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-rw-r--r--public/bluebey-studio/src/faceArt.js24
1 files changed, 20 insertions, 4 deletions
diff --git a/public/bluebey-studio/src/faceArt.js b/public/bluebey-studio/src/faceArt.js
index 2e1572a..38df333 100644
--- a/public/bluebey-studio/src/faceArt.js
+++ b/public/bluebey-studio/src/faceArt.js
@@ -888,13 +888,29 @@ function drawBeard(ctx, spec, lineOnly = false, textures = null) {
// A supplied drawing for this kind (assets/beards/<shape>.png) replaces the
// built-in strokes. The drawings are trimmed to their ink, so `w` is the
// beard's real width; it is centred on the nose and scaled by `size`.
- const texture = textures?.[shape];
- if (texture && texture.width) {
+ const entry = textures?.[shape];
+ if (entry?.image) {
+ const { image, half } = entry;
// Slightly wider than the built-in base: a moustache drawn to the same width
// as a beard's stroke sat mostly behind the nose.
const drawW = w * 1.4;
- const dh = (drawW * (texture.height || 1)) / (texture.width || 1);
- ctx.drawImage(texture, cx - drawW / 2, cy - dh / 2, drawW, dh);
+ if (half) {
+ // One side, mirrored to make the pair. The drawing is the model's own right
+ // side, which sits in the artwork's left half; `spacing` opens the middle.
+ const halfW = drawW / 2;
+ const dh = (halfW * (image.height || 1)) / (image.width || 1);
+ const gap = clamp(spec.spacing ?? 0, 0, 800);
+ const y = cy - dh / 2;
+ ctx.drawImage(image, cx - gap - halfW, y, halfW, dh);
+ ctx.save();
+ ctx.translate(cx + gap, cy);
+ ctx.scale(-1, 1);
+ ctx.drawImage(image, 0, -dh / 2, halfW, dh);
+ ctx.restore();
+ return;
+ }
+ const dh = (drawW * (image.height || 1)) / (image.width || 1);
+ ctx.drawImage(image, cx - drawW / 2, cy - dh / 2, drawW, dh);
return;
}