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-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js1972
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js2003
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/environments/RoomEnvironment.js185
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/exporters/GLTFExporter.js3856
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/loaders/GLTFLoader.js4925
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/utils/BufferGeometryUtils.js1501
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/utils/SkeletonUtils.js496
7 files changed, 0 insertions, 14938 deletions
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js b/public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js
deleted file mode 100644
index 3b49ec2..0000000
--- a/public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js
+++ /dev/null
@@ -1,1972 +0,0 @@
-import {
- Controls,
- MOUSE,
- Quaternion,
- Spherical,
- TOUCH,
- Vector2,
- Vector3,
- Plane,
- Ray,
- MathUtils
-} from 'three';
-
-/**
- * Fires when the camera has been transformed by the controls.
- *
- * @event OrbitControls#change
- * @type {Object}
- */
-const _changeEvent = { type: 'change' };
-
-/**
- * Fires when an interaction was initiated.
- *
- * @event OrbitControls#start
- * @type {Object}
- */
-const _startEvent = { type: 'start' };
-
-/**
- * Fires when an interaction has finished.
- *
- * @event OrbitControls#end
- * @type {Object}
- */
-const _endEvent = { type: 'end' };
-
-const _ray = new Ray();
-const _plane = new Plane();
-const _TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD );
-
-const _v = new Vector3();
-const _twoPI = 2 * Math.PI;
-
-const _STATE = {
- NONE: - 1,
- ROTATE: 0,
- DOLLY: 1,
- PAN: 2,
- TOUCH_ROTATE: 3,
- TOUCH_PAN: 4,
- TOUCH_DOLLY_PAN: 5,
- TOUCH_DOLLY_ROTATE: 6
-};
-const _EPS = 0.000001;
-
-
-/**
- * Orbit controls allow the camera to orbit around a target.
- *
- * OrbitControls performs orbiting, dollying (zooming), and panning. Unlike {@link TrackballControls},
- * it maintains the "up" direction `object.up` (+Y by default).
- *
- * - Orbit: Left mouse / touch: one-finger move.
- * - Zoom: Middle mouse, or mousewheel / touch: two-finger spread or squish.
- * - Pan: Right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move.
- *
- * ```js
- * const controls = new OrbitControls( camera, renderer.domElement );
- *
- * // controls.update() must be called after any manual changes to the camera's transform
- * camera.position.set( 0, 20, 100 );
- * controls.update();
- *
- * function animate() {
- *
- * // required if controls.enableDamping or controls.autoRotate are set to true
- * controls.update();
- *
- * renderer.render( scene, camera );
- *
- * }
- * ```
- *
- * @augments Controls
- * @three_import import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- */
-class OrbitControls extends Controls {
-
- /**
- * Constructs a new controls instance.
- *
- * @param {Object3D} object - The object that is managed by the controls.
- * @param {?HTMLElement} domElement - The HTML element used for event listeners.
- */
- constructor( object, domElement = null ) {
-
- super( object, domElement );
-
- this.state = _STATE.NONE;
-
- /**
- * The focus point of the controls, the `object` orbits around this.
- * It can be updated manually at any point to change the focus of the controls.
- *
- * @type {Vector3}
- */
- this.target = new Vector3();
-
- /**
- * The focus point of the `minTargetRadius` and `maxTargetRadius` limits.
- * It can be updated manually at any point to change the center of interest
- * for the `target`.
- *
- * @type {Vector3}
- */
- this.cursor = new Vector3();
-
- /**
- * How far you can dolly in (perspective camera only).
- *
- * @type {number}
- * @default 0
- */
- this.minDistance = 0;
-
- /**
- * How far you can dolly out (perspective camera only).
- *
- * @type {number}
- * @default Infinity
- */
- this.maxDistance = Infinity;
-
- /**
- * How far you can zoom in (orthographic camera only).
- *
- * @type {number}
- * @default 0
- */
- this.minZoom = 0;
-
- /**
- * How far you can zoom out (orthographic camera only).
- *
- * @type {number}
- * @default Infinity
- */
- this.maxZoom = Infinity;
-
- /**
- * How close you can get the target to the 3D `cursor`.
- *
- * @type {number}
- * @default 0
- */
- this.minTargetRadius = 0;
-
- /**
- * How far you can move the target from the 3D `cursor`.
- *
- * @type {number}
- * @default Infinity
- */
- this.maxTargetRadius = Infinity;
-
- /**
- * How far you can orbit vertically, lower limit. Range is `[0, Math.PI]` radians.
- *
- * @type {number}
- * @default 0
- */
- this.minPolarAngle = 0;
-
- /**
- * How far you can orbit vertically, upper limit. Range is `[0, Math.PI]` radians.
- *
- * @type {number}
- * @default Math.PI
- */
- this.maxPolarAngle = Math.PI;
-
- /**
- * How far you can orbit horizontally, lower limit. If set, the interval `[ min, max ]`
- * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`.
- *
- * @type {number}
- * @default -Infinity
- */
- this.minAzimuthAngle = - Infinity;
-
- /**
- * How far you can orbit horizontally, upper limit. If set, the interval `[ min, max ]`
- * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`.
- *
- * @type {number}
- * @default -Infinity
- */
- this.maxAzimuthAngle = Infinity;
-
- /**
- * Set to `true` to enable damping (inertia), which can be used to give a sense of weight
- * to the controls. Note that if this is enabled, you must call `update()` in your animation
- * loop.
- *
- * @type {boolean}
- * @default false
- */
- this.enableDamping = false;
-
- /**
- * The damping inertia used if `enableDamping` is set to `true`.
- *
- * Note that for this to work, you must call `update()` in your animation loop.
- *
- * @type {number}
- * @default 0.05
- */
- this.dampingFactor = 0.05;
-
- /**
- * Enable or disable zooming (dollying) of the camera.
- *
- * @type {boolean}
- * @default true
- */
- this.enableZoom = true;
-
- /**
- * Speed of zooming / dollying.
- *
- * @type {number}
- * @default 1
- */
- this.zoomSpeed = 1.0;
-
- /**
- * Enable or disable horizontal and vertical rotation of the camera.
- *
- * Note that it is possible to disable a single axis by setting the min and max of the
- * `minPolarAngle` or `minAzimuthAngle` to the same value, which will cause the vertical
- * or horizontal rotation to be fixed at that value.
- *
- * @type {boolean}
- * @default true
- */
- this.enableRotate = true;
-
- /**
- * Speed of rotation.
- *
- * @type {number}
- * @default 1
- */
- this.rotateSpeed = 1.0;
-
- /**
- * How fast to rotate the camera when the keyboard is used.
- *
- * @type {number}
- * @default 1
- */
- this.keyRotateSpeed = 1.0;
-
- /**
- * Enable or disable camera panning.
- *
- * @type {boolean}
- * @default true
- */
- this.enablePan = true;
-
- /**
- * Speed of panning.
- *
- * @type {number}
- * @default 1
- */
- this.panSpeed = 1.0;
-
- /**
- * Defines how the camera's position is translated when panning. If `true`, the camera pans
- * in screen space. Otherwise, the camera pans in the plane orthogonal to the camera's up
- * direction.
- *
- * @type {boolean}
- * @default true
- */
- this.screenSpacePanning = true;
-
- /**
- * How fast to pan the camera when the keyboard is used in
- * pixels per keypress.
- *
- * @type {number}
- * @default 7
- */
- this.keyPanSpeed = 7.0;
-
- /**
- * Setting this property to `true` allows to zoom to the cursor's position.
- *
- * @type {boolean}
- * @default false
- */
- this.zoomToCursor = false;
-
- /**
- * Set to true to automatically rotate around the target
- *
- * Note that if this is enabled, you must call `update()` in your animation loop.
- * If you want the auto-rotate speed to be independent of the frame rate (the refresh
- * rate of the display), you must pass the time `deltaTime`, in seconds, to `update()`.
- *
- * @type {boolean}
- * @default false
- */
- this.autoRotate = false;
-
- /**
- * How fast to rotate around the target if `autoRotate` is `true`. The default equates to 30 seconds
- * per orbit at 60fps.
- *
- * Note that if `autoRotate` is enabled, you must call `update()` in your animation loop.
- *
- * @type {number}
- * @default 2
- */
- this.autoRotateSpeed = 2.0;
-
- /**
- * This object contains references to the keycodes for controlling camera panning.
- *
- * ```js
- * controls.keys = {
- * LEFT: 'ArrowLeft', //left arrow
- * UP: 'ArrowUp', // up arrow
- * RIGHT: 'ArrowRight', // right arrow
- * BOTTOM: 'ArrowDown' // down arrow
- * }
- * ```
- * @type {Object}
- */
- this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
-
- /**
- * This object contains references to the mouse actions used by the controls.
- *
- * ```js
- * controls.mouseButtons = {
- * LEFT: THREE.MOUSE.ROTATE,
- * MIDDLE: THREE.MOUSE.DOLLY,
- * RIGHT: THREE.MOUSE.PAN
- * }
- * ```
- * @type {Object}
- */
- this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
-
- /**
- * This object contains references to the touch actions used by the controls.
- *
- * ```js
- * controls.mouseButtons = {
- * ONE: THREE.TOUCH.ROTATE,
- * TWO: THREE.TOUCH.DOLLY_PAN
- * }
- * ```
- * @type {Object}
- */
- this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
-
- /**
- * Used internally by `saveState()` and `reset()`.
- *
- * @type {Vector3}
- */
- this.target0 = this.target.clone();
-
- /**
- * Used internally by `saveState()` and `reset()`.
- *
- * @type {Vector3}
- */
- this.position0 = this.object.position.clone();
-
- /**
- * Used internally by `saveState()` and `reset()`.
- *
- * @type {number}
- */
- this.zoom0 = this.object.zoom;
-
- this._cursorStyle = 'auto';
-
- // the target DOM element for key events
- this._domElementKeyEvents = null;
-
- // internals
-
- this._lastPosition = new Vector3();
- this._lastQuaternion = new Quaternion();
- this._lastTargetPosition = new Vector3();
-
- // so camera.up is the orbit axis
- this._quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
- this._quatInverse = this._quat.clone().invert();
-
- // current position in spherical coordinates
- this._spherical = new Spherical();
- this._sphericalDelta = new Spherical();
-
- this._scale = 1;
- this._panOffset = new Vector3();
-
- this._rotateStart = new Vector2();
- this._rotateEnd = new Vector2();
- this._rotateDelta = new Vector2();
-
- this._panStart = new Vector2();
- this._panEnd = new Vector2();
- this._panDelta = new Vector2();
-
- this._dollyStart = new Vector2();
- this._dollyEnd = new Vector2();
- this._dollyDelta = new Vector2();
-
- this._dollyDirection = new Vector3();
- this._mouse = new Vector2();
- this._performCursorZoom = false;
-
- this._pointers = [];
- this._pointerPositions = {};
-
- this._controlActive = false;
-
- // event listeners
-
- this._onPointerMove = onPointerMove.bind( this );
- this._onPointerDown = onPointerDown.bind( this );
- this._onPointerUp = onPointerUp.bind( this );
- this._onContextMenu = onContextMenu.bind( this );
- this._onMouseWheel = onMouseWheel.bind( this );
- this._onKeyDown = onKeyDown.bind( this );
-
- this._onTouchStart = onTouchStart.bind( this );
- this._onTouchMove = onTouchMove.bind( this );
-
- this._onMouseDown = onMouseDown.bind( this );
- this._onMouseMove = onMouseMove.bind( this );
-
- this._interceptControlDown = interceptControlDown.bind( this );
- this._interceptControlUp = interceptControlUp.bind( this );
-
- //
-
- if ( this.domElement !== null ) {
-
- this.connect( this.domElement );
-
- }
-
- this.update();
-
- }
-
- /**
- * Defines the visual representation of the cursor.
- *
- * @type {('auto'|'grab')}
- * @default 'auto'
- */
- set cursorStyle( type ) {
-
- this._cursorStyle = type;
-
- if ( type === 'grab' ) {
-
- this.domElement.style.cursor = 'grab';
-
- } else {
-
- this.domElement.style.cursor = 'auto';
-
- }
-
- }
-
- get cursorStyle() {
-
- return this._cursorStyle;
-
- }
-
- connect( element ) {
-
- super.connect( element );
-
- this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
- this.domElement.addEventListener( 'pointercancel', this._onPointerUp );
-
- this.domElement.addEventListener( 'contextmenu', this._onContextMenu );
- this.domElement.addEventListener( 'wheel', this._onMouseWheel, { passive: false } );
-
- const document = this.domElement.getRootNode(); // offscreen canvas compatibility
- document.addEventListener( 'keydown', this._interceptControlDown, { passive: true, capture: true } );
-
- this.domElement.style.touchAction = 'none'; // Disable touch scroll
-
- }
-
- disconnect() {
-
- this.state = _STATE.NONE;
-
- this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
- this.domElement.ownerDocument.removeEventListener( 'pointermove', this._onPointerMove );
- this.domElement.ownerDocument.removeEventListener( 'pointerup', this._onPointerUp );
- this.domElement.removeEventListener( 'pointercancel', this._onPointerUp );
-
- this.domElement.removeEventListener( 'wheel', this._onMouseWheel );
- this.domElement.removeEventListener( 'contextmenu', this._onContextMenu );
-
- this.stopListenToKeyEvents();
-
- const document = this.domElement.getRootNode(); // offscreen canvas compatibility
- document.removeEventListener( 'keydown', this._interceptControlDown, { capture: true } );
- document.removeEventListener( 'keyup', this._interceptControlUp, { capture: true } );
-
- this._controlActive = false;
-
- this._pointers.length = 0;
- this._pointerPositions = {};
-
- this.domElement.style.touchAction = ''; // Restore touch scroll
- this.domElement.style.cursor = 'auto';
-
- }
-
- dispose() {
-
- this.disconnect();
-
- }
-
- /**
- * Get the current vertical rotation, in radians.
- *
- * @return {number} The current vertical rotation, in radians.
- */
- getPolarAngle() {
-
- return this._spherical.phi;
-
- }
-
- /**
- * Get the current horizontal rotation, in radians.
- *
- * @return {number} The current horizontal rotation, in radians.
- */
- getAzimuthalAngle() {
-
- return this._spherical.theta;
-
- }
-
- /**
- * Returns the distance from the camera to the target.
- *
- * @return {number} The distance from the camera to the target.
- */
- getDistance() {
-
- return this.object.position.distanceTo( this.target );
-
- }
-
- /**
- * Adds key event listeners to the given DOM element.
- * `window` is a recommended argument for using this method.
- *
- * @param {HTMLElement} domElement - The DOM element
- */
- listenToKeyEvents( domElement ) {
-
- domElement.addEventListener( 'keydown', this._onKeyDown );
- this._domElementKeyEvents = domElement;
-
- }
-
- /**
- * Removes the key event listener previously defined with `listenToKeyEvents()`.
- */
- stopListenToKeyEvents() {
-
- if ( this._domElementKeyEvents !== null ) {
-
- this._domElementKeyEvents.removeEventListener( 'keydown', this._onKeyDown );
- this._domElementKeyEvents = null;
-
- }
-
- }
-
- /**
- * Save the current state of the controls. This can later be recovered with `reset()`.
- */
- saveState() {
-
- this.target0.copy( this.target );
- this.position0.copy( this.object.position );
- this.zoom0 = this.object.zoom;
-
- }
-
- /**
- * Reset the controls to their state from either the last time the `saveState()`
- * was called, or the initial state.
- */
- reset() {
-
- this.target.copy( this.target0 );
- this.object.position.copy( this.position0 );
- this.object.zoom = this.zoom0;
-
- this.object.updateProjectionMatrix();
- this.dispatchEvent( _changeEvent );
-
- this.update();
-
- this.state = _STATE.NONE;
-
- }
-
- /**
- * Programmatically pan the camera.
- *
- * @param {number} deltaX - The horizontal pan amount in pixels.
- * @param {number} deltaY - The vertical pan amount in pixels.
- */
- pan( deltaX, deltaY ) {
-
- this._pan( deltaX, deltaY );
- this.update();
-
- }
-
- /**
- * Programmatically dolly in (zoom in for perspective camera).
- *
- * @param {number} dollyScale - The dolly scale factor.
- */
- dollyIn( dollyScale ) {
-
- this._dollyIn( dollyScale );
- this.update();
-
- }
-
- /**
- * Programmatically dolly out (zoom out for perspective camera).
- *
- * @param {number} dollyScale - The dolly scale factor.
- */
- dollyOut( dollyScale ) {
-
- this._dollyOut( dollyScale );
- this.update();
-
- }
-
- /**
- * Programmatically rotate the camera left (around the vertical axis).
- *
- * @param {number} angle - The rotation angle in radians.
- */
- rotateLeft( angle ) {
-
- this._rotateLeft( angle );
- this.update();
-
- }
-
- /**
- * Programmatically rotate the camera up (around the horizontal axis).
- *
- * @param {number} angle - The rotation angle in radians.
- */
- rotateUp( angle ) {
-
- this._rotateUp( angle );
- this.update();
-
- }
-
- update( deltaTime = null ) {
-
- const position = this.object.position;
-
- _v.copy( position ).sub( this.target );
-
- // rotate offset to "y-axis-is-up" space
- _v.applyQuaternion( this._quat );
-
- // angle from z-axis around y-axis
- this._spherical.setFromVector3( _v );
-
- if ( this.autoRotate && this.state === _STATE.NONE ) {
-
- this._rotateLeft( this._getAutoRotationAngle( deltaTime ) );
-
- }
-
- if ( this.enableDamping ) {
-
- this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor;
- this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor;
-
- } else {
-
- this._spherical.theta += this._sphericalDelta.theta;
- this._spherical.phi += this._sphericalDelta.phi;
-
- }
-
- // restrict theta to be between desired limits
-
- let min = this.minAzimuthAngle;
- let max = this.maxAzimuthAngle;
-
- if ( isFinite( min ) && isFinite( max ) ) {
-
- if ( min < - Math.PI ) min += _twoPI; else if ( min > Math.PI ) min -= _twoPI;
-
- if ( max < - Math.PI ) max += _twoPI; else if ( max > Math.PI ) max -= _twoPI;
-
- if ( min <= max ) {
-
- this._spherical.theta = Math.max( min, Math.min( max, this._spherical.theta ) );
-
- } else {
-
- this._spherical.theta = ( this._spherical.theta > ( min + max ) / 2 ) ?
- Math.max( min, this._spherical.theta ) :
- Math.min( max, this._spherical.theta );
-
- }
-
- }
-
- // restrict phi to be between desired limits
- this._spherical.phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, this._spherical.phi ) );
-
- this._spherical.makeSafe();
-
-
- // move target to panned location
-
- if ( this.enableDamping === true ) {
-
- this.target.addScaledVector( this._panOffset, this.dampingFactor );
-
- } else {
-
- this.target.add( this._panOffset );
-
- }
-
- // Limit the target distance from the cursor to create a sphere around the center of interest
- this.target.sub( this.cursor );
- this.target.clampLength( this.minTargetRadius, this.maxTargetRadius );
- this.target.add( this.cursor );
-
- let zoomChanged = false;
- // adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera
- // we adjust zoom later in these cases
- if ( this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera ) {
-
- this._spherical.radius = this._clampDistance( this._spherical.radius );
-
- } else {
-
- const prevRadius = this._spherical.radius;
- this._spherical.radius = this._clampDistance( this._spherical.radius * this._scale );
- zoomChanged = prevRadius != this._spherical.radius;
-
- }
-
- _v.setFromSpherical( this._spherical );
-
- // rotate offset back to "camera-up-vector-is-up" space
- _v.applyQuaternion( this._quatInverse );
-
- position.copy( this.target ).add( _v );
-
- this.object.lookAt( this.target );
-
- if ( this.enableDamping === true ) {
-
- this._sphericalDelta.theta *= ( 1 - this.dampingFactor );
- this._sphericalDelta.phi *= ( 1 - this.dampingFactor );
-
- this._panOffset.multiplyScalar( 1 - this.dampingFactor );
-
- } else {
-
- this._sphericalDelta.set( 0, 0, 0 );
-
- this._panOffset.set( 0, 0, 0 );
-
- }
-
- // adjust camera position
- if ( this.zoomToCursor && this._performCursorZoom ) {
-
- let newRadius = null;
- if ( this.object.isPerspectiveCamera ) {
-
- // move the camera down the pointer ray
- // this method avoids floating point error
- const prevRadius = _v.length();
- newRadius = this._clampDistance( prevRadius * this._scale );
-
- const radiusDelta = prevRadius - newRadius;
- this.object.position.addScaledVector( this._dollyDirection, radiusDelta );
- this.object.updateMatrixWorld();
-
- zoomChanged = !! radiusDelta;
-
- } else if ( this.object.isOrthographicCamera ) {
-
- // adjust the ortho camera position based on zoom changes
- const mouseBefore = new Vector3( this._mouse.x, this._mouse.y, 0 );
- mouseBefore.unproject( this.object );
-
- const prevZoom = this.object.zoom;
- this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
- this.object.updateProjectionMatrix();
-
- zoomChanged = prevZoom !== this.object.zoom;
-
- const mouseAfter = new Vector3( this._mouse.x, this._mouse.y, 0 );
- mouseAfter.unproject( this.object );
-
- this.object.position.sub( mouseAfter ).add( mouseBefore );
- this.object.updateMatrixWorld();
-
- newRadius = _v.length();
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' );
- this.zoomToCursor = false;
-
- }
-
- // handle the placement of the target
- if ( newRadius !== null ) {
-
- if ( this.screenSpacePanning ) {
-
- // position the orbit target in front of the new camera position
- this.target.set( 0, 0, - 1 )
- .transformDirection( this.object.matrix )
- .multiplyScalar( newRadius )
- .add( this.object.position );
-
- } else {
-
- // get the ray and translation plane to compute target
- _ray.origin.copy( this.object.position );
- _ray.direction.set( 0, 0, - 1 ).transformDirection( this.object.matrix );
-
- // if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid
- // extremely large values
- if ( Math.abs( this.object.up.dot( _ray.direction ) ) < _TILT_LIMIT ) {
-
- this.object.lookAt( this.target );
-
- } else {
-
- _plane.setFromNormalAndCoplanarPoint( this.object.up, this.target );
- _ray.intersectPlane( _plane, this.target );
-
- }
-
- }
-
- }
-
- } else if ( this.object.isOrthographicCamera ) {
-
- const prevZoom = this.object.zoom;
- this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
-
- if ( prevZoom !== this.object.zoom ) {
-
- this.object.updateProjectionMatrix();
- zoomChanged = true;
-
- }
-
- }
-
- this._scale = 1;
- this._performCursorZoom = false;
-
- // update condition is:
- // min(camera displacement, camera rotation in radians)^2 > EPS
- // using small-angle approximation cos(x/2) = 1 - x^2 / 8
-
- if ( zoomChanged ||
- this._lastPosition.distanceToSquared( this.object.position ) > _EPS ||
- 8 * ( 1 - this._lastQuaternion.dot( this.object.quaternion ) ) > _EPS ||
- this._lastTargetPosition.distanceToSquared( this.target ) > _EPS ) {
-
- this.dispatchEvent( _changeEvent );
-
- this._lastPosition.copy( this.object.position );
- this._lastQuaternion.copy( this.object.quaternion );
- this._lastTargetPosition.copy( this.target );
-
- return true;
-
- }
-
- return false;
-
- }
-
- _getAutoRotationAngle( deltaTime ) {
-
- if ( deltaTime !== null ) {
-
- return ( _twoPI / 60 * this.autoRotateSpeed ) * deltaTime;
-
- } else {
-
- return _twoPI / 60 / 60 * this.autoRotateSpeed;
-
- }
-
- }
-
- _getZoomScale( delta ) {
-
- const normalizedDelta = Math.abs( delta * 0.01 );
- return Math.pow( 0.95, this.zoomSpeed * normalizedDelta );
-
- }
-
- _rotateLeft( angle ) {
-
- this._sphericalDelta.theta -= angle;
-
- }
-
- _rotateUp( angle ) {
-
- this._sphericalDelta.phi -= angle;
-
- }
-
- _panLeft( distance, objectMatrix ) {
-
- _v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
- _v.multiplyScalar( - distance );
-
- this._panOffset.add( _v );
-
- }
-
- _panUp( distance, objectMatrix ) {
-
- if ( this.screenSpacePanning === true ) {
-
- _v.setFromMatrixColumn( objectMatrix, 1 );
-
- } else {
-
- _v.setFromMatrixColumn( objectMatrix, 0 );
- _v.crossVectors( this.object.up, _v );
-
- }
-
- _v.multiplyScalar( distance );
-
- this._panOffset.add( _v );
-
- }
-
- // deltaX and deltaY are in pixels; right and down are positive
- _pan( deltaX, deltaY ) {
-
- const element = this.domElement;
-
- if ( this.object.isPerspectiveCamera ) {
-
- // perspective
- const position = this.object.position;
- _v.copy( position ).sub( this.target );
- let targetDistance = _v.length();
-
- // half of the fov is center to top of screen
- targetDistance *= Math.tan( ( this.object.fov / 2 ) * Math.PI / 180.0 );
-
- // we use only clientHeight here so aspect ratio does not distort speed
- this._panLeft( 2 * deltaX * targetDistance / element.clientHeight, this.object.matrix );
- this._panUp( 2 * deltaY * targetDistance / element.clientHeight, this.object.matrix );
-
- } else if ( this.object.isOrthographicCamera ) {
-
- // orthographic
- this._panLeft( deltaX * ( this.object.right - this.object.left ) / this.object.zoom / element.clientWidth, this.object.matrix );
- this._panUp( deltaY * ( this.object.top - this.object.bottom ) / this.object.zoom / element.clientHeight, this.object.matrix );
-
- } else {
-
- // camera neither orthographic nor perspective
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
- this.enablePan = false;
-
- }
-
- }
-
- _dollyOut( dollyScale ) {
-
- if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {
-
- this._scale /= dollyScale;
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- this.enableZoom = false;
-
- }
-
- }
-
- _dollyIn( dollyScale ) {
-
- if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {
-
- this._scale *= dollyScale;
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- this.enableZoom = false;
-
- }
-
- }
-
- _updateZoomParameters( x, y ) {
-
- if ( ! this.zoomToCursor ) {
-
- return;
-
- }
-
- this._performCursorZoom = true;
-
- const rect = this.domElement.getBoundingClientRect();
- const dx = x - rect.left;
- const dy = y - rect.top;
- const w = rect.width;
- const h = rect.height;
-
- this._mouse.x = ( dx / w ) * 2 - 1;
- this._mouse.y = - ( dy / h ) * 2 + 1;
-
- this._dollyDirection.set( this._mouse.x, this._mouse.y, 1 ).unproject( this.object ).sub( this.object.position ).normalize();
-
- }
-
- _clampDistance( dist ) {
-
- return Math.max( this.minDistance, Math.min( this.maxDistance, dist ) );
-
- }
-
- //
- // event callbacks - update the object state
- //
-
- _handleMouseDownRotate( event ) {
-
- this._rotateStart.set( event.clientX, event.clientY );
-
- }
-
- _handleMouseDownDolly( event ) {
-
- this._updateZoomParameters( event.clientX, event.clientX );
- this._dollyStart.set( event.clientX, event.clientY );
-
- }
-
- _handleMouseDownPan( event ) {
-
- this._panStart.set( event.clientX, event.clientY );
-
- }
-
- _handleMouseMoveRotate( event ) {
-
- this._rotateEnd.set( event.clientX, event.clientY );
-
- this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );
-
- const element = this.domElement;
-
- this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height
-
- this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );
-
- this._rotateStart.copy( this._rotateEnd );
-
- this.update();
-
- }
-
- _handleMouseMoveDolly( event ) {
-
- this._dollyEnd.set( event.clientX, event.clientY );
-
- this._dollyDelta.subVectors( this._dollyEnd, this._dollyStart );
-
- if ( this._dollyDelta.y > 0 ) {
-
- this._dollyOut( this._getZoomScale( this._dollyDelta.y ) );
-
- } else if ( this._dollyDelta.y < 0 ) {
-
- this._dollyIn( this._getZoomScale( this._dollyDelta.y ) );
-
- }
-
- this._dollyStart.copy( this._dollyEnd );
-
- this.update();
-
- }
-
- _handleMouseMovePan( event ) {
-
- this._panEnd.set( event.clientX, event.clientY );
-
- this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );
-
- this._pan( this._panDelta.x, this._panDelta.y );
-
- this._panStart.copy( this._panEnd );
-
- this.update();
-
- }
-
- _handleMouseWheel( event ) {
-
- this._updateZoomParameters( event.clientX, event.clientY );
-
- if ( event.deltaY < 0 ) {
-
- this._dollyIn( this._getZoomScale( event.deltaY ) );
-
- } else if ( event.deltaY > 0 ) {
-
- this._dollyOut( this._getZoomScale( event.deltaY ) );
-
- }
-
- this.update();
-
- }
-
- _handleKeyDown( event ) {
-
- let needsUpdate = false;
-
- switch ( event.code ) {
-
- case this.keys.UP:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enableRotate ) {
-
- this._rotateUp( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
-
- }
-
- } else {
-
- if ( this.enablePan ) {
-
- this._pan( 0, this.keyPanSpeed );
-
- }
-
- }
-
- needsUpdate = true;
- break;
-
- case this.keys.BOTTOM:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enableRotate ) {
-
- this._rotateUp( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
-
- }
-
- } else {
-
- if ( this.enablePan ) {
-
- this._pan( 0, - this.keyPanSpeed );
-
- }
-
- }
-
- needsUpdate = true;
- break;
-
- case this.keys.LEFT:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enableRotate ) {
-
- this._rotateLeft( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
-
- }
-
- } else {
-
- if ( this.enablePan ) {
-
- this._pan( this.keyPanSpeed, 0 );
-
- }
-
- }
-
- needsUpdate = true;
- break;
-
- case this.keys.RIGHT:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enableRotate ) {
-
- this._rotateLeft( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
-
- }
-
- } else {
-
- if ( this.enablePan ) {
-
- this._pan( - this.keyPanSpeed, 0 );
-
- }
-
- }
-
- needsUpdate = true;
- break;
-
- }
-
- if ( needsUpdate ) {
-
- // prevent the browser from scrolling on cursor keys
- event.preventDefault();
-
- this.update();
-
- }
-
-
- }
-
- _handleTouchStartRotate( event ) {
-
- if ( this._pointers.length === 1 ) {
-
- this._rotateStart.set( event.pageX, event.pageY );
-
- } else {
-
- const position = this._getSecondPointerPosition( event );
-
- const x = 0.5 * ( event.pageX + position.x );
- const y = 0.5 * ( event.pageY + position.y );
-
- this._rotateStart.set( x, y );
-
- }
-
- }
-
- _handleTouchStartPan( event ) {
-
- if ( this._pointers.length === 1 ) {
-
- this._panStart.set( event.pageX, event.pageY );
-
- } else {
-
- const position = this._getSecondPointerPosition( event );
-
- const x = 0.5 * ( event.pageX + position.x );
- const y = 0.5 * ( event.pageY + position.y );
-
- this._panStart.set( x, y );
-
- }
-
- }
-
- _handleTouchStartDolly( event ) {
-
- const position = this._getSecondPointerPosition( event );
-
- const dx = event.pageX - position.x;
- const dy = event.pageY - position.y;
-
- const distance = Math.sqrt( dx * dx + dy * dy );
-
- this._dollyStart.set( 0, distance );
-
- }
-
- _handleTouchStartDollyPan( event ) {
-
- if ( this.enableZoom ) this._handleTouchStartDolly( event );
-
- if ( this.enablePan ) this._handleTouchStartPan( event );
-
- }
-
- _handleTouchStartDollyRotate( event ) {
-
- if ( this.enableZoom ) this._handleTouchStartDolly( event );
-
- if ( this.enableRotate ) this._handleTouchStartRotate( event );
-
- }
-
- _handleTouchMoveRotate( event ) {
-
- if ( this._pointers.length == 1 ) {
-
- this._rotateEnd.set( event.pageX, event.pageY );
-
- } else {
-
- const position = this._getSecondPointerPosition( event );
-
- const x = 0.5 * ( event.pageX + position.x );
- const y = 0.5 * ( event.pageY + position.y );
-
- this._rotateEnd.set( x, y );
-
- }
-
- this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );
-
- const element = this.domElement;
-
- this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height
-
- this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );
-
- this._rotateStart.copy( this._rotateEnd );
-
- }
-
- _handleTouchMovePan( event ) {
-
- if ( this._pointers.length === 1 ) {
-
- this._panEnd.set( event.pageX, event.pageY );
-
- } else {
-
- const position = this._getSecondPointerPosition( event );
-
- const x = 0.5 * ( event.pageX + position.x );
- const y = 0.5 * ( event.pageY + position.y );
-
- this._panEnd.set( x, y );
-
- }
-
- this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );
-
- this._pan( this._panDelta.x, this._panDelta.y );
-
- this._panStart.copy( this._panEnd );
-
- }
-
- _handleTouchMoveDolly( event ) {
-
- const position = this._getSecondPointerPosition( event );
-
- const dx = event.pageX - position.x;
- const dy = event.pageY - position.y;
-
- const distance = Math.sqrt( dx * dx + dy * dy );
-
- this._dollyEnd.set( 0, distance );
-
- this._dollyDelta.set( 0, Math.pow( this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed ) );
-
- this._dollyOut( this._dollyDelta.y );
-
- this._dollyStart.copy( this._dollyEnd );
-
- const centerX = ( event.pageX + position.x ) * 0.5;
- const centerY = ( event.pageY + position.y ) * 0.5;
-
- this._updateZoomParameters( centerX, centerY );
-
- }
-
- _handleTouchMoveDollyPan( event ) {
-
- if ( this.enableZoom ) this._handleTouchMoveDolly( event );
-
- if ( this.enablePan ) this._handleTouchMovePan( event );
-
- }
-
- _handleTouchMoveDollyRotate( event ) {
-
- if ( this.enableZoom ) this._handleTouchMoveDolly( event );
-
- if ( this.enableRotate ) this._handleTouchMoveRotate( event );
-
- }
-
- // pointers
-
- _addPointer( event ) {
-
- this._pointers.push( event.pointerId );
-
- }
-
- _removePointer( event ) {
-
- delete this._pointerPositions[ event.pointerId ];
-
- for ( let i = 0; i < this._pointers.length; i ++ ) {
-
- if ( this._pointers[ i ] == event.pointerId ) {
-
- this._pointers.splice( i, 1 );
- return;
-
- }
-
- }
-
- }
-
- _isTrackingPointer( event ) {
-
- for ( let i = 0; i < this._pointers.length; i ++ ) {
-
- if ( this._pointers[ i ] == event.pointerId ) return true;
-
- }
-
- return false;
-
- }
-
- _trackPointer( event ) {
-
- let position = this._pointerPositions[ event.pointerId ];
-
- if ( position === undefined ) {
-
- position = new Vector2();
- this._pointerPositions[ event.pointerId ] = position;
-
- }
-
- position.set( event.pageX, event.pageY );
-
- }
-
- _getSecondPointerPosition( event ) {
-
- const pointerId = ( event.pointerId === this._pointers[ 0 ] ) ? this._pointers[ 1 ] : this._pointers[ 0 ];
-
- return this._pointerPositions[ pointerId ];
-
- }
-
- //
-
- _customWheelEvent( event ) {
-
- const mode = event.deltaMode;
-
- // minimal wheel event altered to meet delta-zoom demand
- const newEvent = {
- clientX: event.clientX,
- clientY: event.clientY,
- deltaY: event.deltaY,
- };
-
- switch ( mode ) {
-
- case 1: // LINE_MODE
- newEvent.deltaY *= 16;
- break;
-
- case 2: // PAGE_MODE
- newEvent.deltaY *= 100;
- break;
-
- }
-
- // detect if event was triggered by pinching
- if ( event.ctrlKey && ! this._controlActive ) {
-
- newEvent.deltaY *= 10;
-
- }
-
- return newEvent;
-
- }
-
-}
-
-function onPointerDown( event ) {
-
- if ( this.enabled === false ) return;
-
- if ( this._pointers.length === 0 ) {
-
- this.domElement.setPointerCapture( event.pointerId );
-
- this.domElement.ownerDocument.addEventListener( 'pointermove', this._onPointerMove );
- this.domElement.ownerDocument.addEventListener( 'pointerup', this._onPointerUp );
-
- }
-
- //
-
- if ( this._isTrackingPointer( event ) ) return;
-
- //
-
- this._addPointer( event );
-
- if ( event.pointerType === 'touch' ) {
-
- this._onTouchStart( event );
-
- } else {
-
- this._onMouseDown( event );
-
- }
-
- if ( this._cursorStyle === 'grab' ) {
-
- this.domElement.style.cursor = 'grabbing';
-
- }
-
-}
-
-function onPointerMove( event ) {
-
- if ( this.enabled === false ) return;
-
- if ( event.pointerType === 'touch' ) {
-
- this._onTouchMove( event );
-
- } else {
-
- this._onMouseMove( event );
-
- }
-
-}
-
-function onPointerUp( event ) {
-
- this._removePointer( event );
-
- switch ( this._pointers.length ) {
-
- case 0:
-
- this.domElement.releasePointerCapture( event.pointerId );
-
- this.domElement.ownerDocument.removeEventListener( 'pointermove', this._onPointerMove );
- this.domElement.ownerDocument.removeEventListener( 'pointerup', this._onPointerUp );
-
- this.dispatchEvent( _endEvent );
-
- this.state = _STATE.NONE;
-
- if ( this._cursorStyle === 'grab' ) {
-
- this.domElement.style.cursor = 'grab';
-
- }
-
- break;
-
- case 1:
-
- const pointerId = this._pointers[ 0 ];
- const position = this._pointerPositions[ pointerId ];
-
- // minimal placeholder event - allows state correction on pointer-up
- this._onTouchStart( { pointerId: pointerId, pageX: position.x, pageY: position.y } );
-
- break;
-
- }
-
-}
-
-function onMouseDown( event ) {
-
- let mouseAction;
-
- switch ( event.button ) {
-
- case 0:
-
- mouseAction = this.mouseButtons.LEFT;
- break;
-
- case 1:
-
- mouseAction = this.mouseButtons.MIDDLE;
- break;
-
- case 2:
-
- mouseAction = this.mouseButtons.RIGHT;
- break;
-
- default:
-
- mouseAction = - 1;
-
- }
-
- switch ( mouseAction ) {
-
- case MOUSE.DOLLY:
-
- if ( this.enableZoom === false ) return;
-
- this._handleMouseDownDolly( event );
-
- this.state = _STATE.DOLLY;
-
- break;
-
- case MOUSE.ROTATE:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enablePan === false ) return;
-
- this._handleMouseDownPan( event );
-
- this.state = _STATE.PAN;
-
- } else {
-
- if ( this.enableRotate === false ) return;
-
- this._handleMouseDownRotate( event );
-
- this.state = _STATE.ROTATE;
-
- }
-
- break;
-
- case MOUSE.PAN:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enableRotate === false ) return;
-
- this._handleMouseDownRotate( event );
-
- this.state = _STATE.ROTATE;
-
- } else {
-
- if ( this.enablePan === false ) return;
-
- this._handleMouseDownPan( event );
-
- this.state = _STATE.PAN;
-
- }
-
- break;
-
- default:
-
- this.state = _STATE.NONE;
-
- }
-
- if ( this.state !== _STATE.NONE ) {
-
- this.dispatchEvent( _startEvent );
-
- }
-
-}
-
-function onMouseMove( event ) {
-
- switch ( this.state ) {
-
- case _STATE.ROTATE:
-
- if ( this.enableRotate === false ) return;
-
- this._handleMouseMoveRotate( event );
-
- break;
-
- case _STATE.DOLLY:
-
- if ( this.enableZoom === false ) return;
-
- this._handleMouseMoveDolly( event );
-
- break;
-
- case _STATE.PAN:
-
- if ( this.enablePan === false ) return;
-
- this._handleMouseMovePan( event );
-
- break;
-
- }
-
-}
-
-function onMouseWheel( event ) {
-
- if ( this.enabled === false || this.enableZoom === false || this.state !== _STATE.NONE ) return;
-
- event.preventDefault();
-
- this.dispatchEvent( _startEvent );
-
- this._handleMouseWheel( this._customWheelEvent( event ) );
-
- this.dispatchEvent( _endEvent );
-
-}
-
-function onKeyDown( event ) {
-
- if ( this.enabled === false ) return;
-
- this._handleKeyDown( event );
-
-}
-
-function onTouchStart( event ) {
-
- this._trackPointer( event );
-
- switch ( this._pointers.length ) {
-
- case 1:
-
- switch ( this.touches.ONE ) {
-
- case TOUCH.ROTATE:
-
- if ( this.enableRotate === false ) return;
-
- this._handleTouchStartRotate( event );
-
- this.state = _STATE.TOUCH_ROTATE;
-
- break;
-
- case TOUCH.PAN:
-
- if ( this.enablePan === false ) return;
-
- this._handleTouchStartPan( event );
-
- this.state = _STATE.TOUCH_PAN;
-
- break;
-
- default:
-
- this.state = _STATE.NONE;
-
- }
-
- break;
-
- case 2:
-
- switch ( this.touches.TWO ) {
-
- case TOUCH.DOLLY_PAN:
-
- if ( this.enableZoom === false && this.enablePan === false ) return;
-
- this._handleTouchStartDollyPan( event );
-
- this.state = _STATE.TOUCH_DOLLY_PAN;
-
- break;
-
- case TOUCH.DOLLY_ROTATE:
-
- if ( this.enableZoom === false && this.enableRotate === false ) return;
-
- this._handleTouchStartDollyRotate( event );
-
- this.state = _STATE.TOUCH_DOLLY_ROTATE;
-
- break;
-
- default:
-
- this.state = _STATE.NONE;
-
- }
-
- break;
-
- default:
-
- this.state = _STATE.NONE;
-
- }
-
- if ( this.state !== _STATE.NONE ) {
-
- this.dispatchEvent( _startEvent );
-
- }
-
-}
-
-function onTouchMove( event ) {
-
- this._trackPointer( event );
-
- switch ( this.state ) {
-
- case _STATE.TOUCH_ROTATE:
-
- if ( this.enableRotate === false ) return;
-
- this._handleTouchMoveRotate( event );
-
- this.update();
-
- break;
-
- case _STATE.TOUCH_PAN:
-
- if ( this.enablePan === false ) return;
-
- this._handleTouchMovePan( event );
-
- this.update();
-
- break;
-
- case _STATE.TOUCH_DOLLY_PAN:
-
- if ( this.enableZoom === false && this.enablePan === false ) return;
-
- this._handleTouchMoveDollyPan( event );
-
- this.update();
-
- break;
-
- case _STATE.TOUCH_DOLLY_ROTATE:
-
- if ( this.enableZoom === false && this.enableRotate === false ) return;
-
- this._handleTouchMoveDollyRotate( event );
-
- this.update();
-
- break;
-
- default:
-
- this.state = _STATE.NONE;
-
- }
-
-}
-
-function onContextMenu( event ) {
-
- if ( this.enabled === false ) return;
-
- event.preventDefault();
-
-}
-
-function interceptControlDown( event ) {
-
- if ( event.key === 'Control' ) {
-
- this._controlActive = true;
-
- const document = this.domElement.getRootNode(); // offscreen canvas compatibility
-
- document.addEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } );
-
- }
-
-}
-
-function interceptControlUp( event ) {
-
- if ( event.key === 'Control' ) {
-
- this._controlActive = false;
-
- const document = this.domElement.getRootNode(); // offscreen canvas compatibility
-
- document.removeEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } );
-
- }
-
-}
-
-export { OrbitControls };
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js b/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js
deleted file mode 100644
index 88fc5e2..0000000
--- a/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js
+++ /dev/null
@@ -1,2003 +0,0 @@
-import {
- BoxGeometry,
- BufferGeometry,
- Controls,
- CylinderGeometry,
- DoubleSide,
- Euler,
- Float32BufferAttribute,
- Line,
- LineBasicMaterial,
- Matrix4,
- Mesh,
- MeshBasicMaterial,
- Object3D,
- OctahedronGeometry,
- PlaneGeometry,
- Quaternion,
- Raycaster,
- SphereGeometry,
- TorusGeometry,
- Vector3
-} from 'three';
-
-const _raycaster = new Raycaster();
-
-const _tempVector = new Vector3();
-const _tempVector2 = new Vector3();
-const _tempQuaternion = new Quaternion();
-const _unit = {
- X: new Vector3( 1, 0, 0 ),
- Y: new Vector3( 0, 1, 0 ),
- Z: new Vector3( 0, 0, 1 )
-};
-
-/**
- * Fires if any type of change (object or property change) is performed. Property changes
- * are separate events you can add event listeners to. The event type is "propertyname-changed".
- *
- * @event TransformControls#change
- * @type {Object}
- */
-const _changeEvent = { type: 'change' };
-
-/**
- * Fires if a pointer (mouse/touch) becomes active.
- *
- * @event TransformControls#mouseDown
- * @type {Object}
- */
-const _mouseDownEvent = { type: 'mouseDown', mode: null };
-
-/**
- * Fires if a pointer (mouse/touch) is no longer active.
- *
- * @event TransformControls#mouseUp
- * @type {Object}
- */
-const _mouseUpEvent = { type: 'mouseUp', mode: null };
-
-/**
- * Fires if the controlled 3D object is changed.
- *
- * @event TransformControls#objectChange
- * @type {Object}
- */
-const _objectChangeEvent = { type: 'objectChange' };
-
-/**
- * This class can be used to transform objects in 3D space by adapting a similar interaction model
- * of DCC tools like Blender. Unlike other controls, it is not intended to transform the scene's camera.
- *
- * `TransformControls` expects that its attached 3D object is part of the scene graph.
- *
- * @augments Controls
- * @three_import import { TransformControls } from 'three/addons/controls/TransformControls.js';
- */
-class TransformControls extends Controls {
-
- /**
- * Constructs a new controls instance.
- *
- * @param {Camera} camera - The camera of the rendered scene.
- * @param {?HTMLElement} domElement - The HTML element used for event listeners.
- */
- constructor( camera, domElement = null ) {
-
- super( undefined, domElement );
-
- const root = new TransformControlsRoot( this );
- this._root = root;
-
- const gizmo = new TransformControlsGizmo();
- this._gizmo = gizmo;
- root.add( gizmo );
-
- const plane = new TransformControlsPlane();
- this._plane = plane;
- root.add( plane );
-
- const scope = this;
-
- // Defined getter, setter and store for a property
- function defineProperty( propName, defaultValue ) {
-
- let propValue = defaultValue;
-
- Object.defineProperty( scope, propName, {
-
- get: function () {
-
- return propValue !== undefined ? propValue : defaultValue;
-
- },
-
- set: function ( value ) {
-
- if ( propValue !== value ) {
-
- propValue = value;
- plane[ propName ] = value;
- gizmo[ propName ] = value;
-
- scope.dispatchEvent( { type: propName + '-changed', value: value } );
- scope.dispatchEvent( _changeEvent );
-
- }
-
- }
-
- } );
-
- scope[ propName ] = defaultValue;
- plane[ propName ] = defaultValue;
- gizmo[ propName ] = defaultValue;
-
- }
-
- // Define properties with getters/setter
- // Setting the defined property will automatically trigger change event
- // Defined properties are passed down to gizmo and plane
-
- /**
- * The camera of the rendered scene.
- *
- * @name TransformControls#camera
- * @type {Camera}
- */
- defineProperty( 'camera', camera );
- defineProperty( 'object', undefined );
- defineProperty( 'enabled', true );
-
- /**
- * The current transformation axis.
- *
- * @name TransformControls#axis
- * @type {string}
- */
- defineProperty( 'axis', null );
-
- /**
- * The current transformation axis.
- *
- * @name TransformControls#mode
- * @type {('translate'|'rotate'|'scale')}
- * @default 'translate'
- */
- defineProperty( 'mode', 'translate' );
-
- /**
- * By default, 3D objects are continuously translated. If you set this property to a numeric
- * value (world units), you can define in which steps the 3D object should be translated.
- *
- * @name TransformControls#translationSnap
- * @type {?number}
- * @default null
- */
- defineProperty( 'translationSnap', null );
-
- /**
- * By default, 3D objects are continuously rotated. If you set this property to a numeric
- * value (radians), you can define in which steps the 3D object should be rotated.
- *
- * @name TransformControls#rotationSnap
- * @type {?number}
- * @default null
- */
- defineProperty( 'rotationSnap', null );
-
- /**
- * By default, 3D objects are continuously scaled. If you set this property to a numeric
- * value, you can define in which steps the 3D object should be scaled.
- *
- * @name TransformControls#scaleSnap
- * @type {?number}
- * @default null
- */
- defineProperty( 'scaleSnap', null );
-
- /**
- * Defines in which coordinate space transformations should be performed.
- *
- * @name TransformControls#space
- * @type {('world'|'local')}
- * @default 'world'
- */
- defineProperty( 'space', 'world' );
-
- /**
- * The size of the helper UI (axes/planes).
- *
- * @name TransformControls#size
- * @type {number}
- * @default 1
- */
- defineProperty( 'size', 1 );
-
- /**
- * The viewport rectangle, in logical (CSS) pixels with the origin at the lower-left
- * of the canvas. Set this when the renderer uses a sub-canvas viewport so pointer
- * coordinates map to the correct region. If `null`, the full canvas is used.
- *
- * @name TransformControls#viewport
- * @type {?Vector4}
- * @default null
- */
- this.viewport = null;
-
- /**
- * Whether dragging is currently performed or not.
- *
- * @name TransformControls#dragging
- * @type {boolean}
- * @readonly
- * @default false
- */
- defineProperty( 'dragging', false );
-
- /**
- * Whether the x-axis helper should be visible or not.
- *
- * @name TransformControls#showX
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showX', true );
-
- /**
- * Whether the y-axis helper should be visible or not.
- *
- * @name TransformControls#showY
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showY', true );
-
- /**
- * Whether the z-axis helper should be visible or not.
- *
- * @name TransformControls#showZ
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showZ', true );
-
- /**
- * Whether the xy-plane helper should be visible or not.
- *
- * @name TransformControls#showXY
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showXY', true );
-
- /**
- * Whether the yz-plane helper should be visible or not.
- *
- * @name TransformControls#showYZ
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showYZ', true );
-
- /**
- * Whether the xz-axis helper should be visible or not.
- *
- * @name TransformControls#showXZ
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showXZ', true );
-
- /**
- * Whether the xyze rotation helper should be visible or not.
- *
- * @name TransformControls#showXYZE
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showXYZE', true );
-
- /**
- * Whether the e rotation helper should be visible or not.
- *
- * @name TransformControls#showE
- * @type {boolean}
- * @default true
- */
- defineProperty( 'showE', true );
-
- /**
- * The minimum allowed X position during translation.
- *
- * @name TransformControls#minX
- * @type {number}
- * @default -Infinity
- */
- defineProperty( 'minX', - Infinity );
-
- /**
- * The maximum allowed X position during translation.
- *
- * @name TransformControls#maxX
- * @type {number}
- * @default Infinity
- */
- defineProperty( 'maxX', Infinity );
-
- /**
- * The minimum allowed y position during translation.
- *
- * @name TransformControls#minY
- * @type {number}
- * @default -Infinity
- */
- defineProperty( 'minY', - Infinity );
-
- /**
- * The maximum allowed Y position during translation.
- *
- * @name TransformControls#maxY
- * @type {number}
- * @default Infinity
- */
- defineProperty( 'maxY', Infinity );
-
- /**
- * The minimum allowed z position during translation.
- *
- * @name TransformControls#minZ
- * @type {number}
- * @default -Infinity
- */
- defineProperty( 'minZ', - Infinity );
-
- /**
- * The maximum allowed Z position during translation.
- *
- * @name TransformControls#maxZ
- * @type {number}
- * @default Infinity
- */
- defineProperty( 'maxZ', Infinity );
-
- // Reusable utility variables
-
- const worldPosition = new Vector3();
- const worldPositionStart = new Vector3();
- const worldQuaternion = new Quaternion();
- const worldQuaternionStart = new Quaternion();
- const cameraPosition = new Vector3();
- const cameraQuaternion = new Quaternion();
- const pointStart = new Vector3();
- const pointEnd = new Vector3();
- const rotationAxis = new Vector3();
- const rotationAngle = 0;
- const eye = new Vector3();
-
- // TODO: remove properties unused in plane and gizmo
-
- defineProperty( 'worldPosition', worldPosition );
- defineProperty( 'worldPositionStart', worldPositionStart );
- defineProperty( 'worldQuaternion', worldQuaternion );
- defineProperty( 'worldQuaternionStart', worldQuaternionStart );
- defineProperty( 'cameraPosition', cameraPosition );
- defineProperty( 'cameraQuaternion', cameraQuaternion );
- defineProperty( 'pointStart', pointStart );
- defineProperty( 'pointEnd', pointEnd );
- defineProperty( 'rotationAxis', rotationAxis );
- defineProperty( 'rotationAngle', rotationAngle );
- defineProperty( 'eye', eye );
-
- this._offset = new Vector3();
- this._startNorm = new Vector3();
- this._endNorm = new Vector3();
- this._cameraScale = new Vector3();
-
- this._parentPosition = new Vector3();
- this._parentQuaternion = new Quaternion();
- this._parentQuaternionInv = new Quaternion();
- this._parentScale = new Vector3();
-
- this._worldScaleStart = new Vector3();
- this._worldQuaternionInv = new Quaternion();
- this._worldScale = new Vector3();
-
- this._positionStart = new Vector3();
- this._quaternionStart = new Quaternion();
- this._scaleStart = new Vector3();
-
- this._getPointer = getPointer.bind( this );
- this._onPointerDown = onPointerDown.bind( this );
- this._onPointerHover = onPointerHover.bind( this );
- this._onPointerMove = onPointerMove.bind( this );
- this._onPointerUp = onPointerUp.bind( this );
-
- if ( domElement !== null ) {
-
- this.connect( domElement );
-
- }
-
- }
-
- connect( element ) {
-
- super.connect( element );
-
- this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
- this.domElement.addEventListener( 'pointermove', this._onPointerHover );
- this.domElement.addEventListener( 'pointerup', this._onPointerUp );
-
- this.domElement.style.touchAction = 'none'; // Disable touch scroll
-
- }
-
- disconnect() {
-
- this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
- this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
- this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
- this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
-
- this.domElement.style.touchAction = ''; // Restore touch scroll
-
- }
-
- /**
- * Returns the visual representation of the controls. Add the helper to your scene to
- * visually transform the attached 3D object.
- *
- * @return {TransformControlsRoot} The helper.
- */
- getHelper() {
-
- return this._root;
-
- }
-
- pointerHover( pointer ) {
-
- if ( this.object === undefined || this.dragging === true ) return;
-
- if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
-
- const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
-
- if ( intersect ) {
-
- this.axis = intersect.object.name;
-
- } else {
-
- this.axis = null;
-
- }
-
- }
-
- pointerDown( pointer ) {
-
- if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return;
-
- if ( this.axis !== null ) {
-
- if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
-
- const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
-
- if ( planeIntersect ) {
-
- this.object.updateMatrixWorld();
- this.object.parent.updateMatrixWorld();
-
- this._positionStart.copy( this.object.position );
- this._quaternionStart.copy( this.object.quaternion );
- this._scaleStart.copy( this.object.scale );
-
- this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
-
- this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
-
- }
-
- this.dragging = true;
- _mouseDownEvent.mode = this.mode;
- this.dispatchEvent( _mouseDownEvent );
-
- }
-
- }
-
- pointerMove( pointer ) {
-
- const axis = this.axis;
- const mode = this.mode;
- const object = this.object;
- let space = this.space;
-
- if ( mode === 'scale' ) {
-
- space = 'local';
-
- } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
-
- space = 'world';
-
- }
-
- if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return;
-
- if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
-
- const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
-
- if ( ! planeIntersect ) return;
-
- this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
-
- if ( mode === 'translate' ) {
-
- // Apply translate
-
- this._offset.copy( this.pointEnd ).sub( this.pointStart );
-
- if ( space === 'local' && axis !== 'XYZ' ) {
-
- this._offset.applyQuaternion( this._worldQuaternionInv );
-
- }
-
- if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
- if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
- if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
-
- if ( space === 'local' && axis !== 'XYZ' ) {
-
- this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
-
- } else {
-
- this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
-
- }
-
- object.position.copy( this._offset ).add( this._positionStart );
-
- // Apply translation snap
-
- if ( this.translationSnap ) {
-
- if ( space === 'local' ) {
-
- object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
-
- if ( axis.search( 'X' ) !== - 1 ) {
-
- object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
-
- }
-
- if ( axis.search( 'Y' ) !== - 1 ) {
-
- object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
-
- }
-
- if ( axis.search( 'Z' ) !== - 1 ) {
-
- object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
-
- }
-
- object.position.applyQuaternion( this._quaternionStart );
-
- }
-
- if ( space === 'world' ) {
-
- object.getWorldPosition( _tempVector );
-
- if ( axis.search( 'X' ) !== - 1 ) {
-
- _tempVector.x = Math.round( _tempVector.x / this.translationSnap ) * this.translationSnap;
-
- }
-
- if ( axis.search( 'Y' ) !== - 1 ) {
-
- _tempVector.y = Math.round( _tempVector.y / this.translationSnap ) * this.translationSnap;
-
- }
-
- if ( axis.search( 'Z' ) !== - 1 ) {
-
- _tempVector.z = Math.round( _tempVector.z / this.translationSnap ) * this.translationSnap;
-
- }
-
- object.position.copy( object.parent.worldToLocal( _tempVector ) );
-
- }
-
- }
-
- object.position.x = Math.max( this.minX, Math.min( this.maxX, object.position.x ) );
- object.position.y = Math.max( this.minY, Math.min( this.maxY, object.position.y ) );
- object.position.z = Math.max( this.minZ, Math.min( this.maxZ, object.position.z ) );
-
- } else if ( mode === 'scale' ) {
-
- if ( axis.search( 'XYZ' ) !== - 1 ) {
-
- let d = this.pointEnd.length() / this.pointStart.length();
-
- if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
-
- _tempVector2.set( d, d, d );
-
- } else {
-
- _tempVector.copy( this.pointStart );
- _tempVector2.copy( this.pointEnd );
-
- _tempVector.applyQuaternion( this._worldQuaternionInv );
- _tempVector2.applyQuaternion( this._worldQuaternionInv );
-
- _tempVector2.divide( _tempVector );
-
- if ( axis.search( 'X' ) === - 1 ) {
-
- _tempVector2.x = 1;
-
- }
-
- if ( axis.search( 'Y' ) === - 1 ) {
-
- _tempVector2.y = 1;
-
- }
-
- if ( axis.search( 'Z' ) === - 1 ) {
-
- _tempVector2.z = 1;
-
- }
-
- }
-
- // Apply scale
-
- object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
-
- if ( this.scaleSnap ) {
-
- if ( axis.search( 'X' ) !== - 1 ) {
-
- object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
-
- }
-
- if ( axis.search( 'Y' ) !== - 1 ) {
-
- object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
-
- }
-
- if ( axis.search( 'Z' ) !== - 1 ) {
-
- object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
-
- }
-
- }
-
- } else if ( mode === 'rotate' ) {
-
- this._offset.copy( this.pointEnd ).sub( this.pointStart );
-
- const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
-
- let _inPlaneRotation = false;
-
- if ( axis === 'XYZE' ) {
-
- this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
- this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
-
- } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
-
- this.rotationAxis.copy( _unit[ axis ] );
-
- _tempVector.copy( _unit[ axis ] );
-
- if ( space === 'local' ) {
-
- _tempVector.applyQuaternion( this.worldQuaternion );
-
- }
-
- _tempVector.cross( this.eye );
-
- // When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic.
- if ( _tempVector.length() === 0 ) {
-
- _inPlaneRotation = true;
-
- } else {
-
- this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED;
-
- }
-
-
- }
-
- if ( axis === 'E' || _inPlaneRotation ) {
-
- this.rotationAxis.copy( this.eye );
- this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
-
- this._startNorm.copy( this.pointStart ).normalize();
- this._endNorm.copy( this.pointEnd ).normalize();
-
- this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
-
- }
-
- // Apply rotation snap
-
- if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
-
- // Apply rotate
- if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
-
- object.quaternion.copy( this._quaternionStart );
- object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
-
- } else {
-
- this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
- object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
- object.quaternion.multiply( this._quaternionStart ).normalize();
-
- }
-
- }
-
- this.dispatchEvent( _changeEvent );
- this.dispatchEvent( _objectChangeEvent );
-
- }
-
- pointerUp( pointer ) {
-
- if ( pointer !== null && pointer.button !== 0 ) return;
-
- if ( this.dragging && ( this.axis !== null ) ) {
-
- _mouseUpEvent.mode = this.mode;
- this.dispatchEvent( _mouseUpEvent );
-
- }
-
- this.dragging = false;
- this.axis = null;
-
- }
-
- dispose() {
-
- this.disconnect();
-
- this._root.dispose();
-
- }
-
- /**
- * Sets the 3D object that should be transformed and ensures the controls UI is visible.
- *
- * @param {Object3D} object - The 3D object that should be transformed.
- * @return {TransformControls} A reference to this controls.
- */
- attach( object ) {
-
- this.object = object;
- this._root.visible = true;
-
- return this;
-
- }
-
- /**
- * Removes the current 3D object from the controls and makes the helper UI invisible.
- *
- * @return {TransformControls} A reference to this controls.
- */
- detach() {
-
- this.object = undefined;
- this.axis = null;
-
- this._root.visible = false;
-
- return this;
-
- }
-
- /**
- * Resets the object's position, rotation and scale to when the current transform began.
- */
- reset() {
-
- if ( ! this.enabled ) return;
-
- if ( this.dragging ) {
-
- this.object.position.copy( this._positionStart );
- this.object.quaternion.copy( this._quaternionStart );
- this.object.scale.copy( this._scaleStart );
-
- this.dispatchEvent( _changeEvent );
- this.dispatchEvent( _objectChangeEvent );
-
- this.pointStart.copy( this.pointEnd );
-
- }
-
- }
-
- /**
- * Returns the raycaster that is used for user interaction. This object is shared between all
- * instances of `TransformControls`.
- *
- * @returns {Raycaster} The internal raycaster.
- */
- getRaycaster() {
-
- return _raycaster;
-
- }
-
- /**
- * Returns the transformation mode.
- *
- * @returns {'translate'|'rotate'|'scale'} The transformation mode.
- */
- getMode() {
-
- return this.mode;
-
- }
-
- /**
- * Sets the given transformation mode.
- *
- * @param {'translate'|'rotate'|'scale'} mode - The transformation mode to set.
- */
- setMode( mode ) {
-
- this.mode = mode;
-
- }
-
- /**
- * Sets the translation snap.
- *
- * @param {?number} translationSnap - The translation snap to set.
- */
- setTranslationSnap( translationSnap ) {
-
- this.translationSnap = translationSnap;
-
- }
-
- /**
- * Sets the rotation snap.
- *
- * @param {?number} rotationSnap - The rotation snap to set.
- */
- setRotationSnap( rotationSnap ) {
-
- this.rotationSnap = rotationSnap;
-
- }
-
- /**
- * Sets the scale snap.
- *
- * @param {?number} scaleSnap - The scale snap to set.
- */
- setScaleSnap( scaleSnap ) {
-
- this.scaleSnap = scaleSnap;
-
- }
-
- /**
- * Sets the size of the helper UI.
- *
- * @param {number} size - The size to set.
- */
- setSize( size ) {
-
- this.size = size;
-
- }
-
- /**
- * Sets the coordinate space in which transformations are applied.
- *
- * @param {'world'|'local'} space - The space to set.
- */
- setSpace( space ) {
-
- this.space = space;
-
- }
-
- /**
- * Sets the colors of the control's gizmo.
- *
- * @param {number|Color|string} xAxis - The x-axis color.
- * @param {number|Color|string} yAxis - The y-axis color.
- * @param {number|Color|string} zAxis - The z-axis color.
- * @param {number|Color|string} active - The color for active elements.
- */
- setColors( xAxis, yAxis, zAxis, active ) {
-
- const materialLib = this._gizmo.materialLib;
-
- materialLib.xAxis.color.set( xAxis );
- materialLib.yAxis.color.set( yAxis );
- materialLib.zAxis.color.set( zAxis );
- materialLib.active.color.set( active );
- materialLib.xAxisTransparent.color.set( xAxis );
- materialLib.yAxisTransparent.color.set( yAxis );
- materialLib.zAxisTransparent.color.set( zAxis );
- materialLib.activeTransparent.color.set( active );
-
- // update color caches
-
- if ( materialLib.xAxis._color ) materialLib.xAxis._color.set( xAxis );
- if ( materialLib.yAxis._color ) materialLib.yAxis._color.set( yAxis );
- if ( materialLib.zAxis._color ) materialLib.zAxis._color.set( zAxis );
- if ( materialLib.active._color ) materialLib.active._color.set( active );
- if ( materialLib.xAxisTransparent._color ) materialLib.xAxisTransparent._color.set( xAxis );
- if ( materialLib.yAxisTransparent._color ) materialLib.yAxisTransparent._color.set( yAxis );
- if ( materialLib.zAxisTransparent._color ) materialLib.zAxisTransparent._color.set( zAxis );
- if ( materialLib.activeTransparent._color ) materialLib.activeTransparent._color.set( active );
-
- }
-
-}
-
-// mouse / touch event handlers
-
-function getPointer( event ) {
-
- if ( this.domElement.ownerDocument.pointerLockElement ) {
-
- return {
- x: 0,
- y: 0,
- button: event.button
- };
-
- } else {
-
- const rect = this.domElement.getBoundingClientRect();
- const viewport = this.viewport;
-
- let originX, originY, regionWidth, regionHeight;
-
- if ( viewport !== null ) {
-
- originX = viewport.x;
- originY = rect.height - viewport.y - viewport.w;
- regionWidth = viewport.z;
- regionHeight = viewport.w;
-
- } else {
-
- originX = 0;
- originY = 0;
- regionWidth = rect.width;
- regionHeight = rect.height;
-
- }
-
- return {
- x: ( event.clientX - rect.left - originX ) / regionWidth * 2 - 1,
- y: - ( event.clientY - rect.top - originY ) / regionHeight * 2 + 1,
- button: event.button
- };
-
- }
-
-}
-
-function onPointerHover( event ) {
-
- if ( ! this.enabled ) return;
-
- switch ( event.pointerType ) {
-
- case 'mouse':
- case 'pen':
- this.pointerHover( this._getPointer( event ) );
- break;
-
- }
-
-}
-
-function onPointerDown( event ) {
-
- if ( ! this.enabled ) return;
-
- if ( ! document.pointerLockElement ) {
-
- this.domElement.setPointerCapture( event.pointerId );
-
- }
-
- this.domElement.addEventListener( 'pointermove', this._onPointerMove );
-
- this.pointerHover( this._getPointer( event ) );
- this.pointerDown( this._getPointer( event ) );
-
-}
-
-function onPointerMove( event ) {
-
- if ( ! this.enabled ) return;
-
- this.pointerMove( this._getPointer( event ) );
-
-}
-
-function onPointerUp( event ) {
-
- if ( ! this.enabled ) return;
-
- this.domElement.releasePointerCapture( event.pointerId );
-
- this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
-
- this.pointerUp( this._getPointer( event ) );
-
-}
-
-function intersectObjectWithRay( object, raycaster, includeInvisible ) {
-
- const allIntersections = raycaster.intersectObject( object, true );
-
- for ( let i = 0; i < allIntersections.length; i ++ ) {
-
- if ( allIntersections[ i ].object.visible || includeInvisible ) {
-
- return allIntersections[ i ];
-
- }
-
- }
-
- return false;
-
-}
-
-//
-
-// Reusable utility variables
-
-const _tempEuler = new Euler();
-const _alignVector = new Vector3( 0, 1, 0 );
-const _zeroVector = new Vector3( 0, 0, 0 );
-const _lookAtMatrix = new Matrix4();
-const _tempQuaternion2 = new Quaternion();
-const _identityQuaternion = new Quaternion();
-const _dirVector = new Vector3();
-const _tempMatrix = new Matrix4();
-
-const _unitX = new Vector3( 1, 0, 0 );
-const _unitY = new Vector3( 0, 1, 0 );
-const _unitZ = new Vector3( 0, 0, 1 );
-
-const _v1 = new Vector3();
-const _v2 = new Vector3();
-const _v3 = new Vector3();
-
-class TransformControlsRoot extends Object3D {
-
- constructor( controls ) {
-
- super();
-
- this.isTransformControlsRoot = true;
-
- this.controls = controls;
- this.visible = false;
-
- }
-
- // updateMatrixWorld updates key transformation variables
- updateMatrixWorld( force ) {
-
- const controls = this.controls;
-
- if ( controls.object !== undefined ) {
-
- controls.object.updateMatrixWorld();
-
- if ( controls.object.parent === null ) {
-
- console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
-
- } else {
-
- controls.object.parent.matrixWorld.decompose( controls._parentPosition, controls._parentQuaternion, controls._parentScale );
-
- }
-
- controls.object.matrixWorld.decompose( controls.worldPosition, controls.worldQuaternion, controls._worldScale );
-
- controls._parentQuaternionInv.copy( controls._parentQuaternion ).invert();
- controls._worldQuaternionInv.copy( controls.worldQuaternion ).invert();
-
- }
-
- controls.camera.updateMatrixWorld();
- controls.camera.matrixWorld.decompose( controls.cameraPosition, controls.cameraQuaternion, controls._cameraScale );
-
- if ( controls.camera.isOrthographicCamera ) {
-
- controls.camera.getWorldDirection( controls.eye ).negate();
-
- } else {
-
- controls.eye.copy( controls.cameraPosition ).sub( controls.worldPosition ).normalize();
-
- }
-
- // Cancel out the parent's transform so the gizmo stays world-aligned.
-
- if ( this.parent ) {
-
- _tempMatrix.copy( this.parent.matrixWorld ).invert();
- _tempMatrix.decompose( this.position, this.quaternion, this.scale );
-
- }
-
- super.updateMatrixWorld( force );
-
- }
-
- dispose() {
-
- this.traverse( function ( child ) {
-
- if ( child.geometry ) child.geometry.dispose();
- if ( child.material ) child.material.dispose();
-
- } );
-
- }
-
-}
-
-class TransformControlsGizmo extends Object3D {
-
- constructor() {
-
- super();
-
- this.isTransformControlsGizmo = true;
-
- this.type = 'TransformControlsGizmo';
-
- // shared materials
-
- const gizmoMaterial = new MeshBasicMaterial( {
- depthTest: false,
- depthWrite: false,
- fog: false,
- toneMapped: false,
- transparent: true
- } );
-
- const gizmoLineMaterial = new LineBasicMaterial( {
- depthTest: false,
- depthWrite: false,
- fog: false,
- toneMapped: false,
- transparent: true
- } );
-
- // Make unique material for each axis/color
-
- const matInvisible = gizmoMaterial.clone();
- matInvisible.opacity = 0.15;
-
- const matHelper = gizmoLineMaterial.clone();
- matHelper.opacity = 0.5;
-
- const matRed = gizmoMaterial.clone();
- matRed.color.setHex( 0xff0000 );
-
- const matGreen = gizmoMaterial.clone();
- matGreen.color.setHex( 0x00ff00 );
-
- const matBlue = gizmoMaterial.clone();
- matBlue.color.setHex( 0x0000ff );
-
- const matRedTransparent = gizmoMaterial.clone();
- matRedTransparent.color.setHex( 0xff0000 );
- matRedTransparent.opacity = 0.5;
-
- const matGreenTransparent = gizmoMaterial.clone();
- matGreenTransparent.color.setHex( 0x00ff00 );
- matGreenTransparent.opacity = 0.5;
-
- const matBlueTransparent = gizmoMaterial.clone();
- matBlueTransparent.color.setHex( 0x0000ff );
- matBlueTransparent.opacity = 0.5;
-
- const matWhiteTransparent = gizmoMaterial.clone();
- matWhiteTransparent.opacity = 0.25;
-
- const matYellowTransparent = gizmoMaterial.clone();
- matYellowTransparent.color.setHex( 0xffff00 );
- matYellowTransparent.opacity = 0.25;
-
- const matYellow = gizmoMaterial.clone();
- matYellow.color.setHex( 0xffff00 );
-
- const matGray = gizmoMaterial.clone();
- matGray.color.setHex( 0x787878 );
-
- // materials in the below property are configurable via setColors()
-
- this.materialLib = {
- xAxis: matRed,
- yAxis: matGreen,
- zAxis: matBlue,
- active: matYellow,
- xAxisTransparent: matRedTransparent,
- yAxisTransparent: matGreenTransparent,
- zAxisTransparent: matBlueTransparent,
- activeTransparent: matYellowTransparent
- };
-
- // reusable geometry
-
- const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
- arrowGeometry.translate( 0, 0.05, 0 );
-
- const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
- scaleHandleGeometry.translate( 0, 0.04, 0 );
-
- const lineGeometry = new BufferGeometry();
- lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
-
- const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
- lineGeometry2.translate( 0, 0.25, 0 );
-
- function CircleGeometry( radius, arc ) {
-
- const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
- geometry.rotateY( Math.PI / 2 );
- geometry.rotateX( Math.PI / 2 );
- return geometry;
-
- }
-
- // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
-
- function TranslateHelperGeometry() {
-
- const geometry = new BufferGeometry();
-
- geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
-
- return geometry;
-
- }
-
- // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
-
- const gizmoTranslate = {
- X: [
- [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
- [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
- ],
- Y: [
- [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
- [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
- [ new Mesh( lineGeometry2, matGreen ) ]
- ],
- Z: [
- [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
- [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
- [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
- ],
- XYZ: [
- [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent ), [ 0, 0, 0 ]]
- ],
- XY: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
- ],
- YZ: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
- ],
- XZ: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
- ]
- };
-
- const pickerTranslate = {
- X: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
- ],
- Y: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
- ],
- Z: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
- ],
- XYZ: [
- [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
- ],
- XY: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
- ],
- YZ: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
- ],
- XZ: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
- ]
- };
-
- const helperTranslate = {
- START: [
- [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
- ],
- END: [
- [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
- ],
- DELTA: [
- [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
- ],
- X: [
- [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
- ],
- Y: [
- [ new Line( lineGeometry, matHelper ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
- ],
- Z: [
- [ new Line( lineGeometry, matHelper ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
- ]
- };
-
- const gizmoRotate = {
- XYZE: [
- [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
- ],
- X: [
- [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
- ],
- Y: [
- [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
- ],
- Z: [
- [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
- ],
- E: [
- [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
- ]
- };
-
- const helperRotate = {
- AXIS: [
- [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
- ]
- };
-
- const pickerRotate = {
- XYZE: [
- [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
- ],
- X: [
- [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
- ],
- Y: [
- [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
- ],
- Z: [
- [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- ],
- E: [
- [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
- ]
- };
-
- const gizmoScale = {
- X: [
- [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
- ],
- Y: [
- [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
- [ new Mesh( lineGeometry2, matGreen ) ],
- [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
- ],
- Z: [
- [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
- [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
- [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
- ],
- XY: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
- ],
- YZ: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
- ],
- XZ: [
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
- ],
- XYZ: [
- [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent ) ],
- ]
- };
-
- const pickerScale = {
- X: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
- ],
- Y: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
- ],
- Z: [
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
- ],
- XY: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
- ],
- YZ: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
- ],
- XZ: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
- ],
- XYZ: [
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
- ]
- };
-
- const helperScale = {
- X: [
- [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
- ],
- Y: [
- [ new Line( lineGeometry, matHelper ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
- ],
- Z: [
- [ new Line( lineGeometry, matHelper ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
- ]
- };
-
- // Creates an Object3D with gizmos described in custom hierarchy definition.
-
- function setupGizmo( gizmoMap ) {
-
- const gizmo = new Object3D();
-
- for ( const name in gizmoMap ) {
-
- for ( let i = gizmoMap[ name ].length; i --; ) {
-
- const object = gizmoMap[ name ][ i ][ 0 ].clone();
- const position = gizmoMap[ name ][ i ][ 1 ];
- const rotation = gizmoMap[ name ][ i ][ 2 ];
- const scale = gizmoMap[ name ][ i ][ 3 ];
- const tag = gizmoMap[ name ][ i ][ 4 ];
-
- // name and tag properties are essential for picking and updating logic.
- object.name = name;
- object.tag = tag;
-
- if ( position ) {
-
- object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
-
- }
-
- if ( rotation ) {
-
- object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
-
- }
-
- if ( scale ) {
-
- object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
-
- }
-
- object.updateMatrix();
-
- const tempGeometry = object.geometry.clone();
- tempGeometry.applyMatrix4( object.matrix );
- object.geometry = tempGeometry;
- object.renderOrder = Infinity;
-
- object.position.set( 0, 0, 0 );
- object.rotation.set( 0, 0, 0 );
- object.scale.set( 1, 1, 1 );
-
- gizmo.add( object );
-
- }
-
- }
-
- return gizmo;
-
- }
-
- // Gizmo creation
-
- this.gizmo = {};
- this.picker = {};
- this.helper = {};
-
- this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
- this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
- this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
- this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
- this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
- this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
- this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
- this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
- this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
-
- // Pickers should be hidden always
-
- this.picker[ 'translate' ].visible = false;
- this.picker[ 'rotate' ].visible = false;
- this.picker[ 'scale' ].visible = false;
-
- }
-
- // updateMatrixWorld will update transformations and appearance of individual handles
-
- updateMatrixWorld( force ) {
-
- const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
-
- const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
-
- // Show only gizmos for current transform mode
-
- this.gizmo[ 'translate' ].visible = this.mode === 'translate';
- this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
- this.gizmo[ 'scale' ].visible = this.mode === 'scale';
-
- this.helper[ 'translate' ].visible = this.mode === 'translate';
- this.helper[ 'rotate' ].visible = this.mode === 'rotate';
- this.helper[ 'scale' ].visible = this.mode === 'scale';
-
-
- let handles = [];
- handles = handles.concat( this.picker[ this.mode ].children );
- handles = handles.concat( this.gizmo[ this.mode ].children );
- handles = handles.concat( this.helper[ this.mode ].children );
-
- for ( let i = 0; i < handles.length; i ++ ) {
-
- const handle = handles[ i ];
-
- // hide aligned to camera
-
- handle.visible = true;
- handle.rotation.set( 0, 0, 0 );
- handle.position.copy( this.worldPosition );
-
- let factor;
-
- if ( this.camera.isOrthographicCamera ) {
-
- factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
-
- } else {
-
- factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
-
- }
-
- handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
-
- // TODO: simplify helpers and consider decoupling from gizmo
-
- if ( handle.tag === 'helper' ) {
-
- handle.visible = false;
-
- if ( handle.name === 'AXIS' ) {
-
- handle.visible = !! this.axis;
-
- if ( this.axis === 'X' ) {
-
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
-
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
-
- handle.visible = false;
-
- }
-
- }
-
- if ( this.axis === 'Y' ) {
-
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
-
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
-
- handle.visible = false;
-
- }
-
- }
-
- if ( this.axis === 'Z' ) {
-
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
-
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
-
- handle.visible = false;
-
- }
-
- }
-
- if ( this.axis === 'XYZE' ) {
-
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
- _alignVector.copy( this.rotationAxis );
- handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
- handle.quaternion.multiply( _tempQuaternion );
- handle.visible = this.dragging;
-
- }
-
- if ( this.axis === 'E' ) {
-
- handle.visible = false;
-
- }
-
-
- } else if ( handle.name === 'START' ) {
-
- handle.position.copy( this.worldPositionStart );
- handle.visible = this.dragging;
-
- } else if ( handle.name === 'END' ) {
-
- handle.position.copy( this.worldPosition );
- handle.visible = this.dragging;
-
- } else if ( handle.name === 'DELTA' ) {
-
- handle.position.copy( this.worldPositionStart );
- handle.quaternion.copy( this.worldQuaternionStart );
- _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
- _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
- handle.scale.copy( _tempVector );
- handle.visible = this.dragging;
-
- } else {
-
- handle.quaternion.copy( quaternion );
-
- if ( this.dragging ) {
-
- handle.position.copy( this.worldPositionStart );
-
- } else {
-
- handle.position.copy( this.worldPosition );
-
- }
-
- if ( this.axis ) {
-
- handle.visible = this.axis.search( handle.name ) !== - 1;
-
- }
-
- }
-
- // If updating helper, skip rest of the loop
- continue;
-
- }
-
- // Align handles to current local or world rotation
-
- handle.quaternion.copy( quaternion );
-
- if ( this.mode === 'translate' || this.mode === 'scale' ) {
-
- // Hide translate and scale axis facing the camera
-
- const AXIS_HIDE_THRESHOLD = 0.99;
- const PLANE_HIDE_THRESHOLD = 0.2;
-
- if ( handle.name === 'X' ) {
-
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
-
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
-
- }
-
- }
-
- if ( handle.name === 'Y' ) {
-
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
-
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
-
- }
-
- }
-
- if ( handle.name === 'Z' ) {
-
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
-
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
-
- }
-
- }
-
- if ( handle.name === 'XY' ) {
-
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
-
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
-
- }
-
- }
-
- if ( handle.name === 'YZ' ) {
-
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
-
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
-
- }
-
- }
-
- if ( handle.name === 'XZ' ) {
-
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
-
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
- handle.visible = false;
-
- }
-
- }
-
- } else if ( this.mode === 'rotate' ) {
-
- // Align handles to current local or world rotation
-
- _tempQuaternion2.copy( quaternion );
- _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
-
- if ( handle.name.search( 'E' ) !== - 1 ) {
-
- handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
-
- }
-
- if ( handle.name === 'X' ) {
-
- _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
- handle.quaternion.copy( _tempQuaternion );
-
- }
-
- if ( handle.name === 'Y' ) {
-
- _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
- handle.quaternion.copy( _tempQuaternion );
-
- }
-
- if ( handle.name === 'Z' ) {
-
- _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
- handle.quaternion.copy( _tempQuaternion );
-
- }
-
- }
-
- // Hide disabled axes
- handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
- handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
- handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
- handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
-
- // Hide disabled plane helpers
- handle.visible = handle.visible && ( handle.name.indexOf( 'XY' ) === - 1 || this.showXY );
- handle.visible = handle.visible && ( handle.name.indexOf( 'YZ' ) === - 1 || this.showYZ );
- handle.visible = handle.visible && ( handle.name.indexOf( 'XZ' ) === - 1 || this.showXZ );
-
- // Hide disabled rotation helpers
- handle.visible = handle.visible && ( handle.name !== 'E' || this.showE );
- handle.visible = handle.visible && ( handle.name !== 'XYZE' || this.showXYZE );
-
- // highlight selected axis
-
- handle.material._color = handle.material._color || handle.material.color.clone();
- handle.material._opacity = handle.material._opacity || handle.material.opacity;
-
- handle.material.color.copy( handle.material._color );
- handle.material.opacity = handle.material._opacity;
-
- if ( this.enabled && this.axis ) {
-
- if ( handle.name === this.axis ) {
-
- handle.material.color.copy( this.materialLib.active.color );
- handle.material.opacity = 1.0;
-
- } else if ( this.axis.split( '' ).some( function ( a ) {
-
- return handle.name === a;
-
- } ) ) {
-
- handle.material.color.copy( this.materialLib.active.color );
- handle.material.opacity = 1.0;
-
- }
-
- }
-
- }
-
- super.updateMatrixWorld( force );
-
- }
-
-}
-
-//
-
-class TransformControlsPlane extends Mesh {
-
- constructor() {
-
- super(
- new PlaneGeometry( 100000, 100000, 2, 2 ),
- new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
- );
-
- this.isTransformControlsPlane = true;
-
- this.type = 'TransformControlsPlane';
-
- }
-
- updateMatrixWorld( force ) {
-
- let space = this.space;
-
- this.position.copy( this.worldPosition );
-
- if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
-
- _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
- _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
- _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
-
- // Align the plane for current transform mode, axis and space.
-
- _alignVector.copy( _v2 );
-
- switch ( this.mode ) {
-
- case 'translate':
- case 'scale':
- switch ( this.axis ) {
-
- case 'X':
- _alignVector.copy( this.eye ).cross( _v1 );
- _dirVector.copy( _v1 ).cross( _alignVector );
- break;
- case 'Y':
- _alignVector.copy( this.eye ).cross( _v2 );
- _dirVector.copy( _v2 ).cross( _alignVector );
- break;
- case 'Z':
- _alignVector.copy( this.eye ).cross( _v3 );
- _dirVector.copy( _v3 ).cross( _alignVector );
- break;
- case 'XY':
- _dirVector.copy( _v3 );
- break;
- case 'YZ':
- _dirVector.copy( _v1 );
- break;
- case 'XZ':
- _alignVector.copy( _v3 );
- _dirVector.copy( _v2 );
- break;
- case 'XYZ':
- case 'E':
- _dirVector.set( 0, 0, 0 );
- break;
-
- }
-
- break;
- case 'rotate':
- default:
- // special case for rotate
- _dirVector.set( 0, 0, 0 );
-
- }
-
- if ( _dirVector.length() === 0 ) {
-
- // If in rotate mode, make the plane parallel to camera
- this.quaternion.copy( this.cameraQuaternion );
-
- } else {
-
- _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
-
- this.quaternion.setFromRotationMatrix( _tempMatrix );
-
- }
-
- super.updateMatrixWorld( force );
-
- }
-
-}
-
-export { TransformControls, TransformControlsGizmo, TransformControlsPlane };
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/environments/RoomEnvironment.js b/public/bluebey-studio/vendor/three/examples/jsm/environments/RoomEnvironment.js
deleted file mode 100644
index 49867cd..0000000
--- a/public/bluebey-studio/vendor/three/examples/jsm/environments/RoomEnvironment.js
+++ /dev/null
@@ -1,185 +0,0 @@
-import {
- BackSide,
- BoxGeometry,
- InstancedMesh,
- Mesh,
- MeshLambertMaterial,
- MeshStandardMaterial,
- PointLight,
- Scene,
- Object3D,
-} from 'three';
-
-/**
- * This class represents a scene with a basic room setup that can be used as
- * input for {@link PMREMGenerator#fromScene}. The resulting PMREM represents the room's
- * lighting and can be used for Image Based Lighting by assigning it to {@link Scene#environment}
- * or directly as an environment map to PBR materials.
- *
- * The implementation is based on the [EnvironmentScene](https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts)
- * component from the `model-viewer` project.
- *
- * ```js
- * const environment = new RoomEnvironment();
- * const pmremGenerator = new THREE.PMREMGenerator( renderer );
- *
- * const envMap = pmremGenerator.fromScene( environment ).texture;
- * scene.environment = envMap;
- * ```
- *
- * @augments Scene
- * @three_import import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
- */
-class RoomEnvironment extends Scene {
-
- constructor() {
-
- super();
-
- this.name = 'RoomEnvironment';
- this.position.y = - 3.5;
-
- const geometry = new BoxGeometry();
- geometry.deleteAttribute( 'uv' );
-
- const roomMaterial = new MeshStandardMaterial( { side: BackSide } );
- const boxMaterial = new MeshStandardMaterial();
-
- const mainLight = new PointLight( 0xffffff, 900, 28, 2 );
- mainLight.position.set( 0.418, 16.199, 0.300 );
- this.add( mainLight );
-
- const room = new Mesh( geometry, roomMaterial );
- room.position.set( - 0.757, 13.219, 0.717 );
- room.scale.set( 31.713, 28.305, 28.591 );
- this.add( room );
-
- const boxes = new InstancedMesh( geometry, boxMaterial, 6 );
- const transform = new Object3D();
-
- // box1
- transform.position.set( - 10.906, 2.009, 1.846 );
- transform.rotation.set( 0, - 0.195, 0 );
- transform.scale.set( 2.328, 7.905, 4.651 );
- transform.updateMatrix();
- boxes.setMatrixAt( 0, transform.matrix );
-
- // box2
- transform.position.set( - 5.607, - 0.754, - 0.758 );
- transform.rotation.set( 0, 0.994, 0 );
- transform.scale.set( 1.970, 1.534, 3.955 );
- transform.updateMatrix();
- boxes.setMatrixAt( 1, transform.matrix );
-
- // box3
- transform.position.set( 6.167, 0.857, 7.803 );
- transform.rotation.set( 0, 0.561, 0 );
- transform.scale.set( 3.927, 6.285, 3.687 );
- transform.updateMatrix();
- boxes.setMatrixAt( 2, transform.matrix );
-
- // box4
- transform.position.set( - 2.017, 0.018, 6.124 );
- transform.rotation.set( 0, 0.333, 0 );
- transform.scale.set( 2.002, 4.566, 2.064 );
- transform.updateMatrix();
- boxes.setMatrixAt( 3, transform.matrix );
-
- // box5
- transform.position.set( 2.291, - 0.756, - 2.621 );
- transform.rotation.set( 0, - 0.286, 0 );
- transform.scale.set( 1.546, 1.552, 1.496 );
- transform.updateMatrix();
- boxes.setMatrixAt( 4, transform.matrix );
-
- // box6
- transform.position.set( - 2.193, - 0.369, - 5.547 );
- transform.rotation.set( 0, 0.516, 0 );
- transform.scale.set( 3.875, 3.487, 2.986 );
- transform.updateMatrix();
- boxes.setMatrixAt( 5, transform.matrix );
-
- this.add( boxes );
-
-
- // -x right
- const light1 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
- light1.position.set( - 16.116, 14.37, 8.208 );
- light1.scale.set( 0.1, 2.428, 2.739 );
- this.add( light1 );
-
- // -x left
- const light2 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
- light2.position.set( - 16.109, 18.021, - 8.207 );
- light2.scale.set( 0.1, 2.425, 2.751 );
- this.add( light2 );
-
- // +x
- const light3 = new Mesh( geometry, createAreaLightMaterial( 17 ) );
- light3.position.set( 14.904, 12.198, - 1.832 );
- light3.scale.set( 0.15, 4.265, 6.331 );
- this.add( light3 );
-
- // +z
- const light4 = new Mesh( geometry, createAreaLightMaterial( 43 ) );
- light4.position.set( - 0.462, 8.89, 14.520 );
- light4.scale.set( 4.38, 5.441, 0.088 );
- this.add( light4 );
-
- // -z
- const light5 = new Mesh( geometry, createAreaLightMaterial( 20 ) );
- light5.position.set( 3.235, 11.486, - 12.541 );
- light5.scale.set( 2.5, 2.0, 0.1 );
- this.add( light5 );
-
- // +y
- const light6 = new Mesh( geometry, createAreaLightMaterial( 100 ) );
- light6.position.set( 0.0, 20.0, 0.0 );
- light6.scale.set( 1.0, 0.1, 1.0 );
- this.add( light6 );
-
- }
-
- /**
- * Frees internal resources. This method should be called
- * when the environment is no longer required.
- */
- dispose() {
-
- const resources = new Set();
-
- this.traverse( ( object ) => {
-
- if ( object.isMesh ) {
-
- resources.add( object.geometry );
- resources.add( object.material );
-
- }
-
- } );
-
- for ( const resource of resources ) {
-
- resource.dispose();
-
- }
-
- }
-
-}
-
-function createAreaLightMaterial( intensity ) {
-
- // create an emissive-only material. see #31348
- const material = new MeshLambertMaterial( {
- color: 0x000000,
- emissive: 0xffffff,
- emissiveIntensity: intensity
- } );
-
- return material;
-
-}
-
-export { RoomEnvironment };
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/exporters/GLTFExporter.js b/public/bluebey-studio/vendor/three/examples/jsm/exporters/GLTFExporter.js
deleted file mode 100644
index dc439d7..0000000
--- a/public/bluebey-studio/vendor/three/examples/jsm/exporters/GLTFExporter.js
+++ /dev/null
@@ -1,3856 +0,0 @@
-import {
- BufferAttribute,
- ClampToEdgeWrapping,
- Color,
- DoubleSide,
- InterpolateDiscrete,
- InterpolateLinear,
- NoColorSpace,
- LinearFilter,
- LinearMipmapLinearFilter,
- LinearMipmapNearestFilter,
- MathUtils,
- Matrix4,
- MirroredRepeatWrapping,
- NearestFilter,
- NearestMipmapLinearFilter,
- NearestMipmapNearestFilter,
- PropertyBinding,
- RGBAFormat,
- RepeatWrapping,
- Scene,
- SRGBColorSpace,
- TextureSource,
- CompressedTexture,
- Vector3,
- Quaternion,
- REVISION,
- ImageUtils
-} from 'three';
-
-/**
- * The KHR_mesh_quantization extension allows these extra attribute component types
- *
- * @see https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_mesh_quantization/README.md#extending-mesh-attributes
- */
-const KHR_mesh_quantization_ExtraAttrTypes = {
- POSITION: [
- 'byte',
- 'byte normalized',
- 'unsigned byte',
- 'unsigned byte normalized',
- 'short',
- 'short normalized',
- 'unsigned short',
- 'unsigned short normalized',
- ],
- NORMAL: [
- 'byte normalized',
- 'short normalized',
- ],
- TANGENT: [
- 'byte normalized',
- 'short normalized',
- ],
- TEXCOORD: [
- 'byte',
- 'byte normalized',
- 'unsigned byte',
- 'short',
- 'short normalized',
- 'unsigned short',
- ],
-};
-
-/**
- * An exporter for `glTF` 2.0.
- *
- * glTF (GL Transmission Format) is an [open format specification](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0)
- * for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf)
- * or binary (.glb) format. External files store textures (.jpg, .png) and additional binary
- * data (.bin). A glTF asset may deliver one or more scenes, including meshes, materials,
- * textures, skins, skeletons, morph targets, animations, lights, and/or cameras.
- *
- * GLTFExporter supports the [glTF 2.0 extensions](https://github.com/KhronosGroup/glTF/tree/master/extensions/):
- *
- * - KHR_lights_punctual
- * - KHR_materials_clearcoat
- * - KHR_materials_dispersion
- * - KHR_materials_emissive_strength
- * - KHR_materials_ior
- * - KHR_materials_iridescence
- * - KHR_materials_specular
- * - KHR_materials_sheen
- * - KHR_materials_transmission
- * - KHR_materials_unlit
- * - KHR_materials_volume
- * - KHR_mesh_quantization
- * - KHR_texture_transform
- * - EXT_materials_bump
- * - EXT_mesh_gpu_instancing
- * - EXT_texture_webp
- *
- * The following glTF 2.0 extension is supported by an external user plugin:
- *
- * - [KHR_materials_variants](https://github.com/takahirox/three-gltf-extensions)
- *
- * ```js
- * const exporter = new GLTFExporter();
- * const data = await exporter.parseAsync( scene, options );
- * ```
- *
- * @three_import import { GLTFExporter } from 'three/addons/exporters/GLTFExporter.js';
- */
-class GLTFExporter {
-
- /**
- * Constructs a new glTF exporter.
- */
- constructor() {
-
- /**
- * A reference to a texture utils module.
- *
- * @type {?(WebGLTextureUtils|WebGPUTextureUtils)}
- * @default null
- */
- this.textureUtils = null;
-
- this.pluginCallbacks = [];
-
- this.register( function ( writer ) {
-
- return new GLTFLightExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsUnlitExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsTransmissionExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsVolumeExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsIorExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsSpecularExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsClearcoatExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsDispersionExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsIridescenceExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsSheenExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsAnisotropyExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsEmissiveStrengthExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMaterialsBumpExtension( writer );
-
- } );
-
- this.register( function ( writer ) {
-
- return new GLTFMeshGpuInstancing( writer );
-
- } );
-
- }
-
- /**
- * Registers a plugin callback. This API is internally used to implement the various
- * glTF extensions but can also used by third-party code to add additional logic
- * to the exporter.
- *
- * @param {function(writer:GLTFWriter)} callback - The callback function to register.
- * @return {GLTFExporter} A reference to this exporter.
- */
- register( callback ) {
-
- if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
-
- this.pluginCallbacks.push( callback );
-
- }
-
- return this;
-
- }
-
- /**
- * Unregisters a plugin callback.
- *
- * @param {Function} callback - The callback function to unregister.
- * @return {GLTFExporter} A reference to this exporter.
- */
- unregister( callback ) {
-
- if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
-
- this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
-
- }
-
- return this;
-
- }
-
- /**
- * Sets the texture utils for this exporter. Only relevant when compressed textures have to be exported.
- *
- * Depending on whether you use {@link WebGLRenderer} or {@link WebGPURenderer}, you must inject the
- * corresponding texture utils {@link module:WebGLTextureUtils} or {@link module:WebGPUTextureUtils}.
- *
- * @param {WebGLTextureUtils|WebGPUTextureUtils} utils - The texture utils.
- * @return {GLTFExporter} A reference to this exporter.
- */
- setTextureUtils( utils ) {
-
- this.textureUtils = utils;
-
- return this;
-
- }
-
- /**
- * Parses the given scenes and generates the glTF output.
- *
- * @param {Scene|Array<Scene>} input - A scene or an array of scenes.
- * @param {GLTFExporter~OnDone} onDone - A callback function that is executed when the export has finished.
- * @param {GLTFExporter~OnError} onError - A callback function that is executed when an error happens.
- * @param {GLTFExporter~Options} options - options
- */
- parse( input, onDone, onError, options ) {
-
- const writer = new GLTFWriter();
- const plugins = [];
-
- for ( let i = 0, il = this.pluginCallbacks.length; i < il; i ++ ) {
-
- plugins.push( this.pluginCallbacks[ i ]( writer ) );
-
- }
-
- writer.setPlugins( plugins );
- writer.setTextureUtils( this.textureUtils );
- writer.writeAsync( input, onDone, options ).catch( onError );
-
- }
-
- /**
- * Async version of {@link GLTFExporter#parse}.
- *
- * @param {Scene|Array<Scene>} input - A scene or an array of scenes.
- * @param {GLTFExporter~Options} options - options.
- * @return {Promise<ArrayBuffer|string>} A Promise that resolved with the exported glTF data.
- */
- parseAsync( input, options ) {
-
- const scope = this;
-
- return new Promise( function ( resolve, reject ) {
-
- scope.parse( input, resolve, reject, options );
-
- } );
-
- }
-
-}
-
-//------------------------------------------------------------------------------
-// Constants
-//------------------------------------------------------------------------------
-
-const WEBGL_CONSTANTS = {
- POINTS: 0x0000,
- LINES: 0x0001,
- LINE_LOOP: 0x0002,
- LINE_STRIP: 0x0003,
- TRIANGLES: 0x0004,
- TRIANGLE_STRIP: 0x0005,
- TRIANGLE_FAN: 0x0006,
-
- BYTE: 0x1400,
- UNSIGNED_BYTE: 0x1401,
- SHORT: 0x1402,
- UNSIGNED_SHORT: 0x1403,
- INT: 0x1404,
- UNSIGNED_INT: 0x1405,
- FLOAT: 0x1406,
-
- ARRAY_BUFFER: 0x8892,
- ELEMENT_ARRAY_BUFFER: 0x8893,
-
- NEAREST: 0x2600,
- LINEAR: 0x2601,
- NEAREST_MIPMAP_NEAREST: 0x2700,
- LINEAR_MIPMAP_NEAREST: 0x2701,
- NEAREST_MIPMAP_LINEAR: 0x2702,
- LINEAR_MIPMAP_LINEAR: 0x2703,
-
- CLAMP_TO_EDGE: 33071,
- MIRRORED_REPEAT: 33648,
- REPEAT: 10497
-};
-
-const KHR_MESH_QUANTIZATION = 'KHR_mesh_quantization';
-
-const THREE_TO_WEBGL = {};
-
-THREE_TO_WEBGL[ NearestFilter ] = WEBGL_CONSTANTS.NEAREST;
-THREE_TO_WEBGL[ NearestMipmapNearestFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST;
-THREE_TO_WEBGL[ NearestMipmapLinearFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR;
-THREE_TO_WEBGL[ LinearFilter ] = WEBGL_CONSTANTS.LINEAR;
-THREE_TO_WEBGL[ LinearMipmapNearestFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST;
-THREE_TO_WEBGL[ LinearMipmapLinearFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR;
-
-THREE_TO_WEBGL[ ClampToEdgeWrapping ] = WEBGL_CONSTANTS.CLAMP_TO_EDGE;
-THREE_TO_WEBGL[ RepeatWrapping ] = WEBGL_CONSTANTS.REPEAT;
-THREE_TO_WEBGL[ MirroredRepeatWrapping ] = WEBGL_CONSTANTS.MIRRORED_REPEAT;
-
-const PATH_PROPERTIES = {
- scale: 'scale',
- position: 'translation',
- quaternion: 'rotation',
- morphTargetInfluences: 'weights'
-};
-
-const DEFAULT_SPECULAR_COLOR = new Color();
-
-// GLB constants
-// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
-
-const GLB_HEADER_BYTES = 12;
-const GLB_HEADER_MAGIC = 0x46546C67;
-const GLB_VERSION = 2;
-
-const GLB_CHUNK_PREFIX_BYTES = 8;
-const GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
-const GLB_CHUNK_TYPE_BIN = 0x004E4942;
-
-//------------------------------------------------------------------------------
-// Utility functions
-//------------------------------------------------------------------------------
-
-/**
- * Compare two arrays
- *
- * @private
- * @param {Array} array1 Array 1 to compare
- * @param {Array} array2 Array 2 to compare
- * @return {boolean} Returns true if both arrays are equal
- */
-function equalArray( array1, array2 ) {
-
- return ( array1.length === array2.length ) && array1.every( function ( element, index ) {
-
- return element === array2[ index ];
-
- } );
-
-}
-
-/**
- * Converts a string to an ArrayBuffer.
- *
- * @private
- * @param {string} text
- * @return {ArrayBuffer}
- */
-function stringToArrayBuffer( text ) {
-
- return new TextEncoder().encode( text ).buffer;
-
-}
-
-/**
- * Is identity matrix
- *
- * @private
- * @param {Matrix4} matrix
- * @returns {boolean} Returns true, if parameter is identity matrix
- */
-function isIdentityMatrix( matrix ) {
-
- return equalArray( matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] );
-
-}
-
-/**
- * Get the min and max vectors from the given attribute
- *
- * @private
- * @param {BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
- * @param {number} start Start index
- * @param {number} count Range to cover
- * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
- */
-function getMinMax( attribute, start, count ) {
-
- const output = {
-
- min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
- max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
-
- };
-
- for ( let i = start; i < start + count; i ++ ) {
-
- for ( let a = 0; a < attribute.itemSize; a ++ ) {
-
- let value;
-
- if ( attribute.itemSize > 4 ) {
-
- // no support for interleaved data for itemSize > 4
-
- value = attribute.array[ i * attribute.itemSize + a ];
-
- } else {
-
- if ( a === 0 ) value = attribute.getX( i );
- else if ( a === 1 ) value = attribute.getY( i );
- else if ( a === 2 ) value = attribute.getZ( i );
- else if ( a === 3 ) value = attribute.getW( i );
-
- if ( attribute.normalized === true ) {
-
- value = MathUtils.normalize( value, attribute.array );
-
- }
-
- }
-
- output.min[ a ] = Math.min( output.min[ a ], value );
- output.max[ a ] = Math.max( output.max[ a ], value );
-
- }
-
- }
-
- return output;
-
-}
-
-/**
- * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
- * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
- *
- * @private
- * @param {number} bufferSize The size the original buffer. Should be an integer.
- * @returns {number} new buffer size with required padding as an integer.
- *
- */
-function getPaddedBufferSize( bufferSize ) {
-
- return Math.ceil( bufferSize / 4 ) * 4;
-
-}
-
-/**
- * Returns a buffer aligned to 4-byte boundary.
- *
- * @private
- * @param {ArrayBuffer} arrayBuffer Buffer to pad
- * @param {number} [paddingByte=0] Should be an integer
- * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
- */
-function getPaddedArrayBuffer( arrayBuffer, paddingByte = 0 ) {
-
- const paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
-
- if ( paddedLength !== arrayBuffer.byteLength ) {
-
- const array = new Uint8Array( paddedLength );
- array.set( new Uint8Array( arrayBuffer ) );
-
- if ( paddingByte !== 0 ) {
-
- for ( let i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
-
- array[ i ] = paddingByte;
-
- }
-
- }
-
- return array.buffer;
-
- }
-
- return arrayBuffer;
-
-}
-
-function getCanvas() {
-
- if ( typeof document === 'undefined' && typeof OffscreenCanvas !== 'undefined' ) {
-
- return new OffscreenCanvas( 1, 1 );
-
- }
-
- return document.createElement( 'canvas' );
-
-}
-
-function getToBlobPromise( canvas, mimeType ) {
-
- if ( typeof OffscreenCanvas !== 'undefined' && canvas instanceof OffscreenCanvas ) {
-
- let quality;
-
- // Blink's implementation of convertToBlob seems to default to a quality level of 100%
- // Use the Blink default quality levels of toBlob instead so that file sizes are comparable.
- if ( mimeType === 'image/jpeg' ) {
-
- quality = 0.92;
-
- } else if ( mimeType === 'image/webp' ) {
-
- quality = 0.8;
-
- }
-
- return canvas.convertToBlob( {
-
- type: mimeType,
- quality: quality
-
- } );
-
- } else {
-
- // HTMLCanvasElement code path
-
- return new Promise( ( resolve ) => canvas.toBlob( resolve, mimeType ) );
-
- }
-
-}
-
-/**
- * Writer
- *
- * @private
- */
-class GLTFWriter {
-
- constructor() {
-
- this.plugins = [];
-
- this.options = {};
- this.pending = [];
- this.buffers = [];
-
- this.byteOffset = 0;
- this.buffers = [];
- this.nodeMap = new Map();
- this.skins = [];
-
- this.extensionsUsed = {};
- this.extensionsRequired = {};
-
- this.uids = new Map();
- this.uid = 0;
-
- this.json = {
- asset: {
- version: '2.0',
- generator: 'THREE.GLTFExporter r' + REVISION
- }
- };
-
- this.cache = {
- meshes: new Map(),
- attributes: new Map(),
- attributesNormalized: new Map(),
- materials: new Map(),
- textures: new Map(),
- images: new Map(),
- normalMaps: new Map()
- };
-
- this.textureUtils = null;
-
- }
-
- setPlugins( plugins ) {
-
- this.plugins = plugins;
-
- }
-
- setTextureUtils( utils ) {
-
- this.textureUtils = utils;
-
- }
-
- /**
- * Parse scenes and generate GLTF output
- *
- * @param {Scene|Array<Scene>} input Scene or Array of THREE.Scenes
- * @param {Function} onDone Callback on completed
- * @param {Object} options options
- */
- async writeAsync( input, onDone, options = {} ) {
-
- this.options = Object.assign( {
- // default options
- binary: false,
- trs: false,
- onlyVisible: true,
- maxTextureSize: Infinity,
- animations: [],
- includeCustomExtensions: false,
- copyright: null
- }, options );
-
- if ( this.options.animations.length > 0 ) {
-
- // Only TRS properties, and not matrices, may be targeted by animation.
- this.options.trs = true;
-
- }
-
- await this.processInputAsync( input );
-
- await Promise.all( this.pending );
-
- const writer = this;
- const buffers = writer.buffers;
- const json = writer.json;
- options = writer.options;
-
- const extensionsUsed = writer.extensionsUsed;
- const extensionsRequired = writer.extensionsRequired;
-
- // Merge buffers.
- const blob = new Blob( buffers, { type: 'application/octet-stream' } );
-
- // Declare extensions.
- const extensionsUsedList = Object.keys( extensionsUsed );
- const extensionsRequiredList = Object.keys( extensionsRequired );
-
- if ( extensionsUsedList.length > 0 ) json.extensionsUsed = extensionsUsedList;
- if ( extensionsRequiredList.length > 0 ) json.extensionsRequired = extensionsRequiredList;
-
- // Update bytelength of the single buffer.
- if ( json.buffers && json.buffers.length > 0 ) json.buffers[ 0 ].byteLength = blob.size;
-
- if ( options.copyright ) json.asset.copyright = options.copyright;
-
- if ( options.binary === true ) {
-
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
-
- const reader = new FileReader();
- reader.readAsArrayBuffer( blob );
- reader.onloadend = function () {
-
- // Binary chunk.
- const binaryChunk = getPaddedArrayBuffer( reader.result );
- const binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
- binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
- binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true );
-
- // JSON chunk.
- const jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( json ) ), 0x20 );
- const jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
- jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
- jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true );
-
- // GLB header.
- const header = new ArrayBuffer( GLB_HEADER_BYTES );
- const headerView = new DataView( header );
- headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
- headerView.setUint32( 4, GLB_VERSION, true );
- const totalByteLength = GLB_HEADER_BYTES
- + jsonChunkPrefix.byteLength + jsonChunk.byteLength
- + binaryChunkPrefix.byteLength + binaryChunk.byteLength;
- headerView.setUint32( 8, totalByteLength, true );
-
- const glbBlob = new Blob( [
- header,
- jsonChunkPrefix,
- jsonChunk,
- binaryChunkPrefix,
- binaryChunk
- ], { type: 'application/octet-stream' } );
-
- const glbReader = new FileReader();
- glbReader.readAsArrayBuffer( glbBlob );
- glbReader.onloadend = function () {
-
- onDone( glbReader.result );
-
- };
-
- };
-
- } else {
-
- if ( json.buffers && json.buffers.length > 0 ) {
-
- const reader = new FileReader();
- reader.readAsDataURL( blob );
- reader.onloadend = function () {
-
- const base64data = reader.result;
- json.buffers[ 0 ].uri = base64data;
- onDone( json );
-
- };
-
- } else {
-
- onDone( json );
-
- }
-
- }
-
-
- }
-
- /**
- * Serializes a userData.
- *
- * @param {THREE.Object3D|THREE.Material|THREE.BufferGeometry|THREE.AnimationClip} object
- * @param {Object} objectDef
- */
- serializeUserData( object, objectDef ) {
-
- if ( Object.keys( object.userData ).length === 0 ) return;
-
- const options = this.options;
- const extensionsUsed = this.extensionsUsed;
-
- try {
-
- const json = JSON.parse( JSON.stringify( object.userData ) );
-
- if ( options.includeCustomExtensions && json.gltfExtensions ) {
-
- if ( objectDef.extensions === undefined ) objectDef.extensions = {};
-
- for ( const extensionName in json.gltfExtensions ) {
-
- objectDef.extensions[ extensionName ] = json.gltfExtensions[ extensionName ];
- extensionsUsed[ extensionName ] = true;
-
- }
-
- delete json.gltfExtensions;
-
- }
-
- if ( Object.keys( json ).length > 0 ) objectDef.extras = json;
-
- } catch ( error ) {
-
- console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' +
- 'won\'t be serialized because of JSON.stringify error - ' + error.message );
-
- }
-
- }
-
- /**
- * Returns ids for buffer attributes.
- *
- * @param {Object} attribute
- * @param {boolean} [isRelativeCopy=false]
- * @return {number} An integer
- */
- getUID( attribute, isRelativeCopy = false ) {
-
- if ( this.uids.has( attribute ) === false ) {
-
- const uids = new Map();
-
- uids.set( true, this.uid ++ );
- uids.set( false, this.uid ++ );
-
- this.uids.set( attribute, uids );
-
- }
-
- const uids = this.uids.get( attribute );
-
- return uids.get( isRelativeCopy );
-
- }
-
- /**
- * Checks if normal attribute values are normalized.
- *
- * @param {BufferAttribute} normal
- * @returns {boolean}
- */
- isNormalizedNormalAttribute( normal ) {
-
- const cache = this.cache;
-
- if ( cache.attributesNormalized.has( normal ) ) return false;
-
- const v = new Vector3();
-
- for ( let i = 0, il = normal.count; i < il; i ++ ) {
-
- // 0.0005 is from glTF-validator
- if ( Math.abs( v.fromBufferAttribute( normal, i ).length() - 1.0 ) > 0.0005 ) return false;
-
- }
-
- return true;
-
- }
-
- /**
- * Creates normalized normal buffer attribute.
- *
- * @param {BufferAttribute} normal
- * @returns {BufferAttribute}
- *
- */
- createNormalizedNormalAttribute( normal ) {
-
- const cache = this.cache;
-
- if ( cache.attributesNormalized.has( normal ) ) return cache.attributesNormalized.get( normal );
-
- const attribute = normal.clone();
- const v = new Vector3();
-
- for ( let i = 0, il = attribute.count; i < il; i ++ ) {
-
- v.fromBufferAttribute( attribute, i );
-
- if ( v.x === 0 && v.y === 0 && v.z === 0 ) {
-
- // if values can't be normalized set (1, 0, 0)
- v.setX( 1.0 );
-
- } else {
-
- v.normalize();
-
- }
-
- attribute.setXYZ( i, v.x, v.y, v.z );
-
- }
-
- cache.attributesNormalized.set( normal, attribute );
-
- return attribute;
-
- }
-
- /**
- * Applies a texture transform, if present, to the map definition. Requires
- * the KHR_texture_transform extension.
- *
- * @param {Object} mapDef
- * @param {THREE.Texture} texture
- */
- applyTextureTransform( mapDef, texture ) {
-
- let didTransform = false;
- const transformDef = {};
-
- if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {
-
- transformDef.offset = texture.offset.toArray();
- didTransform = true;
-
- }
-
- if ( texture.rotation !== 0 ) {
-
- transformDef.rotation = texture.rotation;
- didTransform = true;
-
- }
-
- if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {
-
- transformDef.scale = texture.repeat.toArray();
- didTransform = true;
-
- }
-
- if ( didTransform ) {
-
- mapDef.extensions = mapDef.extensions || {};
- mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
- this.extensionsUsed[ 'KHR_texture_transform' ] = true;
-
- }
-
- }
-
- async buildMetalRoughTextureAsync( metalnessMap, roughnessMap ) {
-
- if ( metalnessMap === roughnessMap ) return metalnessMap;
-
- function getEncodingConversion( map ) {
-
- if ( map.colorSpace === SRGBColorSpace ) {
-
- return function SRGBToLinear( c ) {
-
- return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
-
- };
-
- }
-
- return function LinearToLinear( c ) {
-
- return c;
-
- };
-
- }
-
- if ( metalnessMap instanceof CompressedTexture ) {
-
- metalnessMap = await this.decompressTextureAsync( metalnessMap );
-
- }
-
- if ( roughnessMap instanceof CompressedTexture ) {
-
- roughnessMap = await this.decompressTextureAsync( roughnessMap );
-
- }
-
- const metalness = metalnessMap ? metalnessMap.image : null;
- const roughness = roughnessMap ? roughnessMap.image : null;
-
- const width = Math.max( metalness ? metalness.width : 0, roughness ? roughness.width : 0 );
- const height = Math.max( metalness ? metalness.height : 0, roughness ? roughness.height : 0 );
-
- const canvas = getCanvas();
- canvas.width = width;
- canvas.height = height;
-
- const context = canvas.getContext( '2d', {
- willReadFrequently: true,
- } );
- context.fillStyle = '#00ffff';
- context.fillRect( 0, 0, width, height );
-
- const composite = context.getImageData( 0, 0, width, height );
-
- if ( metalness ) {
-
- context.drawImage( metalness, 0, 0, width, height );
-
- const convert = getEncodingConversion( metalnessMap );
- const data = context.getImageData( 0, 0, width, height ).data;
-
- for ( let i = 2; i < data.length; i += 4 ) {
-
- composite.data[ i ] = convert( data[ i ] / 256 ) * 256;
-
- }
-
- }
-
- if ( roughness ) {
-
- context.drawImage( roughness, 0, 0, width, height );
-
- const convert = getEncodingConversion( roughnessMap );
- const data = context.getImageData( 0, 0, width, height ).data;
-
- for ( let i = 1; i < data.length; i += 4 ) {
-
- composite.data[ i ] = convert( data[ i ] / 256 ) * 256;
-
- }
-
- }
-
- context.putImageData( composite, 0, 0 );
-
- //
-
- const reference = metalnessMap || roughnessMap;
-
- const texture = reference.clone();
-
- texture.source = new TextureSource( canvas );
- texture.colorSpace = NoColorSpace;
- texture.channel = ( metalnessMap || roughnessMap ).channel;
-
- if ( metalnessMap && roughnessMap && metalnessMap.channel !== roughnessMap.channel ) {
-
- console.warn( 'THREE.GLTFExporter: UV channels for metalnessMap and roughnessMap textures must match.' );
-
- }
-
- console.warn( 'THREE.GLTFExporter: Merged metalnessMap and roughnessMap textures.' );
-
- return texture;
-
- }
-
-
- /**
- * Builds a copy of the given normal map with the red and/or green channels
- * inverted (`color = 255 - color`). This is used to bake the sign of
- * `material.normalScale` and the tangent-space convention into the texture,
- * since glTF only supports OpenGL-style normal maps with a univariate,
- * positive scale.
- *
- * @param {THREE.Texture} normalMap The source normal map.
- * @param {boolean} flipX Whether to invert the red channel (normal X).
- * @param {boolean} flipY Whether to invert the green channel (normal Y).
- * @return {Promise<THREE.Texture>} The derived normal map texture.
- */
- async buildNormalMapTextureAsync( normalMap, flipX, flipY ) {
-
- if ( normalMap instanceof CompressedTexture ) {
-
- normalMap = await this.decompressTextureAsync( normalMap );
-
- }
-
- const image = normalMap.image;
-
- const canvas = getCanvas();
- canvas.width = image.width;
- canvas.height = image.height;
-
- const context = canvas.getContext( '2d', {
- willReadFrequently: true,
- } );
-
- context.drawImage( image, 0, 0, canvas.width, canvas.height );
-
- const imageData = context.getImageData( 0, 0, canvas.width, canvas.height );
- const data = imageData.data;
-
- for ( let i = 0; i < data.length; i += 4 ) {
-
- if ( flipX ) data[ i + 0 ] = 255 - data[ i + 0 ];
- if ( flipY ) data[ i + 1 ] = 255 - data[ i + 1 ];
-
- }
-
- context.putImageData( imageData, 0, 0 );
-
- const texture = normalMap.clone();
- texture.source = new TextureSource( canvas );
-
- return texture;
-
- }
-
- async decompressTextureAsync( texture, maxTextureSize = Infinity ) {
-
- if ( this.textureUtils === null ) {
-
- throw new Error( 'THREE.GLTFExporter: setTextureUtils() must be called to process compressed textures.' );
-
- }
-
- return await this.textureUtils.decompress( texture, maxTextureSize );
-
- }
-
- /**
- * Process a buffer to append to the default one.
- * @param {ArrayBuffer} buffer
- * @return {0}
- */
- processBuffer( buffer ) {
-
- const json = this.json;
- const buffers = this.buffers;
-
- if ( ! json.buffers ) json.buffers = [ { byteLength: 0 } ];
-
- // All buffers are merged before export.
- buffers.push( buffer );
-
- return 0;
-
- }
-
- /**
- * Process and generate a BufferView
- * @param {BufferAttribute} attribute
- * @param {number} componentType
- * @param {number} start
- * @param {number} count
- * @param {number} [target] Target usage of the BufferView
- * @return {Object}
- */
- processBufferView( attribute, componentType, start, count, target ) {
-
- const json = this.json;
-
- if ( ! json.bufferViews ) json.bufferViews = [];
-
- // Create a new dataview and dump the attribute's array into it
-
- let componentSize;
-
- switch ( componentType ) {
-
- case WEBGL_CONSTANTS.BYTE:
- case WEBGL_CONSTANTS.UNSIGNED_BYTE:
-
- componentSize = 1;
-
- break;
-
- case WEBGL_CONSTANTS.SHORT:
- case WEBGL_CONSTANTS.UNSIGNED_SHORT:
-
- componentSize = 2;
-
- break;
-
- default:
-
- componentSize = 4;
-
- }
-
- let byteStride = attribute.itemSize * componentSize;
-
- if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
-
- // Each element of a vertex attribute MUST be aligned to 4-byte boundaries
- // inside a bufferView
- byteStride = Math.ceil( byteStride / 4 ) * 4;
-
- }
-
- const byteLength = getPaddedBufferSize( count * byteStride );
- const dataView = new DataView( new ArrayBuffer( byteLength ) );
- let offset = 0;
-
- for ( let i = start; i < start + count; i ++ ) {
-
- for ( let a = 0; a < attribute.itemSize; a ++ ) {
-
- let value;
-
- if ( attribute.itemSize > 4 ) {
-
- // no support for interleaved data for itemSize > 4
-
- value = attribute.array[ i * attribute.itemSize + a ];
-
- } else {
-
- if ( a === 0 ) value = attribute.getX( i );
- else if ( a === 1 ) value = attribute.getY( i );
- else if ( a === 2 ) value = attribute.getZ( i );
- else if ( a === 3 ) value = attribute.getW( i );
-
- if ( attribute.normalized === true ) {
-
- value = MathUtils.normalize( value, attribute.array );
-
- }
-
- }
-
- if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
-
- dataView.setFloat32( offset, value, true );
-
- } else if ( componentType === WEBGL_CONSTANTS.INT ) {
-
- dataView.setInt32( offset, value, true );
-
- } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
-
- dataView.setUint32( offset, value, true );
-
- } else if ( componentType === WEBGL_CONSTANTS.SHORT ) {
-
- dataView.setInt16( offset, value, true );
-
- } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
-
- dataView.setUint16( offset, value, true );
-
- } else if ( componentType === WEBGL_CONSTANTS.BYTE ) {
-
- dataView.setInt8( offset, value );
-
- } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
-
- dataView.setUint8( offset, value );
-
- }
-
- offset += componentSize;
-
- }
-
- if ( ( offset % byteStride ) !== 0 ) {
-
- offset += byteStride - ( offset % byteStride );
-
- }
-
- }
-
- const bufferViewDef = {
-
- buffer: this.processBuffer( dataView.buffer ),
- byteOffset: this.byteOffset,
- byteLength: byteLength
-
- };
-
- if ( target !== undefined ) bufferViewDef.target = target;
-
- if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
-
- // Only define byteStride for vertex attributes.
- bufferViewDef.byteStride = byteStride;
-
- }
-
- this.byteOffset += byteLength;
-
- json.bufferViews.push( bufferViewDef );
-
- // @TODO Merge bufferViews where possible.
- const output = {
-
- id: json.bufferViews.length - 1,
- byteLength: 0
-
- };
-
- return output;
-
- }
-
- /**
- * Process and generate a BufferView from an image Blob.
- * @param {Blob} blob
- * @return {Promise<number>} An integer
- */
- processBufferViewImage( blob ) {
-
- const writer = this;
- const json = writer.json;
-
- if ( ! json.bufferViews ) json.bufferViews = [];
-
- return new Promise( function ( resolve ) {
-
- const reader = new FileReader();
- reader.readAsArrayBuffer( blob );
- reader.onloadend = function () {
-
- const buffer = getPaddedArrayBuffer( reader.result );
-
- const bufferViewDef = {
- buffer: writer.processBuffer( buffer ),
- byteOffset: writer.byteOffset,
- byteLength: buffer.byteLength
- };
-
- writer.byteOffset += buffer.byteLength;
- resolve( json.bufferViews.push( bufferViewDef ) - 1 );
-
- };
-
- } );
-
- }
-
- /**
- * Process attribute to generate an accessor
- * @param {BufferAttribute} attribute Attribute to process
- * @param {?BufferGeometry} [geometry] Geometry used for truncated draw range
- * @param {number} [start=0]
- * @param {number} [count=Infinity]
- * @return {?number} Index of the processed accessor on the "accessors" array
- */
- processAccessor( attribute, geometry, start, count ) {
-
- const json = this.json;
-
- const types = {
-
- 1: 'SCALAR',
- 2: 'VEC2',
- 3: 'VEC3',
- 4: 'VEC4',
- 9: 'MAT3',
- 16: 'MAT4'
-
- };
-
- let componentType;
-
- // Detect the component type of the attribute array
- if ( attribute.array.constructor === Float32Array ) {
-
- componentType = WEBGL_CONSTANTS.FLOAT;
-
- } else if ( attribute.array.constructor === Int32Array ) {
-
- componentType = WEBGL_CONSTANTS.INT;
-
- } else if ( attribute.array.constructor === Uint32Array ) {
-
- componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
-
- } else if ( attribute.array.constructor === Int16Array ) {
-
- componentType = WEBGL_CONSTANTS.SHORT;
-
- } else if ( attribute.array.constructor === Uint16Array ) {
-
- componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
-
- } else if ( attribute.array.constructor === Int8Array ) {
-
- componentType = WEBGL_CONSTANTS.BYTE;
-
- } else if ( attribute.array.constructor === Uint8Array ) {
-
- componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;
-
- } else {
-
- throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type: ' + attribute.array.constructor.name );
-
- }
-
- if ( start === undefined ) start = 0;
- if ( count === undefined || count === Infinity ) count = attribute.count;
-
- // Skip creating an accessor if the attribute doesn't have data to export
- if ( count === 0 ) return null;
-
- const minMax = getMinMax( attribute, start, count );
- let bufferViewTarget;
-
- // If geometry isn't provided, don't infer the target usage of the bufferView. For
- // animation samplers, target must not be set.
- if ( geometry !== undefined ) {
-
- bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
-
- }
-
- const bufferView = this.processBufferView( attribute, componentType, start, count, bufferViewTarget );
-
- const accessorDef = {
-
- bufferView: bufferView.id,
- byteOffset: bufferView.byteOffset,
- componentType: componentType,
- count: count,
- max: minMax.max,
- min: minMax.min,
- type: types[ attribute.itemSize ]
-
- };
-
- if ( attribute.normalized === true ) accessorDef.normalized = true;
- if ( ! json.accessors ) json.accessors = [];
-
- return json.accessors.push( accessorDef ) - 1;
-
- }
-
- /**
- * Process image
- * @param {Image} image to process
- * @param {number} format Identifier of the format (RGBAFormat)
- * @param {boolean} flipY before writing out the image
- * @param {string} mimeType export format
- * @return {number} Index of the processed texture in the "images" array
- */
- processImage( image, format, flipY, mimeType = 'image/png' ) {
-
- if ( image !== null ) {
-
- const writer = this;
- const cache = writer.cache;
- const json = writer.json;
- const options = writer.options;
- const pending = writer.pending;
-
- if ( ! cache.images.has( image ) ) cache.images.set( image, {} );
-
- const cachedImages = cache.images.get( image );
-
- const key = mimeType + ':flipY/' + flipY.toString();
-
- if ( cachedImages[ key ] !== undefined ) return cachedImages[ key ];
-
- if ( ! json.images ) json.images = [];
-
- const imageDef = { mimeType: mimeType };
-
- const canvas = getCanvas();
-
- canvas.width = Math.min( image.width, options.maxTextureSize );
- canvas.height = Math.min( image.height, options.maxTextureSize );
-
- const ctx = canvas.getContext( '2d', {
- willReadFrequently: true,
- } );
-
- if ( flipY === true ) {
-
- ctx.translate( 0, canvas.height );
- ctx.scale( 1, - 1 );
-
- }
-
- if ( image.data !== undefined ) { // THREE.DataTexture
-
- if ( format !== RGBAFormat ) {
-
- console.error( 'GLTFExporter: Only RGBAFormat is supported.', format );
-
- }
-
- if ( image.width > options.maxTextureSize || image.height > options.maxTextureSize ) {
-
- console.warn( 'GLTFExporter: Image size is bigger than maxTextureSize', image );
-
- }
-
- const data = new Uint8ClampedArray( image.height * image.width * 4 );
-
- for ( let i = 0; i < data.length; i += 4 ) {
-
- data[ i + 0 ] = image.data[ i + 0 ];
- data[ i + 1 ] = image.data[ i + 1 ];
- data[ i + 2 ] = image.data[ i + 2 ];
- data[ i + 3 ] = image.data[ i + 3 ];
-
- }
-
- ctx.putImageData( new ImageData( data, image.width, image.height ), 0, 0 );
-
- } else {
-
- if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
- ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
- ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ||
- ( typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas ) ) {
-
- ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
-
- } else {
-
- throw new Error( 'THREE.GLTFExporter: Invalid image type. Use HTMLImageElement, HTMLCanvasElement, ImageBitmap or OffscreenCanvas.' );
-
- }
-
- }
-
- if ( options.binary === true ) {
-
- pending.push(
-
- getToBlobPromise( canvas, mimeType )
- .then( blob => writer.processBufferViewImage( blob ) )
- .then( bufferViewIndex => {
-
- imageDef.bufferView = bufferViewIndex;
-
- } )
-
- );
-
- } else {
-
- imageDef.uri = ImageUtils.getDataURL( canvas, mimeType );
-
- }
-
- const index = json.images.push( imageDef ) - 1;
- cachedImages[ key ] = index;
- return index;
-
- } else {
-
- throw new Error( 'THREE.GLTFExporter: No valid image data found. Unable to process texture.' );
-
- }
-
- }
-
- /**
- * Process sampler
- * @param {Texture} map Texture to process
- * @return {number} Index of the processed texture in the "samplers" array
- */
- processSampler( map ) {
-
- const json = this.json;
-
- if ( ! json.samplers ) json.samplers = [];
-
- const samplerDef = {
- magFilter: THREE_TO_WEBGL[ map.magFilter ],
- minFilter: THREE_TO_WEBGL[ map.minFilter ],
- wrapS: THREE_TO_WEBGL[ map.wrapS ],
- wrapT: THREE_TO_WEBGL[ map.wrapT ]
- };
-
- return json.samplers.push( samplerDef ) - 1;
-
- }
-
- /**
- * Process texture
- * @param {Texture} map Map to process
- * @return {Promise<number>} Index of the processed texture in the "textures" array
- */
- async processTextureAsync( map ) {
-
- const writer = this;
- const options = writer.options;
- const cache = this.cache;
- const json = this.json;
-
- if ( cache.textures.has( map ) ) return cache.textures.get( map );
-
- if ( ! json.textures ) json.textures = [];
-
- // make non-readable textures (e.g. CompressedTexture) readable by blitting them into a new texture
- if ( map instanceof CompressedTexture ) {
-
- map = await this.decompressTextureAsync( map, options.maxTextureSize );
-
- }
-
- const mimeType = map.userData.mimeType;
-
- const imageIndex = this.processImage( map.image, map.format, map.flipY, mimeType );
-
- const textureDef = {
- sampler: this.processSampler( map )
- };
-
- if ( mimeType === 'image/webp' ) {
-
- textureDef.extensions = textureDef.extensions || {};
- textureDef.extensions[ 'EXT_texture_webp' ] = {
- source: imageIndex
- };
-
- this.extensionsUsed[ 'EXT_texture_webp' ] = true;
- this.extensionsRequired[ 'EXT_texture_webp' ] = true;
-
- } else {
-
- textureDef.source = imageIndex;
-
- }
-
- if ( map.name ) textureDef.name = map.name;
-
- await this._invokeAllAsync( async function ( ext ) {
-
- ext.writeTexture && await ext.writeTexture( map, textureDef );
-
- } );
-
- const index = json.textures.push( textureDef ) - 1;
- cache.textures.set( map, index );
- return index;
-
- }
-
- /**
- * Process material
- * @param {THREE.Material} material Material to process
- * @param {THREE.BufferGeometry} [geometry] Geometry the material is used with.
- * @return {Promise<?number>} Index of the processed material in the "materials" array
- */
- async processMaterialAsync( material, geometry ) {
-
- const cache = this.cache;
- const json = this.json;
-
- // Whether the geometry provides explicit tangents. The exported normal map depends on
- // this, so it is part of the material cache key.
- const hasTangent = geometry !== undefined && geometry.hasAttribute( 'tangent' );
- const cacheKey = material.normalMap ? material.uuid + ':' + hasTangent : material.uuid;
-
- if ( cache.materials.has( cacheKey ) ) return cache.materials.get( cacheKey );
-
- if ( material.isShaderMaterial ) {
-
- console.warn( 'GLTFExporter: THREE.ShaderMaterial not supported.' );
- return null;
-
- }
-
- if ( ! json.materials ) json.materials = [];
-
- // @QUESTION Should we avoid including any attribute that has the default value?
- const materialDef = { pbrMetallicRoughness: {} };
-
- if ( material.isMeshStandardMaterial !== true && material.isMeshBasicMaterial !== true ) {
-
- console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );
-
- }
-
- // pbrMetallicRoughness.baseColorFactor
- const color = material.color.toArray().concat( [ material.opacity ] );
-
- if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
-
- materialDef.pbrMetallicRoughness.baseColorFactor = color;
-
- }
-
- if ( material.isMeshStandardMaterial ) {
-
- materialDef.pbrMetallicRoughness.metallicFactor = material.metalness;
- materialDef.pbrMetallicRoughness.roughnessFactor = material.roughness;
-
- } else {
-
- materialDef.pbrMetallicRoughness.metallicFactor = 0;
- materialDef.pbrMetallicRoughness.roughnessFactor = 1;
-
- }
-
- // pbrMetallicRoughness.metallicRoughnessTexture
- if ( material.metalnessMap || material.roughnessMap ) {
-
- const metalRoughTexture = await this.buildMetalRoughTextureAsync( material.metalnessMap, material.roughnessMap );
-
- const metalRoughMapDef = {
- index: await this.processTextureAsync( metalRoughTexture ),
- texCoord: metalRoughTexture.channel
- };
- this.applyTextureTransform( metalRoughMapDef, metalRoughTexture );
- materialDef.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
-
- }
-
- // pbrMetallicRoughness.baseColorTexture
- if ( material.map ) {
-
- const baseColorMapDef = {
- index: await this.processTextureAsync( material.map ),
- texCoord: material.map.channel
- };
- this.applyTextureTransform( baseColorMapDef, material.map );
- materialDef.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
-
- }
-
- if ( material.emissive ) {
-
- const emissive = material.emissive;
- const maxEmissiveComponent = Math.max( emissive.r, emissive.g, emissive.b );
-
- if ( maxEmissiveComponent > 0 ) {
-
- materialDef.emissiveFactor = material.emissive.toArray();
-
- }
-
- // emissiveTexture
- if ( material.emissiveMap ) {
-
- const emissiveMapDef = {
- index: await this.processTextureAsync( material.emissiveMap ),
- texCoord: material.emissiveMap.channel
- };
- this.applyTextureTransform( emissiveMapDef, material.emissiveMap );
- materialDef.emissiveTexture = emissiveMapDef;
-
- }
-
- }
-
- // normalTexture
- if ( material.normalMap ) {
-
- const normalScale = material.normalScale;
-
- // glTF only supports OpenGL-style normal maps with a univariate, positive scale.
- // A negative `normalScale` component is baked into the texture by inverting the
- // corresponding channel. Meshes without explicit tangents use the opposite
- // green-channel convention, so the green channel is inverted in that case too.
- //
- // The no-tangent green flip is the counterpart of GLTFLoader, which negates
- // `normalScale.y` on import for the same case.
- const flipX = normalScale.x < 0;
- const flipY = hasTangent ? normalScale.y < 0 : normalScale.y > 0;
-
- let normalMap = material.normalMap;
-
- if ( flipX || flipY ) {
-
- if ( cache.normalMaps.has( material.normalMap ) === false ) cache.normalMaps.set( material.normalMap, {} );
-
- const cachedVariants = cache.normalMaps.get( material.normalMap );
- const cacheKey = `${flipX}:${flipY}`;
-
- if ( cachedVariants[ cacheKey ] === undefined ) {
-
- cachedVariants[ cacheKey ] = await this.buildNormalMapTextureAsync( material.normalMap, flipX, flipY );
-
- }
-
- normalMap = cachedVariants[ cacheKey ];
-
- }
-
- const normalMapDef = {
- index: await this.processTextureAsync( normalMap ),
- texCoord: material.normalMap.channel
- };
-
- if ( Math.abs( normalScale.x ) !== 1 ) {
-
- // glTF normal scale is univariate. The magnitude of `x` is used; the sign of
- // both components has already been baked into the texture above.
- normalMapDef.scale = Math.abs( normalScale.x );
-
- }
-
- this.applyTextureTransform( normalMapDef, material.normalMap );
- materialDef.normalTexture = normalMapDef;
-
- }
-
- // occlusionTexture
- if ( material.aoMap ) {
-
- const occlusionMapDef = {
- index: await this.processTextureAsync( material.aoMap ),
- texCoord: material.aoMap.channel
- };
-
- if ( material.aoMapIntensity !== 1.0 ) {
-
- occlusionMapDef.strength = material.aoMapIntensity;
-
- }
-
- this.applyTextureTransform( occlusionMapDef, material.aoMap );
- materialDef.occlusionTexture = occlusionMapDef;
-
- }
-
- // alphaMode
- if ( material.transparent ) {
-
- materialDef.alphaMode = 'BLEND';
-
- } else {
-
- if ( material.alphaTest > 0.0 ) {
-
- materialDef.alphaMode = 'MASK';
- materialDef.alphaCutoff = material.alphaTest;
-
- }
-
- }
-
- // doubleSided
- if ( material.side === DoubleSide ) materialDef.doubleSided = true;
- if ( material.name !== '' ) materialDef.name = material.name;
-
- this.serializeUserData( material, materialDef );
-
- await this._invokeAllAsync( async function ( ext ) {
-
- ext.writeMaterialAsync && await ext.writeMaterialAsync( material, materialDef );
-
- } );
-
- const index = json.materials.push( materialDef ) - 1;
- cache.materials.set( cacheKey, index );
- return index;
-
- }
-
- /**
- * Process mesh
- * @param {THREE.Mesh} mesh Mesh to process
- * @return {Promise<?number>} Index of the processed mesh in the "meshes" array
- */
- async processMeshAsync( mesh ) {
-
- const cache = this.cache;
- const json = this.json;
-
- const meshCacheKeyParts = [ mesh.geometry.uuid ];
-
- if ( Array.isArray( mesh.material ) ) {
-
- for ( let i = 0, l = mesh.material.length; i < l; i ++ ) {
-
- meshCacheKeyParts.push( mesh.material[ i ].uuid );
-
- }
-
- } else {
-
- meshCacheKeyParts.push( mesh.material.uuid );
-
- }
-
- const meshCacheKey = meshCacheKeyParts.join( ':' );
-
- if ( cache.meshes.has( meshCacheKey ) ) return cache.meshes.get( meshCacheKey );
-
- const geometry = mesh.geometry;
-
- let mode;
-
- // Use the correct mode
- if ( mesh.isLineSegments ) {
-
- mode = WEBGL_CONSTANTS.LINES;
-
- } else if ( mesh.isLineLoop ) {
-
- mode = WEBGL_CONSTANTS.LINE_LOOP;
-
- } else if ( mesh.isLine ) {
-
- mode = WEBGL_CONSTANTS.LINE_STRIP;
-
- } else if ( mesh.isPoints ) {
-
- mode = WEBGL_CONSTANTS.POINTS;
-
- } else {
-
- mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
-
- }
-
- const meshDef = {};
- const attributes = {};
- const primitives = [];
- const targets = [];
-
- // Conversion between attributes names in threejs and gltf spec
- const nameConversion = {
- uv: 'TEXCOORD_0',
- uv1: 'TEXCOORD_1',
- uv2: 'TEXCOORD_2',
- uv3: 'TEXCOORD_3',
- color: 'COLOR_0',
- skinWeight: 'WEIGHTS_0',
- skinIndex: 'JOINTS_0'
- };
-
- const originalNormal = geometry.getAttribute( 'normal' );
-
- if ( originalNormal !== undefined && ! this.isNormalizedNormalAttribute( originalNormal ) ) {
-
- console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
-
- geometry.setAttribute( 'normal', this.createNormalizedNormalAttribute( originalNormal ) );
-
- }
-
- // @QUESTION Detect if .vertexColors = true?
- // For every attribute create an accessor
- let modifiedAttribute = null;
-
- for ( let attributeName in geometry.attributes ) {
-
- // Ignore morph target attributes, which are exported later.
- if ( attributeName.slice( 0, 5 ) === 'morph' ) continue;
-
- const attribute = geometry.attributes[ attributeName ];
- attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
-
- // Prefix all geometry attributes except the ones specifically
- // listed in the spec; non-spec attributes are considered custom.
- const validVertexAttributes =
- /^(POSITION|NORMAL|TANGENT|TEXCOORD_\d+|COLOR_\d+|JOINTS_\d+|WEIGHTS_\d+)$/;
-
- if ( ! validVertexAttributes.test( attributeName ) && ! attributeName.startsWith( '_' ) ) attributeName = '_' + attributeName;
-
- if ( cache.attributes.has( this.getUID( attribute ) ) ) {
-
- attributes[ attributeName ] = cache.attributes.get( this.getUID( attribute ) );
- continue;
-
- }
-
- // Enforce glTF vertex attribute requirements:
- // - JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT
- // - Only custom attributes may be INT or UNSIGNED_INT
- modifiedAttribute = null;
- const array = attribute.array;
-
- if ( attributeName === 'JOINTS_0' &&
- ! ( array instanceof Uint16Array ) &&
- ! ( array instanceof Uint8Array ) ) {
-
- console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
- modifiedAttribute = GLTFExporter.Utils.toTypedBufferAttribute( attribute, Uint16Array );
-
- } else if ( ( array instanceof Uint32Array || array instanceof Int32Array ) && ! attributeName.startsWith( '_' ) ) {
-
- console.warn( `GLTFExporter: Attribute "${ attributeName }" converted to type FLOAT.` );
- modifiedAttribute = GLTFExporter.Utils.toTypedBufferAttribute( attribute, Float32Array );
-
- }
-
- const accessor = this.processAccessor( modifiedAttribute || attribute, geometry );
-
- if ( accessor !== null ) {
-
- if ( ! attributeName.startsWith( '_' ) ) {
-
- this.detectMeshQuantization( attributeName, attribute );
-
- }
-
- attributes[ attributeName ] = accessor;
- cache.attributes.set( this.getUID( attribute ), accessor );
-
- }
-
- }
-
- if ( originalNormal !== undefined ) geometry.setAttribute( 'normal', originalNormal );
-
- // Skip if no exportable attributes found
- if ( Object.keys( attributes ).length === 0 ) return null;
-
- // Morph targets
- if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {
-
- const weights = [];
- const targetNames = [];
- const reverseDictionary = {};
-
- if ( mesh.morphTargetDictionary !== undefined ) {
-
- for ( const key in mesh.morphTargetDictionary ) {
-
- reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;
-
- }
-
- }
-
- for ( let i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {
-
- const target = {};
- let warned = false;
-
- for ( const attributeName in geometry.morphAttributes ) {
-
- // glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
- // Three.js doesn't support TANGENT yet.
-
- if ( attributeName !== 'position' && attributeName !== 'normal' ) {
-
- if ( ! warned ) {
-
- console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
- warned = true;
-
- }
-
- continue;
-
- }
-
- const attribute = geometry.morphAttributes[ attributeName ][ i ];
- const gltfAttributeName = attributeName.toUpperCase();
-
- // Three.js morph attribute has absolute values while the one of glTF has relative values.
- //
- // glTF 2.0 Specification:
- // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets
-
- const baseAttribute = geometry.attributes[ attributeName ];
-
- if ( cache.attributes.has( this.getUID( attribute, true ) ) ) {
-
- target[ gltfAttributeName ] = cache.attributes.get( this.getUID( attribute, true ) );
- continue;
-
- }
-
- // Clones attribute not to override
- const relativeAttribute = attribute.clone();
-
- if ( ! geometry.morphTargetsRelative ) {
-
- for ( let j = 0, jl = attribute.count; j < jl; j ++ ) {
-
- for ( let a = 0; a < attribute.itemSize; a ++ ) {
-
- if ( a === 0 ) relativeAttribute.setX( j, attribute.getX( j ) - baseAttribute.getX( j ) );
- if ( a === 1 ) relativeAttribute.setY( j, attribute.getY( j ) - baseAttribute.getY( j ) );
- if ( a === 2 ) relativeAttribute.setZ( j, attribute.getZ( j ) - baseAttribute.getZ( j ) );
- if ( a === 3 ) relativeAttribute.setW( j, attribute.getW( j ) - baseAttribute.getW( j ) );
-
- }
-
- }
-
- }
-
- target[ gltfAttributeName ] = this.processAccessor( relativeAttribute, geometry );
- cache.attributes.set( this.getUID( baseAttribute, true ), target[ gltfAttributeName ] );
-
- }
-
- targets.push( target );
-
- weights.push( mesh.morphTargetInfluences[ i ] );
-
- if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
-
- }
-
- meshDef.weights = weights;
-
- if ( targetNames.length > 0 ) {
-
- meshDef.extras = {};
- meshDef.extras.targetNames = targetNames;
-
- }
-
- }
-
- const isMultiMaterial = Array.isArray( mesh.material );
-
- if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
-
- let didForceIndices = false;
-
- if ( isMultiMaterial && geometry.index === null ) {
-
- const indices = [];
-
- for ( let i = 0, il = geometry.attributes.position.count; i < il; i ++ ) {
-
- indices[ i ] = i;
-
- }
-
- geometry.setIndex( indices );
-
- didForceIndices = true;
-
- }
-
- const materials = isMultiMaterial ? mesh.material : [ mesh.material ];
- const groups = isMultiMaterial ? geometry.groups : [ { materialIndex: 0, start: undefined, count: undefined } ];
-
- for ( let i = 0, il = groups.length; i < il; i ++ ) {
-
- const primitive = {
- mode: mode,
- attributes: attributes,
- };
-
- this.serializeUserData( geometry, primitive );
-
- if ( targets.length > 0 ) primitive.targets = targets;
-
- if ( geometry.index !== null ) {
-
- let cacheKey = this.getUID( geometry.index );
-
- if ( groups[ i ].start !== undefined || groups[ i ].count !== undefined ) {
-
- cacheKey += ':' + groups[ i ].start + ':' + groups[ i ].count;
-
- }
-
- if ( cache.attributes.has( cacheKey ) ) {
-
- primitive.indices = cache.attributes.get( cacheKey );
-
- } else {
-
- primitive.indices = this.processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
- cache.attributes.set( cacheKey, primitive.indices );
-
- }
-
- if ( primitive.indices === null ) delete primitive.indices;
-
- }
-
- const material = await this.processMaterialAsync( materials[ groups[ i ].materialIndex ], geometry );
-
- if ( material !== null ) primitive.material = material;
-
- primitives.push( primitive );
-
- }
-
- if ( didForceIndices === true ) {
-
- geometry.setIndex( null );
-
- }
-
- meshDef.primitives = primitives;
-
- if ( ! json.meshes ) json.meshes = [];
-
- await this._invokeAllAsync( function ( ext ) {
-
- ext.writeMesh && ext.writeMesh( mesh, meshDef );
-
- } );
-
- const index = json.meshes.push( meshDef ) - 1;
- cache.meshes.set( meshCacheKey, index );
- return index;
-
- }
-
- /**
- * If a vertex attribute with a
- * [non-standard data type](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview)
- * is used, it is checked whether it is a valid data type according to the
- * [KHR_mesh_quantization](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_mesh_quantization/README.md)
- * extension.
- * In this case the extension is automatically added to the list of used extensions.
- *
- * @param {string} attributeName
- * @param {THREE.BufferAttribute} attribute
- */
- detectMeshQuantization( attributeName, attribute ) {
-
- if ( this.extensionsUsed[ KHR_MESH_QUANTIZATION ] ) return;
-
- let attrType = undefined;
-
- switch ( attribute.array.constructor ) {
-
- case Int8Array:
-
- attrType = 'byte';
-
- break;
-
- case Uint8Array:
-
- attrType = 'unsigned byte';
-
- break;
-
- case Int16Array:
-
- attrType = 'short';
-
- break;
-
- case Uint16Array:
-
- attrType = 'unsigned short';
-
- break;
-
- default:
-
- return;
-
- }
-
- if ( attribute.normalized ) attrType += ' normalized';
-
- const attrNamePrefix = attributeName.split( '_', 1 )[ 0 ];
-
- if ( KHR_mesh_quantization_ExtraAttrTypes[ attrNamePrefix ] && KHR_mesh_quantization_ExtraAttrTypes[ attrNamePrefix ].includes( attrType ) ) {
-
- this.extensionsUsed[ KHR_MESH_QUANTIZATION ] = true;
- this.extensionsRequired[ KHR_MESH_QUANTIZATION ] = true;
-
- }
-
- }
-
- /**
- * Process camera
- * @param {THREE.Camera} camera Camera to process
- * @return {number} Index of the processed mesh in the "camera" array
- */
- processCamera( camera ) {
-
- const json = this.json;
-
- if ( ! json.cameras ) json.cameras = [];
-
- const isOrtho = camera.isOrthographicCamera;
-
- const cameraDef = {
- type: isOrtho ? 'orthographic' : 'perspective'
- };
-
- if ( isOrtho ) {
-
- cameraDef.orthographic = {
- xmag: camera.right * 2,
- ymag: camera.top * 2,
- zfar: camera.far <= 0 ? 0.001 : camera.far,
- znear: camera.near < 0 ? 0 : camera.near
- };
-
- } else {
-
- cameraDef.perspective = {
- aspectRatio: camera.aspect,
- yfov: MathUtils.degToRad( camera.fov ),
- zfar: camera.far <= 0 ? 0.001 : camera.far,
- znear: camera.near < 0 ? 0 : camera.near
- };
-
- }
-
- // Question: Is saving "type" as name intentional?
- if ( camera.name !== '' ) cameraDef.name = camera.type;
-
- return json.cameras.push( cameraDef ) - 1;
-
- }
-
- /**
- * Creates glTF animation entry from AnimationClip object.
- *
- * Status:
- * - Only properties listed in PATH_PROPERTIES may be animated.
- *
- * @param {THREE.AnimationClip} clip
- * @param {THREE.Object3D} root
- * @return {?number}
- */
- processAnimation( clip, root ) {
-
- const json = this.json;
- const nodeMap = this.nodeMap;
-
- if ( ! json.animations ) json.animations = [];
-
- clip = GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
-
- const tracks = clip.tracks;
- const channels = [];
- const samplers = [];
-
- for ( let i = 0; i < tracks.length; ++ i ) {
-
- const track = tracks[ i ];
- const trackBinding = PropertyBinding.parseTrackName( track.name );
- let trackNode = PropertyBinding.findNode( root, trackBinding.nodeName );
- const trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];
-
- if ( trackBinding.objectName === 'bones' ) {
-
- if ( trackNode.isSkinnedMesh === true ) {
-
- trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );
-
- } else {
-
- trackNode = undefined;
-
- }
-
- }
-
- if ( ! trackNode || ! trackProperty ) {
-
- console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
- continue;
-
- }
-
- const inputItemSize = 1;
- let outputItemSize = track.values.length / track.times.length;
-
- if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {
-
- outputItemSize /= trackNode.morphTargetInfluences.length;
-
- }
-
- let interpolation;
-
- // @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE
-
- // Detecting glTF cubic spline interpolant by checking factory method's special property
- // GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
- // valid value from .getInterpolation().
- if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
-
- interpolation = 'CUBICSPLINE';
-
- // itemSize of CUBICSPLINE keyframe is 9
- // (VEC3 * 3: inTangent, splineVertex, and outTangent)
- // but needs to be stored as VEC3 so dividing by 3 here.
- outputItemSize /= 3;
-
- } else if ( track.getInterpolation() === InterpolateDiscrete ) {
-
- interpolation = 'STEP';
-
- } else {
-
- interpolation = 'LINEAR';
-
- }
-
- samplers.push( {
- input: this.processAccessor( new BufferAttribute( track.times, inputItemSize ) ),
- output: this.processAccessor( new BufferAttribute( track.values, outputItemSize ) ),
- interpolation: interpolation
- } );
-
- channels.push( {
- sampler: samplers.length - 1,
- target: {
- node: nodeMap.get( trackNode ),
- path: trackProperty
- }
- } );
-
- }
-
- const animationDef = {
- name: clip.name || 'clip_' + json.animations.length,
- samplers: samplers,
- channels: channels
- };
-
- this.serializeUserData( clip, animationDef );
-
- json.animations.push( animationDef );
-
- return json.animations.length - 1;
-
- }
-
- /**
- * @param {THREE.Object3D} object
- * @return {?number}
- */
- processSkin( object ) {
-
- const json = this.json;
- const nodeMap = this.nodeMap;
-
- const node = json.nodes[ nodeMap.get( object ) ];
-
- const skeleton = object.skeleton;
-
- if ( skeleton === undefined ) return null;
-
- const rootJoint = object.skeleton.bones[ 0 ];
-
- if ( rootJoint === undefined ) return null;
-
- const joints = [];
- const inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );
- const temporaryBoneInverse = new Matrix4();
-
- for ( let i = 0; i < skeleton.bones.length; ++ i ) {
-
- joints.push( nodeMap.get( skeleton.bones[ i ] ) );
- temporaryBoneInverse.copy( skeleton.boneInverses[ i ] );
- temporaryBoneInverse.multiply( object.bindMatrix ).toArray( inverseBindMatrices, i * 16 );
-
- }
-
- if ( json.skins === undefined ) json.skins = [];
-
- json.skins.push( {
- inverseBindMatrices: this.processAccessor( new BufferAttribute( inverseBindMatrices, 16 ) ),
- joints: joints,
- skeleton: nodeMap.get( rootJoint )
- } );
-
- const skinIndex = node.skin = json.skins.length - 1;
-
- return skinIndex;
-
- }
-
- /**
- * Process Object3D node
- * @param {THREE.Object3D} object Object3D to processNodeAsync
- * @return {Promise<number>} Index of the node in the nodes list
- */
- async processNodeAsync( object ) {
-
- const json = this.json;
- const options = this.options;
- const nodeMap = this.nodeMap;
-
- if ( ! json.nodes ) json.nodes = [];
-
- // Handle pivot by creating a container node
- if ( object.pivot !== null ) {
-
- return await this._processNodeWithPivotAsync( object );
-
- }
-
- const nodeDef = {};
-
- if ( options.trs ) {
-
- const rotation = object.quaternion.toArray();
- const position = object.position.toArray();
- const scale = object.scale.toArray();
-
- if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
-
- nodeDef.rotation = rotation;
-
- }
-
- if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
-
- nodeDef.translation = position;
-
- }
-
- if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
-
- nodeDef.scale = scale;
-
- }
-
- } else {
-
- if ( object.matrixAutoUpdate ) {
-
- object.updateMatrix();
-
- }
-
- if ( isIdentityMatrix( object.matrix ) === false ) {
-
- nodeDef.matrix = object.matrix.elements;
-
- }
-
- }
-
- // We don't export empty strings name because it represents no-name in Three.js.
- if ( object.name !== '' ) nodeDef.name = String( object.name );
-
- this.serializeUserData( object, nodeDef );
-
- if ( object.isMesh || object.isLine || object.isPoints ) {
-
- const meshIndex = await this.processMeshAsync( object );
-
- if ( meshIndex !== null ) nodeDef.mesh = meshIndex;
-
- } else if ( object.isCamera ) {
-
- nodeDef.camera = this.processCamera( object );
-
- }
-
- if ( object.isSkinnedMesh ) this.skins.push( object );
-
- const nodeIndex = json.nodes.push( nodeDef ) - 1;
- nodeMap.set( object, nodeIndex );
-
- if ( object.children.length > 0 ) {
-
- const children = [];
-
- for ( let i = 0, l = object.children.length; i < l; i ++ ) {
-
- const child = object.children[ i ];
-
- if ( child.visible || options.onlyVisible === false ) {
-
- const childNodeIndex = await this.processNodeAsync( child );
-
- if ( childNodeIndex !== null ) children.push( childNodeIndex );
-
- }
-
- }
-
- if ( children.length > 0 ) nodeDef.children = children;
-
- }
-
- await this._invokeAllAsync( function ( ext ) {
-
- ext.writeNode && ext.writeNode( object, nodeDef );
-
- } );
-
- return nodeIndex;
-
- }
-
- /**
- * Process Object3D node with pivot using container approach
- * @param {THREE.Object3D} object Object3D with pivot
- * @return {Promise<number>} Index of the container node
- */
- async _processNodeWithPivotAsync( object ) {
-
- const json = this.json;
- const options = this.options;
- const nodeMap = this.nodeMap;
-
- const pivot = object.pivot;
-
- // Container node: holds position + pivot offset, rotation, scale
- // Animations will target this node
- const containerDef = {};
-
- const rotation = object.quaternion.toArray();
- const position = [
- object.position.x + pivot.x,
- object.position.y + pivot.y,
- object.position.z + pivot.z
- ];
- const scale = object.scale.toArray();
-
- if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
-
- containerDef.rotation = rotation;
-
- }
-
- if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
-
- containerDef.translation = position;
-
- }
-
- if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
-
- containerDef.scale = scale;
-
- }
-
- // Store pivot in extras for round-trip reconstruction
- containerDef.extras = { pivot: pivot.toArray() };
-
- if ( object.name !== '' ) containerDef.name = String( object.name );
-
- this.serializeUserData( object, containerDef );
-
- const containerIndex = json.nodes.push( containerDef ) - 1;
-
- // Map original object to container so animations target it
- nodeMap.set( object, containerIndex );
-
- // Child node: holds mesh with -pivot offset
- const childDef = {};
-
- const childPosition = [ - pivot.x, - pivot.y, - pivot.z ];
-
- if ( ! equalArray( childPosition, [ 0, 0, 0 ] ) ) {
-
- childDef.translation = childPosition;
-
- }
-
- if ( object.isMesh || object.isLine || object.isPoints ) {
-
- const meshIndex = await this.processMeshAsync( object );
-
- if ( meshIndex !== null ) childDef.mesh = meshIndex;
-
- } else if ( object.isCamera ) {
-
- childDef.camera = this.processCamera( object );
-
- }
-
- if ( object.isSkinnedMesh ) this.skins.push( object );
-
- const childIndex = json.nodes.push( childDef ) - 1;
-
- // Build children array for container
- const containerChildren = [ childIndex ];
-
- // Process object's children as children of the child node
- if ( object.children.length > 0 ) {
-
- const grandchildren = [];
-
- for ( let i = 0, l = object.children.length; i < l; i ++ ) {
-
- const child = object.children[ i ];
-
- if ( child.visible || options.onlyVisible === false ) {
-
- const childNodeIndex = await this.processNodeAsync( child );
-
- if ( childNodeIndex !== null ) grandchildren.push( childNodeIndex );
-
- }
-
- }
-
- if ( grandchildren.length > 0 ) childDef.children = grandchildren;
-
- }
-
- containerDef.children = containerChildren;
-
- await this._invokeAllAsync( function ( ext ) {
-
- ext.writeNode && ext.writeNode( object, containerDef );
-
- } );
-
- return containerIndex;
-
- }
-
- /**
- * Process Scene
- * @param {Scene} scene Scene to process
- */
- async processSceneAsync( scene ) {
-
- const json = this.json;
- const options = this.options;
-
- if ( ! json.scenes ) {
-
- json.scenes = [];
- json.scene = 0;
-
- }
-
- const sceneDef = {};
-
- if ( scene.name !== '' ) sceneDef.name = scene.name;
-
- json.scenes.push( sceneDef );
-
- const nodes = [];
-
- for ( let i = 0, l = scene.children.length; i < l; i ++ ) {
-
- const child = scene.children[ i ];
-
- if ( child.visible || options.onlyVisible === false ) {
-
- const nodeIndex = await this.processNodeAsync( child );
-
- if ( nodeIndex !== null ) nodes.push( nodeIndex );
-
- }
-
- }
-
- if ( nodes.length > 0 ) sceneDef.nodes = nodes;
-
- this.serializeUserData( scene, sceneDef );
-
- }
-
- /**
- * Creates a Scene to hold a list of objects and parse it
- * @param {Array<THREE.Object3D>} objects List of objects to process
- */
- async processObjectsAsync( objects ) {
-
- const scene = new Scene();
- scene.name = 'AuxScene';
-
- for ( let i = 0; i < objects.length; i ++ ) {
-
- // We push directly to children instead of calling `add` to prevent
- // modify the .parent and break its original scene and hierarchy
- scene.children.push( objects[ i ] );
-
- }
-
- await this.processSceneAsync( scene );
-
- }
-
- /**
- * @param {THREE.Object3D|Array<THREE.Object3D>} input
- */
- async processInputAsync( input ) {
-
- const options = this.options;
-
- input = input instanceof Array ? input : [ input ];
-
- await this._invokeAllAsync( function ( ext ) {
-
- ext.beforeParse && ext.beforeParse( input );
-
- } );
-
- const objectsWithoutScene = [];
-
- for ( let i = 0; i < input.length; i ++ ) {
-
- if ( input[ i ] instanceof Scene ) {
-
- await this.processSceneAsync( input[ i ] );
-
- } else {
-
- objectsWithoutScene.push( input[ i ] );
-
- }
-
- }
-
- if ( objectsWithoutScene.length > 0 ) {
-
- await this.processObjectsAsync( objectsWithoutScene );
-
- }
-
- for ( let i = 0; i < this.skins.length; ++ i ) {
-
- this.processSkin( this.skins[ i ] );
-
- }
-
- // animations
-
- if ( input.length === 1 ) {
-
- // default: single input, flat animations array
-
- for ( let i = 0; i < options.animations.length; ++ i ) {
-
- this.processAnimation( options.animations[ i ], input[ 0 ] );
-
- }
-
- } else {
-
- // multi-input with multi-dimensional animations array
-
- for ( let i = 0; i < input.length; i ++ ) {
-
- const animations = options.animations[ i ] || [];
-
- for ( let j = 0; j < animations.length; ++ j ) {
-
- this.processAnimation( animations[ j ], input[ i ] );
-
- }
-
- }
-
- }
-
- await this._invokeAllAsync( function ( ext ) {
-
- ext.afterParse && ext.afterParse( input );
-
- } );
-
- }
-
- async _invokeAllAsync( func ) {
-
- for ( let i = 0, il = this.plugins.length; i < il; i ++ ) {
-
- await func( this.plugins[ i ] );
-
- }
-
- }
-
-}
-
-/**
- * Punctual Lights Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
- *
- * @private
- */
-class GLTFLightExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_lights_punctual';
-
- }
-
- writeNode( light, nodeDef ) {
-
- if ( ! light.isLight ) return;
-
- if ( ! light.isDirectionalLight && ! light.isPointLight && ! light.isSpotLight ) {
-
- console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.', light );
- return;
-
- }
-
- const writer = this.writer;
- const json = writer.json;
- const extensionsUsed = writer.extensionsUsed;
-
- const lightDef = {};
-
- if ( light.name ) lightDef.name = light.name;
-
- lightDef.color = light.color.toArray();
-
- lightDef.intensity = light.intensity;
-
- if ( light.isDirectionalLight ) {
-
- lightDef.type = 'directional';
-
- } else if ( light.isPointLight ) {
-
- lightDef.type = 'point';
-
- if ( light.distance > 0 ) lightDef.range = light.distance;
-
- } else if ( light.isSpotLight ) {
-
- lightDef.type = 'spot';
-
- if ( light.distance > 0 ) lightDef.range = light.distance;
-
- lightDef.spot = {};
- lightDef.spot.innerConeAngle = ( 1.0 - light.penumbra ) * light.angle;
- lightDef.spot.outerConeAngle = light.angle;
-
- }
-
- if ( light.decay !== undefined && light.decay !== 2 ) {
-
- console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, '
- + 'and expects light.decay=2.' );
-
- }
-
- if ( light.target
- && ( light.target.parent !== light
- || light.target.position.x !== 0
- || light.target.position.y !== 0
- || light.target.position.z !== - 1 ) ) {
-
- console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, '
- + 'make light.target a child of the light with position 0,0,-1.' );
-
- }
-
- if ( ! extensionsUsed[ this.name ] ) {
-
- json.extensions = json.extensions || {};
- json.extensions[ this.name ] = { lights: [] };
- extensionsUsed[ this.name ] = true;
-
- }
-
- const lights = json.extensions[ this.name ].lights;
- lights.push( lightDef );
-
- nodeDef.extensions = nodeDef.extensions || {};
- nodeDef.extensions[ this.name ] = { light: lights.length - 1 };
-
- }
-
-}
-
-/**
- * Unlit Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
- *
- * @private
- */
-class GLTFMaterialsUnlitExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_unlit';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshBasicMaterial ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = {};
-
- extensionsUsed[ this.name ] = true;
-
- materialDef.pbrMetallicRoughness.metallicFactor = 0.0;
- materialDef.pbrMetallicRoughness.roughnessFactor = 0.9;
-
- }
-
-}
-
-/**
- * Clearcoat Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
- *
- * @private
- */
-class GLTFMaterialsClearcoatExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_clearcoat';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || material.clearcoat === 0 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- extensionDef.clearcoatFactor = material.clearcoat;
-
- if ( material.clearcoatMap ) {
-
- const clearcoatMapDef = {
- index: await writer.processTextureAsync( material.clearcoatMap ),
- texCoord: material.clearcoatMap.channel
- };
- writer.applyTextureTransform( clearcoatMapDef, material.clearcoatMap );
- extensionDef.clearcoatTexture = clearcoatMapDef;
-
- }
-
- extensionDef.clearcoatRoughnessFactor = material.clearcoatRoughness;
-
- if ( material.clearcoatRoughnessMap ) {
-
- const clearcoatRoughnessMapDef = {
- index: await writer.processTextureAsync( material.clearcoatRoughnessMap ),
- texCoord: material.clearcoatRoughnessMap.channel
- };
- writer.applyTextureTransform( clearcoatRoughnessMapDef, material.clearcoatRoughnessMap );
- extensionDef.clearcoatRoughnessTexture = clearcoatRoughnessMapDef;
-
- }
-
- if ( material.clearcoatNormalMap ) {
-
- const clearcoatNormalMapDef = {
- index: await writer.processTextureAsync( material.clearcoatNormalMap ),
- texCoord: material.clearcoatNormalMap.channel
- };
-
- if ( material.clearcoatNormalScale.x !== 1 ) clearcoatNormalMapDef.scale = material.clearcoatNormalScale.x;
-
- writer.applyTextureTransform( clearcoatNormalMapDef, material.clearcoatNormalMap );
- extensionDef.clearcoatNormalTexture = clearcoatNormalMapDef;
-
- }
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
-
- }
-
-}
-
-/**
- * Materials dispersion Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_dispersion
- *
- * @private
- */
-class GLTFMaterialsDispersionExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_dispersion';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || material.dispersion === 0 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- extensionDef.dispersion = material.dispersion;
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Iridescence Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence
- *
- * @private
- */
-class GLTFMaterialsIridescenceExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_iridescence';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || material.iridescence === 0 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- extensionDef.iridescenceFactor = material.iridescence;
-
- if ( material.iridescenceMap ) {
-
- const iridescenceMapDef = {
- index: await writer.processTextureAsync( material.iridescenceMap ),
- texCoord: material.iridescenceMap.channel
- };
- writer.applyTextureTransform( iridescenceMapDef, material.iridescenceMap );
- extensionDef.iridescenceTexture = iridescenceMapDef;
-
- }
-
- extensionDef.iridescenceIor = material.iridescenceIOR;
- extensionDef.iridescenceThicknessMinimum = material.iridescenceThicknessRange[ 0 ];
- extensionDef.iridescenceThicknessMaximum = material.iridescenceThicknessRange[ 1 ];
-
- if ( material.iridescenceThicknessMap ) {
-
- const iridescenceThicknessMapDef = {
- index: await writer.processTextureAsync( material.iridescenceThicknessMap ),
- texCoord: material.iridescenceThicknessMap.channel
- };
- writer.applyTextureTransform( iridescenceThicknessMapDef, material.iridescenceThicknessMap );
- extensionDef.iridescenceThicknessTexture = iridescenceThicknessMapDef;
-
- }
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Transmission Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
- *
- * @private
- */
-class GLTFMaterialsTransmissionExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_transmission';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || material.transmission === 0 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- extensionDef.transmissionFactor = material.transmission;
-
- if ( material.transmissionMap ) {
-
- const transmissionMapDef = {
- index: await writer.processTextureAsync( material.transmissionMap ),
- texCoord: material.transmissionMap.channel
- };
- writer.applyTextureTransform( transmissionMapDef, material.transmissionMap );
- extensionDef.transmissionTexture = transmissionMapDef;
-
- }
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Materials Volume Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
- *
- * @private
- */
-class GLTFMaterialsVolumeExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_volume';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || material.transmission === 0 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- extensionDef.thicknessFactor = material.thickness;
-
- if ( material.thicknessMap ) {
-
- const thicknessMapDef = {
- index: await writer.processTextureAsync( material.thicknessMap ),
- texCoord: material.thicknessMap.channel
- };
- writer.applyTextureTransform( thicknessMapDef, material.thicknessMap );
- extensionDef.thicknessTexture = thicknessMapDef;
-
- }
-
- if ( material.attenuationDistance !== Infinity ) {
-
- extensionDef.attenuationDistance = material.attenuationDistance;
-
- }
-
- extensionDef.attenuationColor = material.attenuationColor.toArray();
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Materials ior Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior
- *
- * @private
- */
-class GLTFMaterialsIorExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_ior';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || material.ior === 1.5 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- extensionDef.ior = material.ior;
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Materials specular Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular
- *
- * @private
- */
-class GLTFMaterialsSpecularExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_specular';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || ( material.specularIntensity === 1.0 &&
- material.specularColor.equals( DEFAULT_SPECULAR_COLOR ) &&
- ! material.specularIntensityMap && ! material.specularColorMap ) ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- if ( material.specularIntensityMap ) {
-
- const specularIntensityMapDef = {
- index: await writer.processTextureAsync( material.specularIntensityMap ),
- texCoord: material.specularIntensityMap.channel
- };
- writer.applyTextureTransform( specularIntensityMapDef, material.specularIntensityMap );
- extensionDef.specularTexture = specularIntensityMapDef;
-
- }
-
- if ( material.specularColorMap ) {
-
- const specularColorMapDef = {
- index: await writer.processTextureAsync( material.specularColorMap ),
- texCoord: material.specularColorMap.channel
- };
- writer.applyTextureTransform( specularColorMapDef, material.specularColorMap );
- extensionDef.specularColorTexture = specularColorMapDef;
-
- }
-
- extensionDef.specularFactor = material.specularIntensity;
- extensionDef.specularColorFactor = material.specularColor.toArray();
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Sheen Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_sheen
- *
- * @private
- */
-class GLTFMaterialsSheenExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_sheen';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || material.sheen == 0.0 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- if ( material.sheenRoughnessMap ) {
-
- const sheenRoughnessMapDef = {
- index: await writer.processTextureAsync( material.sheenRoughnessMap ),
- texCoord: material.sheenRoughnessMap.channel
- };
- writer.applyTextureTransform( sheenRoughnessMapDef, material.sheenRoughnessMap );
- extensionDef.sheenRoughnessTexture = sheenRoughnessMapDef;
-
- }
-
- if ( material.sheenColorMap ) {
-
- const sheenColorMapDef = {
- index: await writer.processTextureAsync( material.sheenColorMap ),
- texCoord: material.sheenColorMap.channel
- };
- writer.applyTextureTransform( sheenColorMapDef, material.sheenColorMap );
- extensionDef.sheenColorTexture = sheenColorMapDef;
-
- }
-
- extensionDef.sheenRoughnessFactor = material.sheenRoughness;
- extensionDef.sheenColorFactor = material.sheenColor.toArray();
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Anisotropy Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_anisotropy
- *
- * @private
- */
-class GLTFMaterialsAnisotropyExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_anisotropy';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshPhysicalMaterial || material.anisotropy == 0.0 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- if ( material.anisotropyMap ) {
-
- const anisotropyMapDef = { index: await writer.processTextureAsync( material.anisotropyMap ) };
- writer.applyTextureTransform( anisotropyMapDef, material.anisotropyMap );
- extensionDef.anisotropyTexture = anisotropyMapDef;
-
- }
-
- extensionDef.anisotropyStrength = material.anisotropy;
- extensionDef.anisotropyRotation = material.anisotropyRotation;
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Materials Emissive Strength Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/blob/5768b3ce0ef32bc39cdf1bef10b948586635ead3/extensions/2.0/Khronos/KHR_materials_emissive_strength/README.md
- *
- * @private
- */
-class GLTFMaterialsEmissiveStrengthExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'KHR_materials_emissive_strength';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshStandardMaterial || material.emissiveIntensity === 1.0 ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- extensionDef.emissiveStrength = material.emissiveIntensity;
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-
-/**
- * Materials bump Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/EXT_materials_bump
- *
- * @private
- */
-class GLTFMaterialsBumpExtension {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'EXT_materials_bump';
-
- }
-
- async writeMaterialAsync( material, materialDef ) {
-
- if ( ! material.isMeshStandardMaterial || (
- material.bumpScale === 1 &&
- ! material.bumpMap ) ) return;
-
- const writer = this.writer;
- const extensionsUsed = writer.extensionsUsed;
-
- const extensionDef = {};
-
- if ( material.bumpMap ) {
-
- const bumpMapDef = {
- index: await writer.processTextureAsync( material.bumpMap ),
- texCoord: material.bumpMap.channel
- };
- writer.applyTextureTransform( bumpMapDef, material.bumpMap );
- extensionDef.bumpTexture = bumpMapDef;
-
- }
-
- extensionDef.bumpFactor = material.bumpScale;
-
- materialDef.extensions = materialDef.extensions || {};
- materialDef.extensions[ this.name ] = extensionDef;
-
- extensionsUsed[ this.name ] = true;
-
- }
-
-}
-
-/**
- * GPU Instancing Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_mesh_gpu_instancing
- *
- * @private
- */
-class GLTFMeshGpuInstancing {
-
- constructor( writer ) {
-
- this.writer = writer;
- this.name = 'EXT_mesh_gpu_instancing';
-
- }
-
- writeNode( object, nodeDef ) {
-
- if ( ! object.isInstancedMesh ) return;
-
- const writer = this.writer;
-
- const mesh = object;
-
- const translationAttr = new Float32Array( mesh.count * 3 );
- const rotationAttr = new Float32Array( mesh.count * 4 );
- const scaleAttr = new Float32Array( mesh.count * 3 );
-
- const matrix = new Matrix4();
- const position = new Vector3();
- const quaternion = new Quaternion();
- const scale = new Vector3();
-
- for ( let i = 0; i < mesh.count; i ++ ) {
-
- mesh.getMatrixAt( i, matrix );
- matrix.decompose( position, quaternion, scale );
-
- position.toArray( translationAttr, i * 3 );
- quaternion.toArray( rotationAttr, i * 4 );
- scale.toArray( scaleAttr, i * 3 );
-
- }
-
- const attributes = {
- TRANSLATION: writer.processAccessor( new BufferAttribute( translationAttr, 3 ) ),
- ROTATION: writer.processAccessor( new BufferAttribute( rotationAttr, 4 ) ),
- SCALE: writer.processAccessor( new BufferAttribute( scaleAttr, 3 ) ),
- };
-
- if ( mesh.instanceColor )
- attributes._COLOR_0 = writer.processAccessor( mesh.instanceColor );
-
- nodeDef.extensions = nodeDef.extensions || {};
- nodeDef.extensions[ this.name ] = { attributes };
-
- writer.extensionsUsed[ this.name ] = true;
- writer.extensionsRequired[ this.name ] = true;
-
- }
-
-}
-
-/**
- * Static utility functions
- *
- * @private
- */
-GLTFExporter.Utils = {
-
- insertKeyframe: function ( track, time ) {
-
- const tolerance = 0.001; // 1ms
- const valueSize = track.getValueSize();
-
- const times = new track.TimeBufferType( track.times.length + 1 );
- const values = new track.ValueBufferType( track.values.length + valueSize );
- const interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );
-
- let index;
-
- if ( track.times.length === 0 ) {
-
- times[ 0 ] = time;
-
- for ( let i = 0; i < valueSize; i ++ ) {
-
- values[ i ] = 0;
-
- }
-
- index = 0;
-
- } else if ( time < track.times[ 0 ] ) {
-
- if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;
-
- times[ 0 ] = time;
- times.set( track.times, 1 );
-
- values.set( interpolant.evaluate( time ), 0 );
- values.set( track.values, valueSize );
-
- index = 0;
-
- } else if ( time > track.times[ track.times.length - 1 ] ) {
-
- if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {
-
- return track.times.length - 1;
-
- }
-
- times[ times.length - 1 ] = time;
- times.set( track.times, 0 );
-
- values.set( track.values, 0 );
- values.set( interpolant.evaluate( time ), track.values.length );
-
- index = times.length - 1;
-
- } else {
-
- for ( let i = 0; i < track.times.length; i ++ ) {
-
- if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;
-
- if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {
-
- times.set( track.times.slice( 0, i + 1 ), 0 );
- times[ i + 1 ] = time;
- times.set( track.times.slice( i + 1 ), i + 2 );
-
- values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
- values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
- values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );
-
- index = i + 1;
-
- break;
-
- }
-
- }
-
- }
-
- track.times = times;
- track.values = values;
-
- return index;
-
- },
-
- mergeMorphTargetTracks: function ( clip, root ) {
-
- const tracks = [];
- const mergedTracks = {};
- const sourceTracks = clip.tracks;
-
- for ( let i = 0; i < sourceTracks.length; ++ i ) {
-
- let sourceTrack = sourceTracks[ i ];
- const sourceTrackBinding = PropertyBinding.parseTrackName( sourceTrack.name );
- const sourceTrackNode = PropertyBinding.findNode( root, sourceTrackBinding.nodeName );
-
- if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
-
- // Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
- tracks.push( sourceTrack );
- continue;
-
- }
-
- if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete
- && sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {
-
- if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
-
- // This should never happen, because glTF morph target animations
- // affect all targets already.
- throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );
-
- }
-
- console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );
-
- sourceTrack = sourceTrack.clone();
- sourceTrack.setInterpolation( InterpolateLinear );
-
- }
-
- const targetCount = sourceTrackNode.morphTargetInfluences.length;
- const targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];
-
- if ( targetIndex === undefined ) {
-
- throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );
-
- }
-
- let mergedTrack;
-
- // If this is the first time we've seen this object, create a new
- // track to store merged keyframe data for each morph target.
- if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {
-
- mergedTrack = sourceTrack.clone();
-
- const values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );
-
- for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
-
- values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];
-
- }
-
- // We need to take into consideration the intended target node
- // of our original un-merged morphTarget animation.
- mergedTrack.name = ( sourceTrackBinding.nodeName || '' ) + '.morphTargetInfluences';
- mergedTrack.values = values;
-
- mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
- tracks.push( mergedTrack );
-
- continue;
-
- }
-
- const sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );
-
- mergedTrack = mergedTracks[ sourceTrackNode.uuid ];
-
- // For every existing keyframe of the merged track, write a (possibly
- // interpolated) value from the source track.
- for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
-
- mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );
-
- }
-
- // For every existing keyframe of the source track, write a (possibly
- // new) keyframe to the merged track. Values from the previous loop may
- // be written again, but keyframes are de-duplicated.
- for ( let j = 0; j < sourceTrack.times.length; j ++ ) {
-
- const keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
- mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];
-
- }
-
- }
-
- clip.tracks = tracks;
-
- return clip;
-
- },
-
- toTypedBufferAttribute: function ( srcAttribute, TypedArray ) {
-
- const dstAttribute = new BufferAttribute( new TypedArray( srcAttribute.count * srcAttribute.itemSize ), srcAttribute.itemSize, false );
-
- if ( ! srcAttribute.normalized && ! srcAttribute.isInterleavedBufferAttribute ) {
-
- dstAttribute.array.set( srcAttribute.array );
-
- return dstAttribute;
-
- }
-
- for ( let i = 0, il = srcAttribute.count; i < il; i ++ ) {
-
- for ( let j = 0; j < srcAttribute.itemSize; j ++ ) {
-
- dstAttribute.setComponent( i, j, srcAttribute.getComponent( i, j ) );
-
- }
-
- }
-
- return dstAttribute;
-
- }
-
-};
-
-/**
- * Export options of `GLTFExporter`.
- *
- * @typedef {Object} GLTFExporter~Options
- * @property {boolean} [trs=false] - Export position, rotation and scale instead of matrix per node.
- * @property {boolean} [onlyVisible=true] - Export only visible 3D objects.
- * @property {boolean} [binary=false] - Export in binary (.glb) format, returning an ArrayBuffer.
- * @property {number} [maxTextureSize=Infinity] - Restricts the image maximum size (both width and height) to the given value.
- * @property {Array<AnimationClip>|Array<Array<AnimationClip>>} [animations=[]] - List of animations to be included in the export. When exporting a single 3D object or scene, this is a flat list of clips.
- * When exporting an array of multiple scenes, this must be a nested array with one list of clips per scene, matched to the input by index.
- * @property {boolean} [includeCustomExtensions=false] - Export custom glTF extensions defined on an object's `userData.gltfExtensions` property.
- * @property {string} [copyright=null] - Export with a copyright notice embedded in the glTF.
- **/
-
-/**
- * onDone callback of `GLTFExporter`.
- *
- * @callback GLTFExporter~OnDone
- * @param {ArrayBuffer|string} result - The generated .gltf (JSON) or .glb (binary).
- */
-
-/**
- * onError callback of `GLTFExporter`.
- *
- * @callback GLTFExporter~OnError
- * @param {Error} error - The error object.
- */
-
-export { GLTFExporter };
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/loaders/GLTFLoader.js b/public/bluebey-studio/vendor/three/examples/jsm/loaders/GLTFLoader.js
deleted file mode 100644
index cd95b20..0000000
--- a/public/bluebey-studio/vendor/three/examples/jsm/loaders/GLTFLoader.js
+++ /dev/null
@@ -1,4925 +0,0 @@
-import {
- AnimationClip,
- Bone,
- Box3,
- BufferAttribute,
- BufferGeometry,
- ClampToEdgeWrapping,
- Color,
- ColorManagement,
- DirectionalLight,
- DoubleSide,
- FileLoader,
- FrontSide,
- Group,
- ImageBitmapLoader,
- InstancedMesh,
- InterleavedBuffer,
- InterleavedBufferAttribute,
- Interpolant,
- InterpolateDiscrete,
- InterpolateLinear,
- Line,
- LineBasicMaterial,
- LineLoop,
- LineSegments,
- LinearFilter,
- LinearMipmapLinearFilter,
- LinearMipmapNearestFilter,
- LinearSRGBColorSpace,
- Loader,
- LoaderUtils,
- Material,
- MathUtils,
- Matrix4,
- Mesh,
- MeshBasicMaterial,
- MeshPhysicalMaterial,
- MeshStandardMaterial,
- MirroredRepeatWrapping,
- NearestFilter,
- NearestMipmapLinearFilter,
- NearestMipmapNearestFilter,
- NumberKeyframeTrack,
- Object3D,
- OrthographicCamera,
- PerspectiveCamera,
- PointLight,
- Points,
- PointsMaterial,
- PropertyBinding,
- Quaternion,
- QuaternionKeyframeTrack,
- RepeatWrapping,
- Skeleton,
- SkinnedMesh,
- Sphere,
- SpotLight,
- Texture,
- TextureLoader,
- TriangleFanDrawMode,
- TriangleStripDrawMode,
- Vector2,
- Vector3,
- VectorKeyframeTrack,
- SRGBColorSpace,
- InstancedBufferAttribute
-} from 'three';
-import { toTrianglesDrawMode } from '../utils/BufferGeometryUtils.js';
-import { clone } from '../utils/SkeletonUtils.js';
-
-/**
- * A loader for the glTF 2.0 format.
- *
- * [glTF](https://www.khronos.org/gltf/) (GL Transmission Format) is an [open format specification]{@link https://github.com/KhronosGroup/glTF/tree/main/specification/2.0)
- * for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf) or binary (.glb)
- * format. External files store textures (.jpg, .png) and additional binary data (.bin). A glTF asset may deliver
- * one or more scenes, including meshes, materials, textures, skins, skeletons, morph targets, animations, lights,
- * and/or cameras.
- *
- * `GLTFLoader` uses {@link ImageBitmapLoader} whenever possible. Be advised that image bitmaps are not
- * automatically GC-collected when they are no longer referenced, and they require special handling during
- * the disposal process.
- *
- * `GLTFLoader` supports the following glTF 2.0 extensions:
- * - KHR_draco_mesh_compression
- * - KHR_lights_punctual
- * - KHR_materials_anisotropy
- * - KHR_materials_clearcoat
- * - KHR_materials_dispersion
- * - KHR_materials_emissive_strength
- * - KHR_materials_ior
- * - KHR_materials_specular
- * - KHR_materials_transmission
- * - KHR_materials_iridescence
- * - KHR_materials_unlit
- * - KHR_materials_volume
- * - KHR_mesh_quantization
- * - KHR_meshopt_compression
- * - KHR_texture_basisu
- * - KHR_texture_transform
- * - EXT_materials_bump
- * - EXT_meshopt_compression
- * - EXT_mesh_gpu_instancing
- * - EXT_texture_avif
- * - EXT_texture_webp
- *
- * The following glTF 2.0 extensions are supported by separately registered plugins:
- * - KHR_gaussian_splatting
- * - [KHR_materials_variants](https://github.com/takahirox/three-gltf-extensions)
- * - [MSFT_texture_dds](https://github.com/takahirox/three-gltf-extensions)
- * - [KHR_animation_pointer](https://github.com/needle-tools/three-animation-pointer)
- * - [NEEDLE_progressive](https://github.com/needle-tools/gltf-progressive)
- *
- * ```js
- * const loader = new GLTFLoader();
- *
- * // Optional: Provide a DRACOLoader instance to decode compressed mesh data
- * const dracoLoader = new DRACOLoader();
- * dracoLoader.setDecoderPath( '/examples/jsm/libs/draco/' );
- * loader.setDRACOLoader( dracoLoader );
- *
- * const gltf = await loader.loadAsync( 'models/gltf/duck/duck.gltf' );
- * scene.add( gltf.scene );
- * ```
- *
- * @augments Loader
- * @three_import import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
- */
-class GLTFLoader extends Loader {
-
- /**
- * Constructs a new glTF loader.
- *
- * @param {LoadingManager} [manager] - The loading manager.
- */
- constructor( manager ) {
-
- super( manager );
-
- this.dracoLoader = null;
- this.ktx2Loader = null;
- this.meshoptDecoder = null;
-
- this.pluginCallbacks = [];
-
- this.register( function ( parser ) {
-
- return new GLTFMaterialsClearcoatExtension( parser );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFMaterialsDispersionExtension( parser );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFTextureBasisUExtension( parser );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFTextureWebPExtension( parser );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFTextureAVIFExtension( parser );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFMaterialsSheenExtension( parser );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFMaterialsTransmissionExtension( parser );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFMaterialsVolumeExtension( parser );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFMaterialsIorExtension( parser );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFMaterialsEmissiveStrengthExtension( parser );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFMaterialsSpecularExtension( parser );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFMaterialsIridescenceExtension( parser );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFMaterialsAnisotropyExtension( parser );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFMaterialsBumpExtension( parser );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFLightsExtension( parser );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFMeshoptCompression( parser, EXTENSIONS.EXT_MESHOPT_COMPRESSION );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFMeshoptCompression( parser, EXTENSIONS.KHR_MESHOPT_COMPRESSION );
-
- } );
-
- this.register( function ( parser ) {
-
- return new GLTFMeshGpuInstancing( parser );
-
- } );
-
- }
-
- /**
- * Starts loading from the given URL and passes the loaded glTF asset
- * to the `onLoad()` callback.
- *
- * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
- * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished.
- * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
- * @param {onErrorCallback} onError - Executed when errors occur.
- */
- load( url, onLoad, onProgress, onError ) {
-
- const scope = this;
-
- let resourcePath;
-
- if ( this.resourcePath !== '' ) {
-
- resourcePath = this.resourcePath;
-
- } else if ( this.path !== '' ) {
-
- // If a base path is set, resources will be relative paths from that plus the relative path of the gltf file
- // Example path = 'https://my-cnd-server.com/', url = 'assets/models/model.gltf'
- // resourcePath = 'https://my-cnd-server.com/assets/models/'
- // referenced resource 'model.bin' will be loaded from 'https://my-cnd-server.com/assets/models/model.bin'
- // referenced resource '../textures/texture.png' will be loaded from 'https://my-cnd-server.com/assets/textures/texture.png'
- const relativeUrl = LoaderUtils.extractUrlBase( url );
- resourcePath = LoaderUtils.resolveURL( relativeUrl, this.path );
-
- } else {
-
- resourcePath = LoaderUtils.extractUrlBase( url );
-
- }
-
- // Tells the LoadingManager to track an extra item, which resolves after
- // the model is fully loaded. This means the count of items loaded will
- // be incorrect, but ensures manager.onLoad() does not fire early.
- this.manager.itemStart( url );
-
- const _onError = function ( e ) {
-
- if ( onError ) {
-
- onError( e );
-
- } else {
-
- console.error( e );
-
- }
-
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
-
- };
-
- const loader = new FileLoader( this.manager );
-
- loader.setPath( this.path );
- loader.setResponseType( 'arraybuffer' );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( this.withCredentials );
-
- loader.load( url, function ( data ) {
-
- try {
-
- scope.parse( data, resourcePath, function ( gltf ) {
-
- onLoad( gltf );
-
- scope.manager.itemEnd( url );
-
- }, _onError );
-
- } catch ( e ) {
-
- _onError( e );
-
- }
-
- }, onProgress, _onError );
-
- }
-
- /**
- * Sets the given Draco loader to this loader. Required for decoding assets
- * compressed with the `KHR_draco_mesh_compression` extension.
- *
- * @param {DRACOLoader} dracoLoader - The Draco loader to set.
- * @return {GLTFLoader} A reference to this loader.
- */
- setDRACOLoader( dracoLoader ) {
-
- this.dracoLoader = dracoLoader;
- return this;
-
- }
-
- /**
- * Sets the given KTX2 loader to this loader. Required for loading KTX2
- * compressed textures.
- *
- * @param {KTX2Loader} ktx2Loader - The KTX2 loader to set.
- * @return {GLTFLoader} A reference to this loader.
- */
- setKTX2Loader( ktx2Loader ) {
-
- this.ktx2Loader = ktx2Loader;
- return this;
-
- }
-
- /**
- * Sets the given meshopt decoder. Required for decoding assets
- * compressed with the `EXT_meshopt_compression` extension.
- *
- * @param {Object} meshoptDecoder - The meshopt decoder to set.
- * @return {GLTFLoader} A reference to this loader.
- */
- setMeshoptDecoder( meshoptDecoder ) {
-
- this.meshoptDecoder = meshoptDecoder;
- return this;
-
- }
-
- /**
- * Registers a plugin callback. This API is internally used to implement the various
- * glTF extensions but can also used by third-party code to add additional logic
- * to the loader.
- *
- * @param {function(parser:GLTFParser)} callback - The callback function to register.
- * @return {GLTFLoader} A reference to this loader.
- */
- register( callback ) {
-
- if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
-
- this.pluginCallbacks.push( callback );
-
- }
-
- return this;
-
- }
-
- /**
- * Unregisters a plugin callback.
- *
- * @param {Function} callback - The callback function to unregister.
- * @return {GLTFLoader} A reference to this loader.
- */
- unregister( callback ) {
-
- if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
-
- this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
-
- }
-
- return this;
-
- }
-
- /**
- * Parses the given glTF data and returns the resulting group.
- *
- * @param {string|ArrayBuffer} data - The raw glTF data.
- * @param {string} path - The URL base path.
- * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished.
- * @param {onErrorCallback} onError - Executed when errors occur.
- */
- parse( data, path, onLoad, onError ) {
-
- let json;
- const extensions = {};
- const plugins = {};
- const textDecoder = new TextDecoder();
-
- if ( typeof data === 'string' ) {
-
- json = JSON.parse( data );
-
- } else if ( data instanceof ArrayBuffer ) {
-
- const magic = textDecoder.decode( new Uint8Array( data, 0, 4 ) );
-
- if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
-
- try {
-
- extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
-
- } catch ( error ) {
-
- if ( onError ) onError( error );
- return;
-
- }
-
- json = JSON.parse( extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content );
-
- } else {
-
- json = JSON.parse( textDecoder.decode( data ) );
-
- }
-
- } else {
-
- json = data;
-
- }
-
- if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
-
- if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
- return;
-
- }
-
- const parser = new GLTFParser( json, {
-
- path: path || this.resourcePath || '',
- crossOrigin: this.crossOrigin,
- requestHeader: this.requestHeader,
- manager: this.manager,
- ktx2Loader: this.ktx2Loader,
- meshoptDecoder: this.meshoptDecoder
-
- } );
-
- parser.fileLoader.setRequestHeader( this.requestHeader );
-
- for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {
-
- const plugin = this.pluginCallbacks[ i ]( parser );
-
- if ( ! plugin.name ) console.error( 'THREE.GLTFLoader: Invalid plugin found: missing name' );
-
- plugins[ plugin.name ] = plugin;
-
- // Workaround to avoid determining as unknown extension
- // in addUnknownExtensionsToUserData().
- // Remove this workaround if we move all the existing
- // extension handlers to plugin system
- extensions[ plugin.name ] = true;
-
- }
-
- if ( json.extensionsUsed ) {
-
- for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {
-
- const extensionName = json.extensionsUsed[ i ];
- const extensionsRequired = json.extensionsRequired || [];
-
- switch ( extensionName ) {
-
- case EXTENSIONS.KHR_MATERIALS_UNLIT:
- extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
- break;
-
- case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
- extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
- break;
-
- case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
- extensions[ extensionName ] = new GLTFTextureTransformExtension();
- break;
-
- case EXTENSIONS.KHR_MESH_QUANTIZATION:
- extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
- break;
-
- default:
-
- if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
-
- console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
-
- }
-
- }
-
- }
-
- }
-
- parser.setExtensions( extensions );
- parser.setPlugins( plugins );
- parser.parse( onLoad, onError );
-
- }
-
- /**
- * Async version of {@link GLTFLoader#parse}.
- *
- * @async
- * @param {string|ArrayBuffer} data - The raw glTF data.
- * @param {string} path - The URL base path.
- * @return {Promise<GLTFLoader~LoadObject>} A Promise that resolves with the loaded glTF when the parsing has been finished.
- */
- parseAsync( data, path ) {
-
- const scope = this;
-
- return new Promise( function ( resolve, reject ) {
-
- scope.parse( data, path, resolve, reject );
-
- } );
-
- }
-
-}
-
-/* GLTFREGISTRY */
-
-function GLTFRegistry() {
-
- let objects = {};
-
- return {
-
- get: function ( key ) {
-
- return objects[ key ];
-
- },
-
- add: function ( key, object ) {
-
- objects[ key ] = object;
-
- },
-
- remove: function ( key ) {
-
- delete objects[ key ];
-
- },
-
- removeAll: function () {
-
- objects = {};
-
- }
-
- };
-
-}
-
-/*********************************/
-/********** EXTENSIONS ***********/
-/*********************************/
-
-function getMaterialExtension( parser, materialIndex, extensionName ) {
-
- const materialDef = parser.json.materials[ materialIndex ];
-
- if ( materialDef.extensions && materialDef.extensions[ extensionName ] ) {
-
- return materialDef.extensions[ extensionName ];
-
- }
-
- return null;
-
-}
-
-const EXTENSIONS = {
- KHR_BINARY_GLTF: 'KHR_binary_glTF',
- KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
- KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
- KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
- KHR_MATERIALS_DISPERSION: 'KHR_materials_dispersion',
- KHR_MATERIALS_IOR: 'KHR_materials_ior',
- KHR_MATERIALS_SHEEN: 'KHR_materials_sheen',
- KHR_MATERIALS_SPECULAR: 'KHR_materials_specular',
- KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
- KHR_MATERIALS_IRIDESCENCE: 'KHR_materials_iridescence',
- KHR_MATERIALS_ANISOTROPY: 'KHR_materials_anisotropy',
- KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
- KHR_MATERIALS_VOLUME: 'KHR_materials_volume',
- KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
- KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
- KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
- KHR_MATERIALS_EMISSIVE_STRENGTH: 'KHR_materials_emissive_strength',
- EXT_MATERIALS_BUMP: 'EXT_materials_bump',
- EXT_TEXTURE_WEBP: 'EXT_texture_webp',
- EXT_TEXTURE_AVIF: 'EXT_texture_avif',
- EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression',
- KHR_MESHOPT_COMPRESSION: 'KHR_meshopt_compression',
- EXT_MESH_GPU_INSTANCING: 'EXT_mesh_gpu_instancing'
-};
-
-/**
- * Punctual Lights Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
- *
- * @private
- */
-class GLTFLightsExtension {
-
- constructor( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
-
- // Object3D instance caches
- this.cache = { refs: {}, uses: {} };
-
- }
-
- _markDefs() {
-
- const parser = this.parser;
- const nodeDefs = this.parser.json.nodes || [];
-
- for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
-
- const nodeDef = nodeDefs[ nodeIndex ];
-
- if ( nodeDef.extensions
- && nodeDef.extensions[ this.name ]
- && nodeDef.extensions[ this.name ].light !== undefined ) {
-
- parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
-
- }
-
- }
-
- }
-
- _loadLight( lightIndex ) {
-
- const parser = this.parser;
- const cacheKey = 'light:' + lightIndex;
- let dependency = parser.cache.get( cacheKey );
-
- if ( dependency ) return dependency;
-
- const json = parser.json;
- const extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
- const lightDefs = extensions.lights || [];
- const lightDef = lightDefs[ lightIndex ];
- let lightNode;
-
- const color = new Color( 0xffffff );
-
- if ( lightDef.color !== undefined ) color.setRGB( lightDef.color[ 0 ], lightDef.color[ 1 ], lightDef.color[ 2 ], LinearSRGBColorSpace );
-
- const range = lightDef.range !== undefined ? lightDef.range : 0;
-
- switch ( lightDef.type ) {
-
- case 'directional':
- lightNode = new DirectionalLight( color );
- lightNode.target.position.set( 0, 0, - 1 );
- lightNode.add( lightNode.target );
- break;
-
- case 'point':
- lightNode = new PointLight( color );
- lightNode.distance = range;
- break;
-
- case 'spot':
- lightNode = new SpotLight( color );
- lightNode.distance = range;
- // Handle spotlight properties.
- lightDef.spot = lightDef.spot || {};
- lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
- lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
- lightNode.angle = lightDef.spot.outerConeAngle;
- lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
- lightNode.target.position.set( 0, 0, - 1 );
- lightNode.add( lightNode.target );
- break;
-
- default:
- throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
-
- }
-
- // Some lights (e.g. spot) default to a position other than the origin. Reset the position
- // here, because node-level parsing will only override position if explicitly specified.
- lightNode.position.set( 0, 0, 0 );
-
- assignExtrasToUserData( lightNode, lightDef );
-
- if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
-
- lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
-
- dependency = Promise.resolve( lightNode );
-
- parser.cache.add( cacheKey, dependency );
-
- return dependency;
-
- }
-
- getDependency( type, index ) {
-
- if ( type !== 'light' ) return;
-
- return this._loadLight( index );
-
- }
-
- createNodeAttachment( nodeIndex ) {
-
- const self = this;
- const parser = this.parser;
- const json = parser.json;
- const nodeDef = json.nodes[ nodeIndex ];
- const lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
- const lightIndex = lightDef.light;
-
- if ( lightIndex === undefined ) return null;
-
- return this._loadLight( lightIndex ).then( function ( light ) {
-
- return parser._getNodeRef( self.cache, lightIndex, light );
-
- } );
-
- }
-
-}
-
-/**
- * Unlit Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
- *
- * @private
- */
-class GLTFMaterialsUnlitExtension {
-
- constructor() {
-
- this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
-
- }
-
- getMaterialType() {
-
- return MeshBasicMaterial;
-
- }
-
- extendParams( materialParams, materialDef, parser ) {
-
- const pending = [];
-
- materialParams.color = new Color( 1.0, 1.0, 1.0 );
- materialParams.opacity = 1.0;
-
- const metallicRoughness = materialDef.pbrMetallicRoughness;
-
- if ( metallicRoughness ) {
-
- if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
-
- const array = metallicRoughness.baseColorFactor;
-
- materialParams.color.setRGB( array[ 0 ], array[ 1 ], array[ 2 ], LinearSRGBColorSpace );
- materialParams.opacity = array[ 3 ];
-
- }
-
- if ( metallicRoughness.baseColorTexture !== undefined ) {
-
- pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture, SRGBColorSpace ) );
-
- }
-
- }
-
- return Promise.all( pending );
-
- }
-
-}
-
-/**
- * Materials Emissive Strength Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/blob/5768b3ce0ef32bc39cdf1bef10b948586635ead3/extensions/2.0/Khronos/KHR_materials_emissive_strength/README.md
- *
- * @private
- */
-class GLTFMaterialsEmissiveStrengthExtension {
-
- constructor( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.KHR_MATERIALS_EMISSIVE_STRENGTH;
-
- }
-
- extendMaterialParams( materialIndex, materialParams ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- if ( extension === null ) return Promise.resolve();
-
- if ( extension.emissiveStrength !== undefined ) {
-
- materialParams.emissiveIntensity = extension.emissiveStrength;
-
- }
-
- return Promise.resolve();
-
- }
-
-}
-
-/**
- * Clearcoat Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
- *
- * @private
- */
-class GLTFMaterialsClearcoatExtension {
-
- constructor( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
-
- }
-
- getMaterialType( materialIndex ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- return extension !== null ? MeshPhysicalMaterial : null;
-
- }
-
- extendMaterialParams( materialIndex, materialParams ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- if ( extension === null ) return Promise.resolve();
-
- const pending = [];
-
- if ( extension.clearcoatFactor !== undefined ) {
-
- materialParams.clearcoat = extension.clearcoatFactor;
-
- }
-
- if ( extension.clearcoatTexture !== undefined ) {
-
- pending.push( this.parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
-
- }
-
- if ( extension.clearcoatRoughnessFactor !== undefined ) {
-
- materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
-
- }
-
- if ( extension.clearcoatRoughnessTexture !== undefined ) {
-
- pending.push( this.parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
-
- }
-
- if ( extension.clearcoatNormalTexture !== undefined ) {
-
- pending.push( this.parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
-
- if ( extension.clearcoatNormalTexture.scale !== undefined ) {
-
- const scale = extension.clearcoatNormalTexture.scale;
-
- materialParams.clearcoatNormalScale = new Vector2( scale, scale );
-
- }
-
- }
-
- return Promise.all( pending );
-
- }
-
-}
-
-/**
- * Materials dispersion Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_dispersion
- *
- * @private
- */
-class GLTFMaterialsDispersionExtension {
-
- constructor( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.KHR_MATERIALS_DISPERSION;
-
- }
-
- getMaterialType( materialIndex ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- return extension !== null ? MeshPhysicalMaterial : null;
-
- }
-
- extendMaterialParams( materialIndex, materialParams ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- if ( extension === null ) return Promise.resolve();
-
- materialParams.dispersion = extension.dispersion !== undefined ? extension.dispersion : 0;
-
- return Promise.resolve();
-
- }
-
-}
-
-/**
- * Iridescence Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence
- *
- * @private
- */
-class GLTFMaterialsIridescenceExtension {
-
- constructor( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.KHR_MATERIALS_IRIDESCENCE;
-
- }
-
- getMaterialType( materialIndex ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- return extension !== null ? MeshPhysicalMaterial : null;
-
- }
-
- extendMaterialParams( materialIndex, materialParams ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- if ( extension === null ) return Promise.resolve();
-
- const pending = [];
-
- if ( extension.iridescenceFactor !== undefined ) {
-
- materialParams.iridescence = extension.iridescenceFactor;
-
- }
-
- if ( extension.iridescenceTexture !== undefined ) {
-
- pending.push( this.parser.assignTexture( materialParams, 'iridescenceMap', extension.iridescenceTexture ) );
-
- }
-
- if ( extension.iridescenceIor !== undefined ) {
-
- materialParams.iridescenceIOR = extension.iridescenceIor;
-
- }
-
- if ( materialParams.iridescenceThicknessRange === undefined ) {
-
- materialParams.iridescenceThicknessRange = [ 100, 400 ];
-
- }
-
- if ( extension.iridescenceThicknessMinimum !== undefined ) {
-
- materialParams.iridescenceThicknessRange[ 0 ] = extension.iridescenceThicknessMinimum;
-
- }
-
- if ( extension.iridescenceThicknessMaximum !== undefined ) {
-
- materialParams.iridescenceThicknessRange[ 1 ] = extension.iridescenceThicknessMaximum;
-
- }
-
- if ( extension.iridescenceThicknessTexture !== undefined ) {
-
- pending.push( this.parser.assignTexture( materialParams, 'iridescenceThicknessMap', extension.iridescenceThicknessTexture ) );
-
- }
-
- return Promise.all( pending );
-
- }
-
-}
-
-/**
- * Sheen Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_sheen
- *
- * @private
- */
-class GLTFMaterialsSheenExtension {
-
- constructor( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.KHR_MATERIALS_SHEEN;
-
- }
-
- getMaterialType( materialIndex ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- return extension !== null ? MeshPhysicalMaterial : null;
-
- }
-
- extendMaterialParams( materialIndex, materialParams ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- if ( extension === null ) return Promise.resolve();
-
- const pending = [];
-
- materialParams.sheenColor = new Color( 0, 0, 0 );
- materialParams.sheenRoughness = 0;
- materialParams.sheen = 1;
-
- if ( extension.sheenColorFactor !== undefined ) {
-
- const colorFactor = extension.sheenColorFactor;
- materialParams.sheenColor.setRGB( colorFactor[ 0 ], colorFactor[ 1 ], colorFactor[ 2 ], LinearSRGBColorSpace );
-
- }
-
- if ( extension.sheenRoughnessFactor !== undefined ) {
-
- materialParams.sheenRoughness = extension.sheenRoughnessFactor;
-
- }
-
- if ( extension.sheenColorTexture !== undefined ) {
-
- pending.push( this.parser.assignTexture( materialParams, 'sheenColorMap', extension.sheenColorTexture, SRGBColorSpace ) );
-
- }
-
- if ( extension.sheenRoughnessTexture !== undefined ) {
-
- pending.push( this.parser.assignTexture( materialParams, 'sheenRoughnessMap', extension.sheenRoughnessTexture ) );
-
- }
-
- return Promise.all( pending );
-
- }
-
-}
-
-/**
- * Transmission Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
- * Draft: https://github.com/KhronosGroup/glTF/pull/1698
- *
- * @private
- */
-class GLTFMaterialsTransmissionExtension {
-
- constructor( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
-
- }
-
- getMaterialType( materialIndex ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- return extension !== null ? MeshPhysicalMaterial : null;
-
- }
-
- extendMaterialParams( materialIndex, materialParams ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- if ( extension === null ) return Promise.resolve();
-
- const pending = [];
-
- if ( extension.transmissionFactor !== undefined ) {
-
- materialParams.transmission = extension.transmissionFactor;
-
- }
-
- if ( extension.transmissionTexture !== undefined ) {
-
- pending.push( this.parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
-
- }
-
- return Promise.all( pending );
-
- }
-
-}
-
-/**
- * Materials Volume Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
- *
- * @private
- */
-class GLTFMaterialsVolumeExtension {
-
- constructor( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.KHR_MATERIALS_VOLUME;
-
- }
-
- getMaterialType( materialIndex ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- return extension !== null ? MeshPhysicalMaterial : null;
-
- }
-
- extendMaterialParams( materialIndex, materialParams ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- if ( extension === null ) return Promise.resolve();
-
- const pending = [];
-
- materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0;
-
- if ( extension.thicknessTexture !== undefined ) {
-
- pending.push( this.parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) );
-
- }
-
- materialParams.attenuationDistance = extension.attenuationDistance || Infinity;
-
- const colorArray = extension.attenuationColor || [ 1, 1, 1 ];
- materialParams.attenuationColor = new Color().setRGB( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ], LinearSRGBColorSpace );
-
- return Promise.all( pending );
-
- }
-
-}
-
-/**
- * Materials ior Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior
- *
- * @private
- */
-class GLTFMaterialsIorExtension {
-
- constructor( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.KHR_MATERIALS_IOR;
-
- }
-
- getMaterialType( materialIndex ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- return extension !== null ? MeshPhysicalMaterial : null;
-
- }
-
- extendMaterialParams( materialIndex, materialParams ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- if ( extension === null ) return Promise.resolve();
-
- materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5;
-
- if ( materialParams.ior === 0 ) materialParams.ior = 1000; // see #26167
-
- return Promise.resolve();
-
- }
-
-}
-
-/**
- * Materials specular Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular
- *
- * @private
- */
-class GLTFMaterialsSpecularExtension {
-
- constructor( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.KHR_MATERIALS_SPECULAR;
-
- }
-
- getMaterialType( materialIndex ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- return extension !== null ? MeshPhysicalMaterial : null;
-
- }
-
- extendMaterialParams( materialIndex, materialParams ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- if ( extension === null ) return Promise.resolve();
-
- const pending = [];
-
- materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0;
-
- if ( extension.specularTexture !== undefined ) {
-
- pending.push( this.parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) );
-
- }
-
- const colorArray = extension.specularColorFactor || [ 1, 1, 1 ];
- materialParams.specularColor = new Color().setRGB( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ], LinearSRGBColorSpace );
-
- if ( extension.specularColorTexture !== undefined ) {
-
- pending.push( this.parser.assignTexture( materialParams, 'specularColorMap', extension.specularColorTexture, SRGBColorSpace ) );
-
- }
-
- return Promise.all( pending );
-
- }
-
-}
-
-
-/**
- * Materials bump Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/EXT_materials_bump
- *
- * @private
- */
-class GLTFMaterialsBumpExtension {
-
- constructor( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.EXT_MATERIALS_BUMP;
-
- }
-
- getMaterialType( materialIndex ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- return extension !== null ? MeshPhysicalMaterial : null;
-
- }
-
- extendMaterialParams( materialIndex, materialParams ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- if ( extension === null ) return Promise.resolve();
-
- const pending = [];
-
- materialParams.bumpScale = extension.bumpFactor !== undefined ? extension.bumpFactor : 1.0;
-
- if ( extension.bumpTexture !== undefined ) {
-
- pending.push( this.parser.assignTexture( materialParams, 'bumpMap', extension.bumpTexture ) );
-
- }
-
- return Promise.all( pending );
-
- }
-
-}
-
-/**
- * Materials anisotropy Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_anisotropy
- *
- * @private
- */
-class GLTFMaterialsAnisotropyExtension {
-
- constructor( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.KHR_MATERIALS_ANISOTROPY;
-
- }
-
- getMaterialType( materialIndex ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- return extension !== null ? MeshPhysicalMaterial : null;
-
- }
-
- extendMaterialParams( materialIndex, materialParams ) {
-
- const extension = getMaterialExtension( this.parser, materialIndex, this.name );
-
- if ( extension === null ) return Promise.resolve();
-
- const pending = [];
-
- if ( extension.anisotropyStrength !== undefined ) {
-
- materialParams.anisotropy = extension.anisotropyStrength;
-
- }
-
- if ( extension.anisotropyRotation !== undefined ) {
-
- materialParams.anisotropyRotation = extension.anisotropyRotation;
-
- }
-
- if ( extension.anisotropyTexture !== undefined ) {
-
- pending.push( this.parser.assignTexture( materialParams, 'anisotropyMap', extension.anisotropyTexture ) );
-
- }
-
- return Promise.all( pending );
-
- }
-
-}
-
-/**
- * BasisU Texture Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
- *
- * @private
- */
-class GLTFTextureBasisUExtension {
-
- constructor( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
-
- }
-
- loadTexture( textureIndex ) {
-
- const parser = this.parser;
- const json = parser.json;
-
- const textureDef = json.textures[ textureIndex ];
-
- if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
-
- return null;
-
- }
-
- const extension = textureDef.extensions[ this.name ];
- const loader = parser.options.ktx2Loader;
-
- if ( ! loader ) {
-
- if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
-
- throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
-
- } else {
-
- // Assumes that the extension is optional and that a fallback texture is present
- return null;
-
- }
-
- }
-
- return parser.loadTextureImage( textureIndex, extension.source, loader );
-
- }
-
-}
-
-/**
- * WebP Texture Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
- *
- * @private
- */
-class GLTFTextureWebPExtension {
-
- constructor( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
-
- }
-
- loadTexture( textureIndex ) {
-
- const name = this.name;
- const parser = this.parser;
- const json = parser.json;
-
- const textureDef = json.textures[ textureIndex ];
-
- if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
-
- return null;
-
- }
-
- const extension = textureDef.extensions[ name ];
- const source = json.images[ extension.source ];
-
- let loader = parser.textureLoader;
- if ( source.uri ) {
-
- const handler = parser.options.manager.getHandler( source.uri );
- if ( handler !== null ) loader = handler;
-
- }
-
- return parser.loadTextureImage( textureIndex, extension.source, loader );
-
- }
-
-}
-
-/**
- * AVIF Texture Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_avif
- *
- * @private
- */
-class GLTFTextureAVIFExtension {
-
- constructor( parser ) {
-
- this.parser = parser;
- this.name = EXTENSIONS.EXT_TEXTURE_AVIF;
-
- }
-
- loadTexture( textureIndex ) {
-
- const name = this.name;
- const parser = this.parser;
- const json = parser.json;
-
- const textureDef = json.textures[ textureIndex ];
-
- if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
-
- return null;
-
- }
-
- const extension = textureDef.extensions[ name ];
- const source = json.images[ extension.source ];
-
- let loader = parser.textureLoader;
- if ( source.uri ) {
-
- const handler = parser.options.manager.getHandler( source.uri );
- if ( handler !== null ) loader = handler;
-
- }
-
- return parser.loadTextureImage( textureIndex, extension.source, loader );
-
- }
-
-}
-
-/**
- * meshopt BufferView Compression Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
- *
- * @private
- */
-class GLTFMeshoptCompression {
-
- constructor( parser, name ) {
-
- this.name = name;
- this.parser = parser;
-
- }
-
- loadBufferView( index ) {
-
- const json = this.parser.json;
- const bufferView = json.bufferViews[ index ];
-
- if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
-
- const extensionDef = bufferView.extensions[ this.name ];
-
- const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
- const decoder = this.parser.options.meshoptDecoder;
-
- if ( ! decoder || ! decoder.supported ) {
-
- if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
-
- throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
-
- } else {
-
- // Assumes that the extension is optional and that fallback buffer data is present
- return null;
-
- }
-
- }
-
- return buffer.then( function ( res ) {
-
- const byteOffset = extensionDef.byteOffset || 0;
- const byteLength = extensionDef.byteLength || 0;
-
- const count = extensionDef.count;
- const stride = extensionDef.byteStride;
-
- const source = new Uint8Array( res, byteOffset, byteLength );
-
- if ( decoder.decodeGltfBufferAsync ) {
-
- return decoder.decodeGltfBufferAsync( count, stride, source, extensionDef.mode, extensionDef.filter ).then( function ( res ) {
-
- return res.buffer;
-
- } );
-
- } else {
-
- // Support for MeshoptDecoder 0.18 or earlier, without decodeGltfBufferAsync
- return decoder.ready.then( function () {
-
- const result = new ArrayBuffer( count * stride );
- decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
- return result;
-
- } );
-
- }
-
- } );
-
- } else {
-
- return null;
-
- }
-
- }
-
-}
-
-/**
- * GPU Instancing Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_mesh_gpu_instancing
- *
- * @private
- */
-class GLTFMeshGpuInstancing {
-
- constructor( parser ) {
-
- this.name = EXTENSIONS.EXT_MESH_GPU_INSTANCING;
- this.parser = parser;
-
- }
-
- createNodeMesh( nodeIndex ) {
-
- const json = this.parser.json;
- const nodeDef = json.nodes[ nodeIndex ];
-
- if ( ! nodeDef.extensions || ! nodeDef.extensions[ this.name ] ||
- nodeDef.mesh === undefined ) {
-
- return null;
-
- }
-
- const meshDef = json.meshes[ nodeDef.mesh ];
-
- // No Points or Lines + Instancing support yet
-
- for ( const primitive of meshDef.primitives ) {
-
- if ( primitive.mode !== WEBGL_CONSTANTS.TRIANGLES &&
- primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_STRIP &&
- primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_FAN &&
- primitive.mode !== undefined ) {
-
- return null;
-
- }
-
- }
-
- const extensionDef = nodeDef.extensions[ this.name ];
- const attributesDef = extensionDef.attributes;
-
- // @TODO: Can we support InstancedMesh + SkinnedMesh?
-
- const pending = [];
- const attributes = {};
-
- for ( const key in attributesDef ) {
-
- pending.push( this.parser.getDependency( 'accessor', attributesDef[ key ] ).then( accessor => {
-
- attributes[ key ] = accessor;
- return attributes[ key ];
-
- } ) );
-
- }
-
- if ( pending.length < 1 ) {
-
- return null;
-
- }
-
- pending.push( this.parser.createNodeMesh( nodeIndex ) );
-
- return Promise.all( pending ).then( results => {
-
- const nodeObject = results.pop();
- const meshes = nodeObject.isGroup ? nodeObject.children : [ nodeObject ];
- const count = results[ 0 ].count; // All attribute counts should be same
- const instancedMeshes = [];
-
- for ( const mesh of meshes ) {
-
- // Temporal variables
- const m = new Matrix4();
- const p = new Vector3();
- const q = new Quaternion();
- const s = new Vector3( 1, 1, 1 );
-
- const instancedMesh = new InstancedMesh( mesh.geometry, mesh.material, count );
-
- for ( let i = 0; i < count; i ++ ) {
-
- if ( attributes.TRANSLATION ) {
-
- p.fromBufferAttribute( attributes.TRANSLATION, i );
-
- }
-
- if ( attributes.ROTATION ) {
-
- q.fromBufferAttribute( attributes.ROTATION, i );
-
- }
-
- if ( attributes.SCALE ) {
-
- s.fromBufferAttribute( attributes.SCALE, i );
-
- }
-
- instancedMesh.setMatrixAt( i, m.compose( p, q, s ) );
-
- }
-
- // Add instance attributes to the geometry, excluding TRS.
-
- let instanceGeometry = null;
-
- for ( const attributeName in attributes ) {
-
- if ( attributeName === '_COLOR_0' ) {
-
- const attr = attributes[ attributeName ];
- instancedMesh.instanceColor = new InstancedBufferAttribute( attr.array, attr.itemSize, attr.normalized );
-
- } else if ( attributeName !== 'TRANSLATION' &&
- attributeName !== 'ROTATION' &&
- attributeName !== 'SCALE' ) {
-
- if ( instanceGeometry === null ) {
-
- // do a shallow clone of the goemetry so per-instance data are not shared
-
- const source = instancedMesh.geometry;
- instanceGeometry = new BufferGeometry();
- instanceGeometry.name = source.name;
-
- for ( const name in source.attributes ) instanceGeometry.setAttribute( name, source.attributes[ name ] );
- for ( const name in source.morphAttributes ) instanceGeometry.morphAttributes[ name ] = source.morphAttributes[ name ];
- if ( source.index !== null ) instanceGeometry.setIndex( source.index );
-
- instanceGeometry.morphTargetsRelative = source.morphTargetsRelative;
-
- for ( const group of source.groups ) instanceGeometry.addGroup( group.start, group.count, group.materialIndex );
-
- if ( source.boundingBox !== null ) instanceGeometry.boundingBox = source.boundingBox.clone();
- if ( source.boundingSphere !== null ) instanceGeometry.boundingSphere = source.boundingSphere.clone();
-
- instanceGeometry.drawRange.start = source.drawRange.start;
- instanceGeometry.drawRange.count = source.drawRange.count;
-
- instanceGeometry.userData = Object.assign( {}, source.userData );
-
- instancedMesh.geometry = instanceGeometry;
-
- }
-
- const attr = attributes[ attributeName ];
- instanceGeometry.setAttribute( attributeName, new InstancedBufferAttribute( attr.array, attr.itemSize, attr.normalized ) );
-
- }
-
- }
-
- // Just in case
- Object3D.prototype.copy.call( instancedMesh, mesh );
-
- this.parser.assignFinalMaterial( instancedMesh );
-
- instancedMeshes.push( instancedMesh );
-
- }
-
- if ( nodeObject.isGroup ) {
-
- nodeObject.clear();
-
- nodeObject.add( ... instancedMeshes );
-
- return nodeObject;
-
- }
-
- return instancedMeshes[ 0 ];
-
- } );
-
- }
-
-}
-
-/* BINARY EXTENSION */
-const BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
-const BINARY_EXTENSION_HEADER_LENGTH = 12;
-const BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
-
-class GLTFBinaryExtension {
-
- constructor( data ) {
-
- this.name = EXTENSIONS.KHR_BINARY_GLTF;
- this.content = null;
- this.body = null;
-
- const headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
- const textDecoder = new TextDecoder();
-
- this.header = {
- magic: textDecoder.decode( new Uint8Array( data.slice( 0, 4 ) ) ),
- version: headerView.getUint32( 4, true ),
- length: headerView.getUint32( 8, true )
- };
-
- if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
-
- throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
-
- } else if ( this.header.version < 2.0 ) {
-
- throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
-
- }
-
- const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
- const chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
- let chunkIndex = 0;
-
- while ( chunkIndex < chunkContentsLength ) {
-
- const chunkLength = chunkView.getUint32( chunkIndex, true );
- chunkIndex += 4;
-
- const chunkType = chunkView.getUint32( chunkIndex, true );
- chunkIndex += 4;
-
- if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
-
- const contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
- this.content = textDecoder.decode( contentArray );
-
- } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
-
- const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
- this.body = data.slice( byteOffset, byteOffset + chunkLength );
-
- }
-
- // Clients must ignore chunks with unknown types.
-
- chunkIndex += chunkLength;
-
- }
-
- if ( this.content === null ) {
-
- throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
-
- }
-
- }
-
-}
-
-/**
- * DRACO Mesh Compression Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
- *
- * @private
- */
-class GLTFDracoMeshCompressionExtension {
-
- constructor( json, dracoLoader ) {
-
- if ( ! dracoLoader ) {
-
- throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
-
- }
-
- this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
- this.json = json;
- this.dracoLoader = dracoLoader;
- this.dracoLoader.preload();
-
- }
-
- decodePrimitive( primitive, parser ) {
-
- const json = this.json;
- const dracoLoader = this.dracoLoader;
- const bufferViewIndex = primitive.extensions[ this.name ].bufferView;
- const gltfAttributeMap = primitive.extensions[ this.name ].attributes;
- const threeAttributeMap = {};
- const attributeNormalizedMap = {};
- const attributeTypeMap = {};
-
- for ( const attributeName in gltfAttributeMap ) {
-
- const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
-
- threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
-
- }
-
- for ( const attributeName in primitive.attributes ) {
-
- const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
-
- if ( gltfAttributeMap[ attributeName ] !== undefined ) {
-
- const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
- const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
-
- attributeTypeMap[ threeAttributeName ] = componentType.name;
- attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
-
- }
-
- }
-
- return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
-
- return new Promise( function ( resolve, reject ) {
-
- dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
-
- for ( const attributeName in geometry.attributes ) {
-
- const attribute = geometry.attributes[ attributeName ];
- const normalized = attributeNormalizedMap[ attributeName ];
-
- if ( normalized !== undefined ) attribute.normalized = normalized;
-
- }
-
- resolve( geometry );
-
- }, threeAttributeMap, attributeTypeMap, LinearSRGBColorSpace, reject );
-
- } );
-
- } );
-
- }
-
-}
-
-/**
- * Texture Transform Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
- *
- * @private
- */
-class GLTFTextureTransformExtension {
-
- constructor() {
-
- this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
-
- }
-
- extendTexture( texture, transform ) {
-
- if ( ( transform.texCoord === undefined || transform.texCoord === texture.channel )
- && transform.offset === undefined
- && transform.rotation === undefined
- && transform.scale === undefined ) {
-
- // See https://github.com/mrdoob/three.js/issues/21819.
- return texture;
-
- }
-
- texture = texture.clone();
-
- if ( transform.texCoord !== undefined ) {
-
- texture.channel = transform.texCoord;
-
- }
-
- if ( transform.offset !== undefined ) {
-
- texture.offset.fromArray( transform.offset );
-
- }
-
- if ( transform.rotation !== undefined ) {
-
- texture.rotation = transform.rotation;
-
- }
-
- if ( transform.scale !== undefined ) {
-
- texture.repeat.fromArray( transform.scale );
-
- }
-
- if ( transform.rotation !== undefined ) {
-
- // glTF's KHR_texture_transform order differs from three.js:
- // glTF defines the UV transform as T * R * S
- // three.js defines the UV transform as T * S * R
- //
- // To fix this, we need to override the matrix with the value computed per glTF spec
- // We still set the other fields so that you can inspect/export the resulting object.
-
- const c = Math.cos( texture.rotation );
- const s = Math.sin( texture.rotation );
-
- texture.matrix.set(
- texture.repeat.x * c, texture.repeat.y * s, texture.offset.x,
- - texture.repeat.x * s, texture.repeat.y * c, texture.offset.y,
- 0, 0, 1
- );
- texture.matrixAutoUpdate = false;
-
- }
-
- texture.needsUpdate = true;
-
- return texture;
-
- }
-
-}
-
-/**
- * Mesh Quantization Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
- *
- * @private
- */
-class GLTFMeshQuantizationExtension {
-
- constructor() {
-
- this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
-
- }
-
-}
-
-/*********************************/
-/********** INTERPOLATION ********/
-/*********************************/
-
-// Spline Interpolation
-// Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
-class GLTFCubicSplineInterpolant extends Interpolant {
-
- constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- super( parameterPositions, sampleValues, sampleSize, resultBuffer );
-
- }
-
- copySampleValue_( index ) {
-
- // Copies a sample value to the result buffer. See description of glTF
- // CUBICSPLINE values layout in interpolate_() function below.
-
- const result = this.resultBuffer,
- values = this.sampleValues,
- valueSize = this.valueSize,
- offset = index * valueSize * 3 + valueSize;
-
- for ( let i = 0; i !== valueSize; i ++ ) {
-
- result[ i ] = values[ offset + i ];
-
- }
-
- return result;
-
- }
-
- interpolate_( i1, t0, t, t1 ) {
-
- const result = this.resultBuffer;
- const values = this.sampleValues;
- const stride = this.valueSize;
-
- const stride2 = stride * 2;
- const stride3 = stride * 3;
-
- const td = t1 - t0;
-
- const p = ( t - t0 ) / td;
- const pp = p * p;
- const ppp = pp * p;
-
- const offset1 = i1 * stride3;
- const offset0 = offset1 - stride3;
-
- const s2 = - 2 * ppp + 3 * pp;
- const s3 = ppp - pp;
- const s0 = 1 - s2;
- const s1 = s3 - pp + p;
-
- // Layout of keyframe output values for CUBICSPLINE animations:
- // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
- for ( let i = 0; i !== stride; i ++ ) {
-
- const p0 = values[ offset0 + i + stride ]; // splineVertex_k
- const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
- const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
- const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
-
- result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
-
- }
-
- return result;
-
- }
-
-}
-
-const _quaternion = new Quaternion();
-
-class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant {
-
- interpolate_( i1, t0, t, t1 ) {
-
- const result = super.interpolate_( i1, t0, t, t1 );
-
- _quaternion.fromArray( result ).normalize().toArray( result );
-
- return result;
-
- }
-
-}
-
-
-/*********************************/
-/********** INTERNALS ************/
-/*********************************/
-
-/* CONSTANTS */
-
-const WEBGL_CONSTANTS = {
- FLOAT: 5126,
- //FLOAT_MAT2: 35674,
- FLOAT_MAT3: 35675,
- FLOAT_MAT4: 35676,
- FLOAT_VEC2: 35664,
- FLOAT_VEC3: 35665,
- FLOAT_VEC4: 35666,
- LINEAR: 9729,
- REPEAT: 10497,
- SAMPLER_2D: 35678,
- POINTS: 0,
- LINES: 1,
- LINE_LOOP: 2,
- LINE_STRIP: 3,
- TRIANGLES: 4,
- TRIANGLE_STRIP: 5,
- TRIANGLE_FAN: 6,
- UNSIGNED_BYTE: 5121,
- UNSIGNED_SHORT: 5123
-};
-
-const WEBGL_COMPONENT_TYPES = {
- 5120: Int8Array,
- 5121: Uint8Array,
- 5122: Int16Array,
- 5123: Uint16Array,
- 5125: Uint32Array,
- 5126: Float32Array
-};
-
-const WEBGL_FILTERS = {
- 9728: NearestFilter,
- 9729: LinearFilter,
- 9984: NearestMipmapNearestFilter,
- 9985: LinearMipmapNearestFilter,
- 9986: NearestMipmapLinearFilter,
- 9987: LinearMipmapLinearFilter
-};
-
-const WEBGL_WRAPPINGS = {
- 33071: ClampToEdgeWrapping,
- 33648: MirroredRepeatWrapping,
- 10497: RepeatWrapping
-};
-
-const WEBGL_TYPE_SIZES = {
- 'SCALAR': 1,
- 'VEC2': 2,
- 'VEC3': 3,
- 'VEC4': 4,
- 'MAT2': 4,
- 'MAT3': 9,
- 'MAT4': 16
-};
-
-const ATTRIBUTES = {
- POSITION: 'position',
- NORMAL: 'normal',
- TANGENT: 'tangent',
- TEXCOORD_0: 'uv',
- TEXCOORD_1: 'uv1',
- TEXCOORD_2: 'uv2',
- TEXCOORD_3: 'uv3',
- COLOR_0: 'color',
- WEIGHTS_0: 'skinWeight',
- JOINTS_0: 'skinIndex',
-};
-
-const PATH_PROPERTIES = {
- scale: 'scale',
- translation: 'position',
- rotation: 'quaternion',
- weights: 'morphTargetInfluences'
-};
-
-const INTERPOLATION = {
- CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
- // keyframe track will be initialized with a default interpolation type, then modified.
- LINEAR: InterpolateLinear,
- STEP: InterpolateDiscrete
-};
-
-const ALPHA_MODES = {
- OPAQUE: 'OPAQUE',
- MASK: 'MASK',
- BLEND: 'BLEND'
-};
-
-/**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
- *
- * @private
- * @param {Object<string, Material>} cache
- * @return {Material}
- */
-function createDefaultMaterial( cache ) {
-
- if ( cache[ 'DefaultMaterial' ] === undefined ) {
-
- cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
- color: 0xFFFFFF,
- emissive: 0x000000,
- metalness: 1,
- roughness: 1,
- transparent: false,
- depthTest: true,
- side: FrontSide
- } );
-
- }
-
- return cache[ 'DefaultMaterial' ];
-
-}
-
-function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
-
- // Add unknown glTF extensions to an object's userData.
-
- for ( const name in objectDef.extensions ) {
-
- if ( knownExtensions[ name ] === undefined ) {
-
- object.userData.gltfExtensions = object.userData.gltfExtensions || {};
- object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
-
- }
-
- }
-
-}
-
-/**
- *
- * @private
- * @param {Object3D|Material|BufferGeometry|Object|AnimationClip} object
- * @param {GLTF.definition} gltfDef
- */
-function assignExtrasToUserData( object, gltfDef ) {
-
- if ( gltfDef.extras !== undefined ) {
-
- if ( typeof gltfDef.extras === 'object' ) {
-
- Object.assign( object.userData, gltfDef.extras );
-
- } else {
-
- console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
-
- }
-
- }
-
-}
-
-/**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
- *
- * @private
- * @param {BufferGeometry} geometry
- * @param {Array<GLTF.Target>} targets
- * @param {GLTFParser} parser
- * @return {Promise<BufferGeometry>}
- */
-function addMorphTargets( geometry, targets, parser ) {
-
- let hasMorphPosition = false;
- let hasMorphNormal = false;
- let hasMorphColor = false;
-
- for ( let i = 0, il = targets.length; i < il; i ++ ) {
-
- const target = targets[ i ];
-
- if ( target.POSITION !== undefined ) hasMorphPosition = true;
- if ( target.NORMAL !== undefined ) hasMorphNormal = true;
- if ( target.COLOR_0 !== undefined ) hasMorphColor = true;
-
- if ( hasMorphPosition && hasMorphNormal && hasMorphColor ) break;
-
- }
-
- if ( ! hasMorphPosition && ! hasMorphNormal && ! hasMorphColor ) return Promise.resolve( geometry );
-
- const pendingPositionAccessors = [];
- const pendingNormalAccessors = [];
- const pendingColorAccessors = [];
-
- for ( let i = 0, il = targets.length; i < il; i ++ ) {
-
- const target = targets[ i ];
-
- if ( hasMorphPosition ) {
-
- const pendingAccessor = target.POSITION !== undefined
- ? parser.getDependency( 'accessor', target.POSITION )
- : geometry.attributes.position;
-
- pendingPositionAccessors.push( pendingAccessor );
-
- }
-
- if ( hasMorphNormal ) {
-
- const pendingAccessor = target.NORMAL !== undefined
- ? parser.getDependency( 'accessor', target.NORMAL )
- : geometry.attributes.normal;
-
- pendingNormalAccessors.push( pendingAccessor );
-
- }
-
- if ( hasMorphColor ) {
-
- const pendingAccessor = target.COLOR_0 !== undefined
- ? parser.getDependency( 'accessor', target.COLOR_0 )
- : geometry.attributes.color;
-
- pendingColorAccessors.push( pendingAccessor );
-
- }
-
- }
-
- return Promise.all( [
- Promise.all( pendingPositionAccessors ),
- Promise.all( pendingNormalAccessors ),
- Promise.all( pendingColorAccessors )
- ] ).then( function ( accessors ) {
-
- const morphPositions = accessors[ 0 ];
- const morphNormals = accessors[ 1 ];
- const morphColors = accessors[ 2 ];
-
- if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
- if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
- if ( hasMorphColor ) geometry.morphAttributes.color = morphColors;
- geometry.morphTargetsRelative = true;
-
- return geometry;
-
- } );
-
-}
-
-/**
- *
- * @private
- * @param {Mesh} mesh
- * @param {GLTF.Mesh} meshDef
- */
-function updateMorphTargets( mesh, meshDef ) {
-
- mesh.updateMorphTargets();
-
- if ( meshDef.weights !== undefined ) {
-
- for ( let i = 0, il = meshDef.weights.length; i < il; i ++ ) {
-
- mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
-
- }
-
- }
-
- // .extras has user-defined data, so check that .extras.targetNames is an array.
- if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
-
- const targetNames = meshDef.extras.targetNames;
-
- if ( mesh.morphTargetInfluences.length === targetNames.length ) {
-
- mesh.morphTargetDictionary = {};
-
- for ( let i = 0, il = targetNames.length; i < il; i ++ ) {
-
- mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
-
- }
-
- } else {
-
- console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
-
- }
-
- }
-
-}
-
-function createPrimitiveKey( primitiveDef ) {
-
- let geometryKey;
-
- const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
-
- if ( dracoExtension ) {
-
- geometryKey = 'draco:' + dracoExtension.bufferView
- + ':' + dracoExtension.indices
- + ':' + createAttributesKey( dracoExtension.attributes );
-
- } else {
-
- geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
-
- }
-
- if ( primitiveDef.targets !== undefined ) {
-
- for ( let i = 0, il = primitiveDef.targets.length; i < il; i ++ ) {
-
- geometryKey += ':' + createAttributesKey( primitiveDef.targets[ i ] );
-
- }
-
- }
-
- return geometryKey;
-
-}
-
-function createAttributesKey( attributes ) {
-
- let attributesKey = '';
-
- const keys = Object.keys( attributes ).sort();
-
- for ( let i = 0, il = keys.length; i < il; i ++ ) {
-
- attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
-
- }
-
- return attributesKey;
-
-}
-
-function getNormalizedComponentScale( constructor ) {
-
- // Reference:
- // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data
-
- switch ( constructor ) {
-
- case Int8Array:
- return 1 / 127;
-
- case Uint8Array:
- return 1 / 255;
-
- case Int16Array:
- return 1 / 32767;
-
- case Uint16Array:
- return 1 / 65535;
-
- default:
- throw new Error( 'THREE.GLTFLoader: Unsupported normalized accessor component type.' );
-
- }
-
-}
-
-function getImageURIMimeType( uri ) {
-
- if ( uri.search( /\.jpe?g($|\?)/i ) > 0 || uri.search( /^data\:image\/jpeg/ ) === 0 ) return 'image/jpeg';
- if ( uri.search( /\.webp($|\?)/i ) > 0 || uri.search( /^data\:image\/webp/ ) === 0 ) return 'image/webp';
- if ( uri.search( /\.ktx2($|\?)/i ) > 0 || uri.search( /^data\:image\/ktx2/ ) === 0 ) return 'image/ktx2';
-
- return 'image/png';
-
-}
-
-const _identityMatrix = new Matrix4();
-
-/* GLTF PARSER */
-
-class GLTFParser {
-
- constructor( json = {}, options = {} ) {
-
- this.json = json;
- this.extensions = {};
- this.plugins = {};
- this.options = options;
-
- // loader object cache
- this.cache = new GLTFRegistry();
-
- // associations between Three.js objects and glTF elements
- this.associations = new Map();
-
- // BufferGeometry caching
- this.primitiveCache = {};
-
- // Node cache
- this.nodeCache = {};
-
- // Object3D instance caches
- this.meshCache = { refs: {}, uses: {} };
- this.cameraCache = { refs: {}, uses: {} };
- this.lightCache = { refs: {}, uses: {} };
-
- this.sourceCache = {};
- this.textureCache = {};
-
- // Track node names, to ensure no duplicates
- this.nodeNamesUsed = {};
-
- // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
- // expensive work of uploading a texture to the GPU off the main thread.
-
- let isSafari = false;
- let safariVersion = - 1;
- let isFirefox = false;
- let firefoxVersion = - 1;
-
- if ( typeof navigator !== 'undefined' && typeof navigator.userAgent !== 'undefined' ) {
-
- const userAgent = navigator.userAgent;
-
- isSafari = /^((?!chrome|android).)*safari/i.test( userAgent ) === true;
- const safariMatch = userAgent.match( /Version\/(\d+)/ );
- safariVersion = isSafari && safariMatch ? parseInt( safariMatch[ 1 ], 10 ) : - 1;
-
- isFirefox = userAgent.indexOf( 'Firefox' ) > - 1;
- firefoxVersion = isFirefox ? userAgent.match( /Firefox\/([0-9]+)\./ )[ 1 ] : - 1;
-
- }
-
- if ( typeof createImageBitmap === 'undefined' || ( isSafari && safariVersion < 17 ) || ( isFirefox && firefoxVersion < 98 ) ) {
-
- this.textureLoader = new TextureLoader( this.options.manager );
-
- } else {
-
- this.textureLoader = new ImageBitmapLoader( this.options.manager );
-
- }
-
- this.textureLoader.setCrossOrigin( this.options.crossOrigin );
- this.textureLoader.setRequestHeader( this.options.requestHeader );
-
- this.fileLoader = new FileLoader( this.options.manager );
- this.fileLoader.setResponseType( 'arraybuffer' );
-
- if ( this.options.crossOrigin === 'use-credentials' ) {
-
- this.fileLoader.setWithCredentials( true );
-
- }
-
- }
-
- setExtensions( extensions ) {
-
- this.extensions = extensions;
-
- }
-
- setPlugins( plugins ) {
-
- this.plugins = plugins;
-
- }
-
- parse( onLoad, onError ) {
-
- const parser = this;
- const json = this.json;
- const extensions = this.extensions;
-
- // Clear the loader cache
- this.cache.removeAll();
- this.nodeCache = {};
-
- // Mark the special nodes/meshes in json for efficient parse
- this._invokeAll( function ( ext ) {
-
- return ext._markDefs && ext._markDefs();
-
- } );
-
- Promise.all( this._invokeAll( function ( ext ) {
-
- return ext.beforeRoot && ext.beforeRoot();
-
- } ) ).then( function () {
-
- return Promise.all( [
-
- parser.getDependencies( 'scene' ),
- parser.getDependencies( 'animation' ),
- parser.getDependencies( 'camera' ),
-
- ] );
-
- } ).then( function ( dependencies ) {
-
- const result = {
- scene: dependencies[ 0 ][ json.scene || 0 ],
- scenes: dependencies[ 0 ],
- animations: dependencies[ 1 ],
- cameras: dependencies[ 2 ],
- asset: json.asset,
- parser: parser,
- userData: {}
- };
-
- addUnknownExtensionsToUserData( extensions, result, json );
-
- assignExtrasToUserData( result, json );
-
- return Promise.all( parser._invokeAll( function ( ext ) {
-
- return ext.afterRoot && ext.afterRoot( result );
-
- } ) ).then( function () {
-
- for ( const scene of result.scenes ) {
-
- scene.updateMatrixWorld();
-
- }
-
- onLoad( result );
-
- } );
-
- } ).catch( onError );
-
- }
-
- /**
- * Marks the special nodes/meshes in json for efficient parse.
- *
- * @private
- */
- _markDefs() {
-
- const nodeDefs = this.json.nodes || [];
- const skinDefs = this.json.skins || [];
- const meshDefs = this.json.meshes || [];
-
- // Nothing in the node definition indicates whether it is a Bone or an
- // Object3D. Use the skins' joint references to mark bones.
- for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
-
- const joints = skinDefs[ skinIndex ].joints;
-
- for ( let i = 0, il = joints.length; i < il; i ++ ) {
-
- nodeDefs[ joints[ i ] ].isBone = true;
-
- }
-
- }
-
- // Iterate over all nodes, marking references to shared resources,
- // as well as skeleton joints.
- for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
-
- const nodeDef = nodeDefs[ nodeIndex ];
-
- if ( nodeDef.mesh !== undefined ) {
-
- this._addNodeRef( this.meshCache, nodeDef.mesh );
-
- // Nothing in the mesh definition indicates whether it is
- // a SkinnedMesh or Mesh. Use the node's mesh reference
- // to mark SkinnedMesh if node has skin.
- if ( nodeDef.skin !== undefined ) {
-
- meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
-
- }
-
- }
-
- if ( nodeDef.camera !== undefined ) {
-
- this._addNodeRef( this.cameraCache, nodeDef.camera );
-
- }
-
- }
-
- }
-
- /**
- * Counts references to shared node / Object3D resources. These resources
- * can be reused, or "instantiated", at multiple nodes in the scene
- * hierarchy. Mesh, Camera, and Light instances are instantiated and must
- * be marked. Non-scenegraph resources (like Materials, Geometries, and
- * Textures) can be reused directly and are not marked here.
- *
- * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
- *
- * @private
- * @param {Object} cache
- * @param {Object3D} index
- */
- _addNodeRef( cache, index ) {
-
- if ( index === undefined ) return;
-
- if ( cache.refs[ index ] === undefined ) {
-
- cache.refs[ index ] = cache.uses[ index ] = 0;
-
- }
-
- cache.refs[ index ] ++;
-
- }
-
- /**
- * Returns a reference to a shared resource, cloning it if necessary.
- *
- * @private
- * @param {Object} cache
- * @param {number} index
- * @param {Object} object
- * @return {Object}
- */
- _getNodeRef( cache, index, object ) {
-
- if ( cache.refs[ index ] <= 1 ) return object;
-
- const ref = object.clone();
-
- // Propagates mappings to the cloned object, prevents mappings on the
- // original object from being lost.
- const updateMappings = ( original, clone ) => {
-
- const mappings = this.associations.get( original );
- if ( mappings != null ) {
-
- this.associations.set( clone, mappings );
-
- }
-
- for ( const [ i, child ] of original.children.entries() ) {
-
- updateMappings( child, clone.children[ i ] );
-
- }
-
- };
-
- updateMappings( object, ref );
-
- ref.name += '_instance_' + ( cache.uses[ index ] ++ );
-
- return ref;
-
- }
-
- _invokeOne( func ) {
-
- const extensions = Object.values( this.plugins );
- extensions.push( this );
-
- for ( let i = 0; i < extensions.length; i ++ ) {
-
- const result = func( extensions[ i ] );
-
- if ( result ) return result;
-
- }
-
- return null;
-
- }
-
- _invokeAll( func ) {
-
- const extensions = Object.values( this.plugins );
- extensions.unshift( this );
-
- const pending = [];
-
- for ( let i = 0; i < extensions.length; i ++ ) {
-
- const result = func( extensions[ i ] );
-
- if ( result ) pending.push( result );
-
- }
-
- return pending;
-
- }
-
- /**
- * Requests the specified dependency asynchronously, with caching.
- *
- * @private
- * @param {string} type
- * @param {number} index
- * @return {Promise<Object3D|Material|Texture|AnimationClip|ArrayBuffer|Object>}
- */
- getDependency( type, index ) {
-
- const cacheKey = type + ':' + index;
- let dependency = this.cache.get( cacheKey );
-
- if ( ! dependency ) {
-
- switch ( type ) {
-
- case 'scene':
- dependency = this.loadScene( index );
- break;
-
- case 'node':
- dependency = this._invokeOne( function ( ext ) {
-
- return ext.loadNode && ext.loadNode( index );
-
- } );
- break;
-
- case 'mesh':
- dependency = this._invokeOne( function ( ext ) {
-
- return ext.loadMesh && ext.loadMesh( index );
-
- } );
- break;
-
- case 'accessor':
- dependency = this.loadAccessor( index );
- break;
-
- case 'bufferView':
- dependency = this._invokeOne( function ( ext ) {
-
- return ext.loadBufferView && ext.loadBufferView( index );
-
- } );
- break;
-
- case 'buffer':
- dependency = this.loadBuffer( index );
- break;
-
- case 'material':
- dependency = this._invokeOne( function ( ext ) {
-
- return ext.loadMaterial && ext.loadMaterial( index );
-
- } );
- break;
-
- case 'texture':
- dependency = this._invokeOne( function ( ext ) {
-
- return ext.loadTexture && ext.loadTexture( index );
-
- } );
- break;
-
- case 'skin':
- dependency = this.loadSkin( index );
- break;
-
- case 'animation':
- dependency = this._invokeOne( function ( ext ) {
-
- return ext.loadAnimation && ext.loadAnimation( index );
-
- } );
- break;
-
- case 'camera':
- dependency = this.loadCamera( index );
- break;
-
- default:
- dependency = this._invokeOne( function ( ext ) {
-
- return ext != this && ext.getDependency && ext.getDependency( type, index );
-
- } );
-
- if ( ! dependency ) {
-
- throw new Error( 'Unknown type: ' + type );
-
- }
-
- break;
-
- }
-
- this.cache.add( cacheKey, dependency );
-
- }
-
- return dependency;
-
- }
-
- /**
- * Requests all dependencies of the specified type asynchronously, with caching.
- *
- * @private
- * @param {string} type
- * @return {Promise<Array<Object>>}
- */
- getDependencies( type ) {
-
- let dependencies = this.cache.get( type );
-
- if ( ! dependencies ) {
-
- const parser = this;
- const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
-
- dependencies = Promise.all( defs.map( function ( def, index ) {
-
- return parser.getDependency( type, index );
-
- } ) );
-
- this.cache.add( type, dependencies );
-
- }
-
- return dependencies;
-
- }
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
- *
- * @private
- * @param {number} bufferIndex
- * @return {Promise<ArrayBuffer>}
- */
- loadBuffer( bufferIndex ) {
-
- const bufferDef = this.json.buffers[ bufferIndex ];
- const loader = this.fileLoader;
-
- if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
-
- throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
-
- }
-
- // If present, GLB container is required to be the first buffer.
- if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
-
- return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
-
- }
-
- const options = this.options;
-
- return new Promise( function ( resolve, reject ) {
-
- loader.load( LoaderUtils.resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
-
- reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
-
- } );
-
- } );
-
- }
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
- *
- * @private
- * @param {number} bufferViewIndex
- * @return {Promise<ArrayBuffer>}
- */
- loadBufferView( bufferViewIndex ) {
-
- const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
-
- return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
-
- const byteLength = bufferViewDef.byteLength || 0;
- const byteOffset = bufferViewDef.byteOffset || 0;
- return buffer.slice( byteOffset, byteOffset + byteLength );
-
- } );
-
- }
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
- *
- * @private
- * @param {number} accessorIndex
- * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
- */
- loadAccessor( accessorIndex ) {
-
- const parser = this;
- const json = this.json;
-
- const accessorDef = this.json.accessors[ accessorIndex ];
-
- if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
-
- const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
- const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
- const normalized = accessorDef.normalized === true;
-
- const array = new TypedArray( accessorDef.count * itemSize );
- return Promise.resolve( new BufferAttribute( array, itemSize, normalized ) );
-
- }
-
- const pendingBufferViews = [];
-
- if ( accessorDef.bufferView !== undefined ) {
-
- pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
-
- } else {
-
- pendingBufferViews.push( null );
-
- }
-
- if ( accessorDef.sparse !== undefined ) {
-
- pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
- pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
-
- }
-
- return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
-
- const bufferView = bufferViews[ 0 ];
-
- const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
- const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
-
- // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
- const elementBytes = TypedArray.BYTES_PER_ELEMENT;
- const itemBytes = elementBytes * itemSize;
- const byteOffset = accessorDef.byteOffset || 0;
- const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
- const normalized = accessorDef.normalized === true;
- let array, bufferAttribute;
-
- // The buffer is not interleaved if the stride is the item size in bytes.
- if ( byteStride && byteStride !== itemBytes ) {
-
- // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
- // This makes sure that IBA.count reflects accessor.count properly
- const ibSlice = Math.floor( byteOffset / byteStride );
- const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
- let ib = parser.cache.get( ibCacheKey );
-
- if ( ! ib ) {
-
- array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
-
- // Integer parameters to IB/IBA are in array elements, not bytes.
- ib = new InterleavedBuffer( array, byteStride / elementBytes );
-
- parser.cache.add( ibCacheKey, ib );
-
- }
-
- bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
-
- } else {
-
- if ( bufferView === null ) {
-
- array = new TypedArray( accessorDef.count * itemSize );
-
- } else {
-
- array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
-
- }
-
- bufferAttribute = new BufferAttribute( array, itemSize, normalized );
-
- }
-
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
- if ( accessorDef.sparse !== undefined ) {
-
- const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
- const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
-
- const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
- const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
-
- const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
- const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
-
- if ( bufferView !== null ) {
-
- // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
- bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
-
- }
-
- // Ignore normalized since we copy from sparse
- bufferAttribute.normalized = false;
-
- for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {
-
- const index = sparseIndices[ i ];
-
- bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
- if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
- if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
- if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
- if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
-
- }
-
- bufferAttribute.normalized = normalized;
-
- }
-
- return bufferAttribute;
-
- } );
-
- }
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
- *
- * @private
- * @param {number} textureIndex
- * @return {Promise<?Texture>}
- */
- loadTexture( textureIndex ) {
-
- const json = this.json;
- const options = this.options;
- const textureDef = json.textures[ textureIndex ];
- const sourceIndex = textureDef.source;
- const sourceDef = json.images[ sourceIndex ];
-
- let loader = this.textureLoader;
-
- if ( sourceDef.uri ) {
-
- const handler = options.manager.getHandler( sourceDef.uri );
- if ( handler !== null ) loader = handler;
-
- }
-
- return this.loadTextureImage( textureIndex, sourceIndex, loader );
-
- }
-
- loadTextureImage( textureIndex, sourceIndex, loader ) {
-
- const parser = this;
- const json = this.json;
-
- const textureDef = json.textures[ textureIndex ];
- const sourceDef = json.images[ sourceIndex ];
-
- const cacheKey = ( sourceDef.uri || sourceDef.bufferView ) + ':' + textureDef.sampler;
-
- if ( this.textureCache[ cacheKey ] ) {
-
- // See https://github.com/mrdoob/three.js/issues/21559.
- return this.textureCache[ cacheKey ];
-
- }
-
- const promise = this.loadImageSource( sourceIndex, loader ).then( function ( texture ) {
-
- texture.flipY = false;
-
- texture.name = textureDef.name || sourceDef.name || '';
-
- if ( texture.name === '' && typeof sourceDef.uri === 'string' && sourceDef.uri.startsWith( 'data:image/' ) === false ) {
-
- texture.name = sourceDef.uri;
-
- }
-
- const samplers = json.samplers || {};
- const sampler = samplers[ textureDef.sampler ] || {};
-
- texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
- texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
- texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
- texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
- texture.generateMipmaps = ! texture.isCompressedTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
-
- parser.associations.set( texture, { textures: textureIndex } );
-
- return texture;
-
- } ).catch( function () {
-
- return null;
-
- } );
-
- this.textureCache[ cacheKey ] = promise;
-
- return promise;
-
- }
-
- loadImageSource( sourceIndex, loader ) {
-
- const parser = this;
- const json = this.json;
- const options = this.options;
-
- if ( this.sourceCache[ sourceIndex ] !== undefined ) {
-
- return this.sourceCache[ sourceIndex ].then( ( texture ) => texture.clone() );
-
- }
-
- const sourceDef = json.images[ sourceIndex ];
-
- const URL = self.URL || self.webkitURL;
-
- let sourceURI = sourceDef.uri || '';
- let isObjectURL = false;
-
- if ( sourceDef.bufferView !== undefined ) {
-
- // Load binary image data from bufferView, if provided.
-
- sourceURI = parser.getDependency( 'bufferView', sourceDef.bufferView ).then( function ( bufferView ) {
-
- isObjectURL = true;
- const blob = new Blob( [ bufferView ], { type: sourceDef.mimeType } );
- sourceURI = URL.createObjectURL( blob );
- return sourceURI;
-
- } );
-
- } else if ( sourceDef.uri === undefined ) {
-
- throw new Error( 'THREE.GLTFLoader: Image ' + sourceIndex + ' is missing URI and bufferView' );
-
- }
-
- const promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {
-
- return new Promise( function ( resolve, reject ) {
-
- let onLoad = resolve;
-
- if ( loader.isImageBitmapLoader === true ) {
-
- onLoad = function ( imageBitmap ) {
-
- const texture = new Texture( imageBitmap );
- texture.needsUpdate = true;
-
- resolve( texture );
-
- };
-
- }
-
- loader.load( LoaderUtils.resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
-
- } );
-
- } ).then( function ( texture ) {
-
- // Clean up resources and configure Texture.
-
- if ( isObjectURL === true ) {
-
- URL.revokeObjectURL( sourceURI );
-
- }
-
- assignExtrasToUserData( texture, sourceDef );
-
- texture.userData.mimeType = sourceDef.mimeType || getImageURIMimeType( sourceDef.uri );
-
- return texture;
-
- } ).catch( function ( error ) {
-
- console.error( 'THREE.GLTFLoader: Couldn\'t load texture', sourceURI );
- throw error;
-
- } );
-
- this.sourceCache[ sourceIndex ] = promise;
- return promise;
-
- }
-
- /**
- * Asynchronously assigns a texture to the given material parameters.
- *
- * @private
- * @param {Object} materialParams
- * @param {string} mapName
- * @param {Object} mapDef
- * @param {string} [colorSpace]
- * @return {Promise<Texture>}
- */
- assignTexture( materialParams, mapName, mapDef, colorSpace ) {
-
- const parser = this;
-
- return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
-
- if ( ! texture ) return null;
-
- if ( mapDef.texCoord !== undefined && mapDef.texCoord > 0 ) {
-
- texture = texture.clone();
- texture.channel = mapDef.texCoord;
-
- }
-
- if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
-
- const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
-
- if ( transform ) {
-
- const gltfReference = parser.associations.get( texture );
- texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
- parser.associations.set( texture, gltfReference );
-
- }
-
- }
-
- if ( colorSpace !== undefined ) {
-
- texture.colorSpace = colorSpace;
-
- }
-
- materialParams[ mapName ] = texture;
-
- return texture;
-
- } );
-
- }
-
- /**
- * Assigns final material to a Mesh, Line, or Points instance. The instance
- * already has a material (generated from the glTF material options alone)
- * but reuse of the same glTF material may require multiple threejs materials
- * to accommodate different primitive types, defines, etc. New materials will
- * be created if necessary, and reused from a cache.
- *
- * @private
- * @param {Object3D} mesh Mesh, Line, or Points instance.
- */
- assignFinalMaterial( mesh ) {
-
- const geometry = mesh.geometry;
- let material = mesh.material;
-
- const useDerivativeTangents = geometry.attributes.tangent === undefined;
- const useVertexColors = geometry.attributes.color !== undefined;
- const useFlatShading = geometry.attributes.normal === undefined;
-
- if ( mesh.isPoints ) {
-
- const cacheKey = 'PointsMaterial:' + material.uuid;
-
- let pointsMaterial = this.cache.get( cacheKey );
-
- if ( ! pointsMaterial ) {
-
- pointsMaterial = new PointsMaterial();
- Material.prototype.copy.call( pointsMaterial, material );
- pointsMaterial.color.copy( material.color );
- pointsMaterial.map = material.map;
- pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
-
- this.cache.add( cacheKey, pointsMaterial );
-
- }
-
- material = pointsMaterial;
-
- } else if ( mesh.isLine ) {
-
- const cacheKey = 'LineBasicMaterial:' + material.uuid;
-
- let lineMaterial = this.cache.get( cacheKey );
-
- if ( ! lineMaterial ) {
-
- lineMaterial = new LineBasicMaterial();
- Material.prototype.copy.call( lineMaterial, material );
- lineMaterial.color.copy( material.color );
- lineMaterial.map = material.map;
-
- this.cache.add( cacheKey, lineMaterial );
-
- }
-
- material = lineMaterial;
-
- }
-
- // Clone the material if it will be modified
- if ( useDerivativeTangents || useVertexColors || useFlatShading ) {
-
- let cacheKey = 'ClonedMaterial:' + material.uuid + ':';
-
- if ( useDerivativeTangents ) cacheKey += 'derivative-tangents:';
- if ( useVertexColors ) cacheKey += 'vertex-colors:';
- if ( useFlatShading ) cacheKey += 'flat-shading:';
-
- let cachedMaterial = this.cache.get( cacheKey );
-
- if ( ! cachedMaterial ) {
-
- cachedMaterial = material.clone();
-
- if ( useVertexColors ) cachedMaterial.vertexColors = true;
- if ( useFlatShading ) cachedMaterial.flatShading = true;
-
- if ( useDerivativeTangents ) {
-
- // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
- if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
- if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;
-
- }
-
- this.cache.add( cacheKey, cachedMaterial );
-
- this.associations.set( cachedMaterial, this.associations.get( material ) );
-
- }
-
- material = cachedMaterial;
-
- }
-
- mesh.material = material;
-
- }
-
- getMaterialType( /* materialIndex */ ) {
-
- return MeshStandardMaterial;
-
- }
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
- *
- * @private
- * @param {number} materialIndex
- * @return {Promise<Material>}
- */
- loadMaterial( materialIndex ) {
-
- const parser = this;
- const json = this.json;
- const extensions = this.extensions;
- const materialDef = json.materials[ materialIndex ];
-
- let materialType;
- const materialParams = {};
- const materialExtensions = materialDef.extensions || {};
-
- const pending = [];
-
- if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
-
- const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
- materialType = kmuExtension.getMaterialType();
- pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
-
- } else {
-
- // Specification:
- // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
-
- const metallicRoughness = materialDef.pbrMetallicRoughness || {};
-
- materialParams.color = new Color( 1.0, 1.0, 1.0 );
- materialParams.opacity = 1.0;
-
- if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
-
- const array = metallicRoughness.baseColorFactor;
-
- materialParams.color.setRGB( array[ 0 ], array[ 1 ], array[ 2 ], LinearSRGBColorSpace );
- materialParams.opacity = array[ 3 ];
-
- }
-
- if ( metallicRoughness.baseColorTexture !== undefined ) {
-
- pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture, SRGBColorSpace ) );
-
- }
-
- materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
- materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
-
- if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
-
- pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
- pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
-
- }
-
- materialType = this._invokeOne( function ( ext ) {
-
- return ext.getMaterialType && ext.getMaterialType( materialIndex );
-
- } );
-
- pending.push( Promise.all( this._invokeAll( function ( ext ) {
-
- return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
-
- } ) ) );
-
- }
-
- if ( materialDef.doubleSided === true ) {
-
- materialParams.side = DoubleSide;
-
- }
-
- const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
-
- if ( alphaMode === ALPHA_MODES.BLEND ) {
-
- materialParams.transparent = true;
-
- // See: https://github.com/mrdoob/three.js/issues/17706
- materialParams.depthWrite = false;
-
- } else {
-
- materialParams.transparent = false;
-
- if ( alphaMode === ALPHA_MODES.MASK ) {
-
- materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
-
- }
-
- }
-
- if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
-
- pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
-
- materialParams.normalScale = new Vector2( 1, 1 );
-
- if ( materialDef.normalTexture.scale !== undefined ) {
-
- const scale = materialDef.normalTexture.scale;
-
- materialParams.normalScale.set( scale, scale );
-
- }
-
- }
-
- if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
-
- pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
-
- if ( materialDef.occlusionTexture.strength !== undefined ) {
-
- materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
-
- }
-
- }
-
- if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
-
- const emissiveFactor = materialDef.emissiveFactor;
- materialParams.emissive = new Color().setRGB( emissiveFactor[ 0 ], emissiveFactor[ 1 ], emissiveFactor[ 2 ], LinearSRGBColorSpace );
-
- }
-
- if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
-
- pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture, SRGBColorSpace ) );
-
- }
-
- return Promise.all( pending ).then( function () {
-
- const material = new materialType( materialParams );
-
- if ( materialDef.name ) material.name = materialDef.name;
-
- assignExtrasToUserData( material, materialDef );
-
- parser.associations.set( material, { materials: materialIndex } );
-
- if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
-
- return material;
-
- } );
-
- }
-
- /**
- * When Object3D instances are targeted by animation, they need unique names.
- *
- * @private
- * @param {string} originalName
- * @return {string}
- */
- createUniqueName( originalName ) {
-
- const sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );
-
- if ( sanitizedName in this.nodeNamesUsed ) {
-
- return sanitizedName + '_' + ( ++ this.nodeNamesUsed[ sanitizedName ] );
-
- } else {
-
- this.nodeNamesUsed[ sanitizedName ] = 0;
-
- return sanitizedName;
-
- }
-
- }
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
- *
- * Creates BufferGeometries from primitives.
- *
- * @private
- * @param {Array<GLTF.Primitive>} primitives
- * @return {Promise<Array<BufferGeometry>>}
- */
- loadGeometries( primitives ) {
-
- const parser = this;
- const extensions = this.extensions;
- const cache = this.primitiveCache;
-
- function createDracoPrimitive( primitive ) {
-
- return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
- .decodePrimitive( primitive, parser )
- .then( function ( geometry ) {
-
- return addPrimitiveAttributes( geometry, primitive, parser );
-
- } );
-
- }
-
- const pending = [];
-
- for ( let i = 0, il = primitives.length; i < il; i ++ ) {
-
- const primitive = primitives[ i ];
- const cacheKey = createPrimitiveKey( primitive );
-
- // See if we've already created this geometry
- const cached = cache[ cacheKey ];
-
- if ( cached ) {
-
- // Use the cached geometry if it exists
- pending.push( cached.promise );
-
- } else {
-
- let geometryPromise;
-
- if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
-
- // Use DRACO geometry if available
- geometryPromise = createDracoPrimitive( primitive );
-
- } else {
-
- // Otherwise create a new geometry
- geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
-
- }
-
- // Convert strip/fan primitives to triangles
-
- if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
-
- geometryPromise = geometryPromise.then( geometry => toTrianglesDrawMode( geometry, TriangleStripDrawMode ) );
-
- } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
-
- geometryPromise = geometryPromise.then( geometry => toTrianglesDrawMode( geometry, TriangleFanDrawMode ) );
-
- }
-
- // Cache this geometry
- cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
-
- pending.push( geometryPromise );
-
- }
-
- }
-
- return Promise.all( pending );
-
- }
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
- *
- * @private
- * @param {number} meshIndex
- * @return {Promise<Group|Mesh|SkinnedMesh|Line|Points>}
- */
- loadMesh( meshIndex ) {
-
- const parser = this;
- const json = this.json;
- const extensions = this.extensions;
-
- const meshDef = json.meshes[ meshIndex ];
- const primitives = meshDef.primitives;
-
- const pending = [];
-
- for ( let i = 0, il = primitives.length; i < il; i ++ ) {
-
- const material = primitives[ i ].material === undefined
- ? createDefaultMaterial( this.cache )
- : this.getDependency( 'material', primitives[ i ].material );
-
- pending.push( material );
-
- }
-
- pending.push( parser.loadGeometries( primitives ) );
-
- return Promise.all( pending ).then( async function ( results ) {
-
- const materials = results.slice( 0, results.length - 1 );
- const geometries = results[ results.length - 1 ];
-
- const meshes = [];
-
- for ( let i = 0, il = geometries.length; i < il; i ++ ) {
-
- const geometry = geometries[ i ];
- const primitive = primitives[ i ];
-
- // 1. create Mesh
-
- let mesh;
-
- const material = materials[ i ];
-
- if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
- primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
- primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
- primitive.mode === undefined ) {
-
- const needsSkinning = meshDef.isSkinnedMesh === true;
- const hasSkinningAttributes = geometry.hasAttribute( 'skinIndex' ) && geometry.hasAttribute( 'skinWeight' );
-
- if ( needsSkinning && hasSkinningAttributes === false ) {
-
- console.warn( 'THREE.GLTFLoader: Missing skinIndex or skinWeight attributes. Skinning disabled.' );
-
- }
-
- // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
- mesh = ( needsSkinning && hasSkinningAttributes )
- ? new SkinnedMesh( geometry, material )
- : new Mesh( geometry, material );
-
- if ( mesh.isSkinnedMesh === true ) {
-
- // normalize skin weights to fix malformed assets (see #15319)
- mesh.normalizeSkinWeights();
-
- }
-
- } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
-
- mesh = new LineSegments( geometry, material );
-
- } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
-
- mesh = new Line( geometry, material );
-
- } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
-
- mesh = new LineLoop( geometry, material );
-
- } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
-
- mesh = new Points( geometry, material );
-
- } else {
-
- throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
-
- }
-
- if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
-
- updateMorphTargets( mesh, meshDef );
-
- }
-
- mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
-
- assignExtrasToUserData( mesh, meshDef );
-
- if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
-
- parser.assignFinalMaterial( mesh );
-
- meshes.push( mesh );
-
- }
-
- for ( let i = 0, il = meshes.length; i < il; i ++ ) {
-
- parser.associations.set( meshes[ i ], {
- meshes: meshIndex,
- primitives: i
- } );
-
- }
-
- if ( meshes.length === 1 ) {
-
- if ( meshDef.extensions ) addUnknownExtensionsToUserData( extensions, meshes[ 0 ], meshDef );
-
- return meshes[ 0 ];
-
- }
-
- const group = new Group();
-
- if ( meshDef.extensions ) addUnknownExtensionsToUserData( extensions, group, meshDef );
-
- parser.associations.set( group, { meshes: meshIndex } );
-
- for ( let i = 0, il = meshes.length; i < il; i ++ ) {
-
- group.add( meshes[ i ] );
-
- }
-
- return group;
-
- } );
-
- }
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
- *
- * @private
- * @param {number} cameraIndex
- * @return {Promise<Camera>|undefined}
- */
- loadCamera( cameraIndex ) {
-
- let camera;
- const cameraDef = this.json.cameras[ cameraIndex ];
- const params = cameraDef[ cameraDef.type ];
-
- if ( ! params ) {
-
- console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
- return;
-
- }
-
- if ( cameraDef.type === 'perspective' ) {
-
- camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
-
- } else if ( cameraDef.type === 'orthographic' ) {
-
- camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
-
- }
-
- if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
-
- assignExtrasToUserData( camera, cameraDef );
-
- return Promise.resolve( camera );
-
- }
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
- *
- * @private
- * @param {number} skinIndex
- * @return {Promise<Skeleton>}
- */
- loadSkin( skinIndex ) {
-
- const skinDef = this.json.skins[ skinIndex ];
-
- const pending = [];
-
- for ( let i = 0, il = skinDef.joints.length; i < il; i ++ ) {
-
- pending.push( this._loadNodeShallow( skinDef.joints[ i ] ) );
-
- }
-
- if ( skinDef.inverseBindMatrices !== undefined ) {
-
- pending.push( this.getDependency( 'accessor', skinDef.inverseBindMatrices ) );
-
- } else {
-
- pending.push( null );
-
- }
-
- return Promise.all( pending ).then( function ( results ) {
-
- const inverseBindMatrices = results.pop();
- const jointNodes = results;
-
- // Note that bones (joint nodes) may or may not be in the
- // scene graph at this time.
-
- const bones = [];
- const boneInverses = [];
-
- for ( let i = 0, il = jointNodes.length; i < il; i ++ ) {
-
- const jointNode = jointNodes[ i ];
-
- if ( jointNode ) {
-
- bones.push( jointNode );
-
- const mat = new Matrix4();
-
- if ( inverseBindMatrices !== null ) {
-
- mat.fromArray( inverseBindMatrices.array, i * 16 );
-
- }
-
- boneInverses.push( mat );
-
- } else {
-
- console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinDef.joints[ i ] );
-
- }
-
- }
-
- return new Skeleton( bones, boneInverses );
-
- } );
-
- }
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
- *
- * @private
- * @param {number} animationIndex
- * @return {Promise<AnimationClip>}
- */
- loadAnimation( animationIndex ) {
-
- const json = this.json;
- const parser = this;
-
- const animationDef = json.animations[ animationIndex ];
- const animationName = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
-
- const pendingNodes = [];
- const pendingInputAccessors = [];
- const pendingOutputAccessors = [];
- const pendingSamplers = [];
- const pendingTargets = [];
-
- for ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {
-
- const channel = animationDef.channels[ i ];
- const sampler = animationDef.samplers[ channel.sampler ];
- const target = channel.target;
- const name = target.node;
- const input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
- const output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
-
- if ( target.node === undefined ) continue;
-
- pendingNodes.push( this.getDependency( 'node', name ) );
- pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
- pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
- pendingSamplers.push( sampler );
- pendingTargets.push( target );
-
- }
-
- return Promise.all( [
-
- Promise.all( pendingNodes ),
- Promise.all( pendingInputAccessors ),
- Promise.all( pendingOutputAccessors ),
- Promise.all( pendingSamplers ),
- Promise.all( pendingTargets )
-
- ] ).then( function ( dependencies ) {
-
- const nodes = dependencies[ 0 ];
- const inputAccessors = dependencies[ 1 ];
- const outputAccessors = dependencies[ 2 ];
- const samplers = dependencies[ 3 ];
- const targets = dependencies[ 4 ];
-
- const tracks = [];
-
- for ( let i = 0, il = nodes.length; i < il; i ++ ) {
-
- const node = nodes[ i ];
- const inputAccessor = inputAccessors[ i ];
- const outputAccessor = outputAccessors[ i ];
- const sampler = samplers[ i ];
- const target = targets[ i ];
-
- if ( node === undefined ) continue;
-
- if ( node.updateMatrix ) {
-
- node.updateMatrix();
-
- }
-
- const createdTracks = parser._createAnimationTracks( node, inputAccessor, outputAccessor, sampler, target );
-
- if ( createdTracks ) {
-
- for ( let k = 0; k < createdTracks.length; k ++ ) {
-
- tracks.push( createdTracks[ k ] );
-
- }
-
- }
-
- }
-
- const animation = new AnimationClip( animationName, undefined, tracks );
-
- assignExtrasToUserData( animation, animationDef );
-
- return animation;
-
- } );
-
- }
-
- createNodeMesh( nodeIndex ) {
-
- const json = this.json;
- const parser = this;
- const nodeDef = json.nodes[ nodeIndex ];
-
- if ( nodeDef.mesh === undefined ) return null;
-
- return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
-
- const node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
-
- // if weights are provided on the node, override weights on the mesh.
- if ( nodeDef.weights !== undefined ) {
-
- node.traverse( function ( o ) {
-
- if ( ! o.isMesh ) return;
-
- for ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
-
- o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
-
- }
-
- } );
-
- }
-
- return node;
-
- } );
-
- }
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
- *
- * @private
- * @param {number} nodeIndex
- * @return {Promise<Object3D>}
- */
- loadNode( nodeIndex ) {
-
- const json = this.json;
- const parser = this;
-
- const nodeDef = json.nodes[ nodeIndex ];
-
- const nodePending = parser._loadNodeShallow( nodeIndex );
-
- const childPending = [];
- const childrenDef = nodeDef.children || [];
-
- for ( let i = 0, il = childrenDef.length; i < il; i ++ ) {
-
- childPending.push( parser.getDependency( 'node', childrenDef[ i ] ) );
-
- }
-
- const skeletonPending = nodeDef.skin === undefined
- ? Promise.resolve( null )
- : parser.getDependency( 'skin', nodeDef.skin );
-
- return Promise.all( [
- nodePending,
- Promise.all( childPending ),
- skeletonPending
- ] ).then( function ( results ) {
-
- const node = results[ 0 ];
- const children = results[ 1 ];
- const skeleton = results[ 2 ];
-
- if ( skeleton !== null ) {
-
- // This full traverse should be fine because
- // child glTF nodes have not been added to this node yet.
- node.traverse( function ( mesh ) {
-
- if ( ! mesh.isSkinnedMesh ) return;
-
- mesh.bind( skeleton, _identityMatrix );
-
- } );
-
- }
-
- for ( let i = 0, il = children.length; i < il; i ++ ) {
-
- node.add( children[ i ] );
-
- }
-
- // Reconstruct pivot from container pattern created by GLTFExporter
- // The container has position+pivot, rotation, scale; child has -pivot offset and mesh
- if ( node.userData.pivot !== undefined && children.length > 0 ) {
-
- const pivot = node.userData.pivot;
- const pivotChild = children[ 0 ];
-
- // Set pivot on container and adjust transforms
- node.pivot = new Vector3().fromArray( pivot );
-
- // Adjust container position: stored as position + pivot, so subtract pivot
- node.position.x -= pivot[ 0 ];
- node.position.y -= pivot[ 1 ];
- node.position.z -= pivot[ 2 ];
-
- // Remove the child's -pivot offset since pivot now handles it
- pivotChild.position.set( 0, 0, 0 );
-
- delete node.userData.pivot;
-
- }
-
- return node;
-
- } );
-
- }
-
- // ._loadNodeShallow() parses a single node.
- // skin and child nodes are created and added in .loadNode() (no '_' prefix).
- _loadNodeShallow( nodeIndex ) {
-
- const json = this.json;
- const extensions = this.extensions;
- const parser = this;
-
- // This method is called from .loadNode() and .loadSkin().
- // Cache a node to avoid duplication.
-
- if ( this.nodeCache[ nodeIndex ] !== undefined ) {
-
- return this.nodeCache[ nodeIndex ];
-
- }
-
- const nodeDef = json.nodes[ nodeIndex ];
-
- // reserve node's name before its dependencies, so the root has the intended name.
- const nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
-
- const pending = [];
-
- const meshPromise = parser._invokeOne( function ( ext ) {
-
- return ext.createNodeMesh && ext.createNodeMesh( nodeIndex );
-
- } );
-
- if ( meshPromise ) {
-
- pending.push( meshPromise );
-
- }
-
- if ( nodeDef.camera !== undefined ) {
-
- pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
-
- return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
-
- } ) );
-
- }
-
- parser._invokeAll( function ( ext ) {
-
- return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
-
- } ).forEach( function ( promise ) {
-
- pending.push( promise );
-
- } );
-
- this.nodeCache[ nodeIndex ] = Promise.all( pending ).then( function ( objects ) {
-
- let node;
-
- // .isBone isn't in glTF spec. See ._markDefs
- if ( nodeDef.isBone === true ) {
-
- node = new Bone();
-
- } else if ( objects.length > 1 ) {
-
- node = new Group();
-
- } else if ( objects.length === 1 ) {
-
- node = objects[ 0 ];
-
- } else {
-
- node = new Object3D();
-
- }
-
- if ( node !== objects[ 0 ] ) {
-
- for ( let i = 0, il = objects.length; i < il; i ++ ) {
-
- node.add( objects[ i ] );
-
- }
-
- }
-
- if ( nodeDef.name ) {
-
- node.userData.name = nodeDef.name;
- node.name = nodeName;
-
- }
-
- assignExtrasToUserData( node, nodeDef );
-
- if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
-
- if ( nodeDef.matrix !== undefined ) {
-
- const matrix = new Matrix4();
- matrix.fromArray( nodeDef.matrix );
- node.applyMatrix4( matrix );
-
- } else {
-
- if ( nodeDef.translation !== undefined ) {
-
- node.position.fromArray( nodeDef.translation );
-
- }
-
- if ( nodeDef.rotation !== undefined ) {
-
- node.quaternion.fromArray( nodeDef.rotation );
-
- }
-
- if ( nodeDef.scale !== undefined ) {
-
- node.scale.fromArray( nodeDef.scale );
-
- }
-
- }
-
- if ( ! parser.associations.has( node ) ) {
-
- parser.associations.set( node, {} );
-
- } else if ( nodeDef.mesh !== undefined && parser.meshCache.refs[ nodeDef.mesh ] > 1 ) {
-
- const mapping = parser.associations.get( node );
- parser.associations.set( node, { ...mapping } );
-
- }
-
- parser.associations.get( node ).nodes = nodeIndex;
-
- return node;
-
- } );
-
- return this.nodeCache[ nodeIndex ];
-
- }
-
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
- *
- * @private
- * @param {number} sceneIndex
- * @return {Promise<Group>}
- */
- loadScene( sceneIndex ) {
-
- const extensions = this.extensions;
- const sceneDef = this.json.scenes[ sceneIndex ];
- const parser = this;
-
- // Loader returns Group, not Scene.
- // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
- const scene = new Group();
- if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
-
- assignExtrasToUserData( scene, sceneDef );
-
- if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
-
- const nodeIds = sceneDef.nodes || [];
-
- const pending = [];
-
- for ( let i = 0, il = nodeIds.length; i < il; i ++ ) {
-
- pending.push( parser.getDependency( 'node', nodeIds[ i ] ) );
-
- }
-
- return Promise.all( pending ).then( function ( nodes ) {
-
- for ( let i = 0, il = nodes.length; i < il; i ++ ) {
-
- const node = nodes[ i ];
-
- // If the node already has a parent, it means it's being reused across multiple scenes.
- // Clone it to avoid the second scene's add() removing it from the first scene.
- // See: https://github.com/mrdoob/three.js/issues/27993
- if ( node.parent !== null ) {
-
- scene.add( clone( node ) );
-
- } else {
-
- scene.add( node );
-
- }
-
- }
-
- // Removes dangling associations, associations that reference a node that
- // didn't make it into the scene.
- const reduceAssociations = ( node ) => {
-
- const reducedAssociations = new Map();
-
- for ( const [ key, value ] of parser.associations ) {
-
- if ( key instanceof Material || key instanceof Texture ) {
-
- reducedAssociations.set( key, value );
-
- }
-
- }
-
- node.traverse( ( node ) => {
-
- const mappings = parser.associations.get( node );
-
- if ( mappings != null ) {
-
- reducedAssociations.set( node, mappings );
-
- }
-
- } );
-
- return reducedAssociations;
-
- };
-
- parser.associations = reduceAssociations( scene );
-
- return scene;
-
- } );
-
- }
-
- _createAnimationTracks( node, inputAccessor, outputAccessor, sampler, target ) {
-
- const tracks = [];
-
- const targetName = node.name ? node.name : node.uuid;
- const targetNames = [];
-
- function collectMorphTargets( object ) {
-
- if ( object.morphTargetInfluences ) {
-
- targetNames.push( object.name ? object.name : object.uuid );
-
- }
-
- }
-
-
- if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
-
- collectMorphTargets( node );
-
- // for multi-primitive meshes, the node is a Group containing the sub-meshes
-
- if ( node.isGroup ) {
-
- node.children.forEach( collectMorphTargets );
-
- }
-
- } else {
-
- targetNames.push( targetName );
-
- }
-
- let TypedKeyframeTrack;
-
- switch ( PATH_PROPERTIES[ target.path ] ) {
-
- case PATH_PROPERTIES.weights:
-
- TypedKeyframeTrack = NumberKeyframeTrack;
- break;
-
- case PATH_PROPERTIES.rotation:
-
- TypedKeyframeTrack = QuaternionKeyframeTrack;
- break;
-
- case PATH_PROPERTIES.translation:
- case PATH_PROPERTIES.scale:
-
- TypedKeyframeTrack = VectorKeyframeTrack;
- break;
-
- default:
-
- switch ( outputAccessor.itemSize ) {
-
- case 1:
- TypedKeyframeTrack = NumberKeyframeTrack;
- break;
- case 2:
- case 3:
- default:
- TypedKeyframeTrack = VectorKeyframeTrack;
- break;
-
- }
-
- break;
-
- }
-
- const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
-
-
- const outputArray = this._getArrayFromAccessor( outputAccessor );
-
- for ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {
-
- const track = new TypedKeyframeTrack(
- targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
- inputAccessor.array,
- outputArray,
- interpolation
- );
-
- // Override interpolation with custom factory method.
- if ( sampler.interpolation === 'CUBICSPLINE' ) {
-
- this._createCubicSplineTrackInterpolant( track );
-
- }
-
- tracks.push( track );
-
- }
-
- return tracks;
-
- }
-
- _getArrayFromAccessor( accessor ) {
-
- let outputArray = accessor.array;
-
- if ( accessor.normalized ) {
-
- const scale = getNormalizedComponentScale( outputArray.constructor );
- const scaled = new Float32Array( outputArray.length );
-
- for ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {
-
- scaled[ j ] = outputArray[ j ] * scale;
-
- }
-
- outputArray = scaled;
-
- }
-
- return outputArray;
-
- }
-
- _createCubicSplineTrackInterpolant( track ) {
-
- track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
-
- // A CUBICSPLINE keyframe in glTF has three output values for each input value,
- // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
- // must be divided by three to get the interpolant's sampleSize argument.
-
- const interpolantType = ( this instanceof QuaternionKeyframeTrack ) ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant;
-
- return new interpolantType( this.times, this.values, this.getValueSize() / 3, result );
-
- };
-
- // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
- track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
-
- }
-
-}
-
-/**
- *
- * @private
- * @param {BufferGeometry} geometry
- * @param {GLTF.Primitive} primitiveDef
- * @param {GLTFParser} parser
- */
-function computeBounds( geometry, primitiveDef, parser ) {
-
- const attributes = primitiveDef.attributes;
-
- const box = new Box3();
-
- if ( attributes.POSITION !== undefined ) {
-
- const accessor = parser.json.accessors[ attributes.POSITION ];
-
- const min = accessor.min;
- const max = accessor.max;
-
- // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
-
- if ( min !== undefined && max !== undefined ) {
-
- box.set(
- new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
- new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] )
- );
-
- if ( accessor.normalized ) {
-
- const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
- box.min.multiplyScalar( boxScale );
- box.max.multiplyScalar( boxScale );
-
- }
-
- } else {
-
- console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
-
- return;
-
- }
-
- } else {
-
- return;
-
- }
-
- const targets = primitiveDef.targets;
-
- if ( targets !== undefined ) {
-
- const maxDisplacement = new Vector3();
- const vector = new Vector3();
-
- for ( let i = 0, il = targets.length; i < il; i ++ ) {
-
- const target = targets[ i ];
-
- if ( target.POSITION !== undefined ) {
-
- const accessor = parser.json.accessors[ target.POSITION ];
- const min = accessor.min;
- const max = accessor.max;
-
- // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
-
- if ( min !== undefined && max !== undefined ) {
-
- // we need to get max of absolute components because target weight is [-1,1]
- vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
- vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
- vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
-
-
- if ( accessor.normalized ) {
-
- const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
- vector.multiplyScalar( boxScale );
-
- }
-
- // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
- // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
- // are used to implement key-frame animations and as such only two are active at a time - this results in very large
- // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
- maxDisplacement.max( vector );
-
- } else {
-
- console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
-
- }
-
- }
-
- }
-
- // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
- box.expandByVector( maxDisplacement );
-
- }
-
- geometry.boundingBox = box;
-
- const sphere = new Sphere();
-
- box.getCenter( sphere.center );
- sphere.radius = box.min.distanceTo( box.max ) / 2;
-
- geometry.boundingSphere = sphere;
-
-}
-
-/**
- *
- * @private
- * @param {BufferGeometry} geometry
- * @param {GLTF.Primitive} primitiveDef
- * @param {GLTFParser} parser
- * @return {Promise<BufferGeometry>}
- */
-function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
-
- const attributes = primitiveDef.attributes;
-
- const pending = [];
-
- function assignAttributeAccessor( accessorIndex, attributeName ) {
-
- return parser.getDependency( 'accessor', accessorIndex )
- .then( function ( accessor ) {
-
- geometry.setAttribute( attributeName, accessor );
-
- } );
-
- }
-
- for ( const gltfAttributeName in attributes ) {
-
- const threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
-
- // Skip attributes already provided by e.g. Draco extension.
- if ( threeAttributeName in geometry.attributes ) continue;
-
- pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
-
- }
-
- if ( primitiveDef.indices !== undefined && ! geometry.index ) {
-
- const accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
-
- geometry.setIndex( accessor );
-
- } );
-
- pending.push( accessor );
-
- }
-
- if ( ColorManagement.workingColorSpace !== LinearSRGBColorSpace && 'COLOR_0' in attributes ) {
-
- console.warn( `THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${ColorManagement.workingColorSpace}" not supported.` );
-
- }
-
- assignExtrasToUserData( geometry, primitiveDef );
-
- computeBounds( geometry, primitiveDef, parser );
-
- return Promise.all( pending ).then( function () {
-
- return primitiveDef.targets !== undefined
- ? addMorphTargets( geometry, primitiveDef.targets, parser )
- : geometry;
-
- } );
-
-}
-
-/**
- * Loader result of `GLTFLoader`.
- *
- * @typedef {Object} GLTFLoader~LoadObject
- * @property {Array<AnimationClip>} animations - An array of animation clips.
- * @property {Object} asset - Meta data about the loaded asset.
- * @property {Array<Camera>} cameras - An array of cameras.
- * @property {GLTFParser} parser - A reference to the internal parser.
- * @property {Group} scene - The default scene.
- * @property {Array<Group>} scenes - glTF assets might define multiple scenes.
- * @property {Object} userData - Additional data.
- **/
-
-export { GLTFLoader };
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/utils/BufferGeometryUtils.js b/public/bluebey-studio/vendor/three/examples/jsm/utils/BufferGeometryUtils.js
deleted file mode 100644
index a167e11..0000000
--- a/public/bluebey-studio/vendor/three/examples/jsm/utils/BufferGeometryUtils.js
+++ /dev/null
@@ -1,1501 +0,0 @@
-import {
- BufferAttribute,
- BufferGeometry,
- Float32BufferAttribute,
- InstancedBufferAttribute,
- InterleavedBuffer,
- InterleavedBufferAttribute,
- TriangleFanDrawMode,
- TriangleStripDrawMode,
- TrianglesDrawMode,
- Vector3,
-} from 'three';
-
-/**
- * @module BufferGeometryUtils
- * @three_import import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
- */
-
-/**
- * Computes vertex tangents using the MikkTSpace algorithm. MikkTSpace generates the same tangents consistently,
- * and is used in most modelling tools and normal map bakers. Use MikkTSpace for materials with normal maps,
- * because inconsistent tangents may lead to subtle visual issues in the normal map, particularly around mirrored
- * UV seams.
- *
- * In comparison to this method, {@link BufferGeometry#computeTangents} (a custom algorithm) generates tangents that
- * probably will not match the tangents in other software. The custom algorithm is sufficient for general use with a
- * custom material, and may be faster than MikkTSpace.
- *
- * Returns the original BufferGeometry. Indexed geometries will be de-indexed. Requires position, normal, and uv attributes.
- *
- * @param {BufferGeometry} geometry - The geometry to compute tangents for.
- * @param {Object} MikkTSpace - Instance of `examples/jsm/libs/mikktspace.module.js`, or `mikktspace` npm package.
- * Await `MikkTSpace.ready` before use.
- * @param {boolean} [negateSign=true] - Whether to negate the sign component (.w) of each tangent.
- * Required for normal map conventions in some formats, including glTF.
- * @return {BufferGeometry} The updated geometry.
- */
-function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) {
-
- if ( ! MikkTSpace || ! MikkTSpace.isReady ) {
-
- throw new Error( 'THREE.BufferGeometryUtils: Initialized MikkTSpace library required.' );
-
- }
-
- if ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) {
-
- throw new Error( 'THREE.BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.' );
-
- }
-
- function getAttributeArray( attribute ) {
-
- if ( attribute.normalized || attribute.isInterleavedBufferAttribute ) {
-
- const dstArray = new Float32Array( attribute.count * attribute.itemSize );
-
- for ( let i = 0, j = 0; i < attribute.count; i ++ ) {
-
- dstArray[ j ++ ] = attribute.getX( i );
- dstArray[ j ++ ] = attribute.getY( i );
-
- if ( attribute.itemSize > 2 ) {
-
- dstArray[ j ++ ] = attribute.getZ( i );
-
- }
-
- }
-
- return dstArray;
-
- }
-
- if ( attribute.array instanceof Float32Array ) {
-
- return attribute.array;
-
- }
-
- return new Float32Array( attribute.array );
-
- }
-
- // MikkTSpace algorithm requires non-indexed input.
-
- const _geometry = geometry.index ? geometry.toNonIndexed() : geometry;
-
- // Compute vertex tangents.
-
- const tangents = MikkTSpace.generateTangents(
-
- getAttributeArray( _geometry.attributes.position ),
- getAttributeArray( _geometry.attributes.normal ),
- getAttributeArray( _geometry.attributes.uv )
-
- );
-
- // Texture coordinate convention of glTF differs from the apparent
- // default of the MikkTSpace library; .w component must be flipped.
-
- if ( negateSign ) {
-
- for ( let i = 3; i < tangents.length; i += 4 ) {
-
- tangents[ i ] *= - 1;
-
- }
-
- }
-
- //
-
- _geometry.setAttribute( 'tangent', new BufferAttribute( tangents, 4 ) );
-
- if ( geometry !== _geometry ) {
-
- geometry.copy( _geometry );
-
- }
-
- return geometry;
-
-}
-
-/**
- * Merges a set of geometries into a single instance. All geometries must have compatible attributes.
- *
- * @param {Array<BufferGeometry>} geometries - The geometries to merge.
- * @param {boolean} [useGroups=false] - Whether to use groups or not.
- * @return {?BufferGeometry} The merged geometry. Returns `null` if the merge does not succeed.
- */
-function mergeGeometries( geometries, useGroups = false ) {
-
- const isIndexed = geometries[ 0 ].index !== null;
-
- const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
- const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
-
- const attributes = {};
- const morphAttributes = {};
-
- const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
-
- const mergedGeometry = new BufferGeometry();
-
- let offset = 0;
-
- for ( let i = 0; i < geometries.length; ++ i ) {
-
- const geometry = geometries[ i ];
- let attributesCount = 0;
-
- // ensure that all geometries are indexed, or none
-
- if ( isIndexed !== ( geometry.index !== null ) ) {
-
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
- return null;
-
- }
-
- // gather attributes, exit early if they're different
-
- for ( const name in geometry.attributes ) {
-
- if ( ! attributesUsed.has( name ) ) {
-
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
- return null;
-
- }
-
- if ( attributes[ name ] === undefined ) attributes[ name ] = [];
-
- attributes[ name ].push( geometry.attributes[ name ] );
-
- attributesCount ++;
-
- }
-
- // ensure geometries have the same number of attributes
-
- if ( attributesCount !== attributesUsed.size ) {
-
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
- return null;
-
- }
-
- // gather morph attributes, exit early if they're different
-
- if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
-
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
- return null;
-
- }
-
- for ( const name in geometry.morphAttributes ) {
-
- if ( ! morphAttributesUsed.has( name ) ) {
-
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' );
- return null;
-
- }
-
- if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
-
- morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
-
- }
-
- if ( useGroups ) {
-
- let count;
-
- if ( isIndexed ) {
-
- count = geometry.index.count;
-
- } else if ( geometry.attributes.position !== undefined ) {
-
- count = geometry.attributes.position.count;
-
- } else {
-
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
- return null;
-
- }
-
- mergedGeometry.addGroup( offset, count, i );
-
- offset += count;
-
- }
-
- }
-
- // merge indices
-
- if ( isIndexed ) {
-
- let indexOffset = 0;
- const mergedIndex = [];
-
- for ( let i = 0; i < geometries.length; ++ i ) {
-
- const index = geometries[ i ].index;
-
- for ( let j = 0; j < index.count; ++ j ) {
-
- mergedIndex.push( index.getX( j ) + indexOffset );
-
- }
-
- indexOffset += geometries[ i ].attributes.position.count;
-
- }
-
- mergedGeometry.setIndex( mergedIndex );
-
- }
-
- // merge attributes
-
- for ( const name in attributes ) {
-
- const mergedAttribute = mergeAttributes( attributes[ name ] );
-
- if ( ! mergedAttribute ) {
-
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' attribute.' );
- return null;
-
- }
-
- mergedGeometry.setAttribute( name, mergedAttribute );
-
- }
-
- // merge morph attributes
-
- for ( const name in morphAttributes ) {
-
- const numMorphTargets = morphAttributes[ name ][ 0 ].length;
- if ( numMorphTargets === 0 ) continue;
-
- mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
- mergedGeometry.morphAttributes[ name ] = [];
-
- for ( let i = 0; i < numMorphTargets; ++ i ) {
-
- const morphAttributesToMerge = [];
-
- for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {
-
- morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
-
- }
-
- const mergedMorphAttribute = mergeAttributes( morphAttributesToMerge );
-
- if ( ! mergedMorphAttribute ) {
-
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
- return null;
-
- }
-
- mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
-
- }
-
- }
-
- return mergedGeometry;
-
-}
-
-/**
- * Merges a set of attributes into a single instance. All attributes must have compatible properties and types.
- * Instances of {@link InterleavedBufferAttribute} are not supported.
- *
- * @param {Array<BufferAttribute>} attributes - The attributes to merge.
- * @return {?BufferAttribute} The merged attribute. Returns `null` if the merge does not succeed.
- */
-function mergeAttributes( attributes ) {
-
- let TypedArray;
- let itemSize;
- let normalized;
- let gpuType = - 1;
- let arrayLength = 0;
-
- for ( let i = 0; i < attributes.length; ++ i ) {
-
- const attribute = attributes[ i ];
-
- if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
- if ( TypedArray !== attribute.array.constructor ) {
-
- console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );
- return null;
-
- }
-
- if ( itemSize === undefined ) itemSize = attribute.itemSize;
- if ( itemSize !== attribute.itemSize ) {
-
- console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );
- return null;
-
- }
-
- if ( normalized === undefined ) normalized = attribute.normalized;
- if ( normalized !== attribute.normalized ) {
-
- console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );
- return null;
-
- }
-
- if ( gpuType === - 1 ) gpuType = attribute.gpuType;
- if ( gpuType !== attribute.gpuType ) {
-
- console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' );
- return null;
-
- }
-
- arrayLength += attribute.count * itemSize;
-
- }
-
- const array = new TypedArray( arrayLength );
- const result = new BufferAttribute( array, itemSize, normalized );
- let offset = 0;
-
- for ( let i = 0; i < attributes.length; ++ i ) {
-
- const attribute = attributes[ i ];
- if ( attribute.isInterleavedBufferAttribute ) {
-
- const tupleOffset = offset / itemSize;
- for ( let j = 0, l = attribute.count; j < l; j ++ ) {
-
- for ( let c = 0; c < itemSize; c ++ ) {
-
- const value = attribute.getComponent( j, c );
- result.setComponent( j + tupleOffset, c, value );
-
- }
-
- }
-
- } else {
-
- array.set( attribute.array, offset );
-
- }
-
- offset += attribute.count * itemSize;
-
- }
-
- if ( gpuType !== undefined ) {
-
- result.gpuType = gpuType;
-
- }
-
- return result;
-
-}
-
-/**
- * Performs a deep clone of the given buffer attribute.
- *
- * @param {BufferAttribute} attribute - The attribute to clone.
- * @return {BufferAttribute} The cloned attribute.
- */
-function deepCloneAttribute( attribute ) {
-
- if ( attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute ) {
-
- return deinterleaveAttribute( attribute );
-
- }
-
- if ( attribute.isInstancedBufferAttribute ) {
-
- return new InstancedBufferAttribute().copy( attribute );
-
- }
-
- return new BufferAttribute().copy( attribute );
-
-}
-
-/**
- * Interleaves a set of attributes and returns a new array of corresponding attributes that share a
- * single {@link InterleavedBuffer} instance. All attributes must have compatible types.
- *
- * @param {Array<BufferAttribute>} attributes - The attributes to interleave.
- * @return {?Array<InterleavedBufferAttribute>} An array of interleaved attributes. If interleave does not succeed, the method returns `null`.
- */
-function interleaveAttributes( attributes ) {
-
- // Interleaves the provided attributes into an InterleavedBuffer and returns
- // a set of InterleavedBufferAttributes for each attribute
- let TypedArray;
- let arrayLength = 0;
- let stride = 0;
-
- // calculate the length and type of the interleavedBuffer
- for ( let i = 0, l = attributes.length; i < l; ++ i ) {
-
- const attribute = attributes[ i ];
-
- if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
- if ( TypedArray !== attribute.array.constructor ) {
-
- console.error( 'AttributeBuffers of different types cannot be interleaved' );
- return null;
-
- }
-
- arrayLength += attribute.array.length;
- stride += attribute.itemSize;
-
- }
-
- // Create the set of buffer attributes
- const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
- let offset = 0;
- const res = [];
- const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
- const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
-
- for ( let j = 0, l = attributes.length; j < l; j ++ ) {
-
- const attribute = attributes[ j ];
- const itemSize = attribute.itemSize;
- const count = attribute.count;
- const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
- res.push( iba );
-
- offset += itemSize;
-
- // Move the data for each attribute into the new interleavedBuffer
- // at the appropriate offset
- for ( let c = 0; c < count; c ++ ) {
-
- for ( let k = 0; k < itemSize; k ++ ) {
-
- iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
-
- }
-
- }
-
- }
-
- return res;
-
-}
-
-/**
- * Returns a new, non-interleaved version of the given attribute.
- *
- * @param {InterleavedBufferAttribute} attribute - The interleaved attribute.
- * @return {BufferAttribute} The non-interleaved attribute.
- */
-function deinterleaveAttribute( attribute ) {
-
- const cons = attribute.data.array.constructor;
- const count = attribute.count;
- const itemSize = attribute.itemSize;
- const normalized = attribute.normalized;
-
- const array = new cons( count * itemSize );
- let newAttribute;
- if ( attribute.isInstancedInterleavedBufferAttribute ) {
-
- newAttribute = new InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute );
-
- } else {
-
- newAttribute = new BufferAttribute( array, itemSize, normalized );
-
- }
-
- for ( let i = 0; i < count; i ++ ) {
-
- newAttribute.setX( i, attribute.getX( i ) );
-
- if ( itemSize >= 2 ) {
-
- newAttribute.setY( i, attribute.getY( i ) );
-
- }
-
- if ( itemSize >= 3 ) {
-
- newAttribute.setZ( i, attribute.getZ( i ) );
-
- }
-
- if ( itemSize >= 4 ) {
-
- newAttribute.setW( i, attribute.getW( i ) );
-
- }
-
- }
-
- return newAttribute;
-
-}
-
-/**
- * Deinterleaves all attributes on the given geometry.
- *
- * @param {BufferGeometry} geometry - The geometry to deinterleave.
- */
-function deinterleaveGeometry( geometry ) {
-
- const attributes = geometry.attributes;
- const morphTargets = geometry.morphTargets;
- const attrMap = new Map();
-
- for ( const key in attributes ) {
-
- const attr = attributes[ key ];
- if ( attr.isInterleavedBufferAttribute ) {
-
- if ( ! attrMap.has( attr ) ) {
-
- attrMap.set( attr, deinterleaveAttribute( attr ) );
-
- }
-
- attributes[ key ] = attrMap.get( attr );
-
- }
-
- }
-
- for ( const key in morphTargets ) {
-
- const attr = morphTargets[ key ];
- if ( attr.isInterleavedBufferAttribute ) {
-
- if ( ! attrMap.has( attr ) ) {
-
- attrMap.set( attr, deinterleaveAttribute( attr ) );
-
- }
-
- morphTargets[ key ] = attrMap.get( attr );
-
- }
-
- }
-
-}
-
-/**
- * Returns the amount of bytes used by all attributes to represent the geometry.
- *
- * @param {BufferGeometry} geometry - The geometry.
- * @return {number} The estimate bytes used.
- */
-function estimateBytesUsed( geometry ) {
-
- // Return the estimated memory used by this geometry in bytes
- // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
- // for InterleavedBufferAttributes.
- let mem = 0;
- for ( const name in geometry.attributes ) {
-
- const attr = geometry.getAttribute( name );
- mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
-
- }
-
- const indices = geometry.getIndex();
- mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
- return mem;
-
-}
-
-/**
- * Returns a new geometry with vertices for which all similar vertex attributes (within tolerance) are merged.
- *
- * @param {BufferGeometry} geometry - The geometry to merge vertices for.
- * @param {number} [tolerance=1e-4] - The tolerance value.
- * @return {BufferGeometry} - The new geometry with merged vertices.
- */
-function mergeVertices( geometry, tolerance = 1e-4 ) {
-
- tolerance = Math.max( tolerance, Number.EPSILON );
-
- // Generate an index buffer if the geometry doesn't have one, or optimize it
- // if it's already available.
- const hashToIndex = {};
- const indices = geometry.getIndex();
- const positions = geometry.getAttribute( 'position' );
- const vertexCount = indices ? indices.count : positions.count;
-
- // next value for triangle indices
- let nextIndex = 0;
-
- // attributes and new attribute arrays
- const attributeNames = Object.keys( geometry.attributes );
- const tmpAttributes = {};
- const tmpMorphAttributes = {};
- const newIndices = [];
- const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
- const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
-
- // Initialize the arrays, allocating space conservatively. Extra
- // space will be trimmed in the last step.
- for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
-
- const name = attributeNames[ i ];
- const attr = geometry.attributes[ name ];
-
- tmpAttributes[ name ] = new attr.constructor(
- new attr.array.constructor( attr.count * attr.itemSize ),
- attr.itemSize,
- attr.normalized
- );
-
- const morphAttributes = geometry.morphAttributes[ name ];
- if ( morphAttributes ) {
-
- if ( ! tmpMorphAttributes[ name ] ) tmpMorphAttributes[ name ] = [];
- morphAttributes.forEach( ( morphAttr, i ) => {
-
- const array = new morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize );
- tmpMorphAttributes[ name ][ i ] = new morphAttr.constructor( array, morphAttr.itemSize, morphAttr.normalized );
-
- } );
-
- }
-
- }
-
- // convert the error tolerance to an amount of decimal places to truncate to
- const halfTolerance = tolerance * 0.5;
- const exponent = Math.log10( 1 / tolerance );
- const hashMultiplier = Math.pow( 10, exponent );
- const hashAdditive = halfTolerance * hashMultiplier;
- for ( let i = 0; i < vertexCount; i ++ ) {
-
- const index = indices ? indices.getX( i ) : i;
-
- // Generate a hash for the vertex attributes at the current index 'i'
- let hash = '';
- for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
-
- const name = attributeNames[ j ];
- const attribute = geometry.getAttribute( name );
- const itemSize = attribute.itemSize;
-
- for ( let k = 0; k < itemSize; k ++ ) {
-
- // Math.trunc() preserves the full Number range, ~~ would wrap to int32
- hash += `${ Math.trunc( attribute[ getters[ k ] ]( index ) * hashMultiplier + hashAdditive ) },`;
-
- }
-
- }
-
- // Add another reference to the vertex if it's already
- // used by another index
- if ( hash in hashToIndex ) {
-
- newIndices.push( hashToIndex[ hash ] );
-
- } else {
-
- // copy data to the new index in the temporary attributes
- for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
-
- const name = attributeNames[ j ];
- const attribute = geometry.getAttribute( name );
- const morphAttributes = geometry.morphAttributes[ name ];
- const itemSize = attribute.itemSize;
- const newArray = tmpAttributes[ name ];
- const newMorphArrays = tmpMorphAttributes[ name ];
-
- for ( let k = 0; k < itemSize; k ++ ) {
-
- const getterFunc = getters[ k ];
- const setterFunc = setters[ k ];
- newArray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) );
-
- if ( morphAttributes ) {
-
- for ( let m = 0, ml = morphAttributes.length; m < ml; m ++ ) {
-
- newMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttributes[ m ][ getterFunc ]( index ) );
-
- }
-
- }
-
- }
-
- }
-
- hashToIndex[ hash ] = nextIndex;
- newIndices.push( nextIndex );
- nextIndex ++;
-
- }
-
- }
-
- // generate result BufferGeometry
- const result = geometry.clone();
- for ( const name in geometry.attributes ) {
-
- const tmpAttribute = tmpAttributes[ name ];
-
- result.setAttribute( name, new tmpAttribute.constructor(
- tmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ),
- tmpAttribute.itemSize,
- tmpAttribute.normalized,
- ) );
-
- if ( ! ( name in tmpMorphAttributes ) ) continue;
-
- for ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) {
-
- const tmpMorphAttribute = tmpMorphAttributes[ name ][ j ];
-
- result.morphAttributes[ name ][ j ] = new tmpMorphAttribute.constructor(
- tmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ),
- tmpMorphAttribute.itemSize,
- tmpMorphAttribute.normalized,
- );
-
- }
-
- }
-
- // indices
-
- result.setIndex( newIndices );
-
- return result;
-
-}
-
-/**
- * Converts the given geometry to the `TrianglesDrawMode` draw mode, which
- * corresponds to the `gl.TRIANGLES` primitive in WebGL. The conversion only
- * rewrites the index, so the geometry is modified in place and returned.
- *
- * @param {BufferGeometry} geometry - The geometry to convert.
- * @param {number} drawMode - The current draw mode.
- * @return {BufferGeometry} The converted geometry using `TrianglesDrawMode`.
- */
-function toTrianglesDrawMode( geometry, drawMode ) {
-
- if ( drawMode === TrianglesDrawMode ) {
-
- console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
- return geometry;
-
- }
-
- if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {
-
- let index = geometry.getIndex();
-
- // generate index if not present
-
- if ( index === null ) {
-
- const indices = [];
-
- const position = geometry.getAttribute( 'position' );
-
- if ( position !== undefined ) {
-
- for ( let i = 0; i < position.count; i ++ ) {
-
- indices.push( i );
-
- }
-
- geometry.setIndex( indices );
- index = geometry.getIndex();
-
- } else {
-
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
- return geometry;
-
- }
-
- }
-
- //
-
- const numberOfTriangles = index.count - 2;
- const newIndices = [];
-
- if ( drawMode === TriangleFanDrawMode ) {
-
- // gl.TRIANGLE_FAN
-
- for ( let i = 1; i <= numberOfTriangles; i ++ ) {
-
- newIndices.push( index.getX( 0 ) );
- newIndices.push( index.getX( i ) );
- newIndices.push( index.getX( i + 1 ) );
-
- }
-
- } else {
-
- // gl.TRIANGLE_STRIP
-
- for ( let i = 0; i < numberOfTriangles; i ++ ) {
-
- if ( i % 2 === 0 ) {
-
- newIndices.push( index.getX( i ) );
- newIndices.push( index.getX( i + 1 ) );
- newIndices.push( index.getX( i + 2 ) );
-
- } else {
-
- newIndices.push( index.getX( i + 2 ) );
- newIndices.push( index.getX( i + 1 ) );
- newIndices.push( index.getX( i ) );
-
- }
-
- }
-
- }
-
- if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
-
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
-
- }
-
- // updated indices
-
- geometry.setIndex( newIndices );
- geometry.clearGroups();
-
- return geometry;
-
- } else {
-
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
- return geometry;
-
- }
-
-}
-
-/**
- * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
- *
- * Helpful for Raytracing or Decals (i.e. a `DecalGeometry` applied to a morphed Object with a `BufferGeometry`
- * will use the original `BufferGeometry`, not the morphed/skinned one, generating an incorrect result.
- * Using this function to create a shadow `Object3`D the `DecalGeometry` can be correctly generated).
- *
- * @param {Mesh|Line|Points} object - The 3D object to compute morph attributes for.
- * @return {Object} An object with original position/normal attributes and morphed ones.
- */
-function computeMorphedAttributes( object ) {
-
- const _vA = new Vector3();
- const _vB = new Vector3();
- const _vC = new Vector3();
-
- const _tempA = new Vector3();
- const _tempB = new Vector3();
- const _tempC = new Vector3();
-
- const _morphA = new Vector3();
- const _morphB = new Vector3();
- const _morphC = new Vector3();
-
- function _calculateMorphedAttributeData(
- object,
- attribute,
- morphAttribute,
- morphTargetsRelative,
- a,
- b,
- c,
- modifiedAttributeArray
- ) {
-
- _vA.fromBufferAttribute( attribute, a );
- _vB.fromBufferAttribute( attribute, b );
- _vC.fromBufferAttribute( attribute, c );
-
- const morphInfluences = object.morphTargetInfluences;
-
- if ( morphAttribute && morphInfluences ) {
-
- _morphA.set( 0, 0, 0 );
- _morphB.set( 0, 0, 0 );
- _morphC.set( 0, 0, 0 );
-
- for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
-
- const influence = morphInfluences[ i ];
- const morph = morphAttribute[ i ];
-
- if ( influence === 0 ) continue;
-
- _tempA.fromBufferAttribute( morph, a );
- _tempB.fromBufferAttribute( morph, b );
- _tempC.fromBufferAttribute( morph, c );
-
- if ( morphTargetsRelative ) {
-
- _morphA.addScaledVector( _tempA, influence );
- _morphB.addScaledVector( _tempB, influence );
- _morphC.addScaledVector( _tempC, influence );
-
- } else {
-
- _morphA.addScaledVector( _tempA.sub( _vA ), influence );
- _morphB.addScaledVector( _tempB.sub( _vB ), influence );
- _morphC.addScaledVector( _tempC.sub( _vC ), influence );
-
- }
-
- }
-
- _vA.add( _morphA );
- _vB.add( _morphB );
- _vC.add( _morphC );
-
- }
-
- if ( object.isSkinnedMesh ) {
-
- object.applyBoneTransform( a, _vA );
- object.applyBoneTransform( b, _vB );
- object.applyBoneTransform( c, _vC );
-
- }
-
- modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
- modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
- modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
- modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
- modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
- modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
- modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
- modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
- modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
-
- }
-
- const geometry = object.geometry;
- const material = object.material;
-
- let a, b, c;
- const index = geometry.index;
- const positionAttribute = geometry.attributes.position;
- const morphPosition = geometry.morphAttributes.position;
- const morphTargetsRelative = geometry.morphTargetsRelative;
- const normalAttribute = geometry.attributes.normal;
- const morphNormal = geometry.morphAttributes.normal;
-
- const groups = geometry.groups;
- const drawRange = geometry.drawRange;
- let i, j, il, jl;
- let group;
- let start, end;
-
- const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
- const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
-
- if ( index !== null ) {
-
- // indexed buffer geometry
-
- if ( Array.isArray( material ) ) {
-
- for ( i = 0, il = groups.length; i < il; i ++ ) {
-
- group = groups[ i ];
-
- start = Math.max( group.start, drawRange.start );
- end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
-
- for ( j = start, jl = end; j < jl; j += 3 ) {
-
- a = index.getX( j );
- b = index.getX( j + 1 );
- c = index.getX( j + 2 );
-
- _calculateMorphedAttributeData(
- object,
- positionAttribute,
- morphPosition,
- morphTargetsRelative,
- a, b, c,
- modifiedPosition
- );
-
- _calculateMorphedAttributeData(
- object,
- normalAttribute,
- morphNormal,
- morphTargetsRelative,
- a, b, c,
- modifiedNormal
- );
-
- }
-
- }
-
- } else {
-
- start = Math.max( 0, drawRange.start );
- end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
-
- for ( i = start, il = end; i < il; i += 3 ) {
-
- a = index.getX( i );
- b = index.getX( i + 1 );
- c = index.getX( i + 2 );
-
- _calculateMorphedAttributeData(
- object,
- positionAttribute,
- morphPosition,
- morphTargetsRelative,
- a, b, c,
- modifiedPosition
- );
-
- _calculateMorphedAttributeData(
- object,
- normalAttribute,
- morphNormal,
- morphTargetsRelative,
- a, b, c,
- modifiedNormal
- );
-
- }
-
- }
-
- } else {
-
- // non-indexed buffer geometry
-
- if ( Array.isArray( material ) ) {
-
- for ( i = 0, il = groups.length; i < il; i ++ ) {
-
- group = groups[ i ];
-
- start = Math.max( group.start, drawRange.start );
- end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
-
- for ( j = start, jl = end; j < jl; j += 3 ) {
-
- a = j;
- b = j + 1;
- c = j + 2;
-
- _calculateMorphedAttributeData(
- object,
- positionAttribute,
- morphPosition,
- morphTargetsRelative,
- a, b, c,
- modifiedPosition
- );
-
- _calculateMorphedAttributeData(
- object,
- normalAttribute,
- morphNormal,
- morphTargetsRelative,
- a, b, c,
- modifiedNormal
- );
-
- }
-
- }
-
- } else {
-
- start = Math.max( 0, drawRange.start );
- end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
-
- for ( i = start, il = end; i < il; i += 3 ) {
-
- a = i;
- b = i + 1;
- c = i + 2;
-
- _calculateMorphedAttributeData(
- object,
- positionAttribute,
- morphPosition,
- morphTargetsRelative,
- a, b, c,
- modifiedPosition
- );
-
- _calculateMorphedAttributeData(
- object,
- normalAttribute,
- morphNormal,
- morphTargetsRelative,
- a, b, c,
- modifiedNormal
- );
-
- }
-
- }
-
- }
-
- const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 );
- const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 );
-
- return {
-
- positionAttribute: positionAttribute,
- normalAttribute: normalAttribute,
- morphedPositionAttribute: morphedPositionAttribute,
- morphedNormalAttribute: morphedNormalAttribute
-
- };
-
-}
-
-/**
- * Merges the {@link BufferGeometry#groups} for the given geometry.
- *
- * @param {BufferGeometry} geometry - The geometry to modify.
- * @return {BufferGeometry} - The updated geometry
- */
-function mergeGroups( geometry ) {
-
- if ( geometry.groups.length === 0 ) {
-
- console.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' );
- return geometry;
-
- }
-
- let groups = geometry.groups;
-
- // sort groups by material index
-
- groups = groups.sort( ( a, b ) => {
-
- if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
-
- return a.start - b.start;
-
- } );
-
- // create index for non-indexed geometries
-
- if ( geometry.getIndex() === null ) {
-
- const positionAttribute = geometry.getAttribute( 'position' );
- const indices = [];
-
- for ( let i = 0; i < positionAttribute.count; i += 3 ) {
-
- indices.push( i, i + 1, i + 2 );
-
- }
-
- geometry.setIndex( indices );
-
- }
-
- // sort index
-
- const index = geometry.getIndex();
-
- const newIndices = [];
-
- for ( let i = 0; i < groups.length; i ++ ) {
-
- const group = groups[ i ];
-
- const groupStart = group.start;
- const groupLength = groupStart + group.count;
-
- for ( let j = groupStart; j < groupLength; j ++ ) {
-
- newIndices.push( index.getX( j ) );
-
- }
-
- }
-
- geometry.dispose(); // Required to force buffer recreation
- geometry.setIndex( newIndices );
-
- // update groups indices
-
- let start = 0;
-
- for ( let i = 0; i < groups.length; i ++ ) {
-
- const group = groups[ i ];
-
- group.start = start;
- start += group.count;
-
- }
-
- // merge groups
-
- let currentGroup = groups[ 0 ];
-
- geometry.groups = [ currentGroup ];
-
- for ( let i = 1; i < groups.length; i ++ ) {
-
- const group = groups[ i ];
-
- if ( currentGroup.materialIndex === group.materialIndex ) {
-
- currentGroup.count += group.count;
-
- } else {
-
- currentGroup = group;
- geometry.groups.push( currentGroup );
-
- }
-
- }
-
- return geometry;
-
-}
-
-/**
- * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
- * non-indexed geometry. Returns the geometry with smooth normals everywhere except
- * faces that meet at an angle greater than the crease angle.
- *
- * @param {BufferGeometry} geometry - The geometry to modify.
- * @param {number} [creaseAngle=Math.PI/3] - The crease angle in radians.
- * @return {BufferGeometry} - The updated geometry
- */
-function toCreasedNormals( geometry, creaseAngle = Math.PI / 3 /* 60 degrees */ ) {
-
- // BufferGeometry.toNonIndexed() warns if the geometry is non-indexed
- // and returns the original geometry
- const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry;
- const posAttr = resultGeometry.attributes.position;
- const vertexCount = posAttr.count;
-
- let positions;
-
- if ( posAttr.isBufferAttribute === true && posAttr.itemSize === 3 && posAttr.normalized === false ) {
-
- positions = posAttr.array;
-
- } else {
-
- // flatten the position buffer so the math below operates on plain numbers
- positions = new Float64Array( vertexCount * 3 );
-
- for ( let i = 0; i < vertexCount; i ++ ) {
-
- positions[ 3 * i + 0 ] = posAttr.getX( i );
- positions[ 3 * i + 1 ] = posAttr.getY( i );
- positions[ 3 * i + 2 ] = posAttr.getZ( i );
-
- }
-
- }
-
- const creaseDot = Math.cos( creaseAngle );
- const hashMultiplier = ( 1 + 1e-10 ) * 1e2;
- const faceCount = vertexCount / 3;
-
- // compute the normal of each face
- const faceNormals = new Float64Array( faceCount * 3 );
- for ( let f = 0; f < faceCount; f ++ ) {
-
- const f9 = 9 * f;
- const ax = positions[ f9 + 0 ], ay = positions[ f9 + 1 ], az = positions[ f9 + 2 ];
- const bx = positions[ f9 + 3 ], by = positions[ f9 + 4 ], bz = positions[ f9 + 5 ];
- const cx = positions[ f9 + 6 ], cy = positions[ f9 + 7 ], cz = positions[ f9 + 8 ];
-
- const v1x = cx - bx, v1y = cy - by, v1z = cz - bz;
- const v2x = ax - bx, v2y = ay - by, v2z = az - bz;
-
- const nx = v1y * v2z - v1z * v2y;
- const ny = v1z * v2x - v1x * v2z;
- const nz = v1x * v2y - v1y * v2x;
-
- const invLength = 1 / ( Math.sqrt( nx * nx + ny * ny + nz * nz ) || 1 );
- faceNormals[ 3 * f + 0 ] = nx * invLength;
- faceNormals[ 3 * f + 1 ] = ny * invLength;
- faceNormals[ 3 * f + 2 ] = nz * invLength;
-
- }
-
- // assign an id to each vertex, sharing the id between vertices with the same
- // quantized position via an open-addressed hash table (slots hold id + 1, 0 means empty)
- const vertexIds = new Int32Array( vertexCount );
- const quantized = new Float64Array( vertexCount * 3 );
-
- let tableSize = 1;
- while ( tableSize < vertexCount * 2 ) tableSize <<= 1;
- const tableMask = tableSize - 1;
- const table = new Int32Array( tableSize );
-
- let uniqueCount = 0;
- for ( let i = 0; i < vertexCount; i ++ ) {
-
- const i3 = 3 * i;
- const qx = Math.trunc( positions[ i3 + 0 ] * hashMultiplier );
- const qy = Math.trunc( positions[ i3 + 1 ] * hashMultiplier );
- const qz = Math.trunc( positions[ i3 + 2 ] * hashMultiplier );
-
- let slot = ( Math.imul( qx, 73856093 ) ^ Math.imul( qy, 19349663 ) ^ Math.imul( qz, 83492791 ) ) & tableMask;
-
- while ( true ) {
-
- const id = table[ slot ];
-
- if ( id === 0 ) {
-
- const q3 = 3 * uniqueCount;
- quantized[ q3 + 0 ] = qx;
- quantized[ q3 + 1 ] = qy;
- quantized[ q3 + 2 ] = qz;
-
- table[ slot ] = uniqueCount + 1;
- vertexIds[ i ] = uniqueCount ++;
- break;
-
- }
-
- const q3 = 3 * ( id - 1 );
-
- if ( quantized[ q3 + 0 ] === qx && quantized[ q3 + 1 ] === qy && quantized[ q3 + 2 ] === qz ) {
-
- vertexIds[ i ] = id - 1;
- break;
-
- }
-
- slot = ( slot + 1 ) & tableMask;
-
- }
-
- }
-
- // bucket the faces surrounding each unique vertex position
- const bucketOffsets = new Int32Array( uniqueCount + 1 );
- for ( let i = 0; i < vertexCount; i ++ ) bucketOffsets[ vertexIds[ i ] + 1 ] ++;
- for ( let i = 0; i < uniqueCount; i ++ ) bucketOffsets[ i + 1 ] += bucketOffsets[ i ];
-
- const bucketFaces = new Int32Array( vertexCount );
- const bucketCursors = bucketOffsets.slice( 0, uniqueCount );
- for ( let f = 0; f < faceCount; f ++ ) {
-
- const f3 = 3 * f;
- bucketFaces[ bucketCursors[ vertexIds[ f3 + 0 ] ] ++ ] = f;
- bucketFaces[ bucketCursors[ vertexIds[ f3 + 1 ] ] ++ ] = f;
- bucketFaces[ bucketCursors[ vertexIds[ f3 + 2 ] ] ++ ] = f;
-
- }
-
- // average the normals of the faces surrounding each vertex if they are within the
- // provided crease threshold
- const normalArray = new Float32Array( vertexCount * 3 );
- for ( let f = 0; f < faceCount; f ++ ) {
-
- const f3 = 3 * f;
- const nx = faceNormals[ f3 + 0 ];
- const ny = faceNormals[ f3 + 1 ];
- const nz = faceNormals[ f3 + 2 ];
-
- for ( let n = 0; n < 3; n ++ ) {
-
- const i = f3 + n;
- const id = vertexIds[ i ];
-
- let sumX = 0, sumY = 0, sumZ = 0;
-
- for ( let k = bucketOffsets[ id ], end = bucketOffsets[ id + 1 ]; k < end; k ++ ) {
-
- const o3 = 3 * bucketFaces[ k ];
- const ox = faceNormals[ o3 + 0 ];
- const oy = faceNormals[ o3 + 1 ];
- const oz = faceNormals[ o3 + 2 ];
-
- if ( nx * ox + ny * oy + nz * oz > creaseDot ) {
-
- sumX += ox;
- sumY += oy;
- sumZ += oz;
-
- }
-
- }
-
- const invLength = 1 / ( Math.sqrt( sumX * sumX + sumY * sumY + sumZ * sumZ ) || 1 );
- normalArray[ 3 * i + 0 ] = sumX * invLength;
- normalArray[ 3 * i + 1 ] = sumY * invLength;
- normalArray[ 3 * i + 2 ] = sumZ * invLength;
-
- }
-
- }
-
- resultGeometry.setAttribute( 'normal', new BufferAttribute( normalArray, 3, false ) );
- return resultGeometry;
-
-}
-
-export {
- computeMikkTSpaceTangents,
- mergeGeometries,
- mergeAttributes,
- deepCloneAttribute,
- deinterleaveAttribute,
- deinterleaveGeometry,
- interleaveAttributes,
- estimateBytesUsed,
- mergeVertices,
- toTrianglesDrawMode,
- computeMorphedAttributes,
- mergeGroups,
- toCreasedNormals
-};
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/utils/SkeletonUtils.js b/public/bluebey-studio/vendor/three/examples/jsm/utils/SkeletonUtils.js
deleted file mode 100644
index 836c2e2..0000000
--- a/public/bluebey-studio/vendor/three/examples/jsm/utils/SkeletonUtils.js
+++ /dev/null
@@ -1,496 +0,0 @@
-import {
- AnimationClip,
- AnimationMixer,
- Matrix4,
- Quaternion,
- QuaternionKeyframeTrack,
- SkeletonHelper,
- Vector3,
- VectorKeyframeTrack
-} from 'three';
-
-/**
- * @module SkeletonUtils
- * @three_import import * as SkeletonUtils from 'three/addons/utils/SkeletonUtils.js';
- */
-
-function getBoneName( bone, options ) {
-
- if ( options.getBoneName !== undefined ) {
-
- return options.getBoneName( bone );
-
- }
-
- return options.names[ bone.name ];
-
-}
-
-/**
- * Retargets the skeleton from the given source to the target.
- *
- * Both `target` and `source` can be a 3D object with a skeleton property (e.g. a skinned mesh)
- * or a {@link Skeleton} directly.
- *
- * @param {Object3D|Skeleton} target - The target object.
- * @param {Object3D|Skeleton} source - The source object.
- * @param {module:SkeletonUtils~RetargetOptions} options - The options.
- */
-function retarget( target, source, options = {} ) {
-
- const quat = new Quaternion(),
- scale = new Vector3(),
- relativeMatrix = new Matrix4(),
- globalMatrix = new Matrix4();
-
- options.preserveBoneMatrix = options.preserveBoneMatrix !== undefined ? options.preserveBoneMatrix : true;
- options.preserveBonePositions = options.preserveBonePositions !== undefined ? options.preserveBonePositions : true;
- options.useTargetMatrix = options.useTargetMatrix !== undefined ? options.useTargetMatrix : false;
- options.hip = options.hip !== undefined ? options.hip : 'hip';
- options.hipInfluence = options.hipInfluence !== undefined ? options.hipInfluence : new Vector3( 1, 1, 1 );
- options.scale = options.scale !== undefined ? options.scale : 1;
- options.names = options.names || {};
-
- const sourceBones = source.isObject3D ? source.skeleton.bones : getBones( source ),
- bones = target.isObject3D ? target.skeleton.bones : getBones( target );
-
- let bone, name, boneTo,
- bonesPosition;
-
- // reset bones
-
- if ( target.isObject3D ) {
-
- target.skeleton.pose();
-
- } else {
-
- options.useTargetMatrix = true;
- options.preserveBoneMatrix = false;
-
- }
-
- if ( options.preserveBonePositions ) {
-
- bonesPosition = [];
-
- for ( let i = 0; i < bones.length; i ++ ) {
-
- bonesPosition.push( bones[ i ].position.clone() );
-
- }
-
- }
-
- if ( options.preserveBoneMatrix ) {
-
- // reset matrix
-
- target.updateMatrixWorld();
-
- target.matrixWorld.identity();
-
- // reset children matrix
-
- for ( let i = 0; i < target.children.length; ++ i ) {
-
- target.children[ i ].updateMatrixWorld( true );
-
- }
-
- }
-
- for ( let i = 0; i < bones.length; ++ i ) {
-
- bone = bones[ i ];
- name = getBoneName( bone, options );
-
- boneTo = getBoneByName( name, sourceBones );
-
- globalMatrix.copy( bone.matrixWorld );
-
- if ( boneTo ) {
-
- boneTo.updateMatrixWorld();
-
- if ( options.useTargetMatrix ) {
-
- relativeMatrix.copy( boneTo.matrixWorld );
-
- } else {
-
- relativeMatrix.copy( target.matrixWorld ).invert();
- relativeMatrix.multiply( boneTo.matrixWorld );
-
- }
-
- // ignore scale to extract rotation
-
- scale.setFromMatrixScale( relativeMatrix );
- relativeMatrix.scale( scale.set( 1 / scale.x, 1 / scale.y, 1 / scale.z ) );
-
- // apply to global matrix
-
- globalMatrix.makeRotationFromQuaternion( quat.setFromRotationMatrix( relativeMatrix ) );
-
- if ( target.isObject3D ) {
-
- if ( options.localOffsets ) {
-
- if ( options.localOffsets[ bone.name ] ) {
-
- globalMatrix.multiply( options.localOffsets[ bone.name ] );
-
- }
-
- }
-
- }
-
- globalMatrix.copyPosition( relativeMatrix );
-
- }
-
- if ( name === options.hip ) {
-
- globalMatrix.elements[ 12 ] *= options.scale * options.hipInfluence.x;
- globalMatrix.elements[ 13 ] *= options.scale * options.hipInfluence.y;
- globalMatrix.elements[ 14 ] *= options.scale * options.hipInfluence.z;
-
- if ( options.hipPosition !== undefined ) {
-
- globalMatrix.elements[ 12 ] += options.hipPosition.x * options.scale;
- globalMatrix.elements[ 13 ] += options.hipPosition.y * options.scale;
- globalMatrix.elements[ 14 ] += options.hipPosition.z * options.scale;
-
- }
-
- }
-
- if ( bone.parent ) {
-
- bone.matrix.copy( bone.parent.matrixWorld ).invert();
- bone.matrix.multiply( globalMatrix );
-
- } else {
-
- bone.matrix.copy( globalMatrix );
-
- }
-
- bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
-
- bone.updateMatrixWorld();
-
- }
-
- if ( options.preserveBonePositions ) {
-
- for ( let i = 0; i < bones.length; ++ i ) {
-
- bone = bones[ i ];
- name = getBoneName( bone, options ) || bone.name;
-
- if ( name !== options.hip ) {
-
- bone.position.copy( bonesPosition[ i ] );
-
- }
-
- }
-
- }
-
- if ( options.preserveBoneMatrix ) {
-
- // restore matrix
-
- target.updateMatrixWorld( true );
-
- }
-
-}
-
-/**
- * Retargets the animation clip of the source to the target 3D object.
- *
- * The `source` can be a 3D object with a skeleton property (e.g. a skinned mesh)
- * or a {@link Skeleton} directly.
- *
- * @param {Object3D} target - The target 3D object. Must have a `skeleton` property.
- * @param {Object3D|Skeleton} source - The source object.
- * @param {AnimationClip} clip - The animation clip.
- * @param {module:SkeletonUtils~RetargetOptions} options - The options.
- * @return {AnimationClip} The retargeted animation clip.
- */
-function retargetClip( target, source, clip, options = {} ) {
-
- options.useFirstFramePosition = options.useFirstFramePosition !== undefined ? options.useFirstFramePosition : false;
-
- // Calculate the fps from the source clip based on the track with the most frames, unless fps is already provided.
- options.fps = options.fps !== undefined ? options.fps : ( Math.max( ...clip.tracks.map( track => track.times.length ) ) / clip.duration );
- options.names = options.names || [];
-
- if ( ! source.isObject3D ) {
-
- source = getHelperFromSkeleton( source );
-
- }
-
- const numFrames = Math.round( clip.duration * ( options.fps / 1000 ) * 1000 ),
- delta = clip.duration / ( numFrames - 1 ),
- convertedTracks = [],
- mixer = new AnimationMixer( source ),
- bones = getBones( target.skeleton ),
- boneDatas = [];
-
- let positionOffset,
- bone, boneTo, boneData,
- name;
-
- mixer.clipAction( clip ).play();
-
- // trim
-
- let start = 0, end = numFrames;
-
- if ( options.trim !== undefined ) {
-
- start = Math.round( options.trim[ 0 ] * options.fps );
- end = Math.min( Math.round( options.trim[ 1 ] * options.fps ), numFrames ) - start;
-
- mixer.update( options.trim[ 0 ] );
-
- } else {
-
- mixer.update( 0 );
-
- }
-
- source.updateMatrixWorld();
-
- //
-
- for ( let frame = 0; frame < end; ++ frame ) {
-
- const time = frame * delta;
-
- retarget( target, source, options );
-
- for ( let j = 0; j < bones.length; ++ j ) {
-
- bone = bones[ j ];
- name = getBoneName( bone, options ) || bone.name;
- boneTo = getBoneByName( name, source.skeleton );
-
- if ( boneTo ) {
-
- boneData = boneDatas[ j ] = boneDatas[ j ] || { bone: bone };
-
- if ( options.hip === name ) {
-
- if ( ! boneData.pos ) {
-
- boneData.pos = {
- times: new Float32Array( end ),
- values: new Float32Array( end * 3 )
- };
-
- }
-
- if ( options.useFirstFramePosition ) {
-
- if ( frame === 0 ) {
-
- positionOffset = bone.position.clone();
-
- }
-
- bone.position.sub( positionOffset );
-
- }
-
- boneData.pos.times[ frame ] = time;
-
- bone.position.toArray( boneData.pos.values, frame * 3 );
-
- }
-
- if ( ! boneData.quat ) {
-
- boneData.quat = {
- times: new Float32Array( end ),
- values: new Float32Array( end * 4 )
- };
-
- }
-
- boneData.quat.times[ frame ] = time;
-
- bone.quaternion.toArray( boneData.quat.values, frame * 4 );
-
- }
-
- }
-
- if ( frame === end - 2 ) {
-
- // last mixer update before final loop iteration
- // make sure we do not go over or equal to clip duration
- mixer.update( delta - 0.0000001 );
-
- } else {
-
- mixer.update( delta );
-
- }
-
- source.updateMatrixWorld();
-
- }
-
- for ( let i = 0; i < boneDatas.length; ++ i ) {
-
- boneData = boneDatas[ i ];
-
- if ( boneData ) {
-
- if ( boneData.pos ) {
-
- convertedTracks.push( new VectorKeyframeTrack(
- '.bones[' + boneData.bone.name + '].position',
- boneData.pos.times,
- boneData.pos.values
- ) );
-
- }
-
- convertedTracks.push( new QuaternionKeyframeTrack(
- '.bones[' + boneData.bone.name + '].quaternion',
- boneData.quat.times,
- boneData.quat.values
- ) );
-
- }
-
- }
-
- mixer.uncacheAction( clip );
-
- return new AnimationClip( clip.name, - 1, convertedTracks );
-
-}
-
-/**
- * Clones the given 3D object and its descendants, ensuring that any `SkinnedMesh` instances are
- * correctly associated with their bones. Bones are also cloned, and must be descendants of the
- * object passed to this method. Other data, like geometries and materials, are reused by reference.
- *
- * @param {Object3D} source - The 3D object to clone.
- * @return {Object3D} The cloned 3D object.
- */
-function clone( source ) {
-
- const sourceLookup = new Map();
- const cloneLookup = new Map();
-
- const clone = source.clone();
-
- parallelTraverse( source, clone, function ( sourceNode, clonedNode ) {
-
- sourceLookup.set( clonedNode, sourceNode );
- cloneLookup.set( sourceNode, clonedNode );
-
- } );
-
- clone.traverse( function ( node ) {
-
- if ( ! node.isSkinnedMesh ) return;
-
- const clonedMesh = node;
- const sourceMesh = sourceLookup.get( node );
- const sourceBones = sourceMesh.skeleton.bones;
-
- clonedMesh.skeleton = sourceMesh.skeleton.clone();
- clonedMesh.bindMatrix.copy( sourceMesh.bindMatrix );
-
- clonedMesh.skeleton.bones = sourceBones.map( function ( bone ) {
-
- return cloneLookup.get( bone );
-
- } );
-
- clonedMesh.bind( clonedMesh.skeleton, clonedMesh.bindMatrix );
-
- } );
-
- return clone;
-
-}
-
-// internal helper
-
-function getBoneByName( name, skeleton ) {
-
- for ( let i = 0, bones = getBones( skeleton ); i < bones.length; i ++ ) {
-
- if ( name === bones[ i ].name )
-
- return bones[ i ];
-
- }
-
-}
-
-function getBones( skeleton ) {
-
- return Array.isArray( skeleton ) ? skeleton : skeleton.bones;
-
-}
-
-
-function getHelperFromSkeleton( skeleton ) {
-
- const source = new SkeletonHelper( skeleton.bones[ 0 ] );
- source.skeleton = skeleton;
-
- return source;
-
-}
-
-function parallelTraverse( a, b, callback ) {
-
- callback( a, b );
-
- for ( let i = 0; i < a.children.length; i ++ ) {
-
- parallelTraverse( a.children[ i ], b.children[ i ], callback );
-
- }
-
-}
-
-/**
- * Retarget options of `SkeletonUtils`.
- *
- * @typedef {Object} module:SkeletonUtils~RetargetOptions
- * @property {boolean} [useFirstFramePosition=false] - Whether to use the position of the first frame or not.
- * @property {number} [fps] - The FPS of the clip.
- * @property {Object<string,string>} [names] - A dictionary for mapping target to source bone names.
- * @property {function(string):string} [getBoneName] - A function for mapping bone names. Alternative to `names`.
- * @property {Array<number>} [trim] - Whether to trim the clip or not. If set the array should hold two values for the start and end.
- * @property {boolean} [preserveBoneMatrix=true] - Whether to preserve bone matrices or not.
- * @property {boolean} [preserveBonePositions=true] - Whether to preserve bone positions or not.
- * @property {boolean} [useTargetMatrix=false] - Whether to use the target matrix or not.
- * @property {string} [hip='hip'] - The name of the source's hip bone.
- * @property {Vector3} [hipInfluence=(1,1,1)] - The hip influence.
- * @property {number} [scale=1] - The scale.
- * @property {Object<string,Matrix4>} [localOffsets] - Per-bone local offset matrices, keyed by bone name.
- * @property {Vector3} [hipPosition] - An additional position offset applied to the hip bone.
- **/
-
-export {
- retarget,
- retargetClip,
- clone,
-};