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authorYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-05 21:50:24 +0900
committerYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-05 21:50:24 +0900
commit39a6c31beed18f0d1fc211fda919fae7ce2d9505 (patch)
tree9c992e5de2a9669c86ac072df71776d0c877caaf /public/bluebey-studio/src/face.js
parent7329ba8c8901ee095ad7316b8554c5e44431eebc (diff)
bluebey-studio: 髪の色をマテリアル側に持たせ、iOSでのHairPlateの色ずれを解消
頭の模様は白いマスクとして描き、色はハートと同じくマテリアルのcolorで持たせる。体の色と同じ色管理になり、iPhoneでも色が変わらない。
Diffstat (limited to 'public/bluebey-studio/src/face.js')
-rw-r--r--public/bluebey-studio/src/face.js3
1 files changed, 3 insertions, 0 deletions
diff --git a/public/bluebey-studio/src/face.js b/public/bluebey-studio/src/face.js
index 3d21022..7de7c8d 100644
--- a/public/bluebey-studio/src/face.js
+++ b/public/bluebey-studio/src/face.js
@@ -289,6 +289,9 @@ export class Face {
// `overEyes` decides the draw order: the hair plate sits in front of the
// eyes (bangs over the face) or behind them.
this.hairMesh.renderOrder = p.eyes.headMark?.overEyes === false ? 0 : 3;
+ // The colour lives on the material (the texture is a white mask), so it
+ // follows the same colour management as the body on every platform.
+ this.hairMesh.material.color.set(p.eyes.headMark?.color ?? '#8a4fe0');
const layout = this.hairLayout;
const ctx = this.hairCtx;
ctx.setTransform(1, 0, 0, 1, 0, 0);