible && ( handle.name.indexOf( 'XZ' ) === - 1 || this.showXZ );
+
+ // Hide disabled rotation helpers
+ handle.visible = handle.visible && ( handle.name !== 'E' || this.showE );
+ handle.visible = handle.visible && ( handle.name !== 'XYZE' || this.showXYZE );
+
+ // highlight selected axis
+
+ handle.material._color = handle.material._color || handle.material.color.clone();
+ handle.material._opacity = handle.material._opacity || handle.material.opacity;
+
+ handle.material.color.copy( handle.material._color );
+ handle.material.opacity = handle.material._opacity;
+
+ if ( this.enabled && this.axis ) {
+
+ if ( handle.name === this.axis ) {
+
+ handle.material.color.copy( this.materialLib.active.color );
+ handle.material.opacity = 1.0;
+
+ } else if ( this.axis.split( '' ).some( function ( a ) {
+
+ return handle.name === a;
+
+ } ) ) {
+
+ handle.material.color.copy( this.materialLib.active.color );
+ handle.material.opacity = 1.0;
+
+ }
+
+ }
+
+ }
+
+ super.updateMatrixWorld( force );
+
+ }
+
+}
+
+//
+
+class TransformControlsPlane extends Mesh {
+
+ constructor() {
+
+ super(
+ new PlaneGeometry( 100000, 100000, 2, 2 ),
+ new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
+ );
+
+ this.isTransformControlsPlane = true;
+
+ this.type = 'TransformControlsPlane';
+
+ }
+
+ updateMatrixWorld( force ) {
+
+ let space = this.space;
+
+ this.position.copy( this.worldPosition );
+
+ if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
+
+ _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
+ _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
+ _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
+
+ // Align the plane for current transform mode, axis and space.
+
+ _alignVector.copy( _v2 );
+
+ switch ( this.mode ) {
+
+ case 'translate':
+ case 'scale':
+ switch ( this.axis ) {
+
+ case 'X':
+ _alignVector.copy( this.eye ).cross( _v1 );
+ _dirVector.copy( _v1 ).cross( _alignVector );
+ break;
+ case 'Y':
+ _alignVector.copy( this.eye ).cross( _v2 );
+ _dirVector.copy( _v2 ).cross( _alignVector );
+ break;
+ case 'Z':
+ _alignVector.copy( this.eye ).cross( _v3 );
+ _dirVector.copy( _v3 ).cross( _alignVector );
+ break;
+ case 'XY':
+ _dirVector.copy( _v3 );
+ break;
+ case 'YZ':
+ _dirVector.copy( _v1 );
+ break;
+ case 'XZ':
+ _alignVector.copy( _v3 );
+ _dirVector.copy( _v2 );
+ break;
+ case 'XYZ':
+ case 'E':
+ _dirVector.set( 0, 0, 0 );
+ break;
+
+ }
+
+ break;
+ case 'rotate':
+ default:
+ // special case for rotate
+ _dirVector.set( 0, 0, 0 );
+
+ }
+
+ if ( _dirVector.length() === 0 ) {
+
+ // If in rotate mode, make the plane parallel to camera
+ this.quaternion.copy( this.cameraQuaternion );
+
+ } else {
+
+ _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
+
+ this.quaternion.setFromRotationMatrix( _tempMatrix );
+
+ }
+
+ super.updateMatrixWorld( force );
+
+ }
+
+}
+
+export { TransformControls, TransformControlsGizmo, TransformControlsPlane };
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/environments/RoomEnvironment.js b/public/bluebey-studio/vendor/three/examples/jsm/environments/RoomEnvironment.js
new file mode 100644
index 0000000..49867cd
--- /dev/null
+++ b/public/bluebey-studio/vendor/three/examples/jsm/environments/RoomEnvironment.js
@@ -0,0 +1,185 @@
+import {
+ BackSide,
+ BoxGeometry,
+ InstancedMesh,
+ Mesh,
+ MeshLambertMaterial,
+ MeshStandardMaterial,
+ PointLight,
+ Scene,
+ Object3D,
+} from 'three';
+
+/**
+ * This class represents a scene with a basic room setup that can be used as
+ * input for {@link PMREMGenerator#fromScene}. The resulting PMREM represents the room's
+ * lighting and can be used for Image Based Lighting by assigning it to {@link Scene#environment}
+ * or directly as an environment map to PBR materials.
+ *
+ * The implementation is based on the [EnvironmentScene](https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts)
+ * component from the `model-viewer` project.
+ *
+ * ```js
+ * const environment = new RoomEnvironment();
+ * const pmremGenerator = new THREE.PMREMGenerator( renderer );
+ *
+ * const envMap = pmremGenerator.fromScene( environment ).texture;
+ * scene.environment = envMap;
+ * ```
+ *
+ * @augments Scene
+ * @three_import import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
+ */
+class RoomEnvironment extends Scene {
+
+ constructor() {
+
+ super();
+
+ this.name = 'RoomEnvironment';
+ this.position.y = - 3.5;
+
+ const geometry = new BoxGeometry();
+ geometry.deleteAttribute( 'uv' );
+
+ const roomMaterial = new MeshStandardMaterial( { side: BackSide } );
+ const boxMaterial = new MeshStandardMaterial();
+
+ const mainLight = new PointLight( 0xffffff, 900, 28, 2 );
+ mainLight.position.set( 0.418, 16.199, 0.300 );
+ this.add( mainLight );
+
+ const room = new Mesh( geometry, roomMaterial );
+ room.position.set( - 0.757, 13.219, 0.717 );
+ room.scale.set( 31.713, 28.305, 28.591 );
+ this.add( room );
+
+ const boxes = new InstancedMesh( geometry, boxMaterial, 6 );
+ const transform = new Object3D();
+
+ // box1
+ transform.position.set( - 10.906, 2.009, 1.846 );
+ transform.rotation.set( 0, - 0.195, 0 );
+ transform.scale.set( 2.328, 7.905, 4.651 );
+ transform.updateMatrix();
+ boxes.setMatrixAt( 0, transform.matrix );
+
+ // box2
+ transform.position.set( - 5.607, - 0.754, - 0.758 );
+ transform.rotation.set( 0, 0.994, 0 );
+ transform.scale.set( 1.970, 1.534, 3.955 );
+ transform.updateMatrix();
+ boxes.setMatrixAt( 1, transform.matrix );
+
+ // box3
+ transform.position.set( 6.167, 0.857, 7.803 );
+ transform.rotation.set( 0, 0.561, 0 );
+ transform.scale.set( 3.927, 6.285, 3.687 );
+ transform.updateMatrix();
+ boxes.setMatrixAt( 2, transform.matrix );
+
+ // box4
+ transform.position.set( - 2.017, 0.018, 6.124 );
+ transform.rotation.set( 0, 0.333, 0 );
+ transform.scale.set( 2.002, 4.566, 2.064 );
+ transform.updateMatrix();
+ boxes.setMatrixAt( 3, transform.matrix );
+
+ // box5
+ transform.position.set( 2.291, - 0.756, - 2.621 );
+ transform.rotation.set( 0, - 0.286, 0 );
+ transform.scale.set( 1.546, 1.552, 1.496 );
+ transform.updateMatrix();
+ boxes.setMatrixAt( 4, transform.matrix );
+
+ // box6
+ transform.position.set( - 2.193, - 0.369, - 5.547 );
+ transform.rotation.set( 0, 0.516, 0 );
+ transform.scale.set( 3.875, 3.487, 2.986 );
+ transform.updateMatrix();
+ boxes.setMatrixAt( 5, transform.matrix );
+
+ this.add( boxes );
+
+
+ // -x right
+ const light1 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
+ light1.position.set( - 16.116, 14.37, 8.208 );
+ light1.scale.set( 0.1, 2.428, 2.739 );
+ this.add( light1 );
+
+ // -x left
+ const light2 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
+ light2.position.set( - 16.109, 18.021, - 8.207 );
+ light2.scale.set( 0.1, 2.425, 2.751 );
+ this.add( light2 );
+
+ // +x
+ const light3 = new Mesh( geometry, createAreaLightMaterial( 17 ) );
+ light3.position.set( 14.904, 12.198, - 1.832 );
+ light3.scale.set( 0.15, 4.265, 6.331 );
+ this.add( light3 );
+
+ // +z
+ const light4 = new Mesh( geometry, createAreaLightMaterial( 43 ) );
+ light4.position.set( - 0.462, 8.89, 14.520 );
+ light4.scale.set( 4.38, 5.441, 0.088 );
+ this.add( light4 );
+
+ // -z
+ const light5 = new Mesh( geometry, createAreaLightMaterial( 20 ) );
+ light5.position.set( 3.235, 11.486, - 12.541 );
+ light5.scale.set( 2.5, 2.0, 0.1 );
+ this.add( light5 );
+
+ // +y
+ const light6 = new Mesh( geometry, createAreaLightMaterial( 100 ) );
+ light6.position.set( 0.0, 20.0, 0.0 );
+ light6.scale.set( 1.0, 0.1, 1.0 );
+ this.add( light6 );
+
+ }
+
+ /**
+ * Frees internal resources. This method should be called
+ * when the environment is no longer required.
+ */
+ dispose() {
+
+ const resources = new Set();
+
+ this.traverse( ( object ) => {
+
+ if ( object.isMesh ) {
+
+ resources.add( object.geometry );
+ resources.add( object.material );
+
+ }
+
+ } );
+
+ for ( const resource of resources ) {
+
+ resource.dispose();
+
+ }
+
+ }
+
+}
+
+function createAreaLightMaterial( intensity ) {
+
+ // create an emissive-only material. see #31348
+ const material = new MeshLambertMaterial( {
+ color: 0x000000,
+ emissive: 0xffffff,
+ emissiveIntensity: intensity
+ } );
+
+ return material;
+
+}
+
+export { RoomEnvironment };
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/exporters/GLTFExporter.js b/public/bluebey-studio/vendor/three/examples/jsm/exporters/GLTFExporter.js
new file mode 100644
index 0000000..dc439d7
--- /dev/null
+++ b/public/bluebey-studio/vendor/three/examples/jsm/exporters/GLTFExporter.js
@@ -0,0 +1,3856 @@
+import {
+ BufferAttribute,
+ ClampToEdgeWrapping,
+ Color,
+ DoubleSide,
+ InterpolateDiscrete,
+ InterpolateLinear,
+ NoColorSpace,
+ LinearFilter,
+ LinearMipmapLinearFilter,
+ LinearMipmapNearestFilter,
+ MathUtils,
+ Matrix4,
+ MirroredRepeatWrapping,
+ NearestFilter,
+ NearestMipmapLinearFilter,
+ NearestMipmapNearestFilter,
+ PropertyBinding,
+ RGBAFormat,
+ RepeatWrapping,
+ Scene,
+ SRGBColorSpace,
+ TextureSource,
+ CompressedTexture,
+ Vector3,
+ Quaternion,
+ REVISION,
+ ImageUtils
+} from 'three';
+
+/**
+ * The KHR_mesh_quantization extension allows these extra attribute component types
+ *
+ * @see https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_mesh_quantization/README.md#extending-mesh-attributes
+ */
+const KHR_mesh_quantization_ExtraAttrTypes = {
+ POSITION: [
+ 'byte',
+ 'byte normalized',
+ 'unsigned byte',
+ 'unsigned byte normalized',
+ 'short',
+ 'short normalized',
+ 'unsigned short',
+ 'unsigned short normalized',
+ ],
+ NORMAL: [
+ 'byte normalized',
+ 'short normalized',
+ ],
+ TANGENT: [
+ 'byte normalized',
+ 'short normalized',
+ ],
+ TEXCOORD: [
+ 'byte',
+ 'byte normalized',
+ 'unsigned byte',
+ 'short',
+ 'short normalized',
+ 'unsigned short',
+ ],
+};
+
+/**
+ * An exporter for `glTF` 2.0.
+ *
+ * glTF (GL Transmission Format) is an [open format specification](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0)
+ * for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf)
+ * or binary (.glb) format. External files store textures (.jpg, .png) and additional binary
+ * data (.bin). A glTF asset may deliver one or more scenes, including meshes, materials,
+ * textures, skins, skeletons, morph targets, animations, lights, and/or cameras.
+ *
+ * GLTFExporter supports the [glTF 2.0 extensions](https://github.com/KhronosGroup/glTF/tree/master/extensions/):
+ *
+ * - KHR_lights_punctual
+ * - KHR_materials_clearcoat
+ * - KHR_materials_dispersion
+ * - KHR_materials_emissive_strength
+ * - KHR_materials_ior
+ * - KHR_materials_iridescence
+ * - KHR_materials_specular
+ * - KHR_materials_sheen
+ * - KHR_materials_transmission
+ * - KHR_materials_unlit
+ * - KHR_materials_volume
+ * - KHR_mesh_quantization
+ * - KHR_texture_transform
+ * - EXT_materials_bump
+ * - EXT_mesh_gpu_instancing
+ * - EXT_texture_webp
+ *
+ * The following glTF 2.0 extension is supported by an external user plugin:
+ *
+ * - [KHR_materials_variants](https://github.com/takahirox/three-gltf-extensions)
+ *
+ * ```js
+ * const exporter = new GLTFExporter();
+ * const data = await exporter.parseAsync( scene, options );
+ * ```
+ *
+ * @three_import import { GLTFExporter } from 'three/addons/exporters/GLTFExporter.js';
+ */
+class GLTFExporter {
+
+ /**
+ * Constructs a new glTF exporter.
+ */
+ constructor() {
+
+ /**
+ * A reference to a texture utils module.
+ *
+ * @type {?(WebGLTextureUtils|WebGPUTextureUtils)}
+ * @default null
+ */
+ this.textureUtils = null;
+
+ this.pluginCallbacks = [];
+
+ this.register( function ( writer ) {
+
+ return new GLTFLightExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsUnlitExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsTransmissionExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsVolumeExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsIorExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsSpecularExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsClearcoatExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsDispersionExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsIridescenceExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsSheenExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsAnisotropyExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsEmissiveStrengthExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsBumpExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMeshGpuInstancing( writer );
+
+ } );
+
+ }
+
+ /**
+ * Registers a plugin callback. This API is internally used to implement the various
+ * glTF extensions but can also used by third-party code to add additional logic
+ * to the exporter.
+ *
+ * @param {function(writer:GLTFWriter)} callback - The callback function to register.
+ * @return {GLTFExporter} A reference to this exporter.
+ */
+ register( callback ) {
+
+ if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
+
+ this.pluginCallbacks.push( callback );
+
+ }
+
+ return this;
+
+ }
+
+ /**
+ * Unregisters a plugin callback.
+ *
+ * @param {Function} callback - The callback function to unregister.
+ * @return {GLTFExporter} A reference to this exporter.
+ */
+ unregister( callback ) {
+
+ if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
+
+ this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
+
+ }
+
+ return this;
+
+ }
+
+ /**
+ * Sets the texture utils for this exporter. Only relevant when compressed textures have to be exported.
+ *
+ * Depending on whether you use {@link WebGLRenderer} or {@link WebGPURenderer}, you must inject the
+ * corresponding texture utils {@link module:WebGLTextureUtils} or {@link module:WebGPUTextureUtils}.
+ *
+ * @param {WebGLTextureUtils|WebGPUTextureUtils} utils - The texture utils.
+ * @return {GLTFExporter} A reference to this exporter.
+ */
+ setTextureUtils( utils ) {
+
+ this.textureUtils = utils;
+
+ return this;
+
+ }
+
+ /**
+ * Parses the given scenes and generates the glTF output.
+ *
+ * @param {Scene|Array<Scene>} input - A scene or an array of scenes.
+ * @param {GLTFExporter~OnDone} onDone - A callback function that is executed when the export has finished.
+ * @param {GLTFExporter~OnError} onError - A callback function that is executed when an error happens.
+ * @param {GLTFExporter~Options} options - options
+ */
+ parse( input, onDone, onError, options ) {
+
+ const writer = new GLTFWriter();
+ const plugins = [];
+
+ for ( let i = 0, il = this.pluginCallbacks.length; i < il; i ++ ) {
+
+ plugins.push( this.pluginCallbacks[ i ]( writer ) );
+
+ }
+
+ writer.setPlugins( plugins );
+ writer.setTextureUtils( this.textureUtils );
+ writer.writeAsync( input, onDone, options ).catch( onError );
+
+ }
+
+ /**
+ * Async version of {@link GLTFExporter#parse}.
+ *
+ * @param {Scene|Array<Scene>} input - A scene or an array of scenes.
+ * @param {GLTFExporter~Options} options - options.
+ * @return {Promise<ArrayBuffer|string>} A Promise that resolved with the exported glTF data.
+ */
+ parseAsync( input, options ) {
+
+ const scope = this;
+
+ return new Promise( function ( resolve, reject ) {
+
+ scope.parse( input, resolve, reject, options );
+
+ } );
+
+ }
+
+}
+
+//------------------------------------------------------------------------------
+// Constants
+//------------------------------------------------------------------------------
+
+const WEBGL_CONSTANTS = {
+ POINTS: 0x0000,
+ LINES: 0x0001,
+ LINE_LOOP: 0x0002,
+ LINE_STRIP: 0x0003,
+ TRIANGLES: 0x0004,
+ TRIANGLE_STRIP: 0x0005,
+ TRIANGLE_FAN: 0x0006,
+
+ BYTE: 0x1400,
+ UNSIGNED_BYTE: 0x1401,
+ SHORT: 0x1402,
+ UNSIGNED_SHORT: 0x1403,
+ INT: 0x1404,
+ UNSIGNED_INT: 0x1405,
+ FLOAT: 0x1406,
+
+ ARRAY_BUFFER: 0x8892,
+ ELEMENT_ARRAY_BUFFER: 0x8893,
+
+ NEAREST: 0x2600,
+ LINEAR: 0x2601,
+ NEAREST_MIPMAP_NEAREST: 0x2700,
+ LINEAR_MIPMAP_NEAREST: 0x2701,
+ NEAREST_MIPMAP_LINEAR: 0x2702,
+ LINEAR_MIPMAP_LINEAR: 0x2703,
+
+ CLAMP_TO_EDGE: 33071,
+ MIRRORED_REPEAT: 33648,
+ REPEAT: 10497
+};
+
+const KHR_MESH_QUANTIZATION = 'KHR_mesh_quantization';
+
+const THREE_TO_WEBGL = {};
+
+THREE_TO_WEBGL[ NearestFilter ] = WEBGL_CONSTANTS.NEAREST;
+THREE_TO_WEBGL[ NearestMipmapNearestFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST;
+THREE_TO_WEBGL[ NearestMipmapLinearFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR;
+THREE_TO_WEBGL[ LinearFilter ] = WEBGL_CONSTANTS.LINEAR;
+THREE_TO_WEBGL[ LinearMipmapNearestFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST;
+THREE_TO_WEBGL[ LinearMipmapLinearFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR;
+
+THREE_TO_WEBGL[ ClampToEdgeWrapping ] = WEBGL_CONSTANTS.CLAMP_TO_EDGE;
+THREE_TO_WEBGL[ RepeatWrapping ] = WEBGL_CONSTANTS.REPEAT;
+THREE_TO_WEBGL[ MirroredRepeatWrapping ] = WEBGL_CONSTANTS.MIRRORED_REPEAT;
+
+const PATH_PROPERTIES = {
+ scale: 'scale',
+ position: 'translation',
+ quaternion: 'rotation',
+ morphTargetInfluences: 'weights'
+};
+
+const DEFAULT_SPECULAR_COLOR = new Color();
+
+// GLB constants
+// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
+
+const GLB_HEADER_BYTES = 12;
+const GLB_HEADER_MAGIC = 0x46546C67;
+const GLB_VERSION = 2;
+
+const GLB_CHUNK_PREFIX_BYTES = 8;
+const GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
+const GLB_CHUNK_TYPE_BIN = 0x004E4942;
+
+//------------------------------------------------------------------------------
+// Utility functions
+//------------------------------------------------------------------------------
+
+/**
+ * Compare two arrays
+ *
+ * @private
+ * @param {Array} array1 Array 1 to compare
+ * @param {Array} array2 Array 2 to compare
+ * @return {boolean} Returns true if both arrays are equal
+ */
+function equalArray( array1, array2 ) {
+
+ return ( array1.length === array2.length ) && array1.every( function ( element, index ) {
+
+ return element === array2[ index ];
+
+ } );
+
+}
+
+/**
+ * Converts a string to an ArrayBuffer.
+ *
+ * @private
+ * @param {string} text
+ * @return {ArrayBuffer}
+ */
+function stringToArrayBuffer( text ) {
+
+ return new TextEncoder().encode( text ).buffer;
+
+}
+
+/**
+ * Is identity matrix
+ *
+ * @private
+ * @param {Matrix4} matrix
+ * @returns {boolean} Returns true, if parameter is identity matrix
+ */
+function isIdentityMatrix( matrix ) {
+
+ return equalArray( matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] );
+
+}
+
+/**
+ * Get the min and max vectors from the given attribute
+ *
+ * @private
+ * @param {BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
+ * @param {number} start Start index
+ * @param {number} count Range to cover
+ * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
+ */
+function getMinMax( attribute, start, count ) {
+
+ const output = {
+
+ min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
+ max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
+
+ };
+
+ for ( let i = start; i < start + count; i ++ ) {
+
+ for ( let a = 0; a < attribute.itemSize; a ++ ) {
+
+ let value;
+
+ if ( attribute.itemSize > 4 ) {
+
+ // no support for interleaved data for itemSize > 4
+
+ value = attribute.array[ i * attribute.itemSize + a ];
+
+ } else {
+
+ if ( a === 0 ) value = attribute.getX( i );
+ else if ( a === 1 ) value = attribute.getY( i );
+ else if ( a === 2 ) value = attribute.getZ( i );
+ else if ( a === 3 ) value = attribute.getW( i );
+
+ if ( attribute.normalized === true ) {
+
+ value = MathUtils.normalize( value, attribute.array );
+
+ }
+
+ }
+
+ output.min[ a ] = Math.min( output.min[ a ], value );
+ output.max[ a ] = Math.max( output.max[ a ], value );
+
+ }
+
+ }
+
+ return output;
+
+}
+
+/**
+ * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
+ * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
+ *
+ * @private
+ * @param {number} bufferSize The size the original buffer. Should be an integer.
+ * @returns {number} new buffer size with required padding as an integer.
+ *
+ */
+function getPaddedBufferSize( bufferSize ) {
+
+ return Math.ceil( bufferSize / 4 ) * 4;
+
+}
+
+/**
+ * Returns a buffer aligned to 4-byte boundary.
+ *
+ * @private
+ * @param {ArrayBuffer} arrayBuffer Buffer to pad
+ * @param {number} [paddingByte=0] Should be an integer
+ * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
+ */
+function getPaddedArrayBuffer( arrayBuffer, paddingByte = 0 ) {
+
+ const paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
+
+ if ( paddedLength !== arrayBuffer.byteLength ) {
+
+ const array = new Uint8Array( paddedLength );
+ array.set( new Uint8Array( arrayBuffer ) );
+
+ if ( paddingByte !== 0 ) {
+
+ for ( let i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
+
+ array[ i ] = paddingByte;
+
+ }
+
+ }
+
+ return array.buffer;
+
+ }
+
+ return arrayBuffer;
+
+}
+
+function getCanvas() {
+
+ if ( typeof document === 'undefined' && typeof OffscreenCanvas !== 'undefined' ) {
+
+ return new OffscreenCanvas( 1, 1 );
+
+ }
+
+ return document.createElement( 'canvas' );
+
+}
+
+function getToBlobPromise( canvas, mimeType ) {
+
+ if ( typeof OffscreenCanvas !== 'undefined' && canvas instanceof OffscreenCanvas ) {
+
+ let quality;
+
+ // Blink's implementation of convertToBlob seems to default to a quality level of 100%
+ // Use the Blink default quality levels of toBlob instead so that file sizes are comparable.
+ if ( mimeType === 'image/jpeg' ) {
+
+ quality = 0.92;
+
+ } else if ( mimeType === 'image/webp' ) {
+
+ quality = 0.8;
+
+ }
+
+ return canvas.convertToBlob( {
+
+ type: mimeType,
+ quality: quality
+
+ } );
+
+ } else {
+
+ // HTMLCanvasElement code path
+
+ return new Promise( ( resolve ) => canvas.toBlob( resolve, mimeType ) );
+
+ }
+
+}
+
+/**
+ * Writer
+ *
+ * @private
+ */
+class GLTFWriter {
+
+ constructor() {
+
+ this.plugins = [];
+
+ this.options = {};
+ this.pending = [];
+ this.buffers = [];
+
+ this.byteOffset = 0;
+ this.buffers = [];
+ this.nodeMap = new Map();
+ this.skins = [];
+
+ this.extensionsUsed = {};
+ this.extensionsRequired = {};
+
+ this.uids = new Map();
+ this.uid = 0;
+
+ this.json = {
+ asset: {
+ version: '2.0',
+ generator: 'THREE.GLTFExporter r' + REVISION
+ }
+ };
+
+ this.cache = {
+ meshes: new Map(),
+ attributes: new Map(),
+ attributesNormalized: new Map(),
+ materials: new Map(),
+ textures: new Map(),
+ images: new Map(),
+ normalMaps: new Map()
+ };
+
+ this.textureUtils = null;
+
+ }
+
+ setPlugins( plugins ) {
+
+ this.plugins = plugins;
+
+ }
+
+ setTextureUtils( utils ) {
+
+ this.textureUtils = utils;
+
+ }
+
+ /**
+ * Parse scenes and generate GLTF output
+ *
+ * @param {Scene|Array<Scene>} input Scene or Array of THREE.Scenes
+ * @param {Function} onDone Callback on completed
+ * @param {Object} options options
+ */
+ async writeAsync( input, onDone, options = {} ) {
+
+ this.options = Object.assign( {
+ // default options
+ binary: false,
+ trs: false,
+ onlyVisible: true,
+ maxTextureSize: Infinity,
+ animations: [],
+ includeCustomExtensions: false,
+ copyright: null
+ }, options );
+
+ if ( this.options.animations.length > 0 ) {
+
+ // Only TRS properties, and not matrices, may be targeted by animation.
+ this.options.trs = true;
+
+ }
+
+ await this.processInputAsync( input );
+
+ await Promise.all( this.pending );
+
+ const writer = this;
+ const buffers = writer.buffers;
+ const json = writer.json;
+ options = writer.options;
+
+ const extensionsUsed = writer.extensionsUsed;
+ const extensionsRequired = writer.extensionsRequired;
+
+ // Merge buffers.
+ const blob = new Blob( buffers, { type: 'application/octet-stream' } );
+
+ // Declare extensions.
+ const extensionsUsedList = Object.keys( extensionsUsed );
+ const extensionsRequiredList = Object.keys( extensionsRequired );
+
+ if ( extensionsUsedList.length > 0 ) json.extensionsUsed = extensionsUsedList;
+ if ( extensionsRequiredList.length > 0 ) json.extensionsRequired = extensionsRequiredList;
+
+ // Update bytelength of the single buffer.
+ if ( json.buffers && json.buffers.length > 0 ) json.buffers[ 0 ].byteLength = blob.size;
+
+ if ( options.copyright ) json.asset.copyright = options.copyright;
+
+ if ( options.binary === true ) {
+
+ // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
+
+ const reader = new FileReader();
+ reader.readAsArrayBuffer( blob );
+ reader.onloadend = function () {
+
+ // Binary chunk.
+ const binaryChunk = getPaddedArrayBuffer( reader.result );
+ const binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
+ binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
+ binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true );
+
+ // JSON chunk.
+ const jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( json ) ), 0x20 );
+ const jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
+ jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
+ jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true );
+
+ // GLB header.
+ const header = new ArrayBuffer( GLB_HEADER_BYTES );
+ const headerView = new DataView( header );
+ headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
+ headerView.setUint32( 4, GLB_VERSION, true );
+ const totalByteLength = GLB_HEADER_BYTES
+ + jsonChunkPrefix.byteLength + jsonChunk.byteLength
+ + binaryChunkPrefix.byteLength + binaryChunk.byteLength;
+ headerView.setUint32( 8, totalByteLength, true );
+
+ const glbBlob = new Blob( [
+ header,
+ jsonChunkPrefix,
+ jsonChunk,
+ binaryChunkPrefix,
+ binaryChunk
+ ], { type: 'application/octet-stream' } );
+
+ const glbReader = new FileReader();
+ glbReader.readAsArrayBuffer( glbBlob );
+ glbReader.onloadend = function () {
+
+ onDone( glbReader.result );
+
+ };
+
+ };
+
+ } else {
+
+ if ( json.buffers && json.buffers.length > 0 ) {
+
+ const reader = new FileReader();
+ reader.readAsDataURL( blob );
+ reader.onloadend = function () {
+
+ const base64data = reader.result;
+ json.buffers[ 0 ].uri = base64data;
+ onDone( json );
+
+ };
+
+ } else {
+
+ onDone( json );
+
+ }
+
+ }
+
+
+ }
+
+ /**
+ * Serializes a userData.
+ *
+ * @param {THREE.Object3D|THREE.Material|THREE.BufferGeometry|THREE.AnimationClip} object
+ * @param {Object} objectDef
+ */
+ serializeUserData( object, objectDef ) {
+
+ if ( Object.keys( object.userData ).length === 0 ) return;
+
+ const options = this.options;
+ const extensionsUsed = this.extensionsUsed;
+
+ try {
+
+ const json = JSON.parse( JSON.stringify( object.userData ) );
+
+ if ( options.includeCustomExtensions && json.gltfExtensions ) {
+
+ if ( objectDef.extensions === undefined ) objectDef.extensions = {};
+
+ for ( const extensionName in json.gltfExtensions ) {
+
+ objectDef.extensions[ extensionName ] = json.gltfExtensions[ extensionName ];
+ extensionsUsed[ extensionName ] = true;
+
+ }
+
+ delete json.gltfExtensions;
+
+ }
+
+ if ( Object.keys( json ).length > 0 ) objectDef.extras = json;
+
+ } catch ( error ) {
+
+ console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' +
+ 'won\'t be serialized because of JSON.stringify error - ' + error.message );
+
+ }
+
+ }
+
+ /**
+ * Returns ids for buffer attributes.
+ *
+ * @param {Object} attribute
+ * @param {boolean} [isRelativeCopy=false]
+ * @return {number} An integer
+ */
+ getUID( attribute, isRelativeCopy = false ) {
+
+ if ( this.uids.has( attribute ) === false ) {
+
+ const uids = new Map();
+
+ uids.set( true, this.uid ++ );
+ uids.set( false, this.uid ++ );
+
+ this.uids.set( attribute, uids );
+
+ }
+
+ const uids = this.uids.get( attribute );
+
+ return uids.get( isRelativeCopy );
+
+ }
+
+ /**
+ * Checks if normal attribute values are normalized.
+ *
+ * @param {BufferAttribute} normal
+ * @returns {boolean}
+ */
+ isNormalizedNormalAttribute( normal ) {
+
+ const cache = this.cache;
+
+ if ( cache.attributesNormalized.has( normal ) ) return false;
+
+ const v = new Vector3();
+
+ for ( let i = 0, il = normal.count; i < il; i ++ ) {
+
+ // 0.0005 is from glTF-validator
+ if ( Math.abs( v.fromBufferAttribute( normal, i ).length() - 1.0 ) > 0.0005 ) return false;
+
+ }
+
+ return true;
+
+ }
+
+ /**
+ * Creates normalized normal buffer attribute.
+ *
+ * @param {BufferAttribute} normal
+ * @returns {BufferAttribute}
+ *
+ */
+ createNormalizedNormalAttribute( normal ) {
+
+ const cache = this.cache;
+
+ if ( cache.attributesNormalized.has( normal ) ) return cache.attributesNormalized.get( normal );
+
+ const attribute = normal.clone();
+ const v = new Vector3();
+
+ for ( let i = 0, il = attribute.count; i < il; i ++ ) {
+
+ v.fromBufferAttribute( attribute, i );
+
+ if ( v.x === 0 && v.y === 0 && v.z === 0 ) {
+
+ // if values can't be normalized set (1, 0, 0)
+ v.setX( 1.0 );
+
+ } else {
+
+ v.normalize();
+
+ }
+
+ attribute.setXYZ( i, v.x, v.y, v.z );
+
+ }
+
+ cache.attributesNormalized.set( normal, attribute );
+
+ return attribute;
+
+ }
+
+ /**
+ * Applies a texture transform, if present, to the map definition. Requires
+ * the KHR_texture_transform extension.
+ *
+ * @param {Object} mapDef
+ * @param {THREE.Texture} texture
+ */
+ applyTextureTransform( mapDef, texture ) {
+
+ let didTransform = false;
+ const transformDef = {};
+
+ if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {
+
+ transformDef.offset = texture.offset.toArray();
+ didTransform = true;
+
+ }
+
+ if ( texture.rotation !== 0 ) {
+
+ transformDef.rotation = texture.rotation;
+ didTransform = true;
+
+ }
+
+ if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {
+
+ transformDef.scale = texture.repeat.toArray();
+ didTransform = true;
+
+ }
+
+ if ( didTransform ) {
+
+ mapDef.extensions = mapDef.extensions || {};
+ mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
+ this.extensionsUsed[ 'KHR_texture_transform' ] = true;
+
+ }
+
+ }
+
+ async buildMetalRoughTextureAsync( metalnessMap, roughnessMap ) {
+
+ if ( metalnessMap === roughnessMap ) return metalnessMap;
+
+ function getEncodingConversion( map ) {
+
+ if ( map.colorSpace === SRGBColorSpace ) {
+
+ return function SRGBToLinear( c ) {
+
+ return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
+
+ };
+
+ }
+
+ return function LinearToLinear( c ) {
+
+ return c;
+
+ };
+
+ }
+
+ if ( metalnessMap instanceof CompressedTexture ) {
+
+ metalnessMap = await this.decompressTextureAsync( metalnessMap );
+
+ }
+
+ if ( roughnessMap instanceof CompressedTexture ) {
+
+ roughnessMap = await this.decompressTextureAsync( roughnessMap );
+
+ }
+
+ const metalness = metalnessMap ? metalnessMap.image : null;
+ const roughness = roughnessMap ? roughnessMap.image : null;
+
+ const width = Math.max( metalness ? metalness.width : 0, roughness ? roughness.width : 0 );
+ const height = Math.max( metalness ? metalness.height : 0, roughness ? roughness.height : 0 );
+
+ const canvas = getCanvas();
+ canvas.width = width;
+ canvas.height = height;
+
+ const context = canvas.getContext( '2d', {
+ willReadFrequently: true,
+ } );
+ context.fillStyle = '#00ffff';
+ context.fillRect( 0, 0, width, height );
+
+ const composite = context.getImageData( 0, 0, width, height );
+
+ if ( metalness ) {
+
+ context.drawImage( metalness, 0, 0, width, height );
+
+ const convert = getEncodingConversion( metalnessMap );
+ const data = context.getImageData( 0, 0, width, height ).data;
+
+ for ( let i = 2; i < data.length; i += 4 ) {
+
+ composite.data[ i ] = convert( data[ i ] / 256 ) * 256;
+
+ }
+
+ }
+
+ if ( roughness ) {
+
+ context.drawImage( roughness, 0, 0, width, height );
+
+ const convert = getEncodingConversion( roughnessMap );
+ const data = context.getImageData( 0, 0, width, height ).data;
+
+ for ( let i = 1; i < data.length; i += 4 ) {
+
+ composite.data[ i ] = convert( data[ i ] / 256 ) * 256;
+
+ }
+
+ }
+
+ context.putImageData( composite, 0, 0 );
+
+ //
+
+ const reference = metalnessMap || roughnessMap;
+
+ const texture = reference.clone();
+
+ texture.source = new TextureSource( canvas );
+ texture.colorSpace = NoColorSpace;
+ texture.channel = ( metalnessMap || roughnessMap ).channel;
+
+ if ( metalnessMap && roughnessMap && metalnessMap.channel !== roughnessMap.channel ) {
+
+ console.warn( 'THREE.GLTFExporter: UV channels for metalnessMap and roughnessMap textures must match.' );
+
+ }
+
+ console.warn( 'THREE.GLTFExporter: Merged metalnessMap and roughnessMap textures.' );
+
+ return texture;
+
+ }
+
+
+ /**
+ * Builds a copy of the given normal map with the red and/or green channels
+ * inverted (`color = 255 - color`). This is used to bake the sign of
+ * `material.normalScale` and the tangent-space convention into the texture,
+ * since glTF only supports OpenGL-style normal maps with a univariate,
+ * positive scale.
+ *
+ * @param {THREE.Texture} normalMap The source normal map.
+ * @param {boolean} flipX Whether to invert the red channel (normal X).
+ * @param {boolean} flipY Whether to invert the green channel (normal Y).
+ * @return {Promise<THREE.Texture>} The derived normal map texture.
+ */
+ async buildNormalMapTextureAsync( normalMap, flipX, flipY ) {
+
+ if ( normalMap instanceof CompressedTexture ) {
+
+ normalMap = await this.decompressTextureAsync( normalMap );
+
+ }
+
+ const image = normalMap.image;
+
+ const canvas = getCanvas();
+ canvas.width = image.width;
+ canvas.height = image.height;
+
+ const context = canvas.getContext( '2d', {
+ willReadFrequently: true,
+ } );
+
+ context.drawImage( image, 0, 0, canvas.width, canvas.height );
+
+ const imageData = context.getImageData( 0, 0, canvas.width, canvas.height );
+ const data = imageData.data;
+
+ for ( let i = 0; i < data.length; i += 4 ) {
+
+ if ( flipX ) data[ i + 0 ] = 255 - data[ i + 0 ];
+ if ( flipY ) data[ i + 1 ] = 255 - data[ i + 1 ];
+
+ }
+
+ context.putImageData( imageData, 0, 0 );
+
+ const texture = normalMap.clone();
+ texture.source = new TextureSource( canvas );
+
+ return texture;
+
+ }
+
+ async decompressTextureAsync( texture, maxTextureSize = Infinity ) {
+
+ if ( this.textureUtils === null ) {
+
+ throw new Error( 'THREE.GLTFExporter: setTextureUtils() must be called to process compressed textures.' );
+
+ }
+
+ return await this.textureUtils.decompress( texture, maxTextureSize );
+
+ }
+
+ /**
+ * Process a buffer to append to the default one.
+ * @param {ArrayBuffer} buffer
+ * @return {0}
+ */
+ processBuffer( buffer ) {
+
+ const json = this.json;
+ const buffers = this.buffers;
+
+ if ( ! json.buffers ) json.buffers = [ { byteLength: 0 } ];
+
+ // All buffers are merged before export.
+ buffers.push( buffer );
+
+ return 0;
+
+ }
+
+ /**
+ * Process and generate a BufferView
+ * @param {BufferAttribute} attribute
+ * @param {number} componentType
+ * @param {number} start
+ * @param {number} count
+ * @param {number} [target] Target usage of the BufferView
+ * @return {Object}
+ */
+ processBufferView( attribute, componentType, start, count, target ) {
+
+ const json = this.json;
+
+ if ( ! json.bufferViews ) json.bufferViews = [];
+
+ // Create a new dataview and dump the attribute's array into it
+
+ let componentSize;
+
+ switch ( componentType ) {
+
+ case WEBGL_CONSTANTS.BYTE:
+ case WEBGL_CONSTANTS.UNSIGNED_BYTE:
+
+ componentSize = 1;
+
+ break;
+
+ case WEBGL_CONSTANTS.SHORT:
+ case WEBGL_CONSTANTS.UNSIGNED_SHORT:
+
+ componentSize = 2;
+
+ break;
+
+ default:
+
+ componentSize = 4;
+
+ }
+
+ let byteStride = attribute.itemSize * componentSize;
+
+ if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
+
+ // Each element of a vertex attribute MUST be aligned to 4-byte boundaries
+ // inside a bufferView
+ byteStride = Math.ceil( byteStride / 4 ) * 4;
+
+ }
+
+ const byteLength = getPaddedBufferSize( count * byteStride );
+ const dataView = new DataView( new ArrayBuffer( byteLength ) );
+ let offset = 0;
+
+ for ( let i = start; i < start + count; i ++ ) {
+
+ for ( let a = 0; a < attribute.itemSize; a ++ ) {
+
+ let value;
+
+ if ( attribute.itemSize > 4 ) {
+
+ // no support for interleaved data for itemSize > 4
+
+ value = attribute.array[ i * attribute.itemSize + a ];
+
+ } else {
+
+ if ( a === 0 ) value = attribute.getX( i );
+ else if ( a === 1 ) value = attribute.getY( i );
+ else if ( a === 2 ) value = attribute.getZ( i );
+ else if ( a === 3 ) value = attribute.getW( i );
+
+ if ( attribute.normalized === true ) {
+
+ value = MathUtils.normalize( value, attribute.array );
+
+ }
+
+ }
+
+ if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
+
+ dataView.setFloat32( offset, value, true );
+
+ } else if ( componentType === WEBGL_CONSTANTS.INT ) {
+
+ dataView.setInt32( offset, value, true );
+
+ } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
+
+ dataView.setUint32( offset, value, true );
+
+ } else if ( componentType === WEBGL_CONSTANTS.SHORT ) {
+
+ dataView.setInt16( offset, value, true );
+
+ } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
+
+ dataView.setUint16( offset, value, true );
+
+ } else if ( componentType === WEBGL_CONSTANTS.BYTE ) {
+
+ dataView.setInt8( offset, value );
+
+ } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
+
+ dataView.setUint8( offset, value );
+
+ }
+
+ offset += componentSize;
+
+ }
+
+ if ( ( offset % byteStride ) !== 0 ) {
+
+ offset += byteStride - ( offset % byteStride );
+
+ }
+
+ }
+
+ const bufferViewDef = {
+
+ buffer: this.processBuffer( dataView.buffer ),
+ byteOffset: this.byteOffset,
+ byteLength: byteLength
+
+ };
+
+ if ( target !== undefined ) bufferViewDef.target = target;
+
+ if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
+
+ // Only define byteStride for vertex attributes.
+ bufferViewDef.byteStride = byteStride;
+
+ }
+
+ this.byteOffset += byteLength;
+
+ json.bufferViews.push( bufferViewDef );
+
+ // @TODO Merge bufferViews where possible.
+ const output = {
+
+ id: json.bufferViews.length - 1,
+ byteLength: 0
+
+ };
+
+ return output;
+
+ }
+
+ /**
+ * Process and generate a BufferView from an image Blob.
+ * @param {Blob} blob
+ * @return {Promise<number>} An integer
+ */
+ processBufferViewImage( blob ) {
+
+ const writer = this;
+ const json = writer.json;
+
+ if ( ! json.bufferViews ) json.bufferViews = [];
+
+ return new Promise( function ( resolve ) {
+
+ const reader = new FileReader();
+ reader.readAsArrayBuffer( blob );
+ reader.onloadend = function () {
+
+ const buffer = getPaddedArrayBuffer( reader.result );
+
+ const bufferViewDef = {
+ buffer: writer.processBuffer( buffer ),
+ byteOffset: writer.byteOffset,
+ byteLength: buffer.byteLength
+ };
+
+ writer.byteOffset += buffer.byteLength;
+ resolve( json.bufferViews.push( bufferViewDef ) - 1 );
+
+ };
+
+ } );
+
+ }
+
+ /**
+ * Process attribute to generate an accessor
+ * @param {BufferAttribute} attribute Attribute to process
+ * @param {?BufferGeometry} [geometry] Geometry used for truncated draw range
+ * @param {number} [start=0]
+ * @param {number} [count=Infinity]
+ * @return {?number} Index of the processed accessor on the "accessors" array
+ */
+ processAccessor( attribute, geometry, start, count ) {
+
+ const json = this.json;
+
+ const types = {
+
+ 1: 'SCALAR',
+ 2: 'VEC2',
+ 3: 'VEC3',
+ 4: 'VEC4',
+ 9: 'MAT3',
+ 16: 'MAT4'
+
+ };
+
+ let componentType;
+
+ // Detect the component type of the attribute array
+ if ( attribute.array.constructor === Float32Array ) {
+
+ componentType = WEBGL_CONSTANTS.FLOAT;
+
+ } else if ( attribute.array.constructor === Int32Array ) {
+
+ componentType = WEBGL_CONSTANTS.INT;
+
+ } else if ( attribute.array.constructor === Uint32Array ) {
+
+ componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
+
+ } else if ( attribute.array.constructor === Int16Array ) {
+
+ componentType = WEBGL_CONSTANTS.SHORT;
+
+ } else if ( attribute.array.constructor === Uint16Array ) {
+
+ componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
+
+ } else if ( attribute.array.constructor === Int8Array ) {
+
+ componentType = WEBGL_CONSTANTS.BYTE;
+
+ } else if ( attribute.array.constructor === Uint8Array ) {
+
+ componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;
+
+ } else {
+
+ throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type: ' + attribute.array.constructor.name );
+
+ }
+
+ if ( start === undefined ) start = 0;
+ if ( count === undefined || count === Infinity ) count = attribute.count;
+
+ // Skip creating an accessor if the attribute doesn't have data to export
+ if ( count === 0 ) return null;
+
+ const minMax = getMinMax( attribute, start, count );
+ let bufferViewTarget;
+
+ // If geometry isn't provided, don't infer the target usage of the bufferView. For
+ // animation samplers, target must not be set.
+ if ( geometry !== undefined ) {
+
+ bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
+
+ }
+
+ const bufferView = this.processBufferView( attribute, componentType, start, count, bufferViewTarget );
+
+ const accessorDef = {
+
+ bufferView: bufferView.id,
+ byteOffset: bufferView.byteOffset,
+ componentType: componentType,
+ count: count,
+ max: minMax.max,
+ min: minMax.min,
+ type: types[ attribute.itemSize ]
+
+ };
+
+ if ( attribute.normalized === true ) accessorDef.normalized = true;
+ if ( ! json.accessors ) json.accessors = [];
+
+ return json.accessors.push( accessorDef ) - 1;
+
+ }
+
+ /**
+ * Process image
+ * @param {Image} image to process
+ * @param {number} format Identifier of the format (RGBAFormat)
+ * @param {boolean} flipY before writing out the image
+ * @param {string} mimeType export format
+ * @return {number} Index of the processed texture in the "images" array
+ */
+ processImage( image, format, flipY, mimeType = 'image/png' ) {
+
+ if ( image !== null ) {
+
+ const writer = this;
+ const cache = writer.cache;
+ const json = writer.json;
+ const options = writer.options;
+ const pending = writer.pending;
+
+ if ( ! cache.images.has( image ) ) cache.images.set( image, {} );
+
+ const cachedImages = cache.images.get( image );
+
+ const key = mimeType + ':flipY/' + flipY.toString();
+
+ if ( cachedImages[ key ] !== undefined ) return cachedImages[ key ];
+
+ if ( ! json.images ) json.images = [];
+
+ const imageDef = { mimeType: mimeType };
+
+ const canvas = getCanvas();
+
+ canvas.width = Math.min( image.width, options.maxTextureSize );
+ canvas.height = Math.min( image.height, options.maxTextureSize );
+
+ const ctx = canvas.getContext( '2d', {
+ willReadFrequently: true,
+ } );
+
+ if ( flipY === true ) {
+
+ ctx.translate( 0, canvas.height );
+ ctx.scale( 1, - 1 );
+
+ }
+
+ if ( image.data !== undefined ) { // THREE.DataTexture
+
+ if ( format !== RGBAFormat ) {
+
+ console.error( 'GLTFExporter: Only RGBAFormat is supported.', format );
+
+ }
+
+ if ( image.width > options.maxTextureSize || image.height > options.maxTextureSize ) {
+
+ console.warn( 'GLTFExporter: Image size is bigger than maxTextureSize', image );
+
+ }
+
+ const data = new Uint8ClampedArray( image.height * image.width * 4 );
+
+ for ( let i = 0; i < data.length; i += 4 ) {
+
+ data[ i + 0 ] = image.data[ i + 0 ];
+ data[ i + 1 ] = image.data[ i + 1 ];
+ data[ i + 2 ] = image.data[ i + 2 ];
+ data[ i + 3 ] = image.data[ i + 3 ];
+
+ }
+
+ ctx.putImageData( new ImageData( data, image.width, image.height ), 0, 0 );
+
+ } else {
+
+ if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
+ ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
+ ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ||
+ ( typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas ) ) {
+
+ ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
+
+ } else {
+
+ throw new Error( 'THREE.GLTFExporter: Invalid image type. Use HTMLImageElement, HTMLCanvasElement, ImageBitmap or OffscreenCanvas.' );
+
+ }
+
+ }
+
+ if ( options.binary === true ) {
+
+ pending.push(
+
+ getToBlobPromise( canvas, mimeType )
+ .then( blob => writer.processBufferViewImage( blob ) )
+ .then( bufferViewIndex => {
+
+ imageDef.bufferView = bufferViewIndex;
+
+ } )
+
+ );
+
+ } else {
+
+ imageDef.uri = ImageUtils.getDataURL( canvas, mimeType );
+
+ }
+
+ const index = json.images.push( imageDef ) - 1;
+ cachedImages[ key ] = index;
+ return index;
+
+ } else {
+
+ throw new Error( 'THREE.GLTFExporter: No valid image data found. Unable to process texture.' );
+
+ }
+
+ }
+
+ /**
+ * Process sampler
+ * @param {Texture} map Texture to process
+ * @return {number} Index of the processed texture in the "samplers" array
+ */
+ processSampler( map ) {
+
+ const json = this.json;
+
+ if ( ! json.samplers ) json.samplers = [];
+
+ const samplerDef = {
+ magFilter: THREE_TO_WEBGL[ map.magFilter ],
+ minFilter: THREE_TO_WEBGL[ map.minFilter ],
+ wrapS: THREE_TO_WEBGL[ map.wrapS ],
+ wrapT: THREE_TO_WEBGL[ map.wrapT ]
+ };
+
+ return json.samplers.push( samplerDef ) - 1;
+
+ }
+
+ /**
+ * Process texture
+ * @param {Texture} map Map to process
+ * @return {Promise<number>} Index of the processed texture in the "textures" array
+ */
+ async processTextureAsync( map ) {
+
+ const writer = this;
+ const options = writer.options;
+ const cache = this.cache;
+ const json = this.json;
+
+ if ( cache.textures.has( map ) ) return cache.textures.get( map );
+
+ if ( ! json.textures ) json.textures = [];
+
+ // make non-readable textures (e.g. CompressedTexture) readable by blitting them into a new texture
+ if ( map instanceof CompressedTexture ) {
+
+ map = await this.decompressTextureAsync( map, options.maxTextureSize );
+
+ }
+
+ const mimeType = map.userData.mimeType;
+
+ const imageIndex = this.processImage( map.image, map.format, map.flipY, mimeType );
+
+ const textureDef = {
+ sampler: this.processSampler( map )
+ };
+
+ if ( mimeType === 'image/webp' ) {
+
+ textureDef.extensions = textureDef.extensions || {};
+ textureDef.extensions[ 'EXT_texture_webp' ] = {
+ source: imageIndex
+ };
+
+ this.extensionsUsed[ 'EXT_texture_webp' ] = true;
+ this.extensionsRequired[ 'EXT_texture_webp' ] = true;
+
+ } else {
+
+ textureDef.source = imageIndex;
+
+ }
+
+ if ( map.name ) textureDef.name = map.name;
+
+ await this._invokeAllAsync( async function ( ext ) {
+
+ ext.writeTexture && await ext.writeTexture( map, textureDef );
+
+ } );
+
+ const index = json.textures.push( textureDef ) - 1;
+ cache.textures.set( map, index );
+ return index;
+
+ }
+
+ /**
+ * Process material
+ * @param {THREE.Material} material Material to process
+ * @param {THREE.BufferGeometry} [geometry] Geometry the material is used with.
+ * @return {Promise<?number>} Index of the processed material in the "materials" array
+ */
+ async processMaterialAsync( material, geometry ) {
+
+ const cache = this.cache;
+ const json = this.json;
+
+ // Whether the geometry provides explicit tangents. The exported normal map depends on
+ // this, so it is part of the material cache key.
+ const hasTangent = geometry !== undefined && geometry.hasAttribute( 'tangent' );
+ const cacheKey = material.normalMap ? material.uuid + ':' + hasTangent : material.uuid;
+
+ if ( cache.materials.has( cacheKey ) ) return cache.materials.get( cacheKey );
+
+ if ( material.isShaderMaterial ) {
+
+ console.warn( 'GLTFExporter: THREE.ShaderMaterial not supported.' );
+ return null;
+
+ }
+
+ if ( ! json.materials ) json.materials = [];
+
+ // @QUESTION Should we avoid including any attribute that has the default value?
+ const materialDef = { pbrMetallicRoughness: {} };
+
+ if ( material.isMeshStandardMaterial !== true && material.isMeshBasicMaterial !== true ) {
+
+ console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );
+
+ }
+
+ // pbrMetallicRoughness.baseColorFactor
+ const color = material.color.toArray().concat( [ material.opacity ] );
+
+ if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
+
+ materialDef.pbrMetallicRoughness.baseColorFactor = color;
+
+ }
+
+ if ( material.isMeshStandardMaterial ) {
+
+ materialDef.pbrMetallicRoughness.metallicFactor = material.metalness;
+ materialDef.pbrMetallicRoughness.roughnessFactor = material.roughness;
+
+ } else {
+
+ materialDef.pbrMetallicRoughness.metallicFactor = 0;
+ materialDef.pbrMetallicRoughness.roughnessFactor = 1;
+
+ }
+
+ // pbrMetallicRoughness.metallicRoughnessTexture
+ if ( material.metalnessMap || material.roughnessMap ) {
+
+ const metalRoughTexture = await this.buildMetalRoughTextureAsync( material.metalnessMap, material.roughnessMap );
+
+ const metalRoughMapDef = {
+ index: await this.processTextureAsync( metalRoughTexture ),
+ texCoord: metalRoughTexture.channel
+ };
+ this.applyTextureTransform( metalRoughMapDef, metalRoughTexture );
+ materialDef.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
+
+ }
+
+ // pbrMetallicRoughness.baseColorTexture
+ if ( material.map ) {
+
+ const baseColorMapDef = {
+ index: await this.processTextureAsync( material.map ),
+ texCoord: material.map.channel
+ };
+ this.applyTextureTransform( baseColorMapDef, material.map );
+ materialDef.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
+
+ }
+
+ if ( material.emissive ) {
+
+ const emissive = material.emissive;
+ const maxEmissiveComponent = Math.max( emissive.r, emissive.g, emissive.b );
+
+ if ( maxEmissiveComponent > 0 ) {
+
+ materialDef.emissiveFactor = material.emissive.toArray();
+
+ }
+
+ // emissiveTexture
+ if ( material.emissiveMap ) {
+
+ const emissiveMapDef = {
+ index: await this.processTextureAsync( material.emissiveMap ),
+ texCoord: material.emissiveMap.channel
+ };
+ this.applyTextureTransform( emissiveMapDef, material.emissiveMap );
+ materialDef.emissiveTexture = emissiveMapDef;
+
+ }
+
+ }
+
+ // normalTexture
+ if ( material.normalMap ) {
+
+ const normalScale = material.normalScale;
+
+ // glTF only supports OpenGL-style normal maps with a univariate, positive scale.
+ // A negative `normalScale` component is baked into the texture by inverting the
+ // corresponding channel. Meshes without explicit tangents use the opposite
+ // green-channel convention, so the green channel is inverted in that case too.
+ //
+ // The no-tangent green flip is the counterpart of GLTFLoader, which negates
+ // `normalScale.y` on import for the same case.
+ const flipX = normalScale.x < 0;
+ const flipY = hasTangent ? normalScale.y < 0 : normalScale.y > 0;
+
+ let normalMap = material.normalMap;
+
+ if ( flipX || flipY ) {
+
+ if ( cache.normalMaps.has( material.normalMap ) === false ) cache.normalMaps.set( material.normalMap, {} );
+
+ const cachedVariants = cache.normalMaps.get( material.normalMap );
+ const cacheKey = `${flipX}:${flipY}`;
+
+ if ( cachedVariants[ cacheKey ] === undefined ) {
+
+ cachedVariants[ cacheKey ] = await this.buildNormalMapTextureAsync( material.normalMap, flipX, flipY );
+
+ }
+
+ normalMap = cachedVariants[ cacheKey ];
+
+ }
+
+ const normalMapDef = {
+ index: await this.processTextureAsync( normalMap ),
+ texCoord: material.normalMap.channel
+ };
+
+ if ( Math.abs( normalScale.x ) !== 1 ) {
+
+ // glTF normal scale is univariate. The magnitude of `x` is used; the sign of
+ // both components has already been baked into the texture above.
+ normalMapDef.scale = Math.abs( normalScale.x );
+
+ }
+
+ this.applyTextureTransform( normalMapDef, material.normalMap );
+ materialDef.normalTexture = normalMapDef;
+
+ }
+
+ // occlusionTexture
+ if ( material.aoMap ) {
+
+ const occlusionMapDef = {
+ index: await this.processTextureAsync( material.aoMap ),
+ texCoord: material.aoMap.channel
+ };
+
+ if ( material.aoMapIntensity !== 1.0 ) {
+
+ occlusionMapDef.strength = material.aoMapIntensity;
+
+ }
+
+ this.applyTextureTransform( occlusionMapDef, material.aoMap );
+ materialDef.occlusionTexture = occlusionMapDef;
+
+ }
+
+ // alphaMode
+ if ( material.transparent ) {
+
+ materialDef.alphaMode = 'BLEND';
+
+ } else {
+
+ if ( material.alphaTest > 0.0 ) {
+
+ materialDef.alphaMode = 'MASK';
+ materialDef.alphaCutoff = material.alphaTest;
+
+ }
+
+ }
+
+ // doubleSided
+ if ( material.side === DoubleSide ) materialDef.doubleSided = true;
+ if ( material.name !== '' ) materialDef.name = material.name;
+
+ this.serializeUserData( material, materialDef );
+
+ await this._invokeAllAsync( async function ( ext ) {
+
+ ext.writeMaterialAsync && await ext.writeMaterialAsync( material, materialDef );
+
+ } );
+
+ const index = json.materials.push( materialDef ) - 1;
+ cache.materials.set( cacheKey, index );
+ return index;
+
+ }
+
+ /**
+ * Process mesh
+ * @param {THREE.Mesh} mesh Mesh to process
+ * @return {Promise<?number>} Index of the processed mesh in the "meshes" array
+ */
+ async processMeshAsync( mesh ) {
+
+ const cache = this.cache;
+ const json = this.json;
+
+ const meshCacheKeyParts = [ mesh.geometry.uuid ];
+
+ if ( Array.isArray( mesh.material ) ) {
+
+ for ( let i = 0, l = mesh.material.length; i < l; i ++ ) {
+
+ meshCacheKeyParts.push( mesh.material[ i ].uuid );
+
+ }
+
+ } else {
+
+ meshCacheKeyParts.push( mesh.material.uuid );
+
+ }
+
+ const meshCacheKey = meshCacheKeyParts.join( ':' );
+
+ if ( cache.meshes.has( meshCacheKey ) ) return cache.meshes.get( meshCacheKey );
+
+ const geometry = mesh.geometry;
+
+ let mode;
+
+ // Use the correct mode
+ if ( mesh.isLineSegments ) {
+
+ mode = WEBGL_CONSTANTS.LINES;
+
+ } else if ( mesh.isLineLoop ) {
+
+ mode = WEBGL_CONSTANTS.LINE_LOOP;
+
+ } else if ( mesh.isLine ) {
+
+ mode = WEBGL_CONSTANTS.LINE_STRIP;
+
+ } else if ( mesh.isPoints ) {
+
+ mode = WEBGL_CONSTANTS.POINTS;
+
+ } else {
+
+ mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
+
+ }
+
+ const meshDef = {};
+ const attributes = {};
+ const primitives = [];
+ const targets = [];
+
+ // Conversion between attributes names in threejs and gltf spec
+ const nameConversion = {
+ uv: 'TEXCOORD_0',
+ uv1: 'TEXCOORD_1',
+ uv2: 'TEXCOORD_2',
+ uv3: 'TEXCOORD_3',
+ color: 'COLOR_0',
+ skinWeight: 'WEIGHTS_0',
+ skinIndex: 'JOINTS_0'
+ };
+
+ const originalNormal = geometry.getAttribute( 'normal' );
+
+ if ( originalNormal !== undefined && ! this.isNormalizedNormalAttribute( originalNormal ) ) {
+
+ console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
+
+ geometry.setAttribute( 'normal', this.createNormalizedNormalAttribute( originalNormal ) );
+
+ }
+
+ // @QUESTION Detect if .vertexColors = true?
+ // For every attribute create an accessor
+ let modifiedAttribute = null;
+
+ for ( let attributeName in geometry.attributes ) {
+
+ // Ignore morph target attributes, which are exported later.
+ if ( attributeName.slice( 0, 5 ) === 'morph' ) continue;
+
+ const attribute = geometry.attributes[ attributeName ];
+ attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
+
+ // Prefix all geometry attributes except the ones specifically
+ // listed in the spec; non-spec attributes are considered custom.
+ const validVertexAttributes =
+ /^(POSITION|NORMAL|TANGENT|TEXCOORD_\d+|COLOR_\d+|JOINTS_\d+|WEIGHTS_\d+)$/;
+
+ if ( ! validVertexAttributes.test( attributeName ) && ! attributeName.startsWith( '_' ) ) attributeName = '_' + attributeName;
+
+ if ( cache.attributes.has( this.getUID( attribute ) ) ) {
+
+ attributes[ attributeName ] = cache.attributes.get( this.getUID( attribute ) );
+ continue;
+
+ }
+
+ // Enforce glTF vertex attribute requirements:
+ // - JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT
+ // - Only custom attributes may be INT or UNSIGNED_INT
+ modifiedAttribute = null;
+ const array = attribute.array;
+
+ if ( attributeName === 'JOINTS_0' &&
+ ! ( array instanceof Uint16Array ) &&
+ ! ( array instanceof Uint8Array ) ) {
+
+ console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
+ modifiedAttribute = GLTFExporter.Utils.toTypedBufferAttribute( attribute, Uint16Array );
+
+ } else if ( ( array instanceof Uint32Array || array instanceof Int32Array ) && ! attributeName.startsWith( '_' ) ) {
+
+ console.warn( `GLTFExporter: Attribute "${ attributeName }" converted to type FLOAT.` );
+ modifiedAttribute = GLTFExporter.Utils.toTypedBufferAttribute( attribute, Float32Array );
+
+ }
+
+ const accessor = this.processAccessor( modifiedAttribute || attribute, geometry );
+
+ if ( accessor !== null ) {
+
+ if ( ! attributeName.startsWith( '_' ) ) {
+
+ this.detectMeshQuantization( attributeName, attribute );
+
+ }
+
+ attributes[ attributeName ] = accessor;
+ cache.attributes.set( this.getUID( attribute ), accessor );
+
+ }
+
+ }
+
+ if ( originalNormal !== undefined ) geometry.setAttribute( 'normal', originalNormal );
+
+ // Skip if no exportable attributes found
+ if ( Object.keys( attributes ).length === 0 ) return null;
+
+ // Morph targets
+ if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {
+
+ const weights = [];
+ const targetNames = [];
+ const reverseDictionary = {};
+
+ if ( mesh.morphTargetDictionary !== undefined ) {
+
+ for ( const key in mesh.morphTargetDictionary ) {
+
+ reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;
+
+ }
+
+ }
+
+ for ( let i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {
+
+ const target = {};
+ let warned = false;
+
+ for ( const attributeName in geometry.morphAttributes ) {
+
+ // glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
+ // Three.js doesn't support TANGENT yet.
+
+ if ( attributeName !== 'position' && attributeName !== 'normal' ) {
+
+ if ( ! warned ) {
+
+ console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
+ warned = true;
+
+ }
+
+ continue;
+
+ }
+
+ const attribute = geometry.morphAttributes[ attributeName ][ i ];
+ const gltfAttributeName = attributeName.toUpperCase();
+
+ // Three.js morph attribute has absolute values while the one of glTF has relative values.
+ //
+ // glTF 2.0 Specification:
+ // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets
+
+ const baseAttribute = geometry.attributes[ attributeName ];
+
+ if ( cache.attributes.has( this.getUID( attribute, true ) ) ) {
+
+ target[ gltfAttributeName ] = cache.attributes.get( this.getUID( attribute, true ) );
+ continue;
+
+ }
+
+ // Clones attribute not to override
+ const relativeAttribute = attribute.clone();
+
+ if ( ! geometry.morphTargetsRelative ) {
+
+ for ( let j = 0, jl = attribute.count; j < jl; j ++ ) {
+
+ for ( let a = 0; a < attribute.itemSize; a ++ ) {
+
+ if ( a === 0 ) relativeAttribute.setX( j, attribute.getX( j ) - baseAttribute.getX( j ) );
+ if ( a === 1 ) relativeAttribute.setY( j, attribute.getY( j ) - baseAttribute.getY( j ) );
+ if ( a === 2 ) relativeAttribute.setZ( j, attribute.getZ( j ) - baseAttribute.getZ( j ) );
+ if ( a === 3 ) relativeAttribute.setW( j, attribute.getW( j ) - baseAttribute.getW( j ) );
+
+ }
+
+ }
+
+ }
+
+ target[ gltfAttributeName ] = this.processAccessor( relativeAttribute, geometry );
+ cache.attributes.set( this.getUID( baseAttribute, true ), target[ gltfAttributeName ] );
+
+ }
+
+ targets.push( target );
+
+ weights.push( mesh.morphTargetInfluences[ i ] );
+
+ if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
+
+ }
+
+ meshDef.weights = weights;
+
+ if ( targetNames.length > 0 ) {
+
+ meshDef.extras = {};
+ meshDef.extras.targetNames = targetNames;
+
+ }
+
+ }
+
+ const isMultiMaterial = Array.isArray( mesh.material );
+
+ if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
+
+ let didForceIndices = false;
+
+ if ( isMultiMaterial && geometry.index === null ) {
+
+ const indices = [];
+
+ for ( let i = 0, il = geometry.attributes.position.count; i < il; i ++ ) {
+
+ indices[ i ] = i;
+
+ }
+
+ geometry.setIndex( indices );
+
+ didForceIndices = true;
+
+ }
+
+ const materials = isMultiMaterial ? mesh.material : [ mesh.material ];
+ const groups = isMultiMaterial ? geometry.groups : [ { materialIndex: 0, start: undefined, count: undefined } ];
+
+ for ( let i = 0, il = groups.length; i < il; i ++ ) {
+
+ const primitive = {
+ mode: mode,
+ attributes: attributes,
+ };
+
+ this.serializeUserData( geometry, primitive );
+
+ if ( targets.length > 0 ) primitive.targets = targets;
+
+ if ( geometry.index !== null ) {
+
+ let cacheKey = this.getUID( geometry.index );
+
+ if ( groups[ i ].start !== undefined || groups[ i ].count !== undefined ) {
+
+ cacheKey += ':' + groups[ i ].start + ':' + groups[ i ].count;
+
+ }
+
+ if ( cache.attributes.has( cacheKey ) ) {
+
+ primitive.indices = cache.attributes.get( cacheKey );
+
+ } else {
+
+ primitive.indices = this.processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
+ cache.attributes.set( cacheKey, primitive.indices );
+
+ }
+
+ if ( primitive.indices === null ) delete primitive.indices;
+
+ }
+
+ const material = await this.processMaterialAsync( materials[ groups[ i ].materialIndex ], geometry );
+
+ if ( material !== null ) primitive.material = material;
+
+ primitives.push( primitive );
+
+ }
+
+ if ( didForceIndices === true ) {
+
+ geometry.setIndex( null );
+
+ }
+
+ meshDef.primitives = primitives;
+
+ if ( ! json.meshes ) json.meshes = [];
+
+ await this._invokeAllAsync( function ( ext ) {
+
+ ext.writeMesh && ext.writeMesh( mesh, meshDef );
+
+ } );
+
+ const index = json.meshes.push( meshDef ) - 1;
+ cache.meshes.set( meshCacheKey, index );
+ return index;
+
+ }
+
+ /**
+ * If a vertex attribute with a
+ * [non-standard data type](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview)
+ * is used, it is checked whether it is a valid data type according to the
+ * [KHR_mesh_quantization](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_mesh_quantization/README.md)
+ * extension.
+ * In this case the extension is automatically added to the list of used extensions.
+ *
+ * @param {string} attributeName
+ * @param {THREE.BufferAttribute} attribute
+ */
+ detectMeshQuantization( attributeName, attribute ) {
+
+ if ( this.extensionsUsed[ KHR_MESH_QUANTIZATION ] ) return;
+
+ let attrType = undefined;
+
+ switch ( attribute.array.constructor ) {
+
+ case Int8Array:
+
+ attrType = 'byte';
+
+ break;
+
+ case Uint8Array:
+
+ attrType = 'unsigned byte';
+
+ break;
+
+ case Int16Array:
+
+ attrType = 'short';
+
+ break;
+
+ case Uint16Array:
+
+ attrType = 'unsigned short';
+
+ break;
+
+ default:
+
+ return;
+
+ }
+
+ if ( attribute.normalized ) attrType += ' normalized';
+
+ const attrNamePrefix = attributeName.split( '_', 1 )[ 0 ];
+
+ if ( KHR_mesh_quantization_ExtraAttrTypes[ attrNamePrefix ] && KHR_mesh_quantization_ExtraAttrTypes[ attrNamePrefix ].includes( attrType ) ) {
+
+ this.extensionsUsed[ KHR_MESH_QUANTIZATION ] = true;
+ this.extensionsRequired[ KHR_MESH_QUANTIZATION ] = true;
+
+ }
+
+ }
+
+ /**
+ * Process camera
+ * @param {THREE.Camera} camera Camera to process
+ * @return {number} Index of the processed mesh in the "camera" array
+ */
+ processCamera( camera ) {
+
+ const json = this.json;
+
+ if ( ! json.cameras ) json.cameras = [];
+
+ const isOrtho = camera.isOrthographicCamera;
+
+ const cameraDef = {
+ type: isOrtho ? 'orthographic' : 'perspective'
+ };
+
+ if ( isOrtho ) {
+
+ cameraDef.orthographic = {
+ xmag: camera.right * 2,
+ ymag: camera.top * 2,
+ zfar: camera.far <= 0 ? 0.001 : camera.far,
+ znear: camera.near < 0 ? 0 : camera.near
+ };
+
+ } else {
+
+ cameraDef.perspective = {
+ aspectRatio: camera.aspect,
+ yfov: MathUtils.degToRad( camera.fov ),
+ zfar: camera.far <= 0 ? 0.001 : camera.far,
+ znear: camera.near < 0 ? 0 : camera.near
+ };
+
+ }
+
+ // Question: Is saving "type" as name intentional?
+ if ( camera.name !== '' ) cameraDef.name = camera.type;
+
+ return json.cameras.push( cameraDef ) - 1;
+
+ }
+
+ /**
+ * Creates glTF animation entry from AnimationClip object.
+ *
+ * Status:
+ * - Only properties listed in PATH_PROPERTIES may be animated.
+ *
+ * @param {THREE.AnimationClip} clip
+ * @param {THREE.Object3D} root
+ * @return {?number}
+ */
+ processAnimation( clip, root ) {
+
+ const json = this.json;
+ const nodeMap = this.nodeMap;
+
+ if ( ! json.animations ) json.animations = [];
+
+ clip = GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
+
+ const tracks = clip.tracks;
+ const channels = [];
+ const samplers = [];
+
+ for ( let i = 0; i < tracks.length; ++ i ) {
+
+ const track = tracks[ i ];
+ const trackBinding = PropertyBinding.parseTrackName( track.name );
+ let trackNode = PropertyBinding.findNode( root, trackBinding.nodeName );
+ const trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];
+
+ if ( trackBinding.objectName === 'bones' ) {
+
+ if ( trackNode.isSkinnedMesh === true ) {
+
+ trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );
+
+ } else {
+
+ trackNode = undefined;
+
+ }
+
+ }
+
+ if ( ! trackNode || ! trackProperty ) {
+
+ console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
+ continue;
+
+ }
+
+ const inputItemSize = 1;
+ let outputItemSize = track.values.length / track.times.length;
+
+ if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {
+
+ outputItemSize /= trackNode.morphTargetInfluences.length;
+
+ }
+
+ let interpolation;
+
+ // @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE
+
+ // Detecting glTF cubic spline interpolant by checking factory method's special property
+ // GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
+ // valid value from .getInterpolation().
+ if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
+
+ interpolation = 'CUBICSPLINE';
+
+ // itemSize of CUBICSPLINE keyframe is 9
+ // (VEC3 * 3: inTangent, splineVertex, and outTangent)
+ // but needs to be stored as VEC3 so dividing by 3 here.
+ outputItemSize /= 3;
+
+ } else if ( track.getInterpolation() === InterpolateDiscrete ) {
+
+ interpolation = 'STEP';
+
+ } else {
+
+ interpolation = 'LINEAR';
+
+ }
+
+ samplers.push( {
+ input: this.processAccessor( new BufferAttribute( track.times, inputItemSize ) ),
+ output: this.processAccessor( new BufferAttribute( track.values, outputItemSize ) ),
+ interpolation: interpolation
+ } );
+
+ channels.push( {
+ sampler: samplers.length - 1,
+ target: {
+ node: nodeMap.get( trackNode ),
+ path: trackProperty
+ }
+ } );
+
+ }
+
+ const animationDef = {
+ name: clip.name || 'clip_' + json.animations.length,
+ samplers: samplers,
+ channels: channels
+ };
+
+ this.serializeUserData( clip, animationDef );
+
+ json.animations.push( animationDef );
+
+ return json.animations.length - 1;
+
+ }
+
+ /**
+ * @param {THREE.Object3D} object
+ * @return {?number}
+ */
+ processSkin( object ) {
+
+ const json = this.json;
+ const nodeMap = this.nodeMap;
+
+ const node = json.nodes[ nodeMap.get( object ) ];
+
+ const skeleton = object.skeleton;
+
+ if ( skeleton === undefined ) return null;
+
+ const rootJoint = object.skeleton.bones[ 0 ];
+
+ if ( rootJoint === undefined ) return null;
+
+ const joints = [];
+ const inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );
+ const temporaryBoneInverse = new Matrix4();
+
+ for ( let i = 0; i < skeleton.bones.length; ++ i ) {
+
+ joints.push( nodeMap.get( skeleton.bones[ i ] ) );
+ temporaryBoneInverse.copy( skeleton.boneInverses[ i ] );
+ temporaryBoneInverse.multiply( object.bindMatrix ).toArray( inverseBindMatrices, i * 16 );
+
+ }
+
+ if ( json.skins === undefined ) json.skins = [];
+
+ json.skins.push( {
+ inverseBindMatrices: this.processAccessor( new BufferAttribute( inverseBindMatrices, 16 ) ),
+ joints: joints,
+ skeleton: nodeMap.get( rootJoint )
+ } );
+
+ const skinIndex = node.skin = json.skins.length - 1;
+
+ return skinIndex;
+
+ }
+
+ /**
+ * Process Object3D node
+ * @param {THREE.Object3D} object Object3D to processNodeAsync
+ * @return {Promise<number>} Index of the node in the nodes list
+ */
+ async processNodeAsync( object ) {
+
+ const json = this.json;
+ const options = this.options;
+ const nodeMap = this.nodeMap;
+
+ if ( ! json.nodes ) json.nodes = [];
+
+ // Handle pivot by creating a container node
+ if ( object.pivot !== null ) {
+
+ return await this._processNodeWithPivotAsync( object );
+
+ }
+
+ const nodeDef = {};
+
+ if ( options.trs ) {
+
+ const rotation = object.quaternion.toArray();
+ const position = object.position.toArray();
+ const scale = object.scale.toArray();
+
+ if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
+
+ nodeDef.rotation = rotation;
+
+ }
+
+ if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
+
+ nodeDef.translation = position;
+
+ }
+
+ if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
+
+ nodeDef.scale = scale;
+
+ }
+
+ } else {
+
+ if ( object.matrixAutoUpdate ) {
+
+ object.updateMatrix();
+
+ }
+
+ if ( isIdentityMatrix( object.matrix ) === false ) {
+
+ nodeDef.matrix = object.matrix.elements;
+
+ }
+
+ }
+
+ // We don't export empty strings name because it represents no-name in Three.js.
+ if ( object.name !== '' ) nodeDef.name = String( object.name );
+
+ this.serializeUserData( object, nodeDef );
+
+ if ( object.isMesh || object.isLine || object.isPoints ) {
+
+ const meshIndex = await this.processMeshAsync( object );
+
+ if ( meshIndex !== null ) nodeDef.mesh = meshIndex;
+
+ } else if ( object.isCamera ) {
+
+ nodeDef.camera = this.processCamera( object );
+
+ }
+
+ if ( object.isSkinnedMesh ) this.skins.push( object );
+
+ const nodeIndex = json.nodes.push( nodeDef ) - 1;
+ nodeMap.set( object, nodeIndex );
+
+ if ( object.children.length > 0 ) {
+
+ const children = [];
+
+ for ( let i = 0, l = object.children.length; i < l; i ++ ) {
+
+ const child = object.children[ i ];
+
+ if ( child.visible || options.onlyVisible === false ) {
+
+ const childNodeIndex = await this.processNodeAsync( child );
+
+ if ( childNodeIndex !== null ) children.push( childNodeIndex );
+
+ }
+
+ }
+
+ if ( children.length > 0 ) nodeDef.children = children;
+
+ }
+
+ await this._invokeAllAsync( function ( ext ) {
+
+ ext.writeNode && ext.writeNode( object, nodeDef );
+
+ } );
+
+ return nodeIndex;
+
+ }
+
+ /**
+ * Process Object3D node with pivot using container approach
+ * @param {THREE.Object3D} object Object3D with pivot
+ * @return {Promise<number>} Index of the container node
+ */
+ async _processNodeWithPivotAsync( object ) {
+
+ const json = this.json;
+ const options = this.options;
+ const nodeMap = this.nodeMap;
+
+ const pivot = object.pivot;
+
+ // Container node: holds position + pivot offset, rotation, scale
+ // Animations will target this node
+ const containerDef = {};
+
+ const rotation = object.quaternion.toArray();
+ const position = [
+ object.position.x + pivot.x,
+ object.position.y + pivot.y,
+ object.position.z + pivot.z
+ ];
+ const scale = object.scale.toArray();
+
+ if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
+
+ containerDef.rotation = rotation;
+
+ }
+
+ if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
+
+ containerDef.translation = position;
+
+ }
+
+ if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
+
+ containerDef.scale = scale;
+
+ }
+
+ // Store pivot in extras for round-trip reconstruction
+ containerDef.extras = { pivot: pivot.toArray() };
+
+ if ( object.name !== '' ) containerDef.name = String( object.name );
+
+ this.serializeUserData( object, containerDef );
+
+ const containerIndex = json.nodes.push( containerDef ) - 1;
+
+ // Map original object to container so animations target it
+ nodeMap.set( object, containerIndex );
+
+ // Child node: holds mesh with -pivot offset
+ const childDef = {};
+
+ const childPosition = [ - pivot.x, - pivot.y, - pivot.z ];
+
+ if ( ! equalArray( childPosition, [ 0, 0, 0 ] ) ) {
+
+ childDef.translation = childPosition;
+
+ }
+
+ if ( object.isMesh || object.isLine || object.isPoints ) {
+
+ const meshIndex = await this.processMeshAsync( object );
+
+ if ( meshIndex !== null ) childDef.mesh = meshIndex;
+
+ } else if ( object.isCamera ) {
+
+ childDef.camera = this.processCamera( object );
+
+ }
+
+ if ( object.isSkinnedMesh ) this.skins.push( object );
+
+ const childIndex = json.nodes.push( childDef ) - 1;
+
+ // Build children array for container
+ const containerChildren = [ childIndex ];
+
+ // Process object's children as children of the child node
+ if ( object.children.length > 0 ) {
+
+ const grandchildren = [];
+
+ for ( let i = 0, l = object.children.length; i < l; i ++ ) {
+
+ const child = object.children[ i ];
+
+ if ( child.visible || options.onlyVisible === false ) {
+
+ const childNodeIndex = await this.processNodeAsync( child );
+
+ if ( childNodeIndex !== null ) grandchildren.push( childNodeIndex );
+
+ }
+
+ }
+
+ if ( grandchildren.length > 0 ) childDef.children = grandchildren;
+
+ }
+
+ containerDef.children = containerChildren;
+
+ await this._invokeAllAsync( function ( ext ) {
+
+ ext.writeNode && ext.writeNode( object, containerDef );
+
+ } );
+
+ return containerIndex;
+
+ }
+
+ /**
+ * Process Scene
+ * @param {Scene} scene Scene to process
+ */
+ async processSceneAsync( scene ) {
+
+ const json = this.json;
+ const options = this.options;
+
+ if ( ! json.scenes ) {
+
+ json.scenes = [];
+ json.scene = 0;
+
+ }
+
+ const sceneDef = {};
+
+ if ( scene.name !== '' ) sceneDef.name = scene.name;
+
+ json.scenes.push( sceneDef );
+
+ const nodes = [];
+
+ for ( let i = 0, l = scene.children.length; i < l; i ++ ) {
+
+ const child = scene.children[ i ];
+
+ if ( child.visible || options.onlyVisible === false ) {
+
+ const nodeIndex = await this.processNodeAsync( child );
+
+ if ( nodeIndex !== null ) nodes.push( nodeIndex );
+
+ }
+
+ }
+
+ if ( nodes.length > 0 ) sceneDef.nodes = nodes;
+
+ this.serializeUserData( scene, sceneDef );
+
+ }
+
+ /**
+ * Creates a Scene to hold a list of objects and parse it
+ * @param {Array<THREE.Object3D>} objects List of objects to process
+ */
+ async processObjectsAsync( objects ) {
+
+ const scene = new Scene();
+ scene.name = 'AuxScene';
+
+ for ( let i = 0; i < objects.length; i ++ ) {
+
+ // We push directly to children instead of calling `add` to prevent
+ // modify the .parent and break its original scene and hierarchy
+ scene.children.push( objects[ i ] );
+
+ }
+
+ await this.processSceneAsync( scene );
+
+ }
+
+ /**
+ * @param {THREE.Object3D|Array<THREE.Object3D>} input
+ */
+ async processInputAsync( input ) {
+
+ const options = this.options;
+
+ input = input instanceof Array ? input : [ input ];
+
+ await this._invokeAllAsync( function ( ext ) {
+
+ ext.beforeParse && ext.beforeParse( input );
+
+ } );
+
+ const objectsWithoutScene = [];
+
+ for ( let i = 0; i < input.length; i ++ ) {
+
+ if ( input[ i ] instanceof Scene ) {
+
+ await this.processSceneAsync( input[ i ] );
+
+ } else {
+
+ objectsWithoutScene.push( input[ i ] );
+
+ }
+
+ }
+
+ if ( objectsWithoutScene.length > 0 ) {
+
+ await this.processObjectsAsync( objectsWithoutScene );
+
+ }
+
+ for ( let i = 0; i < this.skins.length; ++ i ) {
+
+ this.processSkin( this.skins[ i ] );
+
+ }
+
+ // animations
+
+ if ( input.length === 1 ) {
+
+ // default: single input, flat animations array
+
+ for ( let i = 0; i < options.animations.length; ++ i ) {
+
+ this.processAnimation( options.animations[ i ], input[ 0 ] );
+
+ }
+
+ } else {
+
+ // multi-input with multi-dimensional animations array
+
+ for ( let i = 0; i < input.length; i ++ ) {
+
+ const animations = options.animations[ i ] || [];
+
+ for ( let j = 0; j < animations.length; ++ j ) {
+
+ this.processAnimation( animations[ j ], input[ i ] );
+
+ }
+
+ }
+
+ }
+
+ await this._invokeAllAsync( function ( ext ) {
+
+ ext.afterParse && ext.afterParse( input );
+
+ } );
+
+ }
+
+ async _invokeAllAsync( func ) {
+
+ for ( let i = 0, il = this.plugins.length; i < il; i ++ ) {
+
+ await func( this.plugins[ i ] );
+
+ }
+
+ }
+
+}
+
+/**
+ * Punctual Lights Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
+ *
+ * @private
+ */
+class GLTFLightExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_lights_punctual';
+
+ }
+
+ writeNode( light, nodeDef ) {
+
+ if ( ! light.isLight ) return;
+
+ if ( ! light.isDirectionalLight && ! light.isPointLight && ! light.isSpotLight ) {
+
+ console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.', light );
+ return;
+
+ }
+
+ const writer = this.writer;
+ const json = writer.json;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const lightDef = {};
+
+ if ( light.name ) lightDef.name = light.name;
+
+ lightDef.color = light.color.toArray();
+
+ lightDef.intensity = light.intensity;
+
+ if ( light.isDirectionalLight ) {
+
+ lightDef.type = 'directional';
+
+ } else if ( light.isPointLight ) {
+
+ lightDef.type = 'point';
+
+ if ( light.distance > 0 ) lightDef.range = light.distance;
+
+ } else if ( light.isSpotLight ) {
+
+ lightDef.type = 'spot';
+
+ if ( light.distance > 0 ) lightDef.range = light.distance;
+
+ lightDef.spot = {};
+ lightDef.spot.innerConeAngle = ( 1.0 - light.penumbra ) * light.angle;
+ lightDef.spot.outerConeAngle = light.angle;
+
+ }
+
+ if ( light.decay !== undefined && light.decay !== 2 ) {
+
+ console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, '
+ + 'and expects light.decay=2.' );
+
+ }
+
+ if ( light.target
+ && ( light.target.parent !== light
+ || light.target.position.x !== 0
+ || light.target.position.y !== 0
+ || light.target.position.z !== - 1 ) ) {
+
+ console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, '
+ + 'make light.target a child of the light with position 0,0,-1.' );
+
+ }
+
+ if ( ! extensionsUsed[ this.name ] ) {
+
+ json.extensions = json.extensions || {};
+ json.extensions[ this.name ] = { lights: [] };
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+ const lights = json.extensions[ this.name ].lights;
+ lights.push( lightDef );
+
+ nodeDef.extensions = nodeDef.extensions || {};
+ nodeDef.extensions[ this.name ] = { light: lights.length - 1 };
+
+ }
+
+}
+
+/**
+ * Unlit Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
+ *
+ * @private
+ */
+class GLTFMaterialsUnlitExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_unlit';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshBasicMaterial ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = {};
+
+ extensionsUsed[ this.name ] = true;
+
+ materialDef.pbrMetallicRoughness.metallicFactor = 0.0;
+ materialDef.pbrMetallicRoughness.roughnessFactor = 0.9;
+
+ }
+
+}
+
+/**
+ * Clearcoat Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
+ *
+ * @private
+ */
+class GLTFMaterialsClearcoatExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_clearcoat';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || material.clearcoat === 0 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ extensionDef.clearcoatFactor = material.clearcoat;
+
+ if ( material.clearcoatMap ) {
+
+ const clearcoatMapDef = {
+ index: await writer.processTextureAsync( material.clearcoatMap ),
+ texCoord: material.clearcoatMap.channel
+ };
+ writer.applyTextureTransform( clearcoatMapDef, material.clearcoatMap );
+ extensionDef.clearcoatTexture = clearcoatMapDef;
+
+ }
+
+ extensionDef.clearcoatRoughnessFactor = material.clearcoatRoughness;
+
+ if ( material.clearcoatRoughnessMap ) {
+
+ const clearcoatRoughnessMapDef = {
+ index: await writer.processTextureAsync( material.clearcoatRoughnessMap ),
+ texCoord: material.clearcoatRoughnessMap.channel
+ };
+ writer.applyTextureTransform( clearcoatRoughnessMapDef, material.clearcoatRoughnessMap );
+ extensionDef.clearcoatRoughnessTexture = clearcoatRoughnessMapDef;
+
+ }
+
+ if ( material.clearcoatNormalMap ) {
+
+ const clearcoatNormalMapDef = {
+ index: await writer.processTextureAsync( material.clearcoatNormalMap ),
+ texCoord: material.clearcoatNormalMap.channel
+ };
+
+ if ( material.clearcoatNormalScale.x !== 1 ) clearcoatNormalMapDef.scale = material.clearcoatNormalScale.x;
+
+ writer.applyTextureTransform( clearcoatNormalMapDef, material.clearcoatNormalMap );
+ extensionDef.clearcoatNormalTexture = clearcoatNormalMapDef;
+
+ }
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+
+ }
+
+}
+
+/**
+ * Materials dispersion Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_dispersion
+ *
+ * @private
+ */
+class GLTFMaterialsDispersionExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_dispersion';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || material.dispersion === 0 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ extensionDef.dispersion = material.dispersion;
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Iridescence Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence
+ *
+ * @private
+ */
+class GLTFMaterialsIridescenceExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_iridescence';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || material.iridescence === 0 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ extensionDef.iridescenceFactor = material.iridescence;
+
+ if ( material.iridescenceMap ) {
+
+ const iridescenceMapDef = {
+ index: await writer.processTextureAsync( material.iridescenceMap ),
+ texCoord: material.iridescenceMap.channel
+ };
+ writer.applyTextureTransform( iridescenceMapDef, material.iridescenceMap );
+ extensionDef.iridescenceTexture = iridescenceMapDef;
+
+ }
+
+ extensionDef.iridescenceIor = material.iridescenceIOR;
+ extensionDef.iridescenceThicknessMinimum = material.iridescenceThicknessRange[ 0 ];
+ extensionDef.iridescenceThicknessMaximum = material.iridescenceThicknessRange[ 1 ];
+
+ if ( material.iridescenceThicknessMap ) {
+
+ const iridescenceThicknessMapDef = {
+ index: await writer.processTextureAsync( material.iridescenceThicknessMap ),
+ texCoord: material.iridescenceThicknessMap.channel
+ };
+ writer.applyTextureTransform( iridescenceThicknessMapDef, material.iridescenceThicknessMap );
+ extensionDef.iridescenceThicknessTexture = iridescenceThicknessMapDef;
+
+ }
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Transmission Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
+ *
+ * @private
+ */
+class GLTFMaterialsTransmissionExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_transmission';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || material.transmission === 0 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ extensionDef.transmissionFactor = material.transmission;
+
+ if ( material.transmissionMap ) {
+
+ const transmissionMapDef = {
+ index: await writer.processTextureAsync( material.transmissionMap ),
+ texCoord: material.transmissionMap.channel
+ };
+ writer.applyTextureTransform( transmissionMapDef, material.transmissionMap );
+ extensionDef.transmissionTexture = transmissionMapDef;
+
+ }
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Materials Volume Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
+ *
+ * @private
+ */
+class GLTFMaterialsVolumeExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_volume';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || material.transmission === 0 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ extensionDef.thicknessFactor = material.thickness;
+
+ if ( material.thicknessMap ) {
+
+ const thicknessMapDef = {
+ index: await writer.processTextureAsync( material.thicknessMap ),
+ texCoord: material.thicknessMap.channel
+ };
+ writer.applyTextureTransform( thicknessMapDef, material.thicknessMap );
+ extensionDef.thicknessTexture = thicknessMapDef;
+
+ }
+
+ if ( material.attenuationDistance !== Infinity ) {
+
+ extensionDef.attenuationDistance = material.attenuationDistance;
+
+ }
+
+ extensionDef.attenuationColor = material.attenuationColor.toArray();
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Materials ior Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior
+ *
+ * @private
+ */
+class GLTFMaterialsIorExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_ior';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || material.ior === 1.5 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ extensionDef.ior = material.ior;
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Materials specular Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular
+ *
+ * @private
+ */
+class GLTFMaterialsSpecularExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_specular';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || ( material.specularIntensity === 1.0 &&
+ material.specularColor.equals( DEFAULT_SPECULAR_COLOR ) &&
+ ! material.specularIntensityMap && ! material.specularColorMap ) ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ if ( material.specularIntensityMap ) {
+
+ const specularIntensityMapDef = {
+ index: await writer.processTextureAsync( material.specularIntensityMap ),
+ texCoord: material.specularIntensityMap.channel
+ };
+ writer.applyTextureTransform( specularIntensityMapDef, material.specularIntensityMap );
+ extensionDef.specularTexture = specularIntensityMapDef;
+
+ }
+
+ if ( material.specularColorMap ) {
+
+ const specularColorMapDef = {
+ index: await writer.processTextureAsync( material.specularColorMap ),
+ texCoord: material.specularColorMap.channel
+ };
+ writer.applyTextureTransform( specularColorMapDef, material.specularColorMap );
+ extensionDef.specularColorTexture = specularColorMapDef;
+
+ }
+
+ extensionDef.specularFactor = material.specularIntensity;
+ extensionDef.specularColorFactor = material.specularColor.toArray();
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Sheen Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_sheen
+ *
+ * @private
+ */
+class GLTFMaterialsSheenExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_sheen';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || material.sheen == 0.0 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ if ( material.sheenRoughnessMap ) {
+
+ const sheenRoughnessMapDef = {
+ index: await writer.processTextureAsync( material.sheenRoughnessMap ),
+ texCoord: material.sheenRoughnessMap.channel
+ };
+ writer.applyTextureTransform( sheenRoughnessMapDef, material.sheenRoughnessMap );
+ extensionDef.sheenRoughnessTexture = sheenRoughnessMapDef;
+
+ }
+
+ if ( material.sheenColorMap ) {
+
+ const sheenColorMapDef = {
+ index: await writer.processTextureAsync( material.sheenColorMap ),
+ texCoord: material.sheenColorMap.channel
+ };
+ writer.applyTextureTransform( sheenColorMapDef, material.sheenColorMap );
+ extensionDef.sheenColorTexture = sheenColorMapDef;
+
+ }
+
+ extensionDef.sheenRoughnessFactor = material.sheenRoughness;
+ extensionDef.sheenColorFactor = material.sheenColor.toArray();
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Anisotropy Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_anisotropy
+ *
+ * @private
+ */
+class GLTFMaterialsAnisotropyExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_anisotropy';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || material.anisotropy == 0.0 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ if ( material.anisotropyMap ) {
+
+ const anisotropyMapDef = { index: await writer.processTextureAsync( material.anisotropyMap ) };
+ writer.applyTextureTransform( anisotropyMapDef, material.anisotropyMap );
+ extensionDef.anisotropyTexture = anisotropyMapDef;
+
+ }
+
+ extensionDef.anisotropyStrength = material.anisotropy;
+ extensionDef.anisotropyRotation = material.anisotropyRotation;
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Materials Emissive Strength Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/blob/5768b3ce0ef32bc39cdf1bef10b948586635ead3/extensions/2.0/Khronos/KHR_materials_emissive_strength/README.md
+ *
+ * @private
+ */
+class GLTFMaterialsEmissiveStrengthExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_emissive_strength';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshStandardMaterial || material.emissiveIntensity === 1.0 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ extensionDef.emissiveStrength = material.emissiveIntensity;
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+
+/**
+ * Materials bump Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/EXT_materials_bump
+ *
+ * @private
+ */
+class GLTFMaterialsBumpExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'EXT_materials_bump';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshStandardMaterial || (
+ material.bumpScale === 1 &&
+ ! material.bumpMap ) ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ if ( material.bumpMap ) {
+
+ const bumpMapDef = {
+ index: await writer.processTextureAsync( material.bumpMap ),
+ texCoord: material.bumpMap.channel
+ };
+ writer.applyTextureTransform( bumpMapDef, material.bumpMap );
+ extensionDef.bumpTexture = bumpMapDef;
+
+ }
+
+ extensionDef.bumpFactor = material.bumpScale;
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * GPU Instancing Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_mesh_gpu_instancing
+ *
+ * @private
+ */
+class GLTFMeshGpuInstancing {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'EXT_mesh_gpu_instancing';
+
+ }
+
+ writeNode( object, nodeDef ) {
+
+ if ( ! object.isInstancedMesh ) return;
+
+ const writer = this.writer;
+
+ const mesh = object;
+
+ const translationAttr = new Float32Array( mesh.count * 3 );
+ const rotationAttr = new Float32Array( mesh.count * 4 );
+ const scaleAttr = new Float32Array( mesh.count * 3 );
+
+ const matrix = new Matrix4();
+ const position = new Vector3();
+ const quaternion = new Quaternion();
+ const scale = new Vector3();
+
+ for ( let i = 0; i < mesh.count; i ++ ) {
+
+ mesh.getMatrixAt( i, matrix );
+ matrix.decompose( position, quaternion, scale );
+
+ position.toArray( translationAttr, i * 3 );
+ quaternion.toArray( rotationAttr, i * 4 );
+ scale.toArray( scaleAttr, i * 3 );
+
+ }
+
+ const attributes = {
+ TRANSLATION: writer.processAccessor( new BufferAttribute( translationAttr, 3 ) ),
+ ROTATION: writer.processAccessor( new BufferAttribute( rotationAttr, 4 ) ),
+ SCALE: writer.processAccessor( new BufferAttribute( scaleAttr, 3 ) ),
+ };
+
+ if ( mesh.instanceColor )
+ attributes._COLOR_0 = writer.processAccessor( mesh.instanceColor );
+
+ nodeDef.extensions = nodeDef.extensions || {};
+ nodeDef.extensions[ this.name ] = { attributes };
+
+ writer.extensionsUsed[ this.name ] = true;
+ writer.extensionsRequired[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Static utility functions
+ *
+ * @private
+ */
+GLTFExporter.Utils = {
+
+ insertKeyframe: function ( track, time ) {
+
+ const tolerance = 0.001; // 1ms
+ const valueSize = track.getValueSize();
+
+ const times = new track.TimeBufferType( track.times.length + 1 );
+ const values = new track.ValueBufferType( track.values.length + valueSize );
+ const interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );
+
+ let index;
+
+ if ( track.times.length === 0 ) {
+
+ times[ 0 ] = time;
+
+ for ( let i = 0; i < valueSize; i ++ ) {
+
+ values[ i ] = 0;
+
+ }
+
+ index = 0;
+
+ } else if ( time < track.times[ 0 ] ) {
+
+ if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;
+
+ times[ 0 ] = time;
+ times.set( track.times, 1 );
+
+ values.set( interpolant.evaluate( time ), 0 );
+ values.set( track.values, valueSize );
+
+ index = 0;
+
+ } else if ( time > track.times[ track.times.length - 1 ] ) {
+
+ if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {
+
+ return track.times.length - 1;
+
+ }
+
+ times[ times.length - 1 ] = time;
+ times.set( track.times, 0 );
+
+ values.set( track.values, 0 );
+ values.set( interpolant.evaluate( time ), track.values.length );
+
+ index = times.length - 1;
+
+ } else {
+
+ for ( let i = 0; i < track.times.length; i ++ ) {
+
+ if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;
+
+ if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {
+
+ times.set( track.times.slice( 0, i + 1 ), 0 );
+ times[ i + 1 ] = time;
+ times.set( track.times.slice( i + 1 ), i + 2 );
+
+ values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
+ values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
+ values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );
+
+ index = i + 1;
+
+ break;
+
+ }
+
+ }
+
+ }
+
+ track.times = times;
+ track.values = values;
+
+ return index;
+
+ },
+
+ mergeMorphTargetTracks: function ( clip, root ) {
+
+ const tracks = [];
+ const mergedTracks = {};
+ const sourceTracks = clip.tracks;
+
+ for ( let i = 0; i < sourceTracks.length; ++ i ) {
+
+ let sourceTrack = sourceTracks[ i ];
+ const sourceTrackBinding = PropertyBinding.parseTrackName( sourceTrack.name );
+ const sourceTrackNode = PropertyBinding.findNode( root, sourceTrackBinding.nodeName );
+
+ if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
+
+ // Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
+ tracks.push( sourceTrack );
+ continue;
+
+ }
+
+ if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete
+ && sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {
+
+ if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
+
+ // This should never happen, because glTF morph target animations
+ // affect all targets already.
+ throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );
+
+ }
+
+ console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );
+
+ sourceTrack = sourceTrack.clone();
+ sourceTrack.setInterpolation( InterpolateLinear );
+
+ }
+
+ const targetCount = sourceTrackNode.morphTargetInfluences.length;
+ const targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];
+
+ if ( targetIndex === undefined ) {
+
+ throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );
+
+ }
+
+ let mergedTrack;
+
+ // If this is the first time we've seen this object, create a new
+ // track to store merged keyframe data for each morph target.
+ if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {
+
+ mergedTrack = sourceTrack.clone();
+
+ const values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );
+
+ for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
+
+ values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];
+
+ }
+
+ // We need to take into consideration the intended target node
+ // of our original un-merged morphTarget animation.
+ mergedTrack.name = ( sourceTrackBinding.nodeName || '' ) + '.morphTargetInfluences';
+ mergedTrack.values = values;
+
+ mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
+ tracks.push( mergedTrack );
+
+ continue;
+
+ }
+
+ const sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );
+
+ mergedTrack = mergedTracks[ sourceTrackNode.uuid ];
+
+ // For every existing keyframe of the merged track, write a (possibly
+ // interpolated) value from the source track.
+ for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
+
+ mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );
+
+ }
+
+ // For every existing keyframe of the source track, write a (possibly
+ // new) keyframe to the merged track. Values from the previous loop may
+ // be written again, but keyframes are de-duplicated.
+ for ( let j = 0; j < sourceTrack.times.length; j ++ ) {
+
+ const keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
+ mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];
+
+ }
+
+ }
+
+ clip.tracks = tracks;
+
+ return clip;
+
+ },
+
+ toTypedBufferAttribute: function ( srcAttribute, TypedArray ) {
+
+ const dstAttribute = new BufferAttribute( new TypedArray( srcAttribute.count * srcAttribute.itemSize ), srcAttribute.itemSize, false );
+
+ if ( ! srcAttribute.normalized && ! srcAttribute.isInterleavedBufferAttribute ) {
+
+ dstAttribute.array.set( srcAttribute.array );
+
+ return dstAttribute;
+
+ }
+
+ for ( let i = 0, il = srcAttribute.count; i < il; i ++ ) {
+
+ for ( let j = 0; j < srcAttribute.itemSize; j ++ ) {
+
+ dstAttribute.setComponent( i, j, srcAttribute.getComponent( i, j ) );
+
+ }
+
+ }
+
+ return dstAttribute;
+
+ }
+
+};
+
+/**
+ * Export options of `GLTFExporter`.
+ *
+ * @typedef {Object} GLTFExporter~Options
+ * @property {boolean} [trs=false] - Export position, rotation and scale instead of matrix per node.
+ * @property {boolean} [onlyVisible=true] - Export only visible 3D objects.
+ * @property {boolean} [binary=false] - Export in binary (.glb) format, returning an ArrayBuffer.
+ * @property {number} [maxTextureSize=Infinity] - Restricts the image maximum size (both width and height) to the given value.
+ * @property {Array<AnimationClip>|Array<Array<AnimationClip>>} [animations=[]] - List of animations to be included in the export. When exporting a single 3D object or scene, this is a flat list of clips.
+ * When exporting an array of multiple scenes, this must be a nested array with one list of clips per scene, matched to the input by index.
+ * @property {boolean} [includeCustomExtensions=false] - Export custom glTF extensions defined on an object's `userData.gltfExtensions` property.
+ * @property {string} [copyright=null] - Export with a copyright notice embedded in the glTF.
+ **/
+
+/**
+ * onDone callback of `GLTFExporter`.
+ *
+ * @callback GLTFExporter~OnDone
+ * @param {ArrayBuffer|string} result - The generated .gltf (JSON) or .glb (binary).
+ */
+
+/**
+ * onError callback of `GLTFExporter`.
+ *
+ * @callback GLTFExporter~OnError
+ * @param {Error} error - The error object.
+ */
+
+export { GLTFExporter };
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/loaders/GLTFLoader.js b/public/bluebey-studio/vendor/three/examples/jsm/loaders/GLTFLoader.js
new file mode 100644
index 0000000..cd95b20
--- /dev/null
+++ b/public/bluebey-studio/vendor/three/examples/jsm/loaders/GLTFLoader.js
@@ -0,0 +1,4925 @@
+import {
+ AnimationClip,
+ Bone,
+ Box3,
+ BufferAttribute,
+ BufferGeometry,
+ ClampToEdgeWrapping,
+ Color,
+ ColorManagement,
+ DirectionalLight,
+ DoubleSide,
+ FileLoader,
+ FrontSide,
+ Group,
+ ImageBitmapLoader,
+ InstancedMesh,
+ InterleavedBuffer,
+ InterleavedBufferAttribute,
+ Interpolant,
+ InterpolateDiscrete,
+ InterpolateLinear,
+ Line,
+ LineBasicMaterial,
+ LineLoop,
+ LineSegments,
+ LinearFilter,
+ LinearMipmapLinearFilter,
+ LinearMipmapNearestFilter,
+ LinearSRGBColorSpace,
+ Loader,
+ LoaderUtils,
+ Material,
+ MathUtils,
+ Matrix4,
+ Mesh,
+ MeshBasicMaterial,
+ MeshPhysicalMaterial,
+ MeshStandardMaterial,
+ MirroredRepeatWrapping,
+ NearestFilter,
+ NearestMipmapLinearFilter,
+ NearestMipmapNearestFilter,
+ NumberKeyframeTrack,
+ Object3D,
+ OrthographicCamera,
+ PerspectiveCamera,
+ PointLight,
+ Points,
+ PointsMaterial,
+ PropertyBinding,
+ Quaternion,
+ QuaternionKeyframeTrack,
+ RepeatWrapping,
+ Skeleton,
+ SkinnedMesh,
+ Sphere,
+ SpotLight,
+ Texture,
+ TextureLoader,
+ TriangleFanDrawMode,
+ TriangleStripDrawMode,
+ Vector2,
+ Vector3,
+ VectorKeyframeTrack,
+ SRGBColorSpace,
+ InstancedBufferAttribute
+} from 'three';
+import { toTrianglesDrawMode } from '../utils/BufferGeometryUtils.js';
+import { clone } from '../utils/SkeletonUtils.js';
+
+/**
+ * A loader for the glTF 2.0 format.
+ *
+ * [glTF](https://www.khronos.org/gltf/) (GL Transmission Format) is an [open format specification]{@link https://github.com/KhronosGroup/glTF/tree/main/specification/2.0)
+ * for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf) or binary (.glb)
+ * format. External files store textures (.jpg, .png) and additional binary data (.bin). A glTF asset may deliver
+ * one or more scenes, including meshes, materials, textures, skins, skeletons, morph targets, animations, lights,
+ * and/or cameras.
+ *
+ * `GLTFLoader` uses {@link ImageBitmapLoader} whenever possible. Be advised that image bitmaps are not
+ * automatically GC-collected when they are no longer referenced, and they require special handling during
+ * the disposal process.
+ *
+ * `GLTFLoader` supports the following glTF 2.0 extensions:
+ * - KHR_draco_mesh_compression
+ * - KHR_lights_punctual
+ * - KHR_materials_anisotropy
+ * - KHR_materials_clearcoat
+ * - KHR_materials_dispersion
+ * - KHR_materials_emissive_strength
+ * - KHR_materials_ior
+ * - KHR_materials_specular
+ * - KHR_materials_transmission
+ * - KHR_materials_iridescence
+ * - KHR_materials_unlit
+ * - KHR_materials_volume
+ * - KHR_mesh_quantization
+ * - KHR_meshopt_compression
+ * - KHR_texture_basisu
+ * - KHR_texture_transform
+ * - EXT_materials_bump
+ * - EXT_meshopt_compression
+ * - EXT_mesh_gpu_instancing
+ * - EXT_texture_avif
+ * - EXT_texture_webp
+ *
+ * The following glTF 2.0 extensions are supported by separately registered plugins:
+ * - KHR_gaussian_splatting
+ * - [KHR_materials_variants](https://github.com/takahirox/three-gltf-extensions)
+ * - [MSFT_texture_dds](https://github.com/takahirox/three-gltf-extensions)
+ * - [KHR_animation_pointer](https://github.com/needle-tools/three-animation-pointer)
+ * - [NEEDLE_progressive](https://github.com/needle-tools/gltf-progressive)
+ *
+ * ```js
+ * const loader = new GLTFLoader();
+ *
+ * // Optional: Provide a DRACOLoader instance to decode compressed mesh data
+ * const dracoLoader = new DRACOLoader();
+ * dracoLoader.setDecoderPath( '/examples/jsm/libs/draco/' );
+ * loader.setDRACOLoader( dracoLoader );
+ *
+ * const gltf = await loader.loadAsync( 'models/gltf/duck/duck.gltf' );
+ * scene.add( gltf.scene );
+ * ```
+ *
+ * @augments Loader
+ * @three_import import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
+ */
+class GLTFLoader extends Loader {
+
+ /**
+ * Constructs a new glTF loader.
+ *
+ * @param {LoadingManager} [manager] - The loading manager.
+ */
+ constructor( manager ) {
+
+ super( manager );
+
+ this.dracoLoader = null;
+ this.ktx2Loader = null;
+ this.meshoptDecoder = null;
+
+ this.pluginCallbacks = [];
+
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsClearcoatExtension( parser );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsDispersionExtension( parser );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFTextureBasisUExtension( parser );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFTextureWebPExtension( parser );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFTextureAVIFExtension( parser );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsSheenExtension( parser );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsTransmissionExtension( parser );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsVolumeExtension( parser );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsIorExtension( parser );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsEmissiveStrengthExtension( parser );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsSpecularExtension( parser );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsIridescenceExtension( parser );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsAnisotropyExtension( parser );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsBumpExtension( parser );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFLightsExtension( parser );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFMeshoptCompression( parser, EXTENSIONS.EXT_MESHOPT_COMPRESSION );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFMeshoptCompression( parser, EXTENSIONS.KHR_MESHOPT_COMPRESSION );
+
+ } );
+
+ this.register( function ( parser ) {
+
+ return new GLTFMeshGpuInstancing( parser );
+
+ } );
+
+ }
+
+ /**
+ * Starts loading from the given URL and passes the loaded glTF asset
+ * to the `onLoad()` callback.
+ *
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
+ * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished.
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
+ * @param {onErrorCallback} onError - Executed when errors occur.
+ */
+ load( url, onLoad, onProgress, onError ) {
+
+ const scope = this;
+
+ let resourcePath;
+
+ if ( this.resourcePath !== '' ) {
+
+ resourcePath = this.resourcePath;
+
+ } else if ( this.path !== '' ) {
+
+ // If a base path is set, resources will be relative paths from that plus the relative path of the gltf file
+ // Example path = 'https://my-cnd-server.com/', url = 'assets/models/model.gltf'
+ // resourcePath = 'https://my-cnd-server.com/assets/models/'
+ // referenced resource 'model.bin' will be loaded from 'https://my-cnd-server.com/assets/models/model.bin'
+ // referenced resource '../textures/texture.png' will be loaded from 'https://my-cnd-server.com/assets/textures/texture.png'
+ const relativeUrl = LoaderUtils.extractUrlBase( url );
+ resourcePath = LoaderUtils.resolveURL( relativeUrl, this.path );
+
+ } else {
+
+ resourcePath = LoaderUtils.extractUrlBase( url );
+
+ }
+
+ // Tells the LoadingManager to track an extra item, which resolves after
+ // the model is fully loaded. This means the count of items loaded will
+ // be incorrect, but ensures manager.onLoad() does not fire early.
+ this.manager.itemStart( url );
+
+ const _onError = function ( e ) {
+
+ if ( onError ) {
+
+ onError( e );
+
+ } else {
+
+ console.error( e );
+
+ }
+
+ scope.manager.itemError( url );
+ scope.manager.itemEnd( url );
+
+ };
+
+ const loader = new FileLoader( this.manager );
+
+ loader.setPath( this.path );
+ loader.setResponseType( 'arraybuffer' );
+ loader.setRequestHeader( this.requestHeader );
+ loader.setWithCredentials( this.withCredentials );
+
+ loader.load( url, function ( data ) {
+
+ try {
+
+ scope.parse( data, resourcePath, function ( gltf ) {
+
+ onLoad( gltf );
+
+ scope.manager.itemEnd( url );
+
+ }, _onError );
+
+ } catch ( e ) {
+
+ _onError( e );
+
+ }
+
+ }, onProgress, _onError );
+
+ }
+
+ /**
+ * Sets the given Draco loader to this loader. Required for decoding assets
+ * compressed with the `KHR_draco_mesh_compression` extension.
+ *
+ * @param {DRACOLoader} dracoLoader - The Draco loader to set.
+ * @return {GLTFLoader} A reference to this loader.
+ */
+ setDRACOLoader( dracoLoader ) {
+
+ this.dracoLoader = dracoLoader;
+ return this;
+
+ }
+
+ /**
+ * Sets the given KTX2 loader to this loader. Required for loading KTX2
+ * compressed textures.
+ *
+ * @param {KTX2Loader} ktx2Loader - The KTX2 loader to set.
+ * @return {GLTFLoader} A reference to this loader.
+ */
+ setKTX2Loader( ktx2Loader ) {
+
+ this.ktx2Loader = ktx2Loader;
+ return this;
+
+ }
+
+ /**
+ * Sets the given meshopt decoder. Required for decoding assets
+ * compressed with the `EXT_meshopt_compression` extension.
+ *
+ * @param {Object} meshoptDecoder - The meshopt decoder to set.
+ * @return {GLTFLoader} A reference to this loader.
+ */
+ setMeshoptDecoder( meshoptDecoder ) {
+
+ this.meshoptDecoder = meshoptDecoder;
+ return this;
+
+ }
+
+ /**
+ * Registers a plugin callback. This API is internally used to implement the various
+ * glTF extensions but can also used by third-party code to add additional logic
+ * to the loader.
+ *
+ * @param {function(parser:GLTFParser)} callback - The callback function to register.
+ * @return {GLTFLoader} A reference to this loader.
+ */
+ register( callback ) {
+
+ if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
+
+ this.pluginCallbacks.push( callback );
+
+ }
+
+ return this;
+
+ }
+
+ /**
+ * Unregisters a plugin callback.
+ *
+ * @param {Function} callback - The callback function to unregister.
+ * @return {GLTFLoader} A reference to this loader.
+ */
+ unregister( callback ) {
+
+ if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
+
+ this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
+
+ }
+
+ return this;
+
+ }
+
+ /**
+ * Parses the given glTF data and returns the resulting group.
+ *
+ * @param {string|ArrayBuffer} data - The raw glTF data.
+ * @param {string} path - The URL base path.
+ * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished.
+ * @param {onErrorCallback} onError - Executed when errors occur.
+ */
+ parse( data, path, onLoad, onError ) {
+
+ let json;
+ const extensions = {};
+ const plugins = {};
+ const textDecoder = new TextDecoder();
+
+ if ( typeof data === 'string' ) {
+
+ json = JSON.parse( data );
+
+ } else if ( data instanceof ArrayBuffer ) {
+
+ const magic = textDecoder.decode( new Uint8Array( data, 0, 4 ) );
+
+ if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
+
+ try {
+
+ extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
+
+ } catch ( error ) {
+
+ if ( onError ) onError( error );
+ return;
+
+ }
+
+ json = JSON.parse( extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content );
+
+ } else {
+
+ json = JSON.parse( textDecoder.decode( data ) );
+
+ }
+
+ } else {
+
+ json = data;
+
+ }
+
+ if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
+
+ if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
+ return;
+
+ }
+
+ const parser = new GLTFParser( json, {
+
+ path: path || this.resourcePath || '',
+ crossOrigin: this.crossOrigin,
+ requestHeader: this.requestHeader,
+ manager: this.manager,
+ ktx2Loader: this.ktx2Loader,
+ meshoptDecoder: this.meshoptDecoder
+
+ } );
+
+ parser.fileLoader.setRequestHeader( this.requestHeader );
+
+ for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {
+
+ const plugin = this.pluginCallbacks[ i ]( parser );
+
+ if ( ! plugin.name ) console.error( 'THREE.GLTFLoader: Invalid plugin found: missing name' );
+
+ plugins[ plugin.name ] = plugin;
+
+ // Workaround to avoid determining as unknown extension
+ // in addUnknownExtensionsToUserData().
+ // Remove this workaround if we move all the existing
+ // extension handlers to plugin system
+ extensions[ plugin.name ] = true;
+
+ }
+
+ if ( json.extensionsUsed ) {
+
+ for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {
+
+ const extensionName = json.extensionsUsed[ i ];
+ const extensionsRequired = json.extensionsRequired || [];
+
+ switch ( extensionName ) {
+
+ case EXTENSIONS.KHR_MATERIALS_UNLIT:
+ extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
+ break;
+
+ case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
+ extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
+ break;
+
+ case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
+ extensions[ extensionName ] = new GLTFTextureTransformExtension();
+ break;
+
+ case EXTENSIONS.KHR_MESH_QUANTIZATION:
+ extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
+ break;
+
+ default:
+
+ if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
+
+ console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
+
+ }
+
+ }
+
+ }
+
+ }
+
+ parser.setExtensions( extensions );
+ parser.setPlugins( plugins );
+ parser.parse( onLoad, onError );
+
+ }
+
+ /**
+ * Async version of {@link GLTFLoader#parse}.
+ *
+ * @async
+ * @param {string|ArrayBuffer} data - The raw glTF data.
+ * @param {string} path - The URL base path.
+ * @return {Promise<GLTFLoader~LoadObject>} A Promise that resolves with the loaded glTF when the parsing has been finished.
+ */
+ parseAsync( data, path ) {
+
+ const scope = this;
+
+ return new Promise( function ( resolve, reject ) {
+
+ scope.parse( data, path, resolve, reject );
+
+ } );
+
+ }
+
+}
+
+/* GLTFREGISTRY */
+
+function GLTFRegistry() {
+
+ let objects = {};
+
+ return {
+
+ get: function ( key ) {
+
+ return objects[ key ];
+
+ },
+
+ add: function ( key, object ) {
+
+ objects[ key ] = object;
+
+ },
+
+ remove: function ( key ) {
+
+ delete objects[ key ];
+
+ },
+
+ removeAll: function () {
+
+ objects = {};
+
+ }
+
+ };
+
+}
+
+/*********************************/
+/********** EXTENSIONS ***********/
+/*********************************/
+
+function getMaterialExtension( parser, materialIndex, extensionName ) {
+
+ const materialDef = parser.json.materials[ materialIndex ];
+
+ if ( materialDef.extensions && materialDef.extensions[ extensionName ] ) {
+
+ return materialDef.extensions[ extensionName ];
+
+ }
+
+ return null;
+
+}
+
+const EXTENSIONS = {
+ KHR_BINARY_GLTF: 'KHR_binary_glTF',
+ KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
+ KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
+ KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
+ KHR_MATERIALS_DISPERSION: 'KHR_materials_dispersion',
+ KHR_MATERIALS_IOR: 'KHR_materials_ior',
+ KHR_MATERIALS_SHEEN: 'KHR_materials_sheen',
+ KHR_MATERIALS_SPECULAR: 'KHR_materials_specular',
+ KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
+ KHR_MATERIALS_IRIDESCENCE: 'KHR_materials_iridescence',
+ KHR_MATERIALS_ANISOTROPY: 'KHR_materials_anisotropy',
+ KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
+ KHR_MATERIALS_VOLUME: 'KHR_materials_volume',
+ KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
+ KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
+ KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
+ KHR_MATERIALS_EMISSIVE_STRENGTH: 'KHR_materials_emissive_strength',
+ EXT_MATERIALS_BUMP: 'EXT_materials_bump',
+ EXT_TEXTURE_WEBP: 'EXT_texture_webp',
+ EXT_TEXTURE_AVIF: 'EXT_texture_avif',
+ EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression',
+ KHR_MESHOPT_COMPRESSION: 'KHR_meshopt_compression',
+ EXT_MESH_GPU_INSTANCING: 'EXT_mesh_gpu_instancing'
+};
+
+/**
+ * Punctual Lights Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
+ *
+ * @private
+ */
+class GLTFLightsExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
+
+ // Object3D instance caches
+ this.cache = { refs: {}, uses: {} };
+
+ }
+
+ _markDefs() {
+
+ const parser = this.parser;
+ const nodeDefs = this.parser.json.nodes || [];
+
+ for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
+
+ const nodeDef = nodeDefs[ nodeIndex ];
+
+ if ( nodeDef.extensions
+ && nodeDef.extensions[ this.name ]
+ && nodeDef.extensions[ this.name ].light !== undefined ) {
+
+ parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
+
+ }
+
+ }
+
+ }
+
+ _loadLight( lightIndex ) {
+
+ const parser = this.parser;
+ const cacheKey = 'light:' + lightIndex;
+ let dependency = parser.cache.get( cacheKey );
+
+ if ( dependency ) return dependency;
+
+ const json = parser.json;
+ const extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
+ const lightDefs = extensions.lights || [];
+ const lightDef = lightDefs[ lightIndex ];
+ let lightNode;
+
+ const color = new Color( 0xffffff );
+
+ if ( lightDef.color !== undefined ) color.setRGB( lightDef.color[ 0 ], lightDef.color[ 1 ], lightDef.color[ 2 ], LinearSRGBColorSpace );
+
+ const range = lightDef.range !== undefined ? lightDef.range : 0;
+
+ switch ( lightDef.type ) {
+
+ case 'directional':
+ lightNode = new DirectionalLight( color );
+ lightNode.target.position.set( 0, 0, - 1 );
+ lightNode.add( lightNode.target );
+ break;
+
+ case 'point':
+ lightNode = new PointLight( color );
+ lightNode.distance = range;
+ break;
+
+ case 'spot':
+ lightNode = new SpotLight( color );
+ lightNode.distance = range;
+ // Handle spotlight properties.
+ lightDef.spot = lightDef.spot || {};
+ lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
+ lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
+ lightNode.angle = lightDef.spot.outerConeAngle;
+ lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
+ lightNode.target.position.set( 0, 0, - 1 );
+ lightNode.add( lightNode.target );
+ break;
+
+ default:
+ throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
+
+ }
+
+ // Some lights (e.g. spot) default to a position other than the origin. Reset the position
+ // here, because node-level parsing will only override position if explicitly specified.
+ lightNode.position.set( 0, 0, 0 );
+
+ assignExtrasToUserData( lightNode, lightDef );
+
+ if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
+
+ lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
+
+ dependency = Promise.resolve( lightNode );
+
+ parser.cache.add( cacheKey, dependency );
+
+ return dependency;
+
+ }
+
+ getDependency( type, index ) {
+
+ if ( type !== 'light' ) return;
+
+ return this._loadLight( index );
+
+ }
+
+ createNodeAttachment( nodeIndex ) {
+
+ const self = this;
+ const parser = this.parser;
+ const json = parser.json;
+ const nodeDef = json.nodes[ nodeIndex ];
+ const lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
+ const lightIndex = lightDef.light;
+
+ if ( lightIndex === undefined ) return null;
+
+ return this._loadLight( lightIndex ).then( function ( light ) {
+
+ return parser._getNodeRef( self.cache, lightIndex, light );
+
+ } );
+
+ }
+
+}
+
+/**
+ * Unlit Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
+ *
+ * @private
+ */
+class GLTFMaterialsUnlitExtension {
+
+ constructor() {
+
+ this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
+
+ }
+
+ getMaterialType() {
+
+ return MeshBasicMaterial;
+
+ }
+
+ extendParams( materialParams, materialDef, parser ) {
+
+ const pending = [];
+
+ materialParams.color = new Color( 1.0, 1.0, 1.0 );
+ materialParams.opacity = 1.0;
+
+ const metallicRoughness = materialDef.pbrMetallicRoughness;
+
+ if ( metallicRoughness ) {
+
+ if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
+
+ const array = metallicRoughness.baseColorFactor;
+
+ materialParams.color.setRGB( array[ 0 ], array[ 1 ], array[ 2 ], LinearSRGBColorSpace );
+ materialParams.opacity = array[ 3 ];
+
+ }
+
+ if ( metallicRoughness.baseColorTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture, SRGBColorSpace ) );
+
+ }
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+}
+
+/**
+ * Materials Emissive Strength Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/blob/5768b3ce0ef32bc39cdf1bef10b948586635ead3/extensions/2.0/Khronos/KHR_materials_emissive_strength/README.md
+ *
+ * @private
+ */
+class GLTFMaterialsEmissiveStrengthExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_EMISSIVE_STRENGTH;
+
+ }
+
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ if ( extension === null ) return Promise.resolve();
+
+ if ( extension.emissiveStrength !== undefined ) {
+
+ materialParams.emissiveIntensity = extension.emissiveStrength;
+
+ }
+
+ return Promise.resolve();
+
+ }
+
+}
+
+/**
+ * Clearcoat Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
+ *
+ * @private
+ */
+class GLTFMaterialsClearcoatExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
+
+ }
+
+ getMaterialType( materialIndex ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ return extension !== null ? MeshPhysicalMaterial : null;
+
+ }
+
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ if ( extension === null ) return Promise.resolve();
+
+ const pending = [];
+
+ if ( extension.clearcoatFactor !== undefined ) {
+
+ materialParams.clearcoat = extension.clearcoatFactor;
+
+ }
+
+ if ( extension.clearcoatTexture !== undefined ) {
+
+ pending.push( this.parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
+
+ }
+
+ if ( extension.clearcoatRoughnessFactor !== undefined ) {
+
+ materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
+
+ }
+
+ if ( extension.clearcoatRoughnessTexture !== undefined ) {
+
+ pending.push( this.parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
+
+ }
+
+ if ( extension.clearcoatNormalTexture !== undefined ) {
+
+ pending.push( this.parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
+
+ if ( extension.clearcoatNormalTexture.scale !== undefined ) {
+
+ const scale = extension.clearcoatNormalTexture.scale;
+
+ materialParams.clearcoatNormalScale = new Vector2( scale, scale );
+
+ }
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+}
+
+/**
+ * Materials dispersion Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_dispersion
+ *
+ * @private
+ */
+class GLTFMaterialsDispersionExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_DISPERSION;
+
+ }
+
+ getMaterialType( materialIndex ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ return extension !== null ? MeshPhysicalMaterial : null;
+
+ }
+
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ if ( extension === null ) return Promise.resolve();
+
+ materialParams.dispersion = extension.dispersion !== undefined ? extension.dispersion : 0;
+
+ return Promise.resolve();
+
+ }
+
+}
+
+/**
+ * Iridescence Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence
+ *
+ * @private
+ */
+class GLTFMaterialsIridescenceExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_IRIDESCENCE;
+
+ }
+
+ getMaterialType( materialIndex ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ return extension !== null ? MeshPhysicalMaterial : null;
+
+ }
+
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ if ( extension === null ) return Promise.resolve();
+
+ const pending = [];
+
+ if ( extension.iridescenceFactor !== undefined ) {
+
+ materialParams.iridescence = extension.iridescenceFactor;
+
+ }
+
+ if ( extension.iridescenceTexture !== undefined ) {
+
+ pending.push( this.parser.assignTexture( materialParams, 'iridescenceMap', extension.iridescenceTexture ) );
+
+ }
+
+ if ( extension.iridescenceIor !== undefined ) {
+
+ materialParams.iridescenceIOR = extension.iridescenceIor;
+
+ }
+
+ if ( materialParams.iridescenceThicknessRange === undefined ) {
+
+ materialParams.iridescenceThicknessRange = [ 100, 400 ];
+
+ }
+
+ if ( extension.iridescenceThicknessMinimum !== undefined ) {
+
+ materialParams.iridescenceThicknessRange[ 0 ] = extension.iridescenceThicknessMinimum;
+
+ }
+
+ if ( extension.iridescenceThicknessMaximum !== undefined ) {
+
+ materialParams.iridescenceThicknessRange[ 1 ] = extension.iridescenceThicknessMaximum;
+
+ }
+
+ if ( extension.iridescenceThicknessTexture !== undefined ) {
+
+ pending.push( this.parser.assignTexture( materialParams, 'iridescenceThicknessMap', extension.iridescenceThicknessTexture ) );
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+}
+
+/**
+ * Sheen Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_sheen
+ *
+ * @private
+ */
+class GLTFMaterialsSheenExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_SHEEN;
+
+ }
+
+ getMaterialType( materialIndex ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ return extension !== null ? MeshPhysicalMaterial : null;
+
+ }
+
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ if ( extension === null ) return Promise.resolve();
+
+ const pending = [];
+
+ materialParams.sheenColor = new Color( 0, 0, 0 );
+ materialParams.sheenRoughness = 0;
+ materialParams.sheen = 1;
+
+ if ( extension.sheenColorFactor !== undefined ) {
+
+ const colorFactor = extension.sheenColorFactor;
+ materialParams.sheenColor.setRGB( colorFactor[ 0 ], colorFactor[ 1 ], colorFactor[ 2 ], LinearSRGBColorSpace );
+
+ }
+
+ if ( extension.sheenRoughnessFactor !== undefined ) {
+
+ materialParams.sheenRoughness = extension.sheenRoughnessFactor;
+
+ }
+
+ if ( extension.sheenColorTexture !== undefined ) {
+
+ pending.push( this.parser.assignTexture( materialParams, 'sheenColorMap', extension.sheenColorTexture, SRGBColorSpace ) );
+
+ }
+
+ if ( extension.sheenRoughnessTexture !== undefined ) {
+
+ pending.push( this.parser.assignTexture( materialParams, 'sheenRoughnessMap', extension.sheenRoughnessTexture ) );
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+}
+
+/**
+ * Transmission Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
+ * Draft: https://github.com/KhronosGroup/glTF/pull/1698
+ *
+ * @private
+ */
+class GLTFMaterialsTransmissionExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
+
+ }
+
+ getMaterialType( materialIndex ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ return extension !== null ? MeshPhysicalMaterial : null;
+
+ }
+
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ if ( extension === null ) return Promise.resolve();
+
+ const pending = [];
+
+ if ( extension.transmissionFactor !== undefined ) {
+
+ materialParams.transmission = extension.transmissionFactor;
+
+ }
+
+ if ( extension.transmissionTexture !== undefined ) {
+
+ pending.push( this.parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+}
+
+/**
+ * Materials Volume Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
+ *
+ * @private
+ */
+class GLTFMaterialsVolumeExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_VOLUME;
+
+ }
+
+ getMaterialType( materialIndex ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ return extension !== null ? MeshPhysicalMaterial : null;
+
+ }
+
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ if ( extension === null ) return Promise.resolve();
+
+ const pending = [];
+
+ materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0;
+
+ if ( extension.thicknessTexture !== undefined ) {
+
+ pending.push( this.parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) );
+
+ }
+
+ materialParams.attenuationDistance = extension.attenuationDistance || Infinity;
+
+ const colorArray = extension.attenuationColor || [ 1, 1, 1 ];
+ materialParams.attenuationColor = new Color().setRGB( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ], LinearSRGBColorSpace );
+
+ return Promise.all( pending );
+
+ }
+
+}
+
+/**
+ * Materials ior Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior
+ *
+ * @private
+ */
+class GLTFMaterialsIorExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_IOR;
+
+ }
+
+ getMaterialType( materialIndex ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ return extension !== null ? MeshPhysicalMaterial : null;
+
+ }
+
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ if ( extension === null ) return Promise.resolve();
+
+ materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5;
+
+ if ( materialParams.ior === 0 ) materialParams.ior = 1000; // see #26167
+
+ return Promise.resolve();
+
+ }
+
+}
+
+/**
+ * Materials specular Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular
+ *
+ * @private
+ */
+class GLTFMaterialsSpecularExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_SPECULAR;
+
+ }
+
+ getMaterialType( materialIndex ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ return extension !== null ? MeshPhysicalMaterial : null;
+
+ }
+
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ if ( extension === null ) return Promise.resolve();
+
+ const pending = [];
+
+ materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0;
+
+ if ( extension.specularTexture !== undefined ) {
+
+ pending.push( this.parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) );
+
+ }
+
+ const colorArray = extension.specularColorFactor || [ 1, 1, 1 ];
+ materialParams.specularColor = new Color().setRGB( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ], LinearSRGBColorSpace );
+
+ if ( extension.specularColorTexture !== undefined ) {
+
+ pending.push( this.parser.assignTexture( materialParams, 'specularColorMap', extension.specularColorTexture, SRGBColorSpace ) );
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+}
+
+
+/**
+ * Materials bump Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/EXT_materials_bump
+ *
+ * @private
+ */
+class GLTFMaterialsBumpExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.EXT_MATERIALS_BUMP;
+
+ }
+
+ getMaterialType( materialIndex ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ return extension !== null ? MeshPhysicalMaterial : null;
+
+ }
+
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ if ( extension === null ) return Promise.resolve();
+
+ const pending = [];
+
+ materialParams.bumpScale = extension.bumpFactor !== undefined ? extension.bumpFactor : 1.0;
+
+ if ( extension.bumpTexture !== undefined ) {
+
+ pending.push( this.parser.assignTexture( materialParams, 'bumpMap', extension.bumpTexture ) );
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+}
+
+/**
+ * Materials anisotropy Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_anisotropy
+ *
+ * @private
+ */
+class GLTFMaterialsAnisotropyExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_ANISOTROPY;
+
+ }
+
+ getMaterialType( materialIndex ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ return extension !== null ? MeshPhysicalMaterial : null;
+
+ }
+
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const extension = getMaterialExtension( this.parser, materialIndex, this.name );
+
+ if ( extension === null ) return Promise.resolve();
+
+ const pending = [];
+
+ if ( extension.anisotropyStrength !== undefined ) {
+
+ materialParams.anisotropy = extension.anisotropyStrength;
+
+ }
+
+ if ( extension.anisotropyRotation !== undefined ) {
+
+ materialParams.anisotropyRotation = extension.anisotropyRotation;
+
+ }
+
+ if ( extension.anisotropyTexture !== undefined ) {
+
+ pending.push( this.parser.assignTexture( materialParams, 'anisotropyMap', extension.anisotropyTexture ) );
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+}
+
+/**
+ * BasisU Texture Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
+ *
+ * @private
+ */
+class GLTFTextureBasisUExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
+
+ }
+
+ loadTexture( textureIndex ) {
+
+ const parser = this.parser;
+ const json = parser.json;
+
+ const textureDef = json.textures[ textureIndex ];
+
+ if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
+
+ return null;
+
+ }
+
+ const extension = textureDef.extensions[ this.name ];
+ const loader = parser.options.ktx2Loader;
+
+ if ( ! loader ) {
+
+ if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
+
+ throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
+
+ } else {
+
+ // Assumes that the extension is optional and that a fallback texture is present
+ return null;
+
+ }
+
+ }
+
+ return parser.loadTextureImage( textureIndex, extension.source, loader );
+
+ }
+
+}
+
+/**
+ * WebP Texture Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
+ *
+ * @private
+ */
+class GLTFTextureWebPExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
+
+ }
+
+ loadTexture( textureIndex ) {
+
+ const name = this.name;
+ const parser = this.parser;
+ const json = parser.json;
+
+ const textureDef = json.textures[ textureIndex ];
+
+ if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
+
+ return null;
+
+ }
+
+ const extension = textureDef.extensions[ name ];
+ const source = json.images[ extension.source ];
+
+ let loader = parser.textureLoader;
+ if ( source.uri ) {
+
+ const handler = parser.options.manager.getHandler( source.uri );
+ if ( handler !== null ) loader = handler;
+
+ }
+
+ return parser.loadTextureImage( textureIndex, extension.source, loader );
+
+ }
+
+}
+
+/**
+ * AVIF Texture Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_avif
+ *
+ * @private
+ */
+class GLTFTextureAVIFExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.EXT_TEXTURE_AVIF;
+
+ }
+
+ loadTexture( textureIndex ) {
+
+ const name = this.name;
+ const parser = this.parser;
+ const json = parser.json;
+
+ const textureDef = json.textures[ textureIndex ];
+
+ if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
+
+ return null;
+
+ }
+
+ const extension = textureDef.extensions[ name ];
+ const source = json.images[ extension.source ];
+
+ let loader = parser.textureLoader;
+ if ( source.uri ) {
+
+ const handler = parser.options.manager.getHandler( source.uri );
+ if ( handler !== null ) loader = handler;
+
+ }
+
+ return parser.loadTextureImage( textureIndex, extension.source, loader );
+
+ }
+
+}
+
+/**
+ * meshopt BufferView Compression Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
+ *
+ * @private
+ */
+class GLTFMeshoptCompression {
+
+ constructor( parser, name ) {
+
+ this.name = name;
+ this.parser = parser;
+
+ }
+
+ loadBufferView( index ) {
+
+ const json = this.parser.json;
+ const bufferView = json.bufferViews[ index ];
+
+ if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
+
+ const extensionDef = bufferView.extensions[ this.name ];
+
+ const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
+ const decoder = this.parser.options.meshoptDecoder;
+
+ if ( ! decoder || ! decoder.supported ) {
+
+ if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
+
+ throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
+
+ } else {
+
+ // Assumes that the extension is optional and that fallback buffer data is present
+ return null;
+
+ }
+
+ }
+
+ return buffer.then( function ( res ) {
+
+ const byteOffset = extensionDef.byteOffset || 0;
+ const byteLength = extensionDef.byteLength || 0;
+
+ const count = extensionDef.count;
+ const stride = extensionDef.byteStride;
+
+ const source = new Uint8Array( res, byteOffset, byteLength );
+
+ if ( decoder.decodeGltfBufferAsync ) {
+
+ return decoder.decodeGltfBufferAsync( count, stride, source, extensionDef.mode, extensionDef.filter ).then( function ( res ) {
+
+ return res.buffer;
+
+ } );
+
+ } else {
+
+ // Support for MeshoptDecoder 0.18 or earlier, without decodeGltfBufferAsync
+ return decoder.ready.then( function () {
+
+ const result = new ArrayBuffer( count * stride );
+ decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
+ return result;
+
+ } );
+
+ }
+
+ } );
+
+ } else {
+
+ return null;
+
+ }
+
+ }
+
+}
+
+/**
+ * GPU Instancing Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_mesh_gpu_instancing
+ *
+ * @private
+ */
+class GLTFMeshGpuInstancing {
+
+ constructor( parser ) {
+
+ this.name = EXTENSIONS.EXT_MESH_GPU_INSTANCING;
+ this.parser = parser;
+
+ }
+
+ createNodeMesh( nodeIndex ) {
+
+ const json = this.parser.json;
+ const nodeDef = json.nodes[ nodeIndex ];
+
+ if ( ! nodeDef.extensions || ! nodeDef.extensions[ this.name ] ||
+ nodeDef.mesh === undefined ) {
+
+ return null;
+
+ }
+
+ const meshDef = json.meshes[ nodeDef.mesh ];
+
+ // No Points or Lines + Instancing support yet
+
+ for ( const primitive of meshDef.primitives ) {
+
+ if ( primitive.mode !== WEBGL_CONSTANTS.TRIANGLES &&
+ primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_STRIP &&
+ primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_FAN &&
+ primitive.mode !== undefined ) {
+
+ return null;
+
+ }
+
+ }
+
+ const extensionDef = nodeDef.extensions[ this.name ];
+ const attributesDef = extensionDef.attributes;
+
+ // @TODO: Can we support InstancedMesh + SkinnedMesh?
+
+ const pending = [];
+ const attributes = {};
+
+ for ( const key in attributesDef ) {
+
+ pending.push( this.parser.getDependency( 'accessor', attributesDef[ key ] ).then( accessor => {
+
+ attributes[ key ] = accessor;
+ return attributes[ key ];
+
+ } ) );
+
+ }
+
+ if ( pending.length < 1 ) {
+
+ return null;
+
+ }
+
+ pending.push( this.parser.createNodeMesh( nodeIndex ) );
+
+ return Promise.all( pending ).then( results => {
+
+ const nodeObject = results.pop();
+ const meshes = nodeObject.isGroup ? nodeObject.children : [ nodeObject ];
+ const count = results[ 0 ].count; // All attribute counts should be same
+ const instancedMeshes = [];
+
+ for ( const mesh of meshes ) {
+
+ // Temporal variables
+ const m = new Matrix4();
+ const p = new Vector3();
+ const q = new Quaternion();
+ const s = new Vector3( 1, 1, 1 );
+
+ const instancedMesh = new InstancedMesh( mesh.geometry, mesh.material, count );
+
+ for ( let i = 0; i < count; i ++ ) {
+
+ if ( attributes.TRANSLATION ) {
+
+ p.fromBufferAttribute( attributes.TRANSLATION, i );
+
+ }
+
+ if ( attributes.ROTATION ) {
+
+ q.fromBufferAttribute( attributes.ROTATION, i );
+
+ }
+
+ if ( attributes.SCALE ) {
+
+ s.fromBufferAttribute( attributes.SCALE, i );
+
+ }
+
+ instancedMesh.setMatrixAt( i, m.compose( p, q, s ) );
+
+ }
+
+ // Add instance attributes to the geometry, excluding TRS.
+
+ let instanceGeometry = null;
+
+ for ( const attributeName in attributes ) {
+
+ if ( attributeName === '_COLOR_0' ) {
+
+ const attr = attributes[ attributeName ];
+ instancedMesh.instanceColor = new InstancedBufferAttribute( attr.array, attr.itemSize, attr.normalized );
+
+ } else if ( attributeName !== 'TRANSLATION' &&
+ attributeName !== 'ROTATION' &&
+ attributeName !== 'SCALE' ) {
+
+ if ( instanceGeometry === null ) {
+
+ // do a shallow clone of the goemetry so per-instance data are not shared
+
+ const source = instancedMesh.geometry;
+ instanceGeometry = new BufferGeometry();
+ instanceGeometry.name = source.name;
+
+ for ( const name in source.attributes ) instanceGeometry.setAttribute( name, source.attributes[ name ] );
+ for ( const name in source.morphAttributes ) instanceGeometry.morphAttributes[ name ] = source.morphAttributes[ name ];
+ if ( source.index !== null ) instanceGeometry.setIndex( source.index );
+
+ instanceGeometry.morphTargetsRelative = source.morphTargetsRelative;
+
+ for ( const group of source.groups ) instanceGeometry.addGroup( group.start, group.count, group.materialIndex );
+
+ if ( source.boundingBox !== null ) instanceGeometry.boundingBox = source.boundingBox.clone();
+ if ( source.boundingSphere !== null ) instanceGeometry.boundingSphere = source.boundingSphere.clone();
+
+ instanceGeometry.drawRange.start = source.drawRange.start;
+ instanceGeometry.drawRange.count = source.drawRange.count;
+
+ instanceGeometry.userData = Object.assign( {}, source.userData );
+
+ instancedMesh.geometry = instanceGeometry;
+
+ }
+
+ const attr = attributes[ attributeName ];
+ instanceGeometry.setAttribute( attributeName, new InstancedBufferAttribute( attr.array, attr.itemSize, attr.normalized ) );
+
+ }
+
+ }
+
+ // Just in case
+ Object3D.prototype.copy.call( instancedMesh, mesh );
+
+ this.parser.assignFinalMaterial( instancedMesh );
+
+ instancedMeshes.push( instancedMesh );
+
+ }
+
+ if ( nodeObject.isGroup ) {
+
+ nodeObject.clear();
+
+ nodeObject.add( ... instancedMeshes );
+
+ return nodeObject;
+
+ }
+
+ return instancedMeshes[ 0 ];
+
+ } );
+
+ }
+
+}
+
+/* BINARY EXTENSION */
+const BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
+const BINARY_EXTENSION_HEADER_LENGTH = 12;
+const BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
+
+class GLTFBinaryExtension {
+
+ constructor( data ) {
+
+ this.name = EXTENSIONS.KHR_BINARY_GLTF;
+ this.content = null;
+ this.body = null;
+
+ const headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
+ const textDecoder = new TextDecoder();
+
+ this.header = {
+ magic: textDecoder.decode( new Uint8Array( data.slice( 0, 4 ) ) ),
+ version: headerView.getUint32( 4, true ),
+ length: headerView.getUint32( 8, true )
+ };
+
+ if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
+
+ throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
+
+ } else if ( this.header.version < 2.0 ) {
+
+ throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
+
+ }
+
+ const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
+ const chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
+ let chunkIndex = 0;
+
+ while ( chunkIndex < chunkContentsLength ) {
+
+ const chunkLength = chunkView.getUint32( chunkIndex, true );
+ chunkIndex += 4;
+
+ const chunkType = chunkView.getUint32( chunkIndex, true );
+ chunkIndex += 4;
+
+ if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
+
+ const contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
+ this.content = textDecoder.decode( contentArray );
+
+ } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
+
+ const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
+ this.body = data.slice( byteOffset, byteOffset + chunkLength );
+
+ }
+
+ // Clients must ignore chunks with unknown types.
+
+ chunkIndex += chunkLength;
+
+ }
+
+ if ( this.content === null ) {
+
+ throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
+
+ }
+
+ }
+
+}
+
+/**
+ * DRACO Mesh Compression Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
+ *
+ * @private
+ */
+class GLTFDracoMeshCompressionExtension {
+
+ constructor( json, dracoLoader ) {
+
+ if ( ! dracoLoader ) {
+
+ throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
+
+ }
+
+ this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
+ this.json = json;
+ this.dracoLoader = dracoLoader;
+ this.dracoLoader.preload();
+
+ }
+
+ decodePrimitive( primitive, parser ) {
+
+ const json = this.json;
+ const dracoLoader = this.dracoLoader;
+ const bufferViewIndex = primitive.extensions[ this.name ].bufferView;
+ const gltfAttributeMap = primitive.extensions[ this.name ].attributes;
+ const threeAttributeMap = {};
+ const attributeNormalizedMap = {};
+ const attributeTypeMap = {};
+
+ for ( const attributeName in gltfAttributeMap ) {
+
+ const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
+
+ threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
+
+ }
+
+ for ( const attributeName in primitive.attributes ) {
+
+ const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
+
+ if ( gltfAttributeMap[ attributeName ] !== undefined ) {
+
+ const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
+ const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
+
+ attributeTypeMap[ threeAttributeName ] = componentType.name;
+ attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
+
+ }
+
+ }
+
+ return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
+
+ return new Promise( function ( resolve, reject ) {
+
+ dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
+
+ for ( const attributeName in geometry.attributes ) {
+
+ const attribute = geometry.attributes[ attributeName ];
+ const normalized = attributeNormalizedMap[ attributeName ];
+
+ if ( normalized !== undefined ) attribute.normalized = normalized;
+
+ }
+
+ resolve( geometry );
+
+ }, threeAttributeMap, attributeTypeMap, LinearSRGBColorSpace, reject );
+
+ } );
+
+ } );
+
+ }
+
+}
+
+/**
+ * Texture Transform Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
+ *
+ * @private
+ */
+class GLTFTextureTransformExtension {
+
+ constructor() {
+
+ this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
+
+ }
+
+ extendTexture( texture, transform ) {
+
+ if ( ( transform.texCoord === undefined || transform.texCoord === texture.channel )
+ && transform.offset === undefined
+ && transform.rotation === undefined
+ && transform.scale === undefined ) {
+
+ // See https://github.com/mrdoob/three.js/issues/21819.
+ return texture;
+
+ }
+
+ texture = texture.clone();
+
+ if ( transform.texCoord !== undefined ) {
+
+ texture.channel = transform.texCoord;
+
+ }
+
+ if ( transform.offset !== undefined ) {
+
+ texture.offset.fromArray( transform.offset );
+
+ }
+
+ if ( transform.rotation !== undefined ) {
+
+ texture.rotation = transform.rotation;
+
+ }
+
+ if ( transform.scale !== undefined ) {
+
+ texture.repeat.fromArray( transform.scale );
+
+ }
+
+ if ( transform.rotation !== undefined ) {
+
+ // glTF's KHR_texture_transform order differs from three.js:
+ // glTF defines the UV transform as T * R * S
+ // three.js defines the UV transform as T * S * R
+ //
+ // To fix this, we need to override the matrix with the value computed per glTF spec
+ // We still set the other fields so that you can inspect/export the resulting object.
+
+ const c = Math.cos( texture.rotation );
+ const s = Math.sin( texture.rotation );
+
+ texture.matrix.set(
+ texture.repeat.x * c, texture.repeat.y * s, texture.offset.x,
+ - texture.repeat.x * s, texture.repeat.y * c, texture.offset.y,
+ 0, 0, 1
+ );
+ texture.matrixAutoUpdate = false;
+
+ }
+
+ texture.needsUpdate = true;
+
+ return texture;
+
+ }
+
+}
+
+/**
+ * Mesh Quantization Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
+ *
+ * @private
+ */
+class GLTFMeshQuantizationExtension {
+
+ constructor() {
+
+ this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
+
+ }
+
+}
+
+/*********************************/
+/********** INTERPOLATION ********/
+/*********************************/
+
+// Spline Interpolation
+// Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
+class GLTFCubicSplineInterpolant extends Interpolant {
+
+ constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
+
+ super( parameterPositions, sampleValues, sampleSize, resultBuffer );
+
+ }
+
+ copySampleValue_( index ) {
+
+ // Copies a sample value to the result buffer. See description of glTF
+ // CUBICSPLINE values layout in interpolate_() function below.
+
+ const result = this.resultBuffer,
+ values = this.sampleValues,
+ valueSize = this.valueSize,
+ offset = index * valueSize * 3 + valueSize;
+
+ for ( let i = 0; i !== valueSize; i ++ ) {
+
+ result[ i ] = values[ offset + i ];
+
+ }
+
+ return result;
+
+ }
+
+ interpolate_( i1, t0, t, t1 ) {
+
+ const result = this.resultBuffer;
+ const values = this.sampleValues;
+ const stride = this.valueSize;
+
+ const stride2 = stride * 2;
+ const stride3 = stride * 3;
+
+ const td = t1 - t0;
+
+ const p = ( t - t0 ) / td;
+ const pp = p * p;
+ const ppp = pp * p;
+
+ const offset1 = i1 * stride3;
+ const offset0 = offset1 - stride3;
+
+ const s2 = - 2 * ppp + 3 * pp;
+ const s3 = ppp - pp;
+ const s0 = 1 - s2;
+ const s1 = s3 - pp + p;
+
+ // Layout of keyframe output values for CUBICSPLINE animations:
+ // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
+ for ( let i = 0; i !== stride; i ++ ) {
+
+ const p0 = values[ offset0 + i + stride ]; // splineVertex_k
+ const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
+ const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
+ const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
+
+ result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
+
+ }
+
+ return result;
+
+ }
+
+}
+
+const _quaternion = new Quaternion();
+
+class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant {
+
+ interpolate_( i1, t0, t, t1 ) {
+
+ const result = super.interpolate_( i1, t0, t, t1 );
+
+ _quaternion.fromArray( result ).normalize().toArray( result );
+
+ return result;
+
+ }
+
+}
+
+
+/*********************************/
+/********** INTERNALS ************/
+/*********************************/
+
+/* CONSTANTS */
+
+const WEBGL_CONSTANTS = {
+ FLOAT: 5126,
+ //FLOAT_MAT2: 35674,
+ FLOAT_MAT3: 35675,
+ FLOAT_MAT4: 35676,
+ FLOAT_VEC2: 35664,
+ FLOAT_VEC3: 35665,
+ FLOAT_VEC4: 35666,
+ LINEAR: 9729,
+ REPEAT: 10497,
+ SAMPLER_2D: 35678,
+ POINTS: 0,
+ LINES: 1,
+ LINE_LOOP: 2,
+ LINE_STRIP: 3,
+ TRIANGLES: 4,
+ TRIANGLE_STRIP: 5,
+ TRIANGLE_FAN: 6,
+ UNSIGNED_BYTE: 5121,
+ UNSIGNED_SHORT: 5123
+};
+
+const WEBGL_COMPONENT_TYPES = {
+ 5120: Int8Array,
+ 5121: Uint8Array,
+ 5122: Int16Array,
+ 5123: Uint16Array,
+ 5125: Uint32Array,
+ 5126: Float32Array
+};
+
+const WEBGL_FILTERS = {
+ 9728: NearestFilter,
+ 9729: LinearFilter,
+ 9984: NearestMipmapNearestFilter,
+ 9985: LinearMipmapNearestFilter,
+ 9986: NearestMipmapLinearFilter,
+ 9987: LinearMipmapLinearFilter
+};
+
+const WEBGL_WRAPPINGS = {
+ 33071: ClampToEdgeWrapping,
+ 33648: MirroredRepeatWrapping,
+ 10497: RepeatWrapping
+};
+
+const WEBGL_TYPE_SIZES = {
+ 'SCALAR': 1,
+ 'VEC2': 2,
+ 'VEC3': 3,
+ 'VEC4': 4,
+ 'MAT2': 4,
+ 'MAT3': 9,
+ 'MAT4': 16
+};
+
+const ATTRIBUTES = {
+ POSITION: 'position',
+ NORMAL: 'normal',
+ TANGENT: 'tangent',
+ TEXCOORD_0: 'uv',
+ TEXCOORD_1: 'uv1',
+ TEXCOORD_2: 'uv2',
+ TEXCOORD_3: 'uv3',
+ COLOR_0: 'color',
+ WEIGHTS_0: 'skinWeight',
+ JOINTS_0: 'skinIndex',
+};
+
+const PATH_PROPERTIES = {
+ scale: 'scale',
+ translation: 'position',
+ rotation: 'quaternion',
+ weights: 'morphTargetInfluences'
+};
+
+const INTERPOLATION = {
+ CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
+ // keyframe track will be initialized with a default interpolation type, then modified.
+ LINEAR: InterpolateLinear,
+ STEP: InterpolateDiscrete
+};
+
+const ALPHA_MODES = {
+ OPAQUE: 'OPAQUE',
+ MASK: 'MASK',
+ BLEND: 'BLEND'
+};
+
+/**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
+ *
+ * @private
+ * @param {Object<string, Material>} cache
+ * @return {Material}
+ */
+function createDefaultMaterial( cache ) {
+
+ if ( cache[ 'DefaultMaterial' ] === undefined ) {
+
+ cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
+ color: 0xFFFFFF,
+ emissive: 0x000000,
+ metalness: 1,
+ roughness: 1,
+ transparent: false,
+ depthTest: true,
+ side: FrontSide
+ } );
+
+ }
+
+ return cache[ 'DefaultMaterial' ];
+
+}
+
+function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
+
+ // Add unknown glTF extensions to an object's userData.
+
+ for ( const name in objectDef.extensions ) {
+
+ if ( knownExtensions[ name ] === undefined ) {
+
+ object.userData.gltfExtensions = object.userData.gltfExtensions || {};
+ object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
+
+ }
+
+ }
+
+}
+
+/**
+ *
+ * @private
+ * @param {Object3D|Material|BufferGeometry|Object|AnimationClip} object
+ * @param {GLTF.definition} gltfDef
+ */
+function assignExtrasToUserData( object, gltfDef ) {
+
+ if ( gltfDef.extras !== undefined ) {
+
+ if ( typeof gltfDef.extras === 'object' ) {
+
+ Object.assign( object.userData, gltfDef.extras );
+
+ } else {
+
+ console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
+
+ }
+
+ }
+
+}
+
+/**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
+ *
+ * @private
+ * @param {BufferGeometry} geometry
+ * @param {Array<GLTF.Target>} targets
+ * @param {GLTFParser} parser
+ * @return {Promise<BufferGeometry>}
+ */
+function addMorphTargets( geometry, targets, parser ) {
+
+ let hasMorphPosition = false;
+ let hasMorphNormal = false;
+ let hasMorphColor = false;
+
+ for ( let i = 0, il = targets.length; i < il; i ++ ) {
+
+ const target = targets[ i ];
+
+ if ( target.POSITION !== undefined ) hasMorphPosition = true;
+ if ( target.NORMAL !== undefined ) hasMorphNormal = true;
+ if ( target.COLOR_0 !== undefined ) hasMorphColor = true;
+
+ if ( hasMorphPosition && hasMorphNormal && hasMorphColor ) break;
+
+ }
+
+ if ( ! hasMorphPosition && ! hasMorphNormal && ! hasMorphColor ) return Promise.resolve( geometry );
+
+ const pendingPositionAccessors = [];
+ const pendingNormalAccessors = [];
+ const pendingColorAccessors = [];
+
+ for ( let i = 0, il = targets.length; i < il; i ++ ) {
+
+ const target = targets[ i ];
+
+ if ( hasMorphPosition ) {
+
+ const pendingAccessor = target.POSITION !== undefined
+ ? parser.getDependency( 'accessor', target.POSITION )
+ : geometry.attributes.position;
+
+ pendingPositionAccessors.push( pendingAccessor );
+
+ }
+
+ if ( hasMorphNormal ) {
+
+ const pendingAccessor = target.NORMAL !== undefined
+ ? parser.getDependency( 'accessor', target.NORMAL )
+ : geometry.attributes.normal;
+
+ pendingNormalAccessors.push( pendingAccessor );
+
+ }
+
+ if ( hasMorphColor ) {
+
+ const pendingAccessor = target.COLOR_0 !== undefined
+ ? parser.getDependency( 'accessor', target.COLOR_0 )
+ : geometry.attributes.color;
+
+ pendingColorAccessors.push( pendingAccessor );
+
+ }
+
+ }
+
+ return Promise.all( [
+ Promise.all( pendingPositionAccessors ),
+ Promise.all( pendingNormalAccessors ),
+ Promise.all( pendingColorAccessors )
+ ] ).then( function ( accessors ) {
+
+ const morphPositions = accessors[ 0 ];
+ const morphNormals = accessors[ 1 ];
+ const morphColors = accessors[ 2 ];
+
+ if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
+ if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
+ if ( hasMorphColor ) geometry.morphAttributes.color = morphColors;
+ geometry.morphTargetsRelative = true;
+
+ return geometry;
+
+ } );
+
+}
+
+/**
+ *
+ * @private
+ * @param {Mesh} mesh
+ * @param {GLTF.Mesh} meshDef
+ */
+function updateMorphTargets( mesh, meshDef ) {
+
+ mesh.updateMorphTargets();
+
+ if ( meshDef.weights !== undefined ) {
+
+ for ( let i = 0, il = meshDef.weights.length; i < il; i ++ ) {
+
+ mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
+
+ }
+
+ }
+
+ // .extras has user-defined data, so check that .extras.targetNames is an array.
+ if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
+
+ const targetNames = meshDef.extras.targetNames;
+
+ if ( mesh.morphTargetInfluences.length === targetNames.length ) {
+
+ mesh.morphTargetDictionary = {};
+
+ for ( let i = 0, il = targetNames.length; i < il; i ++ ) {
+
+ mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
+
+ }
+
+ } else {
+
+ console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
+
+ }
+
+ }
+
+}
+
+function createPrimitiveKey( primitiveDef ) {
+
+ let geometryKey;
+
+ const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
+
+ if ( dracoExtension ) {
+
+ geometryKey = 'draco:' + dracoExtension.bufferView
+ + ':' + dracoExtension.indices
+ + ':' + createAttributesKey( dracoExtension.attributes );
+
+ } else {
+
+ geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
+
+ }
+
+ if ( primitiveDef.targets !== undefined ) {
+
+ for ( let i = 0, il = primitiveDef.targets.length; i < il; i ++ ) {
+
+ geometryKey += ':' + createAttributesKey( primitiveDef.targets[ i ] );
+
+ }
+
+ }
+
+ return geometryKey;
+
+}
+
+function createAttributesKey( attributes ) {
+
+ let attributesKey = '';
+
+ const keys = Object.keys( attributes ).sort();
+
+ for ( let i = 0, il = keys.length; i < il; i ++ ) {
+
+ attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
+
+ }
+
+ return attributesKey;
+
+}
+
+function getNormalizedComponentScale( constructor ) {
+
+ // Reference:
+ // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data
+
+ switch ( constructor ) {
+
+ case Int8Array:
+ return 1 / 127;
+
+ case Uint8Array:
+ return 1 / 255;
+
+ case Int16Array:
+ return 1 / 32767;
+
+ case Uint16Array:
+ return 1 / 65535;
+
+ default:
+ throw new Error( 'THREE.GLTFLoader: Unsupported normalized accessor component type.' );
+
+ }
+
+}
+
+function getImageURIMimeType( uri ) {
+
+ if ( uri.search( /\.jpe?g($|\?)/i ) > 0 || uri.search( /^data\:image\/jpeg/ ) === 0 ) return 'image/jpeg';
+ if ( uri.search( /\.webp($|\?)/i ) > 0 || uri.search( /^data\:image\/webp/ ) === 0 ) return 'image/webp';
+ if ( uri.search( /\.ktx2($|\?)/i ) > 0 || uri.search( /^data\:image\/ktx2/ ) === 0 ) return 'image/ktx2';
+
+ return 'image/png';
+
+}
+
+const _identityMatrix = new Matrix4();
+
+/* GLTF PARSER */
+
+class GLTFParser {
+
+ constructor( json = {}, options = {} ) {
+
+ this.json = json;
+ this.extensions = {};
+ this.plugins = {};
+ this.options = options;
+
+ // loader object cache
+ this.cache = new GLTFRegistry();
+
+ // associations between Three.js objects and glTF elements
+ this.associations = new Map();
+
+ // BufferGeometry caching
+ this.primitiveCache = {};
+
+ // Node cache
+ this.nodeCache = {};
+
+ // Object3D instance caches
+ this.meshCache = { refs: {}, uses: {} };
+ this.cameraCache = { refs: {}, uses: {} };
+ this.lightCache = { refs: {}, uses: {} };
+
+ this.sourceCache = {};
+ this.textureCache = {};
+
+ // Track node names, to ensure no duplicates
+ this.nodeNamesUsed = {};
+
+ // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
+ // expensive work of uploading a texture to the GPU off the main thread.
+
+ let isSafari = false;
+ let safariVersion = - 1;
+ let isFirefox = false;
+ let firefoxVersion = - 1;
+
+ if ( typeof navigator !== 'undefined' && typeof navigator.userAgent !== 'undefined' ) {
+
+ const userAgent = navigator.userAgent;
+
+ isSafari = /^((?!chrome|android).)*safari/i.test( userAgent ) === true;
+ const safariMatch = userAgent.match( /Version\/(\d+)/ );
+ safariVersion = isSafari && safariMatch ? parseInt( safariMatch[ 1 ], 10 ) : - 1;
+
+ isFirefox = userAgent.indexOf( 'Firefox' ) > - 1;
+ firefoxVersion = isFirefox ? userAgent.match( /Firefox\/([0-9]+)\./ )[ 1 ] : - 1;
+
+ }
+
+ if ( typeof createImageBitmap === 'undefined' || ( isSafari && safariVersion < 17 ) || ( isFirefox && firefoxVersion < 98 ) ) {
+
+ this.textureLoader = new TextureLoader( this.options.manager );
+
+ } else {
+
+ this.textureLoader = new ImageBitmapLoader( this.options.manager );
+
+ }
+
+ this.textureLoader.setCrossOrigin( this.options.crossOrigin );
+ this.textureLoader.setRequestHeader( this.options.requestHeader );
+
+ this.fileLoader = new FileLoader( this.options.manager );
+ this.fileLoader.setResponseType( 'arraybuffer' );
+
+ if ( this.options.crossOrigin === 'use-credentials' ) {
+
+ this.fileLoader.setWithCredentials( true );
+
+ }
+
+ }
+
+ setExtensions( extensions ) {
+
+ this.extensions = extensions;
+
+ }
+
+ setPlugins( plugins ) {
+
+ this.plugins = plugins;
+
+ }
+
+ parse( onLoad, onError ) {
+
+ const parser = this;
+ const json = this.json;
+ const extensions = this.extensions;
+
+ // Clear the loader cache
+ this.cache.removeAll();
+ this.nodeCache = {};
+
+ // Mark the special nodes/meshes in json for efficient parse
+ this._invokeAll( function ( ext ) {
+
+ return ext._markDefs && ext._markDefs();
+
+ } );
+
+ Promise.all( this._invokeAll( function ( ext ) {
+
+ return ext.beforeRoot && ext.beforeRoot();
+
+ } ) ).then( function () {
+
+ return Promise.all( [
+
+ parser.getDependencies( 'scene' ),
+ parser.getDependencies( 'animation' ),
+ parser.getDependencies( 'camera' ),
+
+ ] );
+
+ } ).then( function ( dependencies ) {
+
+ const result = {
+ scene: dependencies[ 0 ][ json.scene || 0 ],
+ scenes: dependencies[ 0 ],
+ animations: dependencies[ 1 ],
+ cameras: dependencies[ 2 ],
+ asset: json.asset,
+ parser: parser,
+ userData: {}
+ };
+
+ addUnknownExtensionsToUserData( extensions, result, json );
+
+ assignExtrasToUserData( result, json );
+
+ return Promise.all( parser._invokeAll( function ( ext ) {
+
+ return ext.afterRoot && ext.afterRoot( result );
+
+ } ) ).then( function () {
+
+ for ( const scene of result.scenes ) {
+
+ scene.updateMatrixWorld();
+
+ }
+
+ onLoad( result );
+
+ } );
+
+ } ).catch( onError );
+
+ }
+
+ /**
+ * Marks the special nodes/meshes in json for efficient parse.
+ *
+ * @private
+ */
+ _markDefs() {
+
+ const nodeDefs = this.json.nodes || [];
+ const skinDefs = this.json.skins || [];
+ const meshDefs = this.json.meshes || [];
+
+ // Nothing in the node definition indicates whether it is a Bone or an
+ // Object3D. Use the skins' joint references to mark bones.
+ for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
+
+ const joints = skinDefs[ skinIndex ].joints;
+
+ for ( let i = 0, il = joints.length; i < il; i ++ ) {
+
+ nodeDefs[ joints[ i ] ].isBone = true;
+
+ }
+
+ }
+
+ // Iterate over all nodes, marking references to shared resources,
+ // as well as skeleton joints.
+ for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
+
+ const nodeDef = nodeDefs[ nodeIndex ];
+
+ if ( nodeDef.mesh !== undefined ) {
+
+ this._addNodeRef( this.meshCache, nodeDef.mesh );
+
+ // Nothing in the mesh definition indicates whether it is
+ // a SkinnedMesh or Mesh. Use the node's mesh reference
+ // to mark SkinnedMesh if node has skin.
+ if ( nodeDef.skin !== undefined ) {
+
+ meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
+
+ }
+
+ }
+
+ if ( nodeDef.camera !== undefined ) {
+
+ this._addNodeRef( this.cameraCache, nodeDef.camera );
+
+ }
+
+ }
+
+ }
+
+ /**
+ * Counts references to shared node / Object3D resources. These resources
+ * can be reused, or "instantiated", at multiple nodes in the scene
+ * hierarchy. Mesh, Camera, and Light instances are instantiated and must
+ * be marked. Non-scenegraph resources (like Materials, Geometries, and
+ * Textures) can be reused directly and are not marked here.
+ *
+ * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
+ *
+ * @private
+ * @param {Object} cache
+ * @param {Object3D} index
+ */
+ _addNodeRef( cache, index ) {
+
+ if ( index === undefined ) return;
+
+ if ( cache.refs[ index ] === undefined ) {
+
+ cache.refs[ index ] = cache.uses[ index ] = 0;
+
+ }
+
+ cache.refs[ index ] ++;
+
+ }
+
+ /**
+ * Returns a reference to a shared resource, cloning it if necessary.
+ *
+ * @private
+ * @param {Object} cache
+ * @param {number} index
+ * @param {Object} object
+ * @return {Object}
+ */
+ _getNodeRef( cache, index, object ) {
+
+ if ( cache.refs[ index ] <= 1 ) return object;
+
+ const ref = object.clone();
+
+ // Propagates mappings to the cloned object, prevents mappings on the
+ // original object from being lost.
+ const updateMappings = ( original, clone ) => {
+
+ const mappings = this.associations.get( original );
+ if ( mappings != null ) {
+
+ this.associations.set( clone, mappings );
+
+ }
+
+ for ( const [ i, child ] of original.children.entries() ) {
+
+ updateMappings( child, clone.children[ i ] );
+
+ }
+
+ };
+
+ updateMappings( object, ref );
+
+ ref.name += '_instance_' + ( cache.uses[ index ] ++ );
+
+ return ref;
+
+ }
+
+ _invokeOne( func ) {
+
+ const extensions = Object.values( this.plugins );
+ extensions.push( this );
+
+ for ( let i = 0; i < extensions.length; i ++ ) {
+
+ const result = func( extensions[ i ] );
+
+ if ( result ) return result;
+
+ }
+
+ return null;
+
+ }
+
+ _invokeAll( func ) {
+
+ const extensions = Object.values( this.plugins );
+ extensions.unshift( this );
+
+ const pending = [];
+
+ for ( let i = 0; i < extensions.length; i ++ ) {
+
+ const result = func( extensions[ i ] );
+
+ if ( result ) pending.push( result );
+
+ }
+
+ return pending;
+
+ }
+
+ /**
+ * Requests the specified dependency asynchronously, with caching.
+ *
+ * @private
+ * @param {string} type
+ * @param {number} index
+ * @return {Promise<Object3D|Material|Texture|AnimationClip|ArrayBuffer|Object>}
+ */
+ getDependency( type, index ) {
+
+ const cacheKey = type + ':' + index;
+ let dependency = this.cache.get( cacheKey );
+
+ if ( ! dependency ) {
+
+ switch ( type ) {
+
+ case 'scene':
+ dependency = this.loadScene( index );
+ break;
+
+ case 'node':
+ dependency = this._invokeOne( function ( ext ) {
+
+ return ext.loadNode && ext.loadNode( index );
+
+ } );
+ break;
+
+ case 'mesh':
+ dependency = this._invokeOne( function ( ext ) {
+
+ return ext.loadMesh && ext.loadMesh( index );
+
+ } );
+ break;
+
+ case 'accessor':
+ dependency = this.loadAccessor( index );
+ break;
+
+ case 'bufferView':
+ dependency = this._invokeOne( function ( ext ) {
+
+ return ext.loadBufferView && ext.loadBufferView( index );
+
+ } );
+ break;
+
+ case 'buffer':
+ dependency = this.loadBuffer( index );
+ break;
+
+ case 'material':
+ dependency = this._invokeOne( function ( ext ) {
+
+ return ext.loadMaterial && ext.loadMaterial( index );
+
+ } );
+ break;
+
+ case 'texture':
+ dependency = this._invokeOne( function ( ext ) {
+
+ return ext.loadTexture && ext.loadTexture( index );
+
+ } );
+ break;
+
+ case 'skin':
+ dependency = this.loadSkin( index );
+ break;
+
+ case 'animation':
+ dependency = this._invokeOne( function ( ext ) {
+
+ return ext.loadAnimation && ext.loadAnimation( index );
+
+ } );
+ break;
+
+ case 'camera':
+ dependency = this.loadCamera( index );
+ break;
+
+ default:
+ dependency = this._invokeOne( function ( ext ) {
+
+ return ext != this && ext.getDependency && ext.getDependency( type, index );
+
+ } );
+
+ if ( ! dependency ) {
+
+ throw new Error( 'Unknown type: ' + type );
+
+ }
+
+ break;
+
+ }
+
+ this.cache.add( cacheKey, dependency );
+
+ }
+
+ return dependency;
+
+ }
+
+ /**
+ * Requests all dependencies of the specified type asynchronously, with caching.
+ *
+ * @private
+ * @param {string} type
+ * @return {Promise<Array<Object>>}
+ */
+ getDependencies( type ) {
+
+ let dependencies = this.cache.get( type );
+
+ if ( ! dependencies ) {
+
+ const parser = this;
+ const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
+
+ dependencies = Promise.all( defs.map( function ( def, index ) {
+
+ return parser.getDependency( type, index );
+
+ } ) );
+
+ this.cache.add( type, dependencies );
+
+ }
+
+ return dependencies;
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
+ *
+ * @private
+ * @param {number} bufferIndex
+ * @return {Promise<ArrayBuffer>}
+ */
+ loadBuffer( bufferIndex ) {
+
+ const bufferDef = this.json.buffers[ bufferIndex ];
+ const loader = this.fileLoader;
+
+ if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
+
+ throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
+
+ }
+
+ // If present, GLB container is required to be the first buffer.
+ if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
+
+ return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
+
+ }
+
+ const options = this.options;
+
+ return new Promise( function ( resolve, reject ) {
+
+ loader.load( LoaderUtils.resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
+
+ reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
+
+ } );
+
+ } );
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
+ *
+ * @private
+ * @param {number} bufferViewIndex
+ * @return {Promise<ArrayBuffer>}
+ */
+ loadBufferView( bufferViewIndex ) {
+
+ const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
+
+ return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
+
+ const byteLength = bufferViewDef.byteLength || 0;
+ const byteOffset = bufferViewDef.byteOffset || 0;
+ return buffer.slice( byteOffset, byteOffset + byteLength );
+
+ } );
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
+ *
+ * @private
+ * @param {number} accessorIndex
+ * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
+ */
+ loadAccessor( accessorIndex ) {
+
+ const parser = this;
+ const json = this.json;
+
+ const accessorDef = this.json.accessors[ accessorIndex ];
+
+ if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
+
+ const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
+ const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
+ const normalized = accessorDef.normalized === true;
+
+ const array = new TypedArray( accessorDef.count * itemSize );
+ return Promise.resolve( new BufferAttribute( array, itemSize, normalized ) );
+
+ }
+
+ const pendingBufferViews = [];
+
+ if ( accessorDef.bufferView !== undefined ) {
+
+ pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
+
+ } else {
+
+ pendingBufferViews.push( null );
+
+ }
+
+ if ( accessorDef.sparse !== undefined ) {
+
+ pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
+ pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
+
+ }
+
+ return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
+
+ const bufferView = bufferViews[ 0 ];
+
+ const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
+ const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
+
+ // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
+ const elementBytes = TypedArray.BYTES_PER_ELEMENT;
+ const itemBytes = elementBytes * itemSize;
+ const byteOffset = accessorDef.byteOffset || 0;
+ const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
+ const normalized = accessorDef.normalized === true;
+ let array, bufferAttribute;
+
+ // The buffer is not interleaved if the stride is the item size in bytes.
+ if ( byteStride && byteStride !== itemBytes ) {
+
+ // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
+ // This makes sure that IBA.count reflects accessor.count properly
+ const ibSlice = Math.floor( byteOffset / byteStride );
+ const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
+ let ib = parser.cache.get( ibCacheKey );
+
+ if ( ! ib ) {
+
+ array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
+
+ // Integer parameters to IB/IBA are in array elements, not bytes.
+ ib = new InterleavedBuffer( array, byteStride / elementBytes );
+
+ parser.cache.add( ibCacheKey, ib );
+
+ }
+
+ bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
+
+ } else {
+
+ if ( bufferView === null ) {
+
+ array = new TypedArray( accessorDef.count * itemSize );
+
+ } else {
+
+ array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
+
+ }
+
+ bufferAttribute = new BufferAttribute( array, itemSize, normalized );
+
+ }
+
+ // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
+ if ( accessorDef.sparse !== undefined ) {
+
+ const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
+ const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
+
+ const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
+ const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
+
+ const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
+ const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
+
+ if ( bufferView !== null ) {
+
+ // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
+ bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
+
+ }
+
+ // Ignore normalized since we copy from sparse
+ bufferAttribute.normalized = false;
+
+ for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {
+
+ const index = sparseIndices[ i ];
+
+ bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
+ if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
+ if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
+ if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
+ if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
+
+ }
+
+ bufferAttribute.normalized = normalized;
+
+ }
+
+ return bufferAttribute;
+
+ } );
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
+ *
+ * @private
+ * @param {number} textureIndex
+ * @return {Promise<?Texture>}
+ */
+ loadTexture( textureIndex ) {
+
+ const json = this.json;
+ const options = this.options;
+ const textureDef = json.textures[ textureIndex ];
+ const sourceIndex = textureDef.source;
+ const sourceDef = json.images[ sourceIndex ];
+
+ let loader = this.textureLoader;
+
+ if ( sourceDef.uri ) {
+
+ const handler = options.manager.getHandler( sourceDef.uri );
+ if ( handler !== null ) loader = handler;
+
+ }
+
+ return this.loadTextureImage( textureIndex, sourceIndex, loader );
+
+ }
+
+ loadTextureImage( textureIndex, sourceIndex, loader ) {
+
+ const parser = this;
+ const json = this.json;
+
+ const textureDef = json.textures[ textureIndex ];
+ const sourceDef = json.images[ sourceIndex ];
+
+ const cacheKey = ( sourceDef.uri || sourceDef.bufferView ) + ':' + textureDef.sampler;
+
+ if ( this.textureCache[ cacheKey ] ) {
+
+ // See https://github.com/mrdoob/three.js/issues/21559.
+ return this.textureCache[ cacheKey ];
+
+ }
+
+ const promise = this.loadImageSource( sourceIndex, loader ).then( function ( texture ) {
+
+ texture.flipY = false;
+
+ texture.name = textureDef.name || sourceDef.name || '';
+
+ if ( texture.name === '' && typeof sourceDef.uri === 'string' && sourceDef.uri.startsWith( 'data:image/' ) === false ) {
+
+ texture.name = sourceDef.uri;
+
+ }
+
+ const samplers = json.samplers || {};
+ const sampler = samplers[ textureDef.sampler ] || {};
+
+ texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
+ texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
+ texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
+ texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
+ texture.generateMipmaps = ! texture.isCompressedTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
+
+ parser.associations.set( texture, { textures: textureIndex } );
+
+ return texture;
+
+ } ).catch( function () {
+
+ return null;
+
+ } );
+
+ this.textureCache[ cacheKey ] = promise;
+
+ return promise;
+
+ }
+
+ loadImageSource( sourceIndex, loader ) {
+
+ const parser = this;
+ const json = this.json;
+ const options = this.options;
+
+ if ( this.sourceCache[ sourceIndex ] !== undefined ) {
+
+ return this.sourceCache[ sourceIndex ].then( ( texture ) => texture.clone() );
+
+ }
+
+ const sourceDef = json.images[ sourceIndex ];
+
+ const URL = self.URL || self.webkitURL;
+
+ let sourceURI = sourceDef.uri || '';
+ let isObjectURL = false;
+
+ if ( sourceDef.bufferView !== undefined ) {
+
+ // Load binary image data from bufferView, if provided.
+
+ sourceURI = parser.getDependency( 'bufferView', sourceDef.bufferView ).then( function ( bufferView ) {
+
+ isObjectURL = true;
+ const blob = new Blob( [ bufferView ], { type: sourceDef.mimeType } );
+ sourceURI = URL.createObjectURL( blob );
+ return sourceURI;
+
+ } );
+
+ } else if ( sourceDef.uri === undefined ) {
+
+ throw new Error( 'THREE.GLTFLoader: Image ' + sourceIndex + ' is missing URI and bufferView' );
+
+ }
+
+ const promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {
+
+ return new Promise( function ( resolve, reject ) {
+
+ let onLoad = resolve;
+
+ if ( loader.isImageBitmapLoader === true ) {
+
+ onLoad = function ( imageBitmap ) {
+
+ const texture = new Texture( imageBitmap );
+ texture.needsUpdate = true;
+
+ resolve( texture );
+
+ };
+
+ }
+
+ loader.load( LoaderUtils.resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
+
+ } );
+
+ } ).then( function ( texture ) {
+
+ // Clean up resources and configure Texture.
+
+ if ( isObjectURL === true ) {
+
+ URL.revokeObjectURL( sourceURI );
+
+ }
+
+ assignExtrasToUserData( texture, sourceDef );
+
+ texture.userData.mimeType = sourceDef.mimeType || getImageURIMimeType( sourceDef.uri );
+
+ return texture;
+
+ } ).catch( function ( error ) {
+
+ console.error( 'THREE.GLTFLoader: Couldn\'t load texture', sourceURI );
+ throw error;
+
+ } );
+
+ this.sourceCache[ sourceIndex ] = promise;
+ return promise;
+
+ }
+
+ /**
+ * Asynchronously assigns a texture to the given material parameters.
+ *
+ * @private
+ * @param {Object} materialParams
+ * @param {string} mapName
+ * @param {Object} mapDef
+ * @param {string} [colorSpace]
+ * @return {Promise<Texture>}
+ */
+ assignTexture( materialParams, mapName, mapDef, colorSpace ) {
+
+ const parser = this;
+
+ return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
+
+ if ( ! texture ) return null;
+
+ if ( mapDef.texCoord !== undefined && mapDef.texCoord > 0 ) {
+
+ texture = texture.clone();
+ texture.channel = mapDef.texCoord;
+
+ }
+
+ if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
+
+ const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
+
+ if ( transform ) {
+
+ const gltfReference = parser.associations.get( texture );
+ texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
+ parser.associations.set( texture, gltfReference );
+
+ }
+
+ }
+
+ if ( colorSpace !== undefined ) {
+
+ texture.colorSpace = colorSpace;
+
+ }
+
+ materialParams[ mapName ] = texture;
+
+ return texture;
+
+ } );
+
+ }
+
+ /**
+ * Assigns final material to a Mesh, Line, or Points instance. The instance
+ * already has a material (generated from the glTF material options alone)
+ * but reuse of the same glTF material may require multiple threejs materials
+ * to accommodate different primitive types, defines, etc. New materials will
+ * be created if necessary, and reused from a cache.
+ *
+ * @private
+ * @param {Object3D} mesh Mesh, Line, or Points instance.
+ */
+ assignFinalMaterial( mesh ) {
+
+ const geometry = mesh.geometry;
+ let material = mesh.material;
+
+ const useDerivativeTangents = geometry.attributes.tangent === undefined;
+ const useVertexColors = geometry.attributes.color !== undefined;
+ const useFlatShading = geometry.attributes.normal === undefined;
+
+ if ( mesh.isPoints ) {
+
+ const cacheKey = 'PointsMaterial:' + material.uuid;
+
+ let pointsMaterial = this.cache.get( cacheKey );
+
+ if ( ! pointsMaterial ) {
+
+ pointsMaterial = new PointsMaterial();
+ Material.prototype.copy.call( pointsMaterial, material );
+ pointsMaterial.color.copy( material.color );
+ pointsMaterial.map = material.map;
+ pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
+
+ this.cache.add( cacheKey, pointsMaterial );
+
+ }
+
+ material = pointsMaterial;
+
+ } else if ( mesh.isLine ) {
+
+ const cacheKey = 'LineBasicMaterial:' + material.uuid;
+
+ let lineMaterial = this.cache.get( cacheKey );
+
+ if ( ! lineMaterial ) {
+
+ lineMaterial = new LineBasicMaterial();
+ Material.prototype.copy.call( lineMaterial, material );
+ lineMaterial.color.copy( material.color );
+ lineMaterial.map = material.map;
+
+ this.cache.add( cacheKey, lineMaterial );
+
+ }
+
+ material = lineMaterial;
+
+ }
+
+ // Clone the material if it will be modified
+ if ( useDerivativeTangents || useVertexColors || useFlatShading ) {
+
+ let cacheKey = 'ClonedMaterial:' + material.uuid + ':';
+
+ if ( useDerivativeTangents ) cacheKey += 'derivative-tangents:';
+ if ( useVertexColors ) cacheKey += 'vertex-colors:';
+ if ( useFlatShading ) cacheKey += 'flat-shading:';
+
+ let cachedMaterial = this.cache.get( cacheKey );
+
+ if ( ! cachedMaterial ) {
+
+ cachedMaterial = material.clone();
+
+ if ( useVertexColors ) cachedMaterial.vertexColors = true;
+ if ( useFlatShading ) cachedMaterial.flatShading = true;
+
+ if ( useDerivativeTangents ) {
+
+ // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
+ if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
+ if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;
+
+ }
+
+ this.cache.add( cacheKey, cachedMaterial );
+
+ this.associations.set( cachedMaterial, this.associations.get( material ) );
+
+ }
+
+ material = cachedMaterial;
+
+ }
+
+ mesh.material = material;
+
+ }
+
+ getMaterialType( /* materialIndex */ ) {
+
+ return MeshStandardMaterial;
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
+ *
+ * @private
+ * @param {number} materialIndex
+ * @return {Promise<Material>}
+ */
+ loadMaterial( materialIndex ) {
+
+ const parser = this;
+ const json = this.json;
+ const extensions = this.extensions;
+ const materialDef = json.materials[ materialIndex ];
+
+ let materialType;
+ const materialParams = {};
+ const materialExtensions = materialDef.extensions || {};
+
+ const pending = [];
+
+ if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
+
+ const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
+ materialType = kmuExtension.getMaterialType();
+ pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
+
+ } else {
+
+ // Specification:
+ // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
+
+ const metallicRoughness = materialDef.pbrMetallicRoughness || {};
+
+ materialParams.color = new Color( 1.0, 1.0, 1.0 );
+ materialParams.opacity = 1.0;
+
+ if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
+
+ const array = metallicRoughness.baseColorFactor;
+
+ materialParams.color.setRGB( array[ 0 ], array[ 1 ], array[ 2 ], LinearSRGBColorSpace );
+ materialParams.opacity = array[ 3 ];
+
+ }
+
+ if ( metallicRoughness.baseColorTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture, SRGBColorSpace ) );
+
+ }
+
+ materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
+ materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
+
+ if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
+ pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
+
+ }
+
+ materialType = this._invokeOne( function ( ext ) {
+
+ return ext.getMaterialType && ext.getMaterialType( materialIndex );
+
+ } );
+
+ pending.push( Promise.all( this._invokeAll( function ( ext ) {
+
+ return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
+
+ } ) ) );
+
+ }
+
+ if ( materialDef.doubleSided === true ) {
+
+ materialParams.side = DoubleSide;
+
+ }
+
+ const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
+
+ if ( alphaMode === ALPHA_MODES.BLEND ) {
+
+ materialParams.transparent = true;
+
+ // See: https://github.com/mrdoob/three.js/issues/17706
+ materialParams.depthWrite = false;
+
+ } else {
+
+ materialParams.transparent = false;
+
+ if ( alphaMode === ALPHA_MODES.MASK ) {
+
+ materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
+
+ }
+
+ }
+
+ if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
+
+ pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
+
+ materialParams.normalScale = new Vector2( 1, 1 );
+
+ if ( materialDef.normalTexture.scale !== undefined ) {
+
+ const scale = materialDef.normalTexture.scale;
+
+ materialParams.normalScale.set( scale, scale );
+
+ }
+
+ }
+
+ if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
+
+ pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
+
+ if ( materialDef.occlusionTexture.strength !== undefined ) {
+
+ materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
+
+ }
+
+ }
+
+ if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
+
+ const emissiveFactor = materialDef.emissiveFactor;
+ materialParams.emissive = new Color().setRGB( emissiveFactor[ 0 ], emissiveFactor[ 1 ], emissiveFactor[ 2 ], LinearSRGBColorSpace );
+
+ }
+
+ if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
+
+ pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture, SRGBColorSpace ) );
+
+ }
+
+ return Promise.all( pending ).then( function () {
+
+ const material = new materialType( materialParams );
+
+ if ( materialDef.name ) material.name = materialDef.name;
+
+ assignExtrasToUserData( material, materialDef );
+
+ parser.associations.set( material, { materials: materialIndex } );
+
+ if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
+
+ return material;
+
+ } );
+
+ }
+
+ /**
+ * When Object3D instances are targeted by animation, they need unique names.
+ *
+ * @private
+ * @param {string} originalName
+ * @return {string}
+ */
+ createUniqueName( originalName ) {
+
+ const sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );
+
+ if ( sanitizedName in this.nodeNamesUsed ) {
+
+ return sanitizedName + '_' + ( ++ this.nodeNamesUsed[ sanitizedName ] );
+
+ } else {
+
+ this.nodeNamesUsed[ sanitizedName ] = 0;
+
+ return sanitizedName;
+
+ }
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
+ *
+ * Creates BufferGeometries from primitives.
+ *
+ * @private
+ * @param {Array<GLTF.Primitive>} primitives
+ * @return {Promise<Array<BufferGeometry>>}
+ */
+ loadGeometries( primitives ) {
+
+ const parser = this;
+ const extensions = this.extensions;
+ const cache = this.primitiveCache;
+
+ function createDracoPrimitive( primitive ) {
+
+ return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
+ .decodePrimitive( primitive, parser )
+ .then( function ( geometry ) {
+
+ return addPrimitiveAttributes( geometry, primitive, parser );
+
+ } );
+
+ }
+
+ const pending = [];
+
+ for ( let i = 0, il = primitives.length; i < il; i ++ ) {
+
+ const primitive = primitives[ i ];
+ const cacheKey = createPrimitiveKey( primitive );
+
+ // See if we've already created this geometry
+ const cached = cache[ cacheKey ];
+
+ if ( cached ) {
+
+ // Use the cached geometry if it exists
+ pending.push( cached.promise );
+
+ } else {
+
+ let geometryPromise;
+
+ if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
+
+ // Use DRACO geometry if available
+ geometryPromise = createDracoPrimitive( primitive );
+
+ } else {
+
+ // Otherwise create a new geometry
+ geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
+
+ }
+
+ // Convert strip/fan primitives to triangles
+
+ if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
+
+ geometryPromise = geometryPromise.then( geometry => toTrianglesDrawMode( geometry, TriangleStripDrawMode ) );
+
+ } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
+
+ geometryPromise = geometryPromise.then( geometry => toTrianglesDrawMode( geometry, TriangleFanDrawMode ) );
+
+ }
+
+ // Cache this geometry
+ cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
+
+ pending.push( geometryPromise );
+
+ }
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
+ *
+ * @private
+ * @param {number} meshIndex
+ * @return {Promise<Group|Mesh|SkinnedMesh|Line|Points>}
+ */
+ loadMesh( meshIndex ) {
+
+ const parser = this;
+ const json = this.json;
+ const extensions = this.extensions;
+
+ const meshDef = json.meshes[ meshIndex ];
+ const primitives = meshDef.primitives;
+
+ const pending = [];
+
+ for ( let i = 0, il = primitives.length; i < il; i ++ ) {
+
+ const material = primitives[ i ].material === undefined
+ ? createDefaultMaterial( this.cache )
+ : this.getDependency( 'material', primitives[ i ].material );
+
+ pending.push( material );
+
+ }
+
+ pending.push( parser.loadGeometries( primitives ) );
+
+ return Promise.all( pending ).then( async function ( results ) {
+
+ const materials = results.slice( 0, results.length - 1 );
+ const geometries = results[ results.length - 1 ];
+
+ const meshes = [];
+
+ for ( let i = 0, il = geometries.length; i < il; i ++ ) {
+
+ const geometry = geometries[ i ];
+ const primitive = primitives[ i ];
+
+ // 1. create Mesh
+
+ let mesh;
+
+ const material = materials[ i ];
+
+ if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
+ primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
+ primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
+ primitive.mode === undefined ) {
+
+ const needsSkinning = meshDef.isSkinnedMesh === true;
+ const hasSkinningAttributes = geometry.hasAttribute( 'skinIndex' ) && geometry.hasAttribute( 'skinWeight' );
+
+ if ( needsSkinning && hasSkinningAttributes === false ) {
+
+ console.warn( 'THREE.GLTFLoader: Missing skinIndex or skinWeight attributes. Skinning disabled.' );
+
+ }
+
+ // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
+ mesh = ( needsSkinning && hasSkinningAttributes )
+ ? new SkinnedMesh( geometry, material )
+ : new Mesh( geometry, material );
+
+ if ( mesh.isSkinnedMesh === true ) {
+
+ // normalize skin weights to fix malformed assets (see #15319)
+ mesh.normalizeSkinWeights();
+
+ }
+
+ } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
+
+ mesh = new LineSegments( geometry, material );
+
+ } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
+
+ mesh = new Line( geometry, material );
+
+ } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
+
+ mesh = new LineLoop( geometry, material );
+
+ } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
+
+ mesh = new Points( geometry, material );
+
+ } else {
+
+ throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
+
+ }
+
+ if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
+
+ updateMorphTargets( mesh, meshDef );
+
+ }
+
+ mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
+
+ assignExtrasToUserData( mesh, meshDef );
+
+ if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
+
+ parser.assignFinalMaterial( mesh );
+
+ meshes.push( mesh );
+
+ }
+
+ for ( let i = 0, il = meshes.length; i < il; i ++ ) {
+
+ parser.associations.set( meshes[ i ], {
+ meshes: meshIndex,
+ primitives: i
+ } );
+
+ }
+
+ if ( meshes.length === 1 ) {
+
+ if ( meshDef.extensions ) addUnknownExtensionsToUserData( extensions, meshes[ 0 ], meshDef );
+
+ return meshes[ 0 ];
+
+ }
+
+ const group = new Group();
+
+ if ( meshDef.extensions ) addUnknownExtensionsToUserData( extensions, group, meshDef );
+
+ parser.associations.set( group, { meshes: meshIndex } );
+
+ for ( let i = 0, il = meshes.length; i < il; i ++ ) {
+
+ group.add( meshes[ i ] );
+
+ }
+
+ return group;
+
+ } );
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
+ *
+ * @private
+ * @param {number} cameraIndex
+ * @return {Promise<Camera>|undefined}
+ */
+ loadCamera( cameraIndex ) {
+
+ let camera;
+ const cameraDef = this.json.cameras[ cameraIndex ];
+ const params = cameraDef[ cameraDef.type ];
+
+ if ( ! params ) {
+
+ console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
+ return;
+
+ }
+
+ if ( cameraDef.type === 'perspective' ) {
+
+ camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
+
+ } else if ( cameraDef.type === 'orthographic' ) {
+
+ camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
+
+ }
+
+ if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
+
+ assignExtrasToUserData( camera, cameraDef );
+
+ return Promise.resolve( camera );
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
+ *
+ * @private
+ * @param {number} skinIndex
+ * @return {Promise<Skeleton>}
+ */
+ loadSkin( skinIndex ) {
+
+ const skinDef = this.json.skins[ skinIndex ];
+
+ const pending = [];
+
+ for ( let i = 0, il = skinDef.joints.length; i < il; i ++ ) {
+
+ pending.push( this._loadNodeShallow( skinDef.joints[ i ] ) );
+
+ }
+
+ if ( skinDef.inverseBindMatrices !== undefined ) {
+
+ pending.push( this.getDependency( 'accessor', skinDef.inverseBindMatrices ) );
+
+ } else {
+
+ pending.push( null );
+
+ }
+
+ return Promise.all( pending ).then( function ( results ) {
+
+ const inverseBindMatrices = results.pop();
+ const jointNodes = results;
+
+ // Note that bones (joint nodes) may or may not be in the
+ // scene graph at this time.
+
+ const bones = [];
+ const boneInverses = [];
+
+ for ( let i = 0, il = jointNodes.length; i < il; i ++ ) {
+
+ const jointNode = jointNodes[ i ];
+
+ if ( jointNode ) {
+
+ bones.push( jointNode );
+
+ const mat = new Matrix4();
+
+ if ( inverseBindMatrices !== null ) {
+
+ mat.fromArray( inverseBindMatrices.array, i * 16 );
+
+ }
+
+ boneInverses.push( mat );
+
+ } else {
+
+ console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinDef.joints[ i ] );
+
+ }
+
+ }
+
+ return new Skeleton( bones, boneInverses );
+
+ } );
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
+ *
+ * @private
+ * @param {number} animationIndex
+ * @return {Promise<AnimationClip>}
+ */
+ loadAnimation( animationIndex ) {
+
+ const json = this.json;
+ const parser = this;
+
+ const animationDef = json.animations[ animationIndex ];
+ const animationName = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
+
+ const pendingNodes = [];
+ const pendingInputAccessors = [];
+ const pendingOutputAccessors = [];
+ const pendingSamplers = [];
+ const pendingTargets = [];
+
+ for ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {
+
+ const channel = animationDef.channels[ i ];
+ const sampler = animationDef.samplers[ channel.sampler ];
+ const target = channel.target;
+ const name = target.node;
+ const input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
+ const output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
+
+ if ( target.node === undefined ) continue;
+
+ pendingNodes.push( this.getDependency( 'node', name ) );
+ pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
+ pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
+ pendingSamplers.push( sampler );
+ pendingTargets.push( target );
+
+ }
+
+ return Promise.all( [
+
+ Promise.all( pendingNodes ),
+ Promise.all( pendingInputAccessors ),
+ Promise.all( pendingOutputAccessors ),
+ Promise.all( pendingSamplers ),
+ Promise.all( pendingTargets )
+
+ ] ).then( function ( dependencies ) {
+
+ const nodes = dependencies[ 0 ];
+ const inputAccessors = dependencies[ 1 ];
+ const outputAccessors = dependencies[ 2 ];
+ const samplers = dependencies[ 3 ];
+ const targets = dependencies[ 4 ];
+
+ const tracks = [];
+
+ for ( let i = 0, il = nodes.length; i < il; i ++ ) {
+
+ const node = nodes[ i ];
+ const inputAccessor = inputAccessors[ i ];
+ const outputAccessor = outputAccessors[ i ];
+ const sampler = samplers[ i ];
+ const target = targets[ i ];
+
+ if ( node === undefined ) continue;
+
+ if ( node.updateMatrix ) {
+
+ node.updateMatrix();
+
+ }
+
+ const createdTracks = parser._createAnimationTracks( node, inputAccessor, outputAccessor, sampler, target );
+
+ if ( createdTracks ) {
+
+ for ( let k = 0; k < createdTracks.length; k ++ ) {
+
+ tracks.push( createdTracks[ k ] );
+
+ }
+
+ }
+
+ }
+
+ const animation = new AnimationClip( animationName, undefined, tracks );
+
+ assignExtrasToUserData( animation, animationDef );
+
+ return animation;
+
+ } );
+
+ }
+
+ createNodeMesh( nodeIndex ) {
+
+ const json = this.json;
+ const parser = this;
+ const nodeDef = json.nodes[ nodeIndex ];
+
+ if ( nodeDef.mesh === undefined ) return null;
+
+ return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
+
+ const node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
+
+ // if weights are provided on the node, override weights on the mesh.
+ if ( nodeDef.weights !== undefined ) {
+
+ node.traverse( function ( o ) {
+
+ if ( ! o.isMesh ) return;
+
+ for ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
+
+ o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
+
+ }
+
+ } );
+
+ }
+
+ return node;
+
+ } );
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
+ *
+ * @private
+ * @param {number} nodeIndex
+ * @return {Promise<Object3D>}
+ */
+ loadNode( nodeIndex ) {
+
+ const json = this.json;
+ const parser = this;
+
+ const nodeDef = json.nodes[ nodeIndex ];
+
+ const nodePending = parser._loadNodeShallow( nodeIndex );
+
+ const childPending = [];
+ const childrenDef = nodeDef.children || [];
+
+ for ( let i = 0, il = childrenDef.length; i < il; i ++ ) {
+
+ childPending.push( parser.getDependency( 'node', childrenDef[ i ] ) );
+
+ }
+
+ const skeletonPending = nodeDef.skin === undefined
+ ? Promise.resolve( null )
+ : parser.getDependency( 'skin', nodeDef.skin );
+
+ return Promise.all( [
+ nodePending,
+ Promise.all( childPending ),
+ skeletonPending
+ ] ).then( function ( results ) {
+
+ const node = results[ 0 ];
+ const children = results[ 1 ];
+ const skeleton = results[ 2 ];
+
+ if ( skeleton !== null ) {
+
+ // This full traverse should be fine because
+ // child glTF nodes have not been added to this node yet.
+ node.traverse( function ( mesh ) {
+
+ if ( ! mesh.isSkinnedMesh ) return;
+
+ mesh.bind( skeleton, _identityMatrix );
+
+ } );
+
+ }
+
+ for ( let i = 0, il = children.length; i < il; i ++ ) {
+
+ node.add( children[ i ] );
+
+ }
+
+ // Reconstruct pivot from container pattern created by GLTFExporter
+ // The container has position+pivot, rotation, scale; child has -pivot offset and mesh
+ if ( node.userData.pivot !== undefined && children.length > 0 ) {
+
+ const pivot = node.userData.pivot;
+ const pivotChild = children[ 0 ];
+
+ // Set pivot on container and adjust transforms
+ node.pivot = new Vector3().fromArray( pivot );
+
+ // Adjust container position: stored as position + pivot, so subtract pivot
+ node.position.x -= pivot[ 0 ];
+ node.position.y -= pivot[ 1 ];
+ node.position.z -= pivot[ 2 ];
+
+ // Remove the child's -pivot offset since pivot now handles it
+ pivotChild.position.set( 0, 0, 0 );
+
+ delete node.userData.pivot;
+
+ }
+
+ return node;
+
+ } );
+
+ }
+
+ // ._loadNodeShallow() parses a single node.
+ // skin and child nodes are created and added in .loadNode() (no '_' prefix).
+ _loadNodeShallow( nodeIndex ) {
+
+ const json = this.json;
+ const extensions = this.extensions;
+ const parser = this;
+
+ // This method is called from .loadNode() and .loadSkin().
+ // Cache a node to avoid duplication.
+
+ if ( this.nodeCache[ nodeIndex ] !== undefined ) {
+
+ return this.nodeCache[ nodeIndex ];
+
+ }
+
+ const nodeDef = json.nodes[ nodeIndex ];
+
+ // reserve node's name before its dependencies, so the root has the intended name.
+ const nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
+
+ const pending = [];
+
+ const meshPromise = parser._invokeOne( function ( ext ) {
+
+ return ext.createNodeMesh && ext.createNodeMesh( nodeIndex );
+
+ } );
+
+ if ( meshPromise ) {
+
+ pending.push( meshPromise );
+
+ }
+
+ if ( nodeDef.camera !== undefined ) {
+
+ pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
+
+ return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
+
+ } ) );
+
+ }
+
+ parser._invokeAll( function ( ext ) {
+
+ return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
+
+ } ).forEach( function ( promise ) {
+
+ pending.push( promise );
+
+ } );
+
+ this.nodeCache[ nodeIndex ] = Promise.all( pending ).then( function ( objects ) {
+
+ let node;
+
+ // .isBone isn't in glTF spec. See ._markDefs
+ if ( nodeDef.isBone === true ) {
+
+ node = new Bone();
+
+ } else if ( objects.length > 1 ) {
+
+ node = new Group();
+
+ } else if ( objects.length === 1 ) {
+
+ node = objects[ 0 ];
+
+ } else {
+
+ node = new Object3D();
+
+ }
+
+ if ( node !== objects[ 0 ] ) {
+
+ for ( let i = 0, il = objects.length; i < il; i ++ ) {
+
+ node.add( objects[ i ] );
+
+ }
+
+ }
+
+ if ( nodeDef.name ) {
+
+ node.userData.name = nodeDef.name;
+ node.name = nodeName;
+
+ }
+
+ assignExtrasToUserData( node, nodeDef );
+
+ if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
+
+ if ( nodeDef.matrix !== undefined ) {
+
+ const matrix = new Matrix4();
+ matrix.fromArray( nodeDef.matrix );
+ node.applyMatrix4( matrix );
+
+ } else {
+
+ if ( nodeDef.translation !== undefined ) {
+
+ node.position.fromArray( nodeDef.translation );
+
+ }
+
+ if ( nodeDef.rotation !== undefined ) {
+
+ node.quaternion.fromArray( nodeDef.rotation );
+
+ }
+
+ if ( nodeDef.scale !== undefined ) {
+
+ node.scale.fromArray( nodeDef.scale );
+
+ }
+
+ }
+
+ if ( ! parser.associations.has( node ) ) {
+
+ parser.associations.set( node, {} );
+
+ } else if ( nodeDef.mesh !== undefined && parser.meshCache.refs[ nodeDef.mesh ] > 1 ) {
+
+ const mapping = parser.associations.get( node );
+ parser.associations.set( node, { ...mapping } );
+
+ }
+
+ parser.associations.get( node ).nodes = nodeIndex;
+
+ return node;
+
+ } );
+
+ return this.nodeCache[ nodeIndex ];
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
+ *
+ * @private
+ * @param {number} sceneIndex
+ * @return {Promise<Group>}
+ */
+ loadScene( sceneIndex ) {
+
+ const extensions = this.extensions;
+ const sceneDef = this.json.scenes[ sceneIndex ];
+ const parser = this;
+
+ // Loader returns Group, not Scene.
+ // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
+ const scene = new Group();
+ if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
+
+ assignExtrasToUserData( scene, sceneDef );
+
+ if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
+
+ const nodeIds = sceneDef.nodes || [];
+
+ const pending = [];
+
+ for ( let i = 0, il = nodeIds.length; i < il; i ++ ) {
+
+ pending.push( parser.getDependency( 'node', nodeIds[ i ] ) );
+
+ }
+
+ return Promise.all( pending ).then( function ( nodes ) {
+
+ for ( let i = 0, il = nodes.length; i < il; i ++ ) {
+
+ const node = nodes[ i ];
+
+ // If the node already has a parent, it means it's being reused across multiple scenes.
+ // Clone it to avoid the second scene's add() removing it from the first scene.
+ // See: https://github.com/mrdoob/three.js/issues/27993
+ if ( node.parent !== null ) {
+
+ scene.add( clone( node ) );
+
+ } else {
+
+ scene.add( node );
+
+ }
+
+ }
+
+ // Removes dangling associations, associations that reference a node that
+ // didn't make it into the scene.
+ const reduceAssociations = ( node ) => {
+
+ const reducedAssociations = new Map();
+
+ for ( const [ key, value ] of parser.associations ) {
+
+ if ( key instanceof Material || key instanceof Texture ) {
+
+ reducedAssociations.set( key, value );
+
+ }
+
+ }
+
+ node.traverse( ( node ) => {
+
+ const mappings = parser.associations.get( node );
+
+ if ( mappings != null ) {
+
+ reducedAssociations.set( node, mappings );
+
+ }
+
+ } );
+
+ return reducedAssociations;
+
+ };
+
+ parser.associations = reduceAssociations( scene );
+
+ return scene;
+
+ } );
+
+ }
+
+ _createAnimationTracks( node, inputAccessor, outputAccessor, sampler, target ) {
+
+ const tracks = [];
+
+ const targetName = node.name ? node.name : node.uuid;
+ const targetNames = [];
+
+ function collectMorphTargets( object ) {
+
+ if ( object.morphTargetInfluences ) {
+
+ targetNames.push( object.name ? object.name : object.uuid );
+
+ }
+
+ }
+
+
+ if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
+
+ collectMorphTargets( node );
+
+ // for multi-primitive meshes, the node is a Group containing the sub-meshes
+
+ if ( node.isGroup ) {
+
+ node.children.forEach( collectMorphTargets );
+
+ }
+
+ } else {
+
+ targetNames.push( targetName );
+
+ }
+
+ let TypedKeyframeTrack;
+
+ switch ( PATH_PROPERTIES[ target.path ] ) {
+
+ case PATH_PROPERTIES.weights:
+
+ TypedKeyframeTrack = NumberKeyframeTrack;
+ break;
+
+ case PATH_PROPERTIES.rotation:
+
+ TypedKeyframeTrack = QuaternionKeyframeTrack;
+ break;
+
+ case PATH_PROPERTIES.translation:
+ case PATH_PROPERTIES.scale:
+
+ TypedKeyframeTrack = VectorKeyframeTrack;
+ break;
+
+ default:
+
+ switch ( outputAccessor.itemSize ) {
+
+ case 1:
+ TypedKeyframeTrack = NumberKeyframeTrack;
+ break;
+ case 2:
+ case 3:
+ default:
+ TypedKeyframeTrack = VectorKeyframeTrack;
+ break;
+
+ }
+
+ break;
+
+ }
+
+ const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
+
+
+ const outputArray = this._getArrayFromAccessor( outputAccessor );
+
+ for ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {
+
+ const track = new TypedKeyframeTrack(
+ targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
+ inputAccessor.array,
+ outputArray,
+ interpolation
+ );
+
+ // Override interpolation with custom factory method.
+ if ( sampler.interpolation === 'CUBICSPLINE' ) {
+
+ this._createCubicSplineTrackInterpolant( track );
+
+ }
+
+ tracks.push( track );
+
+ }
+
+ return tracks;
+
+ }
+
+ _getArrayFromAccessor( accessor ) {
+
+ let outputArray = accessor.array;
+
+ if ( accessor.normalized ) {
+
+ const scale = getNormalizedComponentScale( outputArray.constructor );
+ const scaled = new Float32Array( outputArray.length );
+
+ for ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {
+
+ scaled[ j ] = outputArray[ j ] * scale;
+
+ }
+
+ outputArray = scaled;
+
+ }
+
+ return outputArray;
+
+ }
+
+ _createCubicSplineTrackInterpolant( track ) {
+
+ track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
+
+ // A CUBICSPLINE keyframe in glTF has three output values for each input value,
+ // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
+ // must be divided by three to get the interpolant's sampleSize argument.
+
+ const interpolantType = ( this instanceof QuaternionKeyframeTrack ) ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant;
+
+ return new interpolantType( this.times, this.values, this.getValueSize() / 3, result );
+
+ };
+
+ // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
+ track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
+
+ }
+
+}
+
+/**
+ *
+ * @private
+ * @param {BufferGeometry} geometry
+ * @param {GLTF.Primitive} primitiveDef
+ * @param {GLTFParser} parser
+ */
+function computeBounds( geometry, primitiveDef, parser ) {
+
+ const attributes = primitiveDef.attributes;
+
+ const box = new Box3();
+
+ if ( attributes.POSITION !== undefined ) {
+
+ const accessor = parser.json.accessors[ attributes.POSITION ];
+
+ const min = accessor.min;
+ const max = accessor.max;
+
+ // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
+
+ if ( min !== undefined && max !== undefined ) {
+
+ box.set(
+ new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
+ new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] )
+ );
+
+ if ( accessor.normalized ) {
+
+ const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
+ box.min.multiplyScalar( boxScale );
+ box.max.multiplyScalar( boxScale );
+
+ }
+
+ } else {
+
+ console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
+
+ return;
+
+ }
+
+ } else {
+
+ return;
+
+ }
+
+ const targets = primitiveDef.targets;
+
+ if ( targets !== undefined ) {
+
+ const maxDisplacement = new Vector3();
+ const vector = new Vector3();
+
+ for ( let i = 0, il = targets.length; i < il; i ++ ) {
+
+ const target = targets[ i ];
+
+ if ( target.POSITION !== undefined ) {
+
+ const accessor = parser.json.accessors[ target.POSITION ];
+ const min = accessor.min;
+ const max = accessor.max;
+
+ // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
+
+ if ( min !== undefined && max !== undefined ) {
+
+ // we need to get max of absolute components because target weight is [-1,1]
+ vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
+ vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
+ vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
+
+
+ if ( accessor.normalized ) {
+
+ const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
+ vector.multiplyScalar( boxScale );
+
+ }
+
+ // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
+ // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
+ // are used to implement key-frame animations and as such only two are active at a time - this results in very large
+ // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
+ maxDisplacement.max( vector );
+
+ } else {
+
+ console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
+
+ }
+
+ }
+
+ }
+
+ // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
+ box.expandByVector( maxDisplacement );
+
+ }
+
+ geometry.boundingBox = box;
+
+ const sphere = new Sphere();
+
+ box.getCenter( sphere.center );
+ sphere.radius = box.min.distanceTo( box.max ) / 2;
+
+ geometry.boundingSphere = sphere;
+
+}
+
+/**
+ *
+ * @private
+ * @param {BufferGeometry} geometry
+ * @param {GLTF.Primitive} primitiveDef
+ * @param {GLTFParser} parser
+ * @return {Promise<BufferGeometry>}
+ */
+function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
+
+ const attributes = primitiveDef.attributes;
+
+ const pending = [];
+
+ function assignAttributeAccessor( accessorIndex, attributeName ) {
+
+ return parser.getDependency( 'accessor', accessorIndex )
+ .then( function ( accessor ) {
+
+ geometry.setAttribute( attributeName, accessor );
+
+ } );
+
+ }
+
+ for ( const gltfAttributeName in attributes ) {
+
+ const threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
+
+ // Skip attributes already provided by e.g. Draco extension.
+ if ( threeAttributeName in geometry.attributes ) continue;
+
+ pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
+
+ }
+
+ if ( primitiveDef.indices !== undefined && ! geometry.index ) {
+
+ const accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
+
+ geometry.setIndex( accessor );
+
+ } );
+
+ pending.push( accessor );
+
+ }
+
+ if ( ColorManagement.workingColorSpace !== LinearSRGBColorSpace && 'COLOR_0' in attributes ) {
+
+ console.warn( `THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${ColorManagement.workingColorSpace}" not supported.` );
+
+ }
+
+ assignExtrasToUserData( geometry, primitiveDef );
+
+ computeBounds( geometry, primitiveDef, parser );
+
+ return Promise.all( pending ).then( function () {
+
+ return primitiveDef.targets !== undefined
+ ? addMorphTargets( geometry, primitiveDef.targets, parser )
+ : geometry;
+
+ } );
+
+}
+
+/**
+ * Loader result of `GLTFLoader`.
+ *
+ * @typedef {Object} GLTFLoader~LoadObject
+ * @property {Array<AnimationClip>} animations - An array of animation clips.
+ * @property {Object} asset - Meta data about the loaded asset.
+ * @property {Array<Camera>} cameras - An array of cameras.
+ * @property {GLTFParser} parser - A reference to the internal parser.
+ * @property {Group} scene - The default scene.
+ * @property {Array<Group>} scenes - glTF assets might define multiple scenes.
+ * @property {Object} userData - Additional data.
+ **/
+
+export { GLTFLoader };
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/utils/BufferGeometryUtils.js b/public/bluebey-studio/vendor/three/examples/jsm/utils/BufferGeometryUtils.js
new file mode 100644
index 0000000..a167e11
--- /dev/null
+++ b/public/bluebey-studio/vendor/three/examples/jsm/utils/BufferGeometryUtils.js
@@ -0,0 +1,1501 @@
+import {
+ BufferAttribute,
+ BufferGeometry,
+ Float32BufferAttribute,
+ InstancedBufferAttribute,
+ InterleavedBuffer,
+ InterleavedBufferAttribute,
+ TriangleFanDrawMode,
+ TriangleStripDrawMode,
+ TrianglesDrawMode,
+ Vector3,
+} from 'three';
+
+/**
+ * @module BufferGeometryUtils
+ * @three_import import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
+ */
+
+/**
+ * Computes vertex tangents using the MikkTSpace algorithm. MikkTSpace generates the same tangents consistently,
+ * and is used in most modelling tools and normal map bakers. Use MikkTSpace for materials with normal maps,
+ * because inconsistent tangents may lead to subtle visual issues in the normal map, particularly around mirrored
+ * UV seams.
+ *
+ * In comparison to this method, {@link BufferGeometry#computeTangents} (a custom algorithm) generates tangents that
+ * probably will not match the tangents in other software. The custom algorithm is sufficient for general use with a
+ * custom material, and may be faster than MikkTSpace.
+ *
+ * Returns the original BufferGeometry. Indexed geometries will be de-indexed. Requires position, normal, and uv attributes.
+ *
+ * @param {BufferGeometry} geometry - The geometry to compute tangents for.
+ * @param {Object} MikkTSpace - Instance of `examples/jsm/libs/mikktspace.module.js`, or `mikktspace` npm package.
+ * Await `MikkTSpace.ready` before use.
+ * @param {boolean} [negateSign=true] - Whether to negate the sign component (.w) of each tangent.
+ * Required for normal map conventions in some formats, including glTF.
+ * @return {BufferGeometry} The updated geometry.
+ */
+function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) {
+
+ if ( ! MikkTSpace || ! MikkTSpace.isReady ) {
+
+ throw new Error( 'THREE.BufferGeometryUtils: Initialized MikkTSpace library required.' );
+
+ }
+
+ if ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) {
+
+ throw new Error( 'THREE.BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.' );
+
+ }
+
+ function getAttributeArray( attribute ) {
+
+ if ( attribute.normalized || attribute.isInterleavedBufferAttribute ) {
+
+ const dstArray = new Float32Array( attribute.count * attribute.itemSize );
+
+ for ( let i = 0, j = 0; i < attribute.count; i ++ ) {
+
+ dstArray[ j ++ ] = attribute.getX( i );
+ dstArray[ j ++ ] = attribute.getY( i );
+
+ if ( attribute.itemSize > 2 ) {
+
+ dstArray[ j ++ ] = attribute.getZ( i );
+
+ }
+
+ }
+
+ return dstArray;
+
+ }
+
+ if ( attribute.array instanceof Float32Array ) {
+
+ return attribute.array;
+
+ }
+
+ return new Float32Array( attribute.array );
+
+ }
+
+ // MikkTSpace algorithm requires non-indexed input.
+
+ const _geometry = geometry.index ? geometry.toNonIndexed() : geometry;
+
+ // Compute vertex tangents.
+
+ const tangents = MikkTSpace.generateTangents(
+
+ getAttributeArray( _geometry.attributes.position ),
+ getAttributeArray( _geometry.attributes.normal ),
+ getAttributeArray( _geometry.attributes.uv )
+
+ );
+
+ // Texture coordinate convention of glTF differs from the apparent
+ // default of the MikkTSpace library; .w component must be flipped.
+
+ if ( negateSign ) {
+
+ for ( let i = 3; i < tangents.length; i += 4 ) {
+
+ tangents[ i ] *= - 1;
+
+ }
+
+ }
+
+ //
+
+ _geometry.setAttribute( 'tangent', new BufferAttribute( tangents, 4 ) );
+
+ if ( geometry !== _geometry ) {
+
+ geometry.copy( _geometry );
+
+ }
+
+ return geometry;
+
+}
+
+/**
+ * Merges a set of geometries into a single instance. All geometries must have compatible attributes.
+ *
+ * @param {Array<BufferGeometry>} geometries - The geometries to merge.
+ * @param {boolean} [useGroups=false] - Whether to use groups or not.
+ * @return {?BufferGeometry} The merged geometry. Returns `null` if the merge does not succeed.
+ */
+function mergeGeometries( geometries, useGroups = false ) {
+
+ const isIndexed = geometries[ 0 ].index !== null;
+
+ const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
+ const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
+
+ const attributes = {};
+ const morphAttributes = {};
+
+ const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
+
+ const mergedGeometry = new BufferGeometry();
+
+ let offset = 0;
+
+ for ( let i = 0; i < geometries.length; ++ i ) {
+
+ const geometry = geometries[ i ];
+ let attributesCount = 0;
+
+ // ensure that all geometries are indexed, or none
+
+ if ( isIndexed !== ( geometry.index !== null ) ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
+ return null;
+
+ }
+
+ // gather attributes, exit early if they're different
+
+ for ( const name in geometry.attributes ) {
+
+ if ( ! attributesUsed.has( name ) ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
+ return null;
+
+ }
+
+ if ( attributes[ name ] === undefined ) attributes[ name ] = [];
+
+ attributes[ name ].push( geometry.attributes[ name ] );
+
+ attributesCount ++;
+
+ }
+
+ // ensure geometries have the same number of attributes
+
+ if ( attributesCount !== attributesUsed.size ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
+ return null;
+
+ }
+
+ // gather morph attributes, exit early if they're different
+
+ if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
+ return null;
+
+ }
+
+ for ( const name in geometry.morphAttributes ) {
+
+ if ( ! morphAttributesUsed.has( name ) ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' );
+ return null;
+
+ }
+
+ if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
+
+ morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
+
+ }
+
+ if ( useGroups ) {
+
+ let count;
+
+ if ( isIndexed ) {
+
+ count = geometry.index.count;
+
+ } else if ( geometry.attributes.position !== undefined ) {
+
+ count = geometry.attributes.position.count;
+
+ } else {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
+ return null;
+
+ }
+
+ mergedGeometry.addGroup( offset, count, i );
+
+ offset += count;
+
+ }
+
+ }
+
+ // merge indices
+
+ if ( isIndexed ) {
+
+ let indexOffset = 0;
+ const mergedIndex = [];
+
+ for ( let i = 0; i < geometries.length; ++ i ) {
+
+ const index = geometries[ i ].index;
+
+ for ( let j = 0; j < index.count; ++ j ) {
+
+ mergedIndex.push( index.getX( j ) + indexOffset );
+
+ }
+
+ indexOffset += geometries[ i ].attributes.position.count;
+
+ }
+
+ mergedGeometry.setIndex( mergedIndex );
+
+ }
+
+ // merge attributes
+
+ for ( const name in attributes ) {
+
+ const mergedAttribute = mergeAttributes( attributes[ name ] );
+
+ if ( ! mergedAttribute ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' attribute.' );
+ return null;
+
+ }
+
+ mergedGeometry.setAttribute( name, mergedAttribute );
+
+ }
+
+ // merge morph attributes
+
+ for ( const name in morphAttributes ) {
+
+ const numMorphTargets = morphAttributes[ name ][ 0 ].length;
+ if ( numMorphTargets === 0 ) continue;
+
+ mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
+ mergedGeometry.morphAttributes[ name ] = [];
+
+ for ( let i = 0; i < numMorphTargets; ++ i ) {
+
+ const morphAttributesToMerge = [];
+
+ for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {
+
+ morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
+
+ }
+
+ const mergedMorphAttribute = mergeAttributes( morphAttributesToMerge );
+
+ if ( ! mergedMorphAttribute ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
+ return null;
+
+ }
+
+ mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
+
+ }
+
+ }
+
+ return mergedGeometry;
+
+}
+
+/**
+ * Merges a set of attributes into a single instance. All attributes must have compatible properties and types.
+ * Instances of {@link InterleavedBufferAttribute} are not supported.
+ *
+ * @param {Array<BufferAttribute>} attributes - The attributes to merge.
+ * @return {?BufferAttribute} The merged attribute. Returns `null` if the merge does not succeed.
+ */
+function mergeAttributes( attributes ) {
+
+ let TypedArray;
+ let itemSize;
+ let normalized;
+ let gpuType = - 1;
+ let arrayLength = 0;
+
+ for ( let i = 0; i < attributes.length; ++ i ) {
+
+ const attribute = attributes[ i ];
+
+ if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
+ if ( TypedArray !== attribute.array.constructor ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );
+ return null;
+
+ }
+
+ if ( itemSize === undefined ) itemSize = attribute.itemSize;
+ if ( itemSize !== attribute.itemSize ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );
+ return null;
+
+ }
+
+ if ( normalized === undefined ) normalized = attribute.normalized;
+ if ( normalized !== attribute.normalized ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );
+ return null;
+
+ }
+
+ if ( gpuType === - 1 ) gpuType = attribute.gpuType;
+ if ( gpuType !== attribute.gpuType ) {
+
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' );
+ return null;
+
+ }
+
+ arrayLength += attribute.count * itemSize;
+
+ }
+
+ const array = new TypedArray( arrayLength );
+ const result = new BufferAttribute( array, itemSize, normalized );
+ let offset = 0;
+
+ for ( let i = 0; i < attributes.length; ++ i ) {
+
+ const attribute = attributes[ i ];
+ if ( attribute.isInterleavedBufferAttribute ) {
+
+ const tupleOffset = offset / itemSize;
+ for ( let j = 0, l = attribute.count; j < l; j ++ ) {
+
+ for ( let c = 0; c < itemSize; c ++ ) {
+
+ const value = attribute.getComponent( j, c );
+ result.setComponent( j + tupleOffset, c, value );
+
+ }
+
+ }
+
+ } else {
+
+ array.set( attribute.array, offset );
+
+ }
+
+ offset += attribute.count * itemSize;
+
+ }
+
+ if ( gpuType !== undefined ) {
+
+ result.gpuType = gpuType;
+
+ }
+
+ return result;
+
+}
+
+/**
+ * Performs a deep clone of the given buffer attribute.
+ *
+ * @param {BufferAttribute} attribute - The attribute to clone.
+ * @return {BufferAttribute} The cloned attribute.
+ */
+function deepCloneAttribute( attribute ) {
+
+ if ( attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute ) {
+
+ return deinterleaveAttribute( attribute );
+
+ }
+
+ if ( attribute.isInstancedBufferAttribute ) {
+
+ return new InstancedBufferAttribute().copy( attribute );
+
+ }
+
+ return new BufferAttribute().copy( attribute );
+
+}
+
+/**
+ * Interleaves a set of attributes and returns a new array of corresponding attributes that share a
+ * single {@link InterleavedBuffer} instance. All attributes must have compatible types.
+ *
+ * @param {Array<BufferAttribute>} attributes - The attributes to interleave.
+ * @return {?Array<InterleavedBufferAttribute>} An array of interleaved attributes. If interleave does not succeed, the method returns `null`.
+ */
+function interleaveAttributes( attributes ) {
+
+ // Interleaves the provided attributes into an InterleavedBuffer and returns
+ // a set of InterleavedBufferAttributes for each attribute
+ let TypedArray;
+ let arrayLength = 0;
+ let stride = 0;
+
+ // calculate the length and type of the interleavedBuffer
+ for ( let i = 0, l = attributes.length; i < l; ++ i ) {
+
+ const attribute = attributes[ i ];
+
+ if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
+ if ( TypedArray !== attribute.array.constructor ) {
+
+ console.error( 'AttributeBuffers of different types cannot be interleaved' );
+ return null;
+
+ }
+
+ arrayLength += attribute.array.length;
+ stride += attribute.itemSize;
+
+ }
+
+ // Create the set of buffer attributes
+ const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
+ let offset = 0;
+ const res = [];
+ const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
+ const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
+
+ for ( let j = 0, l = attributes.length; j < l; j ++ ) {
+
+ const attribute = attributes[ j ];
+ const itemSize = attribute.itemSize;
+ const count = attribute.count;
+ const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
+ res.push( iba );
+
+ offset += itemSize;
+
+ // Move the data for each attribute into the new interleavedBuffer
+ // at the appropriate offset
+ for ( let c = 0; c < count; c ++ ) {
+
+ for ( let k = 0; k < itemSize; k ++ ) {
+
+ iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
+
+ }
+
+ }
+
+ }
+
+ return res;
+
+}
+
+/**
+ * Returns a new, non-interleaved version of the given attribute.
+ *
+ * @param {InterleavedBufferAttribute} attribute - The interleaved attribute.
+ * @return {BufferAttribute} The non-interleaved attribute.
+ */
+function deinterleaveAttribute( attribute ) {
+
+ const cons = attribute.data.array.constructor;
+ const count = attribute.count;
+ const itemSize = attribute.itemSize;
+ const normalized = attribute.normalized;
+
+ const array = new cons( count * itemSize );
+ let newAttribute;
+ if ( attribute.isInstancedInterleavedBufferAttribute ) {
+
+ newAttribute = new InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute );
+
+ } else {
+
+ newAttribute = new BufferAttribute( array, itemSize, normalized );
+
+ }
+
+ for ( let i = 0; i < count; i ++ ) {
+
+ newAttribute.setX( i, attribute.getX( i ) );
+
+ if ( itemSize >= 2 ) {
+
+ newAttribute.setY( i, attribute.getY( i ) );
+
+ }
+
+ if ( itemSize >= 3 ) {
+
+ newAttribute.setZ( i, attribute.getZ( i ) );
+
+ }
+
+ if ( itemSize >= 4 ) {
+
+ newAttribute.setW( i, attribute.getW( i ) );
+
+ }
+
+ }
+
+ return newAttribute;
+
+}
+
+/**
+ * Deinterleaves all attributes on the given geometry.
+ *
+ * @param {BufferGeometry} geometry - The geometry to deinterleave.
+ */
+function deinterleaveGeometry( geometry ) {
+
+ const attributes = geometry.attributes;
+ const morphTargets = geometry.morphTargets;
+ const attrMap = new Map();
+
+ for ( const key in attributes ) {
+
+ const attr = attributes[ key ];
+ if ( attr.isInterleavedBufferAttribute ) {
+
+ if ( ! attrMap.has( attr ) ) {
+
+ attrMap.set( attr, deinterleaveAttribute( attr ) );
+
+ }
+
+ attributes[ key ] = attrMap.get( attr );
+
+ }
+
+ }
+
+ for ( const key in morphTargets ) {
+
+ const attr = morphTargets[ key ];
+ if ( attr.isInterleavedBufferAttribute ) {
+
+ if ( ! attrMap.has( attr ) ) {
+
+ attrMap.set( attr, deinterleaveAttribute( attr ) );
+
+ }
+
+ morphTargets[ key ] = attrMap.get( attr );
+
+ }
+
+ }
+
+}
+
+/**
+ * Returns the amount of bytes used by all attributes to represent the geometry.
+ *
+ * @param {BufferGeometry} geometry - The geometry.
+ * @return {number} The estimate bytes used.
+ */
+function estimateBytesUsed( geometry ) {
+
+ // Return the estimated memory used by this geometry in bytes
+ // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
+ // for InterleavedBufferAttributes.
+ let mem = 0;
+ for ( const name in geometry.attributes ) {
+
+ const attr = geometry.getAttribute( name );
+ mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
+
+ }
+
+ const indices = geometry.getIndex();
+ mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
+ return mem;
+
+}
+
+/**
+ * Returns a new geometry with vertices for which all similar vertex attributes (within tolerance) are merged.
+ *
+ * @param {BufferGeometry} geometry - The geometry to merge vertices for.
+ * @param {number} [tolerance=1e-4] - The tolerance value.
+ * @return {BufferGeometry} - The new geometry with merged vertices.
+ */
+function mergeVertices( geometry, tolerance = 1e-4 ) {
+
+ tolerance = Math.max( tolerance, Number.EPSILON );
+
+ // Generate an index buffer if the geometry doesn't have one, or optimize it
+ // if it's already available.
+ const hashToIndex = {};
+ const indices = geometry.getIndex();
+ const positions = geometry.getAttribute( 'position' );
+ const vertexCount = indices ? indices.count : positions.count;
+
+ // next value for triangle indices
+ let nextIndex = 0;
+
+ // attributes and new attribute arrays
+ const attributeNames = Object.keys( geometry.attributes );
+ const tmpAttributes = {};
+ const tmpMorphAttributes = {};
+ const newIndices = [];
+ const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
+ const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
+
+ // Initialize the arrays, allocating space conservatively. Extra
+ // space will be trimmed in the last step.
+ for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
+
+ const name = attributeNames[ i ];
+ const attr = geometry.attributes[ name ];
+
+ tmpAttributes[ name ] = new attr.constructor(
+ new attr.array.constructor( attr.count * attr.itemSize ),
+ attr.itemSize,
+ attr.normalized
+ );
+
+ const morphAttributes = geometry.morphAttributes[ name ];
+ if ( morphAttributes ) {
+
+ if ( ! tmpMorphAttributes[ name ] ) tmpMorphAttributes[ name ] = [];
+ morphAttributes.forEach( ( morphAttr, i ) => {
+
+ const array = new morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize );
+ tmpMorphAttributes[ name ][ i ] = new morphAttr.constructor( array, morphAttr.itemSize, morphAttr.normalized );
+
+ } );
+
+ }
+
+ }
+
+ // convert the error tolerance to an amount of decimal places to truncate to
+ const halfTolerance = tolerance * 0.5;
+ const exponent = Math.log10( 1 / tolerance );
+ const hashMultiplier = Math.pow( 10, exponent );
+ const hashAdditive = halfTolerance * hashMultiplier;
+ for ( let i = 0; i < vertexCount; i ++ ) {
+
+ const index = indices ? indices.getX( i ) : i;
+
+ // Generate a hash for the vertex attributes at the current index 'i'
+ let hash = '';
+ for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
+
+ const name = attributeNames[ j ];
+ const attribute = geometry.getAttribute( name );
+ const itemSize = attribute.itemSize;
+
+ for ( let k = 0; k < itemSize; k ++ ) {
+
+ // Math.trunc() preserves the full Number range, ~~ would wrap to int32
+ hash += `${ Math.trunc( attribute[ getters[ k ] ]( index ) * hashMultiplier + hashAdditive ) },`;
+
+ }
+
+ }
+
+ // Add another reference to the vertex if it's already
+ // used by another index
+ if ( hash in hashToIndex ) {
+
+ newIndices.push( hashToIndex[ hash ] );
+
+ } else {
+
+ // copy data to the new index in the temporary attributes
+ for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
+
+ const name = attributeNames[ j ];
+ const attribute = geometry.getAttribute( name );
+ const morphAttributes = geometry.morphAttributes[ name ];
+ const itemSize = attribute.itemSize;
+ const newArray = tmpAttributes[ name ];
+ const newMorphArrays = tmpMorphAttributes[ name ];
+
+ for ( let k = 0; k < itemSize; k ++ ) {
+
+ const getterFunc = getters[ k ];
+ const setterFunc = setters[ k ];
+ newArray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) );
+
+ if ( morphAttributes ) {
+
+ for ( let m = 0, ml = morphAttributes.length; m < ml; m ++ ) {
+
+ newMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttributes[ m ][ getterFunc ]( index ) );
+
+ }
+
+ }
+
+ }
+
+ }
+
+ hashToIndex[ hash ] = nextIndex;
+ newIndices.push( nextIndex );
+ nextIndex ++;
+
+ }
+
+ }
+
+ // generate result BufferGeometry
+ const result = geometry.clone();
+ for ( const name in geometry.attributes ) {
+
+ const tmpAttribute = tmpAttributes[ name ];
+
+ result.setAttribute( name, new tmpAttribute.constructor(
+ tmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ),
+ tmpAttribute.itemSize,
+ tmpAttribute.normalized,
+ ) );
+
+ if ( ! ( name in tmpMorphAttributes ) ) continue;
+
+ for ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) {
+
+ const tmpMorphAttribute = tmpMorphAttributes[ name ][ j ];
+
+ result.morphAttributes[ name ][ j ] = new tmpMorphAttribute.constructor(
+ tmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ),
+ tmpMorphAttribute.itemSize,
+ tmpMorphAttribute.normalized,
+ );
+
+ }
+
+ }
+
+ // indices
+
+ result.setIndex( newIndices );
+
+ return result;
+
+}
+
+/**
+ * Converts the given geometry to the `TrianglesDrawMode` draw mode, which
+ * corresponds to the `gl.TRIANGLES` primitive in WebGL. The conversion only
+ * rewrites the index, so the geometry is modified in place and returned.
+ *
+ * @param {BufferGeometry} geometry - The geometry to convert.
+ * @param {number} drawMode - The current draw mode.
+ * @return {BufferGeometry} The converted geometry using `TrianglesDrawMode`.
+ */
+function toTrianglesDrawMode( geometry, drawMode ) {
+
+ if ( drawMode === TrianglesDrawMode ) {
+
+ console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
+ return geometry;
+
+ }
+
+ if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {
+
+ let index = geometry.getIndex();
+
+ // generate index if not present
+
+ if ( index === null ) {
+
+ const indices = [];
+
+ const position = geometry.getAttribute( 'position' );
+
+ if ( position !== undefined ) {
+
+ for ( let i = 0; i < position.count; i ++ ) {
+
+ indices.push( i );
+
+ }
+
+ geometry.setIndex( indices );
+ index = geometry.getIndex();
+
+ } else {
+
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
+ return geometry;
+
+ }
+
+ }
+
+ //
+
+ const numberOfTriangles = index.count - 2;
+ const newIndices = [];
+
+ if ( drawMode === TriangleFanDrawMode ) {
+
+ // gl.TRIANGLE_FAN
+
+ for ( let i = 1; i <= numberOfTriangles; i ++ ) {
+
+ newIndices.push( index.getX( 0 ) );
+ newIndices.push( index.getX( i ) );
+ newIndices.push( index.getX( i + 1 ) );
+
+ }
+
+ } else {
+
+ // gl.TRIANGLE_STRIP
+
+ for ( let i = 0; i < numberOfTriangles; i ++ ) {
+
+ if ( i % 2 === 0 ) {
+
+ newIndices.push( index.getX( i ) );
+ newIndices.push( index.getX( i + 1 ) );
+ newIndices.push( index.getX( i + 2 ) );
+
+ } else {
+
+ newIndices.push( index.getX( i + 2 ) );
+ newIndices.push( index.getX( i + 1 ) );
+ newIndices.push( index.getX( i ) );
+
+ }
+
+ }
+
+ }
+
+ if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
+
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
+
+ }
+
+ // updated indices
+
+ geometry.setIndex( newIndices );
+ geometry.clearGroups();
+
+ return geometry;
+
+ } else {
+
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
+ return geometry;
+
+ }
+
+}
+
+/**
+ * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
+ *
+ * Helpful for Raytracing or Decals (i.e. a `DecalGeometry` applied to a morphed Object with a `BufferGeometry`
+ * will use the original `BufferGeometry`, not the morphed/skinned one, generating an incorrect result.
+ * Using this function to create a shadow `Object3`D the `DecalGeometry` can be correctly generated).
+ *
+ * @param {Mesh|Line|Points} object - The 3D object to compute morph attributes for.
+ * @return {Object} An object with original position/normal attributes and morphed ones.
+ */
+function computeMorphedAttributes( object ) {
+
+ const _vA = new Vector3();
+ const _vB = new Vector3();
+ const _vC = new Vector3();
+
+ const _tempA = new Vector3();
+ const _tempB = new Vector3();
+ const _tempC = new Vector3();
+
+ const _morphA = new Vector3();
+ const _morphB = new Vector3();
+ const _morphC = new Vector3();
+
+ function _calculateMorphedAttributeData(
+ object,
+ attribute,
+ morphAttribute,
+ morphTargetsRelative,
+ a,
+ b,
+ c,
+ modifiedAttributeArray
+ ) {
+
+ _vA.fromBufferAttribute( attribute, a );
+ _vB.fromBufferAttribute( attribute, b );
+ _vC.fromBufferAttribute( attribute, c );
+
+ const morphInfluences = object.morphTargetInfluences;
+
+ if ( morphAttribute && morphInfluences ) {
+
+ _morphA.set( 0, 0, 0 );
+ _morphB.set( 0, 0, 0 );
+ _morphC.set( 0, 0, 0 );
+
+ for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
+
+ const influence = morphInfluences[ i ];
+ const morph = morphAttribute[ i ];
+
+ if ( influence === 0 ) continue;
+
+ _tempA.fromBufferAttribute( morph, a );
+ _tempB.fromBufferAttribute( morph, b );
+ _tempC.fromBufferAttribute( morph, c );
+
+ if ( morphTargetsRelative ) {
+
+ _morphA.addScaledVector( _tempA, influence );
+ _morphB.addScaledVector( _tempB, influence );
+ _morphC.addScaledVector( _tempC, influence );
+
+ } else {
+
+ _morphA.addScaledVector( _tempA.sub( _vA ), influence );
+ _morphB.addScaledVector( _tempB.sub( _vB ), influence );
+ _morphC.addScaledVector( _tempC.sub( _vC ), influence );
+
+ }
+
+ }
+
+ _vA.add( _morphA );
+ _vB.add( _morphB );
+ _vC.add( _morphC );
+
+ }
+
+ if ( object.isSkinnedMesh ) {
+
+ object.applyBoneTransform( a, _vA );
+ object.applyBoneTransform( b, _vB );
+ object.applyBoneTransform( c, _vC );
+
+ }
+
+ modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
+ modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
+ modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
+ modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
+ modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
+ modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
+ modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
+ modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
+ modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
+
+ }
+
+ const geometry = object.geometry;
+ const material = object.material;
+
+ let a, b, c;
+ const index = geometry.index;
+ const positionAttribute = geometry.attributes.position;
+ const morphPosition = geometry.morphAttributes.position;
+ const morphTargetsRelative = geometry.morphTargetsRelative;
+ const normalAttribute = geometry.attributes.normal;
+ const morphNormal = geometry.morphAttributes.normal;
+
+ const groups = geometry.groups;
+ const drawRange = geometry.drawRange;
+ let i, j, il, jl;
+ let group;
+ let start, end;
+
+ const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
+ const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
+
+ if ( index !== null ) {
+
+ // indexed buffer geometry
+
+ if ( Array.isArray( material ) ) {
+
+ for ( i = 0, il = groups.length; i < il; i ++ ) {
+
+ group = groups[ i ];
+
+ start = Math.max( group.start, drawRange.start );
+ end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
+
+ for ( j = start, jl = end; j < jl; j += 3 ) {
+
+ a = index.getX( j );
+ b = index.getX( j + 1 );
+ c = index.getX( j + 2 );
+
+ _calculateMorphedAttributeData(
+ object,
+ positionAttribute,
+ morphPosition,
+ morphTargetsRelative,
+ a, b, c,
+ modifiedPosition
+ );
+
+ _calculateMorphedAttributeData(
+ object,
+ normalAttribute,
+ morphNormal,
+ morphTargetsRelative,
+ a, b, c,
+ modifiedNormal
+ );
+
+ }
+
+ }
+
+ } else {
+
+ start = Math.max( 0, drawRange.start );
+ end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
+
+ for ( i = start, il = end; i < il; i += 3 ) {
+
+ a = index.getX( i );
+ b = index.getX( i + 1 );
+ c = index.getX( i + 2 );
+
+ _calculateMorphedAttributeData(
+ object,
+ positionAttribute,
+ morphPosition,
+ morphTargetsRelative,
+ a, b, c,
+ modifiedPosition
+ );
+
+ _calculateMorphedAttributeData(
+ object,
+ normalAttribute,
+ morphNormal,
+ morphTargetsRelative,
+ a, b, c,
+ modifiedNormal
+ );
+
+ }
+
+ }
+
+ } else {
+
+ // non-indexed buffer geometry
+
+ if ( Array.isArray( material ) ) {
+
+ for ( i = 0, il = groups.length; i < il; i ++ ) {
+
+ group = groups[ i ];
+
+ start = Math.max( group.start, drawRange.start );
+ end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
+
+ for ( j = start, jl = end; j < jl; j += 3 ) {
+
+ a = j;
+ b = j + 1;
+ c = j + 2;
+
+ _calculateMorphedAttributeData(
+ object,
+ positionAttribute,
+ morphPosition,
+ morphTargetsRelative,
+ a, b, c,
+ modifiedPosition
+ );
+
+ _calculateMorphedAttributeData(
+ object,
+ normalAttribute,
+ morphNormal,
+ morphTargetsRelative,
+ a, b, c,
+ modifiedNormal
+ );
+
+ }
+
+ }
+
+ } else {
+
+ start = Math.max( 0, drawRange.start );
+ end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
+
+ for ( i = start, il = end; i < il; i += 3 ) {
+
+ a = i;
+ b = i + 1;
+ c = i + 2;
+
+ _calculateMorphedAttributeData(
+ object,
+ positionAttribute,
+ morphPosition,
+ morphTargetsRelative,
+ a, b, c,
+ modifiedPosition
+ );
+
+ _calculateMorphedAttributeData(
+ object,
+ normalAttribute,
+ morphNormal,
+ morphTargetsRelative,
+ a, b, c,
+ modifiedNormal
+ );
+
+ }
+
+ }
+
+ }
+
+ const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 );
+ const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 );
+
+ return {
+
+ positionAttribute: positionAttribute,
+ normalAttribute: normalAttribute,
+ morphedPositionAttribute: morphedPositionAttribute,
+ morphedNormalAttribute: morphedNormalAttribute
+
+ };
+
+}
+
+/**
+ * Merges the {@link BufferGeometry#groups} for the given geometry.
+ *
+ * @param {BufferGeometry} geometry - The geometry to modify.
+ * @return {BufferGeometry} - The updated geometry
+ */
+function mergeGroups( geometry ) {
+
+ if ( geometry.groups.length === 0 ) {
+
+ console.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' );
+ return geometry;
+
+ }
+
+ let groups = geometry.groups;
+
+ // sort groups by material index
+
+ groups = groups.sort( ( a, b ) => {
+
+ if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
+
+ return a.start - b.start;
+
+ } );
+
+ // create index for non-indexed geometries
+
+ if ( geometry.getIndex() === null ) {
+
+ const positionAttribute = geometry.getAttribute( 'position' );
+ const indices = [];
+
+ for ( let i = 0; i < positionAttribute.count; i += 3 ) {
+
+ indices.push( i, i + 1, i + 2 );
+
+ }
+
+ geometry.setIndex( indices );
+
+ }
+
+ // sort index
+
+ const index = geometry.getIndex();
+
+ const newIndices = [];
+
+ for ( let i = 0; i < groups.length; i ++ ) {
+
+ const group = groups[ i ];
+
+ const groupStart = group.start;
+ const groupLength = groupStart + group.count;
+
+ for ( let j = groupStart; j < groupLength; j ++ ) {
+
+ newIndices.push( index.getX( j ) );
+
+ }
+
+ }
+
+ geometry.dispose(); // Required to force buffer recreation
+ geometry.setIndex( newIndices );
+
+ // update groups indices
+
+ let start = 0;
+
+ for ( let i = 0; i < groups.length; i ++ ) {
+
+ const group = groups[ i ];
+
+ group.start = start;
+ start += group.count;
+
+ }
+
+ // merge groups
+
+ let currentGroup = groups[ 0 ];
+
+ geometry.groups = [ currentGroup ];
+
+ for ( let i = 1; i < groups.length; i ++ ) {
+
+ const group = groups[ i ];
+
+ if ( currentGroup.materialIndex === group.materialIndex ) {
+
+ currentGroup.count += group.count;
+
+ } else {
+
+ currentGroup = group;
+ geometry.groups.push( currentGroup );
+
+ }
+
+ }
+
+ return geometry;
+
+}
+
+/**
+ * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
+ * non-indexed geometry. Returns the geometry with smooth normals everywhere except
+ * faces that meet at an angle greater than the crease angle.
+ *
+ * @param {BufferGeometry} geometry - The geometry to modify.
+ * @param {number} [creaseAngle=Math.PI/3] - The crease angle in radians.
+ * @return {BufferGeometry} - The updated geometry
+ */
+function toCreasedNormals( geometry, creaseAngle = Math.PI / 3 /* 60 degrees */ ) {
+
+ // BufferGeometry.toNonIndexed() warns if the geometry is non-indexed
+ // and returns the original geometry
+ const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry;
+ const posAttr = resultGeometry.attributes.position;
+ const vertexCount = posAttr.count;
+
+ let positions;
+
+ if ( posAttr.isBufferAttribute === true && posAttr.itemSize === 3 && posAttr.normalized === false ) {
+
+ positions = posAttr.array;
+
+ } else {
+
+ // flatten the position buffer so the math below operates on plain numbers
+ positions = new Float64Array( vertexCount * 3 );
+
+ for ( let i = 0; i < vertexCount; i ++ ) {
+
+ positions[ 3 * i + 0 ] = posAttr.getX( i );
+ positions[ 3 * i + 1 ] = posAttr.getY( i );
+ positions[ 3 * i + 2 ] = posAttr.getZ( i );
+
+ }
+
+ }
+
+ const creaseDot = Math.cos( creaseAngle );
+ const hashMultiplier = ( 1 + 1e-10 ) * 1e2;
+ const faceCount = vertexCount / 3;
+
+ // compute the normal of each face
+ const faceNormals = new Float64Array( faceCount * 3 );
+ for ( let f = 0; f < faceCount; f ++ ) {
+
+ const f9 = 9 * f;
+ const ax = positions[ f9 + 0 ], ay = positions[ f9 + 1 ], az = positions[ f9 + 2 ];
+ const bx = positions[ f9 + 3 ], by = positions[ f9 + 4 ], bz = positions[ f9 + 5 ];
+ const cx = positions[ f9 + 6 ], cy = positions[ f9 + 7 ], cz = positions[ f9 + 8 ];
+
+ const v1x = cx - bx, v1y = cy - by, v1z = cz - bz;
+ const v2x = ax - bx, v2y = ay - by, v2z = az - bz;
+
+ const nx = v1y * v2z - v1z * v2y;
+ const ny = v1z * v2x - v1x * v2z;
+ const nz = v1x * v2y - v1y * v2x;
+
+ const invLength = 1 / ( Math.sqrt( nx * nx + ny * ny + nz * nz ) || 1 );
+ faceNormals[ 3 * f + 0 ] = nx * invLength;
+ faceNormals[ 3 * f + 1 ] = ny * invLength;
+ faceNormals[ 3 * f + 2 ] = nz * invLength;
+
+ }
+
+ // assign an id to each vertex, sharing the id between vertices with the same
+ // quantized position via an open-addressed hash table (slots hold id + 1, 0 means empty)
+ const vertexIds = new Int32Array( vertexCount );
+ const quantized = new Float64Array( vertexCount * 3 );
+
+ let tableSize = 1;
+ while ( tableSize < vertexCount * 2 ) tableSize <<= 1;
+ const tableMask = tableSize - 1;
+ const table = new Int32Array( tableSize );
+
+ let uniqueCount = 0;
+ for ( let i = 0; i < vertexCount; i ++ ) {
+
+ const i3 = 3 * i;
+ const qx = Math.trunc( positions[ i3 + 0 ] * hashMultiplier );
+ const qy = Math.trunc( positions[ i3 + 1 ] * hashMultiplier );
+ const qz = Math.trunc( positions[ i3 + 2 ] * hashMultiplier );
+
+ let slot = ( Math.imul( qx, 73856093 ) ^ Math.imul( qy, 19349663 ) ^ Math.imul( qz, 83492791 ) ) & tableMask;
+
+ while ( true ) {
+
+ const id = table[ slot ];
+
+ if ( id === 0 ) {
+
+ const q3 = 3 * uniqueCount;
+ quantized[ q3 + 0 ] = qx;
+ quantized[ q3 + 1 ] = qy;
+ quantized[ q3 + 2 ] = qz;
+
+ table[ slot ] = uniqueCount + 1;
+ vertexIds[ i ] = uniqueCount ++;
+ break;
+
+ }
+
+ const q3 = 3 * ( id - 1 );
+
+ if ( quantized[ q3 + 0 ] === qx && quantized[ q3 + 1 ] === qy && quantized[ q3 + 2 ] === qz ) {
+
+ vertexIds[ i ] = id - 1;
+ break;
+
+ }
+
+ slot = ( slot + 1 ) & tableMask;
+
+ }
+
+ }
+
+ // bucket the faces surrounding each unique vertex position
+ const bucketOffsets = new Int32Array( uniqueCount + 1 );
+ for ( let i = 0; i < vertexCount; i ++ ) bucketOffsets[ vertexIds[ i ] + 1 ] ++;
+ for ( let i = 0; i < uniqueCount; i ++ ) bucketOffsets[ i + 1 ] += bucketOffsets[ i ];
+
+ const bucketFaces = new Int32Array( vertexCount );
+ const bucketCursors = bucketOffsets.slice( 0, uniqueCount );
+ for ( let f = 0; f < faceCount; f ++ ) {
+
+ const f3 = 3 * f;
+ bucketFaces[ bucketCursors[ vertexIds[ f3 + 0 ] ] ++ ] = f;
+ bucketFaces[ bucketCursors[ vertexIds[ f3 + 1 ] ] ++ ] = f;
+ bucketFaces[ bucketCursors[ vertexIds[ f3 + 2 ] ] ++ ] = f;
+
+ }
+
+ // average the normals of the faces surrounding each vertex if they are within the
+ // provided crease threshold
+ const normalArray = new Float32Array( vertexCount * 3 );
+ for ( let f = 0; f < faceCount; f ++ ) {
+
+ const f3 = 3 * f;
+ const nx = faceNormals[ f3 + 0 ];
+ const ny = faceNormals[ f3 + 1 ];
+ const nz = faceNormals[ f3 + 2 ];
+
+ for ( let n = 0; n < 3; n ++ ) {
+
+ const i = f3 + n;
+ const id = vertexIds[ i ];
+
+ let sumX = 0, sumY = 0, sumZ = 0;
+
+ for ( let k = bucketOffsets[ id ], end = bucketOffsets[ id + 1 ]; k < end; k ++ ) {
+
+ const o3 = 3 * bucketFaces[ k ];
+ const ox = faceNormals[ o3 + 0 ];
+ const oy = faceNormals[ o3 + 1 ];
+ const oz = faceNormals[ o3 + 2 ];
+
+ if ( nx * ox + ny * oy + nz * oz > creaseDot ) {
+
+ sumX += ox;
+ sumY += oy;
+ sumZ += oz;
+
+ }
+
+ }
+
+ const invLength = 1 / ( Math.sqrt( sumX * sumX + sumY * sumY + sumZ * sumZ ) || 1 );
+ normalArray[ 3 * i + 0 ] = sumX * invLength;
+ normalArray[ 3 * i + 1 ] = sumY * invLength;
+ normalArray[ 3 * i + 2 ] = sumZ * invLength;
+
+ }
+
+ }
+
+ resultGeometry.setAttribute( 'normal', new BufferAttribute( normalArray, 3, false ) );
+ return resultGeometry;
+
+}
+
+export {
+ computeMikkTSpaceTangents,
+ mergeGeometries,
+ mergeAttributes,
+ deepCloneAttribute,
+ deinterleaveAttribute,
+ deinterleaveGeometry,
+ interleaveAttributes,
+ estimateBytesUsed,
+ mergeVertices,
+ toTrianglesDrawMode,
+ computeMorphedAttributes,
+ mergeGroups,
+ toCreasedNormals
+};
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/utils/SkeletonUtils.js b/public/bluebey-studio/vendor/three/examples/jsm/utils/SkeletonUtils.js
new file mode 100644
index 0000000..836c2e2
--- /dev/null
+++ b/public/bluebey-studio/vendor/three/examples/jsm/utils/SkeletonUtils.js
@@ -0,0 +1,496 @@
+import {
+ AnimationClip,
+ AnimationMixer,
+ Matrix4,
+ Quaternion,
+ QuaternionKeyframeTrack,
+ SkeletonHelper,
+ Vector3,
+ VectorKeyframeTrack
+} from 'three';
+
+/**
+ * @module SkeletonUtils
+ * @three_import import * as SkeletonUtils from 'three/addons/utils/SkeletonUtils.js';
+ */
+
+function getBoneName( bone, options ) {
+
+ if ( options.getBoneName !== undefined ) {
+
+ return options.getBoneName( bone );
+
+ }
+
+ return options.names[ bone.name ];
+
+}
+
+/**
+ * Retargets the skeleton from the given source to the target.
+ *
+ * Both `target` and `source` can be a 3D object with a skeleton property (e.g. a skinned mesh)
+ * or a {@link Skeleton} directly.
+ *
+ * @param {Object3D|Skeleton} target - The target object.
+ * @param {Object3D|Skeleton} source - The source object.
+ * @param {module:SkeletonUtils~RetargetOptions} options - The options.
+ */
+function retarget( target, source, options = {} ) {
+
+ const quat = new Quaternion(),
+ scale = new Vector3(),
+ relativeMatrix = new Matrix4(),
+ globalMatrix = new Matrix4();
+
+ options.preserveBoneMatrix = options.preserveBoneMatrix !== undefined ? options.preserveBoneMatrix : true;
+ options.preserveBonePositions = options.preserveBonePositions !== undefined ? options.preserveBonePositions : true;
+ options.useTargetMatrix = options.useTargetMatrix !== undefined ? options.useTargetMatrix : false;
+ options.hip = options.hip !== undefined ? options.hip : 'hip';
+ options.hipInfluence = options.hipInfluence !== undefined ? options.hipInfluence : new Vector3( 1, 1, 1 );
+ options.scale = options.scale !== undefined ? options.scale : 1;
+ options.names = options.names || {};
+
+ const sourceBones = source.isObject3D ? source.skeleton.bones : getBones( source ),
+ bones = target.isObject3D ? target.skeleton.bones : getBones( target );
+
+ let bone, name, boneTo,
+ bonesPosition;
+
+ // reset bones
+
+ if ( target.isObject3D ) {
+
+ target.skeleton.pose();
+
+ } else {
+
+ options.useTargetMatrix = true;
+ options.preserveBoneMatrix = false;
+
+ }
+
+ if ( options.preserveBonePositions ) {
+
+ bonesPosition = [];
+
+ for ( let i = 0; i < bones.length; i ++ ) {
+
+ bonesPosition.push( bones[ i ].position.clone() );
+
+ }
+
+ }
+
+ if ( options.preserveBoneMatrix ) {
+
+ // reset matrix
+
+ target.updateMatrixWorld();
+
+ target.matrixWorld.identity();
+
+ // reset children matrix
+
+ for ( let i = 0; i < target.children.length; ++ i ) {
+
+ target.children[ i ].updateMatrixWorld( true );
+
+ }
+
+ }
+
+ for ( let i = 0; i < bones.length; ++ i ) {
+
+ bone = bones[ i ];
+ name = getBoneName( bone, options );
+
+ boneTo = getBoneByName( name, sourceBones );
+
+ globalMatrix.copy( bone.matrixWorld );
+
+ if ( boneTo ) {
+
+ boneTo.updateMatrixWorld();
+
+ if ( options.useTargetMatrix ) {
+
+ relativeMatrix.copy( boneTo.matrixWorld );
+
+ } else {
+
+ relativeMatrix.copy( target.matrixWorld ).invert();
+ relativeMatrix.multiply( boneTo.matrixWorld );
+
+ }
+
+ // ignore scale to extract rotation
+
+ scale.setFromMatrixScale( relativeMatrix );
+ relativeMatrix.scale( scale.set( 1 / scale.x, 1 / scale.y, 1 / scale.z ) );
+
+ // apply to global matrix
+
+ globalMatrix.makeRotationFromQuaternion( quat.setFromRotationMatrix( relativeMatrix ) );
+
+ if ( target.isObject3D ) {
+
+ if ( options.localOffsets ) {
+
+ if ( options.localOffsets[ bone.name ] ) {
+
+ globalMatrix.multiply( options.localOffsets[ bone.name ] );
+
+ }
+
+ }
+
+ }
+
+ globalMatrix.copyPosition( relativeMatrix );
+
+ }
+
+ if ( name === options.hip ) {
+
+ globalMatrix.elements[ 12 ] *= options.scale * options.hipInfluence.x;
+ globalMatrix.elements[ 13 ] *= options.scale * options.hipInfluence.y;
+ globalMatrix.elements[ 14 ] *= options.scale * options.hipInfluence.z;
+
+ if ( options.hipPosition !== undefined ) {
+
+ globalMatrix.elements[ 12 ] += options.hipPosition.x * options.scale;
+ globalMatrix.elements[ 13 ] += options.hipPosition.y * options.scale;
+ globalMatrix.elements[ 14 ] += options.hipPosition.z * options.scale;
+
+ }
+
+ }
+
+ if ( bone.parent ) {
+
+ bone.matrix.copy( bone.parent.matrixWorld ).invert();
+ bone.matrix.multiply( globalMatrix );
+
+ } else {
+
+ bone.matrix.copy( globalMatrix );
+
+ }
+
+ bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
+
+ bone.updateMatrixWorld();
+
+ }
+
+ if ( options.preserveBonePositions ) {
+
+ for ( let i = 0; i < bones.length; ++ i ) {
+
+ bone = bones[ i ];
+ name = getBoneName( bone, options ) || bone.name;
+
+ if ( name !== options.hip ) {
+
+ bone.position.copy( bonesPosition[ i ] );
+
+ }
+
+ }
+
+ }
+
+ if ( options.preserveBoneMatrix ) {
+
+ // restore matrix
+
+ target.updateMatrixWorld( true );
+
+ }
+
+}
+
+/**
+ * Retargets the animation clip of the source to the target 3D object.
+ *
+ * The `source` can be a 3D object with a skeleton property (e.g. a skinned mesh)
+ * or a {@link Skeleton} directly.
+ *
+ * @param {Object3D} target - The target 3D object. Must have a `skeleton` property.
+ * @param {Object3D|Skeleton} source - The source object.
+ * @param {AnimationClip} clip - The animation clip.
+ * @param {module:SkeletonUtils~RetargetOptions} options - The options.
+ * @return {AnimationClip} The retargeted animation clip.
+ */
+function retargetClip( target, source, clip, options = {} ) {
+
+ options.useFirstFramePosition = options.useFirstFramePosition !== undefined ? options.useFirstFramePosition : false;
+
+ // Calculate the fps from the source clip based on the track with the most frames, unless fps is already provided.
+ options.fps = options.fps !== undefined ? options.fps : ( Math.max( ...clip.tracks.map( track => track.times.length ) ) / clip.duration );
+ options.names = options.names || [];
+
+ if ( ! source.isObject3D ) {
+
+ source = getHelperFromSkeleton( source );
+
+ }
+
+ const numFrames = Math.round( clip.duration * ( options.fps / 1000 ) * 1000 ),
+ delta = clip.duration / ( numFrames - 1 ),
+ convertedTracks = [],
+ mixer = new AnimationMixer( source ),
+ bones = getBones( target.skeleton ),
+ boneDatas = [];
+
+ let positionOffset,
+ bone, boneTo, boneData,
+ name;
+
+ mixer.clipAction( clip ).play();
+
+ // trim
+
+ let start = 0, end = numFrames;
+
+ if ( options.trim !== undefined ) {
+
+ start = Math.round( options.trim[ 0 ] * options.fps );
+ end = Math.min( Math.round( options.trim[ 1 ] * options.fps ), numFrames ) - start;
+
+ mixer.update( options.trim[ 0 ] );
+
+ } else {
+
+ mixer.update( 0 );
+
+ }
+
+ source.updateMatrixWorld();
+
+ //
+
+ for ( let frame = 0; frame < end; ++ frame ) {
+
+ const time = frame * delta;
+
+ retarget( target, source, options );
+
+ for ( let j = 0; j < bones.length; ++ j ) {
+
+ bone = bones[ j ];
+ name = getBoneName( bone, options ) || bone.name;
+ boneTo = getBoneByName( name, source.skeleton );
+
+ if ( boneTo ) {
+
+ boneData = boneDatas[ j ] = boneDatas[ j ] || { bone: bone };
+
+ if ( options.hip === name ) {
+
+ if ( ! boneData.pos ) {
+
+ boneData.pos = {
+ times: new Float32Array( end ),
+ values: new Float32Array( end * 3 )
+ };
+
+ }
+
+ if ( options.useFirstFramePosition ) {
+
+ if ( frame === 0 ) {
+
+ positionOffset = bone.position.clone();
+
+ }
+
+ bone.position.sub( positionOffset );
+
+ }
+
+ boneData.pos.times[ frame ] = time;
+
+ bone.position.toArray( boneData.pos.values, frame * 3 );
+
+ }
+
+ if ( ! boneData.quat ) {
+
+ boneData.quat = {
+ times: new Float32Array( end ),
+ values: new Float32Array( end * 4 )
+ };
+
+ }
+
+ boneData.quat.times[ frame ] = time;
+
+ bone.quaternion.toArray( boneData.quat.values, frame * 4 );
+
+ }
+
+ }
+
+ if ( frame === end - 2 ) {
+
+ // last mixer update before final loop iteration
+ // make sure we do not go over or equal to clip duration
+ mixer.update( delta - 0.0000001 );
+
+ } else {
+
+ mixer.update( delta );
+
+ }
+
+ source.updateMatrixWorld();
+
+ }
+
+ for ( let i = 0; i < boneDatas.length; ++ i ) {
+
+ boneData = boneDatas[ i ];
+
+ if ( boneData ) {
+
+ if ( boneData.pos ) {
+
+ convertedTracks.push( new VectorKeyframeTrack(
+ '.bones[' + boneData.bone.name + '].position',
+ boneData.pos.times,
+ boneData.pos.values
+ ) );
+
+ }
+
+ convertedTracks.push( new QuaternionKeyframeTrack(
+ '.bones[' + boneData.bone.name + '].quaternion',
+ boneData.quat.times,
+ boneData.quat.values
+ ) );
+
+ }
+
+ }
+
+ mixer.uncacheAction( clip );
+
+ return new AnimationClip( clip.name, - 1, convertedTracks );
+
+}
+
+/**
+ * Clones the given 3D object and its descendants, ensuring that any `SkinnedMesh` instances are
+ * correctly associated with their bones. Bones are also cloned, and must be descendants of the
+ * object passed to this method. Other data, like geometries and materials, are reused by reference.
+ *
+ * @param {Object3D} source - The 3D object to clone.
+ * @return {Object3D} The cloned 3D object.
+ */
+function clone( source ) {
+
+ const sourceLookup = new Map();
+ const cloneLookup = new Map();
+
+ const clone = source.clone();
+
+ parallelTraverse( source, clone, function ( sourceNode, clonedNode ) {
+
+ sourceLookup.set( clonedNode, sourceNode );
+ cloneLookup.set( sourceNode, clonedNode );
+
+ } );
+
+ clone.traverse( function ( node ) {
+
+ if ( ! node.isSkinnedMesh ) return;
+
+ const clonedMesh = node;
+ const sourceMesh = sourceLookup.get( node );
+ const sourceBones = sourceMesh.skeleton.bones;
+
+ clonedMesh.skeleton = sourceMesh.skeleton.clone();
+ clonedMesh.bindMatrix.copy( sourceMesh.bindMatrix );
+
+ clonedMesh.skeleton.bones = sourceBones.map( function ( bone ) {
+
+ return cloneLookup.get( bone );
+
+ } );
+
+ clonedMesh.bind( clonedMesh.skeleton, clonedMesh.bindMatrix );
+
+ } );
+
+ return clone;
+
+}
+
+// internal helper
+
+function getBoneByName( name, skeleton ) {
+
+ for ( let i = 0, bones = getBones( skeleton ); i < bones.length; i ++ ) {
+
+ if ( name === bones[ i ].name )
+
+ return bones[ i ];
+
+ }
+
+}
+
+function getBones( skeleton ) {
+
+ return Array.isArray( skeleton ) ? skeleton : skeleton.bones;
+
+}
+
+
+function getHelperFromSkeleton( skeleton ) {
+
+ const source = new SkeletonHelper( skeleton.bones[ 0 ] );
+ source.skeleton = skeleton;
+
+ return source;
+
+}
+
+function parallelTraverse( a, b, callback ) {
+
+ callback( a, b );
+
+ for ( let i = 0; i < a.children.length; i ++ ) {
+
+ parallelTraverse( a.children[ i ], b.children[ i ], callback );
+
+ }
+
+}
+
+/**
+ * Retarget options of `SkeletonUtils`.
+ *
+ * @typedef {Object} module:SkeletonUtils~RetargetOptions
+ * @property {boolean} [useFirstFramePosition=false] - Whether to use the position of the first frame or not.
+ * @property {number} [fps] - The FPS of the clip.
+ * @property {Object<string,string>} [names] - A dictionary for mapping target to source bone names.
+ * @property {function(string):string} [getBoneName] - A function for mapping bone names. Alternative to `names`.
+ * @property {Array<number>} [trim] - Whether to trim the clip or not. If set the array should hold two values for the start and end.
+ * @property {boolean} [preserveBoneMatrix=true] - Whether to preserve bone matrices or not.
+ * @property {boolean} [preserveBonePositions=true] - Whether to preserve bone positions or not.
+ * @property {boolean} [useTargetMatrix=false] - Whether to use the target matrix or not.
+ * @property {string} [hip='hip'] - The name of the source's hip bone.
+ * @property {Vector3} [hipInfluence=(1,1,1)] - The hip influence.
+ * @property {number} [scale=1] - The scale.
+ * @property {Object<string,Matrix4>} [localOffsets] - Per-bone local offset matrices, keyed by bone name.
+ * @property {Vector3} [hipPosition] - An additional position offset applied to the hip bone.
+ **/
+
+export {
+ retarget,
+ retargetClip,
+ clone,
+};