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-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/exporters/GLTFExporter.js3856
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diff --git a/public/bluebey-studio/vendor/three/examples/jsm/exporters/GLTFExporter.js b/public/bluebey-studio/vendor/three/examples/jsm/exporters/GLTFExporter.js
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+import {
+ BufferAttribute,
+ ClampToEdgeWrapping,
+ Color,
+ DoubleSide,
+ InterpolateDiscrete,
+ InterpolateLinear,
+ NoColorSpace,
+ LinearFilter,
+ LinearMipmapLinearFilter,
+ LinearMipmapNearestFilter,
+ MathUtils,
+ Matrix4,
+ MirroredRepeatWrapping,
+ NearestFilter,
+ NearestMipmapLinearFilter,
+ NearestMipmapNearestFilter,
+ PropertyBinding,
+ RGBAFormat,
+ RepeatWrapping,
+ Scene,
+ SRGBColorSpace,
+ TextureSource,
+ CompressedTexture,
+ Vector3,
+ Quaternion,
+ REVISION,
+ ImageUtils
+} from 'three';
+
+/**
+ * The KHR_mesh_quantization extension allows these extra attribute component types
+ *
+ * @see https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_mesh_quantization/README.md#extending-mesh-attributes
+ */
+const KHR_mesh_quantization_ExtraAttrTypes = {
+ POSITION: [
+ 'byte',
+ 'byte normalized',
+ 'unsigned byte',
+ 'unsigned byte normalized',
+ 'short',
+ 'short normalized',
+ 'unsigned short',
+ 'unsigned short normalized',
+ ],
+ NORMAL: [
+ 'byte normalized',
+ 'short normalized',
+ ],
+ TANGENT: [
+ 'byte normalized',
+ 'short normalized',
+ ],
+ TEXCOORD: [
+ 'byte',
+ 'byte normalized',
+ 'unsigned byte',
+ 'short',
+ 'short normalized',
+ 'unsigned short',
+ ],
+};
+
+/**
+ * An exporter for `glTF` 2.0.
+ *
+ * glTF (GL Transmission Format) is an [open format specification](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0)
+ * for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf)
+ * or binary (.glb) format. External files store textures (.jpg, .png) and additional binary
+ * data (.bin). A glTF asset may deliver one or more scenes, including meshes, materials,
+ * textures, skins, skeletons, morph targets, animations, lights, and/or cameras.
+ *
+ * GLTFExporter supports the [glTF 2.0 extensions](https://github.com/KhronosGroup/glTF/tree/master/extensions/):
+ *
+ * - KHR_lights_punctual
+ * - KHR_materials_clearcoat
+ * - KHR_materials_dispersion
+ * - KHR_materials_emissive_strength
+ * - KHR_materials_ior
+ * - KHR_materials_iridescence
+ * - KHR_materials_specular
+ * - KHR_materials_sheen
+ * - KHR_materials_transmission
+ * - KHR_materials_unlit
+ * - KHR_materials_volume
+ * - KHR_mesh_quantization
+ * - KHR_texture_transform
+ * - EXT_materials_bump
+ * - EXT_mesh_gpu_instancing
+ * - EXT_texture_webp
+ *
+ * The following glTF 2.0 extension is supported by an external user plugin:
+ *
+ * - [KHR_materials_variants](https://github.com/takahirox/three-gltf-extensions)
+ *
+ * ```js
+ * const exporter = new GLTFExporter();
+ * const data = await exporter.parseAsync( scene, options );
+ * ```
+ *
+ * @three_import import { GLTFExporter } from 'three/addons/exporters/GLTFExporter.js';
+ */
+class GLTFExporter {
+
+ /**
+ * Constructs a new glTF exporter.
+ */
+ constructor() {
+
+ /**
+ * A reference to a texture utils module.
+ *
+ * @type {?(WebGLTextureUtils|WebGPUTextureUtils)}
+ * @default null
+ */
+ this.textureUtils = null;
+
+ this.pluginCallbacks = [];
+
+ this.register( function ( writer ) {
+
+ return new GLTFLightExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsUnlitExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsTransmissionExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsVolumeExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsIorExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsSpecularExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsClearcoatExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsDispersionExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsIridescenceExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsSheenExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsAnisotropyExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsEmissiveStrengthExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMaterialsBumpExtension( writer );
+
+ } );
+
+ this.register( function ( writer ) {
+
+ return new GLTFMeshGpuInstancing( writer );
+
+ } );
+
+ }
+
+ /**
+ * Registers a plugin callback. This API is internally used to implement the various
+ * glTF extensions but can also used by third-party code to add additional logic
+ * to the exporter.
+ *
+ * @param {function(writer:GLTFWriter)} callback - The callback function to register.
+ * @return {GLTFExporter} A reference to this exporter.
+ */
+ register( callback ) {
+
+ if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
+
+ this.pluginCallbacks.push( callback );
+
+ }
+
+ return this;
+
+ }
+
+ /**
+ * Unregisters a plugin callback.
+ *
+ * @param {Function} callback - The callback function to unregister.
+ * @return {GLTFExporter} A reference to this exporter.
+ */
+ unregister( callback ) {
+
+ if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
+
+ this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
+
+ }
+
+ return this;
+
+ }
+
+ /**
+ * Sets the texture utils for this exporter. Only relevant when compressed textures have to be exported.
+ *
+ * Depending on whether you use {@link WebGLRenderer} or {@link WebGPURenderer}, you must inject the
+ * corresponding texture utils {@link module:WebGLTextureUtils} or {@link module:WebGPUTextureUtils}.
+ *
+ * @param {WebGLTextureUtils|WebGPUTextureUtils} utils - The texture utils.
+ * @return {GLTFExporter} A reference to this exporter.
+ */
+ setTextureUtils( utils ) {
+
+ this.textureUtils = utils;
+
+ return this;
+
+ }
+
+ /**
+ * Parses the given scenes and generates the glTF output.
+ *
+ * @param {Scene|Array<Scene>} input - A scene or an array of scenes.
+ * @param {GLTFExporter~OnDone} onDone - A callback function that is executed when the export has finished.
+ * @param {GLTFExporter~OnError} onError - A callback function that is executed when an error happens.
+ * @param {GLTFExporter~Options} options - options
+ */
+ parse( input, onDone, onError, options ) {
+
+ const writer = new GLTFWriter();
+ const plugins = [];
+
+ for ( let i = 0, il = this.pluginCallbacks.length; i < il; i ++ ) {
+
+ plugins.push( this.pluginCallbacks[ i ]( writer ) );
+
+ }
+
+ writer.setPlugins( plugins );
+ writer.setTextureUtils( this.textureUtils );
+ writer.writeAsync( input, onDone, options ).catch( onError );
+
+ }
+
+ /**
+ * Async version of {@link GLTFExporter#parse}.
+ *
+ * @param {Scene|Array<Scene>} input - A scene or an array of scenes.
+ * @param {GLTFExporter~Options} options - options.
+ * @return {Promise<ArrayBuffer|string>} A Promise that resolved with the exported glTF data.
+ */
+ parseAsync( input, options ) {
+
+ const scope = this;
+
+ return new Promise( function ( resolve, reject ) {
+
+ scope.parse( input, resolve, reject, options );
+
+ } );
+
+ }
+
+}
+
+//------------------------------------------------------------------------------
+// Constants
+//------------------------------------------------------------------------------
+
+const WEBGL_CONSTANTS = {
+ POINTS: 0x0000,
+ LINES: 0x0001,
+ LINE_LOOP: 0x0002,
+ LINE_STRIP: 0x0003,
+ TRIANGLES: 0x0004,
+ TRIANGLE_STRIP: 0x0005,
+ TRIANGLE_FAN: 0x0006,
+
+ BYTE: 0x1400,
+ UNSIGNED_BYTE: 0x1401,
+ SHORT: 0x1402,
+ UNSIGNED_SHORT: 0x1403,
+ INT: 0x1404,
+ UNSIGNED_INT: 0x1405,
+ FLOAT: 0x1406,
+
+ ARRAY_BUFFER: 0x8892,
+ ELEMENT_ARRAY_BUFFER: 0x8893,
+
+ NEAREST: 0x2600,
+ LINEAR: 0x2601,
+ NEAREST_MIPMAP_NEAREST: 0x2700,
+ LINEAR_MIPMAP_NEAREST: 0x2701,
+ NEAREST_MIPMAP_LINEAR: 0x2702,
+ LINEAR_MIPMAP_LINEAR: 0x2703,
+
+ CLAMP_TO_EDGE: 33071,
+ MIRRORED_REPEAT: 33648,
+ REPEAT: 10497
+};
+
+const KHR_MESH_QUANTIZATION = 'KHR_mesh_quantization';
+
+const THREE_TO_WEBGL = {};
+
+THREE_TO_WEBGL[ NearestFilter ] = WEBGL_CONSTANTS.NEAREST;
+THREE_TO_WEBGL[ NearestMipmapNearestFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST;
+THREE_TO_WEBGL[ NearestMipmapLinearFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR;
+THREE_TO_WEBGL[ LinearFilter ] = WEBGL_CONSTANTS.LINEAR;
+THREE_TO_WEBGL[ LinearMipmapNearestFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST;
+THREE_TO_WEBGL[ LinearMipmapLinearFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR;
+
+THREE_TO_WEBGL[ ClampToEdgeWrapping ] = WEBGL_CONSTANTS.CLAMP_TO_EDGE;
+THREE_TO_WEBGL[ RepeatWrapping ] = WEBGL_CONSTANTS.REPEAT;
+THREE_TO_WEBGL[ MirroredRepeatWrapping ] = WEBGL_CONSTANTS.MIRRORED_REPEAT;
+
+const PATH_PROPERTIES = {
+ scale: 'scale',
+ position: 'translation',
+ quaternion: 'rotation',
+ morphTargetInfluences: 'weights'
+};
+
+const DEFAULT_SPECULAR_COLOR = new Color();
+
+// GLB constants
+// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
+
+const GLB_HEADER_BYTES = 12;
+const GLB_HEADER_MAGIC = 0x46546C67;
+const GLB_VERSION = 2;
+
+const GLB_CHUNK_PREFIX_BYTES = 8;
+const GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
+const GLB_CHUNK_TYPE_BIN = 0x004E4942;
+
+//------------------------------------------------------------------------------
+// Utility functions
+//------------------------------------------------------------------------------
+
+/**
+ * Compare two arrays
+ *
+ * @private
+ * @param {Array} array1 Array 1 to compare
+ * @param {Array} array2 Array 2 to compare
+ * @return {boolean} Returns true if both arrays are equal
+ */
+function equalArray( array1, array2 ) {
+
+ return ( array1.length === array2.length ) && array1.every( function ( element, index ) {
+
+ return element === array2[ index ];
+
+ } );
+
+}
+
+/**
+ * Converts a string to an ArrayBuffer.
+ *
+ * @private
+ * @param {string} text
+ * @return {ArrayBuffer}
+ */
+function stringToArrayBuffer( text ) {
+
+ return new TextEncoder().encode( text ).buffer;
+
+}
+
+/**
+ * Is identity matrix
+ *
+ * @private
+ * @param {Matrix4} matrix
+ * @returns {boolean} Returns true, if parameter is identity matrix
+ */
+function isIdentityMatrix( matrix ) {
+
+ return equalArray( matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] );
+
+}
+
+/**
+ * Get the min and max vectors from the given attribute
+ *
+ * @private
+ * @param {BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
+ * @param {number} start Start index
+ * @param {number} count Range to cover
+ * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
+ */
+function getMinMax( attribute, start, count ) {
+
+ const output = {
+
+ min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
+ max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
+
+ };
+
+ for ( let i = start; i < start + count; i ++ ) {
+
+ for ( let a = 0; a < attribute.itemSize; a ++ ) {
+
+ let value;
+
+ if ( attribute.itemSize > 4 ) {
+
+ // no support for interleaved data for itemSize > 4
+
+ value = attribute.array[ i * attribute.itemSize + a ];
+
+ } else {
+
+ if ( a === 0 ) value = attribute.getX( i );
+ else if ( a === 1 ) value = attribute.getY( i );
+ else if ( a === 2 ) value = attribute.getZ( i );
+ else if ( a === 3 ) value = attribute.getW( i );
+
+ if ( attribute.normalized === true ) {
+
+ value = MathUtils.normalize( value, attribute.array );
+
+ }
+
+ }
+
+ output.min[ a ] = Math.min( output.min[ a ], value );
+ output.max[ a ] = Math.max( output.max[ a ], value );
+
+ }
+
+ }
+
+ return output;
+
+}
+
+/**
+ * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
+ * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
+ *
+ * @private
+ * @param {number} bufferSize The size the original buffer. Should be an integer.
+ * @returns {number} new buffer size with required padding as an integer.
+ *
+ */
+function getPaddedBufferSize( bufferSize ) {
+
+ return Math.ceil( bufferSize / 4 ) * 4;
+
+}
+
+/**
+ * Returns a buffer aligned to 4-byte boundary.
+ *
+ * @private
+ * @param {ArrayBuffer} arrayBuffer Buffer to pad
+ * @param {number} [paddingByte=0] Should be an integer
+ * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
+ */
+function getPaddedArrayBuffer( arrayBuffer, paddingByte = 0 ) {
+
+ const paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
+
+ if ( paddedLength !== arrayBuffer.byteLength ) {
+
+ const array = new Uint8Array( paddedLength );
+ array.set( new Uint8Array( arrayBuffer ) );
+
+ if ( paddingByte !== 0 ) {
+
+ for ( let i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
+
+ array[ i ] = paddingByte;
+
+ }
+
+ }
+
+ return array.buffer;
+
+ }
+
+ return arrayBuffer;
+
+}
+
+function getCanvas() {
+
+ if ( typeof document === 'undefined' && typeof OffscreenCanvas !== 'undefined' ) {
+
+ return new OffscreenCanvas( 1, 1 );
+
+ }
+
+ return document.createElement( 'canvas' );
+
+}
+
+function getToBlobPromise( canvas, mimeType ) {
+
+ if ( typeof OffscreenCanvas !== 'undefined' && canvas instanceof OffscreenCanvas ) {
+
+ let quality;
+
+ // Blink's implementation of convertToBlob seems to default to a quality level of 100%
+ // Use the Blink default quality levels of toBlob instead so that file sizes are comparable.
+ if ( mimeType === 'image/jpeg' ) {
+
+ quality = 0.92;
+
+ } else if ( mimeType === 'image/webp' ) {
+
+ quality = 0.8;
+
+ }
+
+ return canvas.convertToBlob( {
+
+ type: mimeType,
+ quality: quality
+
+ } );
+
+ } else {
+
+ // HTMLCanvasElement code path
+
+ return new Promise( ( resolve ) => canvas.toBlob( resolve, mimeType ) );
+
+ }
+
+}
+
+/**
+ * Writer
+ *
+ * @private
+ */
+class GLTFWriter {
+
+ constructor() {
+
+ this.plugins = [];
+
+ this.options = {};
+ this.pending = [];
+ this.buffers = [];
+
+ this.byteOffset = 0;
+ this.buffers = [];
+ this.nodeMap = new Map();
+ this.skins = [];
+
+ this.extensionsUsed = {};
+ this.extensionsRequired = {};
+
+ this.uids = new Map();
+ this.uid = 0;
+
+ this.json = {
+ asset: {
+ version: '2.0',
+ generator: 'THREE.GLTFExporter r' + REVISION
+ }
+ };
+
+ this.cache = {
+ meshes: new Map(),
+ attributes: new Map(),
+ attributesNormalized: new Map(),
+ materials: new Map(),
+ textures: new Map(),
+ images: new Map(),
+ normalMaps: new Map()
+ };
+
+ this.textureUtils = null;
+
+ }
+
+ setPlugins( plugins ) {
+
+ this.plugins = plugins;
+
+ }
+
+ setTextureUtils( utils ) {
+
+ this.textureUtils = utils;
+
+ }
+
+ /**
+ * Parse scenes and generate GLTF output
+ *
+ * @param {Scene|Array<Scene>} input Scene or Array of THREE.Scenes
+ * @param {Function} onDone Callback on completed
+ * @param {Object} options options
+ */
+ async writeAsync( input, onDone, options = {} ) {
+
+ this.options = Object.assign( {
+ // default options
+ binary: false,
+ trs: false,
+ onlyVisible: true,
+ maxTextureSize: Infinity,
+ animations: [],
+ includeCustomExtensions: false,
+ copyright: null
+ }, options );
+
+ if ( this.options.animations.length > 0 ) {
+
+ // Only TRS properties, and not matrices, may be targeted by animation.
+ this.options.trs = true;
+
+ }
+
+ await this.processInputAsync( input );
+
+ await Promise.all( this.pending );
+
+ const writer = this;
+ const buffers = writer.buffers;
+ const json = writer.json;
+ options = writer.options;
+
+ const extensionsUsed = writer.extensionsUsed;
+ const extensionsRequired = writer.extensionsRequired;
+
+ // Merge buffers.
+ const blob = new Blob( buffers, { type: 'application/octet-stream' } );
+
+ // Declare extensions.
+ const extensionsUsedList = Object.keys( extensionsUsed );
+ const extensionsRequiredList = Object.keys( extensionsRequired );
+
+ if ( extensionsUsedList.length > 0 ) json.extensionsUsed = extensionsUsedList;
+ if ( extensionsRequiredList.length > 0 ) json.extensionsRequired = extensionsRequiredList;
+
+ // Update bytelength of the single buffer.
+ if ( json.buffers && json.buffers.length > 0 ) json.buffers[ 0 ].byteLength = blob.size;
+
+ if ( options.copyright ) json.asset.copyright = options.copyright;
+
+ if ( options.binary === true ) {
+
+ // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
+
+ const reader = new FileReader();
+ reader.readAsArrayBuffer( blob );
+ reader.onloadend = function () {
+
+ // Binary chunk.
+ const binaryChunk = getPaddedArrayBuffer( reader.result );
+ const binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
+ binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
+ binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true );
+
+ // JSON chunk.
+ const jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( json ) ), 0x20 );
+ const jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
+ jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
+ jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true );
+
+ // GLB header.
+ const header = new ArrayBuffer( GLB_HEADER_BYTES );
+ const headerView = new DataView( header );
+ headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
+ headerView.setUint32( 4, GLB_VERSION, true );
+ const totalByteLength = GLB_HEADER_BYTES
+ + jsonChunkPrefix.byteLength + jsonChunk.byteLength
+ + binaryChunkPrefix.byteLength + binaryChunk.byteLength;
+ headerView.setUint32( 8, totalByteLength, true );
+
+ const glbBlob = new Blob( [
+ header,
+ jsonChunkPrefix,
+ jsonChunk,
+ binaryChunkPrefix,
+ binaryChunk
+ ], { type: 'application/octet-stream' } );
+
+ const glbReader = new FileReader();
+ glbReader.readAsArrayBuffer( glbBlob );
+ glbReader.onloadend = function () {
+
+ onDone( glbReader.result );
+
+ };
+
+ };
+
+ } else {
+
+ if ( json.buffers && json.buffers.length > 0 ) {
+
+ const reader = new FileReader();
+ reader.readAsDataURL( blob );
+ reader.onloadend = function () {
+
+ const base64data = reader.result;
+ json.buffers[ 0 ].uri = base64data;
+ onDone( json );
+
+ };
+
+ } else {
+
+ onDone( json );
+
+ }
+
+ }
+
+
+ }
+
+ /**
+ * Serializes a userData.
+ *
+ * @param {THREE.Object3D|THREE.Material|THREE.BufferGeometry|THREE.AnimationClip} object
+ * @param {Object} objectDef
+ */
+ serializeUserData( object, objectDef ) {
+
+ if ( Object.keys( object.userData ).length === 0 ) return;
+
+ const options = this.options;
+ const extensionsUsed = this.extensionsUsed;
+
+ try {
+
+ const json = JSON.parse( JSON.stringify( object.userData ) );
+
+ if ( options.includeCustomExtensions && json.gltfExtensions ) {
+
+ if ( objectDef.extensions === undefined ) objectDef.extensions = {};
+
+ for ( const extensionName in json.gltfExtensions ) {
+
+ objectDef.extensions[ extensionName ] = json.gltfExtensions[ extensionName ];
+ extensionsUsed[ extensionName ] = true;
+
+ }
+
+ delete json.gltfExtensions;
+
+ }
+
+ if ( Object.keys( json ).length > 0 ) objectDef.extras = json;
+
+ } catch ( error ) {
+
+ console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' +
+ 'won\'t be serialized because of JSON.stringify error - ' + error.message );
+
+ }
+
+ }
+
+ /**
+ * Returns ids for buffer attributes.
+ *
+ * @param {Object} attribute
+ * @param {boolean} [isRelativeCopy=false]
+ * @return {number} An integer
+ */
+ getUID( attribute, isRelativeCopy = false ) {
+
+ if ( this.uids.has( attribute ) === false ) {
+
+ const uids = new Map();
+
+ uids.set( true, this.uid ++ );
+ uids.set( false, this.uid ++ );
+
+ this.uids.set( attribute, uids );
+
+ }
+
+ const uids = this.uids.get( attribute );
+
+ return uids.get( isRelativeCopy );
+
+ }
+
+ /**
+ * Checks if normal attribute values are normalized.
+ *
+ * @param {BufferAttribute} normal
+ * @returns {boolean}
+ */
+ isNormalizedNormalAttribute( normal ) {
+
+ const cache = this.cache;
+
+ if ( cache.attributesNormalized.has( normal ) ) return false;
+
+ const v = new Vector3();
+
+ for ( let i = 0, il = normal.count; i < il; i ++ ) {
+
+ // 0.0005 is from glTF-validator
+ if ( Math.abs( v.fromBufferAttribute( normal, i ).length() - 1.0 ) > 0.0005 ) return false;
+
+ }
+
+ return true;
+
+ }
+
+ /**
+ * Creates normalized normal buffer attribute.
+ *
+ * @param {BufferAttribute} normal
+ * @returns {BufferAttribute}
+ *
+ */
+ createNormalizedNormalAttribute( normal ) {
+
+ const cache = this.cache;
+
+ if ( cache.attributesNormalized.has( normal ) ) return cache.attributesNormalized.get( normal );
+
+ const attribute = normal.clone();
+ const v = new Vector3();
+
+ for ( let i = 0, il = attribute.count; i < il; i ++ ) {
+
+ v.fromBufferAttribute( attribute, i );
+
+ if ( v.x === 0 && v.y === 0 && v.z === 0 ) {
+
+ // if values can't be normalized set (1, 0, 0)
+ v.setX( 1.0 );
+
+ } else {
+
+ v.normalize();
+
+ }
+
+ attribute.setXYZ( i, v.x, v.y, v.z );
+
+ }
+
+ cache.attributesNormalized.set( normal, attribute );
+
+ return attribute;
+
+ }
+
+ /**
+ * Applies a texture transform, if present, to the map definition. Requires
+ * the KHR_texture_transform extension.
+ *
+ * @param {Object} mapDef
+ * @param {THREE.Texture} texture
+ */
+ applyTextureTransform( mapDef, texture ) {
+
+ let didTransform = false;
+ const transformDef = {};
+
+ if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {
+
+ transformDef.offset = texture.offset.toArray();
+ didTransform = true;
+
+ }
+
+ if ( texture.rotation !== 0 ) {
+
+ transformDef.rotation = texture.rotation;
+ didTransform = true;
+
+ }
+
+ if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {
+
+ transformDef.scale = texture.repeat.toArray();
+ didTransform = true;
+
+ }
+
+ if ( didTransform ) {
+
+ mapDef.extensions = mapDef.extensions || {};
+ mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
+ this.extensionsUsed[ 'KHR_texture_transform' ] = true;
+
+ }
+
+ }
+
+ async buildMetalRoughTextureAsync( metalnessMap, roughnessMap ) {
+
+ if ( metalnessMap === roughnessMap ) return metalnessMap;
+
+ function getEncodingConversion( map ) {
+
+ if ( map.colorSpace === SRGBColorSpace ) {
+
+ return function SRGBToLinear( c ) {
+
+ return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
+
+ };
+
+ }
+
+ return function LinearToLinear( c ) {
+
+ return c;
+
+ };
+
+ }
+
+ if ( metalnessMap instanceof CompressedTexture ) {
+
+ metalnessMap = await this.decompressTextureAsync( metalnessMap );
+
+ }
+
+ if ( roughnessMap instanceof CompressedTexture ) {
+
+ roughnessMap = await this.decompressTextureAsync( roughnessMap );
+
+ }
+
+ const metalness = metalnessMap ? metalnessMap.image : null;
+ const roughness = roughnessMap ? roughnessMap.image : null;
+
+ const width = Math.max( metalness ? metalness.width : 0, roughness ? roughness.width : 0 );
+ const height = Math.max( metalness ? metalness.height : 0, roughness ? roughness.height : 0 );
+
+ const canvas = getCanvas();
+ canvas.width = width;
+ canvas.height = height;
+
+ const context = canvas.getContext( '2d', {
+ willReadFrequently: true,
+ } );
+ context.fillStyle = '#00ffff';
+ context.fillRect( 0, 0, width, height );
+
+ const composite = context.getImageData( 0, 0, width, height );
+
+ if ( metalness ) {
+
+ context.drawImage( metalness, 0, 0, width, height );
+
+ const convert = getEncodingConversion( metalnessMap );
+ const data = context.getImageData( 0, 0, width, height ).data;
+
+ for ( let i = 2; i < data.length; i += 4 ) {
+
+ composite.data[ i ] = convert( data[ i ] / 256 ) * 256;
+
+ }
+
+ }
+
+ if ( roughness ) {
+
+ context.drawImage( roughness, 0, 0, width, height );
+
+ const convert = getEncodingConversion( roughnessMap );
+ const data = context.getImageData( 0, 0, width, height ).data;
+
+ for ( let i = 1; i < data.length; i += 4 ) {
+
+ composite.data[ i ] = convert( data[ i ] / 256 ) * 256;
+
+ }
+
+ }
+
+ context.putImageData( composite, 0, 0 );
+
+ //
+
+ const reference = metalnessMap || roughnessMap;
+
+ const texture = reference.clone();
+
+ texture.source = new TextureSource( canvas );
+ texture.colorSpace = NoColorSpace;
+ texture.channel = ( metalnessMap || roughnessMap ).channel;
+
+ if ( metalnessMap && roughnessMap && metalnessMap.channel !== roughnessMap.channel ) {
+
+ console.warn( 'THREE.GLTFExporter: UV channels for metalnessMap and roughnessMap textures must match.' );
+
+ }
+
+ console.warn( 'THREE.GLTFExporter: Merged metalnessMap and roughnessMap textures.' );
+
+ return texture;
+
+ }
+
+
+ /**
+ * Builds a copy of the given normal map with the red and/or green channels
+ * inverted (`color = 255 - color`). This is used to bake the sign of
+ * `material.normalScale` and the tangent-space convention into the texture,
+ * since glTF only supports OpenGL-style normal maps with a univariate,
+ * positive scale.
+ *
+ * @param {THREE.Texture} normalMap The source normal map.
+ * @param {boolean} flipX Whether to invert the red channel (normal X).
+ * @param {boolean} flipY Whether to invert the green channel (normal Y).
+ * @return {Promise<THREE.Texture>} The derived normal map texture.
+ */
+ async buildNormalMapTextureAsync( normalMap, flipX, flipY ) {
+
+ if ( normalMap instanceof CompressedTexture ) {
+
+ normalMap = await this.decompressTextureAsync( normalMap );
+
+ }
+
+ const image = normalMap.image;
+
+ const canvas = getCanvas();
+ canvas.width = image.width;
+ canvas.height = image.height;
+
+ const context = canvas.getContext( '2d', {
+ willReadFrequently: true,
+ } );
+
+ context.drawImage( image, 0, 0, canvas.width, canvas.height );
+
+ const imageData = context.getImageData( 0, 0, canvas.width, canvas.height );
+ const data = imageData.data;
+
+ for ( let i = 0; i < data.length; i += 4 ) {
+
+ if ( flipX ) data[ i + 0 ] = 255 - data[ i + 0 ];
+ if ( flipY ) data[ i + 1 ] = 255 - data[ i + 1 ];
+
+ }
+
+ context.putImageData( imageData, 0, 0 );
+
+ const texture = normalMap.clone();
+ texture.source = new TextureSource( canvas );
+
+ return texture;
+
+ }
+
+ async decompressTextureAsync( texture, maxTextureSize = Infinity ) {
+
+ if ( this.textureUtils === null ) {
+
+ throw new Error( 'THREE.GLTFExporter: setTextureUtils() must be called to process compressed textures.' );
+
+ }
+
+ return await this.textureUtils.decompress( texture, maxTextureSize );
+
+ }
+
+ /**
+ * Process a buffer to append to the default one.
+ * @param {ArrayBuffer} buffer
+ * @return {0}
+ */
+ processBuffer( buffer ) {
+
+ const json = this.json;
+ const buffers = this.buffers;
+
+ if ( ! json.buffers ) json.buffers = [ { byteLength: 0 } ];
+
+ // All buffers are merged before export.
+ buffers.push( buffer );
+
+ return 0;
+
+ }
+
+ /**
+ * Process and generate a BufferView
+ * @param {BufferAttribute} attribute
+ * @param {number} componentType
+ * @param {number} start
+ * @param {number} count
+ * @param {number} [target] Target usage of the BufferView
+ * @return {Object}
+ */
+ processBufferView( attribute, componentType, start, count, target ) {
+
+ const json = this.json;
+
+ if ( ! json.bufferViews ) json.bufferViews = [];
+
+ // Create a new dataview and dump the attribute's array into it
+
+ let componentSize;
+
+ switch ( componentType ) {
+
+ case WEBGL_CONSTANTS.BYTE:
+ case WEBGL_CONSTANTS.UNSIGNED_BYTE:
+
+ componentSize = 1;
+
+ break;
+
+ case WEBGL_CONSTANTS.SHORT:
+ case WEBGL_CONSTANTS.UNSIGNED_SHORT:
+
+ componentSize = 2;
+
+ break;
+
+ default:
+
+ componentSize = 4;
+
+ }
+
+ let byteStride = attribute.itemSize * componentSize;
+
+ if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
+
+ // Each element of a vertex attribute MUST be aligned to 4-byte boundaries
+ // inside a bufferView
+ byteStride = Math.ceil( byteStride / 4 ) * 4;
+
+ }
+
+ const byteLength = getPaddedBufferSize( count * byteStride );
+ const dataView = new DataView( new ArrayBuffer( byteLength ) );
+ let offset = 0;
+
+ for ( let i = start; i < start + count; i ++ ) {
+
+ for ( let a = 0; a < attribute.itemSize; a ++ ) {
+
+ let value;
+
+ if ( attribute.itemSize > 4 ) {
+
+ // no support for interleaved data for itemSize > 4
+
+ value = attribute.array[ i * attribute.itemSize + a ];
+
+ } else {
+
+ if ( a === 0 ) value = attribute.getX( i );
+ else if ( a === 1 ) value = attribute.getY( i );
+ else if ( a === 2 ) value = attribute.getZ( i );
+ else if ( a === 3 ) value = attribute.getW( i );
+
+ if ( attribute.normalized === true ) {
+
+ value = MathUtils.normalize( value, attribute.array );
+
+ }
+
+ }
+
+ if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
+
+ dataView.setFloat32( offset, value, true );
+
+ } else if ( componentType === WEBGL_CONSTANTS.INT ) {
+
+ dataView.setInt32( offset, value, true );
+
+ } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
+
+ dataView.setUint32( offset, value, true );
+
+ } else if ( componentType === WEBGL_CONSTANTS.SHORT ) {
+
+ dataView.setInt16( offset, value, true );
+
+ } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
+
+ dataView.setUint16( offset, value, true );
+
+ } else if ( componentType === WEBGL_CONSTANTS.BYTE ) {
+
+ dataView.setInt8( offset, value );
+
+ } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
+
+ dataView.setUint8( offset, value );
+
+ }
+
+ offset += componentSize;
+
+ }
+
+ if ( ( offset % byteStride ) !== 0 ) {
+
+ offset += byteStride - ( offset % byteStride );
+
+ }
+
+ }
+
+ const bufferViewDef = {
+
+ buffer: this.processBuffer( dataView.buffer ),
+ byteOffset: this.byteOffset,
+ byteLength: byteLength
+
+ };
+
+ if ( target !== undefined ) bufferViewDef.target = target;
+
+ if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
+
+ // Only define byteStride for vertex attributes.
+ bufferViewDef.byteStride = byteStride;
+
+ }
+
+ this.byteOffset += byteLength;
+
+ json.bufferViews.push( bufferViewDef );
+
+ // @TODO Merge bufferViews where possible.
+ const output = {
+
+ id: json.bufferViews.length - 1,
+ byteLength: 0
+
+ };
+
+ return output;
+
+ }
+
+ /**
+ * Process and generate a BufferView from an image Blob.
+ * @param {Blob} blob
+ * @return {Promise<number>} An integer
+ */
+ processBufferViewImage( blob ) {
+
+ const writer = this;
+ const json = writer.json;
+
+ if ( ! json.bufferViews ) json.bufferViews = [];
+
+ return new Promise( function ( resolve ) {
+
+ const reader = new FileReader();
+ reader.readAsArrayBuffer( blob );
+ reader.onloadend = function () {
+
+ const buffer = getPaddedArrayBuffer( reader.result );
+
+ const bufferViewDef = {
+ buffer: writer.processBuffer( buffer ),
+ byteOffset: writer.byteOffset,
+ byteLength: buffer.byteLength
+ };
+
+ writer.byteOffset += buffer.byteLength;
+ resolve( json.bufferViews.push( bufferViewDef ) - 1 );
+
+ };
+
+ } );
+
+ }
+
+ /**
+ * Process attribute to generate an accessor
+ * @param {BufferAttribute} attribute Attribute to process
+ * @param {?BufferGeometry} [geometry] Geometry used for truncated draw range
+ * @param {number} [start=0]
+ * @param {number} [count=Infinity]
+ * @return {?number} Index of the processed accessor on the "accessors" array
+ */
+ processAccessor( attribute, geometry, start, count ) {
+
+ const json = this.json;
+
+ const types = {
+
+ 1: 'SCALAR',
+ 2: 'VEC2',
+ 3: 'VEC3',
+ 4: 'VEC4',
+ 9: 'MAT3',
+ 16: 'MAT4'
+
+ };
+
+ let componentType;
+
+ // Detect the component type of the attribute array
+ if ( attribute.array.constructor === Float32Array ) {
+
+ componentType = WEBGL_CONSTANTS.FLOAT;
+
+ } else if ( attribute.array.constructor === Int32Array ) {
+
+ componentType = WEBGL_CONSTANTS.INT;
+
+ } else if ( attribute.array.constructor === Uint32Array ) {
+
+ componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
+
+ } else if ( attribute.array.constructor === Int16Array ) {
+
+ componentType = WEBGL_CONSTANTS.SHORT;
+
+ } else if ( attribute.array.constructor === Uint16Array ) {
+
+ componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
+
+ } else if ( attribute.array.constructor === Int8Array ) {
+
+ componentType = WEBGL_CONSTANTS.BYTE;
+
+ } else if ( attribute.array.constructor === Uint8Array ) {
+
+ componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;
+
+ } else {
+
+ throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type: ' + attribute.array.constructor.name );
+
+ }
+
+ if ( start === undefined ) start = 0;
+ if ( count === undefined || count === Infinity ) count = attribute.count;
+
+ // Skip creating an accessor if the attribute doesn't have data to export
+ if ( count === 0 ) return null;
+
+ const minMax = getMinMax( attribute, start, count );
+ let bufferViewTarget;
+
+ // If geometry isn't provided, don't infer the target usage of the bufferView. For
+ // animation samplers, target must not be set.
+ if ( geometry !== undefined ) {
+
+ bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
+
+ }
+
+ const bufferView = this.processBufferView( attribute, componentType, start, count, bufferViewTarget );
+
+ const accessorDef = {
+
+ bufferView: bufferView.id,
+ byteOffset: bufferView.byteOffset,
+ componentType: componentType,
+ count: count,
+ max: minMax.max,
+ min: minMax.min,
+ type: types[ attribute.itemSize ]
+
+ };
+
+ if ( attribute.normalized === true ) accessorDef.normalized = true;
+ if ( ! json.accessors ) json.accessors = [];
+
+ return json.accessors.push( accessorDef ) - 1;
+
+ }
+
+ /**
+ * Process image
+ * @param {Image} image to process
+ * @param {number} format Identifier of the format (RGBAFormat)
+ * @param {boolean} flipY before writing out the image
+ * @param {string} mimeType export format
+ * @return {number} Index of the processed texture in the "images" array
+ */
+ processImage( image, format, flipY, mimeType = 'image/png' ) {
+
+ if ( image !== null ) {
+
+ const writer = this;
+ const cache = writer.cache;
+ const json = writer.json;
+ const options = writer.options;
+ const pending = writer.pending;
+
+ if ( ! cache.images.has( image ) ) cache.images.set( image, {} );
+
+ const cachedImages = cache.images.get( image );
+
+ const key = mimeType + ':flipY/' + flipY.toString();
+
+ if ( cachedImages[ key ] !== undefined ) return cachedImages[ key ];
+
+ if ( ! json.images ) json.images = [];
+
+ const imageDef = { mimeType: mimeType };
+
+ const canvas = getCanvas();
+
+ canvas.width = Math.min( image.width, options.maxTextureSize );
+ canvas.height = Math.min( image.height, options.maxTextureSize );
+
+ const ctx = canvas.getContext( '2d', {
+ willReadFrequently: true,
+ } );
+
+ if ( flipY === true ) {
+
+ ctx.translate( 0, canvas.height );
+ ctx.scale( 1, - 1 );
+
+ }
+
+ if ( image.data !== undefined ) { // THREE.DataTexture
+
+ if ( format !== RGBAFormat ) {
+
+ console.error( 'GLTFExporter: Only RGBAFormat is supported.', format );
+
+ }
+
+ if ( image.width > options.maxTextureSize || image.height > options.maxTextureSize ) {
+
+ console.warn( 'GLTFExporter: Image size is bigger than maxTextureSize', image );
+
+ }
+
+ const data = new Uint8ClampedArray( image.height * image.width * 4 );
+
+ for ( let i = 0; i < data.length; i += 4 ) {
+
+ data[ i + 0 ] = image.data[ i + 0 ];
+ data[ i + 1 ] = image.data[ i + 1 ];
+ data[ i + 2 ] = image.data[ i + 2 ];
+ data[ i + 3 ] = image.data[ i + 3 ];
+
+ }
+
+ ctx.putImageData( new ImageData( data, image.width, image.height ), 0, 0 );
+
+ } else {
+
+ if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
+ ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
+ ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ||
+ ( typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas ) ) {
+
+ ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
+
+ } else {
+
+ throw new Error( 'THREE.GLTFExporter: Invalid image type. Use HTMLImageElement, HTMLCanvasElement, ImageBitmap or OffscreenCanvas.' );
+
+ }
+
+ }
+
+ if ( options.binary === true ) {
+
+ pending.push(
+
+ getToBlobPromise( canvas, mimeType )
+ .then( blob => writer.processBufferViewImage( blob ) )
+ .then( bufferViewIndex => {
+
+ imageDef.bufferView = bufferViewIndex;
+
+ } )
+
+ );
+
+ } else {
+
+ imageDef.uri = ImageUtils.getDataURL( canvas, mimeType );
+
+ }
+
+ const index = json.images.push( imageDef ) - 1;
+ cachedImages[ key ] = index;
+ return index;
+
+ } else {
+
+ throw new Error( 'THREE.GLTFExporter: No valid image data found. Unable to process texture.' );
+
+ }
+
+ }
+
+ /**
+ * Process sampler
+ * @param {Texture} map Texture to process
+ * @return {number} Index of the processed texture in the "samplers" array
+ */
+ processSampler( map ) {
+
+ const json = this.json;
+
+ if ( ! json.samplers ) json.samplers = [];
+
+ const samplerDef = {
+ magFilter: THREE_TO_WEBGL[ map.magFilter ],
+ minFilter: THREE_TO_WEBGL[ map.minFilter ],
+ wrapS: THREE_TO_WEBGL[ map.wrapS ],
+ wrapT: THREE_TO_WEBGL[ map.wrapT ]
+ };
+
+ return json.samplers.push( samplerDef ) - 1;
+
+ }
+
+ /**
+ * Process texture
+ * @param {Texture} map Map to process
+ * @return {Promise<number>} Index of the processed texture in the "textures" array
+ */
+ async processTextureAsync( map ) {
+
+ const writer = this;
+ const options = writer.options;
+ const cache = this.cache;
+ const json = this.json;
+
+ if ( cache.textures.has( map ) ) return cache.textures.get( map );
+
+ if ( ! json.textures ) json.textures = [];
+
+ // make non-readable textures (e.g. CompressedTexture) readable by blitting them into a new texture
+ if ( map instanceof CompressedTexture ) {
+
+ map = await this.decompressTextureAsync( map, options.maxTextureSize );
+
+ }
+
+ const mimeType = map.userData.mimeType;
+
+ const imageIndex = this.processImage( map.image, map.format, map.flipY, mimeType );
+
+ const textureDef = {
+ sampler: this.processSampler( map )
+ };
+
+ if ( mimeType === 'image/webp' ) {
+
+ textureDef.extensions = textureDef.extensions || {};
+ textureDef.extensions[ 'EXT_texture_webp' ] = {
+ source: imageIndex
+ };
+
+ this.extensionsUsed[ 'EXT_texture_webp' ] = true;
+ this.extensionsRequired[ 'EXT_texture_webp' ] = true;
+
+ } else {
+
+ textureDef.source = imageIndex;
+
+ }
+
+ if ( map.name ) textureDef.name = map.name;
+
+ await this._invokeAllAsync( async function ( ext ) {
+
+ ext.writeTexture && await ext.writeTexture( map, textureDef );
+
+ } );
+
+ const index = json.textures.push( textureDef ) - 1;
+ cache.textures.set( map, index );
+ return index;
+
+ }
+
+ /**
+ * Process material
+ * @param {THREE.Material} material Material to process
+ * @param {THREE.BufferGeometry} [geometry] Geometry the material is used with.
+ * @return {Promise<?number>} Index of the processed material in the "materials" array
+ */
+ async processMaterialAsync( material, geometry ) {
+
+ const cache = this.cache;
+ const json = this.json;
+
+ // Whether the geometry provides explicit tangents. The exported normal map depends on
+ // this, so it is part of the material cache key.
+ const hasTangent = geometry !== undefined && geometry.hasAttribute( 'tangent' );
+ const cacheKey = material.normalMap ? material.uuid + ':' + hasTangent : material.uuid;
+
+ if ( cache.materials.has( cacheKey ) ) return cache.materials.get( cacheKey );
+
+ if ( material.isShaderMaterial ) {
+
+ console.warn( 'GLTFExporter: THREE.ShaderMaterial not supported.' );
+ return null;
+
+ }
+
+ if ( ! json.materials ) json.materials = [];
+
+ // @QUESTION Should we avoid including any attribute that has the default value?
+ const materialDef = { pbrMetallicRoughness: {} };
+
+ if ( material.isMeshStandardMaterial !== true && material.isMeshBasicMaterial !== true ) {
+
+ console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );
+
+ }
+
+ // pbrMetallicRoughness.baseColorFactor
+ const color = material.color.toArray().concat( [ material.opacity ] );
+
+ if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
+
+ materialDef.pbrMetallicRoughness.baseColorFactor = color;
+
+ }
+
+ if ( material.isMeshStandardMaterial ) {
+
+ materialDef.pbrMetallicRoughness.metallicFactor = material.metalness;
+ materialDef.pbrMetallicRoughness.roughnessFactor = material.roughness;
+
+ } else {
+
+ materialDef.pbrMetallicRoughness.metallicFactor = 0;
+ materialDef.pbrMetallicRoughness.roughnessFactor = 1;
+
+ }
+
+ // pbrMetallicRoughness.metallicRoughnessTexture
+ if ( material.metalnessMap || material.roughnessMap ) {
+
+ const metalRoughTexture = await this.buildMetalRoughTextureAsync( material.metalnessMap, material.roughnessMap );
+
+ const metalRoughMapDef = {
+ index: await this.processTextureAsync( metalRoughTexture ),
+ texCoord: metalRoughTexture.channel
+ };
+ this.applyTextureTransform( metalRoughMapDef, metalRoughTexture );
+ materialDef.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
+
+ }
+
+ // pbrMetallicRoughness.baseColorTexture
+ if ( material.map ) {
+
+ const baseColorMapDef = {
+ index: await this.processTextureAsync( material.map ),
+ texCoord: material.map.channel
+ };
+ this.applyTextureTransform( baseColorMapDef, material.map );
+ materialDef.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
+
+ }
+
+ if ( material.emissive ) {
+
+ const emissive = material.emissive;
+ const maxEmissiveComponent = Math.max( emissive.r, emissive.g, emissive.b );
+
+ if ( maxEmissiveComponent > 0 ) {
+
+ materialDef.emissiveFactor = material.emissive.toArray();
+
+ }
+
+ // emissiveTexture
+ if ( material.emissiveMap ) {
+
+ const emissiveMapDef = {
+ index: await this.processTextureAsync( material.emissiveMap ),
+ texCoord: material.emissiveMap.channel
+ };
+ this.applyTextureTransform( emissiveMapDef, material.emissiveMap );
+ materialDef.emissiveTexture = emissiveMapDef;
+
+ }
+
+ }
+
+ // normalTexture
+ if ( material.normalMap ) {
+
+ const normalScale = material.normalScale;
+
+ // glTF only supports OpenGL-style normal maps with a univariate, positive scale.
+ // A negative `normalScale` component is baked into the texture by inverting the
+ // corresponding channel. Meshes without explicit tangents use the opposite
+ // green-channel convention, so the green channel is inverted in that case too.
+ //
+ // The no-tangent green flip is the counterpart of GLTFLoader, which negates
+ // `normalScale.y` on import for the same case.
+ const flipX = normalScale.x < 0;
+ const flipY = hasTangent ? normalScale.y < 0 : normalScale.y > 0;
+
+ let normalMap = material.normalMap;
+
+ if ( flipX || flipY ) {
+
+ if ( cache.normalMaps.has( material.normalMap ) === false ) cache.normalMaps.set( material.normalMap, {} );
+
+ const cachedVariants = cache.normalMaps.get( material.normalMap );
+ const cacheKey = `${flipX}:${flipY}`;
+
+ if ( cachedVariants[ cacheKey ] === undefined ) {
+
+ cachedVariants[ cacheKey ] = await this.buildNormalMapTextureAsync( material.normalMap, flipX, flipY );
+
+ }
+
+ normalMap = cachedVariants[ cacheKey ];
+
+ }
+
+ const normalMapDef = {
+ index: await this.processTextureAsync( normalMap ),
+ texCoord: material.normalMap.channel
+ };
+
+ if ( Math.abs( normalScale.x ) !== 1 ) {
+
+ // glTF normal scale is univariate. The magnitude of `x` is used; the sign of
+ // both components has already been baked into the texture above.
+ normalMapDef.scale = Math.abs( normalScale.x );
+
+ }
+
+ this.applyTextureTransform( normalMapDef, material.normalMap );
+ materialDef.normalTexture = normalMapDef;
+
+ }
+
+ // occlusionTexture
+ if ( material.aoMap ) {
+
+ const occlusionMapDef = {
+ index: await this.processTextureAsync( material.aoMap ),
+ texCoord: material.aoMap.channel
+ };
+
+ if ( material.aoMapIntensity !== 1.0 ) {
+
+ occlusionMapDef.strength = material.aoMapIntensity;
+
+ }
+
+ this.applyTextureTransform( occlusionMapDef, material.aoMap );
+ materialDef.occlusionTexture = occlusionMapDef;
+
+ }
+
+ // alphaMode
+ if ( material.transparent ) {
+
+ materialDef.alphaMode = 'BLEND';
+
+ } else {
+
+ if ( material.alphaTest > 0.0 ) {
+
+ materialDef.alphaMode = 'MASK';
+ materialDef.alphaCutoff = material.alphaTest;
+
+ }
+
+ }
+
+ // doubleSided
+ if ( material.side === DoubleSide ) materialDef.doubleSided = true;
+ if ( material.name !== '' ) materialDef.name = material.name;
+
+ this.serializeUserData( material, materialDef );
+
+ await this._invokeAllAsync( async function ( ext ) {
+
+ ext.writeMaterialAsync && await ext.writeMaterialAsync( material, materialDef );
+
+ } );
+
+ const index = json.materials.push( materialDef ) - 1;
+ cache.materials.set( cacheKey, index );
+ return index;
+
+ }
+
+ /**
+ * Process mesh
+ * @param {THREE.Mesh} mesh Mesh to process
+ * @return {Promise<?number>} Index of the processed mesh in the "meshes" array
+ */
+ async processMeshAsync( mesh ) {
+
+ const cache = this.cache;
+ const json = this.json;
+
+ const meshCacheKeyParts = [ mesh.geometry.uuid ];
+
+ if ( Array.isArray( mesh.material ) ) {
+
+ for ( let i = 0, l = mesh.material.length; i < l; i ++ ) {
+
+ meshCacheKeyParts.push( mesh.material[ i ].uuid );
+
+ }
+
+ } else {
+
+ meshCacheKeyParts.push( mesh.material.uuid );
+
+ }
+
+ const meshCacheKey = meshCacheKeyParts.join( ':' );
+
+ if ( cache.meshes.has( meshCacheKey ) ) return cache.meshes.get( meshCacheKey );
+
+ const geometry = mesh.geometry;
+
+ let mode;
+
+ // Use the correct mode
+ if ( mesh.isLineSegments ) {
+
+ mode = WEBGL_CONSTANTS.LINES;
+
+ } else if ( mesh.isLineLoop ) {
+
+ mode = WEBGL_CONSTANTS.LINE_LOOP;
+
+ } else if ( mesh.isLine ) {
+
+ mode = WEBGL_CONSTANTS.LINE_STRIP;
+
+ } else if ( mesh.isPoints ) {
+
+ mode = WEBGL_CONSTANTS.POINTS;
+
+ } else {
+
+ mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
+
+ }
+
+ const meshDef = {};
+ const attributes = {};
+ const primitives = [];
+ const targets = [];
+
+ // Conversion between attributes names in threejs and gltf spec
+ const nameConversion = {
+ uv: 'TEXCOORD_0',
+ uv1: 'TEXCOORD_1',
+ uv2: 'TEXCOORD_2',
+ uv3: 'TEXCOORD_3',
+ color: 'COLOR_0',
+ skinWeight: 'WEIGHTS_0',
+ skinIndex: 'JOINTS_0'
+ };
+
+ const originalNormal = geometry.getAttribute( 'normal' );
+
+ if ( originalNormal !== undefined && ! this.isNormalizedNormalAttribute( originalNormal ) ) {
+
+ console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
+
+ geometry.setAttribute( 'normal', this.createNormalizedNormalAttribute( originalNormal ) );
+
+ }
+
+ // @QUESTION Detect if .vertexColors = true?
+ // For every attribute create an accessor
+ let modifiedAttribute = null;
+
+ for ( let attributeName in geometry.attributes ) {
+
+ // Ignore morph target attributes, which are exported later.
+ if ( attributeName.slice( 0, 5 ) === 'morph' ) continue;
+
+ const attribute = geometry.attributes[ attributeName ];
+ attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
+
+ // Prefix all geometry attributes except the ones specifically
+ // listed in the spec; non-spec attributes are considered custom.
+ const validVertexAttributes =
+ /^(POSITION|NORMAL|TANGENT|TEXCOORD_\d+|COLOR_\d+|JOINTS_\d+|WEIGHTS_\d+)$/;
+
+ if ( ! validVertexAttributes.test( attributeName ) && ! attributeName.startsWith( '_' ) ) attributeName = '_' + attributeName;
+
+ if ( cache.attributes.has( this.getUID( attribute ) ) ) {
+
+ attributes[ attributeName ] = cache.attributes.get( this.getUID( attribute ) );
+ continue;
+
+ }
+
+ // Enforce glTF vertex attribute requirements:
+ // - JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT
+ // - Only custom attributes may be INT or UNSIGNED_INT
+ modifiedAttribute = null;
+ const array = attribute.array;
+
+ if ( attributeName === 'JOINTS_0' &&
+ ! ( array instanceof Uint16Array ) &&
+ ! ( array instanceof Uint8Array ) ) {
+
+ console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
+ modifiedAttribute = GLTFExporter.Utils.toTypedBufferAttribute( attribute, Uint16Array );
+
+ } else if ( ( array instanceof Uint32Array || array instanceof Int32Array ) && ! attributeName.startsWith( '_' ) ) {
+
+ console.warn( `GLTFExporter: Attribute "${ attributeName }" converted to type FLOAT.` );
+ modifiedAttribute = GLTFExporter.Utils.toTypedBufferAttribute( attribute, Float32Array );
+
+ }
+
+ const accessor = this.processAccessor( modifiedAttribute || attribute, geometry );
+
+ if ( accessor !== null ) {
+
+ if ( ! attributeName.startsWith( '_' ) ) {
+
+ this.detectMeshQuantization( attributeName, attribute );
+
+ }
+
+ attributes[ attributeName ] = accessor;
+ cache.attributes.set( this.getUID( attribute ), accessor );
+
+ }
+
+ }
+
+ if ( originalNormal !== undefined ) geometry.setAttribute( 'normal', originalNormal );
+
+ // Skip if no exportable attributes found
+ if ( Object.keys( attributes ).length === 0 ) return null;
+
+ // Morph targets
+ if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {
+
+ const weights = [];
+ const targetNames = [];
+ const reverseDictionary = {};
+
+ if ( mesh.morphTargetDictionary !== undefined ) {
+
+ for ( const key in mesh.morphTargetDictionary ) {
+
+ reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;
+
+ }
+
+ }
+
+ for ( let i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {
+
+ const target = {};
+ let warned = false;
+
+ for ( const attributeName in geometry.morphAttributes ) {
+
+ // glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
+ // Three.js doesn't support TANGENT yet.
+
+ if ( attributeName !== 'position' && attributeName !== 'normal' ) {
+
+ if ( ! warned ) {
+
+ console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
+ warned = true;
+
+ }
+
+ continue;
+
+ }
+
+ const attribute = geometry.morphAttributes[ attributeName ][ i ];
+ const gltfAttributeName = attributeName.toUpperCase();
+
+ // Three.js morph attribute has absolute values while the one of glTF has relative values.
+ //
+ // glTF 2.0 Specification:
+ // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets
+
+ const baseAttribute = geometry.attributes[ attributeName ];
+
+ if ( cache.attributes.has( this.getUID( attribute, true ) ) ) {
+
+ target[ gltfAttributeName ] = cache.attributes.get( this.getUID( attribute, true ) );
+ continue;
+
+ }
+
+ // Clones attribute not to override
+ const relativeAttribute = attribute.clone();
+
+ if ( ! geometry.morphTargetsRelative ) {
+
+ for ( let j = 0, jl = attribute.count; j < jl; j ++ ) {
+
+ for ( let a = 0; a < attribute.itemSize; a ++ ) {
+
+ if ( a === 0 ) relativeAttribute.setX( j, attribute.getX( j ) - baseAttribute.getX( j ) );
+ if ( a === 1 ) relativeAttribute.setY( j, attribute.getY( j ) - baseAttribute.getY( j ) );
+ if ( a === 2 ) relativeAttribute.setZ( j, attribute.getZ( j ) - baseAttribute.getZ( j ) );
+ if ( a === 3 ) relativeAttribute.setW( j, attribute.getW( j ) - baseAttribute.getW( j ) );
+
+ }
+
+ }
+
+ }
+
+ target[ gltfAttributeName ] = this.processAccessor( relativeAttribute, geometry );
+ cache.attributes.set( this.getUID( baseAttribute, true ), target[ gltfAttributeName ] );
+
+ }
+
+ targets.push( target );
+
+ weights.push( mesh.morphTargetInfluences[ i ] );
+
+ if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
+
+ }
+
+ meshDef.weights = weights;
+
+ if ( targetNames.length > 0 ) {
+
+ meshDef.extras = {};
+ meshDef.extras.targetNames = targetNames;
+
+ }
+
+ }
+
+ const isMultiMaterial = Array.isArray( mesh.material );
+
+ if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
+
+ let didForceIndices = false;
+
+ if ( isMultiMaterial && geometry.index === null ) {
+
+ const indices = [];
+
+ for ( let i = 0, il = geometry.attributes.position.count; i < il; i ++ ) {
+
+ indices[ i ] = i;
+
+ }
+
+ geometry.setIndex( indices );
+
+ didForceIndices = true;
+
+ }
+
+ const materials = isMultiMaterial ? mesh.material : [ mesh.material ];
+ const groups = isMultiMaterial ? geometry.groups : [ { materialIndex: 0, start: undefined, count: undefined } ];
+
+ for ( let i = 0, il = groups.length; i < il; i ++ ) {
+
+ const primitive = {
+ mode: mode,
+ attributes: attributes,
+ };
+
+ this.serializeUserData( geometry, primitive );
+
+ if ( targets.length > 0 ) primitive.targets = targets;
+
+ if ( geometry.index !== null ) {
+
+ let cacheKey = this.getUID( geometry.index );
+
+ if ( groups[ i ].start !== undefined || groups[ i ].count !== undefined ) {
+
+ cacheKey += ':' + groups[ i ].start + ':' + groups[ i ].count;
+
+ }
+
+ if ( cache.attributes.has( cacheKey ) ) {
+
+ primitive.indices = cache.attributes.get( cacheKey );
+
+ } else {
+
+ primitive.indices = this.processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
+ cache.attributes.set( cacheKey, primitive.indices );
+
+ }
+
+ if ( primitive.indices === null ) delete primitive.indices;
+
+ }
+
+ const material = await this.processMaterialAsync( materials[ groups[ i ].materialIndex ], geometry );
+
+ if ( material !== null ) primitive.material = material;
+
+ primitives.push( primitive );
+
+ }
+
+ if ( didForceIndices === true ) {
+
+ geometry.setIndex( null );
+
+ }
+
+ meshDef.primitives = primitives;
+
+ if ( ! json.meshes ) json.meshes = [];
+
+ await this._invokeAllAsync( function ( ext ) {
+
+ ext.writeMesh && ext.writeMesh( mesh, meshDef );
+
+ } );
+
+ const index = json.meshes.push( meshDef ) - 1;
+ cache.meshes.set( meshCacheKey, index );
+ return index;
+
+ }
+
+ /**
+ * If a vertex attribute with a
+ * [non-standard data type](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview)
+ * is used, it is checked whether it is a valid data type according to the
+ * [KHR_mesh_quantization](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_mesh_quantization/README.md)
+ * extension.
+ * In this case the extension is automatically added to the list of used extensions.
+ *
+ * @param {string} attributeName
+ * @param {THREE.BufferAttribute} attribute
+ */
+ detectMeshQuantization( attributeName, attribute ) {
+
+ if ( this.extensionsUsed[ KHR_MESH_QUANTIZATION ] ) return;
+
+ let attrType = undefined;
+
+ switch ( attribute.array.constructor ) {
+
+ case Int8Array:
+
+ attrType = 'byte';
+
+ break;
+
+ case Uint8Array:
+
+ attrType = 'unsigned byte';
+
+ break;
+
+ case Int16Array:
+
+ attrType = 'short';
+
+ break;
+
+ case Uint16Array:
+
+ attrType = 'unsigned short';
+
+ break;
+
+ default:
+
+ return;
+
+ }
+
+ if ( attribute.normalized ) attrType += ' normalized';
+
+ const attrNamePrefix = attributeName.split( '_', 1 )[ 0 ];
+
+ if ( KHR_mesh_quantization_ExtraAttrTypes[ attrNamePrefix ] && KHR_mesh_quantization_ExtraAttrTypes[ attrNamePrefix ].includes( attrType ) ) {
+
+ this.extensionsUsed[ KHR_MESH_QUANTIZATION ] = true;
+ this.extensionsRequired[ KHR_MESH_QUANTIZATION ] = true;
+
+ }
+
+ }
+
+ /**
+ * Process camera
+ * @param {THREE.Camera} camera Camera to process
+ * @return {number} Index of the processed mesh in the "camera" array
+ */
+ processCamera( camera ) {
+
+ const json = this.json;
+
+ if ( ! json.cameras ) json.cameras = [];
+
+ const isOrtho = camera.isOrthographicCamera;
+
+ const cameraDef = {
+ type: isOrtho ? 'orthographic' : 'perspective'
+ };
+
+ if ( isOrtho ) {
+
+ cameraDef.orthographic = {
+ xmag: camera.right * 2,
+ ymag: camera.top * 2,
+ zfar: camera.far <= 0 ? 0.001 : camera.far,
+ znear: camera.near < 0 ? 0 : camera.near
+ };
+
+ } else {
+
+ cameraDef.perspective = {
+ aspectRatio: camera.aspect,
+ yfov: MathUtils.degToRad( camera.fov ),
+ zfar: camera.far <= 0 ? 0.001 : camera.far,
+ znear: camera.near < 0 ? 0 : camera.near
+ };
+
+ }
+
+ // Question: Is saving "type" as name intentional?
+ if ( camera.name !== '' ) cameraDef.name = camera.type;
+
+ return json.cameras.push( cameraDef ) - 1;
+
+ }
+
+ /**
+ * Creates glTF animation entry from AnimationClip object.
+ *
+ * Status:
+ * - Only properties listed in PATH_PROPERTIES may be animated.
+ *
+ * @param {THREE.AnimationClip} clip
+ * @param {THREE.Object3D} root
+ * @return {?number}
+ */
+ processAnimation( clip, root ) {
+
+ const json = this.json;
+ const nodeMap = this.nodeMap;
+
+ if ( ! json.animations ) json.animations = [];
+
+ clip = GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
+
+ const tracks = clip.tracks;
+ const channels = [];
+ const samplers = [];
+
+ for ( let i = 0; i < tracks.length; ++ i ) {
+
+ const track = tracks[ i ];
+ const trackBinding = PropertyBinding.parseTrackName( track.name );
+ let trackNode = PropertyBinding.findNode( root, trackBinding.nodeName );
+ const trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];
+
+ if ( trackBinding.objectName === 'bones' ) {
+
+ if ( trackNode.isSkinnedMesh === true ) {
+
+ trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );
+
+ } else {
+
+ trackNode = undefined;
+
+ }
+
+ }
+
+ if ( ! trackNode || ! trackProperty ) {
+
+ console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
+ continue;
+
+ }
+
+ const inputItemSize = 1;
+ let outputItemSize = track.values.length / track.times.length;
+
+ if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {
+
+ outputItemSize /= trackNode.morphTargetInfluences.length;
+
+ }
+
+ let interpolation;
+
+ // @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE
+
+ // Detecting glTF cubic spline interpolant by checking factory method's special property
+ // GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
+ // valid value from .getInterpolation().
+ if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
+
+ interpolation = 'CUBICSPLINE';
+
+ // itemSize of CUBICSPLINE keyframe is 9
+ // (VEC3 * 3: inTangent, splineVertex, and outTangent)
+ // but needs to be stored as VEC3 so dividing by 3 here.
+ outputItemSize /= 3;
+
+ } else if ( track.getInterpolation() === InterpolateDiscrete ) {
+
+ interpolation = 'STEP';
+
+ } else {
+
+ interpolation = 'LINEAR';
+
+ }
+
+ samplers.push( {
+ input: this.processAccessor( new BufferAttribute( track.times, inputItemSize ) ),
+ output: this.processAccessor( new BufferAttribute( track.values, outputItemSize ) ),
+ interpolation: interpolation
+ } );
+
+ channels.push( {
+ sampler: samplers.length - 1,
+ target: {
+ node: nodeMap.get( trackNode ),
+ path: trackProperty
+ }
+ } );
+
+ }
+
+ const animationDef = {
+ name: clip.name || 'clip_' + json.animations.length,
+ samplers: samplers,
+ channels: channels
+ };
+
+ this.serializeUserData( clip, animationDef );
+
+ json.animations.push( animationDef );
+
+ return json.animations.length - 1;
+
+ }
+
+ /**
+ * @param {THREE.Object3D} object
+ * @return {?number}
+ */
+ processSkin( object ) {
+
+ const json = this.json;
+ const nodeMap = this.nodeMap;
+
+ const node = json.nodes[ nodeMap.get( object ) ];
+
+ const skeleton = object.skeleton;
+
+ if ( skeleton === undefined ) return null;
+
+ const rootJoint = object.skeleton.bones[ 0 ];
+
+ if ( rootJoint === undefined ) return null;
+
+ const joints = [];
+ const inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );
+ const temporaryBoneInverse = new Matrix4();
+
+ for ( let i = 0; i < skeleton.bones.length; ++ i ) {
+
+ joints.push( nodeMap.get( skeleton.bones[ i ] ) );
+ temporaryBoneInverse.copy( skeleton.boneInverses[ i ] );
+ temporaryBoneInverse.multiply( object.bindMatrix ).toArray( inverseBindMatrices, i * 16 );
+
+ }
+
+ if ( json.skins === undefined ) json.skins = [];
+
+ json.skins.push( {
+ inverseBindMatrices: this.processAccessor( new BufferAttribute( inverseBindMatrices, 16 ) ),
+ joints: joints,
+ skeleton: nodeMap.get( rootJoint )
+ } );
+
+ const skinIndex = node.skin = json.skins.length - 1;
+
+ return skinIndex;
+
+ }
+
+ /**
+ * Process Object3D node
+ * @param {THREE.Object3D} object Object3D to processNodeAsync
+ * @return {Promise<number>} Index of the node in the nodes list
+ */
+ async processNodeAsync( object ) {
+
+ const json = this.json;
+ const options = this.options;
+ const nodeMap = this.nodeMap;
+
+ if ( ! json.nodes ) json.nodes = [];
+
+ // Handle pivot by creating a container node
+ if ( object.pivot !== null ) {
+
+ return await this._processNodeWithPivotAsync( object );
+
+ }
+
+ const nodeDef = {};
+
+ if ( options.trs ) {
+
+ const rotation = object.quaternion.toArray();
+ const position = object.position.toArray();
+ const scale = object.scale.toArray();
+
+ if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
+
+ nodeDef.rotation = rotation;
+
+ }
+
+ if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
+
+ nodeDef.translation = position;
+
+ }
+
+ if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
+
+ nodeDef.scale = scale;
+
+ }
+
+ } else {
+
+ if ( object.matrixAutoUpdate ) {
+
+ object.updateMatrix();
+
+ }
+
+ if ( isIdentityMatrix( object.matrix ) === false ) {
+
+ nodeDef.matrix = object.matrix.elements;
+
+ }
+
+ }
+
+ // We don't export empty strings name because it represents no-name in Three.js.
+ if ( object.name !== '' ) nodeDef.name = String( object.name );
+
+ this.serializeUserData( object, nodeDef );
+
+ if ( object.isMesh || object.isLine || object.isPoints ) {
+
+ const meshIndex = await this.processMeshAsync( object );
+
+ if ( meshIndex !== null ) nodeDef.mesh = meshIndex;
+
+ } else if ( object.isCamera ) {
+
+ nodeDef.camera = this.processCamera( object );
+
+ }
+
+ if ( object.isSkinnedMesh ) this.skins.push( object );
+
+ const nodeIndex = json.nodes.push( nodeDef ) - 1;
+ nodeMap.set( object, nodeIndex );
+
+ if ( object.children.length > 0 ) {
+
+ const children = [];
+
+ for ( let i = 0, l = object.children.length; i < l; i ++ ) {
+
+ const child = object.children[ i ];
+
+ if ( child.visible || options.onlyVisible === false ) {
+
+ const childNodeIndex = await this.processNodeAsync( child );
+
+ if ( childNodeIndex !== null ) children.push( childNodeIndex );
+
+ }
+
+ }
+
+ if ( children.length > 0 ) nodeDef.children = children;
+
+ }
+
+ await this._invokeAllAsync( function ( ext ) {
+
+ ext.writeNode && ext.writeNode( object, nodeDef );
+
+ } );
+
+ return nodeIndex;
+
+ }
+
+ /**
+ * Process Object3D node with pivot using container approach
+ * @param {THREE.Object3D} object Object3D with pivot
+ * @return {Promise<number>} Index of the container node
+ */
+ async _processNodeWithPivotAsync( object ) {
+
+ const json = this.json;
+ const options = this.options;
+ const nodeMap = this.nodeMap;
+
+ const pivot = object.pivot;
+
+ // Container node: holds position + pivot offset, rotation, scale
+ // Animations will target this node
+ const containerDef = {};
+
+ const rotation = object.quaternion.toArray();
+ const position = [
+ object.position.x + pivot.x,
+ object.position.y + pivot.y,
+ object.position.z + pivot.z
+ ];
+ const scale = object.scale.toArray();
+
+ if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
+
+ containerDef.rotation = rotation;
+
+ }
+
+ if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
+
+ containerDef.translation = position;
+
+ }
+
+ if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
+
+ containerDef.scale = scale;
+
+ }
+
+ // Store pivot in extras for round-trip reconstruction
+ containerDef.extras = { pivot: pivot.toArray() };
+
+ if ( object.name !== '' ) containerDef.name = String( object.name );
+
+ this.serializeUserData( object, containerDef );
+
+ const containerIndex = json.nodes.push( containerDef ) - 1;
+
+ // Map original object to container so animations target it
+ nodeMap.set( object, containerIndex );
+
+ // Child node: holds mesh with -pivot offset
+ const childDef = {};
+
+ const childPosition = [ - pivot.x, - pivot.y, - pivot.z ];
+
+ if ( ! equalArray( childPosition, [ 0, 0, 0 ] ) ) {
+
+ childDef.translation = childPosition;
+
+ }
+
+ if ( object.isMesh || object.isLine || object.isPoints ) {
+
+ const meshIndex = await this.processMeshAsync( object );
+
+ if ( meshIndex !== null ) childDef.mesh = meshIndex;
+
+ } else if ( object.isCamera ) {
+
+ childDef.camera = this.processCamera( object );
+
+ }
+
+ if ( object.isSkinnedMesh ) this.skins.push( object );
+
+ const childIndex = json.nodes.push( childDef ) - 1;
+
+ // Build children array for container
+ const containerChildren = [ childIndex ];
+
+ // Process object's children as children of the child node
+ if ( object.children.length > 0 ) {
+
+ const grandchildren = [];
+
+ for ( let i = 0, l = object.children.length; i < l; i ++ ) {
+
+ const child = object.children[ i ];
+
+ if ( child.visible || options.onlyVisible === false ) {
+
+ const childNodeIndex = await this.processNodeAsync( child );
+
+ if ( childNodeIndex !== null ) grandchildren.push( childNodeIndex );
+
+ }
+
+ }
+
+ if ( grandchildren.length > 0 ) childDef.children = grandchildren;
+
+ }
+
+ containerDef.children = containerChildren;
+
+ await this._invokeAllAsync( function ( ext ) {
+
+ ext.writeNode && ext.writeNode( object, containerDef );
+
+ } );
+
+ return containerIndex;
+
+ }
+
+ /**
+ * Process Scene
+ * @param {Scene} scene Scene to process
+ */
+ async processSceneAsync( scene ) {
+
+ const json = this.json;
+ const options = this.options;
+
+ if ( ! json.scenes ) {
+
+ json.scenes = [];
+ json.scene = 0;
+
+ }
+
+ const sceneDef = {};
+
+ if ( scene.name !== '' ) sceneDef.name = scene.name;
+
+ json.scenes.push( sceneDef );
+
+ const nodes = [];
+
+ for ( let i = 0, l = scene.children.length; i < l; i ++ ) {
+
+ const child = scene.children[ i ];
+
+ if ( child.visible || options.onlyVisible === false ) {
+
+ const nodeIndex = await this.processNodeAsync( child );
+
+ if ( nodeIndex !== null ) nodes.push( nodeIndex );
+
+ }
+
+ }
+
+ if ( nodes.length > 0 ) sceneDef.nodes = nodes;
+
+ this.serializeUserData( scene, sceneDef );
+
+ }
+
+ /**
+ * Creates a Scene to hold a list of objects and parse it
+ * @param {Array<THREE.Object3D>} objects List of objects to process
+ */
+ async processObjectsAsync( objects ) {
+
+ const scene = new Scene();
+ scene.name = 'AuxScene';
+
+ for ( let i = 0; i < objects.length; i ++ ) {
+
+ // We push directly to children instead of calling `add` to prevent
+ // modify the .parent and break its original scene and hierarchy
+ scene.children.push( objects[ i ] );
+
+ }
+
+ await this.processSceneAsync( scene );
+
+ }
+
+ /**
+ * @param {THREE.Object3D|Array<THREE.Object3D>} input
+ */
+ async processInputAsync( input ) {
+
+ const options = this.options;
+
+ input = input instanceof Array ? input : [ input ];
+
+ await this._invokeAllAsync( function ( ext ) {
+
+ ext.beforeParse && ext.beforeParse( input );
+
+ } );
+
+ const objectsWithoutScene = [];
+
+ for ( let i = 0; i < input.length; i ++ ) {
+
+ if ( input[ i ] instanceof Scene ) {
+
+ await this.processSceneAsync( input[ i ] );
+
+ } else {
+
+ objectsWithoutScene.push( input[ i ] );
+
+ }
+
+ }
+
+ if ( objectsWithoutScene.length > 0 ) {
+
+ await this.processObjectsAsync( objectsWithoutScene );
+
+ }
+
+ for ( let i = 0; i < this.skins.length; ++ i ) {
+
+ this.processSkin( this.skins[ i ] );
+
+ }
+
+ // animations
+
+ if ( input.length === 1 ) {
+
+ // default: single input, flat animations array
+
+ for ( let i = 0; i < options.animations.length; ++ i ) {
+
+ this.processAnimation( options.animations[ i ], input[ 0 ] );
+
+ }
+
+ } else {
+
+ // multi-input with multi-dimensional animations array
+
+ for ( let i = 0; i < input.length; i ++ ) {
+
+ const animations = options.animations[ i ] || [];
+
+ for ( let j = 0; j < animations.length; ++ j ) {
+
+ this.processAnimation( animations[ j ], input[ i ] );
+
+ }
+
+ }
+
+ }
+
+ await this._invokeAllAsync( function ( ext ) {
+
+ ext.afterParse && ext.afterParse( input );
+
+ } );
+
+ }
+
+ async _invokeAllAsync( func ) {
+
+ for ( let i = 0, il = this.plugins.length; i < il; i ++ ) {
+
+ await func( this.plugins[ i ] );
+
+ }
+
+ }
+
+}
+
+/**
+ * Punctual Lights Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
+ *
+ * @private
+ */
+class GLTFLightExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_lights_punctual';
+
+ }
+
+ writeNode( light, nodeDef ) {
+
+ if ( ! light.isLight ) return;
+
+ if ( ! light.isDirectionalLight && ! light.isPointLight && ! light.isSpotLight ) {
+
+ console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.', light );
+ return;
+
+ }
+
+ const writer = this.writer;
+ const json = writer.json;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const lightDef = {};
+
+ if ( light.name ) lightDef.name = light.name;
+
+ lightDef.color = light.color.toArray();
+
+ lightDef.intensity = light.intensity;
+
+ if ( light.isDirectionalLight ) {
+
+ lightDef.type = 'directional';
+
+ } else if ( light.isPointLight ) {
+
+ lightDef.type = 'point';
+
+ if ( light.distance > 0 ) lightDef.range = light.distance;
+
+ } else if ( light.isSpotLight ) {
+
+ lightDef.type = 'spot';
+
+ if ( light.distance > 0 ) lightDef.range = light.distance;
+
+ lightDef.spot = {};
+ lightDef.spot.innerConeAngle = ( 1.0 - light.penumbra ) * light.angle;
+ lightDef.spot.outerConeAngle = light.angle;
+
+ }
+
+ if ( light.decay !== undefined && light.decay !== 2 ) {
+
+ console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, '
+ + 'and expects light.decay=2.' );
+
+ }
+
+ if ( light.target
+ && ( light.target.parent !== light
+ || light.target.position.x !== 0
+ || light.target.position.y !== 0
+ || light.target.position.z !== - 1 ) ) {
+
+ console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, '
+ + 'make light.target a child of the light with position 0,0,-1.' );
+
+ }
+
+ if ( ! extensionsUsed[ this.name ] ) {
+
+ json.extensions = json.extensions || {};
+ json.extensions[ this.name ] = { lights: [] };
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+ const lights = json.extensions[ this.name ].lights;
+ lights.push( lightDef );
+
+ nodeDef.extensions = nodeDef.extensions || {};
+ nodeDef.extensions[ this.name ] = { light: lights.length - 1 };
+
+ }
+
+}
+
+/**
+ * Unlit Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
+ *
+ * @private
+ */
+class GLTFMaterialsUnlitExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_unlit';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshBasicMaterial ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = {};
+
+ extensionsUsed[ this.name ] = true;
+
+ materialDef.pbrMetallicRoughness.metallicFactor = 0.0;
+ materialDef.pbrMetallicRoughness.roughnessFactor = 0.9;
+
+ }
+
+}
+
+/**
+ * Clearcoat Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
+ *
+ * @private
+ */
+class GLTFMaterialsClearcoatExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_clearcoat';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || material.clearcoat === 0 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ extensionDef.clearcoatFactor = material.clearcoat;
+
+ if ( material.clearcoatMap ) {
+
+ const clearcoatMapDef = {
+ index: await writer.processTextureAsync( material.clearcoatMap ),
+ texCoord: material.clearcoatMap.channel
+ };
+ writer.applyTextureTransform( clearcoatMapDef, material.clearcoatMap );
+ extensionDef.clearcoatTexture = clearcoatMapDef;
+
+ }
+
+ extensionDef.clearcoatRoughnessFactor = material.clearcoatRoughness;
+
+ if ( material.clearcoatRoughnessMap ) {
+
+ const clearcoatRoughnessMapDef = {
+ index: await writer.processTextureAsync( material.clearcoatRoughnessMap ),
+ texCoord: material.clearcoatRoughnessMap.channel
+ };
+ writer.applyTextureTransform( clearcoatRoughnessMapDef, material.clearcoatRoughnessMap );
+ extensionDef.clearcoatRoughnessTexture = clearcoatRoughnessMapDef;
+
+ }
+
+ if ( material.clearcoatNormalMap ) {
+
+ const clearcoatNormalMapDef = {
+ index: await writer.processTextureAsync( material.clearcoatNormalMap ),
+ texCoord: material.clearcoatNormalMap.channel
+ };
+
+ if ( material.clearcoatNormalScale.x !== 1 ) clearcoatNormalMapDef.scale = material.clearcoatNormalScale.x;
+
+ writer.applyTextureTransform( clearcoatNormalMapDef, material.clearcoatNormalMap );
+ extensionDef.clearcoatNormalTexture = clearcoatNormalMapDef;
+
+ }
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+
+ }
+
+}
+
+/**
+ * Materials dispersion Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_dispersion
+ *
+ * @private
+ */
+class GLTFMaterialsDispersionExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_dispersion';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || material.dispersion === 0 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ extensionDef.dispersion = material.dispersion;
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Iridescence Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence
+ *
+ * @private
+ */
+class GLTFMaterialsIridescenceExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_iridescence';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || material.iridescence === 0 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ extensionDef.iridescenceFactor = material.iridescence;
+
+ if ( material.iridescenceMap ) {
+
+ const iridescenceMapDef = {
+ index: await writer.processTextureAsync( material.iridescenceMap ),
+ texCoord: material.iridescenceMap.channel
+ };
+ writer.applyTextureTransform( iridescenceMapDef, material.iridescenceMap );
+ extensionDef.iridescenceTexture = iridescenceMapDef;
+
+ }
+
+ extensionDef.iridescenceIor = material.iridescenceIOR;
+ extensionDef.iridescenceThicknessMinimum = material.iridescenceThicknessRange[ 0 ];
+ extensionDef.iridescenceThicknessMaximum = material.iridescenceThicknessRange[ 1 ];
+
+ if ( material.iridescenceThicknessMap ) {
+
+ const iridescenceThicknessMapDef = {
+ index: await writer.processTextureAsync( material.iridescenceThicknessMap ),
+ texCoord: material.iridescenceThicknessMap.channel
+ };
+ writer.applyTextureTransform( iridescenceThicknessMapDef, material.iridescenceThicknessMap );
+ extensionDef.iridescenceThicknessTexture = iridescenceThicknessMapDef;
+
+ }
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Transmission Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
+ *
+ * @private
+ */
+class GLTFMaterialsTransmissionExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_transmission';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || material.transmission === 0 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ extensionDef.transmissionFactor = material.transmission;
+
+ if ( material.transmissionMap ) {
+
+ const transmissionMapDef = {
+ index: await writer.processTextureAsync( material.transmissionMap ),
+ texCoord: material.transmissionMap.channel
+ };
+ writer.applyTextureTransform( transmissionMapDef, material.transmissionMap );
+ extensionDef.transmissionTexture = transmissionMapDef;
+
+ }
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Materials Volume Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
+ *
+ * @private
+ */
+class GLTFMaterialsVolumeExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_volume';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || material.transmission === 0 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ extensionDef.thicknessFactor = material.thickness;
+
+ if ( material.thicknessMap ) {
+
+ const thicknessMapDef = {
+ index: await writer.processTextureAsync( material.thicknessMap ),
+ texCoord: material.thicknessMap.channel
+ };
+ writer.applyTextureTransform( thicknessMapDef, material.thicknessMap );
+ extensionDef.thicknessTexture = thicknessMapDef;
+
+ }
+
+ if ( material.attenuationDistance !== Infinity ) {
+
+ extensionDef.attenuationDistance = material.attenuationDistance;
+
+ }
+
+ extensionDef.attenuationColor = material.attenuationColor.toArray();
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Materials ior Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior
+ *
+ * @private
+ */
+class GLTFMaterialsIorExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_ior';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || material.ior === 1.5 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ extensionDef.ior = material.ior;
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Materials specular Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular
+ *
+ * @private
+ */
+class GLTFMaterialsSpecularExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_specular';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || ( material.specularIntensity === 1.0 &&
+ material.specularColor.equals( DEFAULT_SPECULAR_COLOR ) &&
+ ! material.specularIntensityMap && ! material.specularColorMap ) ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ if ( material.specularIntensityMap ) {
+
+ const specularIntensityMapDef = {
+ index: await writer.processTextureAsync( material.specularIntensityMap ),
+ texCoord: material.specularIntensityMap.channel
+ };
+ writer.applyTextureTransform( specularIntensityMapDef, material.specularIntensityMap );
+ extensionDef.specularTexture = specularIntensityMapDef;
+
+ }
+
+ if ( material.specularColorMap ) {
+
+ const specularColorMapDef = {
+ index: await writer.processTextureAsync( material.specularColorMap ),
+ texCoord: material.specularColorMap.channel
+ };
+ writer.applyTextureTransform( specularColorMapDef, material.specularColorMap );
+ extensionDef.specularColorTexture = specularColorMapDef;
+
+ }
+
+ extensionDef.specularFactor = material.specularIntensity;
+ extensionDef.specularColorFactor = material.specularColor.toArray();
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Sheen Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_sheen
+ *
+ * @private
+ */
+class GLTFMaterialsSheenExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_sheen';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || material.sheen == 0.0 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ if ( material.sheenRoughnessMap ) {
+
+ const sheenRoughnessMapDef = {
+ index: await writer.processTextureAsync( material.sheenRoughnessMap ),
+ texCoord: material.sheenRoughnessMap.channel
+ };
+ writer.applyTextureTransform( sheenRoughnessMapDef, material.sheenRoughnessMap );
+ extensionDef.sheenRoughnessTexture = sheenRoughnessMapDef;
+
+ }
+
+ if ( material.sheenColorMap ) {
+
+ const sheenColorMapDef = {
+ index: await writer.processTextureAsync( material.sheenColorMap ),
+ texCoord: material.sheenColorMap.channel
+ };
+ writer.applyTextureTransform( sheenColorMapDef, material.sheenColorMap );
+ extensionDef.sheenColorTexture = sheenColorMapDef;
+
+ }
+
+ extensionDef.sheenRoughnessFactor = material.sheenRoughness;
+ extensionDef.sheenColorFactor = material.sheenColor.toArray();
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Anisotropy Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_anisotropy
+ *
+ * @private
+ */
+class GLTFMaterialsAnisotropyExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_anisotropy';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshPhysicalMaterial || material.anisotropy == 0.0 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ if ( material.anisotropyMap ) {
+
+ const anisotropyMapDef = { index: await writer.processTextureAsync( material.anisotropyMap ) };
+ writer.applyTextureTransform( anisotropyMapDef, material.anisotropyMap );
+ extensionDef.anisotropyTexture = anisotropyMapDef;
+
+ }
+
+ extensionDef.anisotropyStrength = material.anisotropy;
+ extensionDef.anisotropyRotation = material.anisotropyRotation;
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Materials Emissive Strength Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/blob/5768b3ce0ef32bc39cdf1bef10b948586635ead3/extensions/2.0/Khronos/KHR_materials_emissive_strength/README.md
+ *
+ * @private
+ */
+class GLTFMaterialsEmissiveStrengthExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'KHR_materials_emissive_strength';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshStandardMaterial || material.emissiveIntensity === 1.0 ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ extensionDef.emissiveStrength = material.emissiveIntensity;
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+
+/**
+ * Materials bump Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/EXT_materials_bump
+ *
+ * @private
+ */
+class GLTFMaterialsBumpExtension {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'EXT_materials_bump';
+
+ }
+
+ async writeMaterialAsync( material, materialDef ) {
+
+ if ( ! material.isMeshStandardMaterial || (
+ material.bumpScale === 1 &&
+ ! material.bumpMap ) ) return;
+
+ const writer = this.writer;
+ const extensionsUsed = writer.extensionsUsed;
+
+ const extensionDef = {};
+
+ if ( material.bumpMap ) {
+
+ const bumpMapDef = {
+ index: await writer.processTextureAsync( material.bumpMap ),
+ texCoord: material.bumpMap.channel
+ };
+ writer.applyTextureTransform( bumpMapDef, material.bumpMap );
+ extensionDef.bumpTexture = bumpMapDef;
+
+ }
+
+ extensionDef.bumpFactor = material.bumpScale;
+
+ materialDef.extensions = materialDef.extensions || {};
+ materialDef.extensions[ this.name ] = extensionDef;
+
+ extensionsUsed[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * GPU Instancing Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_mesh_gpu_instancing
+ *
+ * @private
+ */
+class GLTFMeshGpuInstancing {
+
+ constructor( writer ) {
+
+ this.writer = writer;
+ this.name = 'EXT_mesh_gpu_instancing';
+
+ }
+
+ writeNode( object, nodeDef ) {
+
+ if ( ! object.isInstancedMesh ) return;
+
+ const writer = this.writer;
+
+ const mesh = object;
+
+ const translationAttr = new Float32Array( mesh.count * 3 );
+ const rotationAttr = new Float32Array( mesh.count * 4 );
+ const scaleAttr = new Float32Array( mesh.count * 3 );
+
+ const matrix = new Matrix4();
+ const position = new Vector3();
+ const quaternion = new Quaternion();
+ const scale = new Vector3();
+
+ for ( let i = 0; i < mesh.count; i ++ ) {
+
+ mesh.getMatrixAt( i, matrix );
+ matrix.decompose( position, quaternion, scale );
+
+ position.toArray( translationAttr, i * 3 );
+ quaternion.toArray( rotationAttr, i * 4 );
+ scale.toArray( scaleAttr, i * 3 );
+
+ }
+
+ const attributes = {
+ TRANSLATION: writer.processAccessor( new BufferAttribute( translationAttr, 3 ) ),
+ ROTATION: writer.processAccessor( new BufferAttribute( rotationAttr, 4 ) ),
+ SCALE: writer.processAccessor( new BufferAttribute( scaleAttr, 3 ) ),
+ };
+
+ if ( mesh.instanceColor )
+ attributes._COLOR_0 = writer.processAccessor( mesh.instanceColor );
+
+ nodeDef.extensions = nodeDef.extensions || {};
+ nodeDef.extensions[ this.name ] = { attributes };
+
+ writer.extensionsUsed[ this.name ] = true;
+ writer.extensionsRequired[ this.name ] = true;
+
+ }
+
+}
+
+/**
+ * Static utility functions
+ *
+ * @private
+ */
+GLTFExporter.Utils = {
+
+ insertKeyframe: function ( track, time ) {
+
+ const tolerance = 0.001; // 1ms
+ const valueSize = track.getValueSize();
+
+ const times = new track.TimeBufferType( track.times.length + 1 );
+ const values = new track.ValueBufferType( track.values.length + valueSize );
+ const interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );
+
+ let index;
+
+ if ( track.times.length === 0 ) {
+
+ times[ 0 ] = time;
+
+ for ( let i = 0; i < valueSize; i ++ ) {
+
+ values[ i ] = 0;
+
+ }
+
+ index = 0;
+
+ } else if ( time < track.times[ 0 ] ) {
+
+ if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;
+
+ times[ 0 ] = time;
+ times.set( track.times, 1 );
+
+ values.set( interpolant.evaluate( time ), 0 );
+ values.set( track.values, valueSize );
+
+ index = 0;
+
+ } else if ( time > track.times[ track.times.length - 1 ] ) {
+
+ if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {
+
+ return track.times.length - 1;
+
+ }
+
+ times[ times.length - 1 ] = time;
+ times.set( track.times, 0 );
+
+ values.set( track.values, 0 );
+ values.set( interpolant.evaluate( time ), track.values.length );
+
+ index = times.length - 1;
+
+ } else {
+
+ for ( let i = 0; i < track.times.length; i ++ ) {
+
+ if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;
+
+ if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {
+
+ times.set( track.times.slice( 0, i + 1 ), 0 );
+ times[ i + 1 ] = time;
+ times.set( track.times.slice( i + 1 ), i + 2 );
+
+ values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
+ values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
+ values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );
+
+ index = i + 1;
+
+ break;
+
+ }
+
+ }
+
+ }
+
+ track.times = times;
+ track.values = values;
+
+ return index;
+
+ },
+
+ mergeMorphTargetTracks: function ( clip, root ) {
+
+ const tracks = [];
+ const mergedTracks = {};
+ const sourceTracks = clip.tracks;
+
+ for ( let i = 0; i < sourceTracks.length; ++ i ) {
+
+ let sourceTrack = sourceTracks[ i ];
+ const sourceTrackBinding = PropertyBinding.parseTrackName( sourceTrack.name );
+ const sourceTrackNode = PropertyBinding.findNode( root, sourceTrackBinding.nodeName );
+
+ if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
+
+ // Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
+ tracks.push( sourceTrack );
+ continue;
+
+ }
+
+ if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete
+ && sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {
+
+ if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
+
+ // This should never happen, because glTF morph target animations
+ // affect all targets already.
+ throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );
+
+ }
+
+ console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );
+
+ sourceTrack = sourceTrack.clone();
+ sourceTrack.setInterpolation( InterpolateLinear );
+
+ }
+
+ const targetCount = sourceTrackNode.morphTargetInfluences.length;
+ const targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];
+
+ if ( targetIndex === undefined ) {
+
+ throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );
+
+ }
+
+ let mergedTrack;
+
+ // If this is the first time we've seen this object, create a new
+ // track to store merged keyframe data for each morph target.
+ if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {
+
+ mergedTrack = sourceTrack.clone();
+
+ const values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );
+
+ for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
+
+ values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];
+
+ }
+
+ // We need to take into consideration the intended target node
+ // of our original un-merged morphTarget animation.
+ mergedTrack.name = ( sourceTrackBinding.nodeName || '' ) + '.morphTargetInfluences';
+ mergedTrack.values = values;
+
+ mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
+ tracks.push( mergedTrack );
+
+ continue;
+
+ }
+
+ const sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );
+
+ mergedTrack = mergedTracks[ sourceTrackNode.uuid ];
+
+ // For every existing keyframe of the merged track, write a (possibly
+ // interpolated) value from the source track.
+ for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
+
+ mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );
+
+ }
+
+ // For every existing keyframe of the source track, write a (possibly
+ // new) keyframe to the merged track. Values from the previous loop may
+ // be written again, but keyframes are de-duplicated.
+ for ( let j = 0; j < sourceTrack.times.length; j ++ ) {
+
+ const keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
+ mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];
+
+ }
+
+ }
+
+ clip.tracks = tracks;
+
+ return clip;
+
+ },
+
+ toTypedBufferAttribute: function ( srcAttribute, TypedArray ) {
+
+ const dstAttribute = new BufferAttribute( new TypedArray( srcAttribute.count * srcAttribute.itemSize ), srcAttribute.itemSize, false );
+
+ if ( ! srcAttribute.normalized && ! srcAttribute.isInterleavedBufferAttribute ) {
+
+ dstAttribute.array.set( srcAttribute.array );
+
+ return dstAttribute;
+
+ }
+
+ for ( let i = 0, il = srcAttribute.count; i < il; i ++ ) {
+
+ for ( let j = 0; j < srcAttribute.itemSize; j ++ ) {
+
+ dstAttribute.setComponent( i, j, srcAttribute.getComponent( i, j ) );
+
+ }
+
+ }
+
+ return dstAttribute;
+
+ }
+
+};
+
+/**
+ * Export options of `GLTFExporter`.
+ *
+ * @typedef {Object} GLTFExporter~Options
+ * @property {boolean} [trs=false] - Export position, rotation and scale instead of matrix per node.
+ * @property {boolean} [onlyVisible=true] - Export only visible 3D objects.
+ * @property {boolean} [binary=false] - Export in binary (.glb) format, returning an ArrayBuffer.
+ * @property {number} [maxTextureSize=Infinity] - Restricts the image maximum size (both width and height) to the given value.
+ * @property {Array<AnimationClip>|Array<Array<AnimationClip>>} [animations=[]] - List of animations to be included in the export. When exporting a single 3D object or scene, this is a flat list of clips.
+ * When exporting an array of multiple scenes, this must be a nested array with one list of clips per scene, matched to the input by index.
+ * @property {boolean} [includeCustomExtensions=false] - Export custom glTF extensions defined on an object's `userData.gltfExtensions` property.
+ * @property {string} [copyright=null] - Export with a copyright notice embedded in the glTF.
+ **/
+
+/**
+ * onDone callback of `GLTFExporter`.
+ *
+ * @callback GLTFExporter~OnDone
+ * @param {ArrayBuffer|string} result - The generated .gltf (JSON) or .glb (binary).
+ */
+
+/**
+ * onError callback of `GLTFExporter`.
+ *
+ * @callback GLTFExporter~OnError
+ * @param {Error} error - The error object.
+ */
+
+export { GLTFExporter };