aboutsummaryrefslogtreecommitdiffhomepage
path: root/public/bluebey-studio/src/hats.js
diff options
context:
space:
mode:
Diffstat (limited to 'public/bluebey-studio/src/hats.js')
-rw-r--r--public/bluebey-studio/src/hats.js135
1 files changed, 0 insertions, 135 deletions
diff --git a/public/bluebey-studio/src/hats.js b/public/bluebey-studio/src/hats.js
deleted file mode 100644
index 7a54c46..0000000
--- a/public/bluebey-studio/src/hats.js
+++ /dev/null
@@ -1,135 +0,0 @@
-import * as THREE from 'three';
-
-/**
- * Hats for ぶるべー. Each hat is a small group of primitives whose base sits at
- * y = 0, so the app can drop it straight onto the top of the head (see
- * `hatMount` in src/main.js). The character's front is +z, so a brim or a badge
- * faces +z.
- *
- * These are deliberately not textured: like the props, they are built from a few
- * rounded primitives so they take a clean outline and read in every render style.
- */
-
-const material = (color, opts = {}) => new THREE.MeshStandardMaterial({
- color,
- roughness: 0.72,
- metalness: 0,
- ...opts,
-});
-
-function add(parent, geometry, mat, x = 0, y = 0, z = 0) {
- const mesh = new THREE.Mesh(geometry, mat);
- mesh.position.set(x, y, z);
- mesh.castShadow = true;
- mesh.receiveShadow = false;
- parent.add(mesh);
- return mesh;
-}
-
-const cylinder = (rt, rb, h, seg = 24) => new THREE.CylinderGeometry(rt, rb, h, seg);
-const sphere = (r, w = 24, h = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI) => (
- new THREE.SphereGeometry(r, w, h, phiStart, phiLength, thetaStart, thetaLength)
-);
-const box = (w, h, d) => new THREE.BoxGeometry(w, h, d);
-
-/**
- * The 線画 fill a part takes, as how far it steps from the paper towards the ink
- * (see `addMesh` in src/styles.js). Every hat part already gets the light default
- * tone, but two parts of the *same* hat then come out the same shade - so a part
- * that sits flush on another (a band on a crown) loses its seam. Tagging it with
- * a darker tone puts that seam back, without touching リアル / フラット, where the
- * part's own colour already draws it.
- */
-function tone(mesh, strength) {
- mesh.userData.tone = strength;
- return mesh;
-}
-
-/** シルクハット: a tall black crown, a narrow band and a flat brim. */
-function buildSilk() {
- const group = new THREE.Group();
- const black = material('#1b1722');
- const band = material('#3a2f4a');
- add(group, cylinder(1.52, 1.52, 0.12, 32), black, 0, 0.06, 0);
- add(group, cylinder(1.00, 1.04, 1.62, 32), black, 0, 0.93, 0);
- tone(add(group, cylinder(1.05, 1.05, 0.24, 32), band, 0, 0.30, 0), 0.34);
- return group;
-}
-
-/** キャップ: a baseball cap - a low dome, a rim and a bill at the front. */
-function buildCap() {
- const group = new THREE.Group();
- const blue = material('#3f6fd0');
- const dark = material('#2f54a4');
- // The crown: a hemisphere whose flat face sits on y = 0.
- const crown = add(group, sphere(1.08, 28, 18, 0, Math.PI * 2, 0, Math.PI / 2), blue, 0, 0, 0);
- crown.scale.set(1, 0.92, 1);
- tone(add(group, cylinder(1.10, 1.10, 0.18, 28), dark, 0, 0.09, 0), 0.30);
- // The bill, tipped down a little at the front.
- const bill = tone(add(group, cylinder(0.86, 0.86, 0.09, 24), dark, 0, 0.06, 0.92), 0.30);
- bill.scale.set(1, 1, 1.25);
- bill.rotation.x = -0.12;
- tone(add(group, sphere(0.13, 12, 10), dark, 0, 1.02, 0), 0.30);
- return group;
-}
-
-/** コック帽: a tall pleated toque - a cylindrical band under a big puffy crown. */
-function buildChef() {
- const group = new THREE.Group();
- const white = material('#f7f6f2');
- const shade = material('#e6e3da');
- // The band: a tall cylinder that sits on the head.
- add(group, cylinder(0.86, 0.92, 0.95, 28), white, 0, 0.475, 0);
- tone(add(group, cylinder(0.90, 0.90, 0.10, 28), shade, 0, 0.90, 0), 0.26);
- // The crown: a big squashed sphere ringed with lobes, so the top reads as the
- // classic pleated toque rather than a plain dome.
- const puff = add(group, sphere(1.24, 26, 20), white, 0, 1.30, 0);
- puff.scale.set(1, 0.82, 1);
- for (let i = 0; i < 8; i += 1) {
- const a = (i / 8) * Math.PI * 2;
- const lobe = add(group, sphere(0.5, 14, 12), white, Math.cos(a) * 0.92, 1.52, Math.sin(a) * 0.92);
- lobe.scale.set(1, 0.9, 1);
- }
- const top = add(group, sphere(0.62, 16, 12), white, 0, 1.92, 0);
- top.scale.set(1, 0.78, 1);
- return group;
-}
-
-/** 消防士の帽子: a red helmet with a brim, a top ridge and a small front badge. */
-function buildFire() {
- const group = new THREE.Group();
- const red = material('#c5342f');
- const dark = material('#8f241f');
- const gold = material('#f0c24a', { metalness: 0.4, roughness: 0.4 });
- const dome = add(group, sphere(1.06, 28, 18, 0, Math.PI * 2, 0, Math.PI / 2), red, 0, 0, 0);
- dome.scale.set(1, 0.95, 1);
- const brim = tone(add(group, cylinder(1.34, 1.34, 0.12, 28), dark, 0, 0.06, 0.18), 0.28);
- brim.scale.set(1, 1, 1.1);
- // The ridge along the top, front to back.
- const crest = tone(add(group, box(0.16, 0.42, 1.5), dark, 0, 1.02, 0), 0.28);
- crest.rotation.x = -0.05;
- tone(add(group, sphere(0.2, 14, 12), gold, 0, 0.62, 1.02), 0.22);
- return group;
-}
-
-const BUILDERS = {
- silk: buildSilk,
- cap: buildCap,
- chef: buildChef,
- fire: buildFire,
-};
-
-/** The hats offered in the panel: `none` clears it. */
-export const HAT_LIBRARY = [
- { id: 'none', label: 'なし' },
- { id: 'silk', label: 'シルクハット' },
- { id: 'cap', label: 'キャップ' },
- { id: 'chef', label: 'コック帽' },
- { id: 'fire', label: '消防士' },
-];
-
-/** Builds the named hat, or `null` for `none` / an unknown name. */
-export function buildHat(id) {
- const builder = BUILDERS[id];
- return builder ? builder() : null;
-}