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authorYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-07 23:09:40 +0900
committerYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-07 23:09:40 +0900
commitbc2821adb11a30244fc4663f4fafb756877d9508 (patch)
treefea8d30d2eb1e67f895097dbf7ec4d152361243e /public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js
parent0d50c5ede0812ba7b67b775c9cd0bf52d7b65e02 (diff)
bluebey-studio: public/ の外へ移動し非公開化
Diffstat (limited to 'public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js')
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js1972
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diff --git a/public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js b/public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js
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--- a/public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js
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@@ -1,1972 +0,0 @@
-import {
- Controls,
- MOUSE,
- Quaternion,
- Spherical,
- TOUCH,
- Vector2,
- Vector3,
- Plane,
- Ray,
- MathUtils
-} from 'three';
-
-/**
- * Fires when the camera has been transformed by the controls.
- *
- * @event OrbitControls#change
- * @type {Object}
- */
-const _changeEvent = { type: 'change' };
-
-/**
- * Fires when an interaction was initiated.
- *
- * @event OrbitControls#start
- * @type {Object}
- */
-const _startEvent = { type: 'start' };
-
-/**
- * Fires when an interaction has finished.
- *
- * @event OrbitControls#end
- * @type {Object}
- */
-const _endEvent = { type: 'end' };
-
-const _ray = new Ray();
-const _plane = new Plane();
-const _TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD );
-
-const _v = new Vector3();
-const _twoPI = 2 * Math.PI;
-
-const _STATE = {
- NONE: - 1,
- ROTATE: 0,
- DOLLY: 1,
- PAN: 2,
- TOUCH_ROTATE: 3,
- TOUCH_PAN: 4,
- TOUCH_DOLLY_PAN: 5,
- TOUCH_DOLLY_ROTATE: 6
-};
-const _EPS = 0.000001;
-
-
-/**
- * Orbit controls allow the camera to orbit around a target.
- *
- * OrbitControls performs orbiting, dollying (zooming), and panning. Unlike {@link TrackballControls},
- * it maintains the "up" direction `object.up` (+Y by default).
- *
- * - Orbit: Left mouse / touch: one-finger move.
- * - Zoom: Middle mouse, or mousewheel / touch: two-finger spread or squish.
- * - Pan: Right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move.
- *
- * ```js
- * const controls = new OrbitControls( camera, renderer.domElement );
- *
- * // controls.update() must be called after any manual changes to the camera's transform
- * camera.position.set( 0, 20, 100 );
- * controls.update();
- *
- * function animate() {
- *
- * // required if controls.enableDamping or controls.autoRotate are set to true
- * controls.update();
- *
- * renderer.render( scene, camera );
- *
- * }
- * ```
- *
- * @augments Controls
- * @three_import import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- */
-class OrbitControls extends Controls {
-
- /**
- * Constructs a new controls instance.
- *
- * @param {Object3D} object - The object that is managed by the controls.
- * @param {?HTMLElement} domElement - The HTML element used for event listeners.
- */
- constructor( object, domElement = null ) {
-
- super( object, domElement );
-
- this.state = _STATE.NONE;
-
- /**
- * The focus point of the controls, the `object` orbits around this.
- * It can be updated manually at any point to change the focus of the controls.
- *
- * @type {Vector3}
- */
- this.target = new Vector3();
-
- /**
- * The focus point of the `minTargetRadius` and `maxTargetRadius` limits.
- * It can be updated manually at any point to change the center of interest
- * for the `target`.
- *
- * @type {Vector3}
- */
- this.cursor = new Vector3();
-
- /**
- * How far you can dolly in (perspective camera only).
- *
- * @type {number}
- * @default 0
- */
- this.minDistance = 0;
-
- /**
- * How far you can dolly out (perspective camera only).
- *
- * @type {number}
- * @default Infinity
- */
- this.maxDistance = Infinity;
-
- /**
- * How far you can zoom in (orthographic camera only).
- *
- * @type {number}
- * @default 0
- */
- this.minZoom = 0;
-
- /**
- * How far you can zoom out (orthographic camera only).
- *
- * @type {number}
- * @default Infinity
- */
- this.maxZoom = Infinity;
-
- /**
- * How close you can get the target to the 3D `cursor`.
- *
- * @type {number}
- * @default 0
- */
- this.minTargetRadius = 0;
-
- /**
- * How far you can move the target from the 3D `cursor`.
- *
- * @type {number}
- * @default Infinity
- */
- this.maxTargetRadius = Infinity;
-
- /**
- * How far you can orbit vertically, lower limit. Range is `[0, Math.PI]` radians.
- *
- * @type {number}
- * @default 0
- */
- this.minPolarAngle = 0;
-
- /**
- * How far you can orbit vertically, upper limit. Range is `[0, Math.PI]` radians.
- *
- * @type {number}
- * @default Math.PI
- */
- this.maxPolarAngle = Math.PI;
-
- /**
- * How far you can orbit horizontally, lower limit. If set, the interval `[ min, max ]`
- * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`.
- *
- * @type {number}
- * @default -Infinity
- */
- this.minAzimuthAngle = - Infinity;
-
- /**
- * How far you can orbit horizontally, upper limit. If set, the interval `[ min, max ]`
- * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`.
- *
- * @type {number}
- * @default -Infinity
- */
- this.maxAzimuthAngle = Infinity;
-
- /**
- * Set to `true` to enable damping (inertia), which can be used to give a sense of weight
- * to the controls. Note that if this is enabled, you must call `update()` in your animation
- * loop.
- *
- * @type {boolean}
- * @default false
- */
- this.enableDamping = false;
-
- /**
- * The damping inertia used if `enableDamping` is set to `true`.
- *
- * Note that for this to work, you must call `update()` in your animation loop.
- *
- * @type {number}
- * @default 0.05
- */
- this.dampingFactor = 0.05;
-
- /**
- * Enable or disable zooming (dollying) of the camera.
- *
- * @type {boolean}
- * @default true
- */
- this.enableZoom = true;
-
- /**
- * Speed of zooming / dollying.
- *
- * @type {number}
- * @default 1
- */
- this.zoomSpeed = 1.0;
-
- /**
- * Enable or disable horizontal and vertical rotation of the camera.
- *
- * Note that it is possible to disable a single axis by setting the min and max of the
- * `minPolarAngle` or `minAzimuthAngle` to the same value, which will cause the vertical
- * or horizontal rotation to be fixed at that value.
- *
- * @type {boolean}
- * @default true
- */
- this.enableRotate = true;
-
- /**
- * Speed of rotation.
- *
- * @type {number}
- * @default 1
- */
- this.rotateSpeed = 1.0;
-
- /**
- * How fast to rotate the camera when the keyboard is used.
- *
- * @type {number}
- * @default 1
- */
- this.keyRotateSpeed = 1.0;
-
- /**
- * Enable or disable camera panning.
- *
- * @type {boolean}
- * @default true
- */
- this.enablePan = true;
-
- /**
- * Speed of panning.
- *
- * @type {number}
- * @default 1
- */
- this.panSpeed = 1.0;
-
- /**
- * Defines how the camera's position is translated when panning. If `true`, the camera pans
- * in screen space. Otherwise, the camera pans in the plane orthogonal to the camera's up
- * direction.
- *
- * @type {boolean}
- * @default true
- */
- this.screenSpacePanning = true;
-
- /**
- * How fast to pan the camera when the keyboard is used in
- * pixels per keypress.
- *
- * @type {number}
- * @default 7
- */
- this.keyPanSpeed = 7.0;
-
- /**
- * Setting this property to `true` allows to zoom to the cursor's position.
- *
- * @type {boolean}
- * @default false
- */
- this.zoomToCursor = false;
-
- /**
- * Set to true to automatically rotate around the target
- *
- * Note that if this is enabled, you must call `update()` in your animation loop.
- * If you want the auto-rotate speed to be independent of the frame rate (the refresh
- * rate of the display), you must pass the time `deltaTime`, in seconds, to `update()`.
- *
- * @type {boolean}
- * @default false
- */
- this.autoRotate = false;
-
- /**
- * How fast to rotate around the target if `autoRotate` is `true`. The default equates to 30 seconds
- * per orbit at 60fps.
- *
- * Note that if `autoRotate` is enabled, you must call `update()` in your animation loop.
- *
- * @type {number}
- * @default 2
- */
- this.autoRotateSpeed = 2.0;
-
- /**
- * This object contains references to the keycodes for controlling camera panning.
- *
- * ```js
- * controls.keys = {
- * LEFT: 'ArrowLeft', //left arrow
- * UP: 'ArrowUp', // up arrow
- * RIGHT: 'ArrowRight', // right arrow
- * BOTTOM: 'ArrowDown' // down arrow
- * }
- * ```
- * @type {Object}
- */
- this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
-
- /**
- * This object contains references to the mouse actions used by the controls.
- *
- * ```js
- * controls.mouseButtons = {
- * LEFT: THREE.MOUSE.ROTATE,
- * MIDDLE: THREE.MOUSE.DOLLY,
- * RIGHT: THREE.MOUSE.PAN
- * }
- * ```
- * @type {Object}
- */
- this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
-
- /**
- * This object contains references to the touch actions used by the controls.
- *
- * ```js
- * controls.mouseButtons = {
- * ONE: THREE.TOUCH.ROTATE,
- * TWO: THREE.TOUCH.DOLLY_PAN
- * }
- * ```
- * @type {Object}
- */
- this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
-
- /**
- * Used internally by `saveState()` and `reset()`.
- *
- * @type {Vector3}
- */
- this.target0 = this.target.clone();
-
- /**
- * Used internally by `saveState()` and `reset()`.
- *
- * @type {Vector3}
- */
- this.position0 = this.object.position.clone();
-
- /**
- * Used internally by `saveState()` and `reset()`.
- *
- * @type {number}
- */
- this.zoom0 = this.object.zoom;
-
- this._cursorStyle = 'auto';
-
- // the target DOM element for key events
- this._domElementKeyEvents = null;
-
- // internals
-
- this._lastPosition = new Vector3();
- this._lastQuaternion = new Quaternion();
- this._lastTargetPosition = new Vector3();
-
- // so camera.up is the orbit axis
- this._quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
- this._quatInverse = this._quat.clone().invert();
-
- // current position in spherical coordinates
- this._spherical = new Spherical();
- this._sphericalDelta = new Spherical();
-
- this._scale = 1;
- this._panOffset = new Vector3();
-
- this._rotateStart = new Vector2();
- this._rotateEnd = new Vector2();
- this._rotateDelta = new Vector2();
-
- this._panStart = new Vector2();
- this._panEnd = new Vector2();
- this._panDelta = new Vector2();
-
- this._dollyStart = new Vector2();
- this._dollyEnd = new Vector2();
- this._dollyDelta = new Vector2();
-
- this._dollyDirection = new Vector3();
- this._mouse = new Vector2();
- this._performCursorZoom = false;
-
- this._pointers = [];
- this._pointerPositions = {};
-
- this._controlActive = false;
-
- // event listeners
-
- this._onPointerMove = onPointerMove.bind( this );
- this._onPointerDown = onPointerDown.bind( this );
- this._onPointerUp = onPointerUp.bind( this );
- this._onContextMenu = onContextMenu.bind( this );
- this._onMouseWheel = onMouseWheel.bind( this );
- this._onKeyDown = onKeyDown.bind( this );
-
- this._onTouchStart = onTouchStart.bind( this );
- this._onTouchMove = onTouchMove.bind( this );
-
- this._onMouseDown = onMouseDown.bind( this );
- this._onMouseMove = onMouseMove.bind( this );
-
- this._interceptControlDown = interceptControlDown.bind( this );
- this._interceptControlUp = interceptControlUp.bind( this );
-
- //
-
- if ( this.domElement !== null ) {
-
- this.connect( this.domElement );
-
- }
-
- this.update();
-
- }
-
- /**
- * Defines the visual representation of the cursor.
- *
- * @type {('auto'|'grab')}
- * @default 'auto'
- */
- set cursorStyle( type ) {
-
- this._cursorStyle = type;
-
- if ( type === 'grab' ) {
-
- this.domElement.style.cursor = 'grab';
-
- } else {
-
- this.domElement.style.cursor = 'auto';
-
- }
-
- }
-
- get cursorStyle() {
-
- return this._cursorStyle;
-
- }
-
- connect( element ) {
-
- super.connect( element );
-
- this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
- this.domElement.addEventListener( 'pointercancel', this._onPointerUp );
-
- this.domElement.addEventListener( 'contextmenu', this._onContextMenu );
- this.domElement.addEventListener( 'wheel', this._onMouseWheel, { passive: false } );
-
- const document = this.domElement.getRootNode(); // offscreen canvas compatibility
- document.addEventListener( 'keydown', this._interceptControlDown, { passive: true, capture: true } );
-
- this.domElement.style.touchAction = 'none'; // Disable touch scroll
-
- }
-
- disconnect() {
-
- this.state = _STATE.NONE;
-
- this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
- this.domElement.ownerDocument.removeEventListener( 'pointermove', this._onPointerMove );
- this.domElement.ownerDocument.removeEventListener( 'pointerup', this._onPointerUp );
- this.domElement.removeEventListener( 'pointercancel', this._onPointerUp );
-
- this.domElement.removeEventListener( 'wheel', this._onMouseWheel );
- this.domElement.removeEventListener( 'contextmenu', this._onContextMenu );
-
- this.stopListenToKeyEvents();
-
- const document = this.domElement.getRootNode(); // offscreen canvas compatibility
- document.removeEventListener( 'keydown', this._interceptControlDown, { capture: true } );
- document.removeEventListener( 'keyup', this._interceptControlUp, { capture: true } );
-
- this._controlActive = false;
-
- this._pointers.length = 0;
- this._pointerPositions = {};
-
- this.domElement.style.touchAction = ''; // Restore touch scroll
- this.domElement.style.cursor = 'auto';
-
- }
-
- dispose() {
-
- this.disconnect();
-
- }
-
- /**
- * Get the current vertical rotation, in radians.
- *
- * @return {number} The current vertical rotation, in radians.
- */
- getPolarAngle() {
-
- return this._spherical.phi;
-
- }
-
- /**
- * Get the current horizontal rotation, in radians.
- *
- * @return {number} The current horizontal rotation, in radians.
- */
- getAzimuthalAngle() {
-
- return this._spherical.theta;
-
- }
-
- /**
- * Returns the distance from the camera to the target.
- *
- * @return {number} The distance from the camera to the target.
- */
- getDistance() {
-
- return this.object.position.distanceTo( this.target );
-
- }
-
- /**
- * Adds key event listeners to the given DOM element.
- * `window` is a recommended argument for using this method.
- *
- * @param {HTMLElement} domElement - The DOM element
- */
- listenToKeyEvents( domElement ) {
-
- domElement.addEventListener( 'keydown', this._onKeyDown );
- this._domElementKeyEvents = domElement;
-
- }
-
- /**
- * Removes the key event listener previously defined with `listenToKeyEvents()`.
- */
- stopListenToKeyEvents() {
-
- if ( this._domElementKeyEvents !== null ) {
-
- this._domElementKeyEvents.removeEventListener( 'keydown', this._onKeyDown );
- this._domElementKeyEvents = null;
-
- }
-
- }
-
- /**
- * Save the current state of the controls. This can later be recovered with `reset()`.
- */
- saveState() {
-
- this.target0.copy( this.target );
- this.position0.copy( this.object.position );
- this.zoom0 = this.object.zoom;
-
- }
-
- /**
- * Reset the controls to their state from either the last time the `saveState()`
- * was called, or the initial state.
- */
- reset() {
-
- this.target.copy( this.target0 );
- this.object.position.copy( this.position0 );
- this.object.zoom = this.zoom0;
-
- this.object.updateProjectionMatrix();
- this.dispatchEvent( _changeEvent );
-
- this.update();
-
- this.state = _STATE.NONE;
-
- }
-
- /**
- * Programmatically pan the camera.
- *
- * @param {number} deltaX - The horizontal pan amount in pixels.
- * @param {number} deltaY - The vertical pan amount in pixels.
- */
- pan( deltaX, deltaY ) {
-
- this._pan( deltaX, deltaY );
- this.update();
-
- }
-
- /**
- * Programmatically dolly in (zoom in for perspective camera).
- *
- * @param {number} dollyScale - The dolly scale factor.
- */
- dollyIn( dollyScale ) {
-
- this._dollyIn( dollyScale );
- this.update();
-
- }
-
- /**
- * Programmatically dolly out (zoom out for perspective camera).
- *
- * @param {number} dollyScale - The dolly scale factor.
- */
- dollyOut( dollyScale ) {
-
- this._dollyOut( dollyScale );
- this.update();
-
- }
-
- /**
- * Programmatically rotate the camera left (around the vertical axis).
- *
- * @param {number} angle - The rotation angle in radians.
- */
- rotateLeft( angle ) {
-
- this._rotateLeft( angle );
- this.update();
-
- }
-
- /**
- * Programmatically rotate the camera up (around the horizontal axis).
- *
- * @param {number} angle - The rotation angle in radians.
- */
- rotateUp( angle ) {
-
- this._rotateUp( angle );
- this.update();
-
- }
-
- update( deltaTime = null ) {
-
- const position = this.object.position;
-
- _v.copy( position ).sub( this.target );
-
- // rotate offset to "y-axis-is-up" space
- _v.applyQuaternion( this._quat );
-
- // angle from z-axis around y-axis
- this._spherical.setFromVector3( _v );
-
- if ( this.autoRotate && this.state === _STATE.NONE ) {
-
- this._rotateLeft( this._getAutoRotationAngle( deltaTime ) );
-
- }
-
- if ( this.enableDamping ) {
-
- this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor;
- this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor;
-
- } else {
-
- this._spherical.theta += this._sphericalDelta.theta;
- this._spherical.phi += this._sphericalDelta.phi;
-
- }
-
- // restrict theta to be between desired limits
-
- let min = this.minAzimuthAngle;
- let max = this.maxAzimuthAngle;
-
- if ( isFinite( min ) && isFinite( max ) ) {
-
- if ( min < - Math.PI ) min += _twoPI; else if ( min > Math.PI ) min -= _twoPI;
-
- if ( max < - Math.PI ) max += _twoPI; else if ( max > Math.PI ) max -= _twoPI;
-
- if ( min <= max ) {
-
- this._spherical.theta = Math.max( min, Math.min( max, this._spherical.theta ) );
-
- } else {
-
- this._spherical.theta = ( this._spherical.theta > ( min + max ) / 2 ) ?
- Math.max( min, this._spherical.theta ) :
- Math.min( max, this._spherical.theta );
-
- }
-
- }
-
- // restrict phi to be between desired limits
- this._spherical.phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, this._spherical.phi ) );
-
- this._spherical.makeSafe();
-
-
- // move target to panned location
-
- if ( this.enableDamping === true ) {
-
- this.target.addScaledVector( this._panOffset, this.dampingFactor );
-
- } else {
-
- this.target.add( this._panOffset );
-
- }
-
- // Limit the target distance from the cursor to create a sphere around the center of interest
- this.target.sub( this.cursor );
- this.target.clampLength( this.minTargetRadius, this.maxTargetRadius );
- this.target.add( this.cursor );
-
- let zoomChanged = false;
- // adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera
- // we adjust zoom later in these cases
- if ( this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera ) {
-
- this._spherical.radius = this._clampDistance( this._spherical.radius );
-
- } else {
-
- const prevRadius = this._spherical.radius;
- this._spherical.radius = this._clampDistance( this._spherical.radius * this._scale );
- zoomChanged = prevRadius != this._spherical.radius;
-
- }
-
- _v.setFromSpherical( this._spherical );
-
- // rotate offset back to "camera-up-vector-is-up" space
- _v.applyQuaternion( this._quatInverse );
-
- position.copy( this.target ).add( _v );
-
- this.object.lookAt( this.target );
-
- if ( this.enableDamping === true ) {
-
- this._sphericalDelta.theta *= ( 1 - this.dampingFactor );
- this._sphericalDelta.phi *= ( 1 - this.dampingFactor );
-
- this._panOffset.multiplyScalar( 1 - this.dampingFactor );
-
- } else {
-
- this._sphericalDelta.set( 0, 0, 0 );
-
- this._panOffset.set( 0, 0, 0 );
-
- }
-
- // adjust camera position
- if ( this.zoomToCursor && this._performCursorZoom ) {
-
- let newRadius = null;
- if ( this.object.isPerspectiveCamera ) {
-
- // move the camera down the pointer ray
- // this method avoids floating point error
- const prevRadius = _v.length();
- newRadius = this._clampDistance( prevRadius * this._scale );
-
- const radiusDelta = prevRadius - newRadius;
- this.object.position.addScaledVector( this._dollyDirection, radiusDelta );
- this.object.updateMatrixWorld();
-
- zoomChanged = !! radiusDelta;
-
- } else if ( this.object.isOrthographicCamera ) {
-
- // adjust the ortho camera position based on zoom changes
- const mouseBefore = new Vector3( this._mouse.x, this._mouse.y, 0 );
- mouseBefore.unproject( this.object );
-
- const prevZoom = this.object.zoom;
- this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
- this.object.updateProjectionMatrix();
-
- zoomChanged = prevZoom !== this.object.zoom;
-
- const mouseAfter = new Vector3( this._mouse.x, this._mouse.y, 0 );
- mouseAfter.unproject( this.object );
-
- this.object.position.sub( mouseAfter ).add( mouseBefore );
- this.object.updateMatrixWorld();
-
- newRadius = _v.length();
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' );
- this.zoomToCursor = false;
-
- }
-
- // handle the placement of the target
- if ( newRadius !== null ) {
-
- if ( this.screenSpacePanning ) {
-
- // position the orbit target in front of the new camera position
- this.target.set( 0, 0, - 1 )
- .transformDirection( this.object.matrix )
- .multiplyScalar( newRadius )
- .add( this.object.position );
-
- } else {
-
- // get the ray and translation plane to compute target
- _ray.origin.copy( this.object.position );
- _ray.direction.set( 0, 0, - 1 ).transformDirection( this.object.matrix );
-
- // if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid
- // extremely large values
- if ( Math.abs( this.object.up.dot( _ray.direction ) ) < _TILT_LIMIT ) {
-
- this.object.lookAt( this.target );
-
- } else {
-
- _plane.setFromNormalAndCoplanarPoint( this.object.up, this.target );
- _ray.intersectPlane( _plane, this.target );
-
- }
-
- }
-
- }
-
- } else if ( this.object.isOrthographicCamera ) {
-
- const prevZoom = this.object.zoom;
- this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
-
- if ( prevZoom !== this.object.zoom ) {
-
- this.object.updateProjectionMatrix();
- zoomChanged = true;
-
- }
-
- }
-
- this._scale = 1;
- this._performCursorZoom = false;
-
- // update condition is:
- // min(camera displacement, camera rotation in radians)^2 > EPS
- // using small-angle approximation cos(x/2) = 1 - x^2 / 8
-
- if ( zoomChanged ||
- this._lastPosition.distanceToSquared( this.object.position ) > _EPS ||
- 8 * ( 1 - this._lastQuaternion.dot( this.object.quaternion ) ) > _EPS ||
- this._lastTargetPosition.distanceToSquared( this.target ) > _EPS ) {
-
- this.dispatchEvent( _changeEvent );
-
- this._lastPosition.copy( this.object.position );
- this._lastQuaternion.copy( this.object.quaternion );
- this._lastTargetPosition.copy( this.target );
-
- return true;
-
- }
-
- return false;
-
- }
-
- _getAutoRotationAngle( deltaTime ) {
-
- if ( deltaTime !== null ) {
-
- return ( _twoPI / 60 * this.autoRotateSpeed ) * deltaTime;
-
- } else {
-
- return _twoPI / 60 / 60 * this.autoRotateSpeed;
-
- }
-
- }
-
- _getZoomScale( delta ) {
-
- const normalizedDelta = Math.abs( delta * 0.01 );
- return Math.pow( 0.95, this.zoomSpeed * normalizedDelta );
-
- }
-
- _rotateLeft( angle ) {
-
- this._sphericalDelta.theta -= angle;
-
- }
-
- _rotateUp( angle ) {
-
- this._sphericalDelta.phi -= angle;
-
- }
-
- _panLeft( distance, objectMatrix ) {
-
- _v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
- _v.multiplyScalar( - distance );
-
- this._panOffset.add( _v );
-
- }
-
- _panUp( distance, objectMatrix ) {
-
- if ( this.screenSpacePanning === true ) {
-
- _v.setFromMatrixColumn( objectMatrix, 1 );
-
- } else {
-
- _v.setFromMatrixColumn( objectMatrix, 0 );
- _v.crossVectors( this.object.up, _v );
-
- }
-
- _v.multiplyScalar( distance );
-
- this._panOffset.add( _v );
-
- }
-
- // deltaX and deltaY are in pixels; right and down are positive
- _pan( deltaX, deltaY ) {
-
- const element = this.domElement;
-
- if ( this.object.isPerspectiveCamera ) {
-
- // perspective
- const position = this.object.position;
- _v.copy( position ).sub( this.target );
- let targetDistance = _v.length();
-
- // half of the fov is center to top of screen
- targetDistance *= Math.tan( ( this.object.fov / 2 ) * Math.PI / 180.0 );
-
- // we use only clientHeight here so aspect ratio does not distort speed
- this._panLeft( 2 * deltaX * targetDistance / element.clientHeight, this.object.matrix );
- this._panUp( 2 * deltaY * targetDistance / element.clientHeight, this.object.matrix );
-
- } else if ( this.object.isOrthographicCamera ) {
-
- // orthographic
- this._panLeft( deltaX * ( this.object.right - this.object.left ) / this.object.zoom / element.clientWidth, this.object.matrix );
- this._panUp( deltaY * ( this.object.top - this.object.bottom ) / this.object.zoom / element.clientHeight, this.object.matrix );
-
- } else {
-
- // camera neither orthographic nor perspective
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
- this.enablePan = false;
-
- }
-
- }
-
- _dollyOut( dollyScale ) {
-
- if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {
-
- this._scale /= dollyScale;
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- this.enableZoom = false;
-
- }
-
- }
-
- _dollyIn( dollyScale ) {
-
- if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {
-
- this._scale *= dollyScale;
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- this.enableZoom = false;
-
- }
-
- }
-
- _updateZoomParameters( x, y ) {
-
- if ( ! this.zoomToCursor ) {
-
- return;
-
- }
-
- this._performCursorZoom = true;
-
- const rect = this.domElement.getBoundingClientRect();
- const dx = x - rect.left;
- const dy = y - rect.top;
- const w = rect.width;
- const h = rect.height;
-
- this._mouse.x = ( dx / w ) * 2 - 1;
- this._mouse.y = - ( dy / h ) * 2 + 1;
-
- this._dollyDirection.set( this._mouse.x, this._mouse.y, 1 ).unproject( this.object ).sub( this.object.position ).normalize();
-
- }
-
- _clampDistance( dist ) {
-
- return Math.max( this.minDistance, Math.min( this.maxDistance, dist ) );
-
- }
-
- //
- // event callbacks - update the object state
- //
-
- _handleMouseDownRotate( event ) {
-
- this._rotateStart.set( event.clientX, event.clientY );
-
- }
-
- _handleMouseDownDolly( event ) {
-
- this._updateZoomParameters( event.clientX, event.clientX );
- this._dollyStart.set( event.clientX, event.clientY );
-
- }
-
- _handleMouseDownPan( event ) {
-
- this._panStart.set( event.clientX, event.clientY );
-
- }
-
- _handleMouseMoveRotate( event ) {
-
- this._rotateEnd.set( event.clientX, event.clientY );
-
- this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );
-
- const element = this.domElement;
-
- this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height
-
- this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );
-
- this._rotateStart.copy( this._rotateEnd );
-
- this.update();
-
- }
-
- _handleMouseMoveDolly( event ) {
-
- this._dollyEnd.set( event.clientX, event.clientY );
-
- this._dollyDelta.subVectors( this._dollyEnd, this._dollyStart );
-
- if ( this._dollyDelta.y > 0 ) {
-
- this._dollyOut( this._getZoomScale( this._dollyDelta.y ) );
-
- } else if ( this._dollyDelta.y < 0 ) {
-
- this._dollyIn( this._getZoomScale( this._dollyDelta.y ) );
-
- }
-
- this._dollyStart.copy( this._dollyEnd );
-
- this.update();
-
- }
-
- _handleMouseMovePan( event ) {
-
- this._panEnd.set( event.clientX, event.clientY );
-
- this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );
-
- this._pan( this._panDelta.x, this._panDelta.y );
-
- this._panStart.copy( this._panEnd );
-
- this.update();
-
- }
-
- _handleMouseWheel( event ) {
-
- this._updateZoomParameters( event.clientX, event.clientY );
-
- if ( event.deltaY < 0 ) {
-
- this._dollyIn( this._getZoomScale( event.deltaY ) );
-
- } else if ( event.deltaY > 0 ) {
-
- this._dollyOut( this._getZoomScale( event.deltaY ) );
-
- }
-
- this.update();
-
- }
-
- _handleKeyDown( event ) {
-
- let needsUpdate = false;
-
- switch ( event.code ) {
-
- case this.keys.UP:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enableRotate ) {
-
- this._rotateUp( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
-
- }
-
- } else {
-
- if ( this.enablePan ) {
-
- this._pan( 0, this.keyPanSpeed );
-
- }
-
- }
-
- needsUpdate = true;
- break;
-
- case this.keys.BOTTOM:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enableRotate ) {
-
- this._rotateUp( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
-
- }
-
- } else {
-
- if ( this.enablePan ) {
-
- this._pan( 0, - this.keyPanSpeed );
-
- }
-
- }
-
- needsUpdate = true;
- break;
-
- case this.keys.LEFT:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enableRotate ) {
-
- this._rotateLeft( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
-
- }
-
- } else {
-
- if ( this.enablePan ) {
-
- this._pan( this.keyPanSpeed, 0 );
-
- }
-
- }
-
- needsUpdate = true;
- break;
-
- case this.keys.RIGHT:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enableRotate ) {
-
- this._rotateLeft( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
-
- }
-
- } else {
-
- if ( this.enablePan ) {
-
- this._pan( - this.keyPanSpeed, 0 );
-
- }
-
- }
-
- needsUpdate = true;
- break;
-
- }
-
- if ( needsUpdate ) {
-
- // prevent the browser from scrolling on cursor keys
- event.preventDefault();
-
- this.update();
-
- }
-
-
- }
-
- _handleTouchStartRotate( event ) {
-
- if ( this._pointers.length === 1 ) {
-
- this._rotateStart.set( event.pageX, event.pageY );
-
- } else {
-
- const position = this._getSecondPointerPosition( event );
-
- const x = 0.5 * ( event.pageX + position.x );
- const y = 0.5 * ( event.pageY + position.y );
-
- this._rotateStart.set( x, y );
-
- }
-
- }
-
- _handleTouchStartPan( event ) {
-
- if ( this._pointers.length === 1 ) {
-
- this._panStart.set( event.pageX, event.pageY );
-
- } else {
-
- const position = this._getSecondPointerPosition( event );
-
- const x = 0.5 * ( event.pageX + position.x );
- const y = 0.5 * ( event.pageY + position.y );
-
- this._panStart.set( x, y );
-
- }
-
- }
-
- _handleTouchStartDolly( event ) {
-
- const position = this._getSecondPointerPosition( event );
-
- const dx = event.pageX - position.x;
- const dy = event.pageY - position.y;
-
- const distance = Math.sqrt( dx * dx + dy * dy );
-
- this._dollyStart.set( 0, distance );
-
- }
-
- _handleTouchStartDollyPan( event ) {
-
- if ( this.enableZoom ) this._handleTouchStartDolly( event );
-
- if ( this.enablePan ) this._handleTouchStartPan( event );
-
- }
-
- _handleTouchStartDollyRotate( event ) {
-
- if ( this.enableZoom ) this._handleTouchStartDolly( event );
-
- if ( this.enableRotate ) this._handleTouchStartRotate( event );
-
- }
-
- _handleTouchMoveRotate( event ) {
-
- if ( this._pointers.length == 1 ) {
-
- this._rotateEnd.set( event.pageX, event.pageY );
-
- } else {
-
- const position = this._getSecondPointerPosition( event );
-
- const x = 0.5 * ( event.pageX + position.x );
- const y = 0.5 * ( event.pageY + position.y );
-
- this._rotateEnd.set( x, y );
-
- }
-
- this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );
-
- const element = this.domElement;
-
- this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height
-
- this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );
-
- this._rotateStart.copy( this._rotateEnd );
-
- }
-
- _handleTouchMovePan( event ) {
-
- if ( this._pointers.length === 1 ) {
-
- this._panEnd.set( event.pageX, event.pageY );
-
- } else {
-
- const position = this._getSecondPointerPosition( event );
-
- const x = 0.5 * ( event.pageX + position.x );
- const y = 0.5 * ( event.pageY + position.y );
-
- this._panEnd.set( x, y );
-
- }
-
- this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );
-
- this._pan( this._panDelta.x, this._panDelta.y );
-
- this._panStart.copy( this._panEnd );
-
- }
-
- _handleTouchMoveDolly( event ) {
-
- const position = this._getSecondPointerPosition( event );
-
- const dx = event.pageX - position.x;
- const dy = event.pageY - position.y;
-
- const distance = Math.sqrt( dx * dx + dy * dy );
-
- this._dollyEnd.set( 0, distance );
-
- this._dollyDelta.set( 0, Math.pow( this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed ) );
-
- this._dollyOut( this._dollyDelta.y );
-
- this._dollyStart.copy( this._dollyEnd );
-
- const centerX = ( event.pageX + position.x ) * 0.5;
- const centerY = ( event.pageY + position.y ) * 0.5;
-
- this._updateZoomParameters( centerX, centerY );
-
- }
-
- _handleTouchMoveDollyPan( event ) {
-
- if ( this.enableZoom ) this._handleTouchMoveDolly( event );
-
- if ( this.enablePan ) this._handleTouchMovePan( event );
-
- }
-
- _handleTouchMoveDollyRotate( event ) {
-
- if ( this.enableZoom ) this._handleTouchMoveDolly( event );
-
- if ( this.enableRotate ) this._handleTouchMoveRotate( event );
-
- }
-
- // pointers
-
- _addPointer( event ) {
-
- this._pointers.push( event.pointerId );
-
- }
-
- _removePointer( event ) {
-
- delete this._pointerPositions[ event.pointerId ];
-
- for ( let i = 0; i < this._pointers.length; i ++ ) {
-
- if ( this._pointers[ i ] == event.pointerId ) {
-
- this._pointers.splice( i, 1 );
- return;
-
- }
-
- }
-
- }
-
- _isTrackingPointer( event ) {
-
- for ( let i = 0; i < this._pointers.length; i ++ ) {
-
- if ( this._pointers[ i ] == event.pointerId ) return true;
-
- }
-
- return false;
-
- }
-
- _trackPointer( event ) {
-
- let position = this._pointerPositions[ event.pointerId ];
-
- if ( position === undefined ) {
-
- position = new Vector2();
- this._pointerPositions[ event.pointerId ] = position;
-
- }
-
- position.set( event.pageX, event.pageY );
-
- }
-
- _getSecondPointerPosition( event ) {
-
- const pointerId = ( event.pointerId === this._pointers[ 0 ] ) ? this._pointers[ 1 ] : this._pointers[ 0 ];
-
- return this._pointerPositions[ pointerId ];
-
- }
-
- //
-
- _customWheelEvent( event ) {
-
- const mode = event.deltaMode;
-
- // minimal wheel event altered to meet delta-zoom demand
- const newEvent = {
- clientX: event.clientX,
- clientY: event.clientY,
- deltaY: event.deltaY,
- };
-
- switch ( mode ) {
-
- case 1: // LINE_MODE
- newEvent.deltaY *= 16;
- break;
-
- case 2: // PAGE_MODE
- newEvent.deltaY *= 100;
- break;
-
- }
-
- // detect if event was triggered by pinching
- if ( event.ctrlKey && ! this._controlActive ) {
-
- newEvent.deltaY *= 10;
-
- }
-
- return newEvent;
-
- }
-
-}
-
-function onPointerDown( event ) {
-
- if ( this.enabled === false ) return;
-
- if ( this._pointers.length === 0 ) {
-
- this.domElement.setPointerCapture( event.pointerId );
-
- this.domElement.ownerDocument.addEventListener( 'pointermove', this._onPointerMove );
- this.domElement.ownerDocument.addEventListener( 'pointerup', this._onPointerUp );
-
- }
-
- //
-
- if ( this._isTrackingPointer( event ) ) return;
-
- //
-
- this._addPointer( event );
-
- if ( event.pointerType === 'touch' ) {
-
- this._onTouchStart( event );
-
- } else {
-
- this._onMouseDown( event );
-
- }
-
- if ( this._cursorStyle === 'grab' ) {
-
- this.domElement.style.cursor = 'grabbing';
-
- }
-
-}
-
-function onPointerMove( event ) {
-
- if ( this.enabled === false ) return;
-
- if ( event.pointerType === 'touch' ) {
-
- this._onTouchMove( event );
-
- } else {
-
- this._onMouseMove( event );
-
- }
-
-}
-
-function onPointerUp( event ) {
-
- this._removePointer( event );
-
- switch ( this._pointers.length ) {
-
- case 0:
-
- this.domElement.releasePointerCapture( event.pointerId );
-
- this.domElement.ownerDocument.removeEventListener( 'pointermove', this._onPointerMove );
- this.domElement.ownerDocument.removeEventListener( 'pointerup', this._onPointerUp );
-
- this.dispatchEvent( _endEvent );
-
- this.state = _STATE.NONE;
-
- if ( this._cursorStyle === 'grab' ) {
-
- this.domElement.style.cursor = 'grab';
-
- }
-
- break;
-
- case 1:
-
- const pointerId = this._pointers[ 0 ];
- const position = this._pointerPositions[ pointerId ];
-
- // minimal placeholder event - allows state correction on pointer-up
- this._onTouchStart( { pointerId: pointerId, pageX: position.x, pageY: position.y } );
-
- break;
-
- }
-
-}
-
-function onMouseDown( event ) {
-
- let mouseAction;
-
- switch ( event.button ) {
-
- case 0:
-
- mouseAction = this.mouseButtons.LEFT;
- break;
-
- case 1:
-
- mouseAction = this.mouseButtons.MIDDLE;
- break;
-
- case 2:
-
- mouseAction = this.mouseButtons.RIGHT;
- break;
-
- default:
-
- mouseAction = - 1;
-
- }
-
- switch ( mouseAction ) {
-
- case MOUSE.DOLLY:
-
- if ( this.enableZoom === false ) return;
-
- this._handleMouseDownDolly( event );
-
- this.state = _STATE.DOLLY;
-
- break;
-
- case MOUSE.ROTATE:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enablePan === false ) return;
-
- this._handleMouseDownPan( event );
-
- this.state = _STATE.PAN;
-
- } else {
-
- if ( this.enableRotate === false ) return;
-
- this._handleMouseDownRotate( event );
-
- this.state = _STATE.ROTATE;
-
- }
-
- break;
-
- case MOUSE.PAN:
-
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( this.enableRotate === false ) return;
-
- this._handleMouseDownRotate( event );
-
- this.state = _STATE.ROTATE;
-
- } else {
-
- if ( this.enablePan === false ) return;
-
- this._handleMouseDownPan( event );
-
- this.state = _STATE.PAN;
-
- }
-
- break;
-
- default:
-
- this.state = _STATE.NONE;
-
- }
-
- if ( this.state !== _STATE.NONE ) {
-
- this.dispatchEvent( _startEvent );
-
- }
-
-}
-
-function onMouseMove( event ) {
-
- switch ( this.state ) {
-
- case _STATE.ROTATE:
-
- if ( this.enableRotate === false ) return;
-
- this._handleMouseMoveRotate( event );
-
- break;
-
- case _STATE.DOLLY:
-
- if ( this.enableZoom === false ) return;
-
- this._handleMouseMoveDolly( event );
-
- break;
-
- case _STATE.PAN:
-
- if ( this.enablePan === false ) return;
-
- this._handleMouseMovePan( event );
-
- break;
-
- }
-
-}
-
-function onMouseWheel( event ) {
-
- if ( this.enabled === false || this.enableZoom === false || this.state !== _STATE.NONE ) return;
-
- event.preventDefault();
-
- this.dispatchEvent( _startEvent );
-
- this._handleMouseWheel( this._customWheelEvent( event ) );
-
- this.dispatchEvent( _endEvent );
-
-}
-
-function onKeyDown( event ) {
-
- if ( this.enabled === false ) return;
-
- this._handleKeyDown( event );
-
-}
-
-function onTouchStart( event ) {
-
- this._trackPointer( event );
-
- switch ( this._pointers.length ) {
-
- case 1:
-
- switch ( this.touches.ONE ) {
-
- case TOUCH.ROTATE:
-
- if ( this.enableRotate === false ) return;
-
- this._handleTouchStartRotate( event );
-
- this.state = _STATE.TOUCH_ROTATE;
-
- break;
-
- case TOUCH.PAN:
-
- if ( this.enablePan === false ) return;
-
- this._handleTouchStartPan( event );
-
- this.state = _STATE.TOUCH_PAN;
-
- break;
-
- default:
-
- this.state = _STATE.NONE;
-
- }
-
- break;
-
- case 2:
-
- switch ( this.touches.TWO ) {
-
- case TOUCH.DOLLY_PAN:
-
- if ( this.enableZoom === false && this.enablePan === false ) return;
-
- this._handleTouchStartDollyPan( event );
-
- this.state = _STATE.TOUCH_DOLLY_PAN;
-
- break;
-
- case TOUCH.DOLLY_ROTATE:
-
- if ( this.enableZoom === false && this.enableRotate === false ) return;
-
- this._handleTouchStartDollyRotate( event );
-
- this.state = _STATE.TOUCH_DOLLY_ROTATE;
-
- break;
-
- default:
-
- this.state = _STATE.NONE;
-
- }
-
- break;
-
- default:
-
- this.state = _STATE.NONE;
-
- }
-
- if ( this.state !== _STATE.NONE ) {
-
- this.dispatchEvent( _startEvent );
-
- }
-
-}
-
-function onTouchMove( event ) {
-
- this._trackPointer( event );
-
- switch ( this.state ) {
-
- case _STATE.TOUCH_ROTATE:
-
- if ( this.enableRotate === false ) return;
-
- this._handleTouchMoveRotate( event );
-
- this.update();
-
- break;
-
- case _STATE.TOUCH_PAN:
-
- if ( this.enablePan === false ) return;
-
- this._handleTouchMovePan( event );
-
- this.update();
-
- break;
-
- case _STATE.TOUCH_DOLLY_PAN:
-
- if ( this.enableZoom === false && this.enablePan === false ) return;
-
- this._handleTouchMoveDollyPan( event );
-
- this.update();
-
- break;
-
- case _STATE.TOUCH_DOLLY_ROTATE:
-
- if ( this.enableZoom === false && this.enableRotate === false ) return;
-
- this._handleTouchMoveDollyRotate( event );
-
- this.update();
-
- break;
-
- default:
-
- this.state = _STATE.NONE;
-
- }
-
-}
-
-function onContextMenu( event ) {
-
- if ( this.enabled === false ) return;
-
- event.preventDefault();
-
-}
-
-function interceptControlDown( event ) {
-
- if ( event.key === 'Control' ) {
-
- this._controlActive = true;
-
- const document = this.domElement.getRootNode(); // offscreen canvas compatibility
-
- document.addEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } );
-
- }
-
-}
-
-function interceptControlUp( event ) {
-
- if ( event.key === 'Control' ) {
-
- this._controlActive = false;
-
- const document = this.domElement.getRootNode(); // offscreen canvas compatibility
-
- document.removeEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } );
-
- }
-
-}
-
-export { OrbitControls };