diff options
| author | Yasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com> | 2026-10-02 23:51:34 +0900 |
|---|---|---|
| committer | Yasutake Yohei <61961825+yasutakeyohei@users.noreply.github.com> | 2026-10-02 23:51:34 +0900 |
| commit | e332019acb312ec64893c26cf3d797d5ce472f26 (patch) | |
| tree | d97eaca75ad6d1d41658854d6b80519f6cd1ab79 /public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js | |
| parent | 99204ebe327657ed4aaaa92d7f2d6e0cb04a6b3b (diff) | |
bluebey: ぶるべー スタジオのページを公開
Diffstat (limited to 'public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js')
| -rw-r--r-- | public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js | 2003 |
1 files changed, 2003 insertions, 0 deletions
diff --git a/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js b/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js new file mode 100644 index 0000000..88fc5e2 --- /dev/null +++ b/public/bluebey-studio/vendor/three/examples/jsm/controls/TransformControls.js @@ -0,0 +1,2003 @@ +import { + BoxGeometry, + BufferGeometry, + Controls, + CylinderGeometry, + DoubleSide, + Euler, + Float32BufferAttribute, + Line, + LineBasicMaterial, + Matrix4, + Mesh, + MeshBasicMaterial, + Object3D, + OctahedronGeometry, + PlaneGeometry, + Quaternion, + Raycaster, + SphereGeometry, + TorusGeometry, + Vector3 +} from 'three'; + +const _raycaster = new Raycaster(); + +const _tempVector = new Vector3(); +const _tempVector2 = new Vector3(); +const _tempQuaternion = new Quaternion(); +const _unit = { + X: new Vector3( 1, 0, 0 ), + Y: new Vector3( 0, 1, 0 ), + Z: new Vector3( 0, 0, 1 ) +}; + +/** + * Fires if any type of change (object or property change) is performed. Property changes + * are separate events you can add event listeners to. The event type is "propertyname-changed". + * + * @event TransformControls#change + * @type {Object} + */ +const _changeEvent = { type: 'change' }; + +/** + * Fires if a pointer (mouse/touch) becomes active. + * + * @event TransformControls#mouseDown + * @type {Object} + */ +const _mouseDownEvent = { type: 'mouseDown', mode: null }; + +/** + * Fires if a pointer (mouse/touch) is no longer active. + * + * @event TransformControls#mouseUp + * @type {Object} + */ +const _mouseUpEvent = { type: 'mouseUp', mode: null }; + +/** + * Fires if the controlled 3D object is changed. + * + * @event TransformControls#objectChange + * @type {Object} + */ +const _objectChangeEvent = { type: 'objectChange' }; + +/** + * This class can be used to transform objects in 3D space by adapting a similar interaction model + * of DCC tools like Blender. Unlike other controls, it is not intended to transform the scene's camera. + * + * `TransformControls` expects that its attached 3D object is part of the scene graph. + * + * @augments Controls + * @three_import import { TransformControls } from 'three/addons/controls/TransformControls.js'; + */ +class TransformControls extends Controls { + + /** + * Constructs a new controls instance. + * + * @param {Camera} camera - The camera of the rendered scene. + * @param {?HTMLElement} domElement - The HTML element used for event listeners. + */ + constructor( camera, domElement = null ) { + + super( undefined, domElement ); + + const root = new TransformControlsRoot( this ); + this._root = root; + + const gizmo = new TransformControlsGizmo(); + this._gizmo = gizmo; + root.add( gizmo ); + + const plane = new TransformControlsPlane(); + this._plane = plane; + root.add( plane ); + + const scope = this; + + // Defined getter, setter and store for a property + function defineProperty( propName, defaultValue ) { + + let propValue = defaultValue; + + Object.defineProperty( scope, propName, { + + get: function () { + + return propValue !== undefined ? propValue : defaultValue; + + }, + + set: function ( value ) { + + if ( propValue !== value ) { + + propValue = value; + plane[ propName ] = value; + gizmo[ propName ] = value; + + scope.dispatchEvent( { type: propName + '-changed', value: value } ); + scope.dispatchEvent( _changeEvent ); + + } + + } + + } ); + + scope[ propName ] = defaultValue; + plane[ propName ] = defaultValue; + gizmo[ propName ] = defaultValue; + + } + + // Define properties with getters/setter + // Setting the defined property will automatically trigger change event + // Defined properties are passed down to gizmo and plane + + /** + * The camera of the rendered scene. + * + * @name TransformControls#camera + * @type {Camera} + */ + defineProperty( 'camera', camera ); + defineProperty( 'object', undefined ); + defineProperty( 'enabled', true ); + + /** + * The current transformation axis. + * + * @name TransformControls#axis + * @type {string} + */ + defineProperty( 'axis', null ); + + /** + * The current transformation axis. + * + * @name TransformControls#mode + * @type {('translate'|'rotate'|'scale')} + * @default 'translate' + */ + defineProperty( 'mode', 'translate' ); + + /** + * By default, 3D objects are continuously translated. If you set this property to a numeric + * value (world units), you can define in which steps the 3D object should be translated. + * + * @name TransformControls#translationSnap + * @type {?number} + * @default null + */ + defineProperty( 'translationSnap', null ); + + /** + * By default, 3D objects are continuously rotated. If you set this property to a numeric + * value (radians), you can define in which steps the 3D object should be rotated. + * + * @name TransformControls#rotationSnap + * @type {?number} + * @default null + */ + defineProperty( 'rotationSnap', null ); + + /** + * By default, 3D objects are continuously scaled. If you set this property to a numeric + * value, you can define in which steps the 3D object should be scaled. + * + * @name TransformControls#scaleSnap + * @type {?number} + * @default null + */ + defineProperty( 'scaleSnap', null ); + + /** + * Defines in which coordinate space transformations should be performed. + * + * @name TransformControls#space + * @type {('world'|'local')} + * @default 'world' + */ + defineProperty( 'space', 'world' ); + + /** + * The size of the helper UI (axes/planes). + * + * @name TransformControls#size + * @type {number} + * @default 1 + */ + defineProperty( 'size', 1 ); + + /** + * The viewport rectangle, in logical (CSS) pixels with the origin at the lower-left + * of the canvas. Set this when the renderer uses a sub-canvas viewport so pointer + * coordinates map to the correct region. If `null`, the full canvas is used. + * + * @name TransformControls#viewport + * @type {?Vector4} + * @default null + */ + this.viewport = null; + + /** + * Whether dragging is currently performed or not. + * + * @name TransformControls#dragging + * @type {boolean} + * @readonly + * @default false + */ + defineProperty( 'dragging', false ); + + /** + * Whether the x-axis helper should be visible or not. + * + * @name TransformControls#showX + * @type {boolean} + * @default true + */ + defineProperty( 'showX', true ); + + /** + * Whether the y-axis helper should be visible or not. + * + * @name TransformControls#showY + * @type {boolean} + * @default true + */ + defineProperty( 'showY', true ); + + /** + * Whether the z-axis helper should be visible or not. + * + * @name TransformControls#showZ + * @type {boolean} + * @default true + */ + defineProperty( 'showZ', true ); + + /** + * Whether the xy-plane helper should be visible or not. + * + * @name TransformControls#showXY + * @type {boolean} + * @default true + */ + defineProperty( 'showXY', true ); + + /** + * Whether the yz-plane helper should be visible or not. + * + * @name TransformControls#showYZ + * @type {boolean} + * @default true + */ + defineProperty( 'showYZ', true ); + + /** + * Whether the xz-axis helper should be visible or not. + * + * @name TransformControls#showXZ + * @type {boolean} + * @default true + */ + defineProperty( 'showXZ', true ); + + /** + * Whether the xyze rotation helper should be visible or not. + * + * @name TransformControls#showXYZE + * @type {boolean} + * @default true + */ + defineProperty( 'showXYZE', true ); + + /** + * Whether the e rotation helper should be visible or not. + * + * @name TransformControls#showE + * @type {boolean} + * @default true + */ + defineProperty( 'showE', true ); + + /** + * The minimum allowed X position during translation. + * + * @name TransformControls#minX + * @type {number} + * @default -Infinity + */ + defineProperty( 'minX', - Infinity ); + + /** + * The maximum allowed X position during translation. + * + * @name TransformControls#maxX + * @type {number} + * @default Infinity + */ + defineProperty( 'maxX', Infinity ); + + /** + * The minimum allowed y position during translation. + * + * @name TransformControls#minY + * @type {number} + * @default -Infinity + */ + defineProperty( 'minY', - Infinity ); + + /** + * The maximum allowed Y position during translation. + * + * @name TransformControls#maxY + * @type {number} + * @default Infinity + */ + defineProperty( 'maxY', Infinity ); + + /** + * The minimum allowed z position during translation. + * + * @name TransformControls#minZ + * @type {number} + * @default -Infinity + */ + defineProperty( 'minZ', - Infinity ); + + /** + * The maximum allowed Z position during translation. + * + * @name TransformControls#maxZ + * @type {number} + * @default Infinity + */ + defineProperty( 'maxZ', Infinity ); + + // Reusable utility variables + + const worldPosition = new Vector3(); + const worldPositionStart = new Vector3(); + const worldQuaternion = new Quaternion(); + const worldQuaternionStart = new Quaternion(); + const cameraPosition = new Vector3(); + const cameraQuaternion = new Quaternion(); + const pointStart = new Vector3(); + const pointEnd = new Vector3(); + const rotationAxis = new Vector3(); + const rotationAngle = 0; + const eye = new Vector3(); + + // TODO: remove properties unused in plane and gizmo + + defineProperty( 'worldPosition', worldPosition ); + defineProperty( 'worldPositionStart', worldPositionStart ); + defineProperty( 'worldQuaternion', worldQuaternion ); + defineProperty( 'worldQuaternionStart', worldQuaternionStart ); + defineProperty( 'cameraPosition', cameraPosition ); + defineProperty( 'cameraQuaternion', cameraQuaternion ); + defineProperty( 'pointStart', pointStart ); + defineProperty( 'pointEnd', pointEnd ); + defineProperty( 'rotationAxis', rotationAxis ); + defineProperty( 'rotationAngle', rotationAngle ); + defineProperty( 'eye', eye ); + + this._offset = new Vector3(); + this._startNorm = new Vector3(); + this._endNorm = new Vector3(); + this._cameraScale = new Vector3(); + + this._parentPosition = new Vector3(); + this._parentQuaternion = new Quaternion(); + this._parentQuaternionInv = new Quaternion(); + this._parentScale = new Vector3(); + + this._worldScaleStart = new Vector3(); + this._worldQuaternionInv = new Quaternion(); + this._worldScale = new Vector3(); + + this._positionStart = new Vector3(); + this._quaternionStart = new Quaternion(); + this._scaleStart = new Vector3(); + + this._getPointer = getPointer.bind( this ); + this._onPointerDown = onPointerDown.bind( this ); + this._onPointerHover = onPointerHover.bind( this ); + this._onPointerMove = onPointerMove.bind( this ); + this._onPointerUp = onPointerUp.bind( this ); + + if ( domElement !== null ) { + + this.connect( domElement ); + + } + + } + + connect( element ) { + + super.connect( element ); + + this.domElement.addEventListener( 'pointerdown', this._onPointerDown ); + this.domElement.addEventListener( 'pointermove', this._onPointerHover ); + this.domElement.addEventListener( 'pointerup', this._onPointerUp ); + + this.domElement.style.touchAction = 'none'; // Disable touch scroll + + } + + disconnect() { + + this.domElement.removeEventListener( 'pointerdown', this._onPointerDown ); + this.domElement.removeEventListener( 'pointermove', this._onPointerHover ); + this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); + this.domElement.removeEventListener( 'pointerup', this._onPointerUp ); + + this.domElement.style.touchAction = ''; // Restore touch scroll + + } + + /** + * Returns the visual representation of the controls. Add the helper to your scene to + * visually transform the attached 3D object. + * + * @return {TransformControlsRoot} The helper. + */ + getHelper() { + + return this._root; + + } + + pointerHover( pointer ) { + + if ( this.object === undefined || this.dragging === true ) return; + + if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); + + const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster ); + + if ( intersect ) { + + this.axis = intersect.object.name; + + } else { + + this.axis = null; + + } + + } + + pointerDown( pointer ) { + + if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return; + + if ( this.axis !== null ) { + + if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); + + const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true ); + + if ( planeIntersect ) { + + this.object.updateMatrixWorld(); + this.object.parent.updateMatrixWorld(); + + this._positionStart.copy( this.object.position ); + this._quaternionStart.copy( this.object.quaternion ); + this._scaleStart.copy( this.object.scale ); + + this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart ); + + this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart ); + + } + + this.dragging = true; + _mouseDownEvent.mode = this.mode; + this.dispatchEvent( _mouseDownEvent ); + + } + + } + + pointerMove( pointer ) { + + const axis = this.axis; + const mode = this.mode; + const object = this.object; + let space = this.space; + + if ( mode === 'scale' ) { + + space = 'local'; + + } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) { + + space = 'world'; + + } + + if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return; + + if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); + + const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true ); + + if ( ! planeIntersect ) return; + + this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart ); + + if ( mode === 'translate' ) { + + // Apply translate + + this._offset.copy( this.pointEnd ).sub( this.pointStart ); + + if ( space === 'local' && axis !== 'XYZ' ) { + + this._offset.applyQuaternion( this._worldQuaternionInv ); + + } + + if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0; + if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0; + if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0; + + if ( space === 'local' && axis !== 'XYZ' ) { + + this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale ); + + } else { + + this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale ); + + } + + object.position.copy( this._offset ).add( this._positionStart ); + + // Apply translation snap + + if ( this.translationSnap ) { + + if ( space === 'local' ) { + + object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() ); + + if ( axis.search( 'X' ) !== - 1 ) { + + object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; + + } + + if ( axis.search( 'Y' ) !== - 1 ) { + + object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; + + } + + if ( axis.search( 'Z' ) !== - 1 ) { + + object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; + + } + + object.position.applyQuaternion( this._quaternionStart ); + + } + + if ( space === 'world' ) { + + object.getWorldPosition( _tempVector ); + + if ( axis.search( 'X' ) !== - 1 ) { + + _tempVector.x = Math.round( _tempVector.x / this.translationSnap ) * this.translationSnap; + + } + + if ( axis.search( 'Y' ) !== - 1 ) { + + _tempVector.y = Math.round( _tempVector.y / this.translationSnap ) * this.translationSnap; + + } + + if ( axis.search( 'Z' ) !== - 1 ) { + + _tempVector.z = Math.round( _tempVector.z / this.translationSnap ) * this.translationSnap; + + } + + object.position.copy( object.parent.worldToLocal( _tempVector ) ); + + } + + } + + object.position.x = Math.max( this.minX, Math.min( this.maxX, object.position.x ) ); + object.position.y = Math.max( this.minY, Math.min( this.maxY, object.position.y ) ); + object.position.z = Math.max( this.minZ, Math.min( this.maxZ, object.position.z ) ); + + } else if ( mode === 'scale' ) { + + if ( axis.search( 'XYZ' ) !== - 1 ) { + + let d = this.pointEnd.length() / this.pointStart.length(); + + if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1; + + _tempVector2.set( d, d, d ); + + } else { + + _tempVector.copy( this.pointStart ); + _tempVector2.copy( this.pointEnd ); + + _tempVector.applyQuaternion( this._worldQuaternionInv ); + _tempVector2.applyQuaternion( this._worldQuaternionInv ); + + _tempVector2.divide( _tempVector ); + + if ( axis.search( 'X' ) === - 1 ) { + + _tempVector2.x = 1; + + } + + if ( axis.search( 'Y' ) === - 1 ) { + + _tempVector2.y = 1; + + } + + if ( axis.search( 'Z' ) === - 1 ) { + + _tempVector2.z = 1; + + } + + } + + // Apply scale + + object.scale.copy( this._scaleStart ).multiply( _tempVector2 ); + + if ( this.scaleSnap ) { + + if ( axis.search( 'X' ) !== - 1 ) { + + object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; + + } + + if ( axis.search( 'Y' ) !== - 1 ) { + + object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; + + } + + if ( axis.search( 'Z' ) !== - 1 ) { + + object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; + + } + + } + + } else if ( mode === 'rotate' ) { + + this._offset.copy( this.pointEnd ).sub( this.pointStart ); + + const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) ); + + let _inPlaneRotation = false; + + if ( axis === 'XYZE' ) { + + this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize(); + this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED; + + } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) { + + this.rotationAxis.copy( _unit[ axis ] ); + + _tempVector.copy( _unit[ axis ] ); + + if ( space === 'local' ) { + + _tempVector.applyQuaternion( this.worldQuaternion ); + + } + + _tempVector.cross( this.eye ); + + // When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic. + if ( _tempVector.length() === 0 ) { + + _inPlaneRotation = true; + + } else { + + this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED; + + } + + + } + + if ( axis === 'E' || _inPlaneRotation ) { + + this.rotationAxis.copy( this.eye ); + this.rotationAngle = this.pointEnd.angleTo( this.pointStart ); + + this._startNorm.copy( this.pointStart ).normalize(); + this._endNorm.copy( this.pointEnd ).normalize(); + + this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 ); + + } + + // Apply rotation snap + + if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap; + + // Apply rotate + if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) { + + object.quaternion.copy( this._quaternionStart ); + object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize(); + + } else { + + this.rotationAxis.applyQuaternion( this._parentQuaternionInv ); + object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ); + object.quaternion.multiply( this._quaternionStart ).normalize(); + + } + + } + + this.dispatchEvent( _changeEvent ); + this.dispatchEvent( _objectChangeEvent ); + + } + + pointerUp( pointer ) { + + if ( pointer !== null && pointer.button !== 0 ) return; + + if ( this.dragging && ( this.axis !== null ) ) { + + _mouseUpEvent.mode = this.mode; + this.dispatchEvent( _mouseUpEvent ); + + } + + this.dragging = false; + this.axis = null; + + } + + dispose() { + + this.disconnect(); + + this._root.dispose(); + + } + + /** + * Sets the 3D object that should be transformed and ensures the controls UI is visible. + * + * @param {Object3D} object - The 3D object that should be transformed. + * @return {TransformControls} A reference to this controls. + */ + attach( object ) { + + this.object = object; + this._root.visible = true; + + return this; + + } + + /** + * Removes the current 3D object from the controls and makes the helper UI invisible. + * + * @return {TransformControls} A reference to this controls. + */ + detach() { + + this.object = undefined; + this.axis = null; + + this._root.visible = false; + + return this; + + } + + /** + * Resets the object's position, rotation and scale to when the current transform began. + */ + reset() { + + if ( ! this.enabled ) return; + + if ( this.dragging ) { + + this.object.position.copy( this._positionStart ); + this.object.quaternion.copy( this._quaternionStart ); + this.object.scale.copy( this._scaleStart ); + + this.dispatchEvent( _changeEvent ); + this.dispatchEvent( _objectChangeEvent ); + + this.pointStart.copy( this.pointEnd ); + + } + + } + + /** + * Returns the raycaster that is used for user interaction. This object is shared between all + * instances of `TransformControls`. + * + * @returns {Raycaster} The internal raycaster. + */ + getRaycaster() { + + return _raycaster; + + } + + /** + * Returns the transformation mode. + * + * @returns {'translate'|'rotate'|'scale'} The transformation mode. + */ + getMode() { + + return this.mode; + + } + + /** + * Sets the given transformation mode. + * + * @param {'translate'|'rotate'|'scale'} mode - The transformation mode to set. + */ + setMode( mode ) { + + this.mode = mode; + + } + + /** + * Sets the translation snap. + * + * @param {?number} translationSnap - The translation snap to set. + */ + setTranslationSnap( translationSnap ) { + + this.translationSnap = translationSnap; + + } + + /** + * Sets the rotation snap. + * + * @param {?number} rotationSnap - The rotation snap to set. + */ + setRotationSnap( rotationSnap ) { + + this.rotationSnap = rotationSnap; + + } + + /** + * Sets the scale snap. + * + * @param {?number} scaleSnap - The scale snap to set. + */ + setScaleSnap( scaleSnap ) { + + this.scaleSnap = scaleSnap; + + } + + /** + * Sets the size of the helper UI. + * + * @param {number} size - The size to set. + */ + setSize( size ) { + + this.size = size; + + } + + /** + * Sets the coordinate space in which transformations are applied. + * + * @param {'world'|'local'} space - The space to set. + */ + setSpace( space ) { + + this.space = space; + + } + + /** + * Sets the colors of the control's gizmo. + * + * @param {number|Color|string} xAxis - The x-axis color. + * @param {number|Color|string} yAxis - The y-axis color. + * @param {number|Color|string} zAxis - The z-axis color. + * @param {number|Color|string} active - The color for active elements. + */ + setColors( xAxis, yAxis, zAxis, active ) { + + const materialLib = this._gizmo.materialLib; + + materialLib.xAxis.color.set( xAxis ); + materialLib.yAxis.color.set( yAxis ); + materialLib.zAxis.color.set( zAxis ); + materialLib.active.color.set( active ); + materialLib.xAxisTransparent.color.set( xAxis ); + materialLib.yAxisTransparent.color.set( yAxis ); + materialLib.zAxisTransparent.color.set( zAxis ); + materialLib.activeTransparent.color.set( active ); + + // update color caches + + if ( materialLib.xAxis._color ) materialLib.xAxis._color.set( xAxis ); + if ( materialLib.yAxis._color ) materialLib.yAxis._color.set( yAxis ); + if ( materialLib.zAxis._color ) materialLib.zAxis._color.set( zAxis ); + if ( materialLib.active._color ) materialLib.active._color.set( active ); + if ( materialLib.xAxisTransparent._color ) materialLib.xAxisTransparent._color.set( xAxis ); + if ( materialLib.yAxisTransparent._color ) materialLib.yAxisTransparent._color.set( yAxis ); + if ( materialLib.zAxisTransparent._color ) materialLib.zAxisTransparent._color.set( zAxis ); + if ( materialLib.activeTransparent._color ) materialLib.activeTransparent._color.set( active ); + + } + +} + +// mouse / touch event handlers + +function getPointer( event ) { + + if ( this.domElement.ownerDocument.pointerLockElement ) { + + return { + x: 0, + y: 0, + button: event.button + }; + + } else { + + const rect = this.domElement.getBoundingClientRect(); + const viewport = this.viewport; + + let originX, originY, regionWidth, regionHeight; + + if ( viewport !== null ) { + + originX = viewport.x; + originY = rect.height - viewport.y - viewport.w; + regionWidth = viewport.z; + regionHeight = viewport.w; + + } else { + + originX = 0; + originY = 0; + regionWidth = rect.width; + regionHeight = rect.height; + + } + + return { + x: ( event.clientX - rect.left - originX ) / regionWidth * 2 - 1, + y: - ( event.clientY - rect.top - originY ) / regionHeight * 2 + 1, + button: event.button + }; + + } + +} + +function onPointerHover( event ) { + + if ( ! this.enabled ) return; + + switch ( event.pointerType ) { + + case 'mouse': + case 'pen': + this.pointerHover( this._getPointer( event ) ); + break; + + } + +} + +function onPointerDown( event ) { + + if ( ! this.enabled ) return; + + if ( ! document.pointerLockElement ) { + + this.domElement.setPointerCapture( event.pointerId ); + + } + + this.domElement.addEventListener( 'pointermove', this._onPointerMove ); + + this.pointerHover( this._getPointer( event ) ); + this.pointerDown( this._getPointer( event ) ); + +} + +function onPointerMove( event ) { + + if ( ! this.enabled ) return; + + this.pointerMove( this._getPointer( event ) ); + +} + +function onPointerUp( event ) { + + if ( ! this.enabled ) return; + + this.domElement.releasePointerCapture( event.pointerId ); + + this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); + + this.pointerUp( this._getPointer( event ) ); + +} + +function intersectObjectWithRay( object, raycaster, includeInvisible ) { + + const allIntersections = raycaster.intersectObject( object, true ); + + for ( let i = 0; i < allIntersections.length; i ++ ) { + + if ( allIntersections[ i ].object.visible || includeInvisible ) { + + return allIntersections[ i ]; + + } + + } + + return false; + +} + +// + +// Reusable utility variables + +const _tempEuler = new Euler(); +const _alignVector = new Vector3( 0, 1, 0 ); +const _zeroVector = new Vector3( 0, 0, 0 ); +const _lookAtMatrix = new Matrix4(); +const _tempQuaternion2 = new Quaternion(); +const _identityQuaternion = new Quaternion(); +const _dirVector = new Vector3(); +const _tempMatrix = new Matrix4(); + +const _unitX = new Vector3( 1, 0, 0 ); +const _unitY = new Vector3( 0, 1, 0 ); +const _unitZ = new Vector3( 0, 0, 1 ); + +const _v1 = new Vector3(); +const _v2 = new Vector3(); +const _v3 = new Vector3(); + +class TransformControlsRoot extends Object3D { + + constructor( controls ) { + + super(); + + this.isTransformControlsRoot = true; + + this.controls = controls; + this.visible = false; + + } + + // updateMatrixWorld updates key transformation variables + updateMatrixWorld( force ) { + + const controls = this.controls; + + if ( controls.object !== undefined ) { + + controls.object.updateMatrixWorld(); + + if ( controls.object.parent === null ) { + + console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' ); + + } else { + + controls.object.parent.matrixWorld.decompose( controls._parentPosition, controls._parentQuaternion, controls._parentScale ); + + } + + controls.object.matrixWorld.decompose( controls.worldPosition, controls.worldQuaternion, controls._worldScale ); + + controls._parentQuaternionInv.copy( controls._parentQuaternion ).invert(); + controls._worldQuaternionInv.copy( controls.worldQuaternion ).invert(); + + } + + controls.camera.updateMatrixWorld(); + controls.camera.matrixWorld.decompose( controls.cameraPosition, controls.cameraQuaternion, controls._cameraScale ); + + if ( controls.camera.isOrthographicCamera ) { + + controls.camera.getWorldDirection( controls.eye ).negate(); + + } else { + + controls.eye.copy( controls.cameraPosition ).sub( controls.worldPosition ).normalize(); + + } + + // Cancel out the parent's transform so the gizmo stays world-aligned. + + if ( this.parent ) { + + _tempMatrix.copy( this.parent.matrixWorld ).invert(); + _tempMatrix.decompose( this.position, this.quaternion, this.scale ); + + } + + super.updateMatrixWorld( force ); + + } + + dispose() { + + this.traverse( function ( child ) { + + if ( child.geometry ) child.geometry.dispose(); + if ( child.material ) child.material.dispose(); + + } ); + + } + +} + +class TransformControlsGizmo extends Object3D { + + constructor() { + + super(); + + this.isTransformControlsGizmo = true; + + this.type = 'TransformControlsGizmo'; + + // shared materials + + const gizmoMaterial = new MeshBasicMaterial( { + depthTest: false, + depthWrite: false, + fog: false, + toneMapped: false, + transparent: true + } ); + + const gizmoLineMaterial = new LineBasicMaterial( { + depthTest: false, + depthWrite: false, + fog: false, + toneMapped: false, + transparent: true + } ); + + // Make unique material for each axis/color + + const matInvisible = gizmoMaterial.clone(); + matInvisible.opacity = 0.15; + + const matHelper = gizmoLineMaterial.clone(); + matHelper.opacity = 0.5; + + const matRed = gizmoMaterial.clone(); + matRed.color.setHex( 0xff0000 ); + + const matGreen = gizmoMaterial.clone(); + matGreen.color.setHex( 0x00ff00 ); + + const matBlue = gizmoMaterial.clone(); + matBlue.color.setHex( 0x0000ff ); + + const matRedTransparent = gizmoMaterial.clone(); + matRedTransparent.color.setHex( 0xff0000 ); + matRedTransparent.opacity = 0.5; + + const matGreenTransparent = gizmoMaterial.clone(); + matGreenTransparent.color.setHex( 0x00ff00 ); + matGreenTransparent.opacity = 0.5; + + const matBlueTransparent = gizmoMaterial.clone(); + matBlueTransparent.color.setHex( 0x0000ff ); + matBlueTransparent.opacity = 0.5; + + const matWhiteTransparent = gizmoMaterial.clone(); + matWhiteTransparent.opacity = 0.25; + + const matYellowTransparent = gizmoMaterial.clone(); + matYellowTransparent.color.setHex( 0xffff00 ); + matYellowTransparent.opacity = 0.25; + + const matYellow = gizmoMaterial.clone(); + matYellow.color.setHex( 0xffff00 ); + + const matGray = gizmoMaterial.clone(); + matGray.color.setHex( 0x787878 ); + + // materials in the below property are configurable via setColors() + + this.materialLib = { + xAxis: matRed, + yAxis: matGreen, + zAxis: matBlue, + active: matYellow, + xAxisTransparent: matRedTransparent, + yAxisTransparent: matGreenTransparent, + zAxisTransparent: matBlueTransparent, + activeTransparent: matYellowTransparent + }; + + // reusable geometry + + const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 ); + arrowGeometry.translate( 0, 0.05, 0 ); + + const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 ); + scaleHandleGeometry.translate( 0, 0.04, 0 ); + + const lineGeometry = new BufferGeometry(); + lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) ); + + const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 ); + lineGeometry2.translate( 0, 0.25, 0 ); + + function CircleGeometry( radius, arc ) { + + const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 ); + geometry.rotateY( Math.PI / 2 ); + geometry.rotateX( Math.PI / 2 ); + return geometry; + + } + + // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position + + function TranslateHelperGeometry() { + + const geometry = new BufferGeometry(); + + geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) ); + + return geometry; + + } + + // Gizmo definitions - custom hierarchy definitions for setupGizmo() function + + const gizmoTranslate = { + X: [ + [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], + [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]], + [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]] + ], + Y: [ + [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]], + [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]], + [ new Mesh( lineGeometry2, matGreen ) ] + ], + Z: [ + [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], + [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]], + [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]] + ], + XYZ: [ + [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent ), [ 0, 0, 0 ]] + ], + XY: [ + [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]] + ], + YZ: [ + [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] + ], + XZ: [ + [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] + ] + }; + + const pickerTranslate = { + X: [ + [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], + [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]] + ], + Y: [ + [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], + [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]] + ], + Z: [ + [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], + [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]] + ], + XYZ: [ + [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ] + ], + XY: [ + [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]] + ], + YZ: [ + [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] + ], + XZ: [ + [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] + ] + }; + + const helperTranslate = { + START: [ + [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ] + ], + END: [ + [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ] + ], + DELTA: [ + [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ] + ], + X: [ + [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] + ], + Y: [ + [ new Line( lineGeometry, matHelper ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ] + ], + Z: [ + [ new Line( lineGeometry, matHelper ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ] + ] + }; + + const gizmoRotate = { + XYZE: [ + [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]] + ], + X: [ + [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ] + ], + Y: [ + [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]] + ], + Z: [ + [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]] + ], + E: [ + [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]] + ] + }; + + const helperRotate = { + AXIS: [ + [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] + ] + }; + + const pickerRotate = { + XYZE: [ + [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ] + ], + X: [ + [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]], + ], + Y: [ + [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]], + ], + Z: [ + [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], + ], + E: [ + [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ] + ] + }; + + const gizmoScale = { + X: [ + [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], + [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], + [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]], + ], + Y: [ + [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]], + [ new Mesh( lineGeometry2, matGreen ) ], + [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]], + ], + Z: [ + [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], + [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]], + [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]] + ], + XY: [ + [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]] + ], + YZ: [ + [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] + ], + XZ: [ + [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] + ], + XYZ: [ + [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent ) ], + ] + }; + + const pickerScale = { + X: [ + [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], + [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]] + ], + Y: [ + [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], + [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]] + ], + Z: [ + [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], + [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]] + ], + XY: [ + [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]], + ], + YZ: [ + [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]], + ], + XZ: [ + [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]], + ], + XYZ: [ + [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]], + ] + }; + + const helperScale = { + X: [ + [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] + ], + Y: [ + [ new Line( lineGeometry, matHelper ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ] + ], + Z: [ + [ new Line( lineGeometry, matHelper ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ] + ] + }; + + // Creates an Object3D with gizmos described in custom hierarchy definition. + + function setupGizmo( gizmoMap ) { + + const gizmo = new Object3D(); + + for ( const name in gizmoMap ) { + + for ( let i = gizmoMap[ name ].length; i --; ) { + + const object = gizmoMap[ name ][ i ][ 0 ].clone(); + const position = gizmoMap[ name ][ i ][ 1 ]; + const rotation = gizmoMap[ name ][ i ][ 2 ]; + const scale = gizmoMap[ name ][ i ][ 3 ]; + const tag = gizmoMap[ name ][ i ][ 4 ]; + + // name and tag properties are essential for picking and updating logic. + object.name = name; + object.tag = tag; + + if ( position ) { + + object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] ); + + } + + if ( rotation ) { + + object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] ); + + } + + if ( scale ) { + + object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] ); + + } + + object.updateMatrix(); + + const tempGeometry = object.geometry.clone(); + tempGeometry.applyMatrix4( object.matrix ); + object.geometry = tempGeometry; + object.renderOrder = Infinity; + + object.position.set( 0, 0, 0 ); + object.rotation.set( 0, 0, 0 ); + object.scale.set( 1, 1, 1 ); + + gizmo.add( object ); + + } + + } + + return gizmo; + + } + + // Gizmo creation + + this.gizmo = {}; + this.picker = {}; + this.helper = {}; + + this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) ); + this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) ); + this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) ); + this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) ); + this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) ); + this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) ); + this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) ); + this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) ); + this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) ); + + // Pickers should be hidden always + + this.picker[ 'translate' ].visible = false; + this.picker[ 'rotate' ].visible = false; + this.picker[ 'scale' ].visible = false; + + } + + // updateMatrixWorld will update transformations and appearance of individual handles + + updateMatrixWorld( force ) { + + const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation + + const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion; + + // Show only gizmos for current transform mode + + this.gizmo[ 'translate' ].visible = this.mode === 'translate'; + this.gizmo[ 'rotate' ].visible = this.mode === 'rotate'; + this.gizmo[ 'scale' ].visible = this.mode === 'scale'; + + this.helper[ 'translate' ].visible = this.mode === 'translate'; + this.helper[ 'rotate' ].visible = this.mode === 'rotate'; + this.helper[ 'scale' ].visible = this.mode === 'scale'; + + + let handles = []; + handles = handles.concat( this.picker[ this.mode ].children ); + handles = handles.concat( this.gizmo[ this.mode ].children ); + handles = handles.concat( this.helper[ this.mode ].children ); + + for ( let i = 0; i < handles.length; i ++ ) { + + const handle = handles[ i ]; + + // hide aligned to camera + + handle.visible = true; + handle.rotation.set( 0, 0, 0 ); + handle.position.copy( this.worldPosition ); + + let factor; + + if ( this.camera.isOrthographicCamera ) { + + factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom; + + } else { + + factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 ); + + } + + handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 ); + + // TODO: simplify helpers and consider decoupling from gizmo + + if ( handle.tag === 'helper' ) { + + handle.visible = false; + + if ( handle.name === 'AXIS' ) { + + handle.visible = !! this.axis; + + if ( this.axis === 'X' ) { + + _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) ); + handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); + + if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { + + handle.visible = false; + + } + + } + + if ( this.axis === 'Y' ) { + + _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) ); + handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); + + if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { + + handle.visible = false; + + } + + } + + if ( this.axis === 'Z' ) { + + _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) ); + handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); + + if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { + + handle.visible = false; + + } + + } + + if ( this.axis === 'XYZE' ) { + + _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) ); + _alignVector.copy( this.rotationAxis ); + handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) ); + handle.quaternion.multiply( _tempQuaternion ); + handle.visible = this.dragging; + + } + + if ( this.axis === 'E' ) { + + handle.visible = false; + + } + + + } else if ( handle.name === 'START' ) { + + handle.position.copy( this.worldPositionStart ); + handle.visible = this.dragging; + + } else if ( handle.name === 'END' ) { + + handle.position.copy( this.worldPosition ); + handle.visible = this.dragging; + + } else if ( handle.name === 'DELTA' ) { + + handle.position.copy( this.worldPositionStart ); + handle.quaternion.copy( this.worldQuaternionStart ); + _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 ); + _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() ); + handle.scale.copy( _tempVector ); + handle.visible = this.dragging; + + } else { + + handle.quaternion.copy( quaternion ); + + if ( this.dragging ) { + + handle.position.copy( this.worldPositionStart ); + + } else { + + handle.position.copy( this.worldPosition ); + + } + + if ( this.axis ) { + + handle.visible = this.axis.search( handle.name ) !== - 1; + + } + + } + + // If updating helper, skip rest of the loop + continue; + + } + + // Align handles to current local or world rotation + + handle.quaternion.copy( quaternion ); + + if ( this.mode === 'translate' || this.mode === 'scale' ) { + + // Hide translate and scale axis facing the camera + + const AXIS_HIDE_THRESHOLD = 0.99; + const PLANE_HIDE_THRESHOLD = 0.2; + + if ( handle.name === 'X' ) { + + if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { + + handle.scale.set( 1e-10, 1e-10, 1e-10 ); + handle.visible = false; + + } + + } + + if ( handle.name === 'Y' ) { + + if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { + + handle.scale.set( 1e-10, 1e-10, 1e-10 ); + handle.visible = false; + + } + + } + + if ( handle.name === 'Z' ) { + + if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { + + handle.scale.set( 1e-10, 1e-10, 1e-10 ); + handle.visible = false; + + } + + } + + if ( handle.name === 'XY' ) { + + if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { + + handle.scale.set( 1e-10, 1e-10, 1e-10 ); + handle.visible = false; + + } + + } + + if ( handle.name === 'YZ' ) { + + if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { + + handle.scale.set( 1e-10, 1e-10, 1e-10 ); + handle.visible = false; + + } + + } + + if ( handle.name === 'XZ' ) { + + if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { + + handle.scale.set( 1e-10, 1e-10, 1e-10 ); + handle.visible = false; + + } + + } + + } else if ( this.mode === 'rotate' ) { + + // Align handles to current local or world rotation + + _tempQuaternion2.copy( quaternion ); + _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() ); + + if ( handle.name.search( 'E' ) !== - 1 ) { + + handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) ); + + } + + if ( handle.name === 'X' ) { + + _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) ); + _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); + handle.quaternion.copy( _tempQuaternion ); + + } + + if ( handle.name === 'Y' ) { + + _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) ); + _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); + handle.quaternion.copy( _tempQuaternion ); + + } + + if ( handle.name === 'Z' ) { + + _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) ); + _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); + handle.quaternion.copy( _tempQuaternion ); + + } + + } + + // Hide disabled axes + handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX ); + handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY ); + handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ ); + handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) ); + + // Hide disabled plane helpers + handle.visible = handle.visible && ( handle.name.indexOf( 'XY' ) === - 1 || this.showXY ); + handle.visible = handle.visible && ( handle.name.indexOf( 'YZ' ) === - 1 || this.showYZ ); + handle.visible = handle.visible && ( handle.name.indexOf( 'XZ' ) === - 1 || this.showXZ ); + + // Hide disabled rotation helpers + handle.visible = handle.visible && ( handle.name !== 'E' || this.showE ); + handle.visible = handle.visible && ( handle.name !== 'XYZE' || this.showXYZE ); + + // highlight selected axis + + handle.material._color = handle.material._color || handle.material.color.clone(); + handle.material._opacity = handle.material._opacity || handle.material.opacity; + + handle.material.color.copy( handle.material._color ); + handle.material.opacity = handle.material._opacity; + + if ( this.enabled && this.axis ) { + + if ( handle.name === this.axis ) { + + handle.material.color.copy( this.materialLib.active.color ); + handle.material.opacity = 1.0; + + } else if ( this.axis.split( '' ).some( function ( a ) { + + return handle.name === a; + + } ) ) { + + handle.material.color.copy( this.materialLib.active.color ); + handle.material.opacity = 1.0; + + } + + } + + } + + super.updateMatrixWorld( force ); + + } + +} + +// + +class TransformControlsPlane extends Mesh { + + constructor() { + + super( + new PlaneGeometry( 100000, 100000, 2, 2 ), + new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } ) + ); + + this.isTransformControlsPlane = true; + + this.type = 'TransformControlsPlane'; + + } + + updateMatrixWorld( force ) { + + let space = this.space; + + this.position.copy( this.worldPosition ); + + if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation + + _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); + _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); + _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); + + // Align the plane for current transform mode, axis and space. + + _alignVector.copy( _v2 ); + + switch ( this.mode ) { + + case 'translate': + case 'scale': + switch ( this.axis ) { + + case 'X': + _alignVector.copy( this.eye ).cross( _v1 ); + _dirVector.copy( _v1 ).cross( _alignVector ); + break; + case 'Y': + _alignVector.copy( this.eye ).cross( _v2 ); + _dirVector.copy( _v2 ).cross( _alignVector ); + break; + case 'Z': + _alignVector.copy( this.eye ).cross( _v3 ); + _dirVector.copy( _v3 ).cross( _alignVector ); + break; + case 'XY': + _dirVector.copy( _v3 ); + break; + case 'YZ': + _dirVector.copy( _v1 ); + break; + case 'XZ': + _alignVector.copy( _v3 ); + _dirVector.copy( _v2 ); + break; + case 'XYZ': + case 'E': + _dirVector.set( 0, 0, 0 ); + break; + + } + + break; + case 'rotate': + default: + // special case for rotate + _dirVector.set( 0, 0, 0 ); + + } + + if ( _dirVector.length() === 0 ) { + + // If in rotate mode, make the plane parallel to camera + this.quaternion.copy( this.cameraQuaternion ); + + } else { + + _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector ); + + this.quaternion.setFromRotationMatrix( _tempMatrix ); + + } + + super.updateMatrixWorld( force ); + + } + +} + +export { TransformControls, TransformControlsGizmo, TransformControlsPlane }; |
