aboutsummaryrefslogtreecommitdiffhomepage
path: root/public/bluebey-studio/vendor/three/examples/jsm/environments
diff options
context:
space:
mode:
authorYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-02 23:51:34 +0900
committerYasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com>2026-10-02 23:51:34 +0900
commite332019acb312ec64893c26cf3d797d5ce472f26 (patch)
treed97eaca75ad6d1d41658854d6b80519f6cd1ab79 /public/bluebey-studio/vendor/three/examples/jsm/environments
parent99204ebe327657ed4aaaa92d7f2d6e0cb04a6b3b (diff)
bluebey: ぶるべー スタジオのページを公開
Diffstat (limited to 'public/bluebey-studio/vendor/three/examples/jsm/environments')
-rw-r--r--public/bluebey-studio/vendor/three/examples/jsm/environments/RoomEnvironment.js185
1 files changed, 185 insertions, 0 deletions
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/environments/RoomEnvironment.js b/public/bluebey-studio/vendor/three/examples/jsm/environments/RoomEnvironment.js
new file mode 100644
index 0000000..49867cd
--- /dev/null
+++ b/public/bluebey-studio/vendor/three/examples/jsm/environments/RoomEnvironment.js
@@ -0,0 +1,185 @@
+import {
+ BackSide,
+ BoxGeometry,
+ InstancedMesh,
+ Mesh,
+ MeshLambertMaterial,
+ MeshStandardMaterial,
+ PointLight,
+ Scene,
+ Object3D,
+} from 'three';
+
+/**
+ * This class represents a scene with a basic room setup that can be used as
+ * input for {@link PMREMGenerator#fromScene}. The resulting PMREM represents the room's
+ * lighting and can be used for Image Based Lighting by assigning it to {@link Scene#environment}
+ * or directly as an environment map to PBR materials.
+ *
+ * The implementation is based on the [EnvironmentScene](https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts)
+ * component from the `model-viewer` project.
+ *
+ * ```js
+ * const environment = new RoomEnvironment();
+ * const pmremGenerator = new THREE.PMREMGenerator( renderer );
+ *
+ * const envMap = pmremGenerator.fromScene( environment ).texture;
+ * scene.environment = envMap;
+ * ```
+ *
+ * @augments Scene
+ * @three_import import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
+ */
+class RoomEnvironment extends Scene {
+
+ constructor() {
+
+ super();
+
+ this.name = 'RoomEnvironment';
+ this.position.y = - 3.5;
+
+ const geometry = new BoxGeometry();
+ geometry.deleteAttribute( 'uv' );
+
+ const roomMaterial = new MeshStandardMaterial( { side: BackSide } );
+ const boxMaterial = new MeshStandardMaterial();
+
+ const mainLight = new PointLight( 0xffffff, 900, 28, 2 );
+ mainLight.position.set( 0.418, 16.199, 0.300 );
+ this.add( mainLight );
+
+ const room = new Mesh( geometry, roomMaterial );
+ room.position.set( - 0.757, 13.219, 0.717 );
+ room.scale.set( 31.713, 28.305, 28.591 );
+ this.add( room );
+
+ const boxes = new InstancedMesh( geometry, boxMaterial, 6 );
+ const transform = new Object3D();
+
+ // box1
+ transform.position.set( - 10.906, 2.009, 1.846 );
+ transform.rotation.set( 0, - 0.195, 0 );
+ transform.scale.set( 2.328, 7.905, 4.651 );
+ transform.updateMatrix();
+ boxes.setMatrixAt( 0, transform.matrix );
+
+ // box2
+ transform.position.set( - 5.607, - 0.754, - 0.758 );
+ transform.rotation.set( 0, 0.994, 0 );
+ transform.scale.set( 1.970, 1.534, 3.955 );
+ transform.updateMatrix();
+ boxes.setMatrixAt( 1, transform.matrix );
+
+ // box3
+ transform.position.set( 6.167, 0.857, 7.803 );
+ transform.rotation.set( 0, 0.561, 0 );
+ transform.scale.set( 3.927, 6.285, 3.687 );
+ transform.updateMatrix();
+ boxes.setMatrixAt( 2, transform.matrix );
+
+ // box4
+ transform.position.set( - 2.017, 0.018, 6.124 );
+ transform.rotation.set( 0, 0.333, 0 );
+ transform.scale.set( 2.002, 4.566, 2.064 );
+ transform.updateMatrix();
+ boxes.setMatrixAt( 3, transform.matrix );
+
+ // box5
+ transform.position.set( 2.291, - 0.756, - 2.621 );
+ transform.rotation.set( 0, - 0.286, 0 );
+ transform.scale.set( 1.546, 1.552, 1.496 );
+ transform.updateMatrix();
+ boxes.setMatrixAt( 4, transform.matrix );
+
+ // box6
+ transform.position.set( - 2.193, - 0.369, - 5.547 );
+ transform.rotation.set( 0, 0.516, 0 );
+ transform.scale.set( 3.875, 3.487, 2.986 );
+ transform.updateMatrix();
+ boxes.setMatrixAt( 5, transform.matrix );
+
+ this.add( boxes );
+
+
+ // -x right
+ const light1 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
+ light1.position.set( - 16.116, 14.37, 8.208 );
+ light1.scale.set( 0.1, 2.428, 2.739 );
+ this.add( light1 );
+
+ // -x left
+ const light2 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
+ light2.position.set( - 16.109, 18.021, - 8.207 );
+ light2.scale.set( 0.1, 2.425, 2.751 );
+ this.add( light2 );
+
+ // +x
+ const light3 = new Mesh( geometry, createAreaLightMaterial( 17 ) );
+ light3.position.set( 14.904, 12.198, - 1.832 );
+ light3.scale.set( 0.15, 4.265, 6.331 );
+ this.add( light3 );
+
+ // +z
+ const light4 = new Mesh( geometry, createAreaLightMaterial( 43 ) );
+ light4.position.set( - 0.462, 8.89, 14.520 );
+ light4.scale.set( 4.38, 5.441, 0.088 );
+ this.add( light4 );
+
+ // -z
+ const light5 = new Mesh( geometry, createAreaLightMaterial( 20 ) );
+ light5.position.set( 3.235, 11.486, - 12.541 );
+ light5.scale.set( 2.5, 2.0, 0.1 );
+ this.add( light5 );
+
+ // +y
+ const light6 = new Mesh( geometry, createAreaLightMaterial( 100 ) );
+ light6.position.set( 0.0, 20.0, 0.0 );
+ light6.scale.set( 1.0, 0.1, 1.0 );
+ this.add( light6 );
+
+ }
+
+ /**
+ * Frees internal resources. This method should be called
+ * when the environment is no longer required.
+ */
+ dispose() {
+
+ const resources = new Set();
+
+ this.traverse( ( object ) => {
+
+ if ( object.isMesh ) {
+
+ resources.add( object.geometry );
+ resources.add( object.material );
+
+ }
+
+ } );
+
+ for ( const resource of resources ) {
+
+ resource.dispose();
+
+ }
+
+ }
+
+}
+
+function createAreaLightMaterial( intensity ) {
+
+ // create an emissive-only material. see #31348
+ const material = new MeshLambertMaterial( {
+ color: 0x000000,
+ emissive: 0xffffff,
+ emissiveIntensity: intensity
+ } );
+
+ return material;
+
+}
+
+export { RoomEnvironment };