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authorYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-02 23:51:34 +0900
committerYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-02 23:51:34 +0900
commite332019acb312ec64893c26cf3d797d5ce472f26 (patch)
treed97eaca75ad6d1d41658854d6b80519f6cd1ab79 /public/bluebey-studio/vendor/three/examples/jsm/controls
parent99204ebe327657ed4aaaa92d7f2d6e0cb04a6b3b (diff)
bluebey: ぶるべー スタジオのページを公開
Diffstat (limited to 'public/bluebey-studio/vendor/three/examples/jsm/controls')
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js1972
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js2003
2 files changed, 3975 insertions, 0 deletions
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js b/public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js
new file mode 100644
index 0000000..3b49ec2
--- /dev/null
+++ b/public/bluebey-studio/vendor/three/examples/jsm/controls/OrbitControls.js
@@ -0,0 +1,1972 @@
+import {
+ Controls,
+ MOUSE,
+ Quaternion,
+ Spherical,
+ TOUCH,
+ Vector2,
+ Vector3,
+ Plane,
+ Ray,
+ MathUtils
+} from 'three';
+
+/**
+ * Fires when the camera has been transformed by the controls.
+ *
+ * @event OrbitControls#change
+ * @type {Object}
+ */
+const _changeEvent = { type: 'change' };
+
+/**
+ * Fires when an interaction was initiated.
+ *
+ * @event OrbitControls#start
+ * @type {Object}
+ */
+const _startEvent = { type: 'start' };
+
+/**
+ * Fires when an interaction has finished.
+ *
+ * @event OrbitControls#end
+ * @type {Object}
+ */
+const _endEvent = { type: 'end' };
+
+const _ray = new Ray();
+const _plane = new Plane();
+const _TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD );
+
+const _v = new Vector3();
+const _twoPI = 2 * Math.PI;
+
+const _STATE = {
+ NONE: - 1,
+ ROTATE: 0,
+ DOLLY: 1,
+ PAN: 2,
+ TOUCH_ROTATE: 3,
+ TOUCH_PAN: 4,
+ TOUCH_DOLLY_PAN: 5,
+ TOUCH_DOLLY_ROTATE: 6
+};
+const _EPS = 0.000001;
+
+
+/**
+ * Orbit controls allow the camera to orbit around a target.
+ *
+ * OrbitControls performs orbiting, dollying (zooming), and panning. Unlike {@link TrackballControls},
+ * it maintains the "up" direction `object.up` (+Y by default).
+ *
+ * - Orbit: Left mouse / touch: one-finger move.
+ * - Zoom: Middle mouse, or mousewheel / touch: two-finger spread or squish.
+ * - Pan: Right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move.
+ *
+ * ```js
+ * const controls = new OrbitControls( camera, renderer.domElement );
+ *
+ * // controls.update() must be called after any manual changes to the camera's transform
+ * camera.position.set( 0, 20, 100 );
+ * controls.update();
+ *
+ * function animate() {
+ *
+ * // required if controls.enableDamping or controls.autoRotate are set to true
+ * controls.update();
+ *
+ * renderer.render( scene, camera );
+ *
+ * }
+ * ```
+ *
+ * @augments Controls
+ * @three_import import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
+ */
+class OrbitControls extends Controls {
+
+ /**
+ * Constructs a new controls instance.
+ *
+ * @param {Object3D} object - The object that is managed by the controls.
+ * @param {?HTMLElement} domElement - The HTML element used for event listeners.
+ */
+ constructor( object, domElement = null ) {
+
+ super( object, domElement );
+
+ this.state = _STATE.NONE;
+
+ /**
+ * The focus point of the controls, the `object` orbits around this.
+ * It can be updated manually at any point to change the focus of the controls.
+ *
+ * @type {Vector3}
+ */
+ this.target = new Vector3();
+
+ /**
+ * The focus point of the `minTargetRadius` and `maxTargetRadius` limits.
+ * It can be updated manually at any point to change the center of interest
+ * for the `target`.
+ *
+ * @type {Vector3}
+ */
+ this.cursor = new Vector3();
+
+ /**
+ * How far you can dolly in (perspective camera only).
+ *
+ * @type {number}
+ * @default 0
+ */
+ this.minDistance = 0;
+
+ /**
+ * How far you can dolly out (perspective camera only).
+ *
+ * @type {number}
+ * @default Infinity
+ */
+ this.maxDistance = Infinity;
+
+ /**
+ * How far you can zoom in (orthographic camera only).
+ *
+ * @type {number}
+ * @default 0
+ */
+ this.minZoom = 0;
+
+ /**
+ * How far you can zoom out (orthographic camera only).
+ *
+ * @type {number}
+ * @default Infinity
+ */
+ this.maxZoom = Infinity;
+
+ /**
+ * How close you can get the target to the 3D `cursor`.
+ *
+ * @type {number}
+ * @default 0
+ */
+ this.minTargetRadius = 0;
+
+ /**
+ * How far you can move the target from the 3D `cursor`.
+ *
+ * @type {number}
+ * @default Infinity
+ */
+ this.maxTargetRadius = Infinity;
+
+ /**
+ * How far you can orbit vertically, lower limit. Range is `[0, Math.PI]` radians.
+ *
+ * @type {number}
+ * @default 0
+ */
+ this.minPolarAngle = 0;
+
+ /**
+ * How far you can orbit vertically, upper limit. Range is `[0, Math.PI]` radians.
+ *
+ * @type {number}
+ * @default Math.PI
+ */
+ this.maxPolarAngle = Math.PI;
+
+ /**
+ * How far you can orbit horizontally, lower limit. If set, the interval `[ min, max ]`
+ * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`.
+ *
+ * @type {number}
+ * @default -Infinity
+ */
+ this.minAzimuthAngle = - Infinity;
+
+ /**
+ * How far you can orbit horizontally, upper limit. If set, the interval `[ min, max ]`
+ * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`.
+ *
+ * @type {number}
+ * @default -Infinity
+ */
+ this.maxAzimuthAngle = Infinity;
+
+ /**
+ * Set to `true` to enable damping (inertia), which can be used to give a sense of weight
+ * to the controls. Note that if this is enabled, you must call `update()` in your animation
+ * loop.
+ *
+ * @type {boolean}
+ * @default false
+ */
+ this.enableDamping = false;
+
+ /**
+ * The damping inertia used if `enableDamping` is set to `true`.
+ *
+ * Note that for this to work, you must call `update()` in your animation loop.
+ *
+ * @type {number}
+ * @default 0.05
+ */
+ this.dampingFactor = 0.05;
+
+ /**
+ * Enable or disable zooming (dollying) of the camera.
+ *
+ * @type {boolean}
+ * @default true
+ */
+ this.enableZoom = true;
+
+ /**
+ * Speed of zooming / dollying.
+ *
+ * @type {number}
+ * @default 1
+ */
+ this.zoomSpeed = 1.0;
+
+ /**
+ * Enable or disable horizontal and vertical rotation of the camera.
+ *
+ * Note that it is possible to disable a single axis by setting the min and max of the
+ * `minPolarAngle` or `minAzimuthAngle` to the same value, which will cause the vertical
+ * or horizontal rotation to be fixed at that value.
+ *
+ * @type {boolean}
+ * @default true
+ */
+ this.enableRotate = true;
+
+ /**
+ * Speed of rotation.
+ *
+ * @type {number}
+ * @default 1
+ */
+ this.rotateSpeed = 1.0;
+
+ /**
+ * How fast to rotate the camera when the keyboard is used.
+ *
+ * @type {number}
+ * @default 1
+ */
+ this.keyRotateSpeed = 1.0;
+
+ /**
+ * Enable or disable camera panning.
+ *
+ * @type {boolean}
+ * @default true
+ */
+ this.enablePan = true;
+
+ /**
+ * Speed of panning.
+ *
+ * @type {number}
+ * @default 1
+ */
+ this.panSpeed = 1.0;
+
+ /**
+ * Defines how the camera's position is translated when panning. If `true`, the camera pans
+ * in screen space. Otherwise, the camera pans in the plane orthogonal to the camera's up
+ * direction.
+ *
+ * @type {boolean}
+ * @default true
+ */
+ this.screenSpacePanning = true;
+
+ /**
+ * How fast to pan the camera when the keyboard is used in
+ * pixels per keypress.
+ *
+ * @type {number}
+ * @default 7
+ */
+ this.keyPanSpeed = 7.0;
+
+ /**
+ * Setting this property to `true` allows to zoom to the cursor's position.
+ *
+ * @type {boolean}
+ * @default false
+ */
+ this.zoomToCursor = false;
+
+ /**
+ * Set to true to automatically rotate around the target
+ *
+ * Note that if this is enabled, you must call `update()` in your animation loop.
+ * If you want the auto-rotate speed to be independent of the frame rate (the refresh
+ * rate of the display), you must pass the time `deltaTime`, in seconds, to `update()`.
+ *
+ * @type {boolean}
+ * @default false
+ */
+ this.autoRotate = false;
+
+ /**
+ * How fast to rotate around the target if `autoRotate` is `true`. The default equates to 30 seconds
+ * per orbit at 60fps.
+ *
+ * Note that if `autoRotate` is enabled, you must call `update()` in your animation loop.
+ *
+ * @type {number}
+ * @default 2
+ */
+ this.autoRotateSpeed = 2.0;
+
+ /**
+ * This object contains references to the keycodes for controlling camera panning.
+ *
+ * ```js
+ * controls.keys = {
+ * LEFT: 'ArrowLeft', //left arrow
+ * UP: 'ArrowUp', // up arrow
+ * RIGHT: 'ArrowRight', // right arrow
+ * BOTTOM: 'ArrowDown' // down arrow
+ * }
+ * ```
+ * @type {Object}
+ */
+ this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
+
+ /**
+ * This object contains references to the mouse actions used by the controls.
+ *
+ * ```js
+ * controls.mouseButtons = {
+ * LEFT: THREE.MOUSE.ROTATE,
+ * MIDDLE: THREE.MOUSE.DOLLY,
+ * RIGHT: THREE.MOUSE.PAN
+ * }
+ * ```
+ * @type {Object}
+ */
+ this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
+
+ /**
+ * This object contains references to the touch actions used by the controls.
+ *
+ * ```js
+ * controls.mouseButtons = {
+ * ONE: THREE.TOUCH.ROTATE,
+ * TWO: THREE.TOUCH.DOLLY_PAN
+ * }
+ * ```
+ * @type {Object}
+ */
+ this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
+
+ /**
+ * Used internally by `saveState()` and `reset()`.
+ *
+ * @type {Vector3}
+ */
+ this.target0 = this.target.clone();
+
+ /**
+ * Used internally by `saveState()` and `reset()`.
+ *
+ * @type {Vector3}
+ */
+ this.position0 = this.object.position.clone();
+
+ /**
+ * Used internally by `saveState()` and `reset()`.
+ *
+ * @type {number}
+ */
+ this.zoom0 = this.object.zoom;
+
+ this._cursorStyle = 'auto';
+
+ // the target DOM element for key events
+ this._domElementKeyEvents = null;
+
+ // internals
+
+ this._lastPosition = new Vector3();
+ this._lastQuaternion = new Quaternion();
+ this._lastTargetPosition = new Vector3();
+
+ // so camera.up is the orbit axis
+ this._quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
+ this._quatInverse = this._quat.clone().invert();
+
+ // current position in spherical coordinates
+ this._spherical = new Spherical();
+ this._sphericalDelta = new Spherical();
+
+ this._scale = 1;
+ this._panOffset = new Vector3();
+
+ this._rotateStart = new Vector2();
+ this._rotateEnd = new Vector2();
+ this._rotateDelta = new Vector2();
+
+ this._panStart = new Vector2();
+ this._panEnd = new Vector2();
+ this._panDelta = new Vector2();
+
+ this._dollyStart = new Vector2();
+ this._dollyEnd = new Vector2();
+ this._dollyDelta = new Vector2();
+
+ this._dollyDirection = new Vector3();
+ this._mouse = new Vector2();
+ this._performCursorZoom = false;
+
+ this._pointers = [];
+ this._pointerPositions = {};
+
+ this._controlActive = false;
+
+ // event listeners
+
+ this._onPointerMove = onPointerMove.bind( this );
+ this._onPointerDown = onPointerDown.bind( this );
+ this._onPointerUp = onPointerUp.bind( this );
+ this._onContextMenu = onContextMenu.bind( this );
+ this._onMouseWheel = onMouseWheel.bind( this );
+ this._onKeyDown = onKeyDown.bind( this );
+
+ this._onTouchStart = onTouchStart.bind( this );
+ this._onTouchMove = onTouchMove.bind( this );
+
+ this._onMouseDown = onMouseDown.bind( this );
+ this._onMouseMove = onMouseMove.bind( this );
+
+ this._interceptControlDown = interceptControlDown.bind( this );
+ this._interceptControlUp = interceptControlUp.bind( this );
+
+ //
+
+ if ( this.domElement !== null ) {
+
+ this.connect( this.domElement );
+
+ }
+
+ this.update();
+
+ }
+
+ /**
+ * Defines the visual representation of the cursor.
+ *
+ * @type {('auto'|'grab')}
+ * @default 'auto'
+ */
+ set cursorStyle( type ) {
+
+ this._cursorStyle = type;
+
+ if ( type === 'grab' ) {
+
+ this.domElement.style.cursor = 'grab';
+
+ } else {
+
+ this.domElement.style.cursor = 'auto';
+
+ }
+
+ }
+
+ get cursorStyle() {
+
+ return this._cursorStyle;
+
+ }
+
+ connect( element ) {
+
+ super.connect( element );
+
+ this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
+ this.domElement.addEventListener( 'pointercancel', this._onPointerUp );
+
+ this.domElement.addEventListener( 'contextmenu', this._onContextMenu );
+ this.domElement.addEventListener( 'wheel', this._onMouseWheel, { passive: false } );
+
+ const document = this.domElement.getRootNode(); // offscreen canvas compatibility
+ document.addEventListener( 'keydown', this._interceptControlDown, { passive: true, capture: true } );
+
+ this.domElement.style.touchAction = 'none'; // Disable touch scroll
+
+ }
+
+ disconnect() {
+
+ this.state = _STATE.NONE;
+
+ this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
+ this.domElement.ownerDocument.removeEventListener( 'pointermove', this._onPointerMove );
+ this.domElement.ownerDocument.removeEventListener( 'pointerup', this._onPointerUp );
+ this.domElement.removeEventListener( 'pointercancel', this._onPointerUp );
+
+ this.domElement.removeEventListener( 'wheel', this._onMouseWheel );
+ this.domElement.removeEventListener( 'contextmenu', this._onContextMenu );
+
+ this.stopListenToKeyEvents();
+
+ const document = this.domElement.getRootNode(); // offscreen canvas compatibility
+ document.removeEventListener( 'keydown', this._interceptControlDown, { capture: true } );
+ document.removeEventListener( 'keyup', this._interceptControlUp, { capture: true } );
+
+ this._controlActive = false;
+
+ this._pointers.length = 0;
+ this._pointerPositions = {};
+
+ this.domElement.style.touchAction = ''; // Restore touch scroll
+ this.domElement.style.cursor = 'auto';
+
+ }
+
+ dispose() {
+
+ this.disconnect();
+
+ }
+
+ /**
+ * Get the current vertical rotation, in radians.
+ *
+ * @return {number} The current vertical rotation, in radians.
+ */
+ getPolarAngle() {
+
+ return this._spherical.phi;
+
+ }
+
+ /**
+ * Get the current horizontal rotation, in radians.
+ *
+ * @return {number} The current horizontal rotation, in radians.
+ */
+ getAzimuthalAngle() {
+
+ return this._spherical.theta;
+
+ }
+
+ /**
+ * Returns the distance from the camera to the target.
+ *
+ * @return {number} The distance from the camera to the target.
+ */
+ getDistance() {
+
+ return this.object.position.distanceTo( this.target );
+
+ }
+
+ /**
+ * Adds key event listeners to the given DOM element.
+ * `window` is a recommended argument for using this method.
+ *
+ * @param {HTMLElement} domElement - The DOM element
+ */
+ listenToKeyEvents( domElement ) {
+
+ domElement.addEventListener( 'keydown', this._onKeyDown );
+ this._domElementKeyEvents = domElement;
+
+ }
+
+ /**
+ * Removes the key event listener previously defined with `listenToKeyEvents()`.
+ */
+ stopListenToKeyEvents() {
+
+ if ( this._domElementKeyEvents !== null ) {
+
+ this._domElementKeyEvents.removeEventListener( 'keydown', this._onKeyDown );
+ this._domElementKeyEvents = null;
+
+ }
+
+ }
+
+ /**
+ * Save the current state of the controls. This can later be recovered with `reset()`.
+ */
+ saveState() {
+
+ this.target0.copy( this.target );
+ this.position0.copy( this.object.position );
+ this.zoom0 = this.object.zoom;
+
+ }
+
+ /**
+ * Reset the controls to their state from either the last time the `saveState()`
+ * was called, or the initial state.
+ */
+ reset() {
+
+ this.target.copy( this.target0 );
+ this.object.position.copy( this.position0 );
+ this.object.zoom = this.zoom0;
+
+ this.object.updateProjectionMatrix();
+ this.dispatchEvent( _changeEvent );
+
+ this.update();
+
+ this.state = _STATE.NONE;
+
+ }
+
+ /**
+ * Programmatically pan the camera.
+ *
+ * @param {number} deltaX - The horizontal pan amount in pixels.
+ * @param {number} deltaY - The vertical pan amount in pixels.
+ */
+ pan( deltaX, deltaY ) {
+
+ this._pan( deltaX, deltaY );
+ this.update();
+
+ }
+
+ /**
+ * Programmatically dolly in (zoom in for perspective camera).
+ *
+ * @param {number} dollyScale - The dolly scale factor.
+ */
+ dollyIn( dollyScale ) {
+
+ this._dollyIn( dollyScale );
+ this.update();
+
+ }
+
+ /**
+ * Programmatically dolly out (zoom out for perspective camera).
+ *
+ * @param {number} dollyScale - The dolly scale factor.
+ */
+ dollyOut( dollyScale ) {
+
+ this._dollyOut( dollyScale );
+ this.update();
+
+ }
+
+ /**
+ * Programmatically rotate the camera left (around the vertical axis).
+ *
+ * @param {number} angle - The rotation angle in radians.
+ */
+ rotateLeft( angle ) {
+
+ this._rotateLeft( angle );
+ this.update();
+
+ }
+
+ /**
+ * Programmatically rotate the camera up (around the horizontal axis).
+ *
+ * @param {number} angle - The rotation angle in radians.
+ */
+ rotateUp( angle ) {
+
+ this._rotateUp( angle );
+ this.update();
+
+ }
+
+ update( deltaTime = null ) {
+
+ const position = this.object.position;
+
+ _v.copy( position ).sub( this.target );
+
+ // rotate offset to "y-axis-is-up" space
+ _v.applyQuaternion( this._quat );
+
+ // angle from z-axis around y-axis
+ this._spherical.setFromVector3( _v );
+
+ if ( this.autoRotate && this.state === _STATE.NONE ) {
+
+ this._rotateLeft( this._getAutoRotationAngle( deltaTime ) );
+
+ }
+
+ if ( this.enableDamping ) {
+
+ this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor;
+ this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor;
+
+ } else {
+
+ this._spherical.theta += this._sphericalDelta.theta;
+ this._spherical.phi += this._sphericalDelta.phi;
+
+ }
+
+ // restrict theta to be between desired limits
+
+ let min = this.minAzimuthAngle;
+ let max = this.maxAzimuthAngle;
+
+ if ( isFinite( min ) && isFinite( max ) ) {
+
+ if ( min < - Math.PI ) min += _twoPI; else if ( min > Math.PI ) min -= _twoPI;
+
+ if ( max < - Math.PI ) max += _twoPI; else if ( max > Math.PI ) max -= _twoPI;
+
+ if ( min <= max ) {
+
+ this._spherical.theta = Math.max( min, Math.min( max, this._spherical.theta ) );
+
+ } else {
+
+ this._spherical.theta = ( this._spherical.theta > ( min + max ) / 2 ) ?
+ Math.max( min, this._spherical.theta ) :
+ Math.min( max, this._spherical.theta );
+
+ }
+
+ }
+
+ // restrict phi to be between desired limits
+ this._spherical.phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, this._spherical.phi ) );
+
+ this._spherical.makeSafe();
+
+
+ // move target to panned location
+
+ if ( this.enableDamping === true ) {
+
+ this.target.addScaledVector( this._panOffset, this.dampingFactor );
+
+ } else {
+
+ this.target.add( this._panOffset );
+
+ }
+
+ // Limit the target distance from the cursor to create a sphere around the center of interest
+ this.target.sub( this.cursor );
+ this.target.clampLength( this.minTargetRadius, this.maxTargetRadius );
+ this.target.add( this.cursor );
+
+ let zoomChanged = false;
+ // adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera
+ // we adjust zoom later in these cases
+ if ( this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera ) {
+
+ this._spherical.radius = this._clampDistance( this._spherical.radius );
+
+ } else {
+
+ const prevRadius = this._spherical.radius;
+ this._spherical.radius = this._clampDistance( this._spherical.radius * this._scale );
+ zoomChanged = prevRadius != this._spherical.radius;
+
+ }
+
+ _v.setFromSpherical( this._spherical );
+
+ // rotate offset back to "camera-up-vector-is-up" space
+ _v.applyQuaternion( this._quatInverse );
+
+ position.copy( this.target ).add( _v );
+
+ this.object.lookAt( this.target );
+
+ if ( this.enableDamping === true ) {
+
+ this._sphericalDelta.theta *= ( 1 - this.dampingFactor );
+ this._sphericalDelta.phi *= ( 1 - this.dampingFactor );
+
+ this._panOffset.multiplyScalar( 1 - this.dampingFactor );
+
+ } else {
+
+ this._sphericalDelta.set( 0, 0, 0 );
+
+ this._panOffset.set( 0, 0, 0 );
+
+ }
+
+ // adjust camera position
+ if ( this.zoomToCursor && this._performCursorZoom ) {
+
+ let newRadius = null;
+ if ( this.object.isPerspectiveCamera ) {
+
+ // move the camera down the pointer ray
+ // this method avoids floating point error
+ const prevRadius = _v.length();
+ newRadius = this._clampDistance( prevRadius * this._scale );
+
+ const radiusDelta = prevRadius - newRadius;
+ this.object.position.addScaledVector( this._dollyDirection, radiusDelta );
+ this.object.updateMatrixWorld();
+
+ zoomChanged = !! radiusDelta;
+
+ } else if ( this.object.isOrthographicCamera ) {
+
+ // adjust the ortho camera position based on zoom changes
+ const mouseBefore = new Vector3( this._mouse.x, this._mouse.y, 0 );
+ mouseBefore.unproject( this.object );
+
+ const prevZoom = this.object.zoom;
+ this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
+ this.object.updateProjectionMatrix();
+
+ zoomChanged = prevZoom !== this.object.zoom;
+
+ const mouseAfter = new Vector3( this._mouse.x, this._mouse.y, 0 );
+ mouseAfter.unproject( this.object );
+
+ this.object.position.sub( mouseAfter ).add( mouseBefore );
+ this.object.updateMatrixWorld();
+
+ newRadius = _v.length();
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' );
+ this.zoomToCursor = false;
+
+ }
+
+ // handle the placement of the target
+ if ( newRadius !== null ) {
+
+ if ( this.screenSpacePanning ) {
+
+ // position the orbit target in front of the new camera position
+ this.target.set( 0, 0, - 1 )
+ .transformDirection( this.object.matrix )
+ .multiplyScalar( newRadius )
+ .add( this.object.position );
+
+ } else {
+
+ // get the ray and translation plane to compute target
+ _ray.origin.copy( this.object.position );
+ _ray.direction.set( 0, 0, - 1 ).transformDirection( this.object.matrix );
+
+ // if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid
+ // extremely large values
+ if ( Math.abs( this.object.up.dot( _ray.direction ) ) < _TILT_LIMIT ) {
+
+ this.object.lookAt( this.target );
+
+ } else {
+
+ _plane.setFromNormalAndCoplanarPoint( this.object.up, this.target );
+ _ray.intersectPlane( _plane, this.target );
+
+ }
+
+ }
+
+ }
+
+ } else if ( this.object.isOrthographicCamera ) {
+
+ const prevZoom = this.object.zoom;
+ this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
+
+ if ( prevZoom !== this.object.zoom ) {
+
+ this.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ }
+
+ }
+
+ this._scale = 1;
+ this._performCursorZoom = false;
+
+ // update condition is:
+ // min(camera displacement, camera rotation in radians)^2 > EPS
+ // using small-angle approximation cos(x/2) = 1 - x^2 / 8
+
+ if ( zoomChanged ||
+ this._lastPosition.distanceToSquared( this.object.position ) > _EPS ||
+ 8 * ( 1 - this._lastQuaternion.dot( this.object.quaternion ) ) > _EPS ||
+ this._lastTargetPosition.distanceToSquared( this.target ) > _EPS ) {
+
+ this.dispatchEvent( _changeEvent );
+
+ this._lastPosition.copy( this.object.position );
+ this._lastQuaternion.copy( this.object.quaternion );
+ this._lastTargetPosition.copy( this.target );
+
+ return true;
+
+ }
+
+ return false;
+
+ }
+
+ _getAutoRotationAngle( deltaTime ) {
+
+ if ( deltaTime !== null ) {
+
+ return ( _twoPI / 60 * this.autoRotateSpeed ) * deltaTime;
+
+ } else {
+
+ return _twoPI / 60 / 60 * this.autoRotateSpeed;
+
+ }
+
+ }
+
+ _getZoomScale( delta ) {
+
+ const normalizedDelta = Math.abs( delta * 0.01 );
+ return Math.pow( 0.95, this.zoomSpeed * normalizedDelta );
+
+ }
+
+ _rotateLeft( angle ) {
+
+ this._sphericalDelta.theta -= angle;
+
+ }
+
+ _rotateUp( angle ) {
+
+ this._sphericalDelta.phi -= angle;
+
+ }
+
+ _panLeft( distance, objectMatrix ) {
+
+ _v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
+ _v.multiplyScalar( - distance );
+
+ this._panOffset.add( _v );
+
+ }
+
+ _panUp( distance, objectMatrix ) {
+
+ if ( this.screenSpacePanning === true ) {
+
+ _v.setFromMatrixColumn( objectMatrix, 1 );
+
+ } else {
+
+ _v.setFromMatrixColumn( objectMatrix, 0 );
+ _v.crossVectors( this.object.up, _v );
+
+ }
+
+ _v.multiplyScalar( distance );
+
+ this._panOffset.add( _v );
+
+ }
+
+ // deltaX and deltaY are in pixels; right and down are positive
+ _pan( deltaX, deltaY ) {
+
+ const element = this.domElement;
+
+ if ( this.object.isPerspectiveCamera ) {
+
+ // perspective
+ const position = this.object.position;
+ _v.copy( position ).sub( this.target );
+ let targetDistance = _v.length();
+
+ // half of the fov is center to top of screen
+ targetDistance *= Math.tan( ( this.object.fov / 2 ) * Math.PI / 180.0 );
+
+ // we use only clientHeight here so aspect ratio does not distort speed
+ this._panLeft( 2 * deltaX * targetDistance / element.clientHeight, this.object.matrix );
+ this._panUp( 2 * deltaY * targetDistance / element.clientHeight, this.object.matrix );
+
+ } else if ( this.object.isOrthographicCamera ) {
+
+ // orthographic
+ this._panLeft( deltaX * ( this.object.right - this.object.left ) / this.object.zoom / element.clientWidth, this.object.matrix );
+ this._panUp( deltaY * ( this.object.top - this.object.bottom ) / this.object.zoom / element.clientHeight, this.object.matrix );
+
+ } else {
+
+ // camera neither orthographic nor perspective
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
+ this.enablePan = false;
+
+ }
+
+ }
+
+ _dollyOut( dollyScale ) {
+
+ if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {
+
+ this._scale /= dollyScale;
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+ this.enableZoom = false;
+
+ }
+
+ }
+
+ _dollyIn( dollyScale ) {
+
+ if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {
+
+ this._scale *= dollyScale;
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+ this.enableZoom = false;
+
+ }
+
+ }
+
+ _updateZoomParameters( x, y ) {
+
+ if ( ! this.zoomToCursor ) {
+
+ return;
+
+ }
+
+ this._performCursorZoom = true;
+
+ const rect = this.domElement.getBoundingClientRect();
+ const dx = x - rect.left;
+ const dy = y - rect.top;
+ const w = rect.width;
+ const h = rect.height;
+
+ this._mouse.x = ( dx / w ) * 2 - 1;
+ this._mouse.y = - ( dy / h ) * 2 + 1;
+
+ this._dollyDirection.set( this._mouse.x, this._mouse.y, 1 ).unproject( this.object ).sub( this.object.position ).normalize();
+
+ }
+
+ _clampDistance( dist ) {
+
+ return Math.max( this.minDistance, Math.min( this.maxDistance, dist ) );
+
+ }
+
+ //
+ // event callbacks - update the object state
+ //
+
+ _handleMouseDownRotate( event ) {
+
+ this._rotateStart.set( event.clientX, event.clientY );
+
+ }
+
+ _handleMouseDownDolly( event ) {
+
+ this._updateZoomParameters( event.clientX, event.clientX );
+ this._dollyStart.set( event.clientX, event.clientY );
+
+ }
+
+ _handleMouseDownPan( event ) {
+
+ this._panStart.set( event.clientX, event.clientY );
+
+ }
+
+ _handleMouseMoveRotate( event ) {
+
+ this._rotateEnd.set( event.clientX, event.clientY );
+
+ this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );
+
+ const element = this.domElement;
+
+ this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height
+
+ this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );
+
+ this._rotateStart.copy( this._rotateEnd );
+
+ this.update();
+
+ }
+
+ _handleMouseMoveDolly( event ) {
+
+ this._dollyEnd.set( event.clientX, event.clientY );
+
+ this._dollyDelta.subVectors( this._dollyEnd, this._dollyStart );
+
+ if ( this._dollyDelta.y > 0 ) {
+
+ this._dollyOut( this._getZoomScale( this._dollyDelta.y ) );
+
+ } else if ( this._dollyDelta.y < 0 ) {
+
+ this._dollyIn( this._getZoomScale( this._dollyDelta.y ) );
+
+ }
+
+ this._dollyStart.copy( this._dollyEnd );
+
+ this.update();
+
+ }
+
+ _handleMouseMovePan( event ) {
+
+ this._panEnd.set( event.clientX, event.clientY );
+
+ this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );
+
+ this._pan( this._panDelta.x, this._panDelta.y );
+
+ this._panStart.copy( this._panEnd );
+
+ this.update();
+
+ }
+
+ _handleMouseWheel( event ) {
+
+ this._updateZoomParameters( event.clientX, event.clientY );
+
+ if ( event.deltaY < 0 ) {
+
+ this._dollyIn( this._getZoomScale( event.deltaY ) );
+
+ } else if ( event.deltaY > 0 ) {
+
+ this._dollyOut( this._getZoomScale( event.deltaY ) );
+
+ }
+
+ this.update();
+
+ }
+
+ _handleKeyDown( event ) {
+
+ let needsUpdate = false;
+
+ switch ( event.code ) {
+
+ case this.keys.UP:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( this.enableRotate ) {
+
+ this._rotateUp( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
+
+ }
+
+ } else {
+
+ if ( this.enablePan ) {
+
+ this._pan( 0, this.keyPanSpeed );
+
+ }
+
+ }
+
+ needsUpdate = true;
+ break;
+
+ case this.keys.BOTTOM:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( this.enableRotate ) {
+
+ this._rotateUp( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
+
+ }
+
+ } else {
+
+ if ( this.enablePan ) {
+
+ this._pan( 0, - this.keyPanSpeed );
+
+ }
+
+ }
+
+ needsUpdate = true;
+ break;
+
+ case this.keys.LEFT:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( this.enableRotate ) {
+
+ this._rotateLeft( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
+
+ }
+
+ } else {
+
+ if ( this.enablePan ) {
+
+ this._pan( this.keyPanSpeed, 0 );
+
+ }
+
+ }
+
+ needsUpdate = true;
+ break;
+
+ case this.keys.RIGHT:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( this.enableRotate ) {
+
+ this._rotateLeft( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
+
+ }
+
+ } else {
+
+ if ( this.enablePan ) {
+
+ this._pan( - this.keyPanSpeed, 0 );
+
+ }
+
+ }
+
+ needsUpdate = true;
+ break;
+
+ }
+
+ if ( needsUpdate ) {
+
+ // prevent the browser from scrolling on cursor keys
+ event.preventDefault();
+
+ this.update();
+
+ }
+
+
+ }
+
+ _handleTouchStartRotate( event ) {
+
+ if ( this._pointers.length === 1 ) {
+
+ this._rotateStart.set( event.pageX, event.pageY );
+
+ } else {
+
+ const position = this._getSecondPointerPosition( event );
+
+ const x = 0.5 * ( event.pageX + position.x );
+ const y = 0.5 * ( event.pageY + position.y );
+
+ this._rotateStart.set( x, y );
+
+ }
+
+ }
+
+ _handleTouchStartPan( event ) {
+
+ if ( this._pointers.length === 1 ) {
+
+ this._panStart.set( event.pageX, event.pageY );
+
+ } else {
+
+ const position = this._getSecondPointerPosition( event );
+
+ const x = 0.5 * ( event.pageX + position.x );
+ const y = 0.5 * ( event.pageY + position.y );
+
+ this._panStart.set( x, y );
+
+ }
+
+ }
+
+ _handleTouchStartDolly( event ) {
+
+ const position = this._getSecondPointerPosition( event );
+
+ const dx = event.pageX - position.x;
+ const dy = event.pageY - position.y;
+
+ const distance = Math.sqrt( dx * dx + dy * dy );
+
+ this._dollyStart.set( 0, distance );
+
+ }
+
+ _handleTouchStartDollyPan( event ) {
+
+ if ( this.enableZoom ) this._handleTouchStartDolly( event );
+
+ if ( this.enablePan ) this._handleTouchStartPan( event );
+
+ }
+
+ _handleTouchStartDollyRotate( event ) {
+
+ if ( this.enableZoom ) this._handleTouchStartDolly( event );
+
+ if ( this.enableRotate ) this._handleTouchStartRotate( event );
+
+ }
+
+ _handleTouchMoveRotate( event ) {
+
+ if ( this._pointers.length == 1 ) {
+
+ this._rotateEnd.set( event.pageX, event.pageY );
+
+ } else {
+
+ const position = this._getSecondPointerPosition( event );
+
+ const x = 0.5 * ( event.pageX + position.x );
+ const y = 0.5 * ( event.pageY + position.y );
+
+ this._rotateEnd.set( x, y );
+
+ }
+
+ this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );
+
+ const element = this.domElement;
+
+ this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height
+
+ this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );
+
+ this._rotateStart.copy( this._rotateEnd );
+
+ }
+
+ _handleTouchMovePan( event ) {
+
+ if ( this._pointers.length === 1 ) {
+
+ this._panEnd.set( event.pageX, event.pageY );
+
+ } else {
+
+ const position = this._getSecondPointerPosition( event );
+
+ const x = 0.5 * ( event.pageX + position.x );
+ const y = 0.5 * ( event.pageY + position.y );
+
+ this._panEnd.set( x, y );
+
+ }
+
+ this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );
+
+ this._pan( this._panDelta.x, this._panDelta.y );
+
+ this._panStart.copy( this._panEnd );
+
+ }
+
+ _handleTouchMoveDolly( event ) {
+
+ const position = this._getSecondPointerPosition( event );
+
+ const dx = event.pageX - position.x;
+ const dy = event.pageY - position.y;
+
+ const distance = Math.sqrt( dx * dx + dy * dy );
+
+ this._dollyEnd.set( 0, distance );
+
+ this._dollyDelta.set( 0, Math.pow( this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed ) );
+
+ this._dollyOut( this._dollyDelta.y );
+
+ this._dollyStart.copy( this._dollyEnd );
+
+ const centerX = ( event.pageX + position.x ) * 0.5;
+ const centerY = ( event.pageY + position.y ) * 0.5;
+
+ this._updateZoomParameters( centerX, centerY );
+
+ }
+
+ _handleTouchMoveDollyPan( event ) {
+
+ if ( this.enableZoom ) this._handleTouchMoveDolly( event );
+
+ if ( this.enablePan ) this._handleTouchMovePan( event );
+
+ }
+
+ _handleTouchMoveDollyRotate( event ) {
+
+ if ( this.enableZoom ) this._handleTouchMoveDolly( event );
+
+ if ( this.enableRotate ) this._handleTouchMoveRotate( event );
+
+ }
+
+ // pointers
+
+ _addPointer( event ) {
+
+ this._pointers.push( event.pointerId );
+
+ }
+
+ _removePointer( event ) {
+
+ delete this._pointerPositions[ event.pointerId ];
+
+ for ( let i = 0; i < this._pointers.length; i ++ ) {
+
+ if ( this._pointers[ i ] == event.pointerId ) {
+
+ this._pointers.splice( i, 1 );
+ return;
+
+ }
+
+ }
+
+ }
+
+ _isTrackingPointer( event ) {
+
+ for ( let i = 0; i < this._pointers.length; i ++ ) {
+
+ if ( this._pointers[ i ] == event.pointerId ) return true;
+
+ }
+
+ return false;
+
+ }
+
+ _trackPointer( event ) {
+
+ let position = this._pointerPositions[ event.pointerId ];
+
+ if ( position === undefined ) {
+
+ position = new Vector2();
+ this._pointerPositions[ event.pointerId ] = position;
+
+ }
+
+ position.set( event.pageX, event.pageY );
+
+ }
+
+ _getSecondPointerPosition( event ) {
+
+ const pointerId = ( event.pointerId === this._pointers[ 0 ] ) ? this._pointers[ 1 ] : this._pointers[ 0 ];
+
+ return this._pointerPositions[ pointerId ];
+
+ }
+
+ //
+
+ _customWheelEvent( event ) {
+
+ const mode = event.deltaMode;
+
+ // minimal wheel event altered to meet delta-zoom demand
+ const newEvent = {
+ clientX: event.clientX,
+ clientY: event.clientY,
+ deltaY: event.deltaY,
+ };
+
+ switch ( mode ) {
+
+ case 1: // LINE_MODE
+ newEvent.deltaY *= 16;
+ break;
+
+ case 2: // PAGE_MODE
+ newEvent.deltaY *= 100;
+ break;
+
+ }
+
+ // detect if event was triggered by pinching
+ if ( event.ctrlKey && ! this._controlActive ) {
+
+ newEvent.deltaY *= 10;
+
+ }
+
+ return newEvent;
+
+ }
+
+}
+
+function onPointerDown( event ) {
+
+ if ( this.enabled === false ) return;
+
+ if ( this._pointers.length === 0 ) {
+
+ this.domElement.setPointerCapture( event.pointerId );
+
+ this.domElement.ownerDocument.addEventListener( 'pointermove', this._onPointerMove );
+ this.domElement.ownerDocument.addEventListener( 'pointerup', this._onPointerUp );
+
+ }
+
+ //
+
+ if ( this._isTrackingPointer( event ) ) return;
+
+ //
+
+ this._addPointer( event );
+
+ if ( event.pointerType === 'touch' ) {
+
+ this._onTouchStart( event );
+
+ } else {
+
+ this._onMouseDown( event );
+
+ }
+
+ if ( this._cursorStyle === 'grab' ) {
+
+ this.domElement.style.cursor = 'grabbing';
+
+ }
+
+}
+
+function onPointerMove( event ) {
+
+ if ( this.enabled === false ) return;
+
+ if ( event.pointerType === 'touch' ) {
+
+ this._onTouchMove( event );
+
+ } else {
+
+ this._onMouseMove( event );
+
+ }
+
+}
+
+function onPointerUp( event ) {
+
+ this._removePointer( event );
+
+ switch ( this._pointers.length ) {
+
+ case 0:
+
+ this.domElement.releasePointerCapture( event.pointerId );
+
+ this.domElement.ownerDocument.removeEventListener( 'pointermove', this._onPointerMove );
+ this.domElement.ownerDocument.removeEventListener( 'pointerup', this._onPointerUp );
+
+ this.dispatchEvent( _endEvent );
+
+ this.state = _STATE.NONE;
+
+ if ( this._cursorStyle === 'grab' ) {
+
+ this.domElement.style.cursor = 'grab';
+
+ }
+
+ break;
+
+ case 1:
+
+ const pointerId = this._pointers[ 0 ];
+ const position = this._pointerPositions[ pointerId ];
+
+ // minimal placeholder event - allows state correction on pointer-up
+ this._onTouchStart( { pointerId: pointerId, pageX: position.x, pageY: position.y } );
+
+ break;
+
+ }
+
+}
+
+function onMouseDown( event ) {
+
+ let mouseAction;
+
+ switch ( event.button ) {
+
+ case 0:
+
+ mouseAction = this.mouseButtons.LEFT;
+ break;
+
+ case 1:
+
+ mouseAction = this.mouseButtons.MIDDLE;
+ break;
+
+ case 2:
+
+ mouseAction = this.mouseButtons.RIGHT;
+ break;
+
+ default:
+
+ mouseAction = - 1;
+
+ }
+
+ switch ( mouseAction ) {
+
+ case MOUSE.DOLLY:
+
+ if ( this.enableZoom === false ) return;
+
+ this._handleMouseDownDolly( event );
+
+ this.state = _STATE.DOLLY;
+
+ break;
+
+ case MOUSE.ROTATE:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( this.enablePan === false ) return;
+
+ this._handleMouseDownPan( event );
+
+ this.state = _STATE.PAN;
+
+ } else {
+
+ if ( this.enableRotate === false ) return;
+
+ this._handleMouseDownRotate( event );
+
+ this.state = _STATE.ROTATE;
+
+ }
+
+ break;
+
+ case MOUSE.PAN:
+
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( this.enableRotate === false ) return;
+
+ this._handleMouseDownRotate( event );
+
+ this.state = _STATE.ROTATE;
+
+ } else {
+
+ if ( this.enablePan === false ) return;
+
+ this._handleMouseDownPan( event );
+
+ this.state = _STATE.PAN;
+
+ }
+
+ break;
+
+ default:
+
+ this.state = _STATE.NONE;
+
+ }
+
+ if ( this.state !== _STATE.NONE ) {
+
+ this.dispatchEvent( _startEvent );
+
+ }
+
+}
+
+function onMouseMove( event ) {
+
+ switch ( this.state ) {
+
+ case _STATE.ROTATE:
+
+ if ( this.enableRotate === false ) return;
+
+ this._handleMouseMoveRotate( event );
+
+ break;
+
+ case _STATE.DOLLY:
+
+ if ( this.enableZoom === false ) return;
+
+ this._handleMouseMoveDolly( event );
+
+ break;
+
+ case _STATE.PAN:
+
+ if ( this.enablePan === false ) return;
+
+ this._handleMouseMovePan( event );
+
+ break;
+
+ }
+
+}
+
+function onMouseWheel( event ) {
+
+ if ( this.enabled === false || this.enableZoom === false || this.state !== _STATE.NONE ) return;
+
+ event.preventDefault();
+
+ this.dispatchEvent( _startEvent );
+
+ this._handleMouseWheel( this._customWheelEvent( event ) );
+
+ this.dispatchEvent( _endEvent );
+
+}
+
+function onKeyDown( event ) {
+
+ if ( this.enabled === false ) return;
+
+ this._handleKeyDown( event );
+
+}
+
+function onTouchStart( event ) {
+
+ this._trackPointer( event );
+
+ switch ( this._pointers.length ) {
+
+ case 1:
+
+ switch ( this.touches.ONE ) {
+
+ case TOUCH.ROTATE:
+
+ if ( this.enableRotate === false ) return;
+
+ this._handleTouchStartRotate( event );
+
+ this.state = _STATE.TOUCH_ROTATE;
+
+ break;
+
+ case TOUCH.PAN:
+
+ if ( this.enablePan === false ) return;
+
+ this._handleTouchStartPan( event );
+
+ this.state = _STATE.TOUCH_PAN;
+
+ break;
+
+ default:
+
+ this.state = _STATE.NONE;
+
+ }
+
+ break;
+
+ case 2:
+
+ switch ( this.touches.TWO ) {
+
+ case TOUCH.DOLLY_PAN:
+
+ if ( this.enableZoom === false && this.enablePan === false ) return;
+
+ this._handleTouchStartDollyPan( event );
+
+ this.state = _STATE.TOUCH_DOLLY_PAN;
+
+ break;
+
+ case TOUCH.DOLLY_ROTATE:
+
+ if ( this.enableZoom === false && this.enableRotate === false ) return;
+
+ this._handleTouchStartDollyRotate( event );
+
+ this.state = _STATE.TOUCH_DOLLY_ROTATE;
+
+ break;
+
+ default:
+
+ this.state = _STATE.NONE;
+
+ }
+
+ break;
+
+ default:
+
+ this.state = _STATE.NONE;
+
+ }
+
+ if ( this.state !== _STATE.NONE ) {
+
+ this.dispatchEvent( _startEvent );
+
+ }
+
+}
+
+function onTouchMove( event ) {
+
+ this._trackPointer( event );
+
+ switch ( this.state ) {
+
+ case _STATE.TOUCH_ROTATE:
+
+ if ( this.enableRotate === false ) return;
+
+ this._handleTouchMoveRotate( event );
+
+ this.update();
+
+ break;
+
+ case _STATE.TOUCH_PAN:
+
+ if ( this.enablePan === false ) return;
+
+ this._handleTouchMovePan( event );
+
+ this.update();
+
+ break;
+
+ case _STATE.TOUCH_DOLLY_PAN:
+
+ if ( this.enableZoom === false && this.enablePan === false ) return;
+
+ this._handleTouchMoveDollyPan( event );
+
+ this.update();
+
+ break;
+
+ case _STATE.TOUCH_DOLLY_ROTATE:
+
+ if ( this.enableZoom === false && this.enableRotate === false ) return;
+
+ this._handleTouchMoveDollyRotate( event );
+
+ this.update();
+
+ break;
+
+ default:
+
+ this.state = _STATE.NONE;
+
+ }
+
+}
+
+function onContextMenu( event ) {
+
+ if ( this.enabled === false ) return;
+
+ event.preventDefault();
+
+}
+
+function interceptControlDown( event ) {
+
+ if ( event.key === 'Control' ) {
+
+ this._controlActive = true;
+
+ const document = this.domElement.getRootNode(); // offscreen canvas compatibility
+
+ document.addEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } );
+
+ }
+
+}
+
+function interceptControlUp( event ) {
+
+ if ( event.key === 'Control' ) {
+
+ this._controlActive = false;
+
+ const document = this.domElement.getRootNode(); // offscreen canvas compatibility
+
+ document.removeEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } );
+
+ }
+
+}
+
+export { OrbitControls };
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js b/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js
new file mode 100644
index 0000000..88fc5e2
--- /dev/null
+++ b/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js
@@ -0,0 +1,2003 @@
+import {
+ BoxGeometry,
+ BufferGeometry,
+ Controls,
+ CylinderGeometry,
+ DoubleSide,
+ Euler,
+ Float32BufferAttribute,
+ Line,
+ LineBasicMaterial,
+ Matrix4,
+ Mesh,
+ MeshBasicMaterial,
+ Object3D,
+ OctahedronGeometry,
+ PlaneGeometry,
+ Quaternion,
+ Raycaster,
+ SphereGeometry,
+ TorusGeometry,
+ Vector3
+} from 'three';
+
+const _raycaster = new Raycaster();
+
+const _tempVector = new Vector3();
+const _tempVector2 = new Vector3();
+const _tempQuaternion = new Quaternion();
+const _unit = {
+ X: new Vector3( 1, 0, 0 ),
+ Y: new Vector3( 0, 1, 0 ),
+ Z: new Vector3( 0, 0, 1 )
+};
+
+/**
+ * Fires if any type of change (object or property change) is performed. Property changes
+ * are separate events you can add event listeners to. The event type is "propertyname-changed".
+ *
+ * @event TransformControls#change
+ * @type {Object}
+ */
+const _changeEvent = { type: 'change' };
+
+/**
+ * Fires if a pointer (mouse/touch) becomes active.
+ *
+ * @event TransformControls#mouseDown
+ * @type {Object}
+ */
+const _mouseDownEvent = { type: 'mouseDown', mode: null };
+
+/**
+ * Fires if a pointer (mouse/touch) is no longer active.
+ *
+ * @event TransformControls#mouseUp
+ * @type {Object}
+ */
+const _mouseUpEvent = { type: 'mouseUp', mode: null };
+
+/**
+ * Fires if the controlled 3D object is changed.
+ *
+ * @event TransformControls#objectChange
+ * @type {Object}
+ */
+const _objectChangeEvent = { type: 'objectChange' };
+
+/**
+ * This class can be used to transform objects in 3D space by adapting a similar interaction model
+ * of DCC tools like Blender. Unlike other controls, it is not intended to transform the scene's camera.
+ *
+ * `TransformControls` expects that its attached 3D object is part of the scene graph.
+ *
+ * @augments Controls
+ * @three_import import { TransformControls } from 'three/addons/controls/TransformControls.js';
+ */
+class TransformControls extends Controls {
+
+ /**
+ * Constructs a new controls instance.
+ *
+ * @param {Camera} camera - The camera of the rendered scene.
+ * @param {?HTMLElement} domElement - The HTML element used for event listeners.
+ */
+ constructor( camera, domElement = null ) {
+
+ super( undefined, domElement );
+
+ const root = new TransformControlsRoot( this );
+ this._root = root;
+
+ const gizmo = new TransformControlsGizmo();
+ this._gizmo = gizmo;
+ root.add( gizmo );
+
+ const plane = new TransformControlsPlane();
+ this._plane = plane;
+ root.add( plane );
+
+ const scope = this;
+
+ // Defined getter, setter and store for a property
+ function defineProperty( propName, defaultValue ) {
+
+ let propValue = defaultValue;
+
+ Object.defineProperty( scope, propName, {
+
+ get: function () {
+
+ return propValue !== undefined ? propValue : defaultValue;
+
+ },
+
+ set: function ( value ) {
+
+ if ( propValue !== value ) {
+
+ propValue = value;
+ plane[ propName ] = value;
+ gizmo[ propName ] = value;
+
+ scope.dispatchEvent( { type: propName + '-changed', value: value } );
+ scope.dispatchEvent( _changeEvent );
+
+ }
+
+ }
+
+ } );
+
+ scope[ propName ] = defaultValue;
+ plane[ propName ] = defaultValue;
+ gizmo[ propName ] = defaultValue;
+
+ }
+
+ // Define properties with getters/setter
+ // Setting the defined property will automatically trigger change event
+ // Defined properties are passed down to gizmo and plane
+
+ /**
+ * The camera of the rendered scene.
+ *
+ * @name TransformControls#camera
+ * @type {Camera}
+ */
+ defineProperty( 'camera', camera );
+ defineProperty( 'object', undefined );
+ defineProperty( 'enabled', true );
+
+ /**
+ * The current transformation axis.
+ *
+ * @name TransformControls#axis
+ * @type {string}
+ */
+ defineProperty( 'axis', null );
+
+ /**
+ * The current transformation axis.
+ *
+ * @name TransformControls#mode
+ * @type {('translate'|'rotate'|'scale')}
+ * @default 'translate'
+ */
+ defineProperty( 'mode', 'translate' );
+
+ /**
+ * By default, 3D objects are continuously translated. If you set this property to a numeric
+ * value (world units), you can define in which steps the 3D object should be translated.
+ *
+ * @name TransformControls#translationSnap
+ * @type {?number}
+ * @default null
+ */
+ defineProperty( 'translationSnap', null );
+
+ /**
+ * By default, 3D objects are continuously rotated. If you set this property to a numeric
+ * value (radians), you can define in which steps the 3D object should be rotated.
+ *
+ * @name TransformControls#rotationSnap
+ * @type {?number}
+ * @default null
+ */
+ defineProperty( 'rotationSnap', null );
+
+ /**
+ * By default, 3D objects are continuously scaled. If you set this property to a numeric
+ * value, you can define in which steps the 3D object should be scaled.
+ *
+ * @name TransformControls#scaleSnap
+ * @type {?number}
+ * @default null
+ */
+ defineProperty( 'scaleSnap', null );
+
+ /**
+ * Defines in which coordinate space transformations should be performed.
+ *
+ * @name TransformControls#space
+ * @type {('world'|'local')}
+ * @default 'world'
+ */
+ defineProperty( 'space', 'world' );
+
+ /**
+ * The size of the helper UI (axes/planes).
+ *
+ * @name TransformControls#size
+ * @type {number}
+ * @default 1
+ */
+ defineProperty( 'size', 1 );
+
+ /**
+ * The viewport rectangle, in logical (CSS) pixels with the origin at the lower-left
+ * of the canvas. Set this when the renderer uses a sub-canvas viewport so pointer
+ * coordinates map to the correct region. If `null`, the full canvas is used.
+ *
+ * @name TransformControls#viewport
+ * @type {?Vector4}
+ * @default null
+ */
+ this.viewport = null;
+
+ /**
+ * Whether dragging is currently performed or not.
+ *
+ * @name TransformControls#dragging
+ * @type {boolean}
+ * @readonly
+ * @default false
+ */
+ defineProperty( 'dragging', false );
+
+ /**
+ * Whether the x-axis helper should be visible or not.
+ *
+ * @name TransformControls#showX
+ * @type {boolean}
+ * @default true
+ */
+ defineProperty( 'showX', true );
+
+ /**
+ * Whether the y-axis helper should be visible or not.
+ *
+ * @name TransformControls#showY
+ * @type {boolean}
+ * @default true
+ */
+ defineProperty( 'showY', true );
+
+ /**
+ * Whether the z-axis helper should be visible or not.
+ *
+ * @name TransformControls#showZ
+ * @type {boolean}
+ * @default true
+ */
+ defineProperty( 'showZ', true );
+
+ /**
+ * Whether the xy-plane helper should be visible or not.
+ *
+ * @name TransformControls#showXY
+ * @type {boolean}
+ * @default true
+ */
+ defineProperty( 'showXY', true );
+
+ /**
+ * Whether the yz-plane helper should be visible or not.
+ *
+ * @name TransformControls#showYZ
+ * @type {boolean}
+ * @default true
+ */
+ defineProperty( 'showYZ', true );
+
+ /**
+ * Whether the xz-axis helper should be visible or not.
+ *
+ * @name TransformControls#showXZ
+ * @type {boolean}
+ * @default true
+ */
+ defineProperty( 'showXZ', true );
+
+ /**
+ * Whether the xyze rotation helper should be visible or not.
+ *
+ * @name TransformControls#showXYZE
+ * @type {boolean}
+ * @default true
+ */
+ defineProperty( 'showXYZE', true );
+
+ /**
+ * Whether the e rotation helper should be visible or not.
+ *
+ * @name TransformControls#showE
+ * @type {boolean}
+ * @default true
+ */
+ defineProperty( 'showE', true );
+
+ /**
+ * The minimum allowed X position during translation.
+ *
+ * @name TransformControls#minX
+ * @type {number}
+ * @default -Infinity
+ */
+ defineProperty( 'minX', - Infinity );
+
+ /**
+ * The maximum allowed X position during translation.
+ *
+ * @name TransformControls#maxX
+ * @type {number}
+ * @default Infinity
+ */
+ defineProperty( 'maxX', Infinity );
+
+ /**
+ * The minimum allowed y position during translation.
+ *
+ * @name TransformControls#minY
+ * @type {number}
+ * @default -Infinity
+ */
+ defineProperty( 'minY', - Infinity );
+
+ /**
+ * The maximum allowed Y position during translation.
+ *
+ * @name TransformControls#maxY
+ * @type {number}
+ * @default Infinity
+ */
+ defineProperty( 'maxY', Infinity );
+
+ /**
+ * The minimum allowed z position during translation.
+ *
+ * @name TransformControls#minZ
+ * @type {number}
+ * @default -Infinity
+ */
+ defineProperty( 'minZ', - Infinity );
+
+ /**
+ * The maximum allowed Z position during translation.
+ *
+ * @name TransformControls#maxZ
+ * @type {number}
+ * @default Infinity
+ */
+ defineProperty( 'maxZ', Infinity );
+
+ // Reusable utility variables
+
+ const worldPosition = new Vector3();
+ const worldPositionStart = new Vector3();
+ const worldQuaternion = new Quaternion();
+ const worldQuaternionStart = new Quaternion();
+ const cameraPosition = new Vector3();
+ const cameraQuaternion = new Quaternion();
+ const pointStart = new Vector3();
+ const pointEnd = new Vector3();
+ const rotationAxis = new Vector3();
+ const rotationAngle = 0;
+ const eye = new Vector3();
+
+ // TODO: remove properties unused in plane and gizmo
+
+ defineProperty( 'worldPosition', worldPosition );
+ defineProperty( 'worldPositionStart', worldPositionStart );
+ defineProperty( 'worldQuaternion', worldQuaternion );
+ defineProperty( 'worldQuaternionStart', worldQuaternionStart );
+ defineProperty( 'cameraPosition', cameraPosition );
+ defineProperty( 'cameraQuaternion', cameraQuaternion );
+ defineProperty( 'pointStart', pointStart );
+ defineProperty( 'pointEnd', pointEnd );
+ defineProperty( 'rotationAxis', rotationAxis );
+ defineProperty( 'rotationAngle', rotationAngle );
+ defineProperty( 'eye', eye );
+
+ this._offset = new Vector3();
+ this._startNorm = new Vector3();
+ this._endNorm = new Vector3();
+ this._cameraScale = new Vector3();
+
+ this._parentPosition = new Vector3();
+ this._parentQuaternion = new Quaternion();
+ this._parentQuaternionInv = new Quaternion();
+ this._parentScale = new Vector3();
+
+ this._worldScaleStart = new Vector3();
+ this._worldQuaternionInv = new Quaternion();
+ this._worldScale = new Vector3();
+
+ this._positionStart = new Vector3();
+ this._quaternionStart = new Quaternion();
+ this._scaleStart = new Vector3();
+
+ this._getPointer = getPointer.bind( this );
+ this._onPointerDown = onPointerDown.bind( this );
+ this._onPointerHover = onPointerHover.bind( this );
+ this._onPointerMove = onPointerMove.bind( this );
+ this._onPointerUp = onPointerUp.bind( this );
+
+ if ( domElement !== null ) {
+
+ this.connect( domElement );
+
+ }
+
+ }
+
+ connect( element ) {
+
+ super.connect( element );
+
+ this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
+ this.domElement.addEventListener( 'pointermove', this._onPointerHover );
+ this.domElement.addEventListener( 'pointerup', this._onPointerUp );
+
+ this.domElement.style.touchAction = 'none'; // Disable touch scroll
+
+ }
+
+ disconnect() {
+
+ this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
+ this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
+ this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
+
+ this.domElement.style.touchAction = ''; // Restore touch scroll
+
+ }
+
+ /**
+ * Returns the visual representation of the controls. Add the helper to your scene to
+ * visually transform the attached 3D object.
+ *
+ * @return {TransformControlsRoot} The helper.
+ */
+ getHelper() {
+
+ return this._root;
+
+ }
+
+ pointerHover( pointer ) {
+
+ if ( this.object === undefined || this.dragging === true ) return;
+
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
+
+ const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
+
+ if ( intersect ) {
+
+ this.axis = intersect.object.name;
+
+ } else {
+
+ this.axis = null;
+
+ }
+
+ }
+
+ pointerDown( pointer ) {
+
+ if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return;
+
+ if ( this.axis !== null ) {
+
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
+
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
+
+ if ( planeIntersect ) {
+
+ this.object.updateMatrixWorld();
+ this.object.parent.updateMatrixWorld();
+
+ this._positionStart.copy( this.object.position );
+ this._quaternionStart.copy( this.object.quaternion );
+ this._scaleStart.copy( this.object.scale );
+
+ this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
+
+ this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
+
+ }
+
+ this.dragging = true;
+ _mouseDownEvent.mode = this.mode;
+ this.dispatchEvent( _mouseDownEvent );
+
+ }
+
+ }
+
+ pointerMove( pointer ) {
+
+ const axis = this.axis;
+ const mode = this.mode;
+ const object = this.object;
+ let space = this.space;
+
+ if ( mode === 'scale' ) {
+
+ space = 'local';
+
+ } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
+
+ space = 'world';
+
+ }
+
+ if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return;
+
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
+
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
+
+ if ( ! planeIntersect ) return;
+
+ this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
+
+ if ( mode === 'translate' ) {
+
+ // Apply translate
+
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
+
+ if ( space === 'local' && axis !== 'XYZ' ) {
+
+ this._offset.applyQuaternion( this._worldQuaternionInv );
+
+ }
+
+ if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
+ if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
+ if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
+
+ if ( space === 'local' && axis !== 'XYZ' ) {
+
+ this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
+
+ } else {
+
+ this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
+
+ }
+
+ object.position.copy( this._offset ).add( this._positionStart );
+
+ // Apply translation snap
+
+ if ( this.translationSnap ) {
+
+ if ( space === 'local' ) {
+
+ object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
+
+ if ( axis.search( 'X' ) !== - 1 ) {
+
+ object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
+
+ }
+
+ if ( axis.search( 'Y' ) !== - 1 ) {
+
+ object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
+
+ }
+
+ if ( axis.search( 'Z' ) !== - 1 ) {
+
+ object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
+
+ }
+
+ object.position.applyQuaternion( this._quaternionStart );
+
+ }
+
+ if ( space === 'world' ) {
+
+ object.getWorldPosition( _tempVector );
+
+ if ( axis.search( 'X' ) !== - 1 ) {
+
+ _tempVector.x = Math.round( _tempVector.x / this.translationSnap ) * this.translationSnap;
+
+ }
+
+ if ( axis.search( 'Y' ) !== - 1 ) {
+
+ _tempVector.y = Math.round( _tempVector.y / this.translationSnap ) * this.translationSnap;
+
+ }
+
+ if ( axis.search( 'Z' ) !== - 1 ) {
+
+ _tempVector.z = Math.round( _tempVector.z / this.translationSnap ) * this.translationSnap;
+
+ }
+
+ object.position.copy( object.parent.worldToLocal( _tempVector ) );
+
+ }
+
+ }
+
+ object.position.x = Math.max( this.minX, Math.min( this.maxX, object.position.x ) );
+ object.position.y = Math.max( this.minY, Math.min( this.maxY, object.position.y ) );
+ object.position.z = Math.max( this.minZ, Math.min( this.maxZ, object.position.z ) );
+
+ } else if ( mode === 'scale' ) {
+
+ if ( axis.search( 'XYZ' ) !== - 1 ) {
+
+ let d = this.pointEnd.length() / this.pointStart.length();
+
+ if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
+
+ _tempVector2.set( d, d, d );
+
+ } else {
+
+ _tempVector.copy( this.pointStart );
+ _tempVector2.copy( this.pointEnd );
+
+ _tempVector.applyQuaternion( this._worldQuaternionInv );
+ _tempVector2.applyQuaternion( this._worldQuaternionInv );
+
+ _tempVector2.divide( _tempVector );
+
+ if ( axis.search( 'X' ) === - 1 ) {
+
+ _tempVector2.x = 1;
+
+ }
+
+ if ( axis.search( 'Y' ) === - 1 ) {
+
+ _tempVector2.y = 1;
+
+ }
+
+ if ( axis.search( 'Z' ) === - 1 ) {
+
+ _tempVector2.z = 1;
+
+ }
+
+ }
+
+ // Apply scale
+
+ object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
+
+ if ( this.scaleSnap ) {
+
+ if ( axis.search( 'X' ) !== - 1 ) {
+
+ object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
+
+ }
+
+ if ( axis.search( 'Y' ) !== - 1 ) {
+
+ object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
+
+ }
+
+ if ( axis.search( 'Z' ) !== - 1 ) {
+
+ object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
+
+ }
+
+ }
+
+ } else if ( mode === 'rotate' ) {
+
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
+
+ const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
+
+ let _inPlaneRotation = false;
+
+ if ( axis === 'XYZE' ) {
+
+ this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
+ this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
+
+ } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
+
+ this.rotationAxis.copy( _unit[ axis ] );
+
+ _tempVector.copy( _unit[ axis ] );
+
+ if ( space === 'local' ) {
+
+ _tempVector.applyQuaternion( this.worldQuaternion );
+
+ }
+
+ _tempVector.cross( this.eye );
+
+ // When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic.
+ if ( _tempVector.length() === 0 ) {
+
+ _inPlaneRotation = true;
+
+ } else {
+
+ this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED;
+
+ }
+
+
+ }
+
+ if ( axis === 'E' || _inPlaneRotation ) {
+
+ this.rotationAxis.copy( this.eye );
+ this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
+
+ this._startNorm.copy( this.pointStart ).normalize();
+ this._endNorm.copy( this.pointEnd ).normalize();
+
+ this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
+
+ }
+
+ // Apply rotation snap
+
+ if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
+
+ // Apply rotate
+ if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
+
+ object.quaternion.copy( this._quaternionStart );
+ object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
+
+ } else {
+
+ this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
+ object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
+ object.quaternion.multiply( this._quaternionStart ).normalize();
+
+ }
+
+ }
+
+ this.dispatchEvent( _changeEvent );
+ this.dispatchEvent( _objectChangeEvent );
+
+ }
+
+ pointerUp( pointer ) {
+
+ if ( pointer !== null && pointer.button !== 0 ) return;
+
+ if ( this.dragging && ( this.axis !== null ) ) {
+
+ _mouseUpEvent.mode = this.mode;
+ this.dispatchEvent( _mouseUpEvent );
+
+ }
+
+ this.dragging = false;
+ this.axis = null;
+
+ }
+
+ dispose() {
+
+ this.disconnect();
+
+ this._root.dispose();
+
+ }
+
+ /**
+ * Sets the 3D object that should be transformed and ensures the controls UI is visible.
+ *
+ * @param {Object3D} object - The 3D object that should be transformed.
+ * @return {TransformControls} A reference to this controls.
+ */
+ attach( object ) {
+
+ this.object = object;
+ this._root.visible = true;
+
+ return this;
+
+ }
+
+ /**
+ * Removes the current 3D object from the controls and makes the helper UI invisible.
+ *
+ * @return {TransformControls} A reference to this controls.
+ */
+ detach() {
+
+ this.object = undefined;
+ this.axis = null;
+
+ this._root.visible = false;
+
+ return this;
+
+ }
+
+ /**
+ * Resets the object's position, rotation and scale to when the current transform began.
+ */
+ reset() {
+
+ if ( ! this.enabled ) return;
+
+ if ( this.dragging ) {
+
+ this.object.position.copy( this._positionStart );
+ this.object.quaternion.copy( this._quaternionStart );
+ this.object.scale.copy( this._scaleStart );
+
+ this.dispatchEvent( _changeEvent );
+ this.dispatchEvent( _objectChangeEvent );
+
+ this.pointStart.copy( this.pointEnd );
+
+ }
+
+ }
+
+ /**
+ * Returns the raycaster that is used for user interaction. This object is shared between all
+ * instances of `TransformControls`.
+ *
+ * @returns {Raycaster} The internal raycaster.
+ */
+ getRaycaster() {
+
+ return _raycaster;
+
+ }
+
+ /**
+ * Returns the transformation mode.
+ *
+ * @returns {'translate'|'rotate'|'scale'} The transformation mode.
+ */
+ getMode() {
+
+ return this.mode;
+
+ }
+
+ /**
+ * Sets the given transformation mode.
+ *
+ * @param {'translate'|'rotate'|'scale'} mode - The transformation mode to set.
+ */
+ setMode( mode ) {
+
+ this.mode = mode;
+
+ }
+
+ /**
+ * Sets the translation snap.
+ *
+ * @param {?number} translationSnap - The translation snap to set.
+ */
+ setTranslationSnap( translationSnap ) {
+
+ this.translationSnap = translationSnap;
+
+ }
+
+ /**
+ * Sets the rotation snap.
+ *
+ * @param {?number} rotationSnap - The rotation snap to set.
+ */
+ setRotationSnap( rotationSnap ) {
+
+ this.rotationSnap = rotationSnap;
+
+ }
+
+ /**
+ * Sets the scale snap.
+ *
+ * @param {?number} scaleSnap - The scale snap to set.
+ */
+ setScaleSnap( scaleSnap ) {
+
+ this.scaleSnap = scaleSnap;
+
+ }
+
+ /**
+ * Sets the size of the helper UI.
+ *
+ * @param {number} size - The size to set.
+ */
+ setSize( size ) {
+
+ this.size = size;
+
+ }
+
+ /**
+ * Sets the coordinate space in which transformations are applied.
+ *
+ * @param {'world'|'local'} space - The space to set.
+ */
+ setSpace( space ) {
+
+ this.space = space;
+
+ }
+
+ /**
+ * Sets the colors of the control's gizmo.
+ *
+ * @param {number|Color|string} xAxis - The x-axis color.
+ * @param {number|Color|string} yAxis - The y-axis color.
+ * @param {number|Color|string} zAxis - The z-axis color.
+ * @param {number|Color|string} active - The color for active elements.
+ */
+ setColors( xAxis, yAxis, zAxis, active ) {
+
+ const materialLib = this._gizmo.materialLib;
+
+ materialLib.xAxis.color.set( xAxis );
+ materialLib.yAxis.color.set( yAxis );
+ materialLib.zAxis.color.set( zAxis );
+ materialLib.active.color.set( active );
+ materialLib.xAxisTransparent.color.set( xAxis );
+ materialLib.yAxisTransparent.color.set( yAxis );
+ materialLib.zAxisTransparent.color.set( zAxis );
+ materialLib.activeTransparent.color.set( active );
+
+ // update color caches
+
+ if ( materialLib.xAxis._color ) materialLib.xAxis._color.set( xAxis );
+ if ( materialLib.yAxis._color ) materialLib.yAxis._color.set( yAxis );
+ if ( materialLib.zAxis._color ) materialLib.zAxis._color.set( zAxis );
+ if ( materialLib.active._color ) materialLib.active._color.set( active );
+ if ( materialLib.xAxisTransparent._color ) materialLib.xAxisTransparent._color.set( xAxis );
+ if ( materialLib.yAxisTransparent._color ) materialLib.yAxisTransparent._color.set( yAxis );
+ if ( materialLib.zAxisTransparent._color ) materialLib.zAxisTransparent._color.set( zAxis );
+ if ( materialLib.activeTransparent._color ) materialLib.activeTransparent._color.set( active );
+
+ }
+
+}
+
+// mouse / touch event handlers
+
+function getPointer( event ) {
+
+ if ( this.domElement.ownerDocument.pointerLockElement ) {
+
+ return {
+ x: 0,
+ y: 0,
+ button: event.button
+ };
+
+ } else {
+
+ const rect = this.domElement.getBoundingClientRect();
+ const viewport = this.viewport;
+
+ let originX, originY, regionWidth, regionHeight;
+
+ if ( viewport !== null ) {
+
+ originX = viewport.x;
+ originY = rect.height - viewport.y - viewport.w;
+ regionWidth = viewport.z;
+ regionHeight = viewport.w;
+
+ } else {
+
+ originX = 0;
+ originY = 0;
+ regionWidth = rect.width;
+ regionHeight = rect.height;
+
+ }
+
+ return {
+ x: ( event.clientX - rect.left - originX ) / regionWidth * 2 - 1,
+ y: - ( event.clientY - rect.top - originY ) / regionHeight * 2 + 1,
+ button: event.button
+ };
+
+ }
+
+}
+
+function onPointerHover( event ) {
+
+ if ( ! this.enabled ) return;
+
+ switch ( event.pointerType ) {
+
+ case 'mouse':
+ case 'pen':
+ this.pointerHover( this._getPointer( event ) );
+ break;
+
+ }
+
+}
+
+function onPointerDown( event ) {
+
+ if ( ! this.enabled ) return;
+
+ if ( ! document.pointerLockElement ) {
+
+ this.domElement.setPointerCapture( event.pointerId );
+
+ }
+
+ this.domElement.addEventListener( 'pointermove', this._onPointerMove );
+
+ this.pointerHover( this._getPointer( event ) );
+ this.pointerDown( this._getPointer( event ) );
+
+}
+
+function onPointerMove( event ) {
+
+ if ( ! this.enabled ) return;
+
+ this.pointerMove( this._getPointer( event ) );
+
+}
+
+function onPointerUp( event ) {
+
+ if ( ! this.enabled ) return;
+
+ this.domElement.releasePointerCapture( event.pointerId );
+
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
+
+ this.pointerUp( this._getPointer( event ) );
+
+}
+
+function intersectObjectWithRay( object, raycaster, includeInvisible ) {
+
+ const allIntersections = raycaster.intersectObject( object, true );
+
+ for ( let i = 0; i < allIntersections.length; i ++ ) {
+
+ if ( allIntersections[ i ].object.visible || includeInvisible ) {
+
+ return allIntersections[ i ];
+
+ }
+
+ }
+
+ return false;
+
+}
+
+//
+
+// Reusable utility variables
+
+const _tempEuler = new Euler();
+const _alignVector = new Vector3( 0, 1, 0 );
+const _zeroVector = new Vector3( 0, 0, 0 );
+const _lookAtMatrix = new Matrix4();
+const _tempQuaternion2 = new Quaternion();
+const _identityQuaternion = new Quaternion();
+const _dirVector = new Vector3();
+const _tempMatrix = new Matrix4();
+
+const _unitX = new Vector3( 1, 0, 0 );
+const _unitY = new Vector3( 0, 1, 0 );
+const _unitZ = new Vector3( 0, 0, 1 );
+
+const _v1 = new Vector3();
+const _v2 = new Vector3();
+const _v3 = new Vector3();
+
+class TransformControlsRoot extends Object3D {
+
+ constructor( controls ) {
+
+ super();
+
+ this.isTransformControlsRoot = true;
+
+ this.controls = controls;
+ this.visible = false;
+
+ }
+
+ // updateMatrixWorld updates key transformation variables
+ updateMatrixWorld( force ) {
+
+ const controls = this.controls;
+
+ if ( controls.object !== undefined ) {
+
+ controls.object.updateMatrixWorld();
+
+ if ( controls.object.parent === null ) {
+
+ console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
+
+ } else {
+
+ controls.object.parent.matrixWorld.decompose( controls._parentPosition, controls._parentQuaternion, controls._parentScale );
+
+ }
+
+ controls.object.matrixWorld.decompose( controls.worldPosition, controls.worldQuaternion, controls._worldScale );
+
+ controls._parentQuaternionInv.copy( controls._parentQuaternion ).invert();
+ controls._worldQuaternionInv.copy( controls.worldQuaternion ).invert();
+
+ }
+
+ controls.camera.updateMatrixWorld();
+ controls.camera.matrixWorld.decompose( controls.cameraPosition, controls.cameraQuaternion, controls._cameraScale );
+
+ if ( controls.camera.isOrthographicCamera ) {
+
+ controls.camera.getWorldDirection( controls.eye ).negate();
+
+ } else {
+
+ controls.eye.copy( controls.cameraPosition ).sub( controls.worldPosition ).normalize();
+
+ }
+
+ // Cancel out the parent's transform so the gizmo stays world-aligned.
+
+ if ( this.parent ) {
+
+ _tempMatrix.copy( this.parent.matrixWorld ).invert();
+ _tempMatrix.decompose( this.position, this.quaternion, this.scale );
+
+ }
+
+ super.updateMatrixWorld( force );
+
+ }
+
+ dispose() {
+
+ this.traverse( function ( child ) {
+
+ if ( child.geometry ) child.geometry.dispose();
+ if ( child.material ) child.material.dispose();
+
+ } );
+
+ }
+
+}
+
+class TransformControlsGizmo extends Object3D {
+
+ constructor() {
+
+ super();
+
+ this.isTransformControlsGizmo = true;
+
+ this.type = 'TransformControlsGizmo';
+
+ // shared materials
+
+ const gizmoMaterial = new MeshBasicMaterial( {
+ depthTest: false,
+ depthWrite: false,
+ fog: false,
+ toneMapped: false,
+ transparent: true
+ } );
+
+ const gizmoLineMaterial = new LineBasicMaterial( {
+ depthTest: false,
+ depthWrite: false,
+ fog: false,
+ toneMapped: false,
+ transparent: true
+ } );
+
+ // Make unique material for each axis/color
+
+ const matInvisible = gizmoMaterial.clone();
+ matInvisible.opacity = 0.15;
+
+ const matHelper = gizmoLineMaterial.clone();
+ matHelper.opacity = 0.5;
+
+ const matRed = gizmoMaterial.clone();
+ matRed.color.setHex( 0xff0000 );
+
+ const matGreen = gizmoMaterial.clone();
+ matGreen.color.setHex( 0x00ff00 );
+
+ const matBlue = gizmoMaterial.clone();
+ matBlue.color.setHex( 0x0000ff );
+
+ const matRedTransparent = gizmoMaterial.clone();
+ matRedTransparent.color.setHex( 0xff0000 );
+ matRedTransparent.opacity = 0.5;
+
+ const matGreenTransparent = gizmoMaterial.clone();
+ matGreenTransparent.color.setHex( 0x00ff00 );
+ matGreenTransparent.opacity = 0.5;
+
+ const matBlueTransparent = gizmoMaterial.clone();
+ matBlueTransparent.color.setHex( 0x0000ff );
+ matBlueTransparent.opacity = 0.5;
+
+ const matWhiteTransparent = gizmoMaterial.clone();
+ matWhiteTransparent.opacity = 0.25;
+
+ const matYellowTransparent = gizmoMaterial.clone();
+ matYellowTransparent.color.setHex( 0xffff00 );
+ matYellowTransparent.opacity = 0.25;
+
+ const matYellow = gizmoMaterial.clone();
+ matYellow.color.setHex( 0xffff00 );
+
+ const matGray = gizmoMaterial.clone();
+ matGray.color.setHex( 0x787878 );
+
+ // materials in the below property are configurable via setColors()
+
+ this.materialLib = {
+ xAxis: matRed,
+ yAxis: matGreen,
+ zAxis: matBlue,
+ active: matYellow,
+ xAxisTransparent: matRedTransparent,
+ yAxisTransparent: matGreenTransparent,
+ zAxisTransparent: matBlueTransparent,
+ activeTransparent: matYellowTransparent
+ };
+
+ // reusable geometry
+
+ const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
+ arrowGeometry.translate( 0, 0.05, 0 );
+
+ const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
+ scaleHandleGeometry.translate( 0, 0.04, 0 );
+
+ const lineGeometry = new BufferGeometry();
+ lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
+
+ const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
+ lineGeometry2.translate( 0, 0.25, 0 );
+
+ function CircleGeometry( radius, arc ) {
+
+ const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
+ geometry.rotateY( Math.PI / 2 );
+ geometry.rotateX( Math.PI / 2 );
+ return geometry;
+
+ }
+
+ // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
+
+ function TranslateHelperGeometry() {
+
+ const geometry = new BufferGeometry();
+
+ geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
+
+ return geometry;
+
+ }
+
+ // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
+
+ const gizmoTranslate = {
+ X: [
+ [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
+ [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
+ ],
+ Y: [
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
+ [ new Mesh( lineGeometry2, matGreen ) ]
+ ],
+ Z: [
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
+ [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
+ ],
+ XYZ: [
+ [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent ), [ 0, 0, 0 ]]
+ ],
+ XY: [
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
+ ],
+ YZ: [
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
+ ],
+ XZ: [
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
+ ]
+ };
+
+ const pickerTranslate = {
+ X: [
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
+ ],
+ Y: [
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
+ ],
+ Z: [
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
+ ],
+ XYZ: [
+ [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
+ ],
+ XY: [
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
+ ],
+ YZ: [
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
+ ],
+ XZ: [
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
+ ]
+ };
+
+ const helperTranslate = {
+ START: [
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
+ ],
+ END: [
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
+ ],
+ DELTA: [
+ [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
+ ],
+ X: [
+ [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
+ ],
+ Y: [
+ [ new Line( lineGeometry, matHelper ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
+ ],
+ Z: [
+ [ new Line( lineGeometry, matHelper ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
+ ]
+ };
+
+ const gizmoRotate = {
+ XYZE: [
+ [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
+ ],
+ X: [
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
+ ],
+ Y: [
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
+ ],
+ Z: [
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
+ ],
+ E: [
+ [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
+ ]
+ };
+
+ const helperRotate = {
+ AXIS: [
+ [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
+ ]
+ };
+
+ const pickerRotate = {
+ XYZE: [
+ [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
+ ],
+ X: [
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
+ ],
+ Y: [
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
+ ],
+ Z: [
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
+ ],
+ E: [
+ [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
+ ]
+ };
+
+ const gizmoScale = {
+ X: [
+ [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
+ [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
+ ],
+ Y: [
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
+ [ new Mesh( lineGeometry2, matGreen ) ],
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
+ ],
+ Z: [
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
+ [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
+ ],
+ XY: [
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
+ ],
+ YZ: [
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
+ ],
+ XZ: [
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
+ ],
+ XYZ: [
+ [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent ) ],
+ ]
+ };
+
+ const pickerScale = {
+ X: [
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
+ ],
+ Y: [
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
+ ],
+ Z: [
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
+ ],
+ XY: [
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
+ ],
+ YZ: [
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
+ ],
+ XZ: [
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
+ ],
+ XYZ: [
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
+ ]
+ };
+
+ const helperScale = {
+ X: [
+ [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
+ ],
+ Y: [
+ [ new Line( lineGeometry, matHelper ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
+ ],
+ Z: [
+ [ new Line( lineGeometry, matHelper ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
+ ]
+ };
+
+ // Creates an Object3D with gizmos described in custom hierarchy definition.
+
+ function setupGizmo( gizmoMap ) {
+
+ const gizmo = new Object3D();
+
+ for ( const name in gizmoMap ) {
+
+ for ( let i = gizmoMap[ name ].length; i --; ) {
+
+ const object = gizmoMap[ name ][ i ][ 0 ].clone();
+ const position = gizmoMap[ name ][ i ][ 1 ];
+ const rotation = gizmoMap[ name ][ i ][ 2 ];
+ const scale = gizmoMap[ name ][ i ][ 3 ];
+ const tag = gizmoMap[ name ][ i ][ 4 ];
+
+ // name and tag properties are essential for picking and updating logic.
+ object.name = name;
+ object.tag = tag;
+
+ if ( position ) {
+
+ object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
+
+ }
+
+ if ( rotation ) {
+
+ object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
+
+ }
+
+ if ( scale ) {
+
+ object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
+
+ }
+
+ object.updateMatrix();
+
+ const tempGeometry = object.geometry.clone();
+ tempGeometry.applyMatrix4( object.matrix );
+ object.geometry = tempGeometry;
+ object.renderOrder = Infinity;
+
+ object.position.set( 0, 0, 0 );
+ object.rotation.set( 0, 0, 0 );
+ object.scale.set( 1, 1, 1 );
+
+ gizmo.add( object );
+
+ }
+
+ }
+
+ return gizmo;
+
+ }
+
+ // Gizmo creation
+
+ this.gizmo = {};
+ this.picker = {};
+ this.helper = {};
+
+ this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
+ this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
+ this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
+ this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
+ this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
+ this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
+ this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
+ this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
+ this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
+
+ // Pickers should be hidden always
+
+ this.picker[ 'translate' ].visible = false;
+ this.picker[ 'rotate' ].visible = false;
+ this.picker[ 'scale' ].visible = false;
+
+ }
+
+ // updateMatrixWorld will update transformations and appearance of individual handles
+
+ updateMatrixWorld( force ) {
+
+ const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
+
+ const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
+
+ // Show only gizmos for current transform mode
+
+ this.gizmo[ 'translate' ].visible = this.mode === 'translate';
+ this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
+ this.gizmo[ 'scale' ].visible = this.mode === 'scale';
+
+ this.helper[ 'translate' ].visible = this.mode === 'translate';
+ this.helper[ 'rotate' ].visible = this.mode === 'rotate';
+ this.helper[ 'scale' ].visible = this.mode === 'scale';
+
+
+ let handles = [];
+ handles = handles.concat( this.picker[ this.mode ].children );
+ handles = handles.concat( this.gizmo[ this.mode ].children );
+ handles = handles.concat( this.helper[ this.mode ].children );
+
+ for ( let i = 0; i < handles.length; i ++ ) {
+
+ const handle = handles[ i ];
+
+ // hide aligned to camera
+
+ handle.visible = true;
+ handle.rotation.set( 0, 0, 0 );
+ handle.position.copy( this.worldPosition );
+
+ let factor;
+
+ if ( this.camera.isOrthographicCamera ) {
+
+ factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
+
+ } else {
+
+ factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
+
+ }
+
+ handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
+
+ // TODO: simplify helpers and consider decoupling from gizmo
+
+ if ( handle.tag === 'helper' ) {
+
+ handle.visible = false;
+
+ if ( handle.name === 'AXIS' ) {
+
+ handle.visible = !! this.axis;
+
+ if ( this.axis === 'X' ) {
+
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
+
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
+
+ handle.visible = false;
+
+ }
+
+ }
+
+ if ( this.axis === 'Y' ) {
+
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
+
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
+
+ handle.visible = false;
+
+ }
+
+ }
+
+ if ( this.axis === 'Z' ) {
+
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
+
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
+
+ handle.visible = false;
+
+ }
+
+ }
+
+ if ( this.axis === 'XYZE' ) {
+
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
+ _alignVector.copy( this.rotationAxis );
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
+ handle.quaternion.multiply( _tempQuaternion );
+ handle.visible = this.dragging;
+
+ }
+
+ if ( this.axis === 'E' ) {
+
+ handle.visible = false;
+
+ }
+
+
+ } else if ( handle.name === 'START' ) {
+
+ handle.position.copy( this.worldPositionStart );
+ handle.visible = this.dragging;
+
+ } else if ( handle.name === 'END' ) {
+
+ handle.position.copy( this.worldPosition );
+ handle.visible = this.dragging;
+
+ } else if ( handle.name === 'DELTA' ) {
+
+ handle.position.copy( this.worldPositionStart );
+ handle.quaternion.copy( this.worldQuaternionStart );
+ _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
+ _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
+ handle.scale.copy( _tempVector );
+ handle.visible = this.dragging;
+
+ } else {
+
+ handle.quaternion.copy( quaternion );
+
+ if ( this.dragging ) {
+
+ handle.position.copy( this.worldPositionStart );
+
+ } else {
+
+ handle.position.copy( this.worldPosition );
+
+ }
+
+ if ( this.axis ) {
+
+ handle.visible = this.axis.search( handle.name ) !== - 1;
+
+ }
+
+ }
+
+ // If updating helper, skip rest of the loop
+ continue;
+
+ }
+
+ // Align handles to current local or world rotation
+
+ handle.quaternion.copy( quaternion );
+
+ if ( this.mode === 'translate' || this.mode === 'scale' ) {
+
+ // Hide translate and scale axis facing the camera
+
+ const AXIS_HIDE_THRESHOLD = 0.99;
+ const PLANE_HIDE_THRESHOLD = 0.2;
+
+ if ( handle.name === 'X' ) {
+
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
+
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
+ handle.visible = false;
+
+ }
+
+ }
+
+ if ( handle.name === 'Y' ) {
+
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
+
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
+ handle.visible = false;
+
+ }
+
+ }
+
+ if ( handle.name === 'Z' ) {
+
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
+
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
+ handle.visible = false;
+
+ }
+
+ }
+
+ if ( handle.name === 'XY' ) {
+
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
+
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
+ handle.visible = false;
+
+ }
+
+ }
+
+ if ( handle.name === 'YZ' ) {
+
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
+
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
+ handle.visible = false;
+
+ }
+
+ }
+
+ if ( handle.name === 'XZ' ) {
+
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
+
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
+ handle.visible = false;
+
+ }
+
+ }
+
+ } else if ( this.mode === 'rotate' ) {
+
+ // Align handles to current local or world rotation
+
+ _tempQuaternion2.copy( quaternion );
+ _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
+
+ if ( handle.name.search( 'E' ) !== - 1 ) {
+
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
+
+ }
+
+ if ( handle.name === 'X' ) {
+
+ _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
+ handle.quaternion.copy( _tempQuaternion );
+
+ }
+
+ if ( handle.name === 'Y' ) {
+
+ _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
+ handle.quaternion.copy( _tempQuaternion );
+
+ }
+
+ if ( handle.name === 'Z' ) {
+
+ _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
+ handle.quaternion.copy( _tempQuaternion );
+
+ }
+
+ }
+
+ // Hide disabled axes
+ handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
+ handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
+
+ // Hide disabled plane helpers
+ handle.visible = handle.visible && ( handle.name.indexOf( 'XY' ) === - 1 || this.showXY );
+ handle.visible = handle.visible && ( handle.name.indexOf( 'YZ' ) === - 1 || this.showYZ );
+ handle.visible = handle.visible && ( handle.name.indexOf( 'XZ' ) === - 1 || this.showXZ );
+
+ // Hide disabled rotation helpers
+ handle.visible = handle.visible && ( handle.name !== 'E' || this.showE );
+ handle.visible = handle.visible && ( handle.name !== 'XYZE' || this.showXYZE );
+
+ // highlight selected axis
+
+ handle.material._color = handle.material._color || handle.material.color.clone();
+ handle.material._opacity = handle.material._opacity || handle.material.opacity;
+
+ handle.material.color.copy( handle.material._color );
+ handle.material.opacity = handle.material._opacity;
+
+ if ( this.enabled && this.axis ) {
+
+ if ( handle.name === this.axis ) {
+
+ handle.material.color.copy( this.materialLib.active.color );
+ handle.material.opacity = 1.0;
+
+ } else if ( this.axis.split( '' ).some( function ( a ) {
+
+ return handle.name === a;
+
+ } ) ) {
+
+ handle.material.color.copy( this.materialLib.active.color );
+ handle.material.opacity = 1.0;
+
+ }
+
+ }
+
+ }
+
+ super.updateMatrixWorld( force );
+
+ }
+
+}
+
+//
+
+class TransformControlsPlane extends Mesh {
+
+ constructor() {
+
+ super(
+ new PlaneGeometry( 100000, 100000, 2, 2 ),
+ new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
+ );
+
+ this.isTransformControlsPlane = true;
+
+ this.type = 'TransformControlsPlane';
+
+ }
+
+ updateMatrixWorld( force ) {
+
+ let space = this.space;
+
+ this.position.copy( this.worldPosition );
+
+ if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
+
+ _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
+ _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
+ _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
+
+ // Align the plane for current transform mode, axis and space.
+
+ _alignVector.copy( _v2 );
+
+ switch ( this.mode ) {
+
+ case 'translate':
+ case 'scale':
+ switch ( this.axis ) {
+
+ case 'X':
+ _alignVector.copy( this.eye ).cross( _v1 );
+ _dirVector.copy( _v1 ).cross( _alignVector );
+ break;
+ case 'Y':
+ _alignVector.copy( this.eye ).cross( _v2 );
+ _dirVector.copy( _v2 ).cross( _alignVector );
+ break;
+ case 'Z':
+ _alignVector.copy( this.eye ).cross( _v3 );
+ _dirVector.copy( _v3 ).cross( _alignVector );
+ break;
+ case 'XY':
+ _dirVector.copy( _v3 );
+ break;
+ case 'YZ':
+ _dirVector.copy( _v1 );
+ break;
+ case 'XZ':
+ _alignVector.copy( _v3 );
+ _dirVector.copy( _v2 );
+ break;
+ case 'XYZ':
+ case 'E':
+ _dirVector.set( 0, 0, 0 );
+ break;
+
+ }
+
+ break;
+ case 'rotate':
+ default:
+ // special case for rotate
+ _dirVector.set( 0, 0, 0 );
+
+ }
+
+ if ( _dirVector.length() === 0 ) {
+
+ // If in rotate mode, make the plane parallel to camera
+ this.quaternion.copy( this.cameraQuaternion );
+
+ } else {
+
+ _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
+
+ this.quaternion.setFromRotationMatrix( _tempMatrix );
+
+ }
+
+ super.updateMatrixWorld( force );
+
+ }
+
+}
+
+export { TransformControls, TransformControlsGizmo, TransformControlsPlane };